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7th Guest, The cheats / 7th Guest, The hints / 7th Guest, The faqs / 7th Guest, The solutions 7th Guest, The faqs and solutions The Semi-Official Run-Through For The Seventh Guest (worked out with much rejoicing (yaaaaayyy) by D. Melanson) Note: Yes, it's called a run-through in this case, not a walk-through. Would you really want to WALK through this house? 1.> Watch the introduction. Or else. Not like you have any choice if you're just starting. Note how the first guest's face turns to a skull for just a second? Cool, huh? Okay, after that's all over, turn left twice (or right twice) and click where the drama mask is. Watch the scene with Dutton reading the note. Get the feeling this Stauf guy isn't the nicest, friendliest guy in the universe? NAAAAHHH, nothing like that! Okay, turn around again and head to the area to the right of the stairway. Go through the door on the right wall into the Library. This is a fun place. There's a book on the table; a book of hints. Try and avoid using it if you can. Try clicking on the glass doors. Now walk over to the left corner of the room (walk around the couch to the left), then over to the statue mounted on the wall. Click on itand watch the scene; I'm not quite sure what it is, but it's neat. Now for the real challenge... 2.> Click on the telescope. You'll get an image of the planet Mars. The object is to create a semi-sentence using the letters on the planet, and each letter must be connected to the next by a canal. Start with the "T" at the bottom of the screen, then left and up to the "H," straight up and slightly right to "E," straight down to "R," way up and a little right to "E," left and down to "I," straight up and slightly right to "S," down and left to "N," left and up to "O," straight up along the edge to "P," keep following edge to "O," keep following edge to "S," keep following edge to second "S," keep following edge to "I," up and left to "B," straight down to "L," down and left to "W," down and left to "A," then straight right to "Y," spelling "THERE IS NO POSSIBLE WAY." You'll get an animated sequence featuring a poem by the wondrous Mr. Stauf. Happy happy, joy joy. Exit the library, go past the staircase, and go to the double doors into the dining room. 3.> When you walk inside, you get another little ghostly dramatic scene. Click on the cake; this is the second puzzle. You have to divide it into six equal portions, each touching on a side of the cake and each having the same symbols, namely two skulls and two stones. Okay, for this one, I've made a diagram of the cake as follows: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Divide the cake as follows: Piece 1: 6,12,18,24,30. Piece 2: 25,26,27,28,29 Piece 3: 5,11,17,23,22 Piece 4:3,4,10,16,15 Piece 5: 1,2,7,8,9 Piece 6: The remaining sections. The cake will reappear afterwards and you'll get another scene with Martine and Edward only (changing into a skull and exploding head, respectively). For something really neat, once that ends, click the chattering teeth icon on the table. Okay, so exit the dining room and take the door to your left into the kitchen. 4.> Now you get another scene, this one featuring Elinor Knox and Stauf's voice again. Then Julia Heine shows up and starts doing something with the cupboard, then disappears again. Guess what. Click on the cupboard for the next puzzle. You've got to rearrange the cans into a sentence...sort of. You have to switch the cans around. The solution is "SHY GYPSY SLYLY SPRYLY TRYST BY MY CRYPT" Try this method: Switch the following cans: (using the diagram below) 0 with 25, 14 with 1, 13 with 3, 5 with 21, 27 with 6, 28 with 8, 16 with 9, 11 with 15, 12 with 28, 15 with 24, 18 with 26, 18 with 13, 19 with 14, 30 with 19, 20 with 23, 23 with 31, and 29 with 22. That should do it. (Note: This diagram probably scrolls offscreen to the right) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Now you'll get a brief scene with Julia Heine again. Check the stove for another fun little scene from Stauf. Next, go to the door to the right of the cupboard and walk through it into the basement. Oh, joy. Now things get REALLY eerie. 5.> Now there's a grate puzzle in your way; you've got to rearrange it so the hole is opened so you can go through it. Here's the diagram of the grate pieces... 1 2 3 4 5 6 Click on the grate pieces in this order: 5,6,3,2,5,6,3,2,1,4,5,6,3,2,5,4,1,2,3,6,5. That'll open the hole and you can go through. Now head through the hole and keep going. You wind up in a maze. This was a gigantic pain in the ass, by the way, especially when I found out later that the rug on the floor of the Knox's Bedroom is a map to the maze! But, since you've got this guide, here's how to get through it fairly quickly... 6.> The maze path: Go straight. Take your FIFTH right. Follow that to the wall, turn right, go down and take your first right. Follow this to the end, turn left, walk to the wall, turn left again, take your first right, walk to the wall, turn left, walk to the wall, turn right, walk straight and take your first right, follow that to the wall, turn left and follow that to the wall, turn left again, follow that to the wall, turn right, to the wall, right again, to the wall, left, to the wall, left, take your first right, go to the wall, left, to the wall, right, to the wall, right, to the wall, left, and out! That wasn't so bad, now was it? Except of course, that you come out...into a crypt. Now things start getting rather complex in terms of puzzle solving (it's been EASY so far!) 7.> The idea here, as Stauf hints at, is to get all the coffins closed. Which ones are open is completely random (oh, joy). Clicking on each coffin affects that coffin and other coffins around it. The trick is to get them all closed. Each coffin does certain things. Rather than outline all the possibilities, here's a neat little trick: To change each individual coffin from open to closed, click on the coffins in this order, given that the coffins are arranged as such: 1 2 3 4 5 6 7 8 9 Closing Coffin 1: Click on 1,2,3,4,5,7 (in that order) Closing Coffin 2: Click on 2,4,6,7,9 Closing Coffin 3: Click on 1,2,3,5,6,9 Closing Coffin 4: Click on 2,3,4,8,9 Closing Coffin 5: Click on 2,4,5,6,8 Closing Coffin 6: Click on 1,2,6,7,8 Closing Coffin 7: Click on 1,4,5,7,8,9 Closing Coffin 8: Click on 1,3,4,6,8 Closing Coffin 9: Click on 2,5,6,7,8,9 After you beat this puzzle, you'll automatically go downstairs and witness a scene of the truly weird, including the death of Edward Knox at the hands of Hamilton Temple...and Martine's VERY weird transformation. But don't be too surprised...it gets weirder. When they disappear, examine the casket you're standing in front of-it'll lead you to a secret passage back to the kitchen, where you'll see an unusual scene featuring Julia Heine and proof that soup ain't good food. 8.> Exit the kitchen and you're back in the foyer again. Walk up to the stained glass door-it's now become a puzzle. The object is to send one spider to each side of the star except one. Given that, and numbering the points 1 to 8, starting at the top with 1 and proceeding clockwise, do the following moves: Send #5 to point #8, then #2 to #5, then #7 to #2, then #4 to #7, then #1 to #4, then #6 to #1, and finally #3 to #6. Then you get another ghostly scene with the boy, Tad, trying to open the door. Nope, he's not gonna manage it. Not just YET! Head back to the Library, wonderful place that it is, and walk over to the fireplace. There's a secret passage here; go right on through it, and you'll wind up in the upper hallway. Behind you is a door, but it's locked right now. Ahead is another door, which is also locked. Wander around until you find the stairway and the painting across the hall from the staircase. Click the chattering teeth icon on the painting. Okay, go ahead, tell me you don't find what happens decidedly COOL! Keep going down the hall in the direction you were going when you found it, and open the door up ahead. You'll be in the Game Room now. 9.> Hamilton Temple appears and has a little scene. For a good Stephen King joke, click on the balloon. Then go check out the chess board; it's the "Queen's Dilemna," the object of which is to position eight queens on the board with none able to capture any of the others. You've got to understand chess to get this one. I've shown the necessary placement in the diagram below ("X" indicates place a queen here) X X X X X X X X After this is complete, you get another scene with Temple and Tad, where Temple realizes both that Tad is the 7th guest and what it is that has to be done...all in all, it's pretty confusing. Time doesn't quite work correctly in this game; the ghost scenes are far from connected in terms of time of valves until you can get a clear path from the heart to the other side, then click on the heart and blood spills out onto the carpet, telling you "you win." Okay, click on the following valves IN THIS ORDER: 1: Closest To The Exit (bottom row, first column from right). 2: Second column from right, second from top. 3: Second column from right, closest to top. 4: Fourth column from right, second from top. 5: Second column from left, topmost. 6: First column from left, topmost. 7: Second column from left, second from top. 8: Third column from left, second from top. 9: Fourth column from left, third from top 10: Second column from left, third from top 11: 1st column from left, third from top. 12: 1st column on left, second from top. Hit the heart to make it start! Temple and Tad appear, and shortly afterward, you witness the death of Hamilton Temple by Julia Heine. Not happy. Leave the room and head back towards the stairway. A figure in white should beckon you down the hall. Click to get the dramatic scene with Edward and Martine going into Martine's bedroom...now things get REALLY weird. Go through the door they went through; the room shifts for a moment...now walk over to the bed. 11.> Now on the bed, there's another puzzle. You've got to get it to spell out another semi-comprehensible sentence. The trick here is to move forward and back either three or five spaces on the path, and end each word with a star! In case this confuses you, try this. +3, select T, +5 to H, -3 to E, -3 to *, +5 to S, -3 to K, +5 to Y, +3 to *, +3 to I, +3 to S, -5 to *, +3 to R, -5 to U, +3 to D, +3 to D, +3 to Y, +3 to *, +5 to Y, -3 to O, -3 to U, -3 to R, +5 to *, +3 to F, +3 to A, +5 to T, +3 to E, -5 to *, +3 to I, -5 to S, -5 to *, +3 to B, +3 to L, +5 to O, -3 to O, +5 to D, +3 to Y, +3 to ! In other words, "The sky is ruddy, your fate is bloody!" Great. Makes you feel really secure, doesn't it? Now a...REAAAALYY interesting scene occurs. WOOF. That Martine is pretty hot after all! Exit the room after this and go into the door across the hall; this is the Knox's bedroom. 12.> Elinor appears and points out the map on the floor-a map of that maze. What a surprise. Check out the floor with the checkered section; it's yet another puzzle (getting to be less of a surprise every time, isn't it?) Well, the object of this one is to switch the positions of the black and white bishops, and just as in real chess, they can only move diagonally. Well, given that the board is arranged as follows: A4 B4 C4 D4 E4 A3 B3 C3 D3 E3 A2 B2 C2 D2 E2 A1 B1 C1 D1 E1 Execute the following moves: E2 to D3, A2 to B3, D3 to B1, B3 to C4, A4 to D1, D1 to E2, B1 to C2, C2 to A4, E4 to C2, C4 to A2, E2 to C4, C2 to D1, A2 to B1, B1 to E4, C4 to D3, D1 to B3, B3 to A2, D3 to E2, E3 to D2, A3 to B2, D2 to B4, B2 to C1, A1 to D4, D4 to E3, B4 to C3, C3 to A1, E1 to C3, C1 to A3, E3 to C1, C3 to D4, A3 to B4, B4 to E1, C1 to D2, D4 to B2, B2 to A3, D2 to E3. That's that one solved. Now take a look at the painting over the fireplace. Once again, we find a really...friendly...picture. Really friendly indeed, mmm-hmmm. Before you leave the room, check the mirror. Then go. 13.> Now that that's over with, head back to the Library, where a scene with all six occurs...note the growing bloodstain on Dutton's chest? Hmmmm....well, we'll see that again soon enough. Now go through that secret passage again, and head for the door straight ahead; this time you can go in; it's Dutton's bedroom. Check out the champagne bottle. Now check the briefcase on the bed to find the next puzzle. The idea of this one is this: once a coin is turned over, only the coins along the column above and below or on the row to the right or left of it can be flipped. It's a two-part puzzle, and here's how to do each part: Part 1: Flip the coins in the order shown: 1 2 3 15 4 5 14 13 6 7 12 11 8 10 9 Part II: Flip the coins in the order shown: 20 19 1 2 3 13 14 9 8 21 12 16 4 15 10 11 7 6 5 18 17 After this one finishes, you get another scene with Dutton, including a section in which Dutton walks through the closet door, revealing it as a secret room. Well, guess where you're going...through the closet door. You wind up in a medium-sized chapel...hmmm, considering what else has happened in this house, what can you expect from a chapel? Especially one with a black altar and blood-red cloth? HMMMMMM.... 14.> Well now, you'll see another scene with Dutton and a gargoyle. Now when you try to go to the altar, you'll note there's another puzzle in the floor...a pit. When you step on a stone, it drops partway into the pit, and when you step off it, it goes all the way in; in other words, you can't go back...so don't screw this up. The only other rule is that every third stone you step on must be purple! So here's how you go... From the starting step, go diagonal right & up (the only one available), diagonal right & up again, diagonal left & up straight up, straight up, diagonal left & up, diagonal right and up, diagonal right and up, diagonal left & up, diagonal right and up, diagonal right & down, diagonal right & down straight up, diagonal right & down, diagonal right and up. Now you've got another scene with Dutton and Stauf and the almost-sacrifice of a baby. After that's over, check out the organ...nice musician, eh? Now you know where the cover of CD #1's illustration comes from. Okay, now head over to the confessional and go through into the laboratory. 15.> Now THIS is sick! Hamilton Temple shows up with a little scene. Also check out the bucket on the floor, which just happens to have a human brain in it, and another wonderful scene occurs. If you want, check out the microscope. I would actually suggest you skip this puzzle, as there is no consistent way to defeat it; it's actually a game. You control the blue microbes, and Stauf controls the green ones. Whenever you move in any direction one square, the cell splits in two. You can also jump over a space, but the cell doesn't split when you do so. When a blue cell hits a green one, it changes the color, and vice versa. The only suggestion I have is that there's a secret passage in the iron gate on the side that leads to the library. If you can't stand it anymore, visit the book in the library three times and it'll be solved. However, since you don't NEED to solve this puzzle, and nothing more happens if you do, you might as well forget about it. Whenever you decide to leave, exit through the gate to the Library and then turn right to go into the music room. 16.> Look at the piano; neat little scene occurs here. Look at it again; now it's a puzzle (with a bad pun..."STAUFWAY?") Here, you're supposed to play "Simon," basically, and eventually repeat 18 notes. Hope you're a musician. If you are, here's the solution in musical form, low B (the octave Stauf plays it on), then upper B, down to F#, up to G, down to E, down to D#, up to E, up to F#, back down to E, down to low B, up to high B, up to C, down to high B, down to A, down to G, down to F#, down to E, and back up to F#. That's it for that one. Then you get a wonderful scene with Dutton, Tad, Martine, Edward...oh, boy. As a matter of fact, here's where Dutton gets killed...by Edward. Things get really weird now. Go over to the potted plant and click on it; you'll wind up "climbing" it, back into Dutton's room. So now, leave and go into the doorway across the hall to the right. You're in the bathroom. Amazing! Just like in Dark Seed, there's no toilet in the bathroom! Oh well. 17.> Well, look at the tiled floor. Guess what; another chess puzzle! ARRRGH! Okay, here's the idea: switch the places of the black and white knights. Note there's only ONE free square at any time. This is NOT easy. Well, here we go again. Assuming the board is layed out as follows: A5 B5 C5 D5 E5 A4 B4 C4 D4 E4 A3 B3 C3 D3 E3 A2 B2 C2 D2 E2 A1 B1 C1 D1 E1 Click on the following knights in the following order and you'll reverse the pattern, as you're supposed to: A2,C1,B3,A1,C2,E3,D5,B4,C2,A3,C4,E5,D3,C5,E4,C3,B5,D4,C2,E1,D3,C1 ,B3,A5,C4,A3,C2,E3,C4,E5,D3,B2,A4,C5,B3, D2,E4,C5,B3,D2,B1,C3,E2,D4,B3,D2,E4,C3,D1,E3,D5,C3,D1,B2,A4,C5,E4 ,C3. That should do it. EEK! Oh fun. Now the shower curtain disappears and we see Martine in the bubble bath; I like this girl! Of course, she does die now, sucked under the water. So much for another guest. Check out the sink; this scene is AWESOME! You wind up back in the Library again. Well then, I ask you, what's next? Whose room haven't we visited yet? Head out of the library, up the steps, turn right, walk to the end of the hall and enter Hamilton Temple's bedroom. 18.> Examine the cards on the table next to the bed; it's yet another puzzle. Flip over the cards in order, from Ace to Joker in each case, and you can ONLY select a card that is either in the same row or column as the last selected card. Like the coin Other 7th Guest, The cheats hints faqs solutions: 1. 7th Guest, The cheat codes 2. 7th Guest, The cheat codes 1. 7th Guest, The hints 1. 7th Guest, The faq and solutions 2. 7th Guest, The faq and solutions 4. 7th Guest, The faq and solutions |