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Sims: Hot Date, The cheats / Sims: Hot Date, The hints / Sims: Hot Date, The faqs / Sims: Hot Date, The solutions



Sims: Hot Date, The cheat codes

Press [Alt][Crtl][Shift][C] and type in:

rosebud 1000 Simoleons

hist_add Add new family history stat to the
current family

write_destlist Appends the route destination list
to
AllRoutes.txt every time a route is found

auto_level Architecture tools automatically set
the level as needed

import Automatically import and load indicated FAM
file

house Automatically load indicated house, no questions
asked

prepare_lot Check and fix required lot objects

flush Completely flush app to VM file when
running Windows NT

crash Crash game

water_tool Create moat or streams

shrink_text Create shrunk_text_#.bmp files

edit_char Create-a-character mode

interests Display personality and interests

draw_all_frames off Draw all animation frames disabled

draw_all_frames on Draw all animation frames enabled

draw_origins Draw colored dots at each person's
origin

core_dump Dump entire memory to core_dump_
[date:time].txt

dump_happy Dump selected person's most recent
list of scored interactions to a file

dump_mc Dump selected person's motive
contribution curve to a file

debug_social Enable debug flag to show outcome
choice dialogs for social interactions

sim_log end End sim logging

cht Execute "file.cht" file as a list of cheats

draw_floorable off Floorable grid disabled

draw_floorable on Floorable grid enabled

assert Force an assert for testing

log_animations Log animations in the event log
window

map_edit off Map editor disabled

map_edit on Map editor enabled

move_objects on Move any object
tutorial off No tutorial object generation when
tutorial house is loaded

browser_failsafe Prevent web browser crashes

review_anims off Preview animations disabled

preview_anims on Preview animations enabled

tile_info Programmer stats

quit Quit game
#import Read in behavior tuning constants
from Tuning.txt

rebuild_cp Rebuilds entire control panel/UCP
from scratch

refresh_faces Refresh the BMP_ resources for all
people whose IFF files are writable

refresh_textures Rematch dependent textures and
regenerate bitmaps for all user characters

restore_tut Restore tutorial

rotation Rotate camera

route_balloons off Routing debug balloons disabled

route_balloons on Routing debug balloons enabled

fam_test Run series of random operations on unhoused
families

save Save currently loaded house

history Save family history file

plugh Say "plugh"

porntipsguzzardo Say "porntipsguzzardo"

xyzzy Say "xyzzy"

draw_routes on Selected person's path displayed

raw_routes off Selected person's path hidden

log_mask Set event logging mask

autonomy Set free thinking level

sim_speed Set game speed

edit_grass : Set grass change value

grow_grass Set grass growth

lot_size Set lot size

sim_limit Set maximum milliseconds to allow simulator

sim_speed Set sim speed

set_hour Set time of day (unpatched game version)

bubble_tweak Set z offset for thought bubbles

lot_border
Sets up the borders of the lot with non-editable
flag. Requires rotation

allow_inuse Sets whether menu items appear for
in
use objects

memview Show memory view window in debug
builds of the game

sim_log begin Start sim logging

swap_houses Swap the two house files and updates families

sweep off Ticks disabled

sweep on Ticks enabled

tile_info on Tile information displayed

tile_info off Tile information hidden

visitor_control Toggle allowing visitors to be
controlled using the keyboard

report_assets Toggle assets report

auto_reset Toggle automatic object reset
feature

sim_peek Toggle calls to PeekMessage within
sim loop

cam_mode Toggle camera mode

all_menus Toggle display of unavailable
interactions in person control menus

music Toggle music

obj_comp Toggle object compression in save
file

quats Toggle quaternion transformations

sound_log Toggle sound log window

sound Toggle sounds

html Toggle web page creation

reload_people Total reload of people skeletons,
animations, suits and skins

oundevent Trigger sound event

write_routes Write out an RTE file every time a
route is found

#export Write out behavior tuning constants
to Tuning.txt




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