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Queen of Heart '99: Dream Match Never Ends cheats / Queen of Heart '99: Dream Match Never Ends hints / Queen of Heart '99: Dream Match Never Ends faqs / Queen of Heart '99: Dream Match Never Ends solutions Queen of Heart '99: Dream Match Never Ends faqs and solutions ---------------------------------------------- Queen of Heart '99 -- Dream Match Never Ends ---------------------------------------------- Movelist v.2.0 by Kevin Eav and Ethan Tsai Shidou_Hikaru and Gamera @ AnimeMUCK (rune@otaking.org and racerx@otaking.org) Table of Contents Introduction Disclaimer Version History About the Game Legend Miscellaneous Comboing Characters Shincho Saori Aikara Mizuho Tsukishima Ruriko Kashiwagi Hatsune Kashiwagi Kaede Kashiwagi Azusa Kashiwagi Chizuru Tapasei Mizuki Kamigishi Akari Kurisugawa Serika Hoshina Tomoko Nagaoka Shiho Matsubara Aoi Morikawa Yuki Serio Multi Himekawa Kotone Miyauchi Remii (Remy) Minaiyama Rio (Rio) Kurisugawa Ayaka Ogata Rina (Lina) Hidden Characters Oota Kanako (Mizuho's Stand) Oni Chizuru Young Akari Alternate Serika Alternate Aoi Alternate Shiho Maid Outfit Multi Outlined Kotone - - - - - - - Introduction Welcome to the Queen of Heart '99 FAQ/movelist! This document is meant to be a quick reference, mainly, to this fan-made PC fighting game, and is not a comprehensive document on this fighting game. There will be no combo lists, although there will be a quick discussion of comboing, nor character non-game information in this release. Disclaimer The game Queen of Heart '99 - Dream Match Never Ends is copyright the group of fans who created it (in turn the characters are also copyrighted). The information in this FAQ, from format to content, is copyright Kevin Eav and Ethan Tsai and may not be used without their explicit permission given, for commercial or non-private uses. Few (if any) of the move-names are anything approaching official; they are my names for them. I also cannot tell you where and how to get the game, I'm afraid; I cannot give out copies and I do not know where to get it, I'm sorry. Your best bet is to find a Japanese-reading/speaking friend and scouring the 'net. Version History v.2.0 - Additions: Some specific EX-cancels, last names (according to Mr. Mascolo, edited by myself; thanks!) v.1.4 - Corrections to the FAQ, thanks to Davide Mascolo (mana_kirishima@hotmail.com), mainly in names and some left-out/mis-commanded moves. v.1.3 - Addition of Shin-Shoryuken for normal Shiho. Still trying to figure out how she does the Hadoken in normal mode. v.1.2 - Addition of Stun Palm of Doom for Aoi. v.1.1 - Addition of Power-Up Charge for Rio. Will test to see if any other characters get this. v.1.0 - First Public release, 11/16/00, on www.gamefaqs.com v.0.2 - Beginnings of the character movelists; starts with Saori. Completed 3/3/00. v.0.1 - Preliminary version, includes basic layout and non-character-specific materiels. About the Game Queen of Heart '99 - Dream Match Never Ends is the sequel game to Queen of Heart '98. Both games are fighting games, based on the Asuka 120% game engine, that use the characters from "To Heart". Legend ub u uf ub - up/back u - up uf - up/forward b n f b - back n - neutral f - forward db d df db - down/back d - down df - down/forward W - weak attack M - medium attack S - strong attack ST - stand (special) A - any attack Note: The above generally corresponds to buttons 1, 2, 3 and 4 (in order from Weak to Stand) on a standard six-button control pad. I don't know if there's any way to configure this, as I can't read all the kanji in the menus. :) qcf - quarter-circle forward (d to f) qcb - quarter-circle back (d to b) hcf - half-circle forward (b to f) hcb - half-circle back (f to b) dp - dragon punch (f, d, df) rdp - reverse dragon punch (b, d, db) (a) - can be performed in air (A) - must be performed in air Note: When you have one or more levels of power, performing a special move with the strong attack button results in an EX move. Otherwise, it performs the medium attack version of the technique. EX moves require one level of power gauge; super combos require three. Miscellaneous Hit F1 to switch between windowed and fullscreen. Hit F4 toggle infinite life/meter or normal mode. Hit F12 for the options menu. Characters have four colors: P1-P4. P4 generally seems to be a black-white-grey kind of motif. Hitting up or down at the color select will give you guard options (auto or manual) and 'resistance' (i.e. handicap), but resistance is only available in VS. mode. (Thanks to Davide Mascolo.) Unlike most games, command attacks do block damage, but I'm still classifying them as command attacks because of their method of use. All characters can double jump. Throwing is performed by getting close, hitting back and the S attack at the same time. Comboing Comboing in Queen of Heart '99 is fairly simple; it has elements of the versus series in it. Two-in-ones and some cancels are possible; I have not fully explored these yet. When chain-comboing, it seems moving from any move to any move is possible, even back and forth from weak to strong and back, but some attacks are too slow to allow comboing after. Double-jumping can increase the length of a combo by allowing more hits, but there are points you must switch from attack or end the combo (i.e. you can't combo with infinite jumps into repeated weak attacks). It's very freeform, so just experiment! And watch the computer at work. Characters Shincho Saori - the Fiery Volleyballer Command Attacks Overhead Smash - f, f + W Sliding Uppercut - f, f + M Diving Slide - f, f + S Special Attacks Fiery Spike - d, d + A Smash and Grab - d, db, b + A Fiery Smasher - f, f + S (A) Super Attack Elbow Spike - hcf + S Aikara Mizuho - Zombie Commander * Mizuho can use the stand button (the fourth one) to activate her 'Stand', in this case, the dead guy. When active, he moves and she doesn't. Both can take damage; when knocked down the stand returns to idle stance. When idle, its moves will move it from where it is laying; if it can't reach the opponent, it will move a distance then fall over. The stand cannot dash; it falls over. If the stand is hit then both will react--the same if Mizuho is hit, unless the stand is on the ground. Command Attacks (Mizuho) Teleport Dash - f, f + W Launch Kick - f, f + M Overhead Bag Smash - f, f + S Command Attacks (Stand) Poleaxer - f, f + W Sliding Upper - f, f + M Front Stab Kick - f, f + S Special Attacks Grab and Bite - d, df, f + A Extinguisher - d, db, b + A Super Attacks Stand Combo Attack - hcb + ST (uses one level) Censored - hcf + S (in Stand Mode) During the startup of the Stand Combo Attack, inputting a series of button presses will cause the stand to do that sequence of attacks after it rushes the opponent. Tsukishima Ruriko - The Body Electric * Ruriko's dash is a teleport. She can air-teleport (hit f, f or b, b in the air). Command Attacks Forward Flip - f, f + W (not an attack) Electric Knuckle - f, f + M Electro-Slash - f, f + S Special Attacks Electro-Grab - d, df, f + A Electric Orb - d, db, b + A Super Attacks Oniichan, Kaeru - hcf + S Kashiwagi Hatsune - Super-Cook Command Attacks Overhead Teapot Smash - f + S Sliding Spin Kick - f, f + W Body-Ball Attack - f, f + M Cutting Board Crasher - f, f + S Special Attacks Electric Ladle Throw - d, df, f + A Teapot Tosser - d, db, b + A Super Attack Ray of Destruction - hcf + S Kashiwagi Kaede - Psychiker no Onna *Kaede has a psychic stand. Like Mizuho, she can go into 'stand' mode by pressing the fourth button; her stand overlaps her, like Star Platinum. Command Attacks (Kaede) Afterimage Dash - f, f + W (not an attack) Kick Combo Dash - f, f + M Arc Slash - f, f + S Command Attacks (Stand Mode) Shadow Punch - f, f + W Punch Combo Dash - f, f + M Dashing Straight - f, f + S Special Attacks Shadow Punch Flurry - d, df, f + A Shadow Punch Rush - d, db, b + A Slash Rush - f, d, df + A (not usable in Stand Mode) Super Attacks Psycho Slasher - hcf + S (not usable in Stand Mode) Stand Combo Attack - hcb + ST During the startup of the Stand Combo Attack, inputting a series of button presses will cause the stand to do that sequence of attacks after it rushes the opponent. Kashiwagi Azusa - Street Fighting Chick Command Attacks Dashing Elbow - f, f + W Punch Combo - f, f + M Overhand Smash - f, f + S Special Attacks Sliding Punches - d, df, f + A Body Slammer - d, db, b + A Leaping Uppercut - f, d, df + A Super Attacks Hyper Bomb - hcf + S Kashiwagi Chizuru - Wind Goddess Command Attacks Lunging Slash - f, f + W Leaping Claw - f, f + M Teleport Slash - f, f + S Special Attacks Power Kick - f, f + S (A) Leaping Grab - d, df, f + A Grab and Slash - f, d, df + A Kamaitachi - d, db, b + A (cannot be EXed) Super Attacks God Smasher - hcf + S Tapasei Mizuki - Tennis Superstar Command Attacks Racket Rusher - f, f + W Racket Upper - f, f + M Slashing Slide - f, f + S Special Attacks Power Serve - d, df, f + A V-Slasher - d, db, b + A Racket Smash - d, d + A Super Attacks Super Whirlwind - hcf + A * * When Mizuki uses her Super Whirlwind, she transforms into Card Captor Sakura, complete with wand and card! Check it out! Kamigishi Akari Command Attacks Two Punch Combo - f, f + W Two Punch Upper - f, f + M Overhand Smash - f, f + S Flying Side Kick - f + S (A) Special Attacks Flaming Ladle - d, df, f + A Pot Bomb - d, db, b + A (a) Dashing Upper - d, d + A Rapid Punch - A repeatedly Super Attacks Teddy Bear Slasher - hcf + S Kurisugawa Serika - The Witch Command Attacks Dash Knife Spin - f, f + W Dash Rocket Broom - f, f + M Shadow Surfing - f, f + S Special Attacks Lightning Summon - d, df, f + A (a) Ground Wave - d, db, b + A Ghost Summon - d, d + A Super Attacks Meteor Rain - hcf + S Hoshina Tomoko * Tomoko can air-dash, by tapping f, f or b, b in air. Command Attacks Side Kick - f + M Fan Upper 1 - f + S Fan Smash - f, f + W Slide Kick - f, f + M Fan Upper 2 - f, f + S Special Attacks Fire Fan Combo - d, df, f + A Lunging Fan Spin - d, db, b + A Vertical Fan Spin - f, d, df + A Dive Kick - d, d + A (A) Super Attacks Super Fan Flurry - hcf + S Nagaoka Shiho Command Attacks Air Uppercut - f + W (A) Lunging Kick - f + S Dive Kick - d + S (A) (can be linked after S Lunging Uppercut) Special Attacks Lunging Uppercut - f, f + A Frankensteiner - f, d, df + A Hurricane Kick - d, db, b + A Super Attacks Jumpkick to Hadoken - hcf + S Shin-Shoryuken - qcf, qcf + S Matsubara Aoi - Karate Girl Command Attacks Dash Punch Rush - f, f + W Lunging Punch - f, f + M Tumble Smash - f, f + S Special Attacks Double Kick Upper - d, df, f + A (a) Wild Bite Combo - d, db, b + A Super Attacks Ultra Rush Combo - hcf + S Stun Palm of Doom - dp + S (uses one level of super) * * The Stun Palm works thusly--dp+S will make Aoi do a palm strike (animation from her EX Wild Bite Combo). After the short pause, another dp+S will cause her to slide to her opponent's back and hit them again--after that hit, a final dp+S will knock the opponent down with a twin palm strike. All dp motions must be done from the original facing--i.e. from the right, it'd be right, down, down-right + S, three times in a row. At any point in the SPoD Aoi can cancel to one of her other EX moves or to her super, but the super won't connect. Morikawa Yuki - Sweet Idol Singer Command Attacks Slide Upper - f + M Side Kick - f + S (a) Special Attacks Overhead Tumble Kick - f, f + A CD Shuriken Throw - d, df, f + A Air CD Shuriken Throw - d, db, b + A (a) Flash Kick - f, d, df + A (a) Super Attacks The Argument - hcf + S The Argument has different animation and effect against Rina--and is much stronger. Serio - Android Command Attacks Elbow Lunge - f, f + W Leaping Elbow - f, f + M Exploding Rush - f, f + S Air Drill - d + S (A) Special Attacks Armblade Upper - d, d + A Laser Beam - d, df, f + A Burn Knuckle - d, db, b + A Super Attacks Robotech Missile - hcf + S Multi - Android Command Attacks Shadow Roll - f, f + W Touch Slide - f, f + M Drill Slide - f, f + S Special Attacks Electro-Flare - d, df, f + A Bomb Rollaway - d, db, b + A Super Attacks Gatling Missile Bow - hcf + A Himekawa Kotone - Psychiker * Kotone's dash is a teleport. She can teleport in midair, by tapping f, f or b, b in midair. Command Attacks Teleport Hit (front) - f, f + W Teleport Hit (behind) - f, f + M Power Dash - f, f + S Special Attacks Item Drop - d, df, f + A Power Shield - d, db, b + A Teleport Upper - f, d, df + A (only close to opponent) Super Attacks Shungokusatsu - hcf + S Miyauchi Remy Command Attacks Leaping Spin Kick - f, f + W Dashing Side Kick - f, f + M Drop Kick - f, f + S Special Attacks Bow 'n Arrow - d, df, f + A (can be held) Power Slam - f, d, df + A Shoulder Charge - d, db, b + A Super Attacks Let's Bowling! - hcf + A Minaiyama Rio (Rio) * Rio's dash sometimes causes her to fall forward onto her face; this will hit if it's close enough. If you're lucky, you can even get this to happen while the startup of the round is going and get some free damage. Command Attacks Hair Slash - f, f + W Leaping Pierce - f, f + M Sacrifice Tackle - f, f + S Diving Kick - d + S (A) Special Attacks Hair Whip - d, df, f + A Stabbing Rush - A repeatedly Power-Up Charge - W+M Super Attacks Old Man Summoning - hcf + S Kurisugawa Ayaka Command Attacks Palm Smash - f + S Flip Heel Kick - d + S (A) Special Attacks Zaneiken - f, f + A Wheel Kick - d, df, f + A Flip Kick - f, d, df + A Dodge - d, db, b + W Dodge to Backhand - d, db, b + M Dodge to Sweep - d, db, b + S Super Attacks Afterimage Zaneiken - hcf + S Ogata Rina Command Attacks Forward Flip - f, f + W Jumping Axe Kick - f, f + M Power Punch - f, f + S Mic Stand Kick - f + S Special Attacks CD Shuriken - d, df, f + A Shuriken Flurry - d, db, b + A Handstand Flip Kick - f, d, df + A Mid-air Axe Kick - d, db, b + A (A) Super Attacks Shadow Rush Barrage - hcf + S Hidden Characters To pick the hidden characters/second outfits, go to the listed character, hold the stand button (button 4) and choose your character. Oota Kanako Using Kanako is like being put permanently into Mizuho's Stand Mode; you will control the Stand, with all its powers and limitations. Oni Chizuru Oni Chizuru is nearly identical in play to Chizuru, save for a new entrance pose, new eye color and idle pose, red colored chi, a ground-shaking landing from jumps, and a new super, which acts for all intensive purposes like her old one, for comboability/range. Young Akari Young Akari's pot-bombs are not doable in air, and they have severely reduced ground range. Too, she does not have Akari's air combo finisher kick. Her Super Attack is now a very short-ranged rush-combo similar to the Ryuko Ranbu used by Ryo Sakazaki (AoF, KoF). Alternate Serika Alternate Serika seems to be a much more advanced magician and sorceror, with entirely new animations and attacks. What a treat! Command Attacks Staff-end Jab - f, f + W Leaping Slice - f, f + M Lunging Slice - f, f + S Special Attacks Pentacle Blast - d, df, f + A Scythe Diver - f, d, df + A Scythe Spinner - d, db, b + A (A) Super Attacks Demon Hellbreath - hcf + S Alternate Shiho Alternate Shiho is the game's only true Ryuken clone! But cute. Command Attacks Lunge Kick - f + S Dive Kick - d + S (A) Special Attacks Hadoken - d, df, f + A Shoryuken - f, d, df + A Tatsumaki Senpuu Kyaku - d, db, b + A (a) Super Attacks Shin Shoryuken - qcf, qcf + S Alternate Aoi Alternate Aoi gets a summer-vacation outfit, and the some of her animations have been changed, notably for her qcb + A punch rush--it now looks like Kyo's hcb+P from KoF '99-Evo/2000, but otherwise she remains the same. Oh--and Aoi can also supercancel her EX moves into other EX moves or her super. Waitress Multi Multi, like Aoi, gets an alternate outfit, but other than that, nothing changes. She is listed as 'HM-12'. Like Alternate Aoi, she can cancel her EX moves and her supers. Outlined Kotone On the character select screen, this Kotone will be outlined in a faint blue color. She seems slightly faster (this may be my mind playing tricks on me), but she gains nothing else. Her Shungokusatsu moves a lot faster than before, giving it even more comboability. Ending Credits Me, Kevin Eav, for writing this thing. Ethan Tsai for providing me with the game and the names. Davide Mascolo for providing corrections. You, for reading it. Still needed: Blurbs on the characters/last names/proper move names. Other Queen of Heart '99: Dream Match Never Ends cheats hints faqs solutions: 1. Queen of Heart '99: Dream Match Never Ends faq and solutions |