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Adventures of Maddog Williams cheats / Adventures of Maddog Williams hints / Adventures of Maddog Williams faqs / Adventures of Maddog Williams solutions Adventures of Maddog Williams faqs and solutions Walkthrough Version 1.0 By Joycelyn Yik Mei Rong Introduction The Adventures of Maddog Williams in the Dungeons of Duridian (henceforth to be referred to as Maddog Williams) is a game developed by Gamecrafters. The full version can be downloaded from their site at www.gamecrafters.com, provided that you send them a little email saying that you have downloaded it. All this info was provided for those people who may have simply wondered `What the heck is Maddog Williams?', or perhaps for those who actually thought the game was about a real, mad dog. In case you are one of the former or latter, go and download it. It's something like a text adventure which isn't done by Sierra. The graphics are pretty good, especially for a game dating all that way back. (1992, a few million aeons in computer terms.) Walkthrough Information I tried to make this walkthrough as easy to understand as possible. Here're some different types of text I use to indicate different actions. Text used Action Type this into the command line on the screen, and usually, press `enter' after that. Text here i.e. Walk around until an elephant falls on your head. Just DO it. (not meaning to copy Nike.) * i.e. Take special note that the action might not be able to be carried out because of some reason or the other, or something out of place. Last but not least, I am in no way affiliated with the creators of the game. I just wrote this walkthrough because while I was playing the game, I sometimes found it hard to get past certain areas, even when the hints (downloadable from Gamecrafter's website) were exhausted. And upon surfing the net, alas, there weren't (and aren't, still) any walkthroughs! I suspect that it is because the game isn't very well known. Anyhow I have made one now, so you all can find it if you search real hard, or go on over to my webpage. I have walkthroughs for Eco Quest 1 and Leisure Suit Larry 3 there too, in case you're interested. Walkthrough (yes, finally.) Maddog's House After you've woken up, walk to the dresser. the shelf. to the other side of the room and Walk to the big fat oblong thing with a key sticking out of it (aka a beer server) on the counter and to it, middle of the screen. Marinor Walk west of where you are. gives it to you. Go east past your house and kill the pirate. I don't think this is necessary but you should do it for practice, there will be many more monsters in the later part of the game. Go south, then west and enter the pub. Whoops! Now they're after you aren't they. of the bar, go west. Walk south, then west. Go to the wagon (near the tree) and east, then south and enter the hole in the tree. You have to save the girl. If you look carefully there's an entrance to a passage if you walk immediately up and to the left, you'll enter the passage. Walk for a while and you will find yourself behind the statue of Malthazer. After the evil monks have talked, she's left, west and cross the bridge. You should be at the screen with the quicksand. might get lost. (By the way you should be saving your game by yourself without me reminding you, just that now it is extra important to save. Yeah.) Go north, west, north, west, and keep on going in this pattern till you stumble upon a clearing. On the way, at random, there might be a forest screen with mushrooms on it. the clearing walk east, you will see a door. Save your game again. Go south, east, south east etc and you should soon stumble upon the screen north of the one with the tree. Now go one screen south (that's the one with the tree and quicksand) and cross the log. Be careful. In the following screen, just keep on travelling north until you reach some ruins surrounding a well. reaching the platform, Caves Go into the left opening and continue west till you reach a screen with significantly lighter sand in the middle of it. Type and when the monster grabs you quickly press `enter'. It will let go of you and you are free to go. In the following screen, and ogre will come and attack you. Kill him, then go to the north end of the room and the screen with the parchment, using the same trick on the monster again to cross. Now go to the opening on the right. screen, walk to the bolted door and the east. This is where there is a little random kick in the game. To check which path you have to take, travel north first. Take a peek at the gate on the left hand side of the screen. If there appear to be cobwebs inside, skip to the next part *. If there AREN'T cobwebs (you can always walk there and type gate. * If there ARE cobwebs exit the room and go to the door on the right instead. Walk to the thing on the floor, statue and descend the flight of stairs. Both ways round, you appear at the following screen. See the two pools of water? One contains a flammable liquid, and the other is pure water. At each of the pools, after smelling the water, that is the flammable pool. If he doesn't, that's the pool of water. Determine which one contains pure water and go right up to it. After it's been put out, you can choose whether you want to about it and simply enter the mouth. Both ways round you will be able to end the game. The new room is a maze. It is totally random, so there's no way I can give instructions on how to get out, but it's pretty simple. Just look for an opening somewhere else and exit. When you finally get out of the maze, you will find yourself face to face (well, almost) with a cyclops. Type he comes and wallops you into the ground quickly press `enter'. You will turn into a rock and get kicked to the village. Village Wait for a while, don't worry, you'll return to normal in due time. Walk north and the old guy sitting in the bottom-right hand corner of the screen? north. this point, if you didn't get the flammable liquid then go east, you should see something floating in the water. just described. Go to the pub screen again and go east. Follow the steps down. Save your game, we don't want you falling off the mountain. Slowly make your way past this screen. At the next one, there will be a hairy little thing walking around on the floor. cross safely. Keep on travelling east till you reach a mud pit. At this point, instead, screen, the screen, save your game. This is probably the most important time to save it, as you'll see next. Next will be an arcade sequence. You're supposed to fly around on the dragon and shoot at other dragons using the `shift' key. My general hints for this sequence are, fly at the top of the screen, when the dragon comes duck, when he passes you, fire him in the butt. That should get you through it. After landing, keep on going north till you enter the castle. Castle Just a pre-note, there are going to be lots of doors to be opened from now on, and obviously I'm not going to keep on going it's in your way, you don't need me to tell you. Kill the guard, then Kill the guard again and remember to get here. Return to the first screen you saw when you cam into the castle, and this time go east. In the study, hand side of the room. You will be asked some questions. I can't really remember exactly how they were phrased, and don't even know the answer to some. In case they ask you one of those questions to which I don't know the answer, just exit the room and try again. Hopefully this is enough to sustain you. Question regarding... Answer Scepter Star Person kept in tower chamber Faith Birds flying around castle Vulture Malthazar's servant demon Bragg Anyway, once you've hopefully answered all the questions, the answer is building at the screen with the staircase. Go north through the door. You will be in a room with a hole in the floor. Save your game and jump over it (near the middle, where it sort of sticks out). It may take many attempts, but ultimately you'll succeed. room. The Dungeons of Duridian First a few notes. You'll be meeting a substantial number of monsters here, so just do the usual thing - kill them! Don't bother searching them, after all, if you were a big hungry mutant lizard-crocodile thing who carried a three-pronged fork and lived in a dungeon waiting for people to come and kick your butt, you wouldn't carry a lot of money. Trust me. Another thing, there are many chests around the place. I suggest that you save your game before opening them, because at random they might be good or bad. Good might mean a hundred gold coins or an elixir which will boost your health, bad might mean some fiery creatures come out and chase you (though they disappear after a while, and they're pretty cute too) or a ghost comes out and grabs you inside the chest for a little fight, then throws you out half dead. Anyhow, ever heard of the RESTORE feature? Yeah. Use that often. (In case you haven't figured out, the sequence is happen now, if it's not, then) if it's an elixir, obvious way (there's only one way to go) and along the way. They're quite obvious. You should get five of them. If you haven't, backtrack and find them. Once you reach the room with the metal chain hanging from the ceiling, the next room, see a fountain, but it's bad so don't bother with it. Continue until you reach a room with a descending spiked ceiling. Quickly walk in front if that little crack in the wall to the left. the crack and you're safe. In the next room, you'll have to walk on the lines of the floor to escape death. Just walk on the lines! Save frequently. After that, you'll enter a room with a pool. This is the safe pool, you can drink from it if you want but it isn't required. Proceeding south will bring you to a corridor. Avoid the grate on the left with your life. Go into the prison cell. be near a pool with some rocks in it, with a gem on a pedestal in the middle. Be careful now - jump to the stepping stone on the right. Once you have landed, thrown to another screen with an octopus sitting at the bottom of it. A bit of skilful manoeuvering should be able to steer you away from it and into the exit on the left. Once out of the pool, continue west. harmed by the arrow. Continue through the dungeons until you reach a place which seems to have pillars sticking out of the floor. Save your game. You'll just have to jump your way out of this! Just remember to save often and don't get discouraged. You'll soon make your way to a chamber with a beam coming down the middle of it. a dragon. Save your game. The thing is, you need to get the breastplate from behind its tail, but you have to kill it first. if your health is too low. Then press `F1' to go into combat. I don't know about you, but I don't seem to be inflicting pain on the dragon when I go right up to him and start whacking. Instead, (perhaps this is some error in the game) when I stand quite remotely far away from the dragon such that it doesn't breathe fire on me and start whacking at random, maybe after turning round a bit, I just start to see his health bar decrease. Anyway, once you get it killed go back there and west. There you will see Serak torturing a man. Walk towards him and he'll injure you, but fortunately for the breastplate you aren't so harmed. After he leaves, upstairs along the winding staircase, and you'll end up in Serak's bedroom. Looks familiar doesn't it? Now hurry, after he has entered the mirror, Joycelyn Yik June 1998 Other Adventures of Maddog Williams cheats hints faqs solutions: |