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Captive cheats / Captive hints / Captive faqs / Captive solutions Captive faqs and solutions By Delporte E. - Collect all gold dropped by dead aliens. - Open every cupboard, it was put there for a reason. Empty ones may contain a secret switch. - If the password is not accepted by the computer, look for another. - Doors do not function after the generators are blown, so keep them open or you may be trapped. - Powerpoints run dry when generators are blown, so get power first. - Make sure you are well armed, fixed and fully powered before you leave the base, since you may not find a shop for some time. - Use powerpoints as a weapon, by sticking your hand in it. - Players with higher dexterity hit harder and better. - Players with higher vitality dodge hits better. - Players with higher wisdom gain more experience. - Map well. - Initiate all droid chips. - Never leave a base without a planetprobe to enable you to find the next. - Remember to go up skills, this is very important in the early levels because skills are gained fast. - Save your game often, making sure to nunber each saved game differently. You may do something silly like lock yourself in. - The green air-lock doesn't let you out until the generators have been destroyed. - Avoid using tindron heads on droids, their eyesight is poor. - Don't just stand there in a battle, keep on the move. Try using the keypad for faster movement, and circle around your ennemy. - A left side attack only attacks aliens on the left, whereas the back party attacks down the middle, the left and the right. - Put your leader at the back. This means there is less chance of his head being knocked off (no vision on screen). - Use doors to squash aliens. - Don't ever get caught under a raiser wall. You've been warned. - Droid chips can be swapped around. - 95% of devices are useful, so buy one whenever you have the cash. - To plant mines and cameras, drop them one square in front of you. - Balls are re-loaded into your hand when used, if there are any in your backpack. - It can be cheaper to fix an item before selling it. - Devices can be used in multiples, so you can use four of the same device at a time. - Buy "optic-2" routefinder to find your way back to the exit after destroying the generator. Also to find your lander after leaving the base. - You can usually guess how to work three-way switches. - Eight-way switchen can be found, but its easier with the clue. - 16-way switches really need a clue. - Be carrefull when you push doors, look behind to see that you don't block anything if you push more than ones. - Cameras can be detonated as long as the leader has a dexterity of over 15. - Save all clipboards, they can be sold to the shopkeeper. - The fixer device only repairs up to 10%, enough to bring a limb back to life. he can not fix a droids chest. - Zlot weapons temporally add 30 to your dexterity for use with the weapon. - Don't use armour if you don't have the skill, or it gets damaged very quickly. - The visor send out a signal which cannot be blocked, so you can see throu walls. - When the shields run out, the devices blow up. However at 1% they can still be sold, so don't use them to dead. - Even if a shop doesn't sell shields, it's still able to fix them. - If your bullets travel under an alien, use the anti-grav device. - Kill aliens over fire; it protects you from most of their shots. - Water turns lights back on in dark areas. - Water freezes all mechanical droids. - Do not back away from fireballs, run into them or dodge them. - Use aliens to kill aliens by waiting behind a door or wall and using the visor to locate them. - If you kill an alien with the raiser-wall, the gold will also squashes the gold, or you must be quick, verry quick. - Use ladders as a defence. When you go up or down a ladder just when an alien occupies the ladder, he will be killed. - Mines don't work against floating aliens. - Drop a flambos gas canistor into fire and you get more shots from it. - Use the mapper device to mark important places - You can use the camera to explore a level up or down from you, be going up or down the ladder, install the camera and returning to the previous level. This strategy is usefull to attack an alien at the moment when it go away from the ladder on the other level. - You can pass a mine by throwing an object at it(balls), by fire of an electrical power from a socket over it, by using the anti-grav device, let walk an alien over it or using the deflector device and walk over. - Zlot weapons explode when they jam. - Batteries can be partially recharged with fire. - There are may dice around , but you need only one. Place it in your hand, stand before an internal door with four corner buttons and action your hand, it will give you the combination. - Some door may be opened by give it a thump or shoot on it. - Holes in the ceiling can be climbed with the anti-grav. - Grates can mean a trap. Stand on it and a door close behind you. - Mines increase in power as you go through each base. - Never destroy the generators on the SPACE STATION !!!æ000 =========================================================== The weapon systems ****************** Skill Amount Weapon Ammo Brawling 00 unskilled 01-08 fist 09 Knuckle duster basic 10 Knuckle duster basic 16 Knuckle duster super 17-24 Battle gloves Swords 00 unskilled 01-08 war-blade 09-16 light-blade 17-24 Fire-axe Handguns 00 unskilled 01-08 pistol 20mm 09-16 colt 45mm 17-24 magnum 50mm Rifles 00 unskilled 01-08 uzi A22mm 09-16 rapedo A45mm 17-24 booster A50mm Laser 00 Unskilled 01-08 hand-laser laser-pack 09-16 lyte-zapper laser-pack 17-24 ione-pulse sonic-pack Cannon 00 unskilled 01-08 mono-cannon shells 09-16 A51-launcher A51 missile 17-24 twin-cannon shells Sprayguns 00 unskilled 01-08 Airosoll poison canistor 09-16 Acid-dispencer Acid canistor 17-24 Flame thrower Flambos canistor =========================================================== ALL THE DEVICES *************** BASIC OPTIC "AG SCAN" It give a read out on the amount of damage you have caused when you hit an enemy. Use it only in combat mode. OPTIC II "ROUTE FINDER" Buy this as soon as you can, it direct you back to the base's entrance and the lander position. OPTIC III "MAPPER" It will record everything you have visit. It is possible to mark important positions on it. OPTIC IV "RADAR" This will scan the immediate vicinity for an enemy presence, so you will be able to avoid attacks from aliens. OPTIC V "MAGNA SCAN" When your robots bump into fire, their vision will become blurred by static. This device clear the interference, leaving you wiyh clear vision. OPTIC VI "BODY SCAN" Useful for quick damage updates. When a portion of your robot becomes damaged it will highlight the specific area. OPTIC VII "VISON CORRECTION" Some of your droids may suffer from short sightedness, especially after heavy combat. This correction will reset your eyes to 20/20 vision. It also show you hidden rooms!! SUPER OPTIC "VISOR" Certain areas may have no lights sources. The visor will give you infr red vision. Without this item progress will be inpossible. ...................... BASIC DEV SCAPE "ANTI GRAV" This will allow you to walk on the ceiling, fighting with floating monsters, go over water, enter a hole in the ceiling. THIS IS A MUST.... DEV SCAPE II "SHIELD Provide minimal protection from alien attacks. It reduce damage you receive. DEV SCAPE III "FIRE SHIELD" You receive far fewer damage points from alien flame throwers. DEV SCAPE IV "GREASER" Usefull for a quickly travel when a quick getaway is needed. DEV SCAPE V "POWER ZAPPER" Like the word say, it only zap your power ...USELESS DEV SCAPE VI "FIXER" It will repair body parts. When used correctly you may never have to pay for repairs again. DEV SCAPE VII "RECHARGER" When u use this, your power will automatically increase, without plug sockets. Use it with the fixer. Give recharger to your team leader, so his power will stop dropping. SUPER DEV SCAPE "DEFLECTOR" It reflects every attack from an alien and hit your opponents. Verry usefull if you got the monney. =========================================================== CAPTIVE MISSION 1 ***************** By Delporte E. Abbreviations : -> Door with four corner buttons Upper-left "1" 1 | 2 Upper-right "2" --+-- Down-left "4" 3 | 4 Down-right "3" -> Clipboards 8 positions "O" = off "X" = On -> Clipboards 16 positions (push the indicated numbers and letters). --------- --------- | | | | 1---------2 3 4 | | | | --------- --------- | | | | 5 6 7---------8 | | | | --------- --------- ----A---- ----E---- | | | | |----B----| | | | | | | ----C---- ----F---- | | | | | | |----G----| | | | | ----D---- ----H---- LEVEL 0 ======= Planet Name : Buttre Position : 008W / 072N Enter code : 1 - 4 - 2 - 3 Comp. codes : CHAESELUME LEVEL 1 ======= Planet Name : Delphi Position : 096E / 061S Enter code : 4 - 3 - 1 - 2 Comp. codes : RUPPESICBERY LEVEL 2 ======= Planet Name : Meestre Position : 047E / 064S Enter code : 1 - 2 - 4 - 3 Comp. codes : RUPPEKAL PHYDERLAPS EXSOMIDED SCOOOFAR EGINHAM LEVEL 3 ======= Planet Name : Triekos Position : 096W / 106S Enter code : 2 - 3 - 4 - 1 Comp. codes : POCINSBEE ELDERS YULTHAAPE RATSICPOCY ELSISYDON VIGININK LEVEL 4 ======= Planet Name : Salstee Position : 125W / 053S Enter code : 2 - 3 - 4 - 1 Comp. codes : LAPCEPY PHYDERED SYTHALEBEE EXSOSY MIDINSNEING LEVEL 5 ======= Planet Name : Seavy Position : 016W / 066N Enter code : 3 - 1 - 4 - 2 Comp. codes : EPETON YULESDEAPE POCCEPLAPS SYLEKAL RUPSOHAM LEVEL 6 ======= Planet Name : Sodpia Position : 048E / 101S Enter code : 2 - 4 - 1 - 3 Comp. codes : CHASBEE SCOSINSINK ELSIDON VIPEAPE RATSICS YULOOHAM POCGINKAL EXTHAPAR LEVEL 7 ======= Planet Name : Quoonel Position : 127E / 050S Enter code : 2 - 3 - 1 - 4 Comp. codes : SYINSINK LAPDERING YULENEBERY MIDESDON PHYSIY QUESOSIFAR QUELTES EXNEED LAPLELEBEE 8Clipboards : 41147 = O X X O O X X X LEVEL 8 ======= Planet Name : Phupet Position : 008W / 074N Enter code : 4 - 2 - 3 - 1 Comp. codes : MIDINSHAM RUPNETON SYTHAFAR CHAENEDEAPE VISICEXTON 8Clipboards : 30209 = X X O X 64747 = X O X O X O O X X O O X 11329 = X X O X 4793 = X X O O X O X X X O O O 51926 = O O O X 7789 = X X X O X X X X O X X X 57667 = X O X X O X X X LEVEL 9 ======= Planet Name : Budod Position : 138W / 106S Enter code : 2 - 3 - 4 - 1 Comp. codes : YULCEPTON EINSTHASY VISOKAL RUPGINENEHAM CHALEAPE POCPEFAR ELSICBEE RATINSINK DEESDON 8Clipboards : 32251 = O O X O 20610 = X X O O O X O O O O O X 53650 = X X O O 5111 = O O O O X O O O O O O X 43030 = X X X O 23288 = X O O X X X O O O X X X 58370 = X X O O 25489 = O X O X O O O O O X O X 16Clipbaord : 59687 = 1-6-8-F-G SPACE STATION ============= Position : 103W / 104N Comp. codes : POCCEPED EXPESOFAR YULESY 8Clipboards : 51767 = X X X X 47047 = X X X X X X O X O O X X 20769 = X O O X 30050 = O X O O X X O X O X X O 51449 = X O O O 27690 = O X O X X O X O O X X O 47909 = X O X X 60186 = O X O X X O X O X O X X 45687 = X X O O 44687 = X X X O X O X X X O X X 16Clipboard : 25058 = 8-D-E-G-H 3617 = 1-2-3-8-A-C-F-G-H ---------------------------------------------------------------- CAPTIVE MISSION 2 ***************** By Delporte E. Abbreviations : -> Door with four corner buttons Upper-left "1" 1 | 2 Upper-right "2" --+-- Down-left "4" 3 | 4 Down-right "3" -> Clipboards 8 positions "O" = off "X" = On -> Clipboards 16 positions (push the indicated numbers and letters). --------- --------- | | | | 1---------2 3 4 | | | | --------- --------- | | | | 5 6 7---------8 | | | | --------- --------- ----A---- ----E---- | | | | |----B----| | | | | | | ----C---- ----F---- | | | | | | |----G----| | | | | ----D---- ----H---- LEVEL 0 ======= Planet Name : Masgot Position : 058E / 029S Enter code : 2 - 3 - 1 - 4 Comp. codes : RATSIEXTON SYOOLIMEV QUEPEFAR MIDGINTON 8Clipboards : 40670 = X O X X 20451 = O X O X X X O O O O X O 33590 = X O X O 51290 = X O O X X O X O X O O O 56010 = X O O X 41691 = O X O O O O O O O O O O 36268 = X X O X X X O X 16Clipboard : 52296 = 2-4-7-8-A-B-E-F-G-H 59500 = 1-4-5-6-7-8-A-C-D-E-F-G 60422 = 1-3-4-7-8-A-B-G-H 3731 = 2-3-6-7-8-C-D-E-F-G 57156 = 1-2-3-4-6-7-8-B-C-D-G-H 52664 = 1-5-7-8-A-B-E-G-H 62988 = 5-6-A-C-E-F 15250 = 1-3-8-B-C-D-E-G-H 12526 = 1-2-3?-E-F-G 13423 = 2-3-5-6-A-B-C LEVEL 1 ======= Planet Name : TRAPHET Position : 141W / 015N Enter code : 1 - 3 - 2 - 4 Comp. codes : CHATHAHAM MIDSICTHASY ELINSKAL DELTEBEE SCOSINK RATGINAPE 8Clipboards : 20928 = O X X X 32728 = O X X O O X X X O O X X 39649 = X X X O 23288 = O X X O X X X O O X X X 41691 = X O O O O O O O 16Clipboard : 6928 = 1-3-4-5-A-D 10344 = 1-2-5-6-8-B-D-E-F-H 35337 = 1-2-3-4-5-6-A-B-C-D-E-F-H 13299 = 2-4-5-8-A-C-D-F-H 58201 = 1-5-6-A-B-C-E-G-H 994 = 2-5-6-7-8-D-G-H 16819 = 2-3-4-5-6-7-8-A-C-F-H 51905 = 1-2-8-A-B-D-E-F- LEVEL 2 ======= Planet Name : PHOOPEL Position : 095W / 109S Enter code : 1 - 2 - 3 - 4 Comp. codes : EXESS VISIED PHYINSDON POCDERST YULLTEING POCOOMIDBERY YULENEELING 8Clipboards : 22811 = O O O O 14392 = X O X O O O X O O X O O 56646 = X X O O 60889 = X O O O O X X X X O X X 4090 = X X X O 23832 = X O X O X X O X O O O O 11833 = O O O O O X O O 16Clipboard : 15099 = 1-3-8-G 37049 = 2-3-4-6-8-B-C-E 200 = 1-2-5-7-8-A-B-F-G 33651 = 2-3-5-6-8-C-D-F 60778 = 1-2-7-A-B-E-G-H 1086 = 3-5-6-7-8-A-C-E-F-H 879 = 1-2-3-4-7-A-C-D-E 21172 = 1-4-5-7-8-A 15628 = 1-2-3-4-7-A-C-F LEVEL 3 ======= Planet Name : SODCKET Position : 096W / 112S Enter code : 3 - 4 - 1 - 2 Comp. codes : SCOLTEPOCED LAPLEFAR DEESSYS 8Clipboards : 6450 = O X X X 54989 = X O O O O X O X O O X O 14869 = X O O X 38151 = X X O X O O X X O O O O 23288 = O O X O 21949 = X O O O O X X X X X O X 43030 = O X O O 6609 = X O X X X X O O O X X X 16Clipboard : 11969 = 1-2-3-8-A-B-D-F 26855 = 2-3-7-8-A-C-D-E-G-H 39695 = 1-8-A-D-E-F 14143 = 1-7-8-A-E LEVEL 4 ======= Planet Name : ZAITET Position : 103E / 136N Enter code : 1 - 4 - 2 - 3 Comp. codes : SCOLEBEE DESKAL QUEPELEINK LAPSNEST ELGINFAR RATPEHAM 8Clipboards : 9672 = X X O O 47909 = O O O X X X O O X O X O 52470 = X O O O 3069 = O O O O X O O O X X X X 25489 = O O X O 59006 = X O O X O X O X X O X X 391 = O X O X 1571 = O X X O O O O X O O O X 54286 = X O O X O X X X 16Clipboard : 55461 = 1-4-5-8-C-D-F-H 13778 = 2-3-4-5-7-A-B-C-D 13388 = 4-5-6-7-8-A-B-D-E-F 38563 = 1-3-7-8-B-E 51033 = 1-3-5-6-8-B-C-G-H 26536 = 1-3-6-7-8-A-E-F 264 = 1-3-4-6-A-D-E-F-G 16234 = 1-3-6-7-8-A-B-G-H 49518 = 1-3-4-5-6-8-A-B-C LEVEL 5 ======= Planet Name : QUELUSOD Position : 016W / 135N Enter code : 1 - 2 - 3 - 4 Comp. codes : VISICST CHAENEY VISILAPBEE CHANEELING 8Clipboards : 34067 = X O X O 7312 = O X O X X X X X X X O O 5973 = X X X O 45867 = O X O O O O O O X O O X 63567 = X O O O 550 = O O O O X O O X O O X X 18409 = X X O X 58688 = O X O X X X O X O X X O 4249 = O O O O 40670 = O O O X O X X X X X O O 18409 = X X O X 39967 = X O O O X X O X O X X X 16Clipboard : 50501 = 1-2-3-7-A-B-D-E-F-G 64041 = 3-4-5-7-A-C-D-E-F-G-H 23153 = 2-6-A-E-H 39391 = 3-5-7-8-A-G-H 22947 = 7-8-A-B 60287 = 1-2-3-4-6-7-8-A-D 27729 = 1-2-3-5-7-A-D-E-G 61451 = 4-5-7-8-A-B-C-G-H 33207 = 3-7-8-A-C-F-G LEVEL 6 ======= Planet Name : SALDET Position : 093E / 152S Enter code : 3 - 1 - 2 - 4 Comp. codes : PHYOOTON LAPTHALUME QUENESY RUPINSSYS 8Clipboards : 7789 = O X X X 19748 = X O X X X O X X O X X X 38628 = X O X X 42009 = O X O X O X O X O X X O 50746 = X X O O 47750 = X X X X X X X X X O O O 32310 = ? ? ? ? 4090 = X X O O ? ? ? ? X X O X 17388 = X O X O 38310 = X X X X X X X X X X O O 15890 = X X O X 2910 = X X X O O O O X X X O X 16Clipboard : 62864 = 1-A-C-F-G 3412 = 3-A-B-C-F-H 62190 = 2-4-8-A-B-D-E-H 6872 = 1-2-5-8-A-D-H 45720 = 1-5-8-A-H 7733 = 1-5-6-8-B-D-E-G-H 17615 = 1-6-7-8-F 59128 = 3-4-6-7-A-D-G-H 11172 = 1-2-7-8-A-B-C-D-G 11557 = 2-7-8-B-D-E-F 13678 = 1-5-7-A-B-D-E LEVEL 7 ======= Planet Name : MIEUSIA Position : 146E / 045N Enter code : 1 - 3 - 2 - 4 Comp. codes : EXGINLEINK EINSAPE SCOTHAKAL RUPGINBEE 8Clipboards : 52529 = X O O O 20451 = X X O O X X O O O O X O 35791 = X X X X 16208 = O O O X O O O O X X X X 44369 = X O O O 63567 = X X X X O X X O O O O X 9831 = X X X O O X X O 16Clipboard : 31361 = 1-4-5-7-A-F 7358 = 1-8-B-E-F 26606 = 1-2-3-8-B-D-E-H 51803 = 1-2-5-6-8-A-C-D-E-F-G 8461 = 3-5-6-8-A-B-C-D-F-G 39559 = 1-7-8-A-B-E-H 49111 = 1-2-3-4-5-7-A-B-D-E-F 46857 = 3-5-6-8-A-C-D-F-H 16505 = 1-2-8-A-C-D-H LEVEL 8 ======= Planet Name : PASDET Position : 008W / 023N Enter code : 1 - 2 - 3 - 4 Comp. codes : ELCEPEXFAR ELCEPST VIINS CHAESING 8Clipboards : 57826 = X O O X 52629 = O O X O X O X X O O X O 36971 = O X O X 21472 = X X X O O O O O O O O O 45708 = X X O O 52947 = O X O O X O O X X X O X 19748 = X X O X 47750 = X O X X O X X X X O O O 27690 = X O X O 22652 = X X O O X X X O O O O O 27690 = X O O O 31389 = O O X X O X X O O O O X 16Clipboard : 54223 = 4-8-B-C-E 48019 = 1-2-4-5-7-8-D-E-F-G 12660 = 1-3-5-6-7-8-A-C-E-F-G-H 7575 = 1-2-5-8-B-E-F 47118 = 3-8-A-B-D-G-H 48824 = 2-4-6-8-A-B-C-E-F-H 28947 = 3-4-7-8-D-E-F-G-H 60262 = 1-2-4-6-7-8-A-B-C-D-F-G-H LEVEL 9 ======= Planet Name : LEATOD Position : 069E / 106N Enter code : 4 - 2 - 1 - 4 Comp. codes : MIDSIINSKAL PHYCEPSY EXPELUME 8Clipboards : 33590 = O O X X 42009 = X X X O O O X O O X X O 65065 = X O O X 62387 = X O O O X X X X X O O X 37289 = X X X O X X X O 16Clipboard : 29476 = 2-3-5-8-C-D-E-G-H 53545 = 1-2-4-8-A-B-D-E-F-G-H 40451 = 1-2-4-6-A-D-G 16349 = 1-2-3-6-A-C-D-E-H 24203 = 1-2-4-6-8-A-C-G 53710 = 3-5-7-8-B-G-H 15422 = 3-4-6-7-8-B-F-H 47148 = 1-2-3-4-6-7-8-E-F-G 715 = 1-4-7-A-C-D-G 16480 = 8-B-E-H 14207 = 1-2-4-5-A-B-C-E-G SPACE STATION ============= Position : 023W / 008N Comp. codes : SYSAPE RUPPEKAL YULNESOSY EGINHAM SCOOOFAR 8Clipboards : 4952 = X O X X 26828 = X O O O X X O O X O X X 13212 = X O O O 42009 = O X X O O X O O O X X O 50269 = O X O X 18250 = X X X X O O X O X X X O 12032 = X O X O 13371 = O O O X O X O O X O X O 1412 = X O O X 50746 = X X X X O O X O O X X X 34611 = O O O O 9672 = X O X X X O O O O X O O 31548 = X O O O O O X X 16Clipboard : 50320 = 4-6-7-8-A-B-F-G 7216 = 4-5-6-7-A-B-D-F-H 17507 = 4-7-8-D-H 55977 = 1-5-6-7-8-B-D-E-F-G 54160 = 1-2-3-4-A-B-F-G 47620 = 4-8-A-C-D-H 26126 = 2-6-7-8-A-D-E-G-H 876 = 3-4-A-D-F-G ------------------------------------------------------------------------------- Used with kind permission of Cheet Sheets Magazine. ------------------------------------------------------------------------------- Other Captive cheats hints faqs solutions: |