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Baldur's Gate 2: Shadows Of Amn cheats / Baldur's Gate 2: Shadows Of Amn hints / Baldur's Gate 2: Shadows Of Amn faqs / Baldur's Gate 2: Shadows Of Amn solutions Baldur's Gate 2: Shadows Of Amn faqs and solutions ***************************************** * BALDUR'S GATE 2 (TM) * * NO CHEAT CODES, * * ALL NATURAL, * * QUICK, WEAPONS GUIDE * ***************************************** ***************************************** * V 1.0 * * Copyright Valter Josic, April 2001. * * * ***************************************** This is a practical summary of all non-cheating and normally in-game accessible, noteworthy weapons in BG2. In my oppinion, of course. It is aimed for a fan of the game, who wishes to have a list of weapons ready for eventual future gaming sessions with different characters. This way he can see what weapons to expect in the game when creating a fighter-type character. I have sorted the weapons in logical (to me...) groups for an easy and QUICK reference. They are: -One handed close combat (Axes,Clubs,Flails,Maces,Hammers,Daggers,Short-,Bastard-,LongSwords,Scimitars) -Two handed close combat (Halberds,TwoHandedSwords,Spears,Staves) -One handed ranged (Slings,ThrowingAxes,ThrowingDaggers,ThrowingHammers) -Two handed ranged (ShortBows,LongBows,LightCrossbows,HeavyCrossbows) There are many good BG2 faq-s available, but none I've seen had a short reference like this. Many of those faq-s are pretty okay, but resemble an novel because of their size and contain much useless information. So, I made this. I hope someone other than me finds it USEFUL. I hope my work on this can be appreciated, and if I receive some positive feedback, I will add the armor and equipment sections. If you intend to print this out, I find the font size 5 and the three columns per page layout ideal. Weapons "with a name" have their location stated. E-Mail: valter.josic@vk.hinet.hr ********************** ONE HANDED CLOSE COMBAT WEAPONS ********************** ----- AXES ----- BATTLE AXE +2 THAC0: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 5 Speed Factor: 5 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength Not Usable By: Druid Cleric Mage Thief BATTLE AXE +3: Stonefire (copper coronet) THAC0: +3 bonus Damage: 1D8 +3, +2 points fire damage to target Damage type (melee): slashing Weight: 7 Speed Factor: 4 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength Not Usable By: Druid Cleric Mage Thief BATTLE AXE +3: Frostreaver (de'arnise keep) Combat Abilities: +1 point cold damage to target +1 point acid damage to target THACO: +3 bonus Damage: 1D8 +3 Damage type: slashing Weight: 7 Speed Factor: 4 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength Not Usable By: Druid Cleric Mage Thief ------ CLUBS ------ CLUB +2, Gnasher (druid grove) THAC0: +2 bonus Damage: 1D6 + 2, slivers add 2 points extra damage each round for four rounds Damage type: crushing Weight: 3 Speed Factor: 4 Proficiency Type: Club Type: 1-handed Requires: 5 Strength Not Usable By: Mage CLUB +2, +3 vs. Undead (asylum) THAC0: +2, +3 vs. Undead Damage: 1D6 +2, +3 vs. Undead Damage type: crushing Weight: 3 Speed Factor: 4 Proficiency Type: Club Type: 1-handed Requires: 5 Strength Not Usable By: Mage CLUB +3, Blackblood (trademeet) THAC0: +3 bonus Damage: 1D6 + 3, +3 acid damage Damage type: crushing Weight: 3 Speed Factor: 4 Proficiency Type: Club Type: 1-handed Requires: 5 Strength Not Usable By: Mage ------- FLAILS ------- FLAIL +2 THACO: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 12 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength Not Usable By: Druid Mage Thief MORNINGSTAR +2 THACO: +2 Damage: 2D4 +2 Damage type: crushing Weight: 9 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength Not Usable By: Druid Mage Thief MORNINGSTAR +2: The Sleeper Combat Abilities: Any human or demi-human, excluding elves, hit by the Sleeper must save vs. poison with a +4 bonus or fall asleep for 18 seconds. THACO: +2 bonus Damage: 2D4 +2 Damage type: crushing Weight: 9 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength Not Usable By: Druid Mage Thief MORNINGSTAR +2: Wyvern's Tail (sewers ambush) Combat Abilities: Victims must make a saving throw vs. poison or take 5 hit points of poison damage THACO: +2 Damage: 2D4 +2 Damage type: crushing Weight: 9 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength Not Usable By: Druid Mage Thief FLAIL OF AGES +3 (de'arnise keep) Combat Abilities: A chance each hit that target will be slowed (no saving throw) THACO: +3 bonus Damage: 1D6 +4; +1 Acid, +1 Cold, +1 Fire Damage Damage type: crushing Weight: 10 Speed Factor: 4 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength Not Usable By: Druid Mage Thief ------ MACES ------ MACE +1: Ardulia's Fall (helm temple reward) Combat Abilities: A creature hit by this mace must make a saving throw vs. spells at +3 or be slowed for 12 seconds THAC0: +1 bonus Damage: 1D6 + 2 Damage type: crushing Weight: 8 Speed Factor: 6 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief MACE +2 THACO: +2 bonus Damage: 1D6 + 3 Damage type: crushing Weight: 7 Speed Factor: 5 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief MACE OF DISRUPTION +1 (vampire lair) Combat Abilities: 2-12 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed THACO: +1 Damage: 1D6 +2 Damage type: crushing Weight: 8 Speed Factor: 6 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief MACE OF DISRUPTION +2 Now that the mace has been coated with illithium, it is even more potent, conferring to its user immunity to the life-draining powers of the more powerful undead. Combat Abilities: 2-12 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed Immunity to Level Drain THACO: +2 Damage: 1D6 + 3 Damage type: crushing Weight: 8 Speed Factor: 6 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief MACE +2: Mauler's Arm (copper coronet) Equipped Abilities: Increases wielder's strength to 18 THAC0: +2 bonus Damage: 1D6 + 3 Damage type: crushing Weight: 7 Speed Factor: 5 Proficiency Type: Mace Type: 1-handed Not Usable By: Druid Mage Thief MACE +3: Skullcrusher (underdark,swirfneblin) THAC0: +3 bonus Damage: 1D6 +4, +2 extra damage to humanoid creatures Damage type: crushing Weight: 6 Speed Factor: 4 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief -------- HAMMERS -------- HAMMER +2 THACO: +2 bonus Damage: 1D4 +3 Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength Not Usable By: Druid Mage Thief HAMMER +1,+4 vs giant humanoids (de'arnise keep) THACO: +1 bonus, +4 vs. giants Damage: 1D4 + 2, +5 vs. giants Damage type: crushing Weight: 8 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief HAMMER +2: Ashideena (unseeing eye quest) THACO: +2 bonus Damage: 1D4 +3, +1 electrical Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength Not Usable By: Druid Mage Thief HAMMER +2: Borok's Fist (adventurer's mart) Combat Abilities: +1 electricity damage THAC0: +2 bonus Damage: 1D4 + 3 Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength Not Usable By: Druid Mage Thief HAMMER OF THUNDERBOLTS +3 (sewers,tazok's key) Thac0: +3 bonus Damage: 2D4 +3 Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: Warhammer Type: 1-handed Requires: 18 Strength Not Usable By: Druid Mage Thief -------- DAGGERS -------- DAGGER +2 THAC0: +2 bonus Damage: 1D4 +2 Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Require: 3 Strength Not Usable By: Cleric DAGGER +3: Pixie Prick (planar prison) Combat Abilities: Target must make a saving throw vs. poison or fall asleep for two rounds THACO: +3 bonus Damage: 1D4 +3 Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric DAGGER +4: BoneBlade (ust natha) THACO: +4 bonus Damage: 1D4 + 4 Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric DAGGER +4: Life-Stealer Damage: 1D4 +4 THACO: +4 bonus Effect: 15% Chance of Level Drain Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric ------------- SHORT SWORDS ------------- SHORT SWORD +1: Ilbratha (umar hills) Special Abilities: Casts Mirror Image once per day THACO: +1 bonus Damage: 1D6 +1 Damage type: piercing Weight: 2 Speed Factor: 2 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage SHORT SWORD +2 Damage: 1D6 +2 THACO: +2 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage SHORT SWORD +2: Sword of Quickness (planar prison) THACO: +2 bonus Damage: 1D6 +2 Damage type: piercing Weight: 2 Speed Factor: 0 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage SHORT SWORD +2, Arbane's Sword (athkatla ambush) Equipped Abilities: Wearer is immune to hold person Special Abilities: Once per day can haste the character for 12 seconds THACO: +2 bonus Damage: 1D6 +2 Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage SHORT SWORD OF BACKSTABBING +3 (bloodscalp's reward) THACO: +3 bonus Damage: 1D6 +3 Damage type piercing Weight: 3 Speed Factor: 0 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage CUTHROAT +4 (bodhi's coffin) THACO: +4 bonus Damage: 1D6 +4 Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage --------------- BASTARD SWORDS --------------- BASTARD SWORD +1, +3 vs. Shapeshifters (hendak's reward) THACO: +1 bonus Damage: 2D4 +1, +3 vs. Shapeshifters Damage type: slashing Weight: 8 Speed Factor: 7 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief BASTARD SWORD +1: Taragarth the Bloodbrand Equipped Abilities: 50% fire resistance Non-detection Damage: 2D4 + 1 THACO: +1 bonus Damage type: slashing Weight: 7 Speed Factor: 7 Proficiency Type: Bastard sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief BASTARD SWORD +1: Albruin Special Abilities: Detect Invisibility once per day Protection from poison while wielded THACO: +1 bonus Damage: 2D4 + 3 Damage type: slashing Weight: 8 Speed Factor: 7 Proficiency Type: Bastard sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief BASTARD SWORD +2 THACO: +2 bonus Damage: 2D4 + 2 Damage type: slashing Weight: 7 Speed Factor: 6 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief BASTARD SWORD +2: Jhor The Bleeder (underdark,trapped souls) Combat Abilities: bleeding damage THACO: +2 bonus Damage: 2D4 +2 Damage type: slashing Weight: 7 Speed Factor: 6 Proficiency Type: Bastard sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief BASTARD SWORD +3: Blade of Searing (ust natha duel) Combat Abilities: 1 extra point of fire damage THACO: +3 bonus Damage: 2D4 + 3 Damage type: slashing Weight: 5 Speed Factor: 5 Proficiency Type: Bastard sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief -------- KATANAS -------- KATANA +2 THAC0: +2 bonus Damage: 1D10 +2 Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage KATANA +2: Malakar (asylum) THAC0:: +2 bonus AC: +2 bonus against slashing weapons Damage: 1D10 +2 Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage KATANA +3: Celestial Fury (temple district estate) Equipped Abilities: Lightning Strike: Once per day Blindness: Once per day Combat Abilities: Booming Thunder whenever the sword strikes an opponent (Stun, Save vs. Spell) Shocking Blow chance when sword strikes an opponent (5% chance of 20 additional electrical damage) THAC0: +3 bonus Damage: 1D10 +3 Damage type: slashing Weight: 3 Speed Factor: 1 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage ------------ LONG SWORDS ------------ LONG SWORD +2 THACO: +2 bonus Damage: 1D8 + 2 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief LONG SWORD +2: Namarra (graveyard,crypt king) Special Abilities: Casts Silence 15' Radius three times a day THACO: +2 bonus Damage: 1D8 +4 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +2: Adjatha the Drinker (planar prison) Equipped Abilities: Wielder immune to charm and domination spells Special Abilities: Each hit heals the wielder of 1 hit-point damage THACO: +2 bonus Damage: 1d8 +2 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +1: Flame Tongue (druid grove) Damage: 1D8 +1, +2 vs. regenerating creatures, +3 vs. cold/fire creatures, +4 vs. undead Damage type: slashing Weight: 4 Speed Factor: 3 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +2: Ras, The Dancing Blade (trademeet) Special Abilities: Dancing sword can attack on its own for 4 rounds. THACO: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +2: Sunblade-Daystar (city gate, hidden lich) Special Abilities (once per day): Sunray Damage: 3D6 (save vs. spells or be blinded for 10 rounds) Undead: an additional 1d6 points of damage per level of caster (save vs. spells or be destroyed) Range: 20 ft Area: 20 ft radius THACO: +2 bonus, +4 vs. evil creatures Damage: 1D8 +2, +4 vs. evil creatures, does double damage against undead Damage type: slashing Weight: 2 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +2: Dragonslayer (windspear hills) Equipped Abilities: Immunity to Fear Regenerate 1 hit point every 10 rounds Special Abilities (once per day):Invisible THACO: +2 bonus Damage: 1D8 +2, double damage against dragons Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +3: Blade of Roses (copper coronet) Equipped Abilities: Charisma: +2 bonus THACO: +3 bonus Damage: 2D4 +3 Damage type: slashing Weight: 3 Speed Factor: 2 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +3: Blackrazor (hells) Equipped Abilities: Regeneration: 1 hp every 5 seconds Immunity to Charm and Fear With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 hit points, and hasting him for 20 seconds as well as increasing his strength by 3 points for 20 seconds. THAC0: +3 bonus Damage: 1D8 +3 Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +3: The Equalizer (assembled artifact) Always considered +3 when determining what it can hit. THACO & Damage: vs True Neutral: +0 to hit, +0 damage vs Chaotic Neutral, Lawful Neutral +1 to hit, +2 damage vs Neutral Good, Neutral Evil: +2 to hit, +4 damage vs other alignments: +3 to hit, +6 damage Damage type: slashing Equipped Abilities: Immune to Charm and Confusion Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage ---------- SCIMITARS ---------- SCIMITAR +2, Rashad's Talon (trademeet genies) THAC0: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 4 Speed Factor: 3 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 10 Strength Not Usable By: Cleric Mage Thief SCIMITAR OF SPEED +2: Belm (limited wish quest) Combat Abilities: sets attacks to +1 per round THACO: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 3 Speed Factor: 0 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 10 Strength Not Usable By: Cleric Mage Thief SCIMITAR +3: Water's Edge Damage: 1D8 +3 THAC0: +3 Damage type: slashing Weight: 3 Speed Factor: 4 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 8 Strength Not Usable By: Cleric Mage Thief ********************** TWO HANDED CLOSE COMBAT WEAPONS ********************** ---------- HALBERDS ---------- HALBERD +2 THAC0: +2 bonus Damage: 1D10 +2 Damage type: piercing Weight: 12 Speed Factor: 7 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief HALBERD +2: Duskblade (umar hills quest) THAC0: +2 bonus Damage: 1D10 +2, +2 points of cold damage Damage type: piercing Weight: 12 Speed Factor: 7 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief HALBERD +3: Dragon's Bane (unseeing eye quest) THAC0: +3 bonus Damage: 1D10 +3, +6 vs. dragons Damage type: piercing Weight: 12 Speed Factor: 9 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief HALBERD +4: Dragon's Breath (underdark ambush) Combat Abilities: + 1 cold, + 1 fire, + 1 electrical, + 1 acid, + 1 poison damage THAC0: +4 bonus Damage: 1D10 Damage type: piercing Weight: 12 Speed Factor: 5 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief HALBERD +4: Wave (assembled artifact) Combat Abilities: 15% chance of draining victim of water (+15 damage) Slays Fire Elementals, Efreet, Salamanders (no save) THAC0: +4 bonus Damage: 1D10 +4 Damage type: piercing Weight: 12 Speed Factor: 5 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Monk Druid Cleric Mage Thief ------------------ TWO HANDED SWORDS ------------------ TWO HANDED SWORD +2 Damage: 1D10 +2 THAC0: +2 bonus Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief SWORD OF CHAOS +2 (irenicus beginning, trapped genie) Abilities: each hit drains one hit point from the target and transfers it to the wielder. This will not heal beyond the wielder's maximum. Damage: 1D10 +2 THAC0: +2 bonus Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief Monk TWO HANDED SWORD +2: Flame of the North (asylum) Equipped Abilities: 10% magic resistance THAC0: +2 bonus Damage: 1D10 +2, +4 extra damage to chaotic evil opponents Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two-handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +3, Lilarcor (below copper coronet) Damage: 1D10 +3 THAC0: +3 bonus Damage type: slashing Equipped Abilities: Immune to Charm Immune to Confusion Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed Sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +3: Harbinger (ust natha) Combat Abilities: Fireball There is a 5% chance per hit that a 10d6 fireball explodes, centered on the target Flesh to Stone All ogres when hit must save vs. spells or be turned to stone THAC0: +3 bonus Damage: 1D10 +3 Damage type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +3: Silver sword (assembled githyanki artifact) Combat Abilities: 25% chance each hit that target must make a saving throw vs death (-2 penalty) or die. THAC0: +3 bonus Damage: 1D10 +3 Damage type: slashing Weight: 15 Speed Factor: 10 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +4: Warblade (adventurer's mart,after underdark quests) THAC0: +4 bonus Damage: 1D12 +4 Damage type: slashing Weight: 11 Speed Factor: 6 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +4: Soul Reaver (exit from underdark) Combat Abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0 Duration: 20 rounds THAC0: +4 bonus Damage: 1D10 +4 Damage type: slashing Weight: 10 Speed Factor: 6 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief Good characters CARSOMYR +5: The Holy Avenger (windspear hills,red dragon) Equipped Abilities: 50% Magic Resistance Dispel Magic 3 times per day Combat Abilities: +5 damage to chaotic evil opponents in addition to other bonuses. Dispels magic whenever the sword strikes an opponent THAC0: +5 bonus Damage: 1D12 +5 Damage type: slashing Weight: 7 Speed Factor: 5 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Usable By: Paladins ------- SPEARS ------- SPEAR +1: Halcyon (graveyard,crypts below) THAC0: +1 bonus Damage: 1D6 +1, +1 electricity damage Weight: 3 Speed Factor: 5 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief SPEAR OF THE UNICORN +2 (troll mound in druid grove) Equipped Abilities: Immunity to charm and hold person +3 to all saves vs. death THAC0: +2 bonus Damage: 1D6 +2 Damage type: piercing Weight: 3 Speed Factor: 4 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief SPEAR +3 (temple district estate) THAC0: +3 bonus Damage: 1D6 +3 Damage type: piercing Weight: 3 Speed Factor: 3 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief SPEAR +3: Impaler (sahauagin city) THAC0: +3 bonus Damage: 1D6 +3, +10 piercing damage Damage type: piercing Weight: 3 Speed Factor: 3 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief SPEAR OF WITHERING +4 (ust natha) THAC0: + 4 bonus Damage: 1D6 + 4, + 4 poison damage Damage type: piercing Weight: 5 Speed Factor: 6 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief ------- STAVES ------- QUARTERSTAFF +2 THACO: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF MACE +2 THACO: +2 bonus Damage: 2D4 +2 Weight: 4 Speed Factor: 2 Damage type: Bludgeon Proficiency Type: Quarterstaff Type: 1-handed Requires: 5 Strength Not Usable By: Monks STAFF SPEAR +2 THACO: +2 bonus Damage: 1D8 +3 Damage type: Piercing Weight: 4 Speed Factor: 4 Proficiency Type: Staff Type: two handed Requires: 5 Strength Not Usable By: Monk STAFF OF AIR +2 (planar prison) Combat Abilities: If a air elemental is hit it must save vs. spells or be destroyed Abilities: (one charge) Summon an 8 hit dice Air Elemental Duration: 1 hour Sleep Cloud: Range: 40 feet Duration:3 rounds THAC0: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF OF FIRE +2 (planar sphere) Combat Abilities: If a fire elemental is hit it must save vs. spells or be destroyed Abilities: (one charge) Summon an 8 hit dice Fire Elemental Duration: 1 hour Fire Shield: A protective shield that surrounds the wielder of the staff as per the 4th level wizard spell Fire Shield (Red) THAC0: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF OF THUNDER AND LIGHTNING +2 (asylum) Abilities (one charge): Lightning Bolt Damage: 10d6 Range: 140 yards Saving throw: Spells for half damage Call Lightning: Lightning strike hits the target Damage: 3d8 per strike Melee : Thunderclap (10% chance on a successful strike) Range: Melee Saving Throw: Save vs. spells or be stunned for two rounds THACO: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 4 Speed Factor: 4 Proficiency Type: Staff Type: 2-handed Requires: 5 Strength Usable By: Clerics Druids QUARTERSTAFF +3 THACO: +3 Damage: 1D6 + 3 Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength CLERIC'S STAFF +3 (druid grove) THACO: +3 Damage: 1D6 +3 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF OF THE WOODLANDS +4 (suldanesselar) AC: +3 bonus Equipped Abilities: Barkskin (AC 3) Use Abilities (cost 1 charge) Summon Shambling Mound Enhanced Charm Animal Duration: 5 minutes Saving throw: save vs. spells with a -4 penalty THAC0: +4 bonus Damage: 1D6 +4 Damage type: crushing Weight: 2 Speed Factor: 1 Type: 2-handed Requires: 5 Strength Usable By Druids QUARTERSTAFF +4: Staff of Rynn (adventurer's mart) THACO: +4 bonus Damage: 1D6 +4 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarter Staff Type: 2-handed Requires: 5 Strength STAFF OF THE MAGI +1, hits as +5 (rogue stone doorway in bridge district) Armor Class: +2 Saving Throw: +2 bonus Equipped Abilities: Invisibility Immunity to Charm Protection From Evil Abilities: Trap Spell Duration: 8 hours or until 30 spell levels have been trapped Use: Once per day Fireball-Lightning: combined lightning and fireball damage Range: 150 feet Use: Three times a day Combat Ability (each hit): Dispel Magic THAC0: +1 bonus (strikes as a +5 weapon) Damage: 1D6 +1 Damage type: crushing Weight: 4 Speed Factor: 4 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength Usable By: Mages ********************************************* ********************************************* **************** ONE HANDED RANGED WEAPONS **************** ------- SLINGS ------- SLING +2 THACO: +2 Damage: +2 (missile damage) Weight: 0 Speed Factor: 4 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength Not Usable By: SLING OF SEEKING +2 (copper coronet) THACO: +2 Damage: +2 (missile damage), plus Strength bonus! Weight: 0 Speed Factor: 4 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength Not Usable By: SLING +3: Arla's Dragonbane (illithid lair) Damage: +3 (missile damage) THACO: +3 Weight: 0 Speed Factor: 3 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength SLING OF ARVOREEN +4 (beholder city) Combat Abilities: Sonic boom once per day. Must save vs. spell or be stunned for three rounds Area: 60 feet THACO: +4 bonus Damage: +4 (missile damage) Weight: 0 Speed Factor: 2 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength Not Usable By: -------------- THROWING AXES -------------- THROWING AXE +2: Hangard's Axe (sewers ambush) Combat Abilities: Axe returns to the wielder's hand instantly after an attack is made THACO: +2 bonus Damage: 1D6 + 2 Damage type (melee): slashing Damage type (thrown): missile (piercing) Special: Returns to user's hand once thrown Weight: 3 Speed Factor: 2 Proficiency Type: Axe Type: 1-handed Requires: 4 Strength Not Usable By: Druid Cleric Mage Thief THROWING AXE +3: Rifthome (bodhi's quests in docks district) Combat Abilities: Axe returns to the wielder's hand instantly after an attack is made THACO: +3 bonus Damage: 1D6 + 3 Damage type (melee): slashing Damage type (thrown): missile (piercing) Special: Returns to user's hand once thrown Weight: 2 Speed Factor: 1 Proficiency Type: Axe Type: 1-handed Requires: 4 Strength Not Usable By: Druid Cleric Mage Thief THROWING AXE +3: Azuredge (copper coronet) Combat Ability: 1-6 +4 extra damage to undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed Damage: 1D6 Damage type (melee): slashing Damage type (thrown): missile (piercing) Special: Returns to user's hand once thrown Weight: 2 Speed Factor: 1 Proficiency Type: Axe Type: 1-handed Requires: 4 Strength Not Usable By: Any Neutral or Evil Character Druid Cleric Mage Thief ----------------- THROWING DAGGERS ----------------- BOOMERANG DAGGER +2 (planar sphere) Combat Abilities: dagger returns to the thrower THACO: +2 bonus Damage: 2D4 + 2 Damage type: missile (piercing) Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric DAGGER OF THROWING +3, Firetooth (ust natha) Combat Abilities: dagger returns to the thrower THACO: +3 bonus, 1D2 fire damage Damage: 2D4 + 3 Damage type: missile (piercing) Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric ---------------- THROWING HAMMERS ---------------- THROWING HAMMER +3: Dwarven Thrower (trademeet) Combat Abilities: Returns to thrower THAC0: +3 bonus Damage: 2D4 + 3, + 8 damage to giants and ogres Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength Not Usable By: Non-dwarves Druid Mage Thief **************** TWO HANDED RANGED WEAPONS **************** ----------- SHORT BOWS ----------- TUIGAN SHORT BOW +1 (copper coronet) Combat Abilities: 3 shots per round THACO: +1 bonus Damage: +1 Weight: 2 Speed Factor: 5 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage SHORT BOW +2 THACO: +2 Weight: 2 Speed Factor: 5 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength Not Usable By: Druid Cleric Mage TANSHERON'S SHORT BOW +3 (trademeet) Equipped Abilities: This powerful bow requires no ammunition THACO: +3 bonus Weight: 2 Speed Factor: 3 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage SHORT BOW OF GESEN +4 (assembled artifact) Equipped Abilities: This powerful bow requires no ammunition THAC0: +4 Damage: 2 piercing, 1-8 electrical (strikes as +4) Effects: Grants user 20% resistance to electrical damage Weight: 2 Speed Factor: 4 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength Not Usable By: Druid Cleric Mage ---------- LONG BOWS ---------- LONG BOW +2 THACO: +2 bonus Weight: 3 Speed Factor: 6 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief COMPOSITE LONG BOW +2 THACO: +3 bonus Damage: +1 bonus Weight: 8 Speed Factor: 5 Proficiency Type: Long Bow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard LONG BOW +2: Strong Arm (adventurer's mart) THACO: +3 bonus Damage: +3 bonus Weight: 7 Speed Factor: 4 Proficiency Type: Longbow Type: 2-handed Requires: 19 Strength Not Usable By: Druid Cleric Mage Thief Bard LONG BOW +3: Elven Court (de'arnise keep) THACO: +4 Weight: 2 Speed Factor: 4 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief LONG BOW +3: Heartseeker (windspear hills) Combat Abilities: Once per day can increase bow's aim to an additional +7 to hit for nine seconds THACO: +4 Damage: +2 Weight: 7 Speed Factor: 4 Proficiency Type: Longbow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard LONG BOW +4: Mana Bow (forest of tethir) Equipped Abilities: +20% to resist magical damage THACO: +4 Weight: 2 Speed Factor: 3 Proficiency Type: Longbow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief ---------------- LIGHT CROSSBOWS ---------------- LIGHT CROSSBOW OF SPEED +1: The Army Scythe (copper coronet) THACO: +1 bonus Damage: +1 (missile) Special: 1 extra attack per round Weight: 5 Speed Factor: 3 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength Not Usable By: Druid Cleric Mage LIGHT CROSSBOW +2 THAC0: +2 bonus Damage: +2 (missile) Weight: 5 Speed Factor: 3 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength Not Usable By: Druid Cleric Mage NECARADAN'S CROSSBOW +3 (underdark,silver dragon) THAC0: +3 bonus Damage: +3 (missile) Weight: 5 Speed Factor: 2 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength Not Usable By: Druid Cleric Mage ---------------- HEAVY CROSSBOWS ---------------- HEAVY CROSSBOW OF SEARING +1 (adventurer's mart) THAC0: +1 bonus Damage: +3 (missile), +2 fire damage Weight: 10 Speed Factor: 9 Proficiency Type: Crossbow Not Usable By: Druid Cleric Mage Thief HEAVY CROSSBOW OF ACCURACY +2 (unseeing eye quest) THACO: +5 bonus Damage: +2 (missile) Weight: 10 Speed Factor: 7 Proficiency Type: Crossbow Type: 2-handed Requires: 12 Strength Not Usable By: Druid Cleric Mage Thief GIANT HAIR CROSSBOW +3 (adventurer's mart) THAC0: +3 bonus Damage: +5 (missile) Weight: 11 Speed Factor: 7 Proficiency Type: Crossbow Type: 2-handed Requires: 15 Strength Not Usable By: Druid Cleric Mage Thief CROSSBOW OF AFFLICTION +4 Equipped Penalties: -2 Strength penalty THAC0: +4 bonus Damage: +4 (missile) Weight: 9 Speed Factor: 6 Proficiency Type: Crossbow Type: 2-handed Not Usable By: Druid Cleric Mage Thief Other Baldur's Gate 2: Shadows Of Amn cheats hints faqs solutions: 1. 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