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Baldur's Gate cheats / Baldur's Gate hints / Baldur's Gate faqs / Baldur's Gate solutions Baldur's Gate faqs and solutions Baldur's Gate Character Creation Guide By: Keldron (Greg Ciccarelli) 123456789 ABCDEFGHI If the letters line up with the numbers, you should be able to see this FAQ. *********************************************************************** Updates *********************************************************************** Newest Update - Version 1.0: 8/23/00 I hope my Character Creation Guide will help you in Baldur's Gate. This is the first release of this guide. *********************************************************************** Table of Contents *********************************************************************** 1. Overview 2. Gender 3. Race 4. Class 4a. Single Class/Specialist Mage 4b. Multi-Classed 5. Alignment 6. Ability Scores 7. Thieving Skills 8. Weapon Skills 9. Memorize Spells 10. Appearance 11. Name 12. Disclaimer 13. Credits 14. Contact Me 15. Your Help 16. Where to Find This Character Creation Guide 17. FAQ Information 18. Copyright *********************************************************************** 1. Overview *********************************************************************** Character creation is one of my favorite things about Baldur's Gate. Character creation lets you create a character exactly how you want it so you can role-play the game better. It adds a lot to the experience of the game. It is important to create a character to your liking. *********************************************************************** 2. Gender *********************************************************************** Gender is not a very important choice; it's just your own decision. Both males and females have the exact same abilities, and are both equal, except for their appearance. *********************************************************************** 3. Race *********************************************************************** Race is a very important decision to make. Some races have special abilities. Below is a list of the special abilities for each race: Human: No special abilities No penalties Elf: Resistance to charm and sleep magic +1 bonus to dexterity, -1 penalty to constitution Infravision Bonus to bow and large sword Half-Elf: Limited resistance to charm and sleep magic Infravision Gnome: Resistance to magic +1 bonus to intelligence, -1 penalty to wisdom Halfling: Resistance to poison and magic +1 bonus to dexterity, -1 penalty to strength Limited Infravision Bonus to sling Dwarf: Resistance to poison and magic +1 bonus to constitution, -1 penalty to dexterity and charisma Another important decision in determining your race is the class you want to be. Certain races may not choose some classes. Below is a list of the classes each race can choose: Single Specialist Mage Multi-Class Human: Fighter Abjurer Paladin Conjurer Ranger Diviner Cleric Enchanter Druid Illusionist Mage Invoker Thief Necromancer Bard Transmuter Humans may not be multi-classed, but they can dual class after they reach their second level. Elf: Fighter Diviner Fighter/Thief Ranger Enchanter Fighter/Mage Cleric Mage/Thief Mage Fighter/Mage/Thief Thief Half-Elf: Fighter Conjurer Fighter/Thief Ranger Diviner Fighter/Cleric Cleric Enchanter Fighter/Mage Druid Transmuter Mage/Thief Mage Cleric/Mage Thief Fighter/Druid Bard Cleric/Ranger Fighter/Mage/Thief Fighter/Mage/Cleric Gnome: Fighter Illusionist Fighter/Thief Cleric Fighter/Cleric Thief Fighter/Illusionist Illusionist/Thief Cleric/Illusionist Cleric/Thief Gnomes become Illusionists in multi-class by default. Notice Illusionist is the only mage profession Gnomes can take. Dwarf: Fighter Fighter/Thief Cleric Fighter/Cleric Thief Dwarves can't be any kind of mage, so there are no specialist mage dwarves. *********************************************************************** 4. Class *********************************************************************** Class is another very important decision. Below is an explanation of each class: (Note: I always give high constitution because it gives you better hp and I give high dexterity because you get a lower armor class. Multi-classed characters should get the prime requisites of both classes.) *********************************************************************** 4a. Single Class/Specialist Mage *********************************************************************** Fighter: The best example of a fighter is a knight. The fighter is a front line warrior. The prime requisite of the fighter is strength. I suggest you give your fighter the highest ability scores in strength, constitution and dexterity. If your fighter is to be the leader of your party, I recommend you give him a good score in charisma. Ranger: A good example of a ranger is an archer. The ranger is at home in the woods. He has a great knowledge of animals. The prime requisite of the ranger is constitution. I suggest you give your ranger the highest ability scores in strength, constitution, and dexterity. If your ranger is to be the leader of your party, a good charisma score is recommended. Paladin: A fine example of a paladin would also be a knight. The paladin is a fighter that seeks out evil and destroys it. The prime requisite of the paladin is charisma. I suggest you give your paladin the highest ability scores in strength, dexterity, constitution, and charisma. The paladin makes a good leader. Cleric: The cleric is a generic priest (meaning the cleric worships whatever god you choose). He is also a healer. The prime requisite of the cleric is wisdom. I suggest you give your cleric the highest ability scores in wisdom, dexterity, and constitution. Druid: The druid is like a cleric in many ways. The druid is a priest of nature. He is, like the cleric, a healer. The prime requisites of the druid are wisdom and charisma. I recommend you give your druid good ability scores in wisdom, charisma, dexterity, and constitution. Mage: The mage is a wizard. He uses the forces of magic to vanquish his foes. The prime requisite of the mage is intelligence. I recommend you give your mage good scores in intelligence, dexterity, and constitution. Thief: The thief is rouge. He steals and backstabs. The prime requisite of the thief is dexterity. I recommend you give your thief good scores in dexterity and constitution. You might want to give your thief good strength, too, so you get more backstab damage. Bard: The bard is a jack-of-all-trades. He is a rouge, so he can pickpocket. The bard may also cast mage spells at level two. Bards travel the realms writing songs about their adventures. The prime requisite of the bard is charisma. I recommend you give your bard good scores in charisma, intelligence, dexterity, and constitution. Specialist Mage information is coming in the next update. *********************************************************************** 4b. Multi-Class *********************************************************************** Fighter/Thief: Can't use the abilities of a thief wearing more than studded leather armor. Fighter/Mage: Can't cast mage spells while wearing armor. Fighter/Cleric: Can only use the cleric's weapons. Fighter/Druid: Can only use the druid's weapons. Mage/Thief: Can't cast spells while wearing armor. Cleric/Mage: Can't cast mage spells while wearing armor. Cleric/Ranger: Can only use the cleric's weapons. Fighter/Mage/Thief: Can't use thieving abilities while wearing more than studded leather armor, can't cast mage spells while wearing armor. Fighter/Mage/Cleric: Can't cast mage spells while wearing armor, can only use the cleric's weapons. Gnomes always substitute illusionist for mage. *********************************************************************** 5. Alignment *********************************************************************** To choose alignment, you must decide what kind of person you want your character to be. Below is a description of each alignment: Lawful Good: Lawful good characters believe laws must be created and obeyed. An example of a lawful good person is a kind and wise king. Neutral Good: Neutral good characters obey some laws. If they have to, they will break the law to destroy something they see as evil. An example of a neutral good person is a baron violating the orders of his king to destroy something he sees as evil. Chaotic Good: Chaotic good characters are very kind. They don't like people who try to push them around. They understand the need for good, but they don't obey the laws. A brave frontiersman is a good example of a chaotic good person. Lawful Neutral: Lawful neutral characters obey the law, no matter if the law is good or evil. An example of a lawful neutral person is a soldier that never questions his orders. True Neutral: True neutral characters believe in the balance of forces. A druid who helps destroy gnolls then goes to the gnoll side is an example of a true neutral person. Chaotic Neutral: Chaotic neutral characters believe there is no order to anything. A madman or a lunatic is a good example of a chaotic neutral person. Lawful Evil: Lawful evil characters use laws to benefit themselves. A greedy merchant is a good example of a lawful evil person. Neutral Evil: Neutral evil characters concentrate on their own advancement. An example of a neutral evil character is a common thief. Chaotic Evil: Chaotic evil characters are motivated by their personal gain and pleasure. An example of a chaotic evil person is a bloodthirsty buccaneer. Below is a list of the alignments each class can choose: Fighter: Any Ranger: Any good alignment Paladin: Lawful good Cleric: Any Druid: True neutral Mage: Any Thief: Any except lawful good Bard: Any neutral Specialist Mage: Any Multi-class alignment information will be available next update. *********************************************************************** 6. Ability Scores *********************************************************************** Get the highest score possible in the prime requisite of your class. To see the prime requisites of each class, read Section 4. *********************************************************************** 7. Thieving Skills *********************************************************************** Thieving skills is only available to thieves. I recommend you add some stealth ability and some pick locks ability. *********************************************************************** 8. Weapon Skills *********************************************************************** Each class starts out with a certain amount of points to distribute among weapon skill. Below is a list of the amount of points each class gets. Fighter: 4 points Ranger: 4 points Paladin: 4 points Cleric: 2 points Druid: 2 points Thief: 2 points Mage: 1 point Bard: 1 point Fighters, rangers, and paladins may put 2 proficiency points on each weapon. I suggest fighters, rangers, and paladins put two points on the large sword and two points on the bow. I suggest the cleric should put 1 point on blunt weapons and 1 point on missile weapons. The druid should also put 1 point on blunt weapons and 1 point on missile weapons. I suggest the thief should put 1 point on the bow and 1 point on small swords. I suggest the mage and the bard spend their one point on missile weapons. Multi-class information will be available next update. *********************************************************************** 9. Memorize Spells *********************************************************************** Only classes capable of casting spells get to do this. Just select the spells you want to memorize. Specialist mages get to memorize one extra spell per level, so they get to memorize 3 spells. *********************************************************************** 10. Appearance *********************************************************************** This part is completely up to you. Just choose the colors you think look good, and the voice you think sounds nice. *********************************************************************** 11. Name *********************************************************************** Again, this part is up to you. Just choose a name for your character and you will have finished creating a character. *********************************************************************** 12. Disclaimer *********************************************************************** I, Keldron (Greg Ciccarelli), swear this entire Character Creation Guide was written by me. The only parts not written by me are clearly labeled with credit to the person who wrote it. If you want to use this FAQ, or part of it, e-mail me. *********************************************************************** 13. Credits *********************************************************************** Thanks to Bioware, for creating such a great game! Thanks to GameFAQS, for placing this Character Creation Guide on their site. *********************************************************************** 14. Contact Me *********************************************************************** If you wish to contact me, e-mail me at DiddyGRC@email.com. *********************************************************************** 15. Your Help *********************************************************************** If you wish, you could help me out by pointing out any mistakes I made. This is the first FAQ I've wrote, so there probably will be some mistakes. Thanks in advance. *********************************************************************** 16. Where to Find This Character Creation Guide *********************************************************************** Please inform me if you see this Character Creation Guide anywhere else. The newest version will always be on these websites: GameFAQS http://www.gamefaqs.com/ *********************************************************************** 17. FAQ Information *********************************************************************** Font: Courier New Size: 10 Pages: 8 Words: 1,864 Characters: 16,142 Paragraphs: 298 Lines: 445 *********************************************************************** 18. 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