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Harry Potter and the Chamber of Secrets cheats / Harry Potter and the Chamber of Secrets hints / Harry Potter and the Chamber of Secrets faqs / Harry Potter and the Chamber of Secrets solutions



Harry Potter and the Chamber of Secrets faqs and solutions

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=================== For PC ===================

<<<< version 2.0 >>>>

Thanks to Alan Thorne in Salome, AZ for this logo

All Harry Potter names, characters, and related indicia
are trademarks of WarnerBros.

===================
LEGAL STUFFS /
==================

Sites where you can find this walkthrough :

- http://www.gamefaqs.com
- http://cheatcc.com
- http://www.flashstand.com
- http://www.a2zcheats.com
- http://www.cheatportal.com
- http://www.911codes.com
- http://www.fastcheater.com
- http://www.25000cheats.com
- http://www.pc-cheats.org
- http://www.skali.com
- http://www.cheathappens.com
- http://www.actiontrip.com
- http://www.gamesover.com
- http://LoneGamers.com
- http://www.oddworldz.com/t3b
- http://www.gamesdomain.com
- http://www.ggmania.com

========================
TaBLE OF CONTENTS >
========================

A. Introduction
1. History
2. About Me
B. Game Basics
1. Controls
2. Spells
3. Characters
4. Items
5. Enemies
C. Walkthrough
=> Whomping Willow
=> Hogwarts Grounds (night)
=> Main Entrance
=> Moving Stairs Area
=> First spell : Rictusempra
=> Rictusempra Challenge
=> Rictusempra Challenge - 2nd Time
=> Weekly House Points
=> Wiggenweld Potion
=> Second Spell : Skurge
=> Skurge Challenge
=> Skurge Challenge - 2nd Time
=> Weekly House Points
=> First Ingredient : Bicorn Horn
=> The Duel Club
=> Third Spell : Diffindo
=> Diffindo Challenge
=> Diffindo Challenge - 2nd Time
=> Weekly House Points
=> Lets play Quiddich!
=> Second Ingredient : Boomslang Skins
=> Check on the Potion
=> Third Ingredient : bit of Goyle
=> Polyjuice Potion
=> Intruder
=> Fourth Spell : Spongify
=> Spongify Challenge
=> Spongify Challenge - 2nd Time
=> Weekly House Points
=> Forbidden Forest
=> Aragog' Lair
=> Final Encounter : path to Chamber of Secrets
=> Final Encounter : Basilisk
D. HINTS
1. The Famous Witches and Wizards Cards
2. Bean Trading
3. Cheats
4. Secrets
5. Frequently Asked Questions
6. Mails
E. Credits


==================
A. Introduction >>
==================

1. History

12/15/2002 - Added missing secrets to Bicorn Horn quest, Added Dumbledores
office
and classrooms, added secrets in Boomslang Skin quest, and
Lets play Quiddich! (version 2.0).
12/14/2002 - Add three more letters
12/11/2002 - Add a new cheat and a secret walkthrough to secret section (ver
1.9)
12/08/2002 - Clean up grammar, added several hints, add missing secrets in
some of the
challenges, added '2nd Time' for challenge walkthru's
(version 1.9)
12/05/2002 - Fix the Bicorn Horn quest, add a new mail, add 2 more tips of
duelling
12/01/2002 - Fix the Skurge challenge, add a new cheat, add secret section
(ver 1.8)
11/30/2002 - Try to find and write down all the secrets
11/26/2002 - Add a cheat in cheat section (version 1.7)
11/25/2002 - Fixing a minor mistake (thanks to ), add mail
section,
add some explanations about 'unfriendly creatures' and how to
beat them.
thanks to Nathan for this. (version 1.6)
11/20/2002 - Add the Dueling Club section and tips on bean trading (ver 1.5)
11/18/2002 - Finished writing the walkthrough (ver. 1.2)
11/17/2002 - Continue writing, minor fix on Diffindo Challenge (ver 1.0)
11/15/2001 - Start writing this walkthrough (version 0.5)
11/15/2002 - Bought the game


2. About me

Hi, I'm Danny (but not Daniel Radcliffe).
This is my second walkthrough after the first Harry Potter game in PC.

EAGames really did a great job this time.
The game is more challenging. The fields are more 'free' and the environments
are huge.

I will keep trying to write this even though I have a lot of tasks to do.
So please excuse me if you find parts of this walkthrough 'unreliable'.
Even so, I want all of you to help me this time.
Please send me any secrets you find. I'll give you a full credit.


==================
B. GAME BASICS >>
==================

First things first. You can read about the system requirements in the Read Me
file.

I played this game with Celeron2 1.2GB processor, NVidia GeForce2 MX 200,
192 MB RAM, Sound Blaster Live 5.1 Sound Card with screen 800x600 resolution,
high textures, color depth 32 bit under Windows 98 Second Edition and using
DirectX 8.1. It did fine.


1. Controls
===========

Here are the default controls. Most keys are the same as in the first game :

Arrow keys : Move Harry
Alt key : Cast magic
Control key : Jump

You can also configure controls as you please.

There's a 'special key' in this game: Enter.
(For me, it was 'special')
Just press it if you want to skip the cutscenes.

WITH one exception : this time you can use your joystick or any
'gaming devices' you have.

When you run the application, there will be a window with 4 buttons

- New Game => start a new game
- Load game => Load the last saved game
- Options => change the video, sounds, controls, etc
- Quit => Quit the game


2. Spells
=========

Just like in the first game, you have to learn a spell before you can use it.
You learn the spells in class. You already know the Lumos, Alohomora, and
Flipendo spells from last year. and can use them right away.

This time, mastering a magic is easier than the first game.
All you have to do is press the correspondent arrow keys as the wand
moves through the spell pattern.
Each spell lesson can give you 30 house points in total.
Each spell consists of 3 levels.

You'll be given 3 chances to fail the magic which means if you fail the
magic 3 times, you won't get the house points AND you won't advance to the
next level of the magic. But if you pass at least the first level,
you can still use the spell.
The only way to pass the magic learning is through concentration.

Just as in Harry Potter and the Sorcerer's Stone in
PSX version, you are now able to mix Wiggenweld Potion.
(after the potions lesson)

This potion is useful to replenish your health, especially in the
dungeons. However, if you don't really need the potion, don't use it. Use
the chocolate frogs instead. Check the options menu to ensure that you
deselect the Automatically Drink Potions option.

(This time the frogs can avoid you, and it can be very annoying
especially when you encounter the gnomes, snails, fire crabs, etc)

There is also a map that shows your current location in the option menu's
(To get to maps, hit Esc to go to the options, then select the Map icon.),
but I didn't find the maps to be very useful.

3. Characters
=============
This is the list of characters in the game:

- Harry Potter
- Ron Weasley
- Hermione Granger
- Fred Weasley
- George Weasley
- Draco Malfoy
- Goyle
- Albus Dumbledore
- Minerva McGonagall
- Severus Snape
- Gilderoy Lockhart
- Professor Flitwick
- Rubeus Hagrid
- Lucius Malfoy
- Oliver Wood
- Filtch
- Madame Pomphrey
- Professor Sprout
- some other 'unknown' students

Also
- Mrs. Norris (Filtch's cat)
- Nearly Headless Nick
- Moaning Mertile
- some other ghosts.

Thanks to laurakay76@juno.com for reminding me about these.
Even my editor had put it in, you still have the credit.

4. Items
========
These are items you can find around Hogwarts :

- Chocolate Frogs : replenish health
- Wiggentree Bark : ingredients for Wiggenweld Potion
- Flobberworm Mucus : ingredients for Wiggenweld Potion
- Bertie Bott's Every Flavour Beans : collect these to exchange them for
Wiggentree Bark, Flobberworm Mucus,
Silver Cards, Nimbus 2001, or Quidditch
Armor
- Bicorn Horn : ingredient for Polyjuice Potion
- Boomslang Skins : ingredient for Polyjuice Potion
- Nimbus 2001 : Faster broom. Catch the Snitch easier
- Quiddich Armour : Reduces damage from Bludgers and other
players

These are containers found around Hogwarts :

- Caldrons : Usually contain 1 to 4 beans
- Water Cans (Looks like oil can) : Contain a lot of beans, hit them several
times
- Flower Pots (no soil) : Usually contain one or two beans
- Chests : Contents vary
- Jewery Boxes : Contain a lot of beans, hit them until lid
stays open
- Potion Caldrons : Used to mix Wiggenweld Potion
- Armors : Usually contain beans. Hit them more than
once
- Statues : Usually contain beans. Hit them more than
once



5. Enemies
==========

- Gnomes : hit them with Flipendo then throw them into the hole
to get more
beans
- Giant Orange Snails : Hit them with Rictusempra then push them with
Flipendo to
nearby pattern/platform (if there any)
- Fire Crabs : same as Giant Orange Snails
- Big Fire Crabs : Requires two hits to flip over.
- Spiky Prickly Plants : Cast Diffindo on them (formerly Spiky Bushes)
You can also throw a mushroom top at them.
- Pixies : cast Rictusempra
- Big Pixies : Requires two hits to knock them down.
- Venoumous Tentaculas : Diffindo all of its 'arms' for disable them
permanently
- Norklup Mushrooms : cast Diffindo on them or let the gnomes turn it into
beans
or pick up one you cut with Diffindo and throw it at
others
- Bowtuckles : cast Rictusempra to get Wiggentree Bark
- Little Spiders : They are anoying and can cause a little bit of
damage
when they hang on. Just step on them.
- Spiders : cast Rictusempra
- Big Spiders : Requires two hits to disable.
- Imps : cast Rictusempra then throw them into hole
- Ectoplasms : cast Skurge (I put it here since it can reduce your
health)
- Arogog : Cast Rictusempra (POWERED UP) when it shows it's
belly
- Basilesk : Cast Rictusempra (POWERED UP) when it's mouth is
open


==================
C. WALKTHROUGH >>
==================


=> Whomping Willow :
====================

The Whomping Willow challenge is not timed, and you can not return.
So take your time and get everything.

Once you can control Harry, run to your left,
pass under the Whomping Willow's root, and enter the room.

Cast Alohomora to the chest, and continue to the right and climb up
the steps. Cast Lumos on the Gargoyle and go through the glowing wall.
Touch the save game book to save your game.
When you get closer to the dragon statue and it will move.
Cast Alohomora on it. Go out the opened way,

Cast Flipendo on the block and climb up. Jump down to the next area.

The next Whomping Willow's root is a little bit faster.
Go under, open chest and take the chocolate frog.
You can cast alohomora to the lightning-like crack in wall
to open a secret way. Open chest and then go back.

The next root is even faster. Pass under the next root,
then cast Flipendo to the Whomping Willow.
There will be a cutscene where the car flies away.

Enter the room where Ron runs, Cast Lumos to the gargoyle to
reveal a hidden block. Continue and save game.

In the next room, collect all the Bertie Bott's before you jump down.
After you jump, cast Flipendo to the block (with a pattern on it) twice.
Jump up, then jump over to Ron.

In the next area, cast Lumos on the gargoyle, go to the next area.
Then cast Flipendo to the wall to raise the stairs.

Before you enter the next area and get your first Wizard Card,
there is an alcove on your right.
Cast Alohomora to the secret door, then open the chest.

In the small courtyard where you get the Wizard Card,
cast Flipendo twice on each of the armors. Each armor
should give you 4 Bertie Bott's Every Flavour Bean.

Now follow Ron. Rain stopped, cutscene.

=> Hogwarts Grounds (night)
===========================

Go in front of the dragon statue, cast Flipendo twice on it's head.
Now, go to your left. There's a chest. Open it.
Now go on to the gate.
This gate will be the entrance to the Quiddich Pitch.
Look up at the banners.
Cast Alohomora on each to open a secret area to your left.
Get the beans and a Silver Card, then follow Ron.

Before you enter the castle, go to the right, take the chest then
go back. Now check out the left side of the castle. You can see
a Wizard Card up on a ledge. Ignore it for now. You can't get it
until after you know the Spongify spell.

Keep going to the left. there's a symbol on the wall. Cast Alohomora
on it. Take everything inside (you can't go through the branches
yet. You need Diffindo spell for that.)

Now go back.

Go down the stairs, take the chest, cast Alohomora on the wall if you wish
(but it's useless since you cannot pass through the branches).
Go back up. Enter the castle.

=> Main Entrance
===========================

After the cutscene, check the left side of the stairs. There's a chest
there. Go up the stairs, cast Flipendo twice on each of the armors.
It's best to stand in front of them. Back up to the railing to keep the
beens from bouncing over the ledge. If they do, they sometimes
get stuck in mid-air.

Now check the area on the left side of the armors. Cast Alohomora on
the mirror, take all the beans, then continue up the stairs.

Cast Flipendo on the Witch statue three times. Then go to the other side
and cast another Flipendo to the statue. Step on the switch on the floor,
take the chest, it contains a Silver Wizard Card. Now, it's time
to follow Ron.

There will be a long cutscene.
After you are able to control Harry, go through the northern most door in
the castle and you'll be in 'the moving stairs' area.


=> Moving Stairs Area :
=======================

Before you go up, you can trade the beans you have collected with
the other students below (Traders are holding and tossing a bean).
There is also a chest with a bronze card, a save game book, and a
potion caldron. (You can use the potion caldrons after your first
potion lesson.)

Go up the stairs and it will move. You'll find Nearly Headless Nick.
He'll show you the Gold Challenge locks.
After the cutscene, hit all the cauldrons and take the beans.
On the way out, there is a room on the right. Go in and collect beans
and a silver card. You need to come back her after you learn Spungify.
Now go up the stairs again.

Check the boxes on the tables. Keep opening them until they stay open.
Check the symbol in the next room. Open the chest, then go back
and up two flights of stairs.

There will be a statue at the end of a hall. Cast Alohomora on the
picture to your left and enter secret area. You can cast Flipendo
on the statue three times before you enter the infirmary. Inside
the infirmary cast Flipendo on all 4 pictures to open a secret.
Open the chest for a silver card. Continue

There's a gargoyle here. Cast Lumos on it, then you can see a block in
the stair case in front of it. Climb it, open chest and take a bronze
card.

Now you can go down and check all the cauldrons
(don't forget the chest) then go back and down the stairs one floor.

Goodness, this place is so huge!

Go back to the floor where you saw Ron. A vase will fall and a cutscene
with Filtch. Before continuing, look at the suspicious wall on your left.
Hit it with Flipendo. There is a Gnome and chest at bottom.
Then take the cauldron near Mrs. Norris.

Before you enter the class, open the secret crack on the right.


=> First Spell: Rictusempra
=============================

After the cutscene, Professor Lockhart will ask you to input some commands
with the arrow keys to complete the spell, Rictusempra. You have only three
chances to fail it. Remember, if you succeed, you'll get house points (30
house points in total).


=> Rictusempra Challenge
========================

First, put the Fire Crab into the hole that contains it's pattern.
Proceed to the next area. Get the challenge star and stand on
the footprints. Put the crab in his hole, and ride the platform up.
Jump over and get the chest, then go back to the platform and across
and jump onto the balcony.

The next room is large with a some blocks and jailed crabs and two
roaming snails. Put the Giant Orange Snails in their holes.
A challenge star will lower with each.
Hit all of the Fire Crabs until their 'jails' close.
This will lower a chest in the center of the room.
Flipendo the blocks to move them into position.
then Grab the Challenge Stars and the Wizard Card.

Ignore the next two snails. It takes too much time to put them
in their holes, and all you get is a couple of beans.

Put away the Gnome, proceed and save.

Cast Flipendo to the portrait of Lockhart and take the chest. Go upstairs,
take the chocolate frog if needed and grab the chest.

Next, cast Rictusempra on the Fire Crabs and hit them until they
fall in the other side. Keep going and take the challenge star.

Ignore the falling snails, just keep going to the next area.
Now, hit the crabs and put them into the green holes.
The walls will move down.
Climb up the left wall, hit the cauldron,
cast Rictusempra to the fire crab,
cast Alohomora on the wall with Lockhart's portrait,
cast Lumos to the gargoyle.

You should notice a hidden door to the left.
Take the challenge star inside it, then jump down.

Now, up to the right wall, follow the path,
take the challenge star and go across to the other side.
Cast Flipendo on the pattern in the top of the wall.
Take the chest for a silver card.

Now go back to the exit, hit the block with Flipendo and jump down.
Take the chest for a bronze card and move to the next area.

Ignore the snails, and continue to the next room.
There are 3 Flipendo patterns here.

Low, middle, and high.

At this point, you have to turn the portraits
until they match the ones on the doors below.
Do the left door first, enter it, step on the foot prints, and take
the chest. Then do the right door, step on the foot prints, and take
the chest. Now take the challenge star and
turn the portraits again to open the middle door. Proceed.

Step on the foot print and go up,
take the chest behind you, then proceed and save.

Cast Lumos on the gargoyle as you pass by, ignore the snails
and proceed to next room. Look for the hidden area,
take the chest then continue your journey.

Cast Alohomora to the portrait in the wall, enter and take the chest.
Go back down and to the right. Make your way to the other side,
put the crab into the hole. Follow the path, ignore the snails,
hit cauldrons and chest for a bronze card.
Take the challenge star along your way.

When get trapped with two crabs, you know what to do.
Proceed, look for the chest on the right side, then continue and take
challenge star. Before the next save, there is a caldron on the left
and a secret room on the right side of the save game book.
Cast Flipendo to the pattern up on the wall.
Take the chest and the silver card, save and continue.

In the next area, put two crabs into the hole, then jump in the hole.
Flipendo the door and go through. Once in passageway, quickly turn
Around and jump in and on to the floor below the platform.
The star will lower again.

You may need to Flipendo the door again to get out.
Go up in the secret passage and follow the path. Cast Flipendo on
Lockhart's portrait, step on both of the footprints, defeat the gnome,
and take a silver card. Finally, go up and take the challenge star.
Continue through the door back to the spiral ramp.

Now put another crab in the hole.
(you will need to put two if you missed the jump under the platform trick.)

(All of this can be very time consuming, since the crabs will sometimes not
fall directly to the pattern. It can take several Flipendo spells.
If the star doesn't go down when you knock the crabs in,
you will have to go down and zap them again.)

If you already put in at least 4 of the crabs, or 3 crabs and performed
the under the platform jump trick, the big challenge star will be reachable.

Avoid the moving beams by timing your jumps. They get faster as you go.
Your remaining time will become your personal High Score.

After the class, if you move out, you'll meet a girl that will tell you
about the weekly house points. However, I suggest you turn around
and go back through the challenge. If you better your time you will
get more house points. That will give you more beans in the weekly
house points run. There are a lot of things you can ignore on the
second time through, so you will very probably get a better time.


=> Rictusempra Challenge - 2nd Time
=====================================

This time your purpose will be to finish as fast as possible.

Put the fire crab in the hole. Proceed
Get the star, stand on the prints, knock the crab in the hole, ride up.
Go across and jump onto the balcony. Proceed to large room.
Ignore or stun only as needed. Knock the snails into each of the holes.
Two stars will lower. Stun crabs as needed. Flipendo the blocks into
place. Get your stars and head out of the room.
(don't bother with putting the crabs in their holes)

Ignore the snails. Save. Continue.
Ignore the falling snails. Continue.
Hit the crabs into their holes. Continue.
Go up the left wall. Zap the crab.
Flipendo the picture. Lumos the gargoyle
Get the star in new room.
jump down and go up the right side.
Get the star, Flipendo the beam and jump down. Proceed.

Do the portraits as before.
- Left. Step on footprints, ignore chest, go back.
- Right Step on footprints, ignore chest, go back.
- Take the Challenge Star.
- Do the center and go out.

Keep going ignoring everything until you get trapped with crabs.
Knock them in their holes. Take the star
Proceed to the save game book and to the spiral ramp room.

Put two crabs in the hole. Jump down. Flipendo door.
Jump in passage, turn around, jump on floor below the platform.
Star will lower again. Proceed through to get the challenge star.
go out and up. Put another crab in the hole.
(two if you missed the trick)
Jump avoiding the beams and then jump the final star.
You should have beaten your last time and will get more
house points.


=> Weekly House Points
======================

Now you can go to the weekly house point ceremony.
If Gryffindor wins the house points, you'll
get a limited time to collect beans.
The bigger the difference between your points and the next
lower score determines the time you will have.
If you do not have the highest score, you will not get to go.
Collect as many beans as you can. These will be useful for trading.

After, you're done with your bean collecting, Wood will meet you outside and
ask you to follow him.

NOTE : you can access the Great Hall now, through the only opened door
in the first floor. There is a secret room on your left behind a
picture. There are two chests in the Great Hall.

The weekly house points occurs after finished a challenge.


=> School Grounds - Day :
=========================

Don't follow Wood to the Quiddich Pitch right away.
Many of the chests outside are re-filled. Go get them.
As you're facing away from the door towards the dragon,
one on the left, new chest to the right, symbol on wall to right,
down the stairs on the right.

Now follow Wood to statue of the dragon. Cast Flipendo twice.
Get the chest to the left, then hit the two banners above gate.
You can also go in the open door on right on the way to the gate.
This path leads to Hagrid's Hut. You can collect beans and a bronze card.
Behind his hut is a save game, a potion caldron, and a chest.

You should have over 500 beans at this point, so go back to George and
buy the Quiddich Armor. It really helps.

Go back through the gate and take your Quiddich practice.

You can control your broom with the arrow keys or with your mouse.
When the bar shows full red, click the left mouse button to catch.
When the other seeker gets near, click the left mouse button repeatedly
to knock them away.

After Quiddich practice will be a long cutscene.


=> Wiggenweld Potion :
======================

After that, you have to go to Potion Class (Oh, no!). Follow Hermione to the
dungeon. Open the second hidden place with the beans (you can see
through it). Check the area before enter the class. Hit the armors,
take the chest, cast Lumos on gargoyle, and take the beans below.
(Come back here when you have Skurge.)

Go down to the classroom. (It was the first tunnel on the left when
you entered the main dungeon hall.)

Snape will ask Harry to open the chest and mix the potion. Watch out!
Don't cast any spells to the potion ingredients on the table,
unless you want to loose house points. You can will them and the other
chest later.

After the class, there will be a cutscene.

After that, you'll should follow Hermione to the Charm Class.


=> Second Spell : Skurge :
==========================

After Flitwick answers Hermione's question, you will learn Skurge.
Like before, just follow the pattern and press the appropriate arrow keys.
You'll get 30 points in total if you can complete all 3 levels.

Then, you have to enter the Skurge Challenge.


=> Skurge Challenge :
=====================

Cast Skurge to the Ectoplasm in the door.
Follow the path to a door blocked with ectoplasm.
Go to left for a caldron. Remove the ectoplasm on the next door and
proceed.

Remove the ectoplasm in the left and right side blocking the beam, then
cast Flipendo move the beam until it falls. Jump down. Alohomora the
crack, open the chest for a bronze card, go back and jump across to take
the challenge star, save.

Follow the path. In the next room, take the chest then go right, avoid all
the crabs. Just follow the path until you encounter Peeves.
Hit him with Skurge until he loses all of his stamina.
Proceed, cast Alohomora to the dragon statue. Save.

Go back to the previous room and take the newly opened path. Skurge blobs,
follow the ledge, up the stairs, Take the challenge star and the beans,
go left, back down stairs and back through the room where you met Peeves.
Pass the statue and go on.

Hit the Flipendo pattern to open the gate. From the floor, hit the Witch
Statue twice. Ignore the beans and go half way up the stairs to Lumos
the gargoyle.

Go down the stairs and to the right (get the beans later).

Go through the open door and through the newly opened secret door,
follow the path, take the Wiggentree Bark. Take the chest .

Flipendo the gate.

Cast Skurge to the blocked way and keep moving. Stun the crabs and keep going.
You will come back to the room that had many ectoplasms. Go strait across
and enter the door in front of you. (it was blocked before).

Cast Lumos on the gargoyle once again then follow
the opened path. You can now take the beans from the witch statue.

In the left is a chest that contains a bronze card.
There is also a secret room. But you only can pass through it while Lumos is
still active.

Follow the path and save.

In the left there's ectoplasm. Remove it, then put a snail in it.
Grab the chest with a silver card, proceed.

In room to the left, two large plates are covered with ectoplasm.
Skurge the first one and put the snail in it.
Then keep moving to the other end of the room on the right side.
Look to the right.

In the next room there is a Flobberworm Mucus on a ledge.
Cast Flipendo on it to break the jar.

Skurge the ectoplasm on the second plate and then step on.
This will open the door to the challenge star, but will also lower
you down. Go through gate and take the Flobberworm Mucus and beans
to the right then climb back out. Stun the snail and go back into
the big room. Proceed to the next room.

Take the challenge star, and the chest.

Go down, knock down the cauldron, hit the box on the table 3 times, then cast
Lumos to gargoyle.

Defeat the pixie, hit the pattern on the right wall with Alohomora, follow the
path, take the beans and the challenge star, jump down.

Stun the crabs, Open the box two times. Stun the crabs again if needed.
Cast Skurge on top of the door, then exit this room.

Cast Skurge to the ectoplasm. The platforms start swinging.
Jump and move to the far end of the first swinging platform.
Cast Flipendo to the square with no pattern low on the far side.
This opens a secret room behind you.

Go back, take the beans and the silver card. Climb back out to the swinging
platforms, proceed to the other side.

Defeat the pixie. You are in a room with a see-saw. Go up the stairs and follow
the path. You will come to a room with a block stuck with ectoplasm. In the
end,
you have to hit the block until it falls on the see-saw. Remove the ectoplasm.
defeat the gnomes, Open the chests and take the bronze card. Before you jump
down, don't forget the jewelry box on the table.

Jump down, take the challenge star, open the next chest and caldron,
pass the snail.

If you notice, there should be a gargoyle here. Cast Lumos on it.
It will show you a hidden ledge above the stairs.

There's another chest below, but don't open it, it only contains Peeves.
Jump up to the new ledge and then cast Alohomora on the upper wall
to reveal the last secret room. Take the star and the beans,
go through the opened way, then jump down to take the Completion
Star.
(thanks to and for this last star)

After the challenge, there will be another weekly house points.
But first, turn around and go back through for a second time.
This will increase your house points.


=> Skurge Challenge - 2nd Time :
====================================

Follow the path, Skurge the door. Skurge another door.

Remove the ectoplasm blocking the beam.
Flipendo the beam until it falls. Jump, take the challenge star, save.

Follow the path. Ignore the chest then go right,
avoid all of the crabs.

Just follow the path until you encounter Peeves.
Hit him with Skurge until he loses all of his stamina.
Proceed, then cast Alohomora to the dragon statue. Save.
Go back to the previous room and take the newly opened path.

Skurge blobs, follow the ledge, up the stairs.
Take the challenge star, go left, down stairs and back through
the room and proceed.

Hit the Flipendo pattern to open the gate. Go half way up the stairs and
Lumos the gargoyle. Go down the stairs and to the right
through the open door and through the newly opened secret door, follow
the path, Cast Skurge to the blocked way and keep moving.

Ignore all crabs, back to the room with many ectoplasm and strait across.
Enter the door in front of you (it was blocked before).
Go down the steps and to the left take the star and save.

Ignore the next ectoplasm. Stun the next snail.
Go into the big room with the two switches. Avoid the snail.
Remove the ectoplasm on both switches. Run across a corner on
each switch to activate them, but not drop in. This will open the next
door. Take the challenge star and proceed.

Go down then cast Lumos to gargoyle. Defeat the pixie,
hit the pattern on the right wall with Alohomora, follow the path, take the
challenge star, jump down. Stun the crabs. Cast Skurge on top of the door,
exit this room. And proceed

Cast Skurge to ectoplasm. The platforms start
swinging. Go on across.

Defeat the pixie. You are in a room with the see-saw.
Go up the stairs and follow the path.
Skurge ectoplasm stopping the block.
Take the star and knock the block in the hole.

Jump down and go across to the next star. Avoid the next snail.

Cast Lumos on the gargoyle. It will show a hidden ledge above the stairs.

Jump up, (forget chest below) Alohomora on the upper wall, take star and
proceed through opened way, then jump down to take the Completion Star.

You should gain some more house points.


=> House Points Ceremony :
====================================

You know what to do.


=> First Ingredient: Bicorn Horn :
====================================
This challenge is not timed and you do not get house points for it.
So take your time and get everything you can.

Remember the gargoyle at the far right side? Now, you can get the
chest that contains a silver card by casting Skurge into the ectoplasm below.
Then go in the tunnel on the left side of the hall and find the door
with the green blob. Cast Skurge on it then enter.

Follow the path, cast Alohomora on the door. In the end, cast Flipendo
on patterns on the further wall. Ride up, take the chests with frogs.
There is another room here with a gargoyle. If you cast Lumos on it it
will reveal the path in the next opening. Take the elevator down to
the lowest level. Remove the blobs and proceed.

Skurge the blob covering the carving up high. This will start water flowing
and will lift a bridge. Proceed

Watch for a chest on the left. Look on the right side and find a
strange design. Flipendo the design.
Open the chest for a bronze card. Now go in the secret area and open the
chest for a silver card.
You should now have your first key to the gold cards challenge.

In the room with two snails, stun both then go into the cells in each side
of the room for goodies. Hit the caldron. Now put the snails on their
plate and then go hide in one of the cells looking through the window.
Watch the crabs. When they are out of the box, come out and stun them both
then put them in their cells. Now Lumos the Gargoyle and go to the next
room.

Knock down the Pixies. Go get the caldron, then Skurge the blob to
extend steps around the room to the exit.

You will come to another room with two snails. Again, stun them and
check their cells for goodies. Then open the chest for a bronze card.
Now put the snails in their cells and proceed.

In the next room is a Gnome. Put him away, then look opposite the chest
for strange pattern. Flipendo the pattern then open the chest for some
beans. Now go in the secret passage and open the chest for a silver card.
Save and proceed.

Skurge blob holding the curved stairs up. Then go down. Knock the snail
over the edge. Get the beans, but do not open the chest. It only
contains Peeves.

Now solve the puzzles. I think it's easy.
There are 4 Flipendo patterns in red, purple, green, and blue.
Below is a maze with three secret rooms and the exit.

First, cast Flipendo to the red switch. Go down, defeat the Gnome, jump
across and open chests in two of three secret rooms.
(green and blue doors)

Now go back up and this time cast Flipendo to red, purple and green.
Open the last secret room (red door) then proceed out.

** NOTE : The secret areas with chest inside have special 'mark' on the walls.
You can see it from above.

You will come to a room with shelves. There is a chest with a bronze card.
Get the goodies off the shelves then cast Flipendo on the switch to open
the door out.

As soon as you exit, there is a crab on the left. Knock him over the edge,
then go up the stairs. Skurge the blob on the door. Knock down the pixie.
Then Skurge the blob on the gears to start the machine that moves the rotating
platforms. Make your way through three of these rooms.
There is a caldron on the landing after the last one.

Save game and Alohomora door.

There should be another chest in the following area with a bronze card.

In the next area defeat the gnome and the crab, take the caldron, go up,
Skurge the first blob, then go up, turn right and go up again.
Then turn around and jump across. Skurge the next blob and go left to
take the next bean. Turn around and go back to where blob was and climb up.

Defeat the Gnome and then Skurge blob. Step inside the door and knock down
all four pixies. Skurge the left blob. Now, turn around and go to the right
side of the room.

Jump down to the ledge. Skurge the blob and go across. Turn left and jump
across and up. Flipendo the strange block to get to the gargoyle behind it.
Now Lumos the gargoyle. Now jump across to the other side again
(using right side) go through the door and to the left through glowing wall.
Open chest and then go back to the moving bridge.

** Note: You could Skurge the second blob back near the chest and avoided
the bridge, but you would miss a secret if you do.
If you cross the bridge a room will open to the right with a chest
and some beans.

Alohomora the locked door, then continue.

Take beans and a Flobberworm Mucus here before going to the very end of the
room.

You will fall down on the far end of the room.
Stun the crabs and then move to the right and knock them off.
Move back to the center and Skurge all the ectoplasm's. Then back to right and
hop
your way across to the next area.

Keep going, and before take the horn there are 4 more beans in the left side
room
of
the horn.

After taking the horn, then you will be automatically move through the exit,
into Snape's classroom.
(thanks to for helping me writing this part)

Now you are in Snape’s Potions classroom.

Open the chest for a bronze card. Also get the Flobberworm Mucus and Wiggentree
Bark
on the table. As you are leaving walking towards the exit of the room, notice
the
lightening shaped crack near Snape’s chair. Alohomora to open a secret room,
Skurge
the blob and jump to the switch below to reveal some steps. Go up and take a
silver
card from the chest.


=> The Duel Club :
==================

Now, you can to go to the Great Hall to attend the Duel. It's a simple game.

The controls: space bar / right mouse button = select magic
Alt key / left mouse button = cast magic

You can 'power up' your magic by holding the cast button.

One technique is to simply reflect their spells back at them.
They can reflect them back again, but they are not that good at keeping up
with you.

Another technique is to cast a spell then immediately start charging
if they reflect the spell, side step, then right after the spell passes,
step back into its trail and let another fly. I got a high hit rate using
this technique.

After the cutscenes, it's the time for Herbology class.
But before you leave the castle, go back into the Great Hall
and open the two chests. Now do some dueling until you have 700+ beans.
Also, there is a secret room. It is the last picture on the way out to
the Main Entrance.


=> Third Spell : Diffindo :
===========================

Follow Ron. He'll show you Herbology class.
Complete the spell pattern in correspondent keys and take the challenge.


=> Diffindo Challenge :
=======================

Cut the branches that block your path.
Take the chest, follow the path.
Hit the cauldron, chest, and the pot.
The wall with the yellow flower pattern can be opened.
It contains a bronze card. Now go to the next area.

Diffindo the branches away and then Hit the snails onto their patterns.

Knock down the pots and the water can's (no sprinkler heads) if you like,
then go to the next area.

Take the challenge star, hit the cauldron, cut the rope, then save.

Don't go all the way across the dropped bridge.
Diffindo the vines over the Gnome hole.
Turn left and jump down. There is a secret room under the bridge.
Enter the room, but don't take the chest. It contains that wretched Peeves.

Go up the other side. If the Gnome is finished with the mushrooms, zap him
and take the beans. Then pick him up and throw him in his hole.
Step on the square on the left side of the exit.
Cast Diffindo to the rope in front of you to release the block and ride up.
Jump to the ledge. Take the beans, cut the rope behind the wall, then jump
down. Enter the next area.

Take another bronze card in the chest, then cast Flipendo on the box 3 times,
take the beans and the Flobberworm Mucus. Cut the ropes, push the block
until it falls and open the way to the next area.

Cast Diffindo to Spiky Prickly Plants (previously Spiky Bushes), hit the block,
cut the rope then use the elevator to move up. Cast Diffindo to the branches,
cut the rope, and then follow the path.
Jump down, go to the next area.

Hit the all armors you meet and don't forget about the water cans.
Cast Diffindo to the spider web, then save.

Jump down then cut the rope, Diffindo the web and jump across.
Cast Lumos on gargoyle then follow the path up.
When you find a rope DO NOT cut it yet. Keep going and take the challenge star
then get back and cut the rope. Ride sown. Turn around and take the challenge
star. Turn right and go into secret room. Open chest for a bronze card. Now
go up the stairs and knock the block until it falls.

Go back down and back across the bridge to the place you found the gargoyle.
Hit the block to open a secret room. Open the chest for a silver card.
Continue your journey.

Ignore the snail and the crab, get the caldron and flower pot. Remove all
Ectoplasms and then Flipindo block so you can climb through the door above.
Proceed, defeat the pixie, jump over the hole, jump on the block, Diffindo
the rope and ride the block down.

Knock down the two pixies, then hop across the platforms, hit the cauldron
then save your game.

You will come to a room with more mushrooms. Cut stems to make a path
through the left side. Release the Gnomes to harvest the mushrooms. When
they are done. Put them away. Climb over the far wall to the next area
to the field with venomous tentacula.

Avoid all the venomous tentacula, don't forget to grab the chest on the left.
Go up, take the challenge star and cut the nearest rope,
fight the Bowtuckles to get Wiggentree Barks, go on for flower pot and water
can.

Now come back to the plank and climb up.

About half way across the ledge to the next plank held by ropes is a symbol on
the wall.
Hit it with Alohomora to open a secret area with a silver card and a challenge
star.
On the next bridge, cut the further rope so you can cross it. Move up again,
fight the Bowtuckles. Hit the water can. Then save.

Remove the branches that blocked the pattern on the floor, then move a snail
into
it.
There is another pattern on the opposite side.
There is also a Flobberworm Mucus opposite the pattern on the other side.
Put snails in the patterns on both sides of the yard to open the door to the
house.

Enter the house, cast Flipendo on the pattern near the roof.
Aim your spell to the upper side of the challenge star then cast Diffindo spell
on it.
The star will fall down.

There's a gargoyle to your right, but it appears to only be for illuminating
the tunnels, so you don't really need it. No special rooms seem to appear.
Go to your left, Skurge the blob, Diffindo the roots, defeat the Bowtuckle,
keep going.

After the next challenge star and frog is a crank device with two ropes.
Diffindo the ropes to extend a bridge.

Flipindo the next door with a yellow flower. Open the chest for a bronze
card.

Now you come to another area with venomous tentacula. Avoid them and
continue on to challenge star and caldron. Cut the webs and go through
to a chest with a bronze card. Cut the webs and continue to a caldron
and save game.

In the next room is a snail, Gargoyle, flower pot and a frog. Get the
flower pot and Lumos the gargoyle. Go the new opened way, across and
get the challenge star. Go to the right and you will be trapped with
a snail. Put the snail in its hole. Continue.

Hit the crack on the wall and go get the four beans. Now head down
the hall until you become trapped again. There are three snails.
Two in front of you and one coming up fast from behind.

Put two snails in their hole, then move the other snail all the way
back to the hole in the room that opened from the crack. Open
chest for a silver card.

Now continue to 2 flower pots and a frog. Then will be the final
challenge star. But don’t take the star just yet. There is
Flubberworm Mucus on left and a chest on the right.
Now take the star and get your house points.

After the challenge, go up the stairs, but don't follow Ron.
Turn around, go down and Diffindo the vines on the left.
Enter the door to run the challenge again for more house points.


=> Diffindo Challenge - 2nd Time:
==================================

This time you want the best time possible.
Cut the branches that block your path, follow the path.
Ignore the cauldron, chest, and the pot.
Ignore the wall with the yellow flower.
Just go on to the next area.

Diffindo the branches away and then Hit the snails onto their patterns.

Then go to the next area.

Take the challenge star, cut the rope, then save.

Diffindo several of the mushrooms. Pick one up and throw at the others.
Use this method to quickly clear the mushrooms.

Step on the square on the left side of the exit.
Cast Diffindo to the rope in front of you to release the block and ride it up.
Jump to the ledge, go right, cut the rope, then jump down. Enter the next area.

Keep going. Hit the pixies and avoid the snail. Diffindo the ropes
and move the block to open the door.
Take the challenge star.

Cast Diffindo to Spiky Prickly Plants, hit the block, climb up, cut the rope
then use the elevator to move up. Cast Diffindo to the branches, cut the rope,
Cast Diffindo to the branches. Jump down, go to the next area and get
challenge star.

Cast Diffindo to the spider web, then save.

Jump down, cut the rope, Diffindo Web, then jump up.
Cast Lumos on gargoyle then follow the path up.

When you find a rope DO NOT cut it yet.
Keep going and take the challenge star, then come back and cut the rope.
Turn around and take the next challenge star.

Continue your journey.

Ignore the snail and the crab, remove all ectoplasms, move the block,
climb up, hit the pixie, jump the hole, stand on block, cut the rope,
ride down and save your game.

Take the challenge star, defeat the pixies, then hop across the 3
platforms. Save game.

Another mushroom room. Cut a bunch of them. Then pick up one and throw
at the others. Do this to quickly clear your path. Climb over far wall
to the field with venomous tentacula. Avoid all the venomous
tentacula, ignore the chest on the left. Go up, cut the nearest rope,
fight the Bowtuckles to get Wiggentree Barks, then move up.
(If you don’t fight them, they will cause you some damage.)

Half way to the next bridge, Flipendo symbol on wall, go in and get a star.

On the next bridge, cut the further rope so you can cross it.
Move up again, fight the Bowtuckles, get the bark, (you will probably want
to at least get the far one because you will spend a little time in his
line of fire.

Remove the branches that block the pattern on the floor, then move a snail
into it. Do this on both sides to open the door to the house.

Enter the house. Cast Flipendo on the pattern near the roof.
Aim your spell to the upper side of the challenge star then cast Diffindo
spell on it. The star will fall down. Take the star and go out the tunnel.
Skurge the blob, Diffindo the roots, zap the Bowtuckles, take the bark, go on.

Cut the webs and keep going to a challenge star and frog. Cut two ropes
and bridge will extend. Go across and keep going to some venomous
tentacula. Avoid them and go on through to a challenge star. Cut the
webs and keep going to a save game. Zap the snail, Lumos the gargoyle,
go across to a challenge star.

You get trapped with a snail. Put him in his hole and continue.

You get trapped with three snails. Put two of them in their hole and continue.

Now continue and take the final star.


=> Lets play Quiddich! :
========================

Before following Ron to the Boomslang Skin quest, open the secret
door (on the ground where you showed up after the 2nd run.)
Alohomora the crack, Diffindo the branches, take the beans and the
card in the chest.

Then cast Lumos to the gargoyle. Now, before the light in your wand
disappears, go to the most right wall in the right side of the castle
and locate the secret hidden way. Climb up the stairs, take the items,
and before you go back down, do regular jump to the switch on the ground
(you can see something different on the floor)
A secret room high on the castle will open.
You can’t get there yet, you need the Spungify spell for that.
But now you know where it is.

Now go back down and back to the other side of the castle and open the
pattern on the wall. You can now open the extra room in back with Diffindo.
Take the beans and open the chest.

Now go to Fred and buy the Nimbus 2001.
(If you don’t have the 700 beans you can go duel some more.)

Go in the Quiddich Pitch gate. The first three games are available to you.
Play them to gain house points.
You can use the arrow keys to control the broom, but I liked the mouse
control better. Just like in practice, when the bar is full red, use the
left mouse button to catch. When the other seeker is near, click the
left mouse button repeatedly to knock them away.


=> Second ingredient : Boomslang Skins
======================================

This challenge is not timed and no house points are awarded,
so take your time and collect everything you can find.

Now follow Ron. He'll show the way to
the Green House to find another ingredient for Polyjuice Potion.

When you pass through the first gate, there is a trader on the left and a
chest on the right. Turn around and cast Flipendo on the pattern over the
gate. This will open a secret behind the trader. Go in and Diffindo the
Gnome hole. Let the Gnome harvest the mushrooms then zap him and put him
away. Now open the chest for a silver card. Proceed.

If you didn’t get the chest before the next arched gate, do so.

Go left of first Green House and open chest for a bronze card.
Then walk around the walkway outside of the first Green House to get
the beans. Go out the other side and turn left.
Go around until you find a Gnome Hole covered by vines.
Diffindo the vines so the Gnome will harvest the mushrooms.

Go to the opposite side. Open the chest, Diffindo the vines,
open the other chest for another bronze card.

Now go back and zap the Gnome and pick him up to carry him to the
other mushrooms you saw on your way to the 2nd chest.
Throw him near them then go back and get the beans he dropped.
Now go back and zap the Gnome again and take him and throw him in his hole.
Walk up to Ron and he will point you to a vine covered gate.
(Remember this is not timed, you can wait for the Gnome to do his job.)

Diffindo the vines and go through. Disable the venomous tentacula.
Diffindo the vines to release the Gnome.

Continue around and zap the spikey bushes, then go back and zap
the Gnome. Cary him to the other platform, jump and while in air,
throw gnome to get him up there.

Now Diffindo the vines and go up. Avoid the Crabs and go half
way across the bridge. Jump down on left and get the beans.
Get back on the bridge and continue across.

You will find a crank with ropes. Before you cut the ropes, Flipendo
strange tile on the floor to reveal a secret. Get the beans and then
cut the rope. Lumos the gargoyle. Cross the bridge for save game and
a secret room. Open chest for a silver card.

Diffindo the vines to open the door. Hit the Spiky Bushes then the
water can. Around the corner are two venomous tentacula and a few
mushrooms. Clip the mushrooms and avoid the venomous tentacula.

Pick up a mushroom and carry it on around to throw it between the
next two spiky bushes. Cool!

Diffindo the vines and webs and defeat the spiders. Continue and
defeat the Bowtuckles. Continue to square plate. Step on it to
extend a bridge to the inner greenhouse. But don’t go in yet.
Continue on, defeat Bowtuckles, continue, hit flower pot and
symbol on wall to open secret room. Now go back but again
don’t go inside yet. Instead climb up the side of the opening
and over the roof for a bunch of beans.

Once you jump down, go to the right and get everything.
(Two water cans with a lot of beans and a Flobberworm mucus.)
Don't forget to take the wizard card in a chest on the other side
before you take the boomslang skin.

This quest isn't hard. You'll get the ingredients in no time.

After the cutscene, there's another Weekly House Points.
Before you go in, open the secret just outside.
Flipendo the symbol on the left before you enter the Weekly House Point
room. Skurge blob, take beans, Diffindo web, jump down, open the chest for
a silver card.

Now go for the house points. You should be quite a bit ahead.
Now you have Skurge and Diffindo, you can use the time and collect a
lot of beans.


=> House Points Ceremony :
====================================

You know what to do.


=> Check on the Potion :
====================================

Now you are supposed to go up to Moaning Myrtles bathroom and check
on the potion. However, as soon as you see Nearly Headless Nick
petrified, you get escorted to Dumbledore’s office.

So, before you get to there, lets do some more collecting. Remember the
Spider web on the mirror outside your common room? Well we can open it now.

Diffindo the web, go in for beans and a chest. Now go up to the common room.
Open the chest for a bronze card. Now go on up the stairs to the balcony and
look up. See the bare square patch, Flipendo it. This opens a hole with
a rope. Diffindo the rope and go down and into a secret room.
Open the chest for a silver card.

If you need it, use the caldron in the common room, and don't forget the save
game book.

Now exit the common room and go up to the second floor. Go across heading
towards the Witch statue. Before you get there look up, there is an odd
shaped brick up on the wall. Alohomora the brick to open a secret passage.
Skurge your way up. Open the chest for a silver card.

You could go down and do some more dueling now, or buy some cards and stuff.

Once you work your way to the moving stairs, you are fairly committed.

Go up to the next landing. Nearly Headless Nick is petrified. McGonagall
takes you to Dumbledore’s office. Go up and take the chest.
Go in the office, but stay to the right, away from Falkes.
Don't go near Falkes until you have done everything else.
Go up to Dumbledore’s desk and approach the hat. Short cutscene.
Go behind the desk. Open chest for bronze card.
Go up the stairs and hit the box 2 times.

Flipendo the carving under the window to open a secret passage.
Go in the passage and ride up. Follow the path around and take the
silver card. You can't take the elevator back down, you have to jump.
There is a bottle to the right of Falkes. Flipendo to release its beans.
Then approach Falkes. Long Cutscene, then you exit.

Go to the Lockhart’s Defense Against the Dark Arts classroom.
There are several items you can get in here.
1st left = Armor 1st right = Jewelry Box.
2nd left = Nothing 2nd right = Chest with a bronze card.
3rd left = bottle 3rd right = bottle.
Now jump on Lockhart's desk, then jump on the chair's back,
then jump to the balcony for a load of beans.
Ignore the skeleton hanging above. It only contains spiders.

Now lets go to Flitwick’s Charms classroom.
Go strait through to get the bean, then open the chest
for a bronze card.

Now lets go to the Transfiguration classroom
(across from Flitwick’s classroom)
There are two jewelry boxes and a caldron inside.
Also, use the potion caldron if you have ingredients.

There are two more caldrons along your way to the bathroom.

After another long cutscene, you'll have to follow Goyle.


=> Third Ingredient : the bit of Goyle
======================================

This quest is not timed and you do not get house points, so take your time
and try to get everything you can.

This quest can be pretty tricky. So here we go!

You will be in the Dungeon hall. There is a trail of food leading to Goyle
ahead. Before you follow him, take the tunnel to the right. Go to far
right and Skurge the blob. Lumos the gargoyle and then go to the
opposite side of the room. Step up to the hidden corner and Diffindo
the rope. Floor will loser reveal a chest with a silver card.

Now follow Goyle into the next area. Hit the block so it gets closer to
the higher blocks. Defeat the Bowtuckles, Diffindo the vines, Flipindo
the pattern switch, and open the chest for a bronze card. Go back to the
block that you moved and climb up.

From the last block, jump down to the stairs and go to the top. Then
jump over to another set of blocks and work your way around.
From this last block, jump to the landing.

Remove all the branches, take all the beans, then work your way into the
next area (don't forget the chest).

Jump to the beam, cast Diffindo to remove the spider web, then jump into it.
Go and cast Flipendo to the block above. Go down, take everything you can get.
Hit the luggage to the bookshelves, then cast Lumos on the hidden gargoyle.
Go up the bookshelves, there should be a secret room. Open the chest for a
silver card.

You will come to a room with a big crab. Hit him three times to knock him
off. Jump on the platform and step on the footprints to open the way out.
Proceed, defeat the Gnome, Diffindo the web, climb up and in for a chest.

Go out and to the left. Go across and Diffindo the web. Then go up the
stairs. Save.

Continue walking through the door (with spider web), climb up hit the block
until it falls then go back. Flipendo the block to the right.

Climb up the block, hit the spiky bushes, and release the Gnome.


Climb up until you can reach the gargoyle on the left side. Cast Lumos
on it, then on the other side and take the beans and chocolate frog if
you like. Now go back down and harvest the mushrooms, and capture the
Gnome. Pick him up and throw him over the edge toward the other side.
Then go back and climb up and through the window.

Check the surrounding for beans and potion ingredients, cast Lumos on the
gargoyle,
and look for a secret hidden chest in nearby wall (in front of the exit). Then
exit.

Defeat the tentaculas, spiky bushes, take the items below if you want, then jump
to
the opened window.

Follow the path then cast Diffindo on the window. The other area should be open.
But don't be so hasty to enter it. Jump down (be careful, because if its too
high,
you'll lose your health) When you go down, avoid the snails, then enter the
opened door below.

Fight the 2 crabs and then 2 snails then open the chest that contains a card.
Go out and enter the window. Save.

Follow the path, look for a shelves with spider web on your left.
Cast Diffindo on it then cast Lumos to gargoyle. Take the chest in hidden room,
then go back, release the other shelves with Spider web then continue your
journey.
You'll encounter a crab before you pass this library, so be careful.

Cast Lumos on the gargoyle. Before you go down the secret stairs, look up to
the right and Alohomora the lock to open a secret passage. Go up and around
to behind the gargoyle. Open the chest for a silver card. then go down the
secret stairs.

Now, all you must do is to flip the woods so all are the same colour (red or
blue)
This will open rooms up stairs on the left and right sides.
Take the chests on left and right side, then go to the next area.

Remove all ectoplasm, but don't open the chest. It contains Peeves.
Go to the next room.

Cast Lumos on gargoyle to open the secret chest on the left, then keep going on.
Save your game.

Follow the path, remove any spider webs on your way, defeat the pixie, take all
the beans on the right, then go down through the way on the floor.

Jump onto the block then cut the rope.

Work your way to the other side, follow the path to the right, to the area
with a snail and venomous tentaculas but don't jump down yet.

Keep following the path until you can see a rope on the floor. Cut it.
Enter the new opened door, defeat the Bowtuckles, look up and cast
Diffindo on the rope to reveal a chest. Take the wizard card then go back.

If you want, you can go to the secret area with a gargoyle just on the
left side of this room. Cast Lumos on gargoyle, then take the secret
chest across the stream in front of the gargoyle.

Go by the snail around the wall the snail, open the door, and enter it.
Before you reach Goyle at the end, be sure to take all the beans on the
right and the left door.

OK, follow Ron up to the bathroom. There are two caldrons you can get
in the hall outside the bathroom. Once inside the bathroom, there is
a cutscene and you change into Goyle.


=> Polyjuice Potion :
=====================

This quest is not timed. I know the book said they had only one hour,
but no such timing here. You turn back into Harry after you meet Malfoy
and then leave the common room. Not before, regardless of how long it
takes to get there. After that you have to run and avoid everyone.
But other than that, take your time and get everything you can.

** NOTE : For more secrets, check the secrets section

After you can control 'Goyle', check out the whole room. grab the chest,
then go Flipendo the toilet for some beans. Now wait for Moaning Mertle
to float by the second door on the left and it will open. Run in, jump
on seat, jump on tank, then jump on the wall. Now walk and hop along
the walls and zap the toilets below for some surprises including spiders,
gnomes, pixies, Flobberworm mucus, Wiggentree Bark, and Beans.

Now go to the dungeons and enter the Slytherin common room.

Follow the path, step on compass on the floor, and keep going.
Flipendo to the armors and the statue here.
A pattern of Flipendo will show up. Stand in the pattern on the
floor, then hit the pattern under the statue.

You will come to a room with a crank held by ropes.
Diffindo the ropes and defeat the gnomes.
Keep going until you reach another compass,
then follow the way to the save game book.

There is a cutscene before you get to a bridge. After the cutscene, turn to
your right and open the pattern on the wall. Now Flipendo the symbol inside
the opening. This reveals a stairs going down on the right. Go down Skurge
as needed. Hit the patterns on the wall to move out blocks outside. Open
chest and go back up.

Now hop across the blocks to the platform and open the chest for a silver card.
Hop back up. Just past the bridge there is a Flipendo
pattern. Hit it to activate the elevator. Hop over and go up.

Remove ectoplasm that covers the Flipendo pattern, then hit the pattern. Cast


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