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Daikatana cheats / Daikatana hints / Daikatana faqs / Daikatana solutions



Daikatana faqs and solutions

Brief Solution

E1M1:

Grab the Ion Blaster from among the dead bodies and coffins directly in front of
you. Move forward cautiously. Two Froginators and two RoboSkeets lurk down and
around the rocks on your left. Handle the frogs with your Disruptor Glove and
employ the blaster as the RoboSkeets approach.

The frogs and one of the 'skeets will attack before you round the corner of the
rocks, so beware. Move just far enough toward the rocks to lure only one frog
around at first, leaving the second frog and 'skeets waiting for you to turn the
corner. Once you've killed the first three monsters, round the corner and turn
to
the left of the tree. The second 'skeet will attack from its position high in
the
sky. With the four attackers out of the way, you're free to explore the watery
area.

Now jump back down to the low swampy area. Some Ion Blaster ammo lies on a rock
ledge on the other side of the tree. Collect it and proceed up the rock stairs,
past the Mishima Industries "Warning" sign. Turn left at the top and follow the
path to the top of the small hill. Another fruit tree stands to your left on a
rock plateau. Jump up, nab the fruit, and run down the path past the rock stairs
and into the cave.

Midway into the cave, a Froginator attacks from ahead. Kill it and approach the
small puddle on the right.

Hop out of the small pool and head toward the end of the cave. If you're
hurting,
gather some fruit from the health bush on the left at the end of this cave. Exit
into an area with double waterfalls. Two 'skeets and two Froginators attack
immediately.

Stay on the high ground to battle them and you'll have an advantage. Take them
down with your Ion Blaster and then jump into the water. Cross through the pool
of water to the other side.

On the rocks on the other side, turn to the waterfall on your right. Hop up to
the lowest rock plateau.

Look out for the RockGat just around the corner. Hop down and make your way into
the cave past the pool and the Mishima "Warning" sign. After the new level
loads,
continue to the end of the cave. Be very cautious: a RockGat lurks just around
the corner. Peek around to lure the closest RoboSkeet into the cave and battle
it
there.

Once it's dead, make a mad dash for the RockGat power box on the side of the
fortress. Destroy the power box quickly with your Ion Blaster and the RockGat
will explode. As you shoot at the power box, keep moving to avoid the RockGat's
bullets. After you destroy the RockGat, collect the Ion Blaster ammo from its
rubble and get some fruit from the small tree nearby.

Look out for the RoboCrox in the pool to the left of the RockGat! Now follow
Mishima's fortress wall to the left and down the path into the water. A
Froginator waits at the bottom of the path. Kill it, wary of the RoboCrox
lurking
in the water nearby. After killing all of the Froginators and 'crox in the pool,
move forward toward the two trees.

Turn right as you pass between the trees. Two RoboSkeets attack from above the
rocks ahead. Destroy them and then take cover to avoid the RockGat in the rubble
to the right of the passage to the next area. If you need health, grab some
fruit
from the tree to the right of the RockGat.

To avoid the RockGat, duck below its field of vision and creep around it into
the
next pool. (Be sure to turn to the right and grab the Ion Blaster ammo just past
the RockGat before you proceed.) In the next pool, another RockGat attacks
suddenly from straight ahead.

Blast the power box on the rocks behind it and to the left and the 'gat will
explode. Now move past the annihilated RockGat and up onto land. Kill the
Froginator there and turn right. Look out for the Froginator and 'crox down in
the water. Take them out before you splash down into the pool. Enter the pool,
wary of a RoboSkeet attack from the right.

Move forward toward the rocks ahead and then move up the rock path past the sign
that reads "Private." At the top of the rock path, hop up onto the rocks behind
the red-and-white "Warning" sign.

Now continue up the path toward the opening. At the top of the path, a small
alarm and warning light alert Mishima's forces to your presence. As you enter
the
area, a RoboSkeet attacks. Take it down, wary of the Cambot here.

Just past the flashing red warning light you come to another "Private" sign. Go
around the sign and hop onto the rock ledge behind it.

Take the Cambot out, if it hasn't spotted you yet. If it detects your presence,
it will approach and shine a red spotlight in your eyes to alert all nearby
forces. This is a bad thing, so shatter it from a distance.

As you cross the bridge toward the fortress, large mounted lasers aim to kill
you, but destroy the bridge instead. This alerts forces inside the fortress and
Guards and RoboSkeets swarm to your location. Collect the Ion Blaster ammo from
the platform near the fortress entrance, taking care not to touch the red force
field. Kill as many of Mishima's robotic forces as you can and then jump into
the
swamp below, wary of the RoboCrox and Froginators.

Circle the pool, shooting as you move. On a rock plateau near the area exit
you'll find more Ion Blaster ammo. Nab it and then head up the craggy path. Grab
fruit from the tree on the left, turn, and continue through the cave. Collect
the
fruit from the tree on your right near the pipes.

To reach the power switch, climb the pipe and crouch down near the top. Slip
onto
the smaller pipe on the left and follow it back. You'll find some health there;
take it if you need it. Now turn around and walk along the smaller pipe. Jump
onto the higher pipe on your left. Walk along the pipe to its end and jump onto
the concrete platform.

Nab the Ion Blaster ammo and then blast the power box near the edge to open the
door to the swamp control room below. Now hop down and walk through the door.
Grab the Ion Blaster ammo from behind the door and make your way up the path
toward the control room. Fight through the 'skeets up the path toward the
control
room.

Make your way around to the back of the control room. Leap up on top of the
RockGat and smash the power box above it.

Now come back around and enter the control room. Mishima's Workers scurry in
fear
as you enter. Take them down and then turn left toward the wall console. It
opens
and becomes active as you approach. When you use the keyboard, you'll see the
sewer access door opening through the monitor.

Now back away from the monitor and board the lift opposite the entrance. You
ascend to the walkway above the control room floor. Follow it around to the side
exit. Walk outside and kill the Froginator in your path. A lift at the end of
the
walkway takes you back down into the swamp. (Collect a health pack from the
water
below the lift, if you need it.) Now follow the current out through the
waterfall
into the open. Kill the two RoboSkeets hovering above before you jump into the
water.

Hop down and head toward the fortress. Climb the ladder onto the helipad in
front
of the fortress. Health and Ion Blaster ammo lie in a crevice on your left. Grab
it and approach the pile of rocks blocking access to the waterfall.

Now make your way back up the path and out over the rocks. Jump down off of the
helipad into the flowing water. The sewer entrance lies at the bottom of the
river, but don't run in there just yet.

Once you make it out of the tunnel, exit the Marsh via the large open metal door
into the sewer.

E1M2:

At the beginning of this level, a cutscene shows Usagi's spirit helping Hiro
open
the huge metal door blocking his way into the Sewer System. Usagi wishes to help
Hiro and guide him to the Daikatana safely. As soon as the door to the sewer
tunnel opens, watch for the attacking RoboSkeet. Climb the stairs on the right
to
the top, get on the lift, and push the blue button. Turn left at the top of the
stairs.

Use the keypad to the right of the sludge pipe to open the main door to the
central sewage room. Then enter the next tunnel through the door on the right.
Kill the Froginator on the other side of the door and proceed up the tunnel and
into the main room. Look out for the spinning blades of the sewage stirrer.

Now take a jaunt down tunnel number one. Turn right at the bottom and walk to
the
top of the stairs. Kill the Froginator and look to your right at the railing.

Turn toward the railing and take out the nearby Sludge Minion standing in the
scum. Hop the railing and head back to the right-hand corner. Duck into the
small
passage there, follow it to the wall, and then turn left. Enter the open area
and
trudge through the sludge to the metal platform. Jump on and make your way
around
and up the stairs to the computer monitor. Smash the Froginator on the right of
the monitor and nab the ammo on the left. Swipe the C4 Vizatergo from its
resting
place in front of the monitor. Now use the keyboard to open the door to tunnel
two from the main area.

Jump down onto the metal walkway below and continue forward out of the area.
When
you reach the slime at the end of the walkway, press the button on the left wall
to call the lift. Jump on the lift platform when it arrives and hit the green
button again to return to the main room. When the lift reaches the platform,
climb the stairs and move up the ramp into the main room.

Now it's time to move into area two. Turn left and head into tunnel two. Kill
the
Froginator just inside the door and wind your way through the sewer passage
until
you reach level ground. Kill the three Froginators and the Sludge Minion around
the next corner.

Get on the lift when it arrives and use the green button. Climb the stairs and
ramp into the main room. Turn left into tunnel two and proceed until you reach
level ground. Use the Hosportal and keypad on the right.

Turn around and journey farther down the tunnel. Kill the Sludge Minion and
Froginator at the end of the tunnel near the door. Go through the door, ready to
attack the two Froginators beyond. Move up the walkway and turn right. At the
rocky area in an opening on the left, jump up and grab the ammo and fruit from
the tree.

Hop across the sludge draining down the incline to the walkway on the other
side.
Enter the area marked with the numeral '2.' Use the keyboard to open the door in
the upper area. Moving quickly, run up the ramp to the open door as quickly as
you can. You'll barely have enough time to make it to the door before it closes,
so hurry! Through the door, attack the Sludge Minion on your immediate left.
Turn
around and head toward the sewer tunnel. When you reach the end of the passage,
an earthquake shakes the tunnel—and you along with it. Turn right and kill the
Froginator. Proceed toward the end of the tunnel.

At the end of the walkway on the right, another earthquake rips away a piece of
the tunnel. Swim down into the sewer sludge through the crumbling tunnel. Be
wary
of Froginators lurking underwater as you swim through the rocky passage. A
Sludge
Minion shoots at you while you're still underwater. Pop your head up and spank
the thing down.

Turn right and press the green button to activate the auto-ladder. Climb it and
kill the Froginator in the pipe at the top. Go forward until you must jump down
into the lower pipe. Kill the Froginator and then look right, through the chain
link-covered window. You'll soon get the Shotcycler-6 from that secret area.
Walk
down to the end of the pipe and jump out through the shattered metal. On the
side
of the room with the rock wall, collect health and ammo.

Swim down into the sewer sludge through the tumbled tunnel. Pop your head up and
kill the Sludge Minion. Use the green button to activate the nearby auto-ladder.
Climb the ladder and kill the Froginator at the top.

Jump down into the pipe. Hop out through the shattered metal. Collect health and
ammo near the rock wall. Shatter the Froginator and swim forward around the
corner until you can see the spinning paddles. Those paddles will kill you if
you
get too close, so swim up and over them into the small control room on the other
side. Nab the health and ammo from the corner of the room.

Now quickly use the button on the console in the control room to lower the water
level. As the level drops, swim out of the room and over the paddles on the left
side of the area. You must move fast here. If the water level drops too low to
surpass the paddles safely, you'll have to use the button to raise and lower it
again to leave the area. Climb the incline in the tunnel beyond the paddles and
go through the circular door.

Annihilate the three Sludge Minions and two RoboSkeets beyond the door to the
right in the huge green room. Proceed to the back of the room. Hop up onto the
concrete platform, ingest the health, and scale the ladder. On the upper
platform, use the button to open the round door into the next tunnel. Snap up
the
health on your way in.

Continue up the incline to the level tunnel area ahead. Turn left and take down
the two Sludge Minions around the corner there. Turn right at the first juncture
and walk up the incline. Turn the corner to the left and squash the two
Froginators. Walk up the ramp and open the door on your left. Kill the
Froginator
on the other side and pick up the health and ammo. Turn right and shoot the
Sludge Minion at the top of the stairs from a distance. When it's down, ascend
the stairs and go around the concrete pipe casing.

Turn right at the first juncture and walk up the incline. Locate the Hosportal
in
the corner. Approach and use the station to regain fifty health. Use the keypad
on the console to the right of the Hosportal to engage a cutscene: Hiro finds
his
way into the elevator to Mishima's Prison: Solitary.

E1M3:

Exit the elevator and walk forward toward the door. Use the keyboard to the left
of the door to open it. Once inside, go straight to the right of the stairs.

Come out from under the stairs and enter the area on the left.


Kill the Mishima employee at the computer and use the button on his right to
gain
access to Cell Block One. Exit the area the way you came in, using the keyboard
on the right side of the door. Be on the lookout for Mishima Guards as the door
opens. Kill the Guards, turn left, and descend the stairs.

Kill the Inmater in the Cell Block One doorway from a distance, strafing to
avoid
his shots. Enter Cell Block One and climb the stairs. Grab the health and ammo
there and then turn to face the Inmater at the end of the hall. Pass up all the
cells and blast the Inmater on the platform to the left.

Crawl under the platform through the space under the right side of it. At the
bottom of the decline, look to the right to see the cellblock power generator.
Shoot the generator to lower the force field blocking access to the next area.
This releases all prisoners in CB One. Duck down and crawl out of the passage.

Kill the Inmater on the platform above. Turn back toward the cells and walk to
the last one on your right. Collect the ammo from inside. Now turn back around
and take a right at the platform. Nab the ammo from the floor and head upstairs
to the door. Prepare to battle an Inmater and a Mishima Guard on the other side
of the door.

Smack them down and walk around the circular lift in the center of the room and
into the yellow-lit passage ahead. Inside the doorway, turn right and pick up
the
ammo. Now make your way up the ramp. As you round the fourth corner, an Inmater
attacks. Shoot it from a distance, ducking back around the corner for cover.
When
the Inmater goes down, jump onto the ledge on the right and snap up the health.

Move farther along the ramp and grab the health and ammo off of the Inmater's
ledge. Continue up the path, but slow down when you glimpse a yellow light
ahead.
Proceed slowly and kill the two Mishima Guards at the top of the ramp.

Press the button to the left of the console to unbar the door in the main room.
Turn to the opposite wall and walk over and grab the Shotcycler-6 from the
floor.
Use the Hosportal on your right to regain health, if you need it. Now run all
the
way down to the bottom of the ramp and into the main room.

Step on the lift in the center of the room. It activates automatically. Turn
right ninety degrees. The lift stops at the level of the platform in front of
the
door you just unbarred. Kill the Mishima Guard there and hop to the area in
front
of the door.

Turn right and follow the wall out onto the grated platform. Smash the Mishima
Guard there and nab the health. Turn around and open the door. Destroy the
Inmater to the right and collect the ammo from near its remains.

March up the stairs and around the metal-grated enclosure. Beat down the two
Mishima Guards on the other side and pick up the ammo from the ground. Also nab
the ammo on the other side of the pillar on your left. Now proceed into the open
area and kill the Mishima Worker at the electronic panel.

To access Cell Block Two you must short-circuit the broken door: shoot the power
conduits above the Worker's head and they'll explode.

Creep under the door to the end of the hall. Turn right and walk down the
incline. Walk around the end of the railing on the left and grab the health from
the floor. Now turn back and enter the small area next to the green Mishima
sign.
Use the door to the right of the sign. Peek around the corner and spot the
barrel
inside.

To proceed to the next area, you must destroy the barrel to blow a hole in the
wall. Stand back and bounce an ion blast into the room from a distance. Now step
into the room and use the door to close it behind you.

Sneak back out of this area and in through the hole the barrel's explosion
created. Crawl along the right-hand wall to the end of the room and then make a
U-
turn around the pipe. Jump up onto the thin pipe ahead where it meets the wall.
Turn around and hop onto the big pipe; duck down so you can crawl entirely on
top
of it.

Crawl along the pipe and peek over the right side. Hop down onto the right side
of the pipe and grab the Acro Boost from the ground below. Jump back up onto the
pipe and follow it all the way to the wall. Stand up and jump atop the grating
through the hole.

Turn left and continue forward, crouching as you approach the fan. Stay low or
you'll become a pile of gibs.

Past the fan, turn left into the opening between the two pipes and grab the
health below the fan. Still crouching, crawl out from between the pipes and turn
left. Pick up the C4 gun there and then jump over the pipe on your left. Duck
under the ceiling support and make your way to the corner.

Drop into the pipe and duck down to get out of it.

Outside, two Mishima Guards wait to your immediate right. Take them down with
some well-placed C4 and grab the ammo they guarded.

Turn back around and walk to the elevator at the end of the hall. Push the
button
to descend. Surgeons operate on prisoners and torture devices hang from the
walls
all around the room. Head toward the Inmater at the far side of the area and
blow
it away with a few C4s. Turn left into the control room. If you need health,
access the Hosportal on the far wall.

Use the keypad to activate the bridge on the upper level and then exit the
control room back to the elevator. Ascend and follow the walkway around to the
bridge.

At the far end of the bridge, press the button on your left to open the door and
move forward and around the corner until you see an Inmater. Blast it, nab the
ammo there, and continue down the hall and up the stairs. Blow up the Mishima
Worker and swipe the ammo from the floor.

Turn 180 degrees toward the monitor on the far wall. Press the nearby button to
open the door to Cell Block Three. Board the lift on the right and ascend. Snag
the health on the right and turn left to attack the three Mishima Guards. Toss a
couple of C4 charges toward the Guards to make gib soup! Pass their corpses and
attack three more Guards farther down the walkway.

Move through the door ahead into Cell Block Three. Kill the Mishima Guard inside
and collect the ammo from the ground near his body. A Hosportal against the wall
near the door will replenish your health.

Grab the Shotcycler-6 as you descend the stairs. At the bottom of the stairs,
turn to kill the Worker on the right.

Go to the computer straight ahead and use the keyboard to open the nearby door.
Proceed carefully though the door into the next room. Shoot the Inmater at the
end of the hall from a distance, but don't approach the lasers! Touch them even
once and you'll die.

Move to the left side of the hall and look down toward the end near the ceiling.
Shoot the power box there to disable all of the lasers.

Now turn around and go back through the door into the laser hall. Walk down the
laser hall into the big blue room. Immediately turn left and jump up onto the
concrete ledge. Kill the Mishima Guard there and follow the ledge to the Inmater
farther down, near the Mishima Corporation wall panel. Now turn around 180
degrees, creep toward the edge of the ledge, and look down into the pit.

Open the door and grab the health and ammo. Turn right and ascend the stairs.
Kill the Worker at the computer on your left and use the keyboard to open the
bars blocking the control room exit. Turn right, exit the control room, and walk
up the grating toward Cell Block Four. Turn left and follow the hall to the
broken door. To open it, climb the nearby ladder and kill the Mishima Guard on
the platform.

Use the lever on the left wall. The machinery will explode and a piece of the
wall will break away. To open the door, you must turn the gear manually behind
the broken section of wall. Use it and the door below will open just enough for
you to squeeze under.

Run down the hall to the elevator. Press the button on the right, inside the
cage, to ascend to the floor above. Two Mishima Guards await you there. Several
Inmaters round the corner and make their way to attack you very quickly, so duck
in and out of the elevator as you fire your Shotcycler to wipe them out.

Turn left into the cellblock and enter the torture chamber at the end of the
hall. Inside, you'll find Superfly Johnson attached to one of Mishima's massive
torture devices. He gives you information about Mikiko's whereabouts in exchange
for his release. He also tells you that behind the Mishima panel near the
elevator you'll find the card you need to enter the higher levels of the
fortress.

Kill the Surgeon and use the computer to release Superfly from the machine.

With Superfly in tow, go back to the elevator to blast the Mishima Corporation
panel to pieces. Grab the access card and proceed down the hall toward Cell
Block
Death, which houses Mishima's death row prisoners. Use the access card on the
card scanner left of the door. As it opens, shoot the Inmater on the other side.

Enter the room where blood flows from the ceiling into the vat below and take
out
the Mishima Guards and Inmaters.

Climb the metal ramp in the middle of the room, but do it slowly to avoid
falling
into the grinder at the top! Turn around 180 degrees and hop onto the platform
to
collect more health. Hop down, turn right, and make your way past the bins of
bloody body parts.

Turn left over the metal grating and find the exit door. Open the door and enter
the elevator to make your way to the Crematorium.

E1M4:

Your journey into the Crematorium begins as you and Superfly walk up the stairs
and through the first coffin door into the main lobby. In this area, Mishima
Crematorium welcomes the families of the deceased to see their loved ones one
final time. On the other side of the door, a Ragemaster attacks immediately.

Take it down and grab the Sidewinder from the front desk. Now find your way into
the waiting area. As you enter this area, the painting on your left moves to
reveal a LaserGat.

Back out of the area to wipe out the LaserGat. Now go back in and destroy the
Guard on the right side of the room.

Return up the ladder and head for the front door. Pass through the door to the
outside walkway. Take out the Cambot ahead before it spots you. Walk down the
stairs and kill the Guard at the bottom. Hop over the railing into the pool.

Collect the ammo and some fruit from the small tree. Jump back over onto the
walkway and venture farther into the parking lot. Another Cambot lurks around
the
corner, along with a Ragemaster.

As you pass the loading dock, a wall panel opens ahead and LaserGats attack.
Shoot them down from a distance and then turn to attack the Ragemaster and
Cambot. Walk toward the chain link fence and turn left between the fence and
fortress wall.

Turn around and run to the main gate. Watch for a LaserGat to attack from its
post high to the right of the gate. Blast it and the Guard standing below it.


Duck under the secondary gate and turn right toward the security station. Go
around the station to the metal walkway above the swamp. Kill the Guard and
Cambot near the building and follow the walkway around to the security station
door. Take out the Guard, enter the building, and eliminate the Worker inside.

Approach the left station at the main computer and use the keyboard to open the
loading-dock door. Use the middle station to learn that the main gate is locked.
Use the right keyboard to open the secondary gate. Now exit the security station
onto the walkway.

Walk into the main parking lot and summon Superfly. Now you can enter the
loading
dock area. Shatter the Ragemaster, as well as the Guard near the main dock
entrance. Use the keypad on the right-hand wall to open the door. Kill the Guard
to your immediate left.

Turn and wipe out the LaserGat in the center of the room. Collect the ammo from
behind the coffins and then go to the cage on the opposite wall. Use the
Hosportal on the right to regain some health. Shatter the Ragemaster and guard
and use the keypad to open the door. Annihilate the guard to your immediate
left.

Turn and wipe out the Lasergat in the center of the room. Use the keyboard on
your left to start the coffin lift and grab the sidewinder near the door on the
left.

To do so, break the hatch off of the straight pipe in front of the fan. Water
pours out of the pipe and into the fan, making it explode. This blows open the
conveyor-belt door with an electric blast.

Get on the belt and ride through the broken door. Open the second door to enter
the coffin storage area. From the top of the conveyor belt, take out the
LaserGat
mounted on the walkway above and the Cambot at the far end of the room. Go to
the
bottom of the belt and wipe out the Ragemaster and Mishima Guard.

All doors in this room are locked, so you must find another way into the next
area. Kill the Guard under the conveyor belt and grab the ammo there. Make sure
to save some for Superfly! Nab the health from the corner of the room and then
head over to and jump on the lift. Superfly offers to stay behind and explore
the
area while you find a way into the next room.

Hit the blue button on the lift twice to ascend to the top. Jump onto the coffin
and, from there, onto the tiny ridge on the support. Hop onto the ledge on the
left and duck into the shaft. Wind your way through the shaft and out into the
area below the storage-room floor.

Grab the health pack on the left and then sneak around the right side of the
first fan. Don't touch it or you'll explode in a big pile of gibs! Crawl around
the pipe, inching past the second fan and toward the far wall. Drop into the
lower passage. A LaserGat attacks. Shoot it down with your Sidewinder as quickly
as you can.

Approach the pit ahead with caution. Falling in means a violent and bloody
death.
Creep along the thin metal support and leap across to the other side. Proceed
through the passage and duck into the next section. Follow the vent all the way
to the ladder, climb it, and approach the opening to the hallway below.

Drop down and use the keypad to blast the power box on the ceiling to open the
door. Superfly broke into a storage closet while you were gone. Use the sparking
keypad to enter. Grab all the good stuff you can hold and make sure that
Superfly
gets his share.

Now take Superfly with you back into the hallway and proceed into the next room.
Take out the LaserGat and Guard. Use each of the four computers to observe
different areas in the Crematorium. Open the door and get on the lift. Push the
button to go up and head out through the door.

Kill the Guard, climb up through the coffin hallway, and wipe out all enemies in
your path. Go through the door at the top, taking out the Ragemaster ahead and
the Guard on the left. The door ahead is locked, so take a left.

To access the keypad you must lift the protective panel. To get to the next area
you will have to find a way around the locked door. Go through the unlocked
door,
shatter the Ragemaster, and enter the small control room at the walkway. Go
through the door at the end of the walkway. Climb the stairs into the small
storage room.

Use the computer to open the panel on the keypad. Blast the grate under the
shelf
in the coffin storage room and climb into the vent. Climb through the vent until
you reach the room full of pipes. Grab the ammo there and use the Hosportal down
low. Crawl out through the lower vent and head toward the door.

Use the button next to the rectangular door to exit. On the left, grab some
fruit
from the potted tree for health. Go across the stairs and down the set on the
right. Walk out through the glass walkway with a view of the marsh.

Now continue into the viewing room. Destroy the many Guards there and nab the
ammo from the corner. This room is where families come to watch their dearly
departed enter the cremation incinerator. To reach the incinerator room, blast
the cover off of the vent high on the wall near the bookcase. Hop onto the table
and from there to the sign, from the sign to the light, and from the light up to
the bookcase.

Now crouch into the vent and climb. As you look down through the ceiling grates,
notice that the coffins are being carried past the incinerator on a conveyor
belt. Traverse the length of the vent and blast through the weaker grate at the
top. Drop through it to stand in front of the oven. Crouch down and crawl under
it.

Now turn and head in the opposite direction, toward the blue light. Take out the
Mishima Worker and the Guard.

Jump on the conveyor belt alongside a coffin. Ride the lift with it down to
Processing.

E1M5:

Command Superfly to get the Ion Blast ammo (in the corner to the right).

Use the Hosportal to the left of the door to regain fifty health and let
Superfly
pick up the health pack. Go through the metal door and climb the stairs.

Kill the Venomvermin. (Look out for the Deathsphere and LaserGat just around the
corner.) Superfly will wait for you here.

Break the glass and jump out of the window into the swamp. Explore the water and
grab all of the health and ammo you can find. Nab the power boost from the far
corner of the swamp.

Collect the Save Gem from the water under the arched rock near the pipe and then
climb up the rock. Jump to the nearest rock and, from there, into the pipe. Snag
the health and ammo from the corner and climb the ladder. Look out for the
Venomvermin at the vent entrance.

Climb through the vent to the next ladder. Climb it and blast through the grate
at the top. Open the door directly ahead to admit Superfly. Smash the guard,
LaserGat, and Deathsphere in the hallway. Use the Hosportal at the end of the
hall to regain some health.

Kill the worker on the ladder and go over the hump into the next hall. Shoot
down
the Deathspheres and LaserGat. Climb the stairs and go through the door at the
top.

Look out for a guard, LaserGat, and Venomvermin inside on the suspended metal
walkway. In the next room, kill the guard and push the button on the left to
open
the elevator door. Descend in the elevator down and kill the guard at the
bottom.
Immediately take out the Deathspheres overhead to the left and grab the rockets
on the right.

Use the Hosportal on your left and have Superfly pick up the health pack nearby.
Look out for the onslaught of enemies in the next room. Take out all of the
Deathspheres and Venomvermin; then turn and grab the rockets from the floor on
the right. Let Superfly collect the Ion Blast ammo on the left.

Go through the door downstairs near the stairway. Take out the Venomvermin and
multiple Deathspheres. Climb the stairs on the left and go through the door past
the oven. Take out all of the baddies in this room under the walkway. Approach
the big computer to activate it. Use the keyboard to unlock the freezer door.
Grab the rockets in the corner opposite the door and the health near the belt to
the oven.

Take a right and return to the packing room. Go upstairs and crouch under the
conveyor belt on the left. Use the Hosportal for health and grab the Save Gem.
Climb back under the conveyor belt and through the door into the freezer. Take
out the Deathspheres, LaserGat, Venomvermin, and Guards. Nab the Shockwave from
the floor near the stairs and the ammo from under them.

Jump down, climb the stairs, and go through the door. Kill the Guards in the
room
and then enter the next. Take out the Deathsphere, Venomvermin, and Mishima
Guard. Grab the ammo from under the stairs. Go upstairs and through the door
into
the shipping dock.

Wipe out the creatures with a couple of well-placed Shockwave blasts. Tell
Superfly to get the Ion Blaster ammo from behind the crates in back on the left.
Grab the health from behind the crates under the walkway. Climb the stairs and
make your way up the metal structure to the door at the top.

Climb the ladder back to the walkway. At the top of the stairs, you'll view a
cutscene as you and Superfly teleport into the Icelab.

E1M6:

After you and Superfly teleport into the Icelab, use the computer to open the
door. Look out for the freezing N-gel sprayed from the vents. It does plenty of
damage if you touch it.

Go left and use the computer. This alerts security. The door opens and forces on
the other side stand ready to attack. Kill the monsters and proceed down the
hall
to the large probe. Use the Hosportal on the left and take a right into the
small
control room.

Shatter the guard sitting at the computer to get the blue control card. Exit the
room and use the blue control card on the computer near the barred door to open
it. Go forward through the door and nab the Save Gem to the left of the pipe.
Turn around and descend the ladder.

Hop over the N-gel onto the far metal walkway and take out the Cryotech on the
right. Turn the valve on the left to lower the N-gel that fills the bottom of
the
area. Jump off of the big pipe down to the lower walkway. Ascend in the lift and
kill the worker upstairs on the right.

Hop onto the elevated area on your right and grab the Attack Boost near the end.
Hop down and enter the next room. Smash the Guards and Worker and use the
computer near the door to open the bars. Follow the walkway ahead into the large
open area and walk up the ramp on the left.

Drop onto the walkway and follow it to the room with the four red-lit cryosuit
holders. Grab the Shotcycler shells and have Superfly pick up the Ion Blaster
ammo. Crawl down the ladder and out onto the pipe to collect the Megashield at
the end. Climb back up the ladder and exit the room back out to the walkway.
Look
down into the N-gel-filled area below. Jump onto the platform and pick up the
rockets.

Use the doors at the top of the pipe to exit and kill all of the guards in the
room. Step onto the lift to reach the room above. Use the door to exit the room,
climb the stairs, and take a right. Grab the health at the end of the hall in
front of the SciCo door.

Enter the break room and collect the Plasteel Armor and health from the far end
of the room. Exit and follow the walkway to the other side. Use the door to
enter
the next area.

Kill the Guard and Cryotech and grab the C4 ammo and rockets. Pick up the Save
Gem at the end of the metal walkway and follow it to the next door. Walk through
the door and follow the path to where the metal mesh wall on the right ends.

Jump down onto the walkway. Go in the direction opposite the door and kill the
Guard and Cryotechs near the computers. Use the Hosportal behind the mesh wall.
Descend the ramp and call the lift using the green wall button. Take the lift up
and follow the walkway ahead and to the right to collect some health and Ion
Blaster ammo.

Now ride the lift back down and go through the SciCo door. Nab the C4 ammo on
the
other side of the pipe and go through the next door. Look out for the Inmaters
at
the top of the ramp! Take them out and grab the health at the top on the right
and the Shockwave on the left.

A stasis field ahead confines Mikiko. Go through the door and immediately take
out the Inmaters on the right. Grab the C4 on the right and press the green
button near the door to open it and enter the next area. Watch out for the
supercooling N-gel as you follow the walkway around and kill the Inmater at the
end. Grab the Save Gem on the right and kill the guard in the hall on the left.

Continue along the walkway to the stairs. Climb each set of stairs and kill the
Inmaters at the top. Move forward through the SciCo door. Walk forward toward
the
button on the ground. View the cutscene as you and Superfly rescue Mikiko from
the stasis field.

E1M7:

Grab the ammo from around the pillar on the left and the Plasteel Armor from
either side of the stairs. Have Mikiko or Superfly pick up the other armor and
then head upstairs. Take out the Cambot and tell Superfly and Mikiko to pick up
the ammo at the top of the next set of stairs. Use the keyboard to the right of
the stairs to open the big door. Shoot down the Deathspheres hovering ahead and
watch out for the Ragemasters popping out of the trapdoors in the floor.

Back out in the main room, descend the ramp to the lower floor. Use the keypad
in
the wall to bring out the ladder rungs above. Climb the ramp and scale the
ladder. Obliterate the guard and workers ahead in the next room. Use the keypad
to take the lift to the lower level.

Summon the lift and ascend. Return to where the Guard was and lift the access
wall panel to open the cage on the right. Use the keyboard to open the door on
the lower floor. Take the lift down and go through the door before it closes. If
Superfly and Mikiko don't make it, use the keyboard on the other side to reopen
the door for them.


Shatter the Ragemaster and Guards on the other side and hop into the water below
the suspended walkway. Use the keypad to open the lid on the pipe. Swim into the
pipe and shoot the covering off of the end. Climb the ramp and kill the mass of
Venomvermin scurrying along the ground. Collect the Save Gem at the top and
shatter the fan in the pipe on your left.

After you hit the ground, collect the health ahead and climb the ladder. Try to
cross the bridge. The cables snap, sending the metal slab crashing to the floor.
Climb back up and jump across the gap. Take out the Guards surrounding you. Use
the keyboard near the door to admit Superfly and Mikiko and then jump back into
the pit. Enter the small room at the end of the pit and kill the Guards inside.
With your companions in tow, climb the ladder into the computer room. Find the
Hosportal among the computers near the pipes full of flowing green liquid.

Now go back to the gray metal doors and pass through them. Climb the ramp and
slash the worker at the top. Turn left at the blue and white SciCo sign and
follow the metal walkway to the keypad on the wall. Climb the ramps again and go
right at the SciCo sign. Take the walkway to the other side of the room. Climb
the ladder and enter the pipe. Shatter the Venomvermin ahead and go through the
door at the end of the tunnel.

To lower the bridge, shoot the power box in the ceiling on the right near the
far
wall. Walk across the bridge and use the door on the other side to open it. Find
your way to the room containing the green liquid-filled pipe. Smash the
Ragemasters and take a left toward the smaller room next door. Superfly and
Mikiko will stay behind while you find a way to open the door in the other room.
Jump onto the blocks and, from there, into the vent. Crawl through toward the
health. The vent bottom will break and you'll fall into the sewage below.

Shatter the three Sludge Minions and climb the ladder on the wall to your right.
Grab the Save Gem from the platform and hop over the large moving platform
ahead.
(Take care not to be crushed between the platform and the ceiling!) Make your
way
onto the second platform and then jump across the gap to the platform opposite.
Grab the Acro Boost from the ledge between the two platforms and then drop onto
the next one.

Jump back onto the final moving platform. Blast the grate from the vent at the
top and climb inside. Turn right inside the vent and find the fifty health at
the
edge of the broken floor. Turn around and crawl in the opposite direction. Drop
into the room with the flowing green liquid in the center. Use the keypad on the
wall to open the door to admit Superfly and Mikiko. Walk down the hall toward
the
yellow light.

Wipe out the mob of Guards crowding the room. Use the Hosportal on the right to
regain some health and then head down the ramp. At the bottom, enter the room on
the right. Grab the health and ammo at the other end, wary of the trio of
Venomvermin that attacks from behind.

Use the keyboard at the end of the hall to open the hatch on the vent. Climb in
and scale the tall ladder ahead. Smash through the grate at the end of the vent
and drop onto the wedge-shaped lift below. Ascend through the passage and kill
the Deathspheres you encounter before they can hurt you. Hop onto the ledge near
the end of the concrete area and grab the health. Shoot the grate at the bottom
near the slime.

Crawl through until the fan blows you up through the grate into the room above.
Descend the ladder and use the keypad to admit Mikiko and Superfly. Go back up
the ladder and shatter the Ragemaster waiting there. Obliterate the Guards and
Ragemasters ahead and grab the Save Gem at the end of the hall. Enter the hall
on
the right and shoot down both Deathspheres. Use the keypad to enter the
Daikatana
room.

Find your way around to the entrance and immediately hop onto a corner platform.
These platforms are the only safe place to be when the floor becomes
electrified:
when the timers on either side of the Brain reach the floor, they send a sheet
of
electricity over the area. Unless you're on the corner platform, it will hurt
you
very badly. Tell Mikiko and Superfly to come up and join you and then to stay.
Your first task is to destroy each attacking LaserGat. Then you must destroy
each
of the three small Brains up near the ceiling. Shatter their protective casing
and then kill the Brains themselves.

The shield protecting the main Brain has lowered now, leaving it vulnerable to
attack. Annihilate the defenseless Brain to disable the electric defenses. Now
you can walk anywhere in the room without fear of electrocution. Doors under the
center platform open to release two Psyclaws. With Superfly and Mikiko's help,
obliterate the two mind-warping creatures. When the Psyclaws are dead, the
Daikatana is yours. But Mishima soon interrupts your celebration and attempts to
time-travel. Thus begins your journey through Ancient Greece.

E2M1:

Follow the passage through the rocks to find the Discus in the wheelbarrow. Pick
up the Discus, approach the buildings ahead, and kill the Skeleton. Descend the
stairs to the right of the fallen pillar. Kill the Skeleton and go to the small
room at the end of the hall. Grab the health there, turn around, and go left
into
the next hall. Enter the open area, kill the Skeleton, and take a left into the
passage at the far end of the walkway.

Continue ahead into the large open area with the two large statues. Make your
way
down the stairs on either side of the courtyard. Jump into the water around the
bridge and collect the Attack Boost from under it. Hop out and kill the Large
Spider in the passage ahead. Go left and enter the area below the statues and
waterfall. Pick up the Save Gem on your left and then jump into the water
flowing
near the base of the statue.

Push the two wall buttons to drain the water. A door in the rock statue base
will
open. Jump into the opening and splash into the water below. Climb out, kill the
Spiders, and collect the Silver Armor. Jump back into the water and swim through
the submerged tunnel to the next bit of dry land. Grab the health to the right
of
the first doorframe and kill the Spider ahead. Climb through the shaft to the
top.

Exit the passage into the outdoor area and pass through the large gate. Kill the
Skeletons and enter the building through the large golden doors. Climb the
stairs, turn left, and drop into the pool of water. Kill the Skeleton and exit
the building through the big golden doors. Destroy everything in the courtyard
and make your way up the stairs at the far end.

Go left and through the golden doors. Grab the Save Gem from the first pool on
your right. Turn around and go down the hall with the water underground. Take a
left, shatter the Skeletons, and walk down the stairs. Hang a left through the
golden doors and kill the Spider on the other side. Grab the health at the ends
of both left and right walkways. Exit the area and head back toward the first
pool. This time, go through the doors in the hallway on the right, heading away
from the pool.

Hop into the stream of water on the right that flows under the statue. Grab the
Silver Armor there and turn left. Follow the water passage into the room with
the
large statue. Hop out of the pool and proceed toward the golden doors.

In the room beyond the doors, grab Charon's Horn from the platform in the center
of the room. Exit through the doors ahead. Pass through the hallways and go
outside. To enter the building, go down the decline to the left of the stairs.
Crawl into the opening there and kill the Small Spiders. Grab the Save Gem and
splash down into the water. Enter the partially submerged room and break through
the boards on the door to the left.

Turn right and proceed with caution; a hole in the floor breaks open when you
touch it. Jump over the hole and hang a right through the door. Make your way
through the hole in the broken wall and then left through the door. Climb the
stairs and kill the Skeletons at the top.

Pass through the golden doors and kill all the Skeletons in the temple. Turn
right and head upstairs. Grab the Drachma from the platform in the light. The
temple statues crumble to reveal Skeletons. Kill them, descend the stairs, and
go
right.

Crouch under the fallen pillar and exit through the open door. Look out for more
Skeletons as you make your way across the sand and through the rocks, back to
the
seashore. When you arrive and give Charon the Drachma, he ferries you to the
Catacombs.

E2M2:

Charon the Ferryman will transport you from Lemnos Isle to the Catacomb. Grab
the
Discus and health from behind the rock on the left. Walk into the opening in the
rocks and kill the thief, skeleton, and large spider. Kill the monsters around
the small pool under the waterfall. Grab the health on the right bank. Pass
through the tunnel into the area below the treed overhang. Take out the Griffon,
Thief, and Spider.

Nab the health and Sunflare from the passage. Turn to the right of the shaft and
then hop up onto the rock and into the cavern. Kill the Spider and Skeleton and
hop from rock to rock to the top of the cavern. Splash down into the water and
grab the health at the bottom. Swim out through the opening in the rock. Look
out
for the spider at the top of the incline. Walk outside and hop over the
waterfall
and up to the next plateau. Collect the health and then round the corner. Follow
the stream to the next waterfall.

Now jump down on the dry side of the cliff and nab the Sunflare close to the
rocks. Walk toward the tree-filled area and kill the Spiders there. Grab the
twenty-five health from behind the rock on the right and the Save Gem from the
crevice in the wall ahead. Proceed down into the underground passage. Round the
corner, wary of the Skeleton and Thief that break through the wall as you pass
down the hall. Grab the Silver Armor behind you and the health on the right.

Go upstairs and collect the Venomous ammo from the ground near the right-hand
pillar and ammo near the left. Now walk toward the flowing water, kill the big
Spider, and descend the stairs. Turn left and grab the Venomous ammo left of the
pool. Follow the stream to the broken edge. Turn around, kill the Skeleton, and
grab the Sunflare from behind it. Jump down and grab the Venomous ammo from
under
the broken floor of the structure. Follow the tunnel, killing all creatures
along
the way, until you reach a fork in the passage.

Travel up the dry land into the right-hand tunnel toward the torch. Nab the
health from the ground. Continue up toward the next broken-down structure and
shatter the Spiders and Skeletons there. Pick up the Venomous ammo on the left:
the wall will break open before your eyes. Take out the attacking Skeleton and
grab the Save Gem from behind it. Now walk downstairs, climb the next flight,
and
turn right. Use the Lifewater Fountain for health. Turn right again and walk to
the end of the hall.

Climb the stairs again and exit the hall into the rocky cavern. Collect the
Sunflare from the ground on your left. Go toward the next structure and grab the
Venomous ammo on the right of the stairs. Enter the building and continue into
the next cavern. As soon as you enter, an earthquake begins and rocks crash
through the bridge. Kill all of the monsters in this area and then face the
structure you came out of. Pick up the health on the left of the building. Cross
the bridge and enter the passage on the other side.

Exit the secret room and turn right. Destroy the wooden boards covering the
opening in the floor and jump into it. Then collect the health and Sunflare from
near the wall ahead. Turn left and pick up the Save Gem from the opening in the
wall. Go down the other hall and use the stone dial at the end to open the bars
in the room above.

Now go back and turn left toward the Goldensoul at the end of the hall. After
you
fall into the pit, Mikiko rescues you. With Mikiko at your side, climb the
ladder
to exit the underground area. Walk forward and out through the now-open bars.
Let
Mikiko grab the twenty-five health to the left of the doorway. Break through the
wooden planks and use the Lifewater Fountain inside to increase your health. Now
exit the building and make your way to the next building down and take out the
Spider.

Break down the wooden planks, wary of the Skeleton and Thief inside. Pick up the
Sunflare and Venemous ammo and exit the building. As you traverse the rocky
passage ahead, a cutscene begins. You see the large rock ahead roll downhill and
break through the stone wall. Now you're on your way into Athens.


E2M3:

Climb the first two ladders and tell Mikiko to grab the Discus at the top of the
third ladder. Kill the Centurion on the other side and then continue alongside
the aqueduct. Nab the health at the corner as you turn left. At the edge of the
ledge, hop onto the waterfall and swim out into the water ahead. Grab the health
underwater and swim under the bridge and into the stone building at the far end.

Jump up onto the ledge and use the rock with the grape design on the left to
open
it. Inside, use the rock again to move it out of the way and grab the health
inside the small room behind it. Exit the room and turn right. Grab the Save Gem
and tell Mikiko to get the Discus on the other side of the stairs. Look out for
Skeletons ahead, behind the panel that opens as you approach. Pick up the health
in the opening and then go downstairs. Walk through the watery area and kill the
Spider on the platform.

Climb the ladder to exit and make your way to the top of the stairs. Use the
yellow-lit stone to open the exit and walk outside. Pick up the Goldensoul and a
Sunflare from the platform under the large structure. Turn left and grab the
Venomous ammo from near the wall. Spin around and walk along the wall toward the
waterfall near the original entrance. Crouch into the small opening near the
ground and use the stone to open it. Grab the Discus at the far end of the area
and make your way back outside. Cross the bridge and enter the building.

Inside the building, turn left at the junction. Follow the passage out onto the
walkway overlooking the courtyard. Go left and grab the Sunflare from the ground
next to the pillar. Enter the room on the left and make your way downstairs.
Enter the room on your right and take out the Centurions (with Mikiko's help).
Open the wooden doors at the far side of the room. Eliminate the Thief and
collect the health from the bench in the back. Make sure Mikiko gets her share!
Now walk around the banister and go downstairs.

Look out for several Skeletons hiding around the corners down here. Kill them
all, circle around to the right, and climb the stairs. Go left and obliterate
the
attacking Centurions. Shatter the vases on the ground nearby. You and Mikiko can
now grab the two health vases in the room behind them. Exit and descend the
staircase, wary of the Thief hiding under it. Smash him and follow the passage
out onto the courtyard lawn. Pick up the Venomous ammo from the ground around
the
pillar on your left. Cross the courtyard and enter the door on the right on the
other side. Annihilate the Spider and Skeletons that swarm in to attack and nab
the Save Gem from the recessed area on the ground.

Head back outside and turn left into the doorway nearby. Defend yourself against
the Centurions inside and ensure that Mikiko is still healthy. Now use the dial
on the wall near where the water flows out into the courtyard. This opens the
lid
on the sarcophagus in the temple outside. Wander back out and it's a straight
shot across the yard into the temple. Just inside you'll find the Hades Hammer
on
the ground. Pick it up and hop into the open sarcophagus.

Climb the ladder on the right. At the top, turn around and hop across the gap to
collect a health vase. Turn around and follow the walkway to the third doorway
on
the left. Enter the room there and shatter the Skeletons inside. Go through the
halls and out into the area above the waterfalls. Hop into the pool and go over
the first fall. Make your way to the middle and grab the Save Gem on the lower
fall.

Swim out through the aqueduct and into the courtyard. Retrace your steps to the
temple, into the sarcophagus, along the walkway, and back into the open area
above the falls. Cross the bridge this time and enter the building through the
wooden front doors. Turn right at the junction beyond the staircase in the
center
of the room. Pick up one health vase from near the wall and have Mikiko grab the
other. Take out the Centurions near the large vases in back and continue down
the
hall to the locked wooden door. Grab the Speed Boost in the center of the
hallway, wary of more Centurions.

Make your way back out into the main room and ascend the stairs. Collect the
Save
Gem at the top and turn right. Take out the mass of Skeletons in the room ahead.
Locate the dragon pedestal and step onto it to lower the gates on the other side
of the stairs. Pick up one health vase opposite the dragon pedestal; Mikiko will
select the other. Leave the room and cross the main room's upper level. Go
through the opened gate and circle left past the fountains. In the center room,
a
large Spider drops from the ceiling. Slash it and grab the Gold Armor from the
ground there.

Locate health vases for you and Mikiko in the small room the Thieves came from,
on top of the wooden chests. Exit and head toward the fountains ahead on the
left, below the warrior statue. Slash Spiders of all sizes on the other side of
the gate. Take the Discus from the ground near the wooden cart and give it to
Mikiko. Open the doors nearby and smash the two Skeletons on the other side. Go
through the next set of doors into the next courtyard.

Take all of the health from the ledge around the area and from the openings
behind the water in the fountain. Make sure you and Mikiko regain full health
before you leave the area. Take the Power Boost from the ledge and exit through
the golden doors. Eliminate the large Spider and pass through the next pair of
golden doors, wary of Harpies attacking from above! Shoot them down and proceed
to the far end of the path, near the massive doors. Take the Silver Armor from
the left ledge and the health from the right.

Turn around and head back down the path. Ascend the ramp on the right and climb
the ladder to the top. Make your way to the tower and slash the Centurion. Use
the lever in the tower and cross the plank to find a second lever. Use it to
open
the huge doors below. Descend and go through the doors toward the statue. Find
your way back through the passage to the huge ramp to the Acropolis gates. Blast
through the crowd of Skeletons as you climb to the top of the ramp. At the foot
of the stairs, view the cutscene: Hiro explains the apparition he saw as he and
Mikiko first approached Athens. Climb the stairs to enter the Acropolis.


E2M4:

From the golden entrance doors, cross the bridge and grab the Sunflare from the
ground near the rocks. Find the foot of the rocky "ramp" out of the water near
the fall. Climb out onto the sandy path. Round the corner and kill the Fletcher.
Grab one health vase from near the torch and leave the other for Mikiko. Climb
the slope and allow Mikiko to collect the Discus from the ground near the first
pillar.

Continue through the tunnel and down the slope around the corner. Use the
LifeWater Fountain against the wall and have Mikiko get the health vases. Enter
the base of the temple and take down the attacking Satyr, Centurion, and
Skeletons. Grab the Trident Tips from the corner under the stairs.

Proceed up the temple stairway to the second full flight. Locate the vases in
the
niche and pick up the two Sunflares between them. Continue up the stairs to the
third flight. From there, jump over to the flat section of the fountain. You'll
find a Save Gem on the other side. Return to the stairs and climb them to the
top
of the temple.

Two health vases stand behind the statue near the bench. Exit the temple and
turn
left to find Venomous ammo near the wall. Turn around and walk past the temple
to
the far wall. Pass through the small enclosure and head to the right along the
wall. (Be sure to grab the ammo and health from between the pillars on the
right.) Turn right and use the wall lever to open the gold doors.

Take down the mass of enemies in the courtyard. Then locate the Trident on the
pedestal behind where the Caryatids stood. Head toward the door on the right
side
of the Propylaea. Pick up the Trident Tips in the corner and pass through the
door, Mikiko in tow.

Climb the stairs and follow the upper walkway across the room. In the aqueduct
draining room, take down the Satyr and Centurion and then jump over the railing
into the falling water. Grab the Save Gem on the grate at the bottom. Pick up
the
health vase in the corner and climb the ladder on the post. Look out for the
swarm of attackers around the statue in the next room. Obliterate them and
collect the health and ammo behind the pillars.

Now climb the stairs on the left, wary of the mass of Small Spiders waiting at
the top! Round the corner into the central room and fight off enemies on your
way
to the Spider pool. Use the LifeWater Fountain in the corner and have Mikiko
pick
up the health vases. Swim down into the small pool to collect the 'A' tablet—the
first of five parts of the AEGIS (Greek for "shield") key you need to complete
the level. Hop out of the pool and climb the opposite ramp. Leave the central
room and locate the small courtyard with the warrior statue in the middle.

When you reach the foot of the stairs, jump over the railing into the water.
Find
and pick up the Venomous ammo and health from along the wall under water. Use
the
ladder on the opposite wall to climb out onto the walkway. Locate the sunlit
golden stone in the ground in an alcove. Tell Mikiko to step on the button to
unbar the main Propylaea exit doors. Then tell her to stay. Run up the stairs,
back into the main room, down to the Spider pool, and up the side stairs. Walk
outside; now summon Mikiko. The doors will close when she steps off of the
button, so use the lever near the door to keep them open for her. After she
rejoins you, take down the Griffon, Spider, and Satyr, and then climb the steep
incline on the right.

Make your way to the large structure at the top of the path. Locate and take the
Trident Tips from between the rocks and the structure's far wall. Proceed to the
entrance. Inside, turn right to enter the main courtyard. Take down the
attacking
mythical beasts and continue toward the large flame at the back of the
courtyard.
There you'll find the 'S' tablet, the fifth part of the AEGIS Key, in front of
the large flame on the ground. Use the LifeWater Fountain on the pedestal and
tell Mikiko to pick up the health vases.

Turn right and walk toward the large dial on the wall. Turn it to lower a large
rock blocking a passage on the second level. Now turn toward the opposite wall
to
find more ammo on the ground. Command Mikiko to retrieve the Discus from the
central fountain. After exploring the area completely, turn and leave the
building the way you came in. Head downhill toward the Propylaea. Curve around
the rocks at the bottom, cross the bridge, and shuffle downhill alongside the
flowing water.

Proceed to the large building. Cross the bridge and pick up the Trident Tips on
either side of the stairs. Find your way along the wall to the left and shoot
down the Satyr. Pick up a health vase and give one to Mikiko. Now jump into the
river below. You'll find a Save Gem underwater in a crevice near where you land.
Follow the river around to the other side and climb the rocks onto the path.
Pick
up the Venomous ammo and return up the hill to the stairs.

Enter the building and find your way through the doors to the rear area. Take
the
Sunflare from the ground on your left. Locate the large wall dial and turn it to
lower a rock blocking your passage on this building's second level. Now walk
toward the nearby fountain to find the 'E' tablet, the second piece of the AEGIS
Key, on the pedestal in the rear corner of the room. Turn and leave the building
the way you entered. Descend the stairs and head left down the path. Enter the
cave and proceed toward the small fire at the end.

Grab the health from behind the far pillar, walk around the building, and locate
the stairs. Collect the Trident Tips from the porch and then head inside and
descend the stairs. Take the health vase from the water and the ammo from near
the wall dial. Return to the wall dial and turn it to lower the rock above. Once
it's out of the way, leave the building the way you came in and descend the
stairs outside. Go left and around the fallen rock.

Slash the Spiders and other beasts as you make your way to the end of the
cavern.
Take a health vase from the crevice ahead and tell Mikiko to get the other one.
Walk along the rocks until you find the path to the structure built into them.
Climb up onto the porch. Grab the Trident Tips on either side of the doorway.
Enter, obliterate your enemies, and use the LifeWater Fountain on the pedestal
on
the left. Enter the small hallway in back, slash the Thieves, and turn the dial
at the end to lower the final rock. In the main room, the bars blocking the
armor
will lower. Grab the goods and leave the building the way you entered.

Return the way you came—out of the building, down the path, through the cave,
past the next building, and into the cavern. When you reach the building over
the
river, climb the stairs and reenter it. Walk toward the dial and then turn right
a


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