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4 Crystals of Trazere cheats / 4 Crystals of Trazere hints / 4 Crystals of Trazere faqs / 4 Crystals of Trazere solutions



4 Crystals of Trazere cheat codes

Why do it yourself character editor? Well, for a couple of reasons.
I have all the "hacking" skills necessary to make a character editor, but i
am not a programmer, and at this stage i don't know anyone that knows enough
programming to put a quality character editor together, who is close to my
home. And two, it enables me to get the material out to the general public a
lot faster, and it should be very easy for even novice computer users to edit
the game(at least most of them, anyway) because i tried to make the
instructions as easy to comprehend and follow as possible.
And i feel that having the character editor as quickly as possible is
important, mainly because some of the material (such as a needed key) can help
you past a part you are truly stuck on, and after being stuck for a while you
generally lose the addictive fire towards the game. So, for these two reasons,
you are going to have to edit the character yourself, which could be an
adventure in itself, depending on your sucess or lack of it.
All the data presented should be accurate(i will put a notice out if any bugs
are found) and if you do not get it at first, try, try again.
REMEMBER TO EITHER ZIP YOUR SAVE GAMES UP INTO A ZIP FILE, OR COPY THEM INTO
A SEPERATE DIRECTORY, FOR COPYING OVER THE HACKED SAVE GAMES IF SOMETHING
GOES WRONG!!!! This can be very important, as if you insert the data into the
wrong place, bad things can happen(such as the game not loading). This is
very unlikely, but a possibility. You are most likely going to need a good
utilities program, or a text editor with the HEX EDIT function, as this is in
which we are going to be performing the hacking. There is information included
in this text file for editing your items(and that means EVERYTHING, including
all the keys, weapons, armor, and even weird stuff like the corpses, and the
Four Crystals of Trazere!!), money(up to the hundreds of millions),
& more experience than you'll know what to do with! I didn't include things
like the magic runes, and stats(str, dex) because these can be easily affected
by the others, as in with money you can buy the runes, and with experience &
then training your character, your stats will go up. Remember to try not to
make a "super character" from the start unless you haven't finished it yet and
are starting over, as quite a bit of the fun and challenge will go out of the
game. I'm providing this material mainly for helping characters past tough
spots, but in any case its up to you what you wish to do with it. If you find
this material of some use and you are not a "hacker" then please make a small
donation($5 or so) to the address at the end of the file to cover some of the
time i spent working on this to give to you. And I invite fellow hackers to
send a disk or whatever with your latest hack description in the same detail
to me instead of a contribution. Thanks, and enjoy!
Remember, perserverance is the key to excellence!

STARTING OFF
--------------------
*NOTE: The names of the characters i will be using are the generic computer
generated ones that you get when you first start off, before you name change
if you wish. Here is a translation of names to classes:
Slyzaar: Barbarian
Tunarle: Troubadour
Thai-Chai: Assasin
Zothen: Runemaster

First of all, you novice hackers are going to need to know a few basic things
about hex editing & hacking, and i'll teach it in as basic terms as i can
manage.

FIRST THINGS FIRST: Copy your save-games onto a floppy disk, subdirectory, or
just zip them up, as a backup just in case!!!!! Then, enter a utilities or
text-editing program that has a HEX-EDIT feature(MS-DOS's 5.0 is NOT one,
PC-Tool's PC-Shell, and probably Norton Utilities are). While in the program
select the Trazere directory, and a list of Trazere's files should show up,
among them your original save games(eg:Legend07.sav). Select the save game you
wish to edit, then select the Hex-Edit command. It doesn't matter which save
game, any one will do, as all store the data in the same place. Now that you
are Hex-Editing the program, a new screen should pop up with rows of "hex"
numbers and letters two by two, and a side screen may be there as well, with
"text" in it. Sometimes the text-screen may contain actual words and sentences
,but more often then not it will be "machine language", which looks like
garbage to the uninitiated. (CAUTION, if you are far enough in the game, when
looking down the text column you may see some answers to puzzles in the game)
If you see the Hex portion then you are on the right track. It may look some
what like this(as in PC-Shell)
File Edit
(name of file) Relative Sector 0000000 Clust 00068 Disk Abs Sec 000062

0000(0000) 1F 2E 3D 4C 07 (and so on with the hex) (machine language,
mostly ASCII characters)
If it looks somewhat like this(the hex characters doen't matter) then
you are ready to go!

SECTORS & OFFSETS: Right about now a few of you are probably saying "What?".
That is understandable because there are no reasons you would have to know
about this, unless you are a hacker or just enjoy looking at file innards in
machine language. The relative sectors of a file is how the file is split up
initially, then into smaller components with the offsets. Somewhere on your
screen, (up top with PC-Shell as in example) you will see the words
"Relative Sector" or something close, followed by seven digits. The beginning
of a program always starts at sector 0000000, going up as you progress through
the program. We will be doing the hacking in sector 0000000, which means you
will not have to move down a screen if you are only hacking Slyzaar & Tunarle
and only down one screen(but still in sector 0000000) if you wish to edit
Thai-Chai and Zothen. The Offset is a set of two hex characters. The beginning
offset in the example is 1F. The next offset is 2E. The data we will be
changing, and therefore editing is the offsets. The changes will be very
unremarkable while you are hex-editing, a digit or two changed. But when you
enter Trazere you will certainly notice the difference! As they say, the
proof is in the pudding. The offsets are numbered in the program, so you know
which offset you need to change. The offset "number" i give you is NOT the
data you need to change, it is simply the location of the offset you need to
insert the data to. The example offsets below show what i mean,

The offset below(0016, where the arrow is pointing) is the starting offset in
| the row, thus 1F is offset 16, 2E is offset 17, 3D is offset
\ | / 18 and so on. To find the offset i am referring to, simply
| count across the row. Remember to be careful and double-check
\|/ as if you are mistaken then the result will not be the one
| desired.
\ /
0016(0010) 1F 2E 3D 4C 07

To edit the offsets, simply select the edit command from the Hex-Edit screen
(in PC-Shell, at the bottom of the screen, F5 i believe, or you can click on
it with your mouse, it may be different with other programs. Now, you have
enough to start, i will be helping you as we go along...


MONEY
-------------
Ok, you will need to be in sector 0000000, as always.
First off, i will give you the list of the offsets you will need to change,
and their function...
THE OFFSETS: The different player-characters have different offsets you will
be required to change, here is the list:
Slyzaar(Beserker): His offsets are 70,71,72, and 73.
Tunarle(Troubadour): Offsets 198, 199, 200, 201
Thai-Chai(Assasin): Offsets 326, 327, 328, 329
Zothen(Runemaster): Offsets 454, 455, 456, 457

THE OFFSETS FUNCTIONS: We will use the Berserker as an example:

Offsets: 70, 71, 72, 73:
Money Data:12 34 56 78 (yours may differ, probably will)

The first digit of offset 70 is 1 in this case. This is the one dollars column
The second digit of offset 70 is 2 again. These are the tens of dollars.
The first digit of offset 71 is 3. These are the hundreds of dollars.
The second digit of offset 71 is 4. These are the thousands of dollars.
The first digit of offset 72 is 5. These are the tens of thousands.
The second digit of offset 72 is 6. These are the hundreds of thousands.
The first digit of offset 73 is 7. These are the millions.
The second digit of offset 73 is 8. These are the tens of millions.

If you are brave, you may experiment with these, inserting random numbers
into the offsets. You may not get the desired result, but nothing bad will
happen as long as you stay within the given offsets. But one word about this,
the numbers you insert into the offset will be different than the amount of
money you then have in the game. For example, the berserker above will not
necesarily have 87,564,321 dollars. Sometimes even letters are used! But for
the people who want a specific amount of money, here are some examples that
will work:
(the examples are rounded off, if you are close, you've done it right)

For $12,000: Insert C3(select edit, move over to the correct offset, type in,
no capitals needed, done automatically)
into the first offset given(in this case, 70), and 30 into the
second offset given(in this case 71).(Same rules apply for the
other amounts of money)

For $25,000: Insert 86 into the first offset, and insert 61 into the second
offset.

For $50,000: Insert 0C into the first offset, and then insert 32 into the
second offset.

For 70,000,000+: Insert 38 into the first offset, 96 into the second offset,
5C into the third offset, and 04 into the final offset.
If you entered this above money amount into your berserker, the
offsets would look like this:
38 96 5C 04 the first offset being 70, second 71, third 72, and
the fourth being 73.

Now load up your game and see the results(keep your fingers crossed!)

EXPERIENCE
--------------
The next topic we'll tackle is that of experience. You will not get extra
levels immediatly after adding experience, you will have to train as normal
in the game(bring LOTS of money if you gave yourself a lot of experience)
The format and technique is basically the same as in the Money section.
If you have not already read the Money section, please do.
OFFSETS: Slyzaar(Berserker) 74,75,76, and 77
Tunarle(Troubadour) 202, 203, 204, and 205
Thai Chai(Assasin) 330, 331, 332, and 333
Zothen(Runemaster) 458, 459, 460, and 461
If you haven't noticed, these offsets are immediatly after the fourth money
offset. Now, same basic technique and format in this as in with Money:

First digit, First Offset: Tens of experience points
Second digit, First Offset: Hundreds of experience points
First digit, Second Offset: Thousands of experience points
Second digit, Second Offsets: Tens of Thousands experience points
First digit, Third Offset: Hundreds of Thousands
Second digit, Third Offset: Millions
First digit, Fourth Offset: Tens of Millions
Second digit, Fourth Offset: Hundreds of Millions

So you brave ones can explore and experiment again,but remember to stay within
the offsets! And for you less adventuresome people, here are some
pre-fabricated examples, enjoy!:

133,053 experience points for Slyzaar:
Offset 74: EE Offset 75: 3D Offset 76: 10 Offset 77: 00

33,685,995 experience points for Slyzaar:
Offset 74: 5F Offset 75: 0F Offset 76: 10 Offset 77: 10

If you people who are using the examples are feeling a bit more confident now,
you may want to experiment to try and get near where you want the total to be.


ITEMS
-----------
If you have not already read the Money portion, please do, same technique
applies here. We come now to the most lengthy part of the file, the items list
,and where to put them. I will give an explanation and example at the begining
, then start the list. The original programmers have it arranged already in
order, so it should not be hard to find what you wish. This items list is
complete, you cannot get anything more than what is on here(except if you
tinker past the hex characters i give you, that can produce some humorous
although somewhat disformed results, although not actual items to be used,
just mutations and the like that do nothing except look and sound weird,
you cannot get these items in the game).

OFFSETS: Each Character has a total of 16 offsets, one for each item, the 1st
offset = the 1st item carried, 2nd offset = 2nd item carried and so on.

Berserker: Offsets 42 up to & including 57
Troubadour: Offsets 170 up to & including 185
Assasin: Offsets 298 up to & including 313
Runemaster: Offsets 426 up to & including 441

All you have to do to give yourself a certain item is:
1. Find the item
2. Insert the hex characters that are given beside the item, as done before in
the money & or experience sections into one of the offsets given. You may wish
to try and find and offset among those given which is blank(a 00)so you do not
overwrite the original item.
EXAMPLE: To give your Berserker a Golden Helm(hex 02 on the list) in the first
item slot, insert 02 into offset 42(the first offset).

Items List
                               
----------------
Hex Item
--- ----------------
01 Helm
02 Golden Helm
03 Frost Helm
04 Mithril Helm
05 Blood Helm
06 Cloud Helm
07 Angel Helm
08 Dragon Helm
09 Holy Helm
0A Winged Helm
0B Serpent Helm
0C Hero(n?) Helm
0D War Helm
0E Doom Helm
0F Chaos Helm
10 Death Helm
11 Sun amulet
12 Moon amulet
13 Serpent amulet
14 Amber amulet
15 Dragon amulet
16 Cloud amulet
17 Leather boots
18 Iron boots
19 Elf boots
1A Golden boots
1B Crystal boots
1C Cloud boots
1D Leather buckler
1E Buckler
1F Arc Shield
20 Battle Bane
21 Iron Shield
22 Golden Shield
23 Bane Shield
24 Dragon Shield
25 War Shield
26 Serpent Shield
27 Heron Shield
28 Robes
29 Leathers
2A Chain Mail
2B Plate Mail
2C Bracers
2D Arcane Bracers
2E Mithril Chain
2F Mithril Plate
30 Stealth Bracers
31 Blood Leathers
32 Crystal Chain
33 Crystal Plate
34 Holy Crystal
35 Leather Gloves
36 Amber Ring
37 Gauntlets
38 Chaos Gloves
39 Serpent Ring
3A Cloud Ring
3B Dragon Ring
3C Blood Ring
3D Stealth Gloves
3E Sun Ring
3F Moon Ring
40 Mithril Gloves
41 Battle Gloves
42 Dagger
43 Shortsword
44 Staff
45 Broad Sword
46 Mithril Dagger
47 Battle Staff
48 Battle Axe
49 Mithril Blade
4A Mithril Sword
4B Mithril Axe
4C Broad Axe
4D Hero Staff
4E Heron Blade
4F Death Axe
50 Stealth Blade
51 Death Blade
52 Arcane Sword
53 Doom Blade
54 Blood Axe
55 Vorpal Blade
56 Slugger
57 Crystal Blade
58 Ancient Staff
59 Mystic Axe
5A Mystic Sword
5B Mystic Dagger
5C Mystic Staff
5D Bag of Gold
5E Bag of Batwings
5F Bag of Sulphur
60 Bag of Roots
61 Bag of Crystals
62 Bag of Venom Sacs
63 Bag of Ugly Teeth
64 Bag of berries
65 Bag of Fiery claws
66 Amber Staff
67 Moon Staff
68 Crystal Staff
69 Serpent Staff
6A Sun Staff
6B Dragon Staff
6C Amber Wand
6D Moon Wand
6E Cloud Wand
6F Dragon Wand
70 Serpent Wand
71 Sun Wand
72 Crystal Wand
73 Scroll(small heal)
74 Scroll(forward, dispell)
75 Scroll(surround, thrall)
76 Scroll(make weapon)
77 Scroll(surround,
paralyze)
78 Scroll(forward,
paralyze)
79 Scroll(medium heal)
7A Scroll(surround, damage)
7B Scroll(Hero Scroll)
7C Scroll(antimage,
surround, antimage)
7D Scroll(forward, damage)
7E Scroll(major heal)
7F Scroll(regeneration,
surround,regeneration)
80 Scroll(forward, disrupt)
81 Scroll(heal, surround,
heal)
82 Scroll(forward, vivify)
83 Craven Image
84 Holy Relic
85 Skull Key
86 Iron Key
87 Silver Key
88 Bronze Key
89 Gold Key
8A Diamond Key
8B Crystal Key
8C Azure Key
8D Emerald Key
8E Ruby Key
8F Topaz Key
90 Ornate Key
91 Dark Key
92 Moon Key
93 UnKey
94 Permit
95 Serpent Crystal
96 Moon Crystal
97 Dragon Crystal
98 Chaos Crystal
99 Slyzaar's Corpse
9A Tunarle's Corpse
9B Thai-Chai's Corpse
9C Zothen's Corpse
9D Serpent Potion(weak)
9E Power Potion
9F Cloud Potion
A0 Moon Potion
A1 Amber Potion
A2 Serpent Potion(medium)
A3 Hero Potion
A4 Golden Potion
A5 Serpent Potion(strong)
A6 Bronze Potion
A7 Serpent Potion
(strongest)
A8 Dragon Potion
A9 Horn
AA Lyre
AB Mandolin
AC Harmonic Lyre
AD Crystal Mandolin
AE Diamond Horn
AF Battle Horn
B0 Arcane Mandolin
B1 Angel Harp
B2 Mixing Bowl




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