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Abe's Exoddus cheats / Abe's Exoddus hints / Abe's Exoddus faqs / Abe's Exoddus solutions



Abe's Exoddus faqs and solutions

Sinjin Presents Abe's Guide to the Soulstorm Brewery (c) 1999 by Mark Smith
Text Version - Version 1.0 - Last Update: 1/15/99

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Welcome to Oddworld: Abe's Exoddus. Do not confuse this adventure with the
planned second game in the series of five. This game is just the continued
adventures from the original "Oddysey"; much like an expansion pack or extra
missions.

Of course this game is much larger than the original with new enemies, new
moves and verbal commands, fart possession (don't ask - just wait), and 300
Mudokons to save this time. Naturally we've included locations of all Secret
Areas and Mudokons within the main text portion of the walkthrough. We also
brought back the MUDOKON ROLL CALL section and SECRET AREA INDEX, made famous
in our Original Abe's Oddysey Walkthrough.

There are lots of Secret Areas in this game and some are very complicated and
take many paragraphs to explain. In order to make these paragraphs stand out
from the rest of the walkthrough, all Secret Area descriptions will be shown
in this color. Mudokons will always be numbered and shown in the traditional
yellow.

Remember, the following walkthrough is the way "I finished the game". It is
not necessarily the right way and it is certainly not the ONLY way to
complete the game. I've played and re-played some sections many times and
found that most puzzles have multiple solutions.

In order to finish this adventure you will have to master several skills. These
include:

- Running and jumping
- Running and dropping into a roll
- Possessing enemies to do your bidding
- Sneaking past sleeping enemies
- Hide in Shadows
- Disarming bombs and throwing grenades
- Possess and use your farts
- Locate secrets by finding green bottles

Most of the first level is a tutorial which will help teach you these basic
skills. By the time you finish this level you should have a good understanding
of the skills necessary to finish and win the game. It will take a lot of
patience to actually save all 300 Mudokons and get a perfect score.

Now, let's go find and save all those Mudokons...



SOULSTORM MINES
Mudokons: 75

Tunnel 1

The signs in this level will prompt you on the various actions necessary to
accomplish certain objectives. Follow these instructions to progress through
the level and I will tell you when there is something special to do.

Start off by heading to the right where you should find a mine cart filled
with bones on the very first screen. Climb down behind this cart to find the
first secret in the game.

Secret 1

Head through the door and watch out for the Flying Slig tossing grenades at you.
Drop down a couple of times until you reach the lower area and roll under the
metal wall. When the Flying Slig has left the screen you can lead all three of
the Mudokons to the next screen and have them start working so they don't get
fried. Pull the lever to turn off the electricity and have each Mudokon go
through the zapper before it turns back on. Jump into the well and meet up with
your friends. Have them stand under each of the three valves and tell them to
"Work" to open the door on the left. Now you can chant to open the portal and
save Mudokons 1-3.

Continue to the left where you will find Mudokons 4-12 and a portal just waiting
to be opened. When these guys are free you can retrace your path back to the
start. Watch out for the Flying Sligs who are still patrolling the previous
areas.

Back in the main mines, follow the directions to proceed through the various
screens. Make sure to read the Rune Stone to learn valuable information about
the game. Soon you will come to a closed door. Chant to open the portal and
Mudokons 13 will run in from the left and exit which opens the door.

Turn the wheel as instructed by the sign to vent some steam and get the next
Mudokon mad at you. Apologize and he will follow you to the next screen
where you can chant and save Mudokons 14. Continue to the next valve and
open the door which releases some laughing gas. The two Mudokons in this
area start acting silly so you will have to lead them off the screen to the
right out of the gas. Smack them around so they get serious. If you hit them
too many times they may get angry and you will have to apologize before they
will obey you.

Keep going to the right and get the Mudokons to stand under the valves and
have them open the next door. Continue to the right and chant to free
Mudokons 15-16. Then climb over the short wall and ride the lift up. You can
stop off at the first ledge on the left to save your game then continue to the
top and exit to the right.

Pulling the lever to open the doors will also release gas in the upper area. You
can lead the Mudokons that are up there off of that screen prior to releasing
the gas and avoid having to smack them around. Either way, once you are on
the top level, sneak past the sleeping Slig with your friends sneaking along
behind you. You and the two Mudokons will have to operate the valves to open
the doors, then go down and pull the handle next to the other two Mudokons
to open the next door. Get all four Mudokons to follow you to the left and
chant to open the portals and save Mudokons 17-20 before climbing down the
ledge.

Keep climbing down until you reach the Shadow Zone. Sneak to the left and
hide in the darkness until the Slig is going away from you. Sneak behind him
and hide in the next patch of darkness until he head off in the other
direction. You will have to leave the first Mudokon behind for now. Continue
on past the laughing gas and on to the next screen. Sneak past another Slig
and when he leaves the screen, lead the Mudokon to the next screen to the
left.

A pair of bombs needs to be deactivated. Roll up to the bomb and hit it when
the light is green. The pattern is RRGRG. When both bombs are disarmed
you can lead the pair of Mudokons to the left and chant to free Mudokons
21-22. Head back one screen to the right and climb up to the next area.

Climb up to the ledge and jump over the gap and into the well. Continue to the
left where you can possess your first Slig. As the Slig, continue to the left
and have him pull the lever at the Teleport Gate. Teleport to the background
and move to the right where you can use another teleport gate. Continue to
the right and kill any Sligs in the foreground including the one guarding that
Mudokon you had to pass by earlier. Explode your host and continue as Abe.

Drop down and return to the right to get Mudokons 23 and finally set him
free. Return to where you possessed the first Slig and climb up to the next
screen and jump across to the well. Before you jump in you may notice the
falling rocks to the left indicating a ledge you can drop down. Use it to drop
down to the ledge where the Slig stood a few moments ago and begin Secret 2.

Secret 2

Walk left from the Slig ledge and use the Teleport Gate to transport into the
background. Keep heading right and use the next gate until you reach
Mudokons 24-25 which you can lead back to the portal. Head back to the right
and use another gate to reach Mudokons 26 which you can set free before jumping
into the well and returning to the foreground.

Now you can jump into the well on this screen and enjoy the cool animation as
you go deeper into the mine. Head to the right past the sleeping Slig below.
Continue until you reach the screen with 6 valves then drop down to the
lower level and sneak back to the left past the sleeping Slig. When you reach
the first screen, climb up and continue to the left and you will find 5
Mudokons working above. Get their attention and have them follow you back
to the valves. Make sure to sneak past that Slig again. Have them all work to
open the big door so you can exit the first tunnel.

Tunnel 2

Jump across the first gap and keep going right. Drop and roll continuing on to
the right and fall into the area below. Roll through the narrow caves around
the fan until you reach the lower right corner of the screen. While the
obvious exit is up, don't overlook Secret 3 which is behind that big rock in
the corner. Climb down.

Secret 3

Drop into the next screen and roll over to the well and jump in. You will
appear in the background and should easily find Mudokons 27-31 who are
more than willing to follow you to the right where you can open the portal
and set them free. Jump over the small gap and into the well to return to the
foreground and the beginning of this tunnel.

Retrace your steps through the narrow passages until you reach the ledge
that led you to the previous secret. This time you can climb up the ledges to
the next screen and roll to the right. Watch out for the Flying Slig. You
should be able to roll to the right before he can lock-on and drop a grenade.
Just keep rolling through the next screens until you fall off the ledge...

Thought you were going to die, huh? When the well pops you back up to the
ledge, pull up and move to the right to avoid the gunfire from the background
Sligs. Don't go in the door just yet as Secret 4 is nearby.

Secret 4

Do a running jump off the door ledge to the left. As long as its a "running
jump" you will land in that well again, but this time it pops you up to the
ledge on the left and you can move off to the next screen. Go in the door to
reach the background then move to the right and get one of the Sligs to follow
you back. Run and enter the door to reappear in the foreground, then you can
chant and possess the Slig who followed.

Have him go to the right and kill his partner then explode your host. Now Abe
can return to the background and continue to the right in safety. Enter the next
door and appear on the high ledge. Possess the Slig on the middle ledge and have
him walk into the mine below to eliminate two problems at once. Enter that door
to appear on a screen with Mudokons 32-34 who are easily set free with the
portal
on the lower ledge. Jump into the well to return to the door ledge and this time
enter the door.

You will come out on the screen with that Flying Slig again, but this time you
are behind the wall so you are safe to chant and take possession of your
first Flying Slig. Fly up to the next screen and quickly toss grenades at the
two Sligs. One should be asleep and easy to kill; the other you will have to
wait until he is facing away from you, otherwise you will get shot down.

Move on to the left and zigzag through the drills then continue on and up to
the next screen where another Slig is waiting to "play catch" with your
grenades. When all the Sligs are dead and you get bored of buzzing around
you can kill your host and resume as Abe. Head off to the left and jump in
the next well to pop up to a ledge. Before rolling off to the left you may
notice that you can drop down at this ledge to access Secret 5.

Secret 5

Drop down and roll left to find Mudokons 35-38 left unguarded right next to
a portal. Set them free then return to the beginning of this secret area and
climb back out.

Roll to the left and find your sick friends lying around the vending machine.
You can't help them now so keep on moving left and climb up and off this
screen. You will come to a screen with two wells. Check the Scoreboard - if
there are any Mudokons left in the tunnel you will need to jump in the left
well to return to the main tunnel. If you have been following my instructions
you should have a perfect score and can proceed to the Boiler Area.

Boiler 1

The Slogs are back and they are hungry. Start running to the right and just keep
running and taking the lifts. You will be safe for awhile as the Slogs and
Sloggies are all above you. More and more of these foul creatures will keep
getting added to the pursuing pack. When you reach the lever you can pull it to
turn on the zapper. Make a note of how long it stays on as timing will be
critical in just a minute.

Go to the next screen on the right and lure one or two Slogs/Sloggies down to
your level then run back and time your lever pull to zap them. Slogs run much
faster than Sloggies so time your pull accordingly. Repeat the process until
all
Slogs/Sloggies are dead. Now you can safely go to the next screen and turn the
valve to open the Emergency Exit.

Tunnel 3

Jump up to knock some rocks loose from the sack. You will get 9 of them and
you can only get more when you are totally out of rocks, so sometimes it's
better to throw away 1 or 2 so you can pick up 9. Always try to keep as many
rocks as possible on you at all times.

Roll to the right and stand on the designated spot and throw rocks to explode
the three bombs in the area. Various combinations of the direction keys and
the throw button will throw the rocks in various arcs. To get the high arc
needed to explode the upper bombs you will need to face the bomb you want
to destroy and press in the opposite direction while throwing to get a high
arc. Pull both of the levers on the ledge to open the door and reload your
rock supply (if necessary) before continuing to the right.

Secret 6

Throw more rocks on this next screen to clear the opposite ledge of the four
bombs. Jump across the gap but do NOT pull up - instead drop down to the
lower area then enter the door on the bottom level. Jump into the well to
arrive at the next Mudokon puzzle - and it's a tough one! A Quick-Save is in
order here.

NOTE: The Mudokons in this area are BLIND. They will not stop moving until
they fall, hit a wall, or die. Make sure to use the "Wait" and "Work"
commands to keep them from going too far and/or dying.

Get rid of the bomb with a rock for starters, then pull the lever to close the
upper left hatch. Get the attention of a single Mudokon and tell him to
"Follow me". As soon as he clears the first hatch, flip the lever to raise the
right hatch and he will walk off to the right and start working on the next
screen. Repeat for the remaining two Mudokons, then move to the right to
find them all working. Once again, have each one follow you and pull the
lever as they pass over the hatch to drop them down to your level. Lead them
all back to the left and drop them down the left corner by pulling that first
lever again. Pull it one last time and run and drop through the hatch to join
them.

Lead your three new friends down and past the well to the left where 4
valves are waiting to be turned. Your friends will line up along the lower
wheels so climb up and take care of the fourth valve yourself. The lift will
come down and you can have everyone climb onboard and take them up to
where more Mudokons are working. Chant to open the portal and save
Mudokons 39-45. Ride the lift back down and return through the door and
the well to get back to the main level.

From the other side of the gap that led to the previous secret, you can pull up
to the catwalk and head back to the left and enter the open door. Roll down
the steps and walls will pop up behind you blocking any chance of escape.
Destroy the bomb with a rock then roll off to the right. You need to blow up
each bomb then roll one space closer to blow up the next. Don't get too close
or you will die.

When the path is clear, return to the left to reload your rock supply then
head back to the right. Repeat the process or blowing up the bombs with the
rocks, but make sure to always retreat before the drill comes back and kills
you. When the path is clear, return to the left to reload your rock supply then
return to this screen. Time your roll to follow the drill and quickly stand and
pull up to the ledge as the drill passes beneath you. Jump across and pull the
lever to stop the drill before dropping down and then climbing down the end
of the ledge.

Throw more rocks in this screen to get rid of the bombs in the area then
continue left along the bottom. Flip the lever to lower the walls above then
backtrack one screen and pull up to the catwalk and head left. Destroy any
bombs blocking your way or just jump over them. The walls will spring up
again blocking any retreat so just enter the door.

Tunnel 4 (Blind Mudokon Zone)

Have Mudokons 46 follow you then pull the lever to drop him down and chant
to free him and open the door. On the next screen, roll under the drill and
pull the lever to stop it then continue right. Repeat the procedure on the next
horizontal drill and once more on the pair of drills moving in both direction.
Keep going right until you reach the door and climb up to the ledge to flip the
lever which lowers a wall back where you entered.

Mudokons 47 is now free to follow you, so go back past all those drills and
have him follow you all the way back to the right where you can send him
through the portal. The door opens and you can exit this tunnel.

Tunnel 5

Use a rock to destroy the mine or just roll under the drills and jump over it if
you are out of rocks. Destroy more mines with your rocks. If you are out of
rocks then jump across the gap and pull up and go to the right. Have the
Mudokon below move over and turn the wheel for you so you can access the
bag of rocks.

Climb onto the catwalk and head back left to flip the pair of levers that shut
off the drills below. You will also need to remove that bomb between the
drills if you haven't already. Now lead Mudokons 48 past the drills and chant
to free him. The lift should rise and fill the gap.

Eliminate the bombs blocking your way to the right and go get the Mudokons
49 who is on that screen (the one who may have turned that wheel for you).
Bring him back to the lift and drop down to the next screen where you can
chant to set him free. The door opens and you can enter.

Secret 7

You appear on a small ledge and a pair of drills block your way. A cleverly
hidden secret is in the middle of this screen and you need to do a running
jump to reach it. Grab on and pull up to the hidden platform and chant to save
Mudokons 50-51. Drop back off the hidden ledge and you will be between
the drills.

Do a timed jump over the final drill and continue left. Time your roll so you
follow the drill then stand and pull up to the ledge before it returns and kills
you. Before heading left, take a moment to claim the final secret in the mines.

Secret 8

Jump back across the gap (avoiding the drill of course) onto a hidden
platform. Pull up into the next area and pull the ring to shut down the drill.
There are no Mudokon so save in this secret area but if you somehow
managed to miss out on the pair in the previous secret area you can head left
and save them now from behind the wall. Head back down and jump the gap
and continue going left.

Keep moving left past the three drills and over the gap. Check your score as
you pass the big sign - you should have 51 Escapees by now. Keep going until
you get to the sign that says "Only a Murderer would pull the lever." Since
there are two Mudokons working in the path of a drill, it's pretty obvious
what would happen if you pulled that lever. Get their attention and lead them
back to the previous screen and have them work. Now return and pull the
lever which starts the drill but also raises the lift.

Ride down to the first small ledge and stop. Wait for the Slig to leave the
area then have the Mudokon follow you to the left of the drills then have him
stop before he falls into the shaft. Now when the Slig returns, wait for him
to pass beneath the drill then pull the ring to kill him. Take the lift down to
the bottom and head off to the right.

Climb up and backtrack to the left and keep going up until you reach the well.
Jump in and when you land, move to the right and pull the lever to lower the
lift. Return through the well and make your way back to the lift and take the
Mudokon back up with you. At the top have him follow you to the left and
wait with the pair you saved from the drill earlier.

Go to the right and take the new lift up and continue right. Flip the levers to
turn off the three drills then climb up the right ledge. Do a running jump to
clear the gap then roll under the drill and pull the ring to turn off the
drills.
Have these three Mudokons follow you all the way back down. Get the
Mudokon working between the three drills and return to the screen where
you have the other three waiting. Have them all follow you to the nearby
portal and chant to free Mudokons 52-58.

Return to the far left and ride the lift to the bottom and head all the way to
the right and exit through the door.

Tunnel 6

This area is protected by Motion Sensors so make sure you are standing
STILL when the red beams pass through you. Sneak past the sleeping Slig to
the right then drop down and sneak to the right past another Slig. Drop down
between some bombs. You can either defuse the bombs or jump over them.
The pattern is a simple RRG and it's probably easier to disarm them than
jump over them.

Continue to the left until you reach the mine car which is protected by four
bombs. They are widely spaced and easily jumped. Enter the car and get
ready to roll. The mine car is impervious to everything and so are you as long
as you stay inside. Start rolling right blowing up bombs and squishing Sligs
and keep going up and right until you reach an area with Mudokons and a
Slig.

Wait for the Slig to move away from your friends then drop the car on him.
Exit the car and lead Mudokons 59-61 to the right where you can send them
through the portal. Get back in the car and roll to the right and down where
you will crush another Slig. Exit the car and survey the next few screens on
foot. You need to quickly roll up to the bomb and disarm it before the Slig
guard returns. The pattern is RRG . When the bomb is off, roll back off the
screen to the left and wait a minute. Then roll back and have the Mudokon follow
you to the left PAST the mine car.

Enter the car and roll to the right. The alarm will sound and the bomb will
explode and you can crush the Slig who comes running in to see what's happening.
Exit the car and repeat the previous procedure on the next screen.

NOTE: There is a second Mudokon hiding in the far right shadows who will not
come
the first time you call him. Make sure you get BOTH Mudokons to the LEFT side of
the mine car before you proceed.

Get back in the car and keep going right destroying everything you run into
and over. When you get to the screen where the track starts to go back up,
stop the car and get out. Return and collect Mudokons 62-64 and lead them
to the portal on the far right.

Get back in the car and ride it up until you reach a flat area of track with an
upper ledge to the left. Exit the car and climb up to this ledge and go left.
Roll along the low area and drop down to the door on the left side of the
vertical shaft you previously went through in the car. Enter the door and
come out on the right side and collect the Mudokons as you continue right.
Chant to open the portal and send Mudokons 65-68 home.

Make your way back to where you parked the mine car and sneak onto the
next screen to the right. There are several Mudokons at work and a Slig
guard is slapping one of them around. While he is busy, sneak up to the bomb
and disarm it. Then run/roll back to the left. The guard will hear and chase
you but you should have a good headstart and can get back in the car and
roll over him. Exit the car and go right and get Mudokons 69-71 to follow you
to the right where you can set them free.

Tunnel 7

You enter through the background door. Move off to the right and sneak past
the sleeping Slig and climb up onto the ledge. Chant to possess the Slig. If he
runs off the screen wait for him to come back and move to the far right
before your start to chant again. Once possessed, use him to shoot the Slig in
the foreground then explode your host. Drop down and flip the lever before
moving to the right.

Jump into the well and land near three sleeping Sligs who wake up as you
land. Run to the right and pull the lever as you pass by. Drop down a series of
ledges and keep running. Ignore the next lever and keep running until you
reach the high platform with the Teleport Gate on it. Climb up and wait for
the first Slig to appear. Possess him then send him back to the left to kill any
other enemies who are still pursuing you. Have him flip that lever you skipped
over then explode him.

Abe can now flip the lever to use the gate which zaps him to the foreground.
Start going left until you reach the mine car then get in and keep going. Roll
over anything that gets in your way and don't stop until you reach the screen
with the well in the background. Exit the car and get the four Mudokons in
this area to follow you to the left where you can chant and free Mudokons
72-75. Enter the door marked Boiler Access.

Boilers

The Boiler area is pretty much an arcade/action sequence. You will be
pursued by a Flying Slig, but you can easily lose him by hiding in the shadows
and waiting for him to leave. When you appear in this area, do a running jump
to the left and pull up to the upper ledge. Keep moving to the left and up until
you reach the top of Boiler #1. Jump across to the right and turn the valve.
The light will turn green and the meter should move to the right.

Retrace your patch and repeat this procedure for the other two Boilers.
Make sure to dodge the Flying Slig as you do all this, hiding in the shadows
when necessary. When you turn the final valve a 15 second countdown
begins. Start running to the right and dropping off ledges. Don't stop for
anything, and you will just make it out alive as the game cuts into a movie
before dropping you into Necrum.


NECRUM
Mudokons: 10

Necrum is a short outdoor level that leads to the branching point to the next
two levels; Mudanchee, and Mudomo. There are some challenging areas in this
level and two very tricky secrets, so lets get started by going to the left.
Jump down to the low middle ledge and get ready to get the first secret.

Secret 1

Do a running jump from the middle ledge back to the right where you will
land on a hidden ledge. Drop down and land in a well which will shoot you to
the foreground of a cityscape with several Sligs on patrol in the background.
Wait until all the Sligs are moving AWAY from you then drop down and run
and jump over the gap and onto the next screen.

More Sligs in the background will try to kill you on this screen, but you have
columns you can hide behind. Roll so you are hiding behind each column then
after the Sligs shoot at you (and miss) roll to the next. Repeat as you make
your way up to the middle and the top level and finally roll off the top right
of the screen.

ACT FAST! Mudokons 76-78 are working underneath a drill which is slowly
moving toward them. Jump to the middle ledge then over the drill to the ledge
on the right. Lower yourself down and have all three Mudokons follow you to
the right corner as the drill hits bottom. Make your way over to the three
bombs and disable them. The pattern is RRGRRGRGRG. Chant to free
the Mudokons then jump in the well on the right ledge to return to the forest.

Return left to the middle ledge and continue left. Keep going until you can
start pulling up the ledges to the screens above. Keep going to the top then go
left and hand and drop down into the well. Continue exploring the forest and
moving to the right. Read the Rune Stones as your find them to learn valuable
information about your quest and tips for playing the game. Roll right under
the large tree and fall to the lower level.

When you reach the pair of doors you will notice they are both shut and the
four torches are not lit. To light the torches you need to find and read four
more Rune Stones. Drop down to the base of the tree and follow the upper
and lower paths in each direction to find these Rune Stones. Save the lower
right stone for last and when you have read it you can drop into the well to
shoot yourself back to the doors. The top door is open so go inside.

Start walking right through the Crypt and read the next stone to open the
door. Enter to return to the tree where a bird portal is waiting to be opened.
Jump through and when you reappear, head to the right. Enter the door and
continue to the right until you come to your first encounter with the Fleeches
and Slurgs.

Slurgs are harmless but if you step on them they make a loud squeak which will
wake up the Fleeches and that isn't good. Fleeches will pursue you and
constantly
lash out at you with their long tongues. Sometimes you can avoid them for a few
seconds and escape the screen, but the best policy is to just not wake them up
in the first place. These Fleeches are behind the wall so you can make all the
noise you want THIS TIME!

Drop down a few screens until you reach the bottom. There is nothing protecting
you from the sleeping Fleech this time, so be very quiet and don't step on the
Slurgs. Sneak across and jump to the ledge on the right or if you are daring,
just make a run for it - you should be able to outrun the Fleech as long as you
can do a running jump and grab. If you miss the ledge, you will probably die.

Read the next Rune Stone then smack the Ghost Trap to open the door. These
next four screens can be very hard so I highly recommend quicksaving after
each screen. The first screen is the easiest; pull both levers without stepping
on a Slurg and enter the open door before the Fleech can eat you. Remember
to always SNEAK! Walking or running will wake up the Fleech.

The second screen has three levers to pull and the Fleech will wake up when
you pull the first, so you need to get those last two pretty fast. Always keep
moving (even if you have to backtrack) to avoid the Fleech's tongue. Exit
through the door to the next screen.

The third screen is really hard. You have three levers and each lever wakes a
Fleech. Sneak to the middle ledge and flip that lever then jump to the left
and flip the second lever then double-jump back to the right to flip the third
lever. Drop down and quickly enter the door. And YES - it is much harder to
actually do than I just made it sound.

The final screen is easy compared to that last nightmare. Sneak over and pull
the three rings then sneak to either one of the ledges (I prefer the left) and
pull the lever. The Fleech will wake up, so run and jump and pull the
remaining lever then enter the open door.

Sneak to the right, drop down, and read the Rune Stone. Then sneak to the
left and drop down to find the Ghost Trap which you can smack. A green ring
will appear around Abe - this is your Invisibility Power which you can use
when the time is right - NOT NOW! Jump into the well and when you land go
left and drop down to the bottom. Now you can chant to become invisible
(for a short time) and start running and rolling to the right. When you reach
the end, climb up and head back left then climb up and exit through the open
door.

Go left and enter the door. Jump over the gap and chant to open the portal
and use it to cross the large gap. Use the well to pop into the background.
Continue to the right where you will come to another well. This is your
branching point to the next two levels. You can drop off the right edge of
this ledge to drop into a well and launch yourself into the Mudomo level
(click here), or jump into the well up here and continue on to Mudanchee
(keep reading).

When you land, head to the left where you will find another well that will
actually take you to Mudanchee. But first, why not get the final secret in
Necrum.

Secret 2

Roll to the left past the Mudanchee well and onto the next screen. Chant to
open the portal and jump in. You will find yourself hanging from a ledge with
a sleeping Slig below and another Slig on guard duty above. Quicksave here!
When the Slig above turns and is walking away from you, pull up and
immediately jump back to the bottom right ledge. If you are fast enough, the
upper Slig won't notice and the bottom Slig won't wake up.

Pull the lever to lower the barrier then jump the gap and sneak past the
sleeping
Slig and continue to the next screen. This room has a tricky puzzle. Climb to
the
top ledge and when the flaps close, quickly roll next to the bomb and disarm it,
then roll forward before the flap opens. Again; easier said than done! Repeat
for
the second bomb. Both bombs use the same RG repeating pattern.

Pull the lever in the top left to lower the barrier below. Now roll back to the
right and drop down and activate the bomb on the floor. Wait for the Greeter
Robot's motion sensor to touch you then roll to the right. If the Greeter picked
up your movement he should follow and blow himself up. If not; repeat the
process
until he explodes.

Mudokons 79-80 are depressed, so you will have to go up and pat them on the
shoulder to cheer them up before they will follow you down. Chant to free
them, then jump into the well to return to the main level. Now you can jump
into the final well to enter Mudanchee.


MUDANCHEE
Mudokons: 14

Mudanchee Hub

Begin by going to the right and entering the door. When you find the well go
one screen to the right to pull the lever then return and jump in. Continue to
the right and read the Rune Stone (these start to repeat after awhile), then
possess the Scrab in the background. Practice using the Scrab's moves then
kill the Fleech. Depossess the Scrab (you can't explode this guys) and when
you are Abe again, jump across and continue.

Pull the ring and the lever then head back to the Ghost Trap and smack it to
open the door. Enter and get ready to run! When you appear, Fleeches will
already be after you. Jump the gap and start running to the left. Keep on
running
through several screens and jump in the well at the end to make it safely to
the foreground.

Smack the Ghost Trap to get the Inviso-power and use it. Start running to the
right and pull each of the levers as you pass by. When you reach the far right,
pull up to the ledge just as the invisibility is wearing off. Enter the door
then
continue to the right and jump in the well. Climb up to the top and start
sneaking to the left Jump over the gap and pull the lever to release the Scrab
then take possession of him. Take the Scrab to the right to kill the Fleech then
bring him back and depossess him. Pull the lever to close the gate then return
to the right which is now Fleech-free.

Drop down and pull the lever then smack the Ghost Trap to power up the
Inviso. Drop down and start sneaking to the right. Jump in the well to reach
the middle ledge then chant to go invisible and start running to the right.
Climb the ledges at the end to reach another Ghost Trap which will open the
door below. Drop back down and enter. If you want, you can possess the
Scrab and kill the Fleeches, but it's not really necessary.

Read the Rune Stone and continue right. Possess the Scrab and take him all
the way to the right to kill the Fleech, then back to the left where you can
fight the other Scrab. Use the floor pads to open the barriers. If your Scrab
loses the battle then just possess the other one and walk him to the far left
and trap him behind the barrier. Release the Scrab and have Abe come down
and over to the left.

Climb up the ledge and jump the gap to hit the first Ghost Trap. Then go all
the way to the far right and hit the remaining Ghost Trap to open the door
back in the middle screen. Return and enter. Go left and enter the next door.
When you reappear, keep going left until you reach the bird portal. A secret
is nearby so don't jump in just yet.

Secret 1

Roll left under the ledge and drop to the ledge below. Chant to open the
portal and jump through before the Scrab gores you. This secret is on a
timer. You don't need to be super-fast, but don't take your time either. Get
the attention of both Mudokons then pull the lever so you drop down to their
level. This starts the timer which is slowly releasing the Fleech one flap at a
time.

Have your friends follow you and drop down the middle gap. Pull the lever to
lower the wall and start the drills. Drop down to the lower left and have both
the Mudokons wait while you roll under the drills. Carefully climb to the
ledge and time your roll past the drill so you can stand and pull the lever and
duck before the drill returns. Drop to the floor and chant to free Mudokons
81-82 then jump into the well to return to the main level.

Now you can climb up to the top ledge and read the Rune Stone and open the
portal. Jump through to arrive at a closed door, a well, and another Rune
Stone. Read the stone if you wish then jump in the well to arrive at the
Mudanchee Vault Hub. Each door leads to a small area which will test your
skills. When you complete each area a torch will light back at the main door.
When all six torches are lit, the exit will open and you can return to Necrum.
You can do the doors in any order you wish. Just click on any door on the image
to the left to go to the appropriate text.

Mudanchee 1

When you appear in the background, go left and climb up then jump the gap
and go to the next screen. Go to the far left on this screen and climb down to
the bottom. Over by the barrier is a concealed ledge that you can use to drop
down to the lower screen where the first secret is located.

Secret 2

Hit the ground running and make your way to the first well and jump in. You
will appear on the lower level and the Scrab will no longer be chasing you.
Move to the left and get ready for some more fast action. When the Scrab is
under you, run and jump off the ledge and quickly jump onto the opposite
ledge. Possess the Scrab and walk him into the box then release him and pull
the level to lock him in. Quickly tell the Mudokons to follow you so they don't
get crushed by the drill which is slowly moving down toward them.

When they are out from under the drill tell them to "Wait" then get on the
lift and ride down to the first ledge and have both of the Mudokons follow
you so they get out from under the drills. Have them "Wait" when they are
safe then lower down to the bottom ledge and have them both get on. Ride
back to the top and pick up the first pair then back down to the first ledge
with the portal and release Mudokons 83-86. Hop into the well on the right to
return to the main level.

Once you pull that lever the barrier will drop and the Fleeches will come
after you. Keep moving and they shouldn't have time to swallow you. Roll up
and smack the Ghost Trap then jump in the well to shoot to the top and roll
back to the right. Jump the gap and climb down to the bottom ledge then jump
over to the small sandy ledge and lower down to the next screen.

You are now in the background. Roll to the right and get the attention of the
Fleeches so they follow you back to the left. Use the well to pop into the
foreground and get under the ledge. When the Fleeches are above you
quickly roll to the left to bait them down to the bottom level, then roll to the
right and smack the Ghost Trap and quickly jump into the well to return to
the background. Climb back up to the previous screen where the exit door is
now open and return to the hub.

Mudanchee 2

Climb up and roll right through the narrow tunnel. Jump the gap and continue
rolling to the right checking out the dangers that lurk below. When you reach
the far right you should see the locked exit door. The lock shows two lights
which is how many Ghost Traps you must open to unlock the door. Drop down
and go back to the left.

Pull the lever to drop the barrier and run back to the right with Fleeches in
hot pursuit. Jump to the ledge and back to the upper left and roll back to the
previous screen. Jump the gap over the Scrab and watch as the Fleeches cower in
the corner. Possess the Scrab and stomp on the Fleeches. If you aren't fast
enough the Fleeches will eat your Scrab and this area will be a bit more
difficult (but not impossible) to finish. A Quicksave may be agood idea.

Head back to the right and drop down and go left to smack the Ghost Trap
the Fleeches were guarding earlier. Return to the ledge above the Scrab and
chant to turn invisible so you can drop down and pull the lever and smack the
final Ghost Trap. Climb out before you are visible and head to the right and
through the door.

Head to the left where some Fleeches are behind a protective wall. Get them
to all come to your side of the screen. Call them if necessary with the "All of
ya" command. Head back and jump in the well to pop into the upper ledge in
the background. Drop down and jump into the left well while avoiding the
patrolling Scrab.

You should now be back on the screen with the Fleeches you had gathered in
the corner. They should be sleeping but not for long. Jump across the gap
and smack the Ghost Trap. The Fleeches will wake up, so quickly drop into
the well to shoot back to the upper ledge on the right screen. Return to the
foreground and move back to the screen on the left. The Scrabs can't see
you now so chant to turn invisible then get ready to run really fast!

Run back right and into the well. When you appear in the background jump
into the well on the right to pop into the next screen. Quickly smack the
Ghost Trap and jump into the well before you are visible and the Scrab kills
you. Return to the foreground and use the exit to return to the hub.

Mudanchee 3

Head right and pull up onto the upper ledge then drop and hang as the Scrab
charges. He will fall to the bottom so you are free to walk along the top path.
Return to the left screen and flip the lever to release the Scrab. Roll to the
left and wait for the two Scrabs to meet. While they are fighting drop down
and smack the Ghost Trap and quickly jump back to the upper ledge before
the winner kills you too. Pull the lever to trap the remaining Scrab then make
your way to the door and leave. If you are REALLY DARING you can trying
smacking the Ghost Trap then running through the Scrab fight and into the
door.

Continue to the right and jump in the well when the Scrab has left the screen.
Smack the Ghost Trap and when the Scrab comes charging back at you, jump
into the well to pop into the screen to the left. Jump up to the safety of the
ledge and when the Scrab as returned and left again, drop down and smack
this Ghost Trap and jump into the well when the Scrab comes after you.
When you pop into the right screen jump to the upper ledge and into the well
to appear in the background and exit through the open door.

Drop down the ledges and into the well to pop into the foreground on a ledge
above the Scrab. Head left when the Scrab is to the right of you and jump to
the ledge. Roll up to the Ghost Trap and stand up. When the Scrab is on the
left edge of the screen and is facing away from you, smack the Ghost Trap.
The floor will drop and you will fall. Hit the ground running and go back to
the right and jump to the ledge. Jump into the well to return to the
background and start climbing the ledges and continue up and to the right.

Jump in the well to get to the foreground. Run to the right and smack the
final Ghost Trap while avoiding the Scrab. Return to the background through
the well and continue back to the right where the open door leads to the hub.

Mudanchee 4

Begin a long run to the left jumping into wells and over gaps when necessary.
Fleeches will be chasing you so keep moving until you reach the first Ghost
Trap. Smack it and more Fleeches will start to chase you. Keep running left
to the end of the line. Jump in the well to pop into the foreground. You will
probably land on a Slurg which will wake up the Fleeches so start running to
the right and jump off the edge.

Keep moving around this screen so the Fleeches can't "lock on" with their
tongues.
Smack the Ghost Trap and jump into the well to launch into the next area. Smack
the next Ghost Trap and jump into the well to pop around several screens. You
will eventually land right next to a Scrab so start running to the right and
jump
up to the ledge. Keep going right then come back along the lower path where you
can slap the final Ghost Trap. The Scrab will chase you, so run back to the
right
and jump to the ledge and through the door to return to the hub.

Mudanchee 5

Head to the right and drop down and roll back left. Drop down to the bottom
and sneak to the hidden ledge on the right to find the final secret.

Secret 3

Drop down from the main area and open and enter the portal to warp to the
secret area. Roll to the screen on the right and drop down. Pull the lever to
drop the barrier then jump back up and roll left with Fleeches in hot pursuit.
Roll up to the lever and pull it to zap the Fleeches as they try to enter this
screen. When they are all dead you can get the attention of Mudokons 87-89
and have them follow you back to the right. Chant to set them free then
return to the main level via the well.

Sneak over to the Ghost Trap and smack it. Run and jump into the well to
return to the beginning of this area. Head back to the right and drop into the
well to shoot into the next area. Walk up to the top lever and chant to become
invisible. Pull the lever to drop down and pull the second lever then run to the
right. Smack the Ghost Trap and keep on running. Jump to the ledge and head
back to the left along the upper ledge and enter the door to return to the
hub.

Mudanchee 6

Head to the right running past the Fleeches and jump into the well. When the
Scrab is under the ledge on the right, pull the lever to trap him then drop
down and go back left. Pull the lever there which will release the Fleeches
then run back and jump to the ledge and pull the lever to free the Scrab.

Possess the Scrab and use him to kill the Fleeches then return him to the
right and depossess him and pull the lever to close him back up. Drop back
down and return to the left to smack the Ghost Trap. Finally, pull the lever to
open the wall blocking your way to the exit. Chant to become invisible then
walk past the Scrab and into the door.

Drop down and roll left to the lever. Pull it then return to the first screen.
Possess the Scrab and kill the Fleeches then go to the far left and depossess
him. As Abe, roll along the bottom to the left and pull the lever to trap the
Scrab then go back right and up to the top ledge and go back left. Hop in the
well to pop to the background then sneak to the lever and pull it then sneak
back to the well and jump in.
Make your way to the lever in the bottom left where you trapped the first
Scrab and flip it again. Possess the Scrab in the foreground and move him
off the screen. Release him then possess the Scrab in the background and
have him walk to the far right and dance on those Fleeches. Return him to the
left and release him. Roll over and possess the other Scrab and put him back
in his cage, then roll back to the left and flip the lever to lock them both in.

Now you can make your way back around, through the well and into the
background where you are free to smack the Ghost Trap. The exit door is
open but it is blocked by the gate keeping the Scrab locked up. Make your
way all the way back to the lower left and flip that lever a final time to drop
the gate. Return to the middle level and chant to become invisible. Run to the
left and into the door to return to the hub.

Mudanchee Final Test

With all six areas complete, you can now hop into the left well to return to
the main door which is now open. Enter and get ready to run like crazy! The
key to this level is to run and keep running. You need to be able to drop to a
roll without stopping so learn how to do this in the safety of the background
before it gets really dangerous. Survey the foreground to see what traps are
waiting for you. There are a few places where you can pause to catch your
breath, but never slow down or stop unless you are in one of these "safe
areas". Ready....set....go!

Walk to the left several screen and check out what lies ahead in the
foreground. Enter the teleport and appear in the foreground. Start running
to the right and drop to roll under the metal wall. Continue into the next
teleport and roll until you fall off the ledge. Reverse and run into the
teleport behind you to pop in behind the surprised Scrab and keep on running
right. Jump in the well and land on the stone pillar. REST AREA - Save your
Game!

Roll of the pillar and into the teleport. When you reappear, head left and into
the next teleport then run and jump to the ledge on the right. Jump again to
the right and return to the previous screen. Drop to the bottom and reverse
into the teleport to dodge the charging Scrab. Keep running right and you
will trip a floor plate that raises a protective barrier. Walk off the ledge and
land next to a snarling Slog. Quickly jump to the safety of the ledge on the
left. REST AREA - Save your Game!

Do a running jump over the Slog and keep going right into the next teleporter.
You will get zapped to the top where you need to roll under the metal wall
and drop off the edge. Pull up and run right before you get shot. Run onto
the next screen and into the teleporter before the Slig here can shoot you.
Quickly possess the Slig and bring him to the top ledge and get him between
you and the charging Slogs. Use your machine gun to kill the multiple waves
of Slogs that come out of the kennel. When they are all dead, quickly
explode your host and dodge the attacking Fleech. Run to the right and smack
the Ghost Trap. Chant to turn invisible then continue right and smack two
more Ghost Traps before running into the next teleporter. REST AREA - Save
your Game!

You're almost home. Don't move until you are ready. Move towards the right and
the Fleeches will activate. Quickly climb up and smack the final Ghost Trap then
jump to the opposite ledge and drop down. This should keep the Fleeches from
locking onto you and you should be able to get inside that door with no trouble.

Head to the left and find Mudokons 90-94 hard at work. Smack the Ghost Trap to
turn off the deadly electricity then get everyone's attention and have them
follow you back to the right where you can set them free. Jump into the well and
return to Necrum then proceed to the Paramite Vaults.


MUDOMO
Mudokons: 5

Mudomo Hub

Enjoy the cool misty background of the first screen - it doesn't last long.
Head right until you reach the ledge then climb up and keep on going. Move to
the next screen and a Paramite will back away. Run off the ledge and run to
the right along the bottom with a pair of Paramites chasing you.

Possess the Paramite and have him eat the Slurgs then use him to pull the ring
to
lower the wall. Release the Paramite and continue to the right. Possess a
Paramite in the background and climb the web to reach the ring. Pull it so Abe
can continue to the right. Stand on the trapdoor and possess the Paramite so he
can climb the web and pull the ring. Depossess the critter and keep going right.

Climb the ledges and get over the tall pillar then drop down to the next area
and
run to the left. Possess the Paramite and have him climb up to pull the ring and
summon the lift. Release the Paramite and get on the lift and ride it down. Pull
the lever before the Paramites can attack you then continue to ride the lift
down
to the next lever. Pull it, then run to the ledge before the Paramite stops you.

Keep going right and pull the next lever then start running as more Paramites
give chase. Keep going to the right until you can jump and pull up to the ledge
and enter the door. Continue to the right and jump in the well to go to the
background. Head right and check out all the Fleeches in the foreground.
Jump in the next well to return to the foreground then head left to read the
Rune Stone to learn how to speak "Paramite".

Possess one of the Paramite then have him get the others to follow him to the
left to kill the Fleeches. If you try to take just one he will be outnumbered
and probably get eaten. Then have him jump up and pull the ring so you can
continue along the top through the open barriers. Drop into the hole to fall to
the lower level then jump in the well. Start running to the right when you land
and enter the door.

Head to the left this time and climb to the middle ledge. Jump to the left
ledge and jump under the sack to get a piece of meat. Drop down and
continue left to the Ghost Trap which is being guarded by a Paramite. You
can either bait him with the meat by throwing it to the right and smacking the
trap before he's done eating, or walk back to the right and quickly climb up
to the meat sack ledge. When the Paramite follows just crouch and throw the
meat to the right and it will fall into the pit and the stupid Paramite will
jump
in after it.

After you smack the Ghost Trap, continue to the left and make sure you have
a new piece of meat. The next pit is too wide to jump so toss that piece of
meat down there and while they are busy eating, drop down and run and grab
onto the left ledge and continue. On the next screen you can finally use that
Invisibility and drop down to smack the Ghost Trap and open the door above.
Climb back up and enter.

This strange screen isn't as dangerous as it looks. Just jump up to each of
the ledges and smack each of the Ghost Traps to open the door. No surprises!
Start running to the right through several screens then jump to the ledge and
chant to open the portal and jump in.

Jump into the well to pop into the background where six doors lead to six
challenge levels. These levels are much shorter than the Mudanchee levels, but
they also require some more strategy. You can do the doors in any order you wish
and when all six are completed you can return to the foreground and drop off the
ledge to take the Mudomo Final Test. Once you complete the test you will return
to Necrum to heal your sick friends you had to leave behind earlier in the game.

Mudomo 1

Slap the Ghost Trap then possess a Paramite. Pull the ring to open the gate
then climb down the web and head left. If the Fleeches wake up you can
probably kill them all if you attack quickly. If you die you always have
another Paramite waiting back at the starting screen.

Climb up the next web and pull the ring next to the Ghost Trap to lower the
lift then drop down and continue left. Jump the gap and take the web down
to the next level. Climb up the web on the right to the narrow pillar and pull
the ring there to raise the lift up to the top screen. Hop down and go left and
kill the Fleeches on the middle pillar. They will try to evade you so you will
have to jump around pretty fast to catch and kill them. You're done with this
guy so depossess him or have him leap to his death.

Now that you are Abe, you can walk to the left. If you didn't kill the
Fleeches earlier and they are still sleeping then you need to be sneaking
across this screen. On the next screen you can ride the lift up to the stone
pillar and smack the Ghost Trap. Ride back down and continue left and down
on the next lift. Walk all the way to the left and jump up the ledges to reach
the final Ghost Trap. Give it a smack then return all the way back to the
beginning screen where the door is now open. Return to the hub.

Mudomo 2

Roll to the right then climb up and pull the lever. Possess the Paramite that
drops in and walk to the right. Use the webs, jump the gaps, and dodge the
rocks to keep going right and pull the ring to lower the wall. Repeat this on
the next screen and pull the ring in the middle to lower the next set of walls.
Continue right and make your way to the final ring. Pull it then release your
Paramite.

Now that all the walls are down in the foreground, Abe can head right. The
Ghost Trap is tricky because rocks are falling exactly where you need to
stand to smack it. Time your jump then smack the trap and run and jump to
the right ledge and continue. Pull up onto the ledges and enter the open door
to return to the hub.

Mudomo 3

Hand and drop off the ledge to fall through several screens. Pull up and
smack the Ghost Trap then chant to go Invisible. Quickly climb the ledges to
the right and smack the Ghost Trap on the screen above. Before continue
upward you may want to get the first secret.

Secret 1

Drop down and jump over to the small ledge on the right and roll into the next
screen. Chant to turn invisible then jump up and into the door to enter the
secret area.

Pull the drill is moving to the left, time your pull of the ring so you can drop
to the right or it and roll off the end of the ledge. Fleeches will be arriving
shortly so quickly but carefully make your way to the left past the pair of
drills then roll up next to the vertical drill and wait for the Fleeches. They
should drop down and kill themselves in the vertical drill. You may have to
roll to the opposite side depending on which direction the Fleeches attack.

When they are gone you need to roll under the drill on the right and time
your pull up to the ledge above. Keep pulling up to the next screen when an
angry Mudokon is turning a valve. Go up to him and pat him on the should and
say "You're Sorry" and he will follow you back down. Grab the other two
and chant to send Mudokons 95-97 through the portal. Hop in the well to
return to the main level.

Back on the screen with the Ghost Trap you will find your Inviso has
recharged. Use it then quickly climb the ledges past the Paramites. Jump up
and to the left to make your way along the narrow ledges and pull up to the
final screen. Jump over and smack the final Ghost Trap and jump into the
well before the Fleeches even know what happened. Return to the hub.

Mudomo 4

Drop into the well then continue to the right. Sneak over and pull the lever
then start running to the right and jump to the ledges and over the other side.
The Fleeches will be following so roll back to the left and trigger the floor
plates to raise the wall and trap the Fleeches. Now you can climb up and hit
the Ghost Trap then go back to the left.

Ride the lift up and knock a piece of meat down from the sack on the left. When
the Paramite starts to eat, run to the other sack and knock some meat loose and
take it before the Paramite eats it too. Ride the lift up to the next screen and
throw the meat to the right. The left Paramite will jump the gap and you can
climb up the left ledge and run to the left before they finish dinner. Jump to
the ledge and enter the door to return to the hub.

Mudomo 5

Walk left right past the lever and keep going until you can jump into the first
well. Pull the lever when you land and a Paramite appears in the foreground.
Keep going left until you get to the Ghost Trap. Smack it then return to the
previous screen and possess the Paramite. Go play with the Fleeches, but
make sure that he dies.

Jump into the well on the left then go right and pull the next lever. Keep
going right and hop in the well to pop into the foreground. Drop to the lower
path and head to the left. The Paramite will back off and force the Fleeches
back to a safe distance. Smack the Ghost Trap then possess the Paramite and
have him kill all the Fleeches here and on the other screen.

Release the Paramite and have Abe head left and smack the final Ghost Trap.
Continue left until you reach the well. Jump in to return to the hub.

Mudomo 6

Slap the Ghost Trap then roll to the right as a pair of Paramites drop in.
Jump into the well which sends you to the next Ghost Trap. Smack it then roll
to the right, off the ledge, into the tunnel and keep on rolling right of the
ledge. As you fall you will grab onto the ledge and can pull up to the door.
The final secret is nearby so don't go in just yet.

Secret 2

Jump to the ledge on the right and roll off the screen. The floor plate will
trigger falling rocks, so possess the Paramite and have him hide under the
ledge until the rocks stop falling. When it is safe, move him over and pull the
ring to turn on the well. Release him and have Abe jump in the well.

Possess the next Paramite and use the webs to go left where he can pull the
ring. Then go up and call the other Paramites down to help you work. Have
them all "Work", "Come", and "Work" again to help save the pair of
Mudokons. When they are safe, depossess the Paramite and chant to open the
portal and free Mudokons 98-99. Jump in the well to return to the main level
and enter the door to return to the hub.

Mudomo Final Test

With all six levels completed, you can now return to the foreground and drop
down to the next screen. Pull the lever and run as Fleeches begin a high
speed pursuit. Climb up and roll to the right then climb up again and keep on
rolling right off the ledge. Keep rolling and dropping and rolling until you
reach the dead end. Quickly run and jump to the right ledge and pull up and
start running to the right along the upper path.

Roll then jump the gap and quickly hop into the well. Hit the ground running
to the right and start rolling all the way to the ring and quickly jump and pull
it before any Paramites arrive. Keep rolling right through a couple more
screens then do a running jump across the gap and keep going right.

Jump to the ledge with the Ghost Trap and smack it then jump into the well
behind you. Run left when you land and jump the next gap and roll back
through several screens and exit through the door. Paramites are waiting for
you when you exit so run to the right and jump into the well to return to
Necrum.

After the Mudomo level is finished and you have seen the movie you will be
able to heal Mudokons 100-104 back at the vending machine. When they are
better, take them to the next screen and have them "Work" to turn the valves.
Finally, lead these guys back to the right and send them through the portal
before returning to the left and jumping in the well to move on to the Feeco
Depot.


FEECO DEPOT
Mudokons: 26

First Visit to Feeco Depot

This is the main train station that leads to all the remains areas of the game.
Your first time through the depot will be fast, but you will return to pick-up
several more Mudokons later in the game. For now, climb the ledge and watch
the News Report on the TV. Don't pull the lever unless you feel like dying and
restoring your game. The only secret on this level is below so go get it before
continuing.

Secret 1

You start in the upper right in darkness. Wait until the Sligs are gone or at
least facing away from you then jump to the first shadow. When it's safe,
sneak or run to the next screen and jump to the ledge. Open the portal and
free Mudokons 105-107 then return to the left and jump back in the well to
return to the main level.

Continue to the right along the upper ledge until you get to the vending
machine. Drink a brew then move next to the mine and fart. You have 4
seconds to get clear of the explosion which will also destroy the mine. Move
to the next screen where more brew awaits and the next screen where lots
of mines block your path. Time to practice some remote control farts.

Drink a brew then fart. You have 4 seconds to chant and possess the fart. Now
you can control the movement of the green cloud and send it anywhere you want.
When you are ready, just chant to detonate the vapor and anything nearby.
Practice on the bombs and when they are gone send more farts further right
to kill some patrolling Sligs. Farts can also blow-up the Chant Zappers. It's
always good to have a brew in your belly before you leave a vending machine.
You never know when an explosive fart will come in handy.

Load up a brew at the next vending machine and then pull the lever to drop
down a level. Fart and possess it, then fly it down and put it next to the
Chant Zapper. When both Sligs are nearby, KABOOM! Drop all the way to the
bottom and start running to the right to avoid the Flying Slig. Roll onto the
next screen then jump some mines. On the next screen, jump the mines and
grab the ledge and quickly pull up. Keep going up until you reach the lever.
Pull it then head back to the left where all this started and grab another
brew.

Return to the right alon


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