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Dark Sun: The Shattered Lands cheats / Dark Sun: The Shattered Lands hints / Dark Sun: The Shattered Lands faqs / Dark Sun: The Shattered Lands solutions



Dark Sun: The Shattered Lands faqs and solutions

Welcome to a much more modified version of this solutions guide. I have been
trying my hardest to get this game solved and finish a solution for everyone
to have. This game is easy if you know what your doing, but if you don't, you
will get stuck rather quickly. I do want to point out that this is NOT a walk-
thru, but a solution guide to help you beat this game. Although I don't
exactly tell you what to say to people, I do hint out what you must get people
to do for you, so please bare that in mind. This game has put me through a lot
of stress and frustration, trying to find all the secrets, locations, items,
artifacts, weapons, money, and more. I hope this does help you out because I
think I am the only one who is making a COMPLETE (Or at least trying to)
solutions guide to this game. Please read the section on A SPECIAL NOTE for
more details about this solution. If you have sent in info about anything, but
don't see your name or I didn't give credit to anyone about it, please hold
on, I'm trying to get this thing organized so everyone will understand what
and how to beat this game. As you will see, this is not an easy task to do
since making a complete walkthru or step-by-step solution would be pointless
at this point. Mostly because there is so much to find, but you don't need to
beat this game in that way at all. The extra stuff is for your benefit only.
So, if you see something about side quests or about playing a part that does
not need to be solved, then you know you can ignore it and go on with the real
quest of this game. I am also in the process of trying to clean up a lot of
info that is not in the right place. As I said, you can beat this game, but it
is not complete with ALL the secrets and info that I need for this to be a
complete solution. Anyways, lets get on with it and help you beat this game
so you can get to the next game.



THINGS TO REMEMBER
==================
1.) It would be best if you at least tried to play the game first to
familiarize yourself with this game and how to get the other things in the
game. I really do urge you to at least try to play it first, otherwise, you
may become confused when I say go HERE, and you don't know where HERE is.
HERE = options screen, view map, view character, etc.

2.) Do not attack anyone who is not PHYSICALLY attacking you. A lot of the
game requires that you have certain people alive as well as dead. Killing
everyone is NOT the way to do this. Mostly because you will need to have LOTS
of people alive at or near the end of the game. So don't attack everyone you
meet, they may be important later.

3.) Sometimes, even if you are being attacked, it is not always wise to fight
back. Mostly because they are testing you to see if you are worthy of them.
I will indicate who is to be alive or dead in this FAQ.

4.) Do pick up any items you find, such as gems, gold, enchanted weapons, and
chests and bags. The reason for the chests and bags is because you will run
out of room for your inventory, chests and bags will increase the ability to
hold more stuff. Although you can hold a limited amount, due to encumberance.

5.) Do save your game often for the fact that sometimes the game will act
funny in spots and do strange things if you do not do them right the first
time. (ALSO READ THE "BUGS" SECTION FOR MORE INFO ABOUT THIS.)

6.) Another thing to keep in mind is that you might be asked to go on a
certain task for someone. Do accept the task for the fact that a lot of them
will reward you with special items and enchanted weapons. Not all the time
will you get items, sometimes you only get gold or just fruit and sometimes
normal weapons.

7.) If in a particular area, you are using the ATTACK or LOOK ICON, and when
you use that ICON on an item, object, or person, it does nothing, but it shows
you can do something, it may be because you have to do something else before
that person, item, or object will become useful.

8.) When you are creating your party, go ahead and use all 4 slots. You will
not be able to get any new players to come with you on your journey, so don't
plan for this. Some will say they will follow or lead you somewhere, but they
will never join your party or replace anyone in your party as well. So please,
take advantage of using all 4 slots when creating a charatcer.

9.) Make sure you have plenty of space left on the hard drive when you install
the game. The reason for this is the save games can get as big as 1.4 - 1.6
MEGS on the hard drive. (FOR THOSE OF YOU WHO ARE NEW TO THE COMPUTER LINGO,
A "MEG" OR "MEGABYTE" REPRESENTS 1,000,000 BYTES.)

10.) Keep in mind that this is NOT a walkthru, but more of a hints guide to
help you solve a lot of puzzles. I didn't want to make this too easy for you
but you can at least figure out what you need to do. That's why I mentioned to
save often, that way if you mess up, just go back to your saved game and try
again. The only walkthru's are the ones where you might not have to go back
to after you are done with that area.

11.) Keep in mind that in some areas you may have to come back later to get
your reward or to let certain events happen so you can talk, attack, or use
certain things.



BUGS IN THE GAME (PLEASE READ THIS FIRST)
=========================================
Yes, there are a lot of major bugs in this game. (IF YOUR NEW TO THE COMPUTER
LANGUAGE, A "BUG" IS ANOTHER WAY OF SAYING "THERE ARE SOME SPOTS IN THE GAME
THAT STILL NEED TO BE WORKED ON". IT'S MOSTLY DUE TO THE PEOPLE WHO MADE THIS
GAME, THEY DID NOT REALIZE THAT THESE "BUGS" WERE THERE, UNTIL THEY FOUND OUT
LATER.) This is a list of what I have ran into when I played this game. If for
some reason the game does not do what I say, and you have tried EVERYTHING,
then maybe it's because you need to DOWNLOAD A PATCH for this game. When this
game was first made, there were more problems than what I am mentioning now,
so you had to get a patch to fix this problem. This patch can be downloaded
from your favorite WEB, FTP, or BBS gaming site. (THOSE WHO ARE NEW TO THE
COMPUTER LINGO, A "PATCH" FIXES "BUGS" OR UPDATES THE GAME SO IT WILL WORK
BETTER THE NEXT TIME YOU PLAY THE GAME. ONE WARNING, THE PATCH MIGHT NOT FIX
ALL THE BUGS I HAVE MENTIONED IN THIS SECTION, SO PLEASE BE AWARE OF THIS.)

1.) Sometimes, even after you have killed someone, they will still be able to
communicate with you. A good example is when you kill all the guards at the
COPPER MINES and you use the pick axe on the spot where someone was digging
and after a while, a guard (WHICH YOU KILLED) yells at you for not bagging
the sand.

2.) Sometimes, if you drop an item BEHIND an object, it has a tendency to NOT
give you the item back. Make sure you are very careful where you drop stuff,
or you may end up losing it for ever. A good example is when you use the rocks
you found in the LAVA LANDS on the gysers and if you don't place it in the
right spot, you end up dropping the rock BEHIND the gyser, out of site from
the game. So, be very careful when you use an item on an object, or dropping
an item on something. You may end up losing it for ever if you are not very
careful of what you do. Best if you saved the game before you drop or use an
item.

3.) In one spot, I had a problem with a character not being at the right place
at the right time. Example is in the SPIDER CAVE, when you return from
destroying the fungus grove, the prince says he will now help you convince
the other spiders that the queen is an evil person. The problem was when I
confronted the queen, the prince was suppose to tell the spiders that the
queen is evil and he helps you kill her. At one point, he failed to do this
and I ended up fighting everyone, including the prince. Make sure the game
does what it is suppose to when you read this FAQ. If it doesn't happen,
reload any saved game and try again, sometimes the game is not always very
wise. So, make sure you see what your suppose to when it happens. One way to
fix this is to try to stand in different locations or approach a location a
different way. If for some reason this does not help, then maybe it's because
you need to get a patch for this game.

4.) Another thing I have ran into was that I have seen ways of getting 2 of
the same type of special item. A good example is in the RED SANDS area when
you talk to the alchemist. First, except the first mission to take the pith
extract to TEAQUETZL VILLAGE, then talk to him again, then say you don't want
to go on the mission. Then, talk to him again, then except the mission again,
somehow you managed to get 2 pith extracts, not just one. Strange, isn't it?

5.) At the end of the game, depending on which version of the game you have,
there is a MAJOR game lock up when you are trying to beat the last part of the
game. This is the major reason why you need to have the patch for this game.
If your game locks up at the or near the end of the game, then your game needs
the patch to fix this problem. Please keep in mind about this.



A SPECIAL NOTE
==============
This solutions guide has put me through a lot of questions and answers. And so
far has left me with more questions than answers. This game still has a lot of
unanswered info that I am still trying to solve for this game. So when you
read this, please keep in mind, that although not complete, you can still beat
this game anyways. The info I am looking for is on the side quests, special
items, special quests, and more. So if you play this game and your reading
this solutions guide, I just want to point out that this game can be beaten
in several ways, not just one. If any of you have any info for me about
anything you might have seen, done, tested, or tried, please send me some info
if you can about any info that you might have found for this game. Please, I
want only factual and true info about this game, no bogus stuff. Since this
solution is far from complete, who knows what type of other secrets lie in
this game. Maybe more bugs, maybe more quests, maybe more items to get, and
maybe more weapons or money. If you find any info that I have not included
in this solutions guide, send them to me. I will point out that I will test
your info out to see if you are serious about your info. I do still happen to
have this game. So please, help me out. To find out more info on sending me
stuff, read the bottom of this solutions guide to see my E-mail.



SPECIAL THANKS
==============
This is just a special thanks to the people who have contributed to this guide
and who have helped made this guide possible for you, the players, to have and
use for your personal use. Without the effeorts of help like these people, I
might have not finished this in this amount of time. They have spent hours
themselves looking over my mistakes, fixing my errors, helping out with some
questions I have had, and mostly, to thank them for the trouble of helping me
put this thing together. (There, did I suck up enough now? ;) )


JESSE = nationde@darrington.net
McBeat = UrteMcBeat@aol.com

JESSE and McBeat helped me with solving the ALTAR and the hearts of TYNAN and
TRISTRAM. I have been getting very frustrated with this until they helped out
in showing me my mistake. Thanks.


Czisny - Dot = dczisny@umd5.umd.edu

Dot has helped me with my stupid typos that I have made as well as the stupid
misplacement of a lot of info that I put on here. I have not fix this yet, but
I will remember to put them on when I get a chance. I am still trying to add
more info and finishing this up. Thanks Dot, will get to it when I can. Dot
has also sent me info on a funny little trick you can do in the game, I'll add
that as I find out more about it. Thanks for your help.


TY & Travis = (They wanted to remain anonymous)

They are helping me with my info for the POISON DAGGER and I hope I can get
this info in perfect format. I know that a lot of you have sent in info or
have had questions about this weapon, please be patient, I am working the
best I can on this solutions guide. Although I have finished the solution for
the POISON DAGGER, I just might keep the rest of it as it is. I know that
there are a lot of typos left unfinished, but it would take me a while to find
them. But as far as help is concerned, thanks TY and Travis.


Omar Ashi = (Wanted to remain anonymous)

This person answered the questions I had about the BLANK SWORD, the 2 guys at
the MONSTER CAVE, and confirmed about the solution for the 2 guys at the LAVA
AREA. Thanks for your help, it was needed.



A GOOD STARTING PARTY
=====================
In order to have a good party, you must have good warriors and have each
warrior know a different ability from the rest. You do not need to have all
your members be humans. Elves, giants, thri-kreens, etc. have their place in
this game too. This is just an example of what you might want to have in your
party, a good mix of warriors is as follows...

HALF-ELF = FIGHTER/CLERIC/PRESERVER
GIANT = FIGHTER/PSIONICIST
ELF = FIGHTER/THIEF/PRESERVER
THRI-KREEN = FIGHTER/PSIONICIST/DRUID

One thing I do want to point out is that a MUL is the same as a human race.
The reason for the THRI-KREEN is because they can do several times more damage
than ANY of the other warriors. Even at higher levels, they can do something
like 6-10 attacks while others can do only 2-6 attacks, and this is at much
HIGHER levels. Plus, THRI-KREEN's can move more spaces than any other warrior
in the game. Also remember that you can edit their stats when you are creating
a new party. Check your manual to find out how to do that. Plus, spells have
their place in this world too. Spells may even be the helping factor in combat
and in deciding victories. That is the reason for the clerics and druids mix
in the party you create. Also because rest areas are limited and are not in
all areas you go to, clerics can also provide healing and protection spells.
So spells do play their part as well. Thieves are needed to climb in certain
areas where you need to climb up a mountain, cliff, or wall. Thieves are the
best climbers in the game. Psionicists help in certain ways to. They can help
you bluff your way past certain areas of the game, or help you destroy enemies
when in combat. Also remember that most characters can equip 2 swords at the
same time, so you can do more damage. Yes, you will suffor some in armor class
but at least you can take down the enemy with more hits. The real reason for
this setup is so this way, your characters can equip almost ALL the weapons
and armor in the game. That way, all your characters can and will do some
major damage. That's the reason why I have all fighters in this setup.



MONSTERS YOU WILL MEET
======================
This is only a list of common monsters you will meet during your travels and
what they look like...

BABAU = Looks like brown or tanned skeletal demons with a hatchet.
BULETTE = Large versions of sharks with hands, but live under sand.
DAGGORAN = Basically, a large, tanned, horny toad with a beak.
DAGOLAR SLIME = A more advanced version of slimes, and bigger.
DARK SPIDER = A large, black, spider that only live in caves.
DRUIDS = Looks like old man with green cape and can cast spells.
DUNE REAPER = Large, tanned versions of a preying mantis.
EARTH ELEMENTALS = Creatures made of stone or earth, very strong.
FIRE EELS = Clumps of sand that look like moving sand dunes.
FIRE ELEMENTALS = Creatures made of pure fire, caution should be taken.
GLADIATORS = They look like normal humans with clubs, not much clothing.
MASTYRIAL = A large, grey version of scorpions with human heads.
MOUNTAIN STALKER = Strong grey human like creatures, fingers are tenticles.
OTYUGH = A land version of an octopus, light brown or tan in color.
PSURLON = A creature that has a head of a worm, but a body of human.
RAMPAGER = Large, dark grey, reptilian creatures with 2 large claws.
SAND HOWLER = Dark brown creatures that look like dogs with many eyes.
SCREAMER BEATLE = Large, colorful beatles, mostly have purple & green bodies.
SHADOW = A creature that is all black, but looks somewhat human.
SLAAD = Green, red, or blue creatures, human like, hops like frogs.
SLIME = Small blob creatures that live in sewers, greenish color.
SOLDIERS = These look like humans with blue armor on them.
SSURRAN = Creatures with human bodies, but have reptilian faces.
STRINE = Large creatures that are distant relatives to porcupines.
STYR = Large living statues with 4 faces, 4 arms, and 4 legs.
TARI (ratmen) = Creatures with human bodies, but have faces of a rat.
THRI-KREEN = Yes, you will run into some bad THRI-KREENS.
VROCK = Looks like large voltures with human bodies.
WYVERN = Looks like dragons, but are tan or light brown in color.
XORN = A stone version of OTYUGH, but with 4 hands, not tentacles.
ZOMBIE = Looks human, but is a greenish color and they are undead.



ABOUT ENCHANTED WEAPONS, ARMOR, ITEMS, AND ARTIFACTS
====================================================
You will know if an object is enchanted if you see some strange glowing areas
of the weapon or item you found. Enchanted weapon give added attacks to your
characters. Some just add more attacks, some have a special power, some have
spells on them which you can use to cast but you will be limited to how many
times you can cast it, some are even continuous making it so you can use it
as many times as you want. Some even automatically work when in combat, these
are the ones that have unlimited uses so you don't have to worry about the
item waring off when you use the item.

A LIST OF ENCHANTED WEAPONS I HAVE FOUND
========================================
+1 Axe = Found in SEWERS when you check one of the holes.
+2 Bow = Found in WYVERN TOWER when you search a skeleton.
+2 Mace = Found in UNDERGROUND TEMPLE when you put hearts in altar
Balk's Staff = Found in MAIN CASTLE when you search druid's body.
Bloodwrath = Found in SLAVE PENS when you beat one of the guards.
Bone Draketooth = Found in MAIN CASTLE in Teleporter maze area.
Bone Gythka = Found in CAPTURED SLAVES from one of the guards.
Bone Swiftbite = Found in TEAQUETZL VILLAGE, in your house, in chest.
Chatkcha of Flame = Found in MAIN CASTLE when you kill first Thri-kreen.
Dark Flame = Found in WYVERN CASTLE in southeast area.
Dragonsbane = Found in TEAQUETZL DESERT, after you beat the game
El's Drinker = Found in GEDRON VILLAGE under carpet in mayor's house.
Great Axe = Found in SECRET TEMPLE when you ask Genie for help.
Poison Dagger = Found in MAIN CASTLE if you know how to make it.
Soul Crusher = Found in SEWERS when you check one of the holes.
Wooden Quarterstaff = Found in SALT FLATS, when you are buying psionic brac.

LIST OF ENCHANTED ARMOR I HAVE FOUND
====================================
Belt Of Might = Found in MAIN CASTLE if you get past druid.
Chameleon Gloves = Found in SEWERS when you kill the one human in SEWERS.
El's Shield = Found in RED SANDS when you return stinger to alchemist.
Helm./Contemplation = Found in SEWERS when you rescue the daughter of ratmen.
Helmet of Might = Found in TEAQUETZL VILLAGE in your house.
Leather Drake Armor = Found in WYVERN TOWER when you kill the wyvern master.
Living Cloak = Found in DAGOLAR's LAIR when you beat DAGOLAR.
Metal Tanelyv's Ar. = Found in MAGICAL SUMMONING when you help shadow.
Serpent Boots = Found in WYVERN CASTLE in a purple pot in zombie area.
Silk Armor = Found in SPIDER CAVES when you help outcast.

LIST OF ENCHANTED ITEMS I HAVE FOUND
====================================
El's Ring = Found in MONSTERS CAVE, when you beat the shadows.
Silver Necklace = Found in WYVERN TOWER when you beat female druid.
Metal Necklace = Found in LAVA AREA when you beat the druid.
Thunder Ring = Found in UNDERGROUND TEMPLE in area you couldn't reach



SOME THINGS YOU SHOULD NEVER SELL
=================================
Some items in this world you can sell, but there are some that if you find,
you should never sell. The reason for that is because they will be useful
later in the game and if you sell them, you will be out of luck. Mostly
because once you sell an item, you have lost it for ever, and there is no way
of getting them back. Here is a list of items that you should never sell
unless it is just taking up space and you no longer have a perpose for it...

1.) The 3 hearts of the spirits in the underground temple.

2.) The meteor, it will be useful to make an item once you find it.

3.) The large gems, they take up the whole inventory square, used for obilisk.

4.) Special gems that have some sort of special name or icon on the gem.

5.) Enchanted weapons, never sell enchanted weapons, only sell normal weapons.

6.) Enchanted armor, they are very useful and hard to find.

7.) Rods and wands, definitely do not sell rods, they have unlimited charges.



THE CHEAT STUFF
===============
Did you know this game has a cheat in it. It might be best if you didn't read
this part or you may end up feeling like you waisted your money for nothing
on this game because this cheat helps you build up your characters faster and
have ALL the spells for your clerics, mages, and psionicists. But, if you
really don't care or you are having a lot of trouble in this game, then here
is the cheat. Go to your DARKSUN game directory during DOS prompt and while in
the directory, start the game up with this command line...


dsun -k911 -s -p


Or if you have the updated version of this game, try this command...


darksun -k911 -s -p


Here is the reason for this command...

-k911 = This is a cheat activation code or DEBUG for this game
-s = This lets ALL spell casters have ALL spells
-p = This lets ALL psionicists have ALL psionics

Now, here are some other stuff you can use to help you in this game...

When you load the above command line in, you have these cheats, you do these
cheats while you are travelling around, you can do these cheats anytime...

Hold SHIFT and press T = This will let ALL party members gain MAX levels
Hold SHIFT and press M = This lets everyone recharge all magic points
Hold ALT and press F2 = Gives the leader 30 attacks and 60 movement points.
(Make each person leader and then do the cheat for
each person to have an awesome team.)
Hold ALT and press F4 = Gives you all spells for everyone.

In order for the GET ALL SPELLS cheat to work, just do the trick and then go
into the spell list, you now have all spells for who ever was leader. As you
can see, this is a MAJOR helper on your part since you can get to MAX levels
with this cheat, so use it at your own descretion. If you want ALL your
characters to have all these abilities, just make one character a leader, do
the cheat for the spells and attack cheat, then make someone else the leader,
do the cheat for that character, repeat for all characters and you will have
the most powerful team at your command. This cheat will work ANYTIME you want,
as long as you are not talking and you are traveling or something like that.

SPECIAL NOTE:When you use the ALT F2 cheat, unequip your characters. I'm
serious, by doing so, you do SEVERAL times more damage then what you would
normally do with weapons. Want a better example, how about being able to do
like 40-75 points of damage PER HIT. Yes, if you use the ALT F2 cheat and
totally unequip all your characters of weapons, you will do TONS of damage.
You can still equip the armor if you wish, but the weapons will not be needed
at all for most cases. One word of caution, you will still need to fight
certain creatures which require you to use enchanted weapons.



STORY OF DARKSUN
================
This is a world which is not known to us in this known universe. This is
a world that is known as Athes to the people who live on this planet. This
world was once a great beautiful world with lots of water, food, and minerals
for all of the world to share. But later, mages learned how to tap into the
world and use it's power for their own purpose. When this happened, the mages
used this power for corruption, wealth, and domination. They would use this
power to take over cities and become kings. They were almost invincible with
these powers. But as the mages used this power, the world itself began to
change. The mages started using up the materials that the world gave. The
mages were getting weaker and so was the world they were using. Then suddenly,
the water was starting to disappear from the great oceans, materials were
running low, creatures were becoming more hostile. The people begged for the
mages to help but the mages could no longer use their power to help. Then the
oceans went completely dry, materials in mines were tapped out, people were
getting hungry and monsters started to change form and new ones were showing
up. The mages that used these powers lost all their abilities to conrol the
planet and the power they had. The people suddenly realized that the mages
were the real blame for the happenings.

Now, the planet of Athes is almost a complete desert world. A world that
has few resources left for the people of Athes to use. Water is one of the
most precious things that people will fight for. Metals, gems, and jewels are
rare and often found only in markets or from people who are rich enough to
have them. Mines can be found, but are void of metals, gems, or other forms of
value and/or now homes for the weak and poor who no longer have the ability
to work in cities or towns, or are too weak to fight or defend themselves.
Heroes and warriors are now only fables and tales that are told by story
tellers. Those who are weak and poor will die and those who are strong and
rich will live. Mages and clerics still do exist in this world, but refuse to
use the abilities like the mages did for fear that they might destroy the
planet for sure. Weapons are mostly made of bones and stone material, metal
weapons are rare and very expensive to make and forge. Enchanted weapons do
exist on this planet, but are very rare and are hard to find as well as very
expensive to those who can sell as well as afford it. Potions are also rare
due to the fact that they require minerals and materials to form a liquid
substance. All oceanic areas are now wasted with sand and silt. (THAT'S THE
REASON WHY ONE AREA IS CALLED THE SEA OF SILT.) Plant life still does exist,
but only in areas that still have some water left or by farmers who know how
to take care of crops. Cities and towns have kings, but have little or no
magical abilities, but kings do hire mages or clerics for protection.

The starting point takes place at the slave pens where you are to be
entertainment for the crowds that surround the arena. This begins your story
as adventurers who will try to bring down the king and hope for a better place
in this world of Athes, and possibly become heroes for all to know and hear.
And so begins your adventure in the arena.



MAIN MAP YOU WILL NEED TO KNOW
==============================
This is more or less a directional hint map to help you find certain cities
in this game. After all, it is hard to find a lot of the places if you don't
know where you are going. So this will help you find your way around the area
when you are going from place to place. If you do not see a line to a place,
from a certain area, then that means you can't get there from that spot and
you will have to find another way around to get there...

STUPID SACRIFICE
TRADERS---AREA
| |
WYVERN | |
TOWER GEDRON---MONSTER ELVEN
| VILLAGE AREA CARAVAN
| | | |
WYVERN | | |
CASTLE COPPER---DESERT----CAPTURED
| MINES AREA SLAVES
| | |
SPIDER | |
CAVES PAINTED TEAQUETZL STRANGE WORM----MAIN
| DESERT VILLAGE OASIS MINES CASTLE
| | | | / |
CEDRITLE | | | / |
VILLAGE----SALT----TEAQUETZL---RED----MONSTERS MAGICAL
FLATS DESERT SANDS CAVE SUMMONING
| | |
| | |
LAVA----LAVA CROP----STRANDED
LAND AREA FIELDS CARAVAN
|
|
SEWERS----DAGOLAR'S
| LAIR
|
SLAVE----ARENA
PENS (START)



TIPS, HINTS, AND THE SOLUTION TO THE ABOVE MAP
==============================================
Before you begin, there are 3 things you must know about the game. These 3
things are what you must accomplish if you plan to beat this game. This is
also the order you need to go in, in order to beat the game the right way.

1.) GET TO TEAQUETZL VILLAGE AS SOON AS POSSIBLE AT THE START OF THE GAME

2.) GATHER ARMIES FROM THE OTHER VILLAGES TO HELP IN THE FINAL BATTLE

3.) BEAT THE DRAJIAN ARMY TO FINISH THE GAME

This is in fact your goals in this game, so please keep in mind about these 3
things while you are travelling. You can go on the other quests for people if
you want to, but remember that in most places, people will not help you until
you accomplish tasks or missions for them. As long as you keep in mind about
your goals, you will beat this game.



ARENA
=====
This where you start out, you are sent to the arena to fight some monsters.
This is where you can gain some experience points so you can gain levels
quickly and easily. If you wish to fight more monsters, just say YES to the
REPLY TO ANNOUNCER comment and choose a threatening remark about him. When you
do, he will send out more monsters for you to kill. The more monsters you
kill, the more experience you will gain from them. Also search the dead bodies
of the humans to find weapons and armour. One of the people hanging has a GEM.
If you save him and ask him about his name, (ONE OF THE SLAVES WILL ASK ABOUT
HIM IN THE SLAVE PENS) mention about a guy who wants the GEM. You will need
to give him water first or he will not talk to you about it. If after some
battles you want to rest and go back to the SLAVE PENS, just answer NO to the
REPLY TO ANNOUNCER comment and you will be asked to head back to the main gate
of the SLAVE PENS. Before you leave, do pick up any gold you recieve from the
crowd for later use.



SLAVE PENS
==========
There are lots of things to do here, this is a list of what you can do while
you are here...

1.) The first thing to remember is if you see a message that says you are
being called to the arena, just head back to the main doors of the PENS area
and follow the guard to the arena doors. If you wish to fight sooner, just go
to the door and use the LOOK icon on the door. It will ask if you want to go
to the arena. The main door is in the northern area.

2.) Find a dark brown pot to use to hold water. One will be in a room near the
top of the PENS area from the main door.

3.) Don't worry if you hear about a conversation with some people in the
northeastern part of the SLAVE PENS area. Talk to the gang about an escape.
Try not to mention about the haystack, he will deny that there is anything in
that haystack. He will tell you that you will need to fight in the arena 3
different times. (DO NOT INSULT THE ANNOUNCER 3 TIMES, THAT WON'T WORK, YOU
HAVE TO FIGHT THEN COME BACK TO THE SLAVE PENS 3 TIMES FOR THIS TO WORK) When
you have done this, go back to the gang and he will be happy to help you in
the escape. (THERE IS ANOTHER WAY TO ESCAPE WITHOUT HIM, BUT HIS HELP WILL BE
GREAT)

4.) Talk to a woman in one of the rooms that is laying in the hay stack. When
you mention about an escape, she will have a headache. Get one of the healers
to help her.

5.) Talk to the trustee often. He can give you advice about the slave pens and
about the people who are in there too. If you had talked to the woman in the
hey stack, you can ask the trustee to get the healer on the southeastern part
of the pens.

6.) When you talk to the healer, at the southern part of the PENS area, he
will mention something about someone screaming. Tell him it was the woman you
talked to. He will ask you to take him to her, say YES to it. Then lead him to
the woman who had the headache. You will get experience points for it. Now you
can talk to her and finish the conversation. Ask the woman about where the
exit is to help you get out.

7.) Go to the healers room to get water for your pot. The water is to the
RIGHT of the enterance, it's in a tub like thing in the next room. Use the POT
on the water to fill the pot.

8.) In one room on the west side of the PENS area, there is a room next to a
room you can't get to. This room will be the only one that has a door closed.
But in that room is a zombie. If you enter that room, and get too close to the
wall, the zombie will telepathically close the door behind you and walk
through the wall and attack you. When he does, try to get who ever is leader
INSIDE that room while you are fighting the zombie. When you do kill it, you
should be in the secret room. Now, check the chest and the grey coffin for
gold and gems. If you failed to get your leader in the room while you were in
combat, then you will have to reload any saved games you had, this is very
tricky to do.

9.) In one of the rooms, there is a place to rest. Remember that resting areas
look like fire pits and to use them, use the LOOK icon on it. Make sure you
are close enough to LOOK at it.

10.) Also remember to check skeletons once in a while, sometimes they have
useful stuff like weapons or armor or sometimes have items which will be
useful later in the game.

11.) There is another gang here at the southwestern part of the PENS area who
will help you escape as well, but he will not help you until later in the
arena. During one of your battles in the arena, he will confront you and ask
to either help him escape or fight him, you may do as you wish, for there is
still another way to escape the SLAVE PENS.

12.) There is a man here at the northwestern part of the SLAVE PENS area who
wants the GEM of the man who is being hanged in the ARENA. Agree to try to get
the GEM back for him. Then go back to the ARENA and give the water to the man,
then ask about his name and tell him about the man who wants the GEM. Then
return to the SLAVE PITS and go see the man who wanted the GEM. To tell you
the truth, ANY GEM you find will work. It has to be a medium size GEM for him
to except it. He will help you escape too, sorta.

13.) Another way to escape the SLAVE PITS is to go to the healers room. There
is a door over to the left in his room. Stand right next to the door and use
the ATTACK icon on the door. It is best to use your thief to attack the door.
You may take some damage from it, but it will open one way or another. This
way leads to the fountain area, and to a less guarded area of the SLAVE PITS.
A guard is in the fountain area, but he can't alert the guards due to the loud
fountain, so it is easy to kill him off and escape.

14.) The last and most dangerous way to escape is to go to the main door
which leads to the ARENA and ask him to take you there. When you are outside
the doors, attack one of the 2 people there. When you do, the main guard room
will open and you will have a real fight on your hands, but if you succeed in
killing all the guards in the SLAVE PITS, you can then go around looting the
rooms, getting money and items you find along the way. Also make sure you get
the chests and bags you find. They will help you increase your inventory. To
open a chest in the inventory screen, RIGHT CLICK with your mouse on the chest
or bag and that will open it to reveil more space to put stuff in. (YOU CANNOT
PUT A CHEST OR BAG IN A CHEST OR BAG, I DON'T KNOW WHY YOU CAN'T, BUT YOU
CAN'T)

15.) If you do decide to take the most dangerous way to escape, make sure you
kill the 2 gangs and loot them as well. Also remember to loot the heystack in
one of the gangs rooms. It will have an item you could use.

16.) Make sure you check the dead guards for armor and weapons, they will be
useful later in the game. Some also have items like a necklace or staff. One
guard in the SLAVE PENS, in the far western part, has an enchanted weapon.
Kill him and loot his room and dead body to find it.

17.) Make sure you also get the bag of GRAIN from one of the rooms before you
leave the SLAVE PENS. The GRAIN will be used later in the game.

18.) Remember that the exit to the SLAVE PENS is to the northwestern part of
SLAVE PITS. Just use the LOOK icon on the grate when you get there. When you
do escape, you will then enter the SEWERS.



SEWERS
======
Here is another list for you to check out...

1.) When you first arrive, you will be greeted by strange rats. They want half
your money to allow you to pass. You can, in fact, find a way to NOT pay it.
Don't be hostile, but be a little tough. You can get by without paying any
price by saying you won't pay. For some reason, they will become weak and let
you pass.

2.) When you are done bargaining, he will say something about going to see his
master. You may do as you wish. It would be best if you didn't follow him.
If you do, the leader will make a proposition for you. Don't except it. The
trick is to come back later when the other rat member asks you to see this
ratman again. What will happen is the one rat in the center of the SEWERS will
say that the rat at the southeast took his daughter. When you come back here,
talk to the leader again and mention something about the kidnapping and he
will mention about some humans going to use her for sacrifice. Then return to
the ratman leader in the center of the SEWERS and mention about what the other
ratman said. The leader at the center of the SEWERS will ask for a favor. You
mostly want to get the clue word about the kidnappers and the ratman daughter
so you can beat this area.

3.) In order to open doors here, use the wheel like object near the doors to
open them. Use the LOOK icon to use the wheel.

4.) Now, go find the other rats lair. You will know you are there if you can't
seem to find the wheel for the door. When you get close to the door, a rat
will come up and ask you why you are here. Tell him you are a GLADIATOR, he
will ask you to follow him to his leader. Do follow him to his leader, when
you get here for the first time, he will ask you to go and kill the other rat
leader you met earlier. Now, go to the other rat leader you met.

5.) When you get to the other rat leader near the other rats lair, get close
to him and mention why you are here. Ask him why he kidnapped the daughter.
He will he very sad about what he did, and will mention that he gave the
daughter to some druid over to the west. Get all the info you can from him.
When you are done, search the water hole behind him. It's that circle thing
with green sewer stuff in it, use the LOOK ICON on it. The leader will say to
get away, but just say you will do what you want or something threatning. Now,
return to the other rat leader who's daughter was kidnapped and talk to him.

6.) When you get back, tell the other rat leader who's daughter was kidnapped
about what you heard and he will ask you for a favor to rescue his daughter.
Go ahead and except the favor and head west form where you are. Basically, you
are looking for someone who is human in a BIG room like area.

7.) When you approach the area where the humans are, first, talk to the
slavers near the area to get info, then enter the door and confront him. Now,
talk to him and he will try to convince you to join him. Say NO and attack
him and anyone who enters the door where you are. Make sure you have killed
all the attackers before you go up and open the door just north of you. Once
you have killed everyone, check the body of the laeder for an enchanted weapon
and then open the door to the north to enter the room where the kidnapped
daughter is being held. Now, take her back to the spot where you were talking
to the person in charge and he will ask you to do one more favor. Might be
best if you save before you do this.

8.) It would be best if you save here if you successfully rescued the daughter
of the person in charge. Now, except the favor to help out in fighting the
raid. You want to be careful NOT to hurt the wrong rat members. You will know
who is with you by the BRIGHT GRAY color on their skin. The ones who are dark
grey are your emenies that you must kill. Make sure you do not even accidently
hurt the wrong ones or you will have to reload your saved game. Anyway, once
you have destroyed the right ones, return to the person in charge and he will
then give you your reward for helping his tribe. He will also ask you to see
the room with the three skulls in the room. Go there, it is in the next room
to the right of the person in charge. Just so you know, he gives you an
enchanted helmet that gives you protection from psionic attacks and some other
stuff.

9.) When you talk to the skulls, get as much info as possible. Along with
that, they will tell you to LOOK inside one of the sewer holes next to you.
(THEY ARE THE GREEN HOLES IN THE WALL, LOOKS LIKE MUCK) Use the LOOK icon on
it and you will find a rod of some type. They will also give you a bowl which
will allow you to communicate with them when you are in the sewers only.

10.) Well, now that you know that you might find stuff in the holes, go back
to the beginning and search the other holes you missed. Search the hole in
the FIRST rat lairs area you came to. Search the hole in the room where you
met the first leader at to find a ring. Some holes may have more than ONE item
in them so make sure you search each hole more than once. Holes that have
water coming out of them may not be searchable, but try anyway. Another thing
to find in the holes is a shell of some type. The horn will be needed later so
save at least one horn. Do be careful with some of the holes, some of them
contain enemies like slimes.

11.) When you are done searching the southern part of the sewers, start making
your way to the northern area and search the holes along the way. Now, be
careful when going north, you might run into some monsters along the way.

12.) Make sure you go to the one area that is covered with sewer water. This
area has 3 or 4 holes here with some great stuff here. It is guarded by a
monster, so be ready to attack the monster when you get here. When you get
close to this area, you will have to climb up to get there. Use your thief as
your leader and let him or her climb up. Now, kill the monster, then search
the holes there to find an enchanted axe and some other great stuff.

13.) When you are done with that area, move on and head east. Along the way,
you will find some holes. One will have a button to press, when you press it,
it will open a secret door in the wall. You will also run into a way to exit
the sewers, but don't exit the sewers yet, keep heading east.

14.) Keeping heading east until you are at the northeastern part of the
sewers. Above you should be a section of sewer water. There is no way to enter
this area. Remember the ROD you got from the talking skulls, use the rod here.
(TO USE THE ROD PROPERLY, GO TO YOUR INVENTORY AND RIGHT CLICK ON THE ROD,
THEN LEFT CLICK ON THE HEAD ICON TO ACTIVATE THE ROD) When you do use the
rod, the sewer water will vanish and there will now be a door to go to. Again,
use your thief as your leader and do somemore climbing. Now, enter the door.

15.) If you do enter DAGOLAR's LAIR or the CROP FIELDS, this is where the copy
protection comes to play, so I hope you didn't think I would include that.
Anyway, once you answer the question correctly, you will then enter the proper
location. Just so you know, when you are done with DAGOLAR's LAIR, you come
back here and go back to the area where you found the secret door at. That is
where you exit the sewers when you get done with DAGOLAR's LAIR. When you exit
the SEWERS from the secret door, you will be in the CROP FIELDS. One other
thing to mention is that you can go back to the SLAVE PENS, but the problem is
when you return for the first time, you will be up against 15-20 soldiers, so
you might want to think about that if you plan on going back. The only reason
you would want to go back is when you are powerful enough to take on an army,
like near the end of the game. That's really the best time to go back there.



DAGOLAR'S LAIR
==============
Before you read this, just so you know, you do not need to complete this area
in order to beat this game, this is just an extra adventure to the game and
you can get some extra items out of it if you beat it. Here is a list of
things to do here...

1.) When you first get here, there are a few slimes you will have to deal
with. These slimes are more deadly than the ones you met in the sewers. As
long as they don't cast WEB on you, you will be okay.

2.) Now, go around in the rooms of where you are and see if you can loot
something. When you are done, there is a door near your area over on the
right. Don't worry about the person on the other side. Just get close and LOOK
at the door. When it opens, the person on the other side of the door will want
to join you. When he does ask, just go ahead and say YES. He will be helpful
for a while, but helpful none the less. Just follow his lead.

3.) If you see any skeletons, do try to see if you can loot the skeletons.
Anyway, as you are going, the person coming with you will mention something
about the door with many eyes. What you need are special pendants. These
pendants are in a room with 4 guards there, what a coincidence, there's 4 of
you. Anyway, just kill the guards and get the pendants. Every character needs
to wear a pendant, or the one door with the eyes won't open. Now, might be
best if you SAVE here, the next part is very tricky.

4.) (DON'T FORGET TO LOOT AREAS AS YOU ARE GOING. ALSO, THERE ARE AREAS WHERE
THERE ARE HOLES ON THE GROUND. USE THE "LOOK" ICON ON THE HOLES. ALSO, SOME OF
THE GRATES ON THE GROUND ARE BROKEN, SO YOU CAN CHECK THEM TO) Head back to
the door with the eyes and stand in front of it or use it with the LOOK icon.
(FROM NOW ON, ANYTIME I SAY "USE", "GET", "SEARCH", OR "EXAMINE", IT WILL MEAN
TO USE THE LOOK ICON ON THE ITEM, OBJECT, OR PERSON) Once the doors open and
you go in, the doors will close behind you. Now you have no choice but to kill
DAGOLAR. That's the reason for the save. Anyway, go ahead and start searching
for DAGOLAR's room.

5.) When you start to go, you will run into a room with lots of statues. This
is DAGOLAR's statues of people he has killed. (ACTUALLY, HE ENTRAP THEIR SOULS
IN THE STATUE, LEAVING THEM ALIVE TO SUFFER) Talk to the guy at the north part
of this room, he will start to talk about the ways of dying. When you finish,
you should be fighting some creatures here. If you said you wanted to die, you
were very stupid. Anyway, kill the horde of creatures he summons and continue
your adventure. Also in that room are talking statues, they look like a heap
of heads in one statue. Talk to them to find out more about DAGOLAR. Notice
that the person who came with you seems to know these statues very well.

6.) Head to the west from the statue room and you will run into another guards
room. Kill them and loot. Now, there are more doors to choose from. Hmmmm, now
which way. Don't go anywhere, move the mouse around to scan the area. You now
want to go in a room where there is one zombie in that room. Find that room
and go there. The door to get there is above you, then go east and follow the
hallway to the room. You will know it is the right one if the zombie is behind
a closed door. Another way to tell is if the person who came with you doesn't
want to enter the room. When you are there, use or open the door and talk to
the zombie.

7.) When you do talk to the zombie, try not to be hostile, be friendly. Try
to translate what he is really saying. The trick here is to let him follow you
and let him help you find DAGOLAR. If you succeeded in letting him help you,
return outside and the person who came with you will transform into DAGOLAR.
Hmmmm, the zombie used to be DAGOLAR's brother. Makes you wonder why DAGOLAR
won't help his brother die, a zombie is no way to live.

8.) Now that you know what DAGOLAR looks like, go back to the guards room you
just came from. Now, from the guards room, go west. (WHILE YOU ARE AT IT, TAKE
OFF THE PENDANTS YOU ARE WEARING, THEY ARE NOW USELESS SINCE YOU ARE NOW
INSIDE DAGOLAR'S LAIR) Find the prison room and go there. Talk to the
prisoners to get more info.

9.) Now, scan the area to find DAGOLAR. You will know that you found DAGOLAR's
chamber if you see a flaming door somewhere over to the northwest area. Head
to that flaming door and stop right in front of it. The zombie should help out
by going in the flames and stepping on the touch plate on the other side. Now
you can get to DAGOLAR without taking damage.

10.) When you get to his chambers, the zombie will want to give DAGOLAR one
last hug of goodbye, but DAGOLAR has lost his feelings for his brother and
kills him. In the process, he blames you for his death and sends all his
slimes to attack you. You will be in for a fight since they can cast WEB. Now,
go for DAGOLAR and kill him. When he is dead, search or examine his body for
some great stuff. He has some wands, an enchanted dagger, some armor, and a
special gem. Now, if you want, finish looting the place, then return to the
enterance to this place and leave to go back to the SEWERS. When you get back
to the SEWERS, return to the part where you found the secret door to the west
from DAGOLAR's enterance of the SEWERS. This will take you to the CROP FIELDS.

11.) If you want to have some fun, find the room that has buckets of goop or
strange purple stuff inside the buckets and go to that room. Pick up a bucket
and put it in the center of the circle on the floor. Now, read the book that
is on the stand while the bucket of goop is in the center and when you do, say
YES to the part about if you want to read the chant. The bucket of goop will
turn into a slime. This is how DAGOLAR created his army of slimes. Nothing
really special, but fun to try out.

13.) In DAGOLAR's chambers is a piano or organ. You can play it if you want,
but if you play it a few times, it will do something strange to you. Make sure
you save before you try to play it.



CROP FIELDS
===========
If you took the secret door from the SEWERS, you will appear in the south-
eastern area of the CROP FIELDS. If you took the area of the SEWERS where
there was an opening already, you would appear in the southern area of the
CROP FIELDS. Once you get here, go to your options screen, (THE OPTIONS SCREEN
IS THE ONE THAT HAS JUST BUTTONS INSIDE A BOX LIKE AREA) click on the MAP VIEW
button and check the place out. Note that there are 3 areas that have a
squared area and all 3 of them have a person in each. The smaller square on
the east side has a man who will give you a large GEM if you help him escape
so talk to him first and agree to help him. Now, head to the southwestern area
and look for an obilisk. (A ROUND STONE HEDGE WITH A HOLE IN THE CENTER OF IT)
Place the green gem you got from the man on the obilisk. You may have to deal
with some guards at the obilisk, but there is only 3-4 guards, so it shouldn't
be too much trouble getting past them. The larger square on the map has a man
named OLD-ONE-EYED. Talk to him about helping you escape here. The easiest way
to escape is to the east, but going to the north will take you to TEAQUETZL
DESERT. Personally, I would take the north side. So tell old one eyed that you
want to find a way to destract the guards. Anyway, just agree about going
north and follow him there. You may run into a battle anyway, So be ready just
in case. Once the guards are out of the way, stand next to the gate. Now here,
you may need to either LOOK or ATTACK the gate, so try both until the gate
opens. Once it opens, leave the area and you will appear in the TEAQUETZL
DESERT.



TEAQUELZT DESERT
================
Some things to do while you are here, under the assumption you came from CROP
FIELDS area...

1.) When you first get here, If you saved the man in the CROP FIELDS, he will
die by being killed by bulletes and then you will be attacked to. Plus, you
will find a dead body on the ground. Search the body for a note of sometype.
I don't know if you can get the note, but you can at least read what it says.


2.) A little further west is an old man camp site. He tells you something
about the note you got, but nothing really important. Plus, you can rest near
his camp.

3.) Also in this area is a lizard. You may talk to her if you wish, but I
wouldn't until you have talked to a lizard in the SALT FLATS first. When you
have talked to the lizard in the SALT FLATS first, then talk to the lizard
here, you will get experience for mentioning a new tribe to the west of here.
Say that his totem is the whirl wind and the lizard will be impressed. Make
sure you do not be too rude to the lizard, she is a lizard after all so she
only likes her kind. If she asks if you want anything, just say something like
our friendship will be our best value, or something to that effect.

4.) This is also where the final battle of this game will take place, so when
you have completed most of this game, you will end up here for the final
showdown with lots of guards, mages, monsters, and druids.

5.) (THIS PART ONLY IMPLIES THAT YOU HAVE ACCOMPLISHED EVERYTHING ELSE AND YOU
ARE AT THE FINAL BATTLE OF THIS GAME. THIS ONLY TELLS HOW TO BEAT THE ARMIES.)
Your first battle won't be easy. You will have to fight lots of soldiers here
and take on some spell casters as well. Best if you tried to take out the
spell casters first, they will be tougher than the soldiers. Do try to keep
all your allies alive during this part of the fight because you will have one
more battle after this one. If you happened to remember to take the GENIE with
you when you came from the SECRET TEMPLE, and you have one more wish left from
the GENIE, after the first battle is over, wish for full health and recover
dead characters, if you can. Now, the final battle. After the first battle,
heal your characters, then roam around until you see a message about an army
coming towards your area. This will be the most toughest battle of all. The
soldiers here can do something like 10-20 points of damage per attack. They
are very tough to kill, even with all the toughest armor and the the most
powerful weapons in the game. The best spells to cast against this army are
flame wall, cloud kill, web, summon elemental, charm person, fireball, and a
few other misc. offensive spells. It would be best if you took out the druids
first, or they will heal their soldiers and use some spells against you. If
you can't keep most of the people alive when you are at the final battle,
that's okay. It is rather hard to keep most of your allies alive during this
part of the battle. If you did manage to keep your allies alive, then after
the battle, you will be able to talk to them again and see how they manage to
live to tell their tales to their friends. Plus, after you beat the game, you
can continue your adventures and see what you can do in this game. Also, you
get a new weapon, the dragonsbane, which is now somewhat useless, since you
have no more real enemies to kill except a few misc. monsters you run into
while you are roaming the areas of the game. Plus, search the soldiers you
killed for stuff as well. Since you beat the game, there is nothing left to
do except to go complete any missions you didn't, or try out some of the areas
of the game that you didn't try out yet.

6.) The exits here are northwest which takes you to TEAQUELZT VILLAGE, east
takes you to the RED SANDS, south takes you to the CROP FIELDS, and west takes
you to the SALT FLATS. It's up to you which way you want to go. If this is
your first time here, it would be best if you went east, so you can get in to
the VILLAGE northwest of here. One thing, even though it obviously shows you
can go northeast, you really can't, due to some type of sand storm.



RED SANDS
=========
Some things you can do while you are here...

1.) There is a person wondering around that looks arabian in a way. Find him
and talk to him, he has info for you. He can tell you about any enchanted
weapons or objects you bring to him. Plus, if you say the right things, he
will give you a ROD which helps you find certain metals like gold, weapons,
items, artifacts, etc. And he also gives you a large red GEM. Come back here
often during your travels and talk to this guy to find out more about
enchanted items you find. When asked to say something about where he needs to
be, tell him to stay right where he is, so you can find him easily the next
time you see him. One thing you must know is that if he asks about the VEILED
ALLIANCE, say no, the VEILED ALLIANCE does not even exist in this game at all.

2.) Search the area for an obilisk. It's a round shaped stone hedge that has
a hole in the certer of it. Once you get the red GEM from the man, put the red
GEM in the center of the obilisk. Yes, it will be useful later in the game.
This obilisk will be on a hill like area, but there are ways up the hill.

3.) There is an alchemist here on the lower side of the hill. If you talk to
him, he will ask if you would like to go on some quests for him. Go ahead and
except the quest. He will also tell you to be on the look out for some items
like butterfly wings, fire eel tongues, and sand howler eyes. Your first quest
will be to take a pith extract to a village called TEAQUELZT VILLAGE, say YES
and he will hand you the pith extract. Make sure you don't lose this, or you
will be stuck without it, until you find the pith extract. (JUST SO YOU KNOW,
EACH TIME YOU DO A TASK, COME BACK HERE AND GET YOUR REWARD. THEN HE WILL ASK
YOU TO GO ON ANOTHER TASK. I WILL MENTION LATER WHAT TASKS HE WILL TAKE YOU ON
WHEN YOU FINISH THE LAST TASK.) When you do complete these tasks, he will give
you enchanted items or money for your tasks. So do return to him when you
finished with a task. Plus, you can rest here at his camp site.

4.) Over to the east area, there is a man who is an animal trainer. He has a
scorpion type creature next to him. You can talk to him if you want, but he
doesn't have much to do with the game. When you talk to him, try to mention
something about buying the animal. When you do, he will ask you to get him a
bag of salt for him. (THE BAG OF SALT IS LOCATED IN THE SALT FLATS AREA.) Even
if you do give him the salt to buy the animal, the animal will run away from
you if you try to leave the screen, so the animal is actually useless to you.

5.) The exits here are north, south, east and west. If you choose the north,
you will enter the STRANGE OASIS. If you exit south, you will be at the
STRANDED CARAVAN, If you choose the east exit, you will be at the MONSTERS
CAVE. If you choose the west exit, you will be at the TEAQUELZT DESERT. I'll
leave it up to you to choose the direction you want. (IF YOU HAVEN'T BEEN TO
TEAQUETZL VILLAGE YET, THEN YOU MIGHT WANT TO GO THERE FIRST BEFORE YOU GO TO
ANY OTHER DIRECTION HERE)

HINTS ABOUT THE TASKS FOR THE ALCHEMIST
=======================================
The first task is to take the pith extract for him to a village. The second
task is to find the DOOM BLOSSOM for him. The third and final task is to find
that scorpion like creature and get his stinger for him. The pith extract is
to be taken to TEAQUELZT VILLAGE, the DOOM BLOSSOM can be found at CEDRITLE
VILLAGE, the scorpions stinger can be found at the STUPID TRADERS. He also
wants some fire eel tongues, sand howler eyes, and butterfly wings. Fire eels
look like groups of sand clumps, sand howlers look like dogs with many eyes on
its head, butterfly wings can be found at the STRANGE OASIS. Finding the fire
eels or sand howlers will be somewhat difficult, since they are creatures that
you fight. You'll just have to wait a while or look around in certain areas
until you see these enemies. Just so you know, I'll mention the exact loaction
for each item that the alchemist mentioned.



TEAQUETZL VILLAGE
=================
Here are some things to do when you get here...

1.) First off, make sure you have the pith extract when you get here. The
reason for this is because the guard will ask you what you are doing here.
If you do have the pith extract, just tell him you came to see father
(something) and he will let you pass. Don't be rude, he's just fussy over the
fact that a crazed seer is telling strange tails about what will happen. He
will also ask you to see the councel members to the north.

2.) When you do get past the guard, and you have the pith extract, head to the
northwest from the entrance and look for an alchemist with a lab type building
and a cleric there. Talk to him and he will ask about the pith. Say you do
have it and he will ask if you could make the chemical. You can do it by going
to the left side of the building and using the pith on one of the flasks of
stuff. When you do use the pith here and find the proper flask, it will make
a bottle of stuff you will need later. (HINT: THIS FLASK YOU USE LOOKS LIKE IT
IS CONNECTED TO OTHER FLASKS, LOOKS LIKE A LAB TYPE OF FLASK WITH TUBES
CONNECTING TO THE FLASK. THAT IS WHAT YOU USE THE PITH ON.) When you do get
it to create the stuff, it will look sorta like a yellowish liquid in a jar
when you are done. He will also ask if you could take this jar of stuff to
GEDRON VILLAGE. Go ahead and say yes. You will be at the village later anyway.
Since you used the pith extract, you can go back to the RED SANDS and return
to the alchemist. You don't have to do it now, but when you get a chance. He
will then give a new mission to find the DOOM BLOSSOM.

3.) Head to the north a little ways and you will see 3 large buildings. (MIGHT
WANT TO USE YOUR MAP FOR A BETTER LOOK OF THE PLACE.) The center most building
is where you might want to go. (JUST SO YOU KNOW, SINCE NO ONE IS IN EITHER
OF THE OTHER 2 BUILDINGS ON THE SIDES, YOU CAN LOOT THOSE 2 AREAS AND TAKE
SOME STUFF THERE. THOSE ROOMS DO HAVE STUFF YOU WOULD LIKE TO HAVE. MIGHT BE
BEST IF YOU LOOT THEM BEFORE YOU GO TO THE CENTER BUILDING.) When you do go to
the center building, they will talk to you about a DRAJIAN army that will
attack the village. Again, don't be hostile, listen to what they have to say.
This is a major part of the game and is needed to help beat the game. This is
where you must come sometime soon during gameplay. Anyway, keep talking to the
people here and get as much info as possible. Get some info about the seer
that told them about this army. Plus, the counsel members will ask that you
help get armies from the other villages. This is your other goal in the game,
so do agree to help out in doing that as well. One more thing, when you have
asked for help from a village, come back here to the councel chamber and they
will say you have new treasure in your home and sometimes give you experience
for doing so. Do return here often during your travels.

4.) After you have talked to the councel members, go to the large buildings
on either sides and talk to the leader first. (THE WEST BUILDING) Make sure
you have a person with a high CHARISMA as leader. The reason is to talk about
his looks and scare. Talk to him about his family, his life, the village, and
mention his scare on his face and you will get experience points for doing so.
Now go talk to the other member (THE EAST BUILDING) and he will be very rude,
but just be friendly to him, but do mention that he is acting rude.

5.) After talking to the councel members, you can then go around talking to
people. They will be glad you helped them and tell you what they do for a
living and will also provide info for each councel member you talked to. They
will also give some info about the seer, so do get as much info as possible.

6.) In the center of the village you can buy and sell weapons. They don't have
very much enchanted stuff, but they do have some good weapons.

7.) The seer they were talking about is over to the southeastern area. His
house is at the very bottom of the screen at the southeastern area. Go and
talk to the seer. When you do, get as much info as possible, if you can. He
speaks to you in riddles but if you understand him, it will be helpful. When
you do talk to him, he will give you some stuff. One of the items is Llod's
Rod. I'll explain how to use it later, but there are still other things you
need to do here first.

8.) Look for a room, north of the seer, with some chests in that house. That
is in fact YOUR HOME. Remember that the councel said that they will give you
residence here. Well, since this is your home, go ahead and search the chests
for stuff in them. Some are in fact enchanted weapons,


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