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Terranigma cheats / Terranigma hints / Terranigma faqs / Terranigma solutions Terranigma faqs and solutions Chapter 1 ========= Our story begins one day when Ark wakes up and finds his sweetheart Elle standing over him. Apparently Ark has been sleeping restless-like because Elle asks him if he has been having a nightmare. Ark explained that he had been having the same dream every night. Elle mentions that he should go outside to see the Crystal Blue to help take his mind off of his nightmare. Then she leaves. You'll notice that on the table in Ark's room there is a book and pen. These are what the save points look like. Sometimes they'll appear in the strangest places, so keep an eye out for them. Ark gets up out of bed and starts heading out the door of the Elder's house where he lives. But one of the guys by the door mention that the Elder would like to speak with him before he leaves. The Elder's room is to the back of the house, but on the way to his room you notice a blue door. Wonder what's behind it? The Elder has always kept this door locked for some reason. But there seems to be a quiet voice asking for help from the other side of the door. Turns out that the Elder is mad at you. Ark likes to create mischief and had gone to the weaver's house the day before and ruined all of the weaver's goods. Neither the Weaver or the Elder is very happy with Ark for doing that. The Elder sends you out to the Weaver's house to apologize. The Weaver's house is just north of the Elder's house. On entering the house, you'll notice Elle and the chief weaver sitting by a table. Apologize for destroying all the weavings and then return to the Elder. Before returning to the Elder's house, you can explore the town of Crysta. The mill in the upper right portion of the town is interesting. The millers don't know how it got there or who built it but they use it anyway. If you go upstairs you can turn the mill off, which turns into quite a surprise for the miller downstairs. You can also pick up the lettuce and the pumpkins in the garden and throw them. Go back to the room with the blue door, and you'll notice that all of your friends are gathered by the door. The Elder has stepped out for a bit, and they have decided that they are going to open the door. They ask for Ark's help, but it is up to you if you want to help them open the door or not. Ark's friends work on the door until suddenly it opens and a great flash of light appears. When the light goes away, you're alone with only one friend remaining. He says that the other's got sucked into the doorway when they opened it, but the door is now locked again. To open the door, pick up one of the objects in the upper left section of the room and throw it at the door. You'll make a crack in the door. Throw one more object at it and the door will open. Go through the door and there's one of your friends. But for some reason, he doesn't appear to be moving or even talking to you. He looks like he has been frozen! Continue down the staircase and there are two more friends here, but they too have been frozen. The next staircase leads to a long corridor. That same cry for help is heard again, so you walk down the corridor and at the end there is a floating box. What ever is in the box is happy to see you and asks that you help it out of the box. So help the poor thing out of that box! Thing is definitely the term to use with this guy. The creature that was trapped in that box is some sort of pink/purple floating rabbit head! The thing even talks! It says it's name is Yomi, and the Elder had trapped it in that box. Yomi thanks Ark for rescuing him and explains that since he has freed him from the magical box, you now get to use it. You jump into the box (using the SELECT button) and he takes you on a tour. There are 4 rooms to the box; the Center Room, Item Room, Armor Room, and Weapon Room. * Center Room: This is where you learn information. * Jewel Box: You will be able to purchase Magic Rings (like magic spells) and then store them in the Jewel Box. You will also be given special rings later on. * Battle Handbook: There are certain attacks that are more damaging to some enemies. This spot will allow you to view what the attack looks like and if you press the Select button, a brief description on how to do the attack. * Strength Mirror: Shows your statistics, like Hit Points (HP), strength, defense, and the amount of experience points you have won and what the next level requires. * Settings Memo: General settings for the game, like stereo vs. mono, etc * Map: Ark may use this in the dungeons so that he doesn't get lost. * Journey Guidebook: Some tips on how to successfully play Terranigma * Item Room: You can use and/or equip items from here. Ark can have one type of item equipped. The maximum amount of a certain item you can have (like healing bulbs) is 9. To use an item you've equipped while not in the box, you press the X button. Later on you will have to equip items so that you can give the item to other people. You can get a summery of the item by having Yomi hovering over the item and pressing the Select button. * Armor Room: Here is where all of the armor that you have received is kept. To equip a new piece of armor, just move Yomi over the armor you want and press the A button. Press A again to confirm or B to cancel. * Weapon Room: All of the weapons you collect are in this room. To equip a weapon, again just move Yomi over the weapon and press B. Yomi then takes you back to the center room, and suggests that now you wander around the box to get a feel of the place. If you wander back into the Weapon Room, there will be a bright light in one of the weapon spots. If you go up to the light and talk to it, you will receive the Cryspear. Yomi hears a sound outside the box and guesses that there is a visitor outside waiting to talk to them. Leave the box and Elle will be there in the corridor. She is frightened because she feels as though something big is about to happen, but she doesn't know what. Suddenly Elle too turns to ice. Ark immediately blames Yomi, but Yomi explains that he was just a guy trapped in that box and he has nothing to do with the icings. Yomi says that if Ark wants to save his friends, he has to go outside the village. Ark has never been outside the village before, and wasn't even aware that a world awaited him out there. Go back up the stairs and through the blue door. If you try to leave the Elder's house, Elder is there blocking the door. You ask the Elder what is going on, but he's upset with Ark again because this time he screwed up by opening the forbidden door and freeing the creature he had put in the box. Elder explains that there are 5 towers that he needs to climb in order to save the villagers. Before you leave, don't forget to go back to the Elder's room and get the items in the Treasure chests. Also go inside the box and equip the Cryspear and the Clothes. * Treasure * 50 gems * SBulb Go ahead and leave the Elder's house. There will now be a gate that you can go through to escape to the outside world. If you walk west of Crysta, you'll notice the First Tower. Just walk into it and the challenge begins. Tower 1 ------- The first tower is just South West of Crysta. When you first walk up to the tower, it will ask you what you want. Tell the face on the Tower door that you want to rescue your friends, and it will allow you to enter the Tower. The first Tower is very easy. You can practice learning the various attacks. Just don't forget that you have to equip your armor (clothes) and your weapon (cryspear). If you don't equip your spear you obviously cant destroy the monsters. The nice thing about the Cryspear is if you take some damage, the Cryspear will slowly replenish your HP. That way you don't have to use up your SBulbs or leave the tower, go to Crysta, and then sleep to replenish your HP. If you've suffered a lot of damage, you can just stand in one place for a bit while the Cryspear heals you. Once you enter the Tower, the first level is just a large corridor. There are little purple monsters that look like pill-bugs wandering around, which you can usually kill in 1 hit. They only have about 4HP each. There is another monster now that is a fiery wheel that will shoot smaller fireballs at 90 degree angles (very easy to avoid). The fire monster only had 6HP The second floor is also very easy. Just go around destroying the purple pill- bugs. When the last bug is destroyed, a glowing spirit will appear, give you some advice, and the open the gate to the next floor. The stairs to go up are directly to the right of the stairs that take you back to the first floor. * Treasure * MagiRock- far right side of the room The third floor becomes just a bit more challenging. There are some of those purple pill-bug monsters again, but now there is another new monster, a large stone-like guard. The guard is big and slow, but he has around 22HP, and Ark's Cryspear only does between 1 and 4Hp of damage at a time. So it does take a little longer to destroy the 2 guards. Once you defeat all the enemies, a little glowing spirit will appear and give you some tips. * Treasure * MagiRock- upper left corner * SBulb- lower left corner The entrance to the next floor is a little difficult to see right away. Right below the treasure chest where the SBulb was, there are a series of windows. The window on the left side is broken. Walk through the window and Ark will emerge outside the Tower. Climb the chains until you reach the fourth floor. The fourth floor has the same 3 types of monsters. When you first enter the fourth floor, don't forget to go down the staircase that will be a little north and to your right. There will be a guard to destroy but you can pick up the MagiRock. * Treasure * MagiRock The fifth floor has no enemies when you first enter it. But there is a funny looking guy in the center of the room called Guardian. If you go up and talk to him, he will explain that the monsters in the Tower are souls that have become lost. Destroying the monsters frees those souls again. Suddenly the Guardian disappears, and 4 orange pill-bugs called Huballs come down from the ceiling. These orange pill-bugs are a little different then the purple ones. These guys can curl themselves up and then come shooting at Ark like marbles. They only have 10HP, but they are fast. Once you destroy the 4 of them, the Guardian reappears. He says that the world is being resurrected and that this Tower is the main controller of a land mass. A cinema scene then plays and the world is shown. Suddenly a large land mass appears on the world and is given the name Eurasia. Also the people who live at the weavers house, including Elle, become un-iced. Ark then returns to outside the tower. Tower 2 ------- The second Tower is just a little bit North from the first one, on an island. Before you enter Tower 2, go back to Crysta and buy an Ice Ring from the MagiRock shop. You'll need it for the last floor of the Tower. The first floor has the purple pill-bugs and the firewheel monsters. Once you defeat all the monsters the spirit will show up and give you a tip. It says to look at the jewels on the statue's foreheads. There are some statues that have pink jewels in their foreheads. Those statue's Ark can push and move. In this room there are two pink-foreheaded statues on the upper level, and both of them have a staircase behind them. You will have to go up both sets of stairs, but I recommend going up the right one first. Ark will be on the second floor, where there is a switch to the left and a MagiRock at the south end. Once you flip the red switch, go back down the stairs to the first floor, and then go up the left stairs. This is the main second floor area. There is a new monster, besides the purple pill-bugs and the firewheels, that looks like a wizard. He can "look" at you and temporarily make it so you cant move. But he only has 20HP. If you go south from the staircase you arrived on the second floor with, you'll find a SBulb. To the right of the staircase there is another red switch. Flip the switch and the doorway near the top/center of the room will open. * Treasure * MagiRock- lower right corner, reachable by the first floor staircase * SBulb- lower left corner of the room The third floor looks like a giant donut. There is a red switch in each of the 4 corners of the room. All 4 switches need to be flipped in order for the entrance to the next lever to appear in the middle of the room. Don't forget you can move the statues that have pink jewels on their foreheads! The fourth floor is a whole bunch of statues, with a MagiRock in the upper left corner of the room. In here you have to move the statues with the pink jewels that are on the left and the right side of the room a certain way to open the door to the next room. If you move one of the statues up, down, or towards the center of the room, a lot of those purple pill-bug monsters will appear. It is a great opportunity to level up. The bugs are destroyed with one hit each, and you can exit and reenter the room, move the statue the wrong way again, and destroy the bugs that show up and collect the gems. When you're done goofing off with the bugs, the correct way to move both the pink-jeweled statues is away from the center of the room. * Treasure * MagiRock- upper left corner of the room The fifth floor is another donut-shaped room. But there is a barrier in the way to get to the center of the room. Directly to the south there is a red switch that needs to be flipped and unfortunately it is across a gap in the floor. Equip the Jewel Box as your item, face the switch, then press the X button. You will get a menu above your head and you can choose which ring you want to use by pressing the directional buttons, and then pressing B to confirm. If you choose the Ice Ring, an icicle will fly from your hand and if you're pointing the right direction, will flip the red switch and drop the barrier in your way. Then walk to the middle of the room, where the Guardian will congratulate you again. This time there will not be any enemy monsters to fight. Walk through the land mass control room doors, awaken S. America, and un-ice some more villagers. Tower 3 ------- Tower 3 is east of Tower 1 and 2, and north of Crysta. As soon as you enter the tower, you'll notice the moving blocks. This tower has a lot of moving blocks. You'll also learn how to run and jump in this Tower. The first thing you do on the first floor is to run across the blocks that had moved into place when you entered. Once you get to the platform, you can go to the right or to the left. On the first floor you'll be fighting firewheels and orange pill-bugs. There are only two exits on this floor; one in the top-center of the room, and one on the right side. The one on the right leads down into the basement, where a single corridor leads you to a MagiRock (no monsters). So you may want to go through the right door first and then come back and cross the moving blocks to get to the center door. There is also a treasure chest next to the path to the center door, but it looks like there is a wall in the way. You can go through the wall to get to the treasure, which contains a SBulb. * Treasure * MagiRock- take the staircase down on the right side of the room * SBulb- to the right of the center doorway On the second floor, you come across a gardner monster, who will pop out of the wall when you come near. The monster will shoot at you, and if he hits you, you fall asleep and he begins dragging your sleeping body toward him. If he gets you before you wake up, you get kicked out to the first floor and have to climb up the tower all over again. Also you will have to dash past the spears that come out from the walls (dash using the Y button). Ark will eventually come to a part in the room with 4 switches and 4 movable blocks, one switch corresponding with one block. You have to hit the switches so that the block starts moving, and then flip the switch again to stop the block. You have to configure it so the blocks make a bridge you can cross with. The third floor is simple. You can either take the right path or the left path. Just move your way up to the top of the room, and then go through the door to the next room. The fourth floor has some more running/jumping excersises. From the entrance, you can jump to the platform to the right and get a MagiRock. On the platform to the left of the entrance is the Sleepless Seal, which nullifies the gardner monster's sleep attack. You'll still feel damage if their shots hit you, but you wont fall asleep if you equip the Sleepless Seal. This floor is similar to the third floor, but this time you have to flip the two red switches next to the door in order to open it. As soon as you press both switches, the door opens and a lot of orange pill-bugs come out. Just destroy the bugs and go through the door. * Treasure * MagiRock- lower right corner of the room * Sleepless Seal- lower left corner of the room The fifth and final floor has a very large hole in the middle, but there is also a platform in the middle of the hole. Walk down the pathway until you get to the platform and you'll hear the Guardian's voice congratulating you again, but this time he throws some monsters at you and cuts off the pathway! Suddenly 3 "high cadets" appear, but only 1 of them is the real monster that can receive damage. The other two are just normal wizards. You have to attack one of the wizards when they become close enough and then you'll find out if you're fighting the real "high cadet" or just one of the illusions. Eventually Ark will destroy the real one and you'll gain access to the control room. This time the continent is Africa. Only two more Towers to go. Tower 4 ------- that Ark has made it this far, and immediately sends 3 wizards after him. The wizards are easily destroyed. In Tower 4, you will be learning how to walk across ropes. To walk across a rope, just align Ark up with the rope and walk normally across. You don't have to press any special buttons; just walk. The first floor doesn't have too much on it. You have to choose whether you want to walk across the rope to the left side or the right side. Either way, you still end up in the same place; at the top of the room. But it looks like the only way down is to jump, which is exactly what Ark must do. Ark lands in the Basement1, which has two parts to it; a lower level and a higher level that you can't get to by any staircase from the lower level. In the lower level there are some wizards and a wall gardner, so watch out for those. There are 4 holes that you can jump down that will lead you into the Basement2, one in each corner of the room. * The upper right hole goes to the red circle on the map. * The lower right hole goes to the blue circle on the map. * The upper left hole goes to the orange circle on the map. * The lower left hole goes to the purple circle on the map. The red location, orange location, and the purple location all lead to the exact same spot. The blue location leads a different way (and the correct way through the tower). So there are actually only two paths you can take. First the 3 dead ends..... Each of the other holes (the upper right, upper left, and lower left) drop to a location in the floor below Basement1. This we would call Basment2. The only enemies here are firewheels and orange pill-bugs, except for the hole in the upper left of Basement 1, which lands in the orange location and right next to a wall gardner. No matter which one of the spots you land in, the only exit from this area of Basement 2 is the left staircase in the upper portion of the room. The staircase takes you back up to Basement 1, but this time you are on the upper level of the room. If you walk down to the lower left corner of the room (on the upper level), you'll receive 44 gems. If you go to the lower right corner of the room you'll receive a MagiRock. You can choose whether you want to jump down to the lower level of Basement 1 and try another hole, or you can continue up the stairs. * Treasure * 44 Gems- lower left corner, upper level * MagiRock- lower right corner, upper level Going up the stairs takes you to a small room on the first floor. All you can do is continue up the next flight of stairs. Ark emerges onto the right side of the second floor of the Tower, where there are two ropes spanning the large gap in the floor. If you fall off the rope, you'll land on the first floor. At that point if you wanted to get back to the second floor, you would have to fall down into Basement 2 and climb back up the stairs. The bottom rope strings across the gap but eventually stops at a platform containing a MagiRock before the rope continues over to the left side of the room. The upper rope goes right across to the left side of the room. On the upper left corner of the room there are two treasure chests. One contains a MBulb and the other has a Life Potion. And this is where the dead end is. From here the only way is back down. You can either go back across the rope and climb down the stairs to Basment1, or you can fall from the second floor to the first floor, and then fall to Basment1. It's up to you. * Treasure * MBulb- upper left corner of the room, across the ropes * Life Potion- right next to the MBulb Now that you're back in Basement1, this time Ark will take the lower right hole to fall down through. From here, you land on the right hand side of Basment 2, which is a completely separate area then the rest of Basement2. Head toward the staircase that is in front of you. And again you'll end up back on the first floor, but in another area that just has a staircase and nothing else. Continue up the stairs. This time you'll be on the second floor, but there will be a large hole that you can jump down and also a staircase. Unless you really want to, don't jump down the hole. It will take you back to the first floor, and you will have to fall back down to Basment2 to return to where you are now. Just continue on up the staircase Now Ark has reached the third floor finally. Follow the path until it branches off north. Go into the room and open the treasure box. You'll receive the Crystal Thread. Leave the room and follow the path until you come across two ropes. You can take either one, but the top rope goes across a platform with a quickly spinning firewheel that could potentially knock you off and you'd have to climb the tower all over again, so you may want to take the lower rope. Besides, the lower rope is closer to the MagiRock that is waiting in the lower right corner of the room. From the right side of the room, travel north until you come across a third rope. Walk across that and you'll find the control room. * Treasure * Crystal Thread- room in upper left corner * MagiRock- lower right corner of room The Guardian's voice will mention that he has created a show for you to watch and he transports you away into another room. Suddenly a train of Huballs come flying at Ark, but the last huball is gold while the others are blue. Hit the gold Huball to break it loose from the train and either destroy it, or hit it off the platform. Do that for all the Huballs and Guardian will allow you access to the control room. From there Ark awakens N.America. Once you leave the Tower, return to Crysta, equip the Crystal Thread, and go visit Elle. She will want the thread from you to make a cloak to protect you. Then she suggests that you return to the Elder's to get some sleep. In the middle of the night you wake up. Go visit Elle and she will still be working on Ark's cloak even though she should be asleep. She tells him that she's worried that he will be leaving soon and will be going far away. Then she tells you to go back to bed. In the morning, revisit Elle and she will give you the ElleCape. You will need it to enter the fifth Tower. Tower 5 ------- Tower 5 is southwest of Tower4, on a peninsula to the far east. As soon as you enter the tower, Guardian appears and throws a glowing orb at you. Luckily you have equipped the EllaCape (right?) and the orb bounces right off you. Just walk up the stairs. The second floor had a hole in the ground, a staircase, and 2 firewheels. That's it. Simple enough. Destroy the Firewheels and go up the stairs. If you want to fall down the hole, you'll fall back down to the first floor. The third floor looks like the second floor, except this time instead of firewheels it's wizards. Take out the wizards and go up the stairs. Fourth floor... hmmm... looks just like the other three floors. This time it's those wall Gardners you just have to avoid. Up the stairs we go again. Fifth floor. There is an opening right by the stairs and a pathway to the right side of the screen. You can take the opening if you want to, but you'll fall to the outside of the tower and have to climb back up again. Take the path to the right, and you'll confront Guardian. He says you have one more challenge to go, and disappears. Go through the doorway that he was in front of and walk down the corridor. This is the monster that Guardian was talking about. A very large scorpion-like creature. The first thing he does is start pushing you back down the corridor. He will also spit laser beams from his mouth, and then he will pull his claws together in an attempt to catch you. You can fit between the empty space that separates the lasers, and when he pushes his claws in front of him you can whack him with the Cryspear. The first thing he will loose is one of his claws. He will still spit out the lasers, but he will put his remaining claw in front of him at a faster pace. So now the remaining claw is a little more difficult to hit because he retracts it back toward him faster. Now that he's lost both of his claws, he returns to the end of the corridor and uses his tail to try to attack you. He is still shooting lasers out of his mouth. Now just keep hitting him in the face, while dodging the tail. You can avoid the lasers by standing in the corner, but watch out for the tail. Once he has lost his face, you don't have to worry about being hit by lasers. But now his tail has become some sort of electric shocker. He wags his tail above his head, lunge it at you, give out a little shock, and wave it back above his head. The tail shocker is easier to avoid then the laser/tail combination. He'll be finished when he starts exploding. Once the monster is destroyed, the Guardian reappears. He congratulates you on defeating the challenges, and orders you to revisit the Elder for further instructions. Then he disappears, allowing you to go into the control room and resurrect Australia. Don't return to the Elders yet. There is a small house west of the Tower 5. Enter it, and you'll come across a lot of firewheels and those stone guards. Defeat them and then go into the main room. There are a group of 3 firewheels sitting on a platform in the middle of the room and you can't jump to the platform to defeat them. Head toward the upper left of the room and the firewheels will group together on the upper left corner of their platform. Again just equip the Jewel Box and use an Ice Ring to destroy the three of them at the same time. Once you do that, you can enter the control room at the top and awake Polynese. There is another optional area just north of Tower 3. The only thing you have to do here is move the rocks out of the way to get to the control room door. You'll resurrect Mu. Now that you have returned to the village, everyone is un-iced. Go speak to the Elder and he will tell you to meet him by the large hole that is east of the village. Go back outside the village and you will see a large hole east of the village. Go to it and the Elder will be there waiting for you. Talk to the Elder, and he will explain that the hole that is in front of you is the pathway to the surface world. The Elder would like to see the world resurrected, so he is sending Ark ahead to ready the world for the people who live in the village. He also tells you that you can not return to the lower world until the job on the surface world is finished. If you haven't done so, go say goodbye to Elle. Return to the Weaver's house, but Elle does not want to see you. She is upset that you are going to leave, and she doesn't want the last memory of her to be a sad one. Go back to the Elder and he will allow you to jump down the hole. Chapter 2 ========= Ark awakens from his fall down the hole and takes a look around. Ug, what kind of world is this! There is nothing to see but rocks and dirt. The Elder must be crazy if this world is going to support the life from the world below. Yomi appears and tells you to be optimistic, but you're still not convinced. Leave the hole and go to the world map. Now you can see how desolate this world actually is. Head south until you come to a pond that is on a peninsula. Walk up to the pond, and now you'll get a first hand look as to how dead this world actually is. Boiling liquid is oozing out of the ground and the sky is filled with a smoky gas. It's not exactly a place that Ark would like to live in. But then a voice speaks calling for Ark. You've got no choice but to go ahead. There is an old dead tree at the end of the path. There is also a save point and a spirit to the left of the tree. The spirit is acting as an item shop, and will sell you SBulbs, MBulbs, and PCures. Make sure you have a few of each. Crawl through the hole at the base of the tree and you'll come to an entrance for a cave. Ra Tree ------- Once you have entered the cavern, keep an eye out for these bulging grey pods. They act just like treasure chests, and can have an item in them for you. There are a lot of MBulbs scattered through out this cave plus other goodies too. The cavern is only a few floors deep; the first floor and three levels of basement. As soon as Ark stands up in the tree, he is in a small room. There is another save point if you want to use it and also a doorway. Just go through the doorway and you'll end up in a long corridor and on the first floor. Follow the corridor until you reach a three-way fork in the road; there are paths left, right and a staircase down in front of you. If you decide to go right, you'll meet up with one of the monsters in the cavern. This big monkey guy will curl himself up in a ball and hurl himself at you. Often times they'll just jump down from the ceiling in front of you in pairs and attack. Luckily there is only one in the way. There is a door that goes into another room toward the bottom half of the screen. If you go through the door, you'll come across a big hole, but you'll be on the north side of the hole, and there is also a south side of the hole (which is the path to the left from the three-way split in the pathway). You can fall down this hole from here if you would like, but you'll just end up on the wrong side of Basement1, so you may want to go left from the three-way fork. Continuing left from the three-way split, you just follow the path that the cavern takes. There's really no way to get lost on this level. Ark will eventually destroy a yellow flower monster that turns into a spirit. The spirit explains that all the plants came from the same tree. If Ark saves the tree, the world will become green again. The spirit is even nice enough to fill up some of your HP too. To the right of the spirit appears to be a dead end. There looks like there is a path on the other side of the water, but there's no way of getting to it. What needs to be done in order to create the bridge is to destroy the two fish that are swimming and jumping. Once those two are gone the bridge will be created and you can continue on. Now you are on the south end of the large hole that you saw earlier. Go ahead and jump down the hole. * Treasure * PCure * 42 gems * SBulb * MBulb * MBulb You'll land in Basment1. If you had jumped down from the north side of the big hole, you would of landed on the other side of this creek. There are some treasures on the other side like the RaSpear, but to continue on you had to of jumped into the hole from the south side. The door that is in the upper left corner of the room leads to the downward staircase that was the northern direction in the 3-way split on the floor above. From where you landed, walk to the east and head up the stairs. * Treasure * RaSpear * SBulb * PCure In Basement2 head west. Then follow the cavern north and go down the stairs. Ark will now be on Basement3. Head to the west and pick up the three treasures, then head south. Follow the cave and then head south when you get to a north/south split in the path. Continue following the cave until you get to a rock barrier. Ark will have to push the rock out of the way in order to move on. Walk northward until you destroy a monster that turns into a spirit. The spirit will request that Ark follow it. Jump over the gaps that are in the floor to follow the spirit and then climb down the long vine. * Treasure * LifePotion * PCure * MBulb At the bottom there is a large pool of water with some very beautiful plants. Talk to the purple lily and it will thank Ark for saving it. The lily will also give Ark the Giant Leaves, which will allow you to swim through water. Swim to the lower left corner of the pool and pick up a MagiRock. Another flower will mention a "Parasite" who lives in an area filled with poisonous gas. Climb back up the vine to get back to Basement3. * Treasure * Great Leaf * MagiRock Go past the rock you have to push and head toward the staircase in the northeast section of the room (the northern path at that previous north/south fork). Climb down the staircase and now you can swim across the pool of water that was preventing you from getting to the other side. The next few levels just have staircases in them. When you get down to the bottom floor, there will be another lily there. Talk to it and it will give you the Ra Dewdrop, which is an antidote to the Parasite's poisonous gas. If you would like, continue swimming east and talk to the other flowers and pick up the treasure. Leave the bottom floor and head back to Basement2. * Treasure * Ra Dewdrop * LeafSuit * MagiRock Now that you're back on the floor that you ended up at when you jumped through the hole, swim across the creek to get to the other side. If you haven't already, get the RaSpear and other treasures. The doorway to the Parasite is in the northeast corner. Before entering the door, equip the Ra Dewdrop and then use it. Ark will then become immune to the Parasite's poison. The Parasite appears to be a giant insect that has infected the tree. When you first enter the room, the only part of it you can hit is the little orange claw- like hand that will randomly appear from the 6 holes along the sides. Try to dash toward the claw when it appears so you can hit it before it disappears. After Parasite takes some damage, he will change his attack. Now instead of the orange claws coming out of the holes, the blue worm does instead! And there is a large eye peering out of the middle of the tree! The eyeworm can only receive damage when it's eye is open. Try to hit the big eyeball and don't worry about the blue worm. The eyeworm also spits out five orange-claw things and then closes it's eye, so you have to destroy the orange-claws before it will open it's eye again. The easiest way to kill this thing would be to stand right in front of the eyeworm and then hit the A button repeatedly. You will receive damage when he decided to jump out of his hole and rush across the screen, but if you have MBulbs equipped you should be fine. Once you defeat Parasite, you'll return back outside the cave. Hey, everything is green again! Talk to the tree that you had crawled under and it will explain that it is the Ra Tree. The world is now covered in green plants again, but it is still too early for the world to be fully resurrected. Some of the plants in the area mention that there use to be a paradise of birds up north. Leave the Ra Tree and travel north. Travel north from the Amazon and go through a mountain. You'll come into the Guiama. Guiama is just a cliff you have to cross; there's no monsters in it at all. The flower that is right below the cliff mentions that up ahead is the resting place for the birds. Continue on through Guiama and head back outside to the world map. Now head north until you reach the Colorado area. Now in the middle of Colorado there is a stone mountain. There is also a mountain on the west side of Colorado too. The mountain to the west is the Sanctuary. There is a flower there who explains that the Sanctuary use to be filled with birds but now it's barren. There are also two spirits there who sell magic rings and items, and a save point. From here go ahead an head toward the mountain in the middle of Colorado. Grecliff -------- The Grecliff is a large cliff maze. When you first enter it, head east until you get to the first door you see. Enter the door, and follow the path through the room. You'll have to jump up the steps that are in this room to get to the staircase up. Follow the path through the next room until you come across some boulders blocking the path. The first one you can push out of the way, but the second one is actually a rock-like monster. You'll have to destroy him in order to continue on. Exit the room and you'll be back outside, but one ledge up from the door that you first entered through. Take the first vine to the right and enter the doorway there. You can get a StrPotion. Go back outside, climb down the vine, and then head east until you come to a doorway. * Treasure * StrPotion Just head north in this room and go up the staircase you see. The next room is just a path through a giant pool of water. Watch out for the birds that swoop down on you. They can spit feathers out and they're difficult to hit because they fly around your head. Wait till they come down to hit you, then do a jump/hit to destroy them. The exit is in the upper left of this room. In this room, follow the path until you reach some ramps. Go up the ramps and you'll see a doorway right in front of you. Instead of going through the door, follow the cliff wall on the left. You'll come across another door that exits to the outside. Once you're back outside, climb up the vine to the right, climb down the next one, climb back up the third vine, and you'll come across a doorway. Head north to the next exit, from there go west down the corridor, and go through the doorway. You'll wind up in a room with two rocks blocking the path to a treasure chest. Once you touch the rocks that are in the way, they'll transform into the rock monsters. Destroy the two monsters and get the treasure. Ark now has the RocSpear, which will allow him to destroy large boulders. You can practice using the RocSpear on the boulder that fell from the ceiling and is now blocking the door. Just equip the RocSpear and hit the boulder. It should explode. Now just head back the same way you came until you get to the room with the two ramps. This time you can go up the staircase. * Treasure * RocSpear Don't worry about getting over to the right side of the room yet. There is a large gap separating the left and right sides of the room, and you can't jump it. Instead jump over the gaps that are in the floor on the left side of the room and exit back to the outside. Once you're back outside head east and then climb up the vine that you'll come across. There is a MagiRock on this level, so grab it and then go through the doorway that you see. * Treasure * MagiRock Follow the path through this room and you'll get to a group of 4 rocks that are blocking your way. Just use the RocSpear to destroy them and continue moving south through the room and back outside. From here you have to jump up the cliff ledges and walk west. Continue walking west and jump down more cliff ledges until you get to a hole in the ground. You can climb down the vine leading into the hole, or you can climb down the vine just south of the hole and grab a MagiRock. * Treasure * MagiRock Once you start falling down the hole, there are two paths you can take, right or left. You can lean toward the right and you'll land on the ledge with the MagiRock on it again. You'd have to climb back up the vine and then climb back down the hole and this time lean left. Or you can just lean left to begin with and not have to worry about climbing back down the hole. When you land, travel west and pick up an SBulb. You'll also come across another hole with a vine leading down. Go down the vine and fall out the other end. From your landing point head west (you'll go east later). Walk down the long path and you'll eventually come to a doorway. Enter the door. Ark will be in a room with some small holes in the floor. Rock heads pop up from the holes, spit fire at you, then pop back down. And the little boogers won't pop up if you're waiting by the hole to destroy them. Walk away just a bit so they'll show up, and then do a dash/attack combo to destroy them. From here enter the doorway in the upper right corner of the room. * Treasure * MagiRock In the next room, you have to dash across the stone bridges before they fall down. Waiting on the other side of the bridges are Quakers. You can dash across the bridge, and then do a dash/attack combo to destroy them before they leap/land, cause and earthquake, and make you not be able to move while you're on the falling bridge. Exit out the door and you'll be back outside. Hop up the cliff until you get to a thicket. The shiny object in the thicket are the Sharp Claws. You can climb up cliffs that look like they have little holes in them now. There's no need to equip the Sharp Claws; they automatically are used when you want to climb up something. Climb up the cliff next to the thicket and grab the MBulb from the treasure chest. Then climb back down and go back to the spot where you landed after falling down that hole. Now this time you can go right instead. Go through the first doorway you come across and go through the room until you come back outside. Then climb up the cliff. You can go west to pick up 87 gems and a MagiRock. Then go west until you find a hole in the ground. Jump down the hole. From where you land you can go west to go down to the beginning of GreCliff, or head east until you get to a spot where you have to climb up the cliff. Climb up for a ways until you get to the boss. * Treasure * MBulb * 87 gems * MagiRock The ledge that you have to fight the Dark Twins on doesn't have anything to protect you from falling off of. So you can fall off, but you'll just reappear back on the ledge and you'll have to damage the boss all over again. The first wave of attacks is from the green bird. He'll shoot flaming feathers at you which can be easy to avoid, depending on where on the ledge you are. After the green bird is done shooting feathers at you, he will drop from the sky and start spinning on the cliff. The wind that he kicks up can push you off the cliff, so make sure you're walking in the opposite direction that the wind is blowing. You can even dash to avoid being blown off, but be careful that when the wind stops blowing, you don't dash right off the other end of the ledge. It's easier to hit the green bird right before he starts spinning then to wait for him to fly low enough. After a few hits the green bird will call for it's twin; a brown bird. The green bird continues to do it's normal attacks, but the brown bird drops bird doo from above. So now you'll have to avoid the feathers and the bird poop. When the green bird swoops down to spin up the wind, hit him. After a few hits they'll both explode. Ark hears a voice saying that it has waited a long time for his arrival. All the birds that have turned into monsters will now be normal again. The scene changes and now you're back at the Sanctuary. There's birds everywhere now! Now that you have returned to the Sanctuary, climb up the big cliff until you get to the Kingbird's nest. Continue to climb upwards until you meet the King of the Kingbirds. He will thank you for returning them all back to normal, but he say something still is not right. The wind has not begun to blow yet, so they cant migrate to other lands. King requests that you go to Windvale and awaken the wind. Talk to one of the gulls below the King of Kingbird's pirch and he will fly you to a cave east of the Sanctuary. Enter the cave, throw the 3 stones you see into the crevasse, and a voice will appear. The voice thanks Ark for awakening him, and he knows what he must do. Return back to the gull that is waiting outside the cave and then fly back to the King of Kingbirds. He will notice that the wind is now blowing and give Ark the WindPin. Climb back down the vine and talk with one of the Gulls. He'll mention since the wind is now blowing, he's thinking about flying to the new continent and visit the paradise of animals, Safarium. Go ahead and hitch a ride with him. When the two of you arrive at Safarium, there are no animals to be found. The Gull is disappointed. In Safarium, there is a save point in the upper left corner, and two spirits in the upper right corner. The spirits sell magic rings and items. Leave Safarium and head south. When you see a spot between the mountains that has palm trees in it, head into there. You'll find Zue. Zue --- Zue is a grassland/jungle type of challenge. You have to crawl, swim, climb, and jump around many obstacles. The enemies here are reptiles and amphibians. Upon entering Zue, travel west. On the next screen, walk north and crawl through the bushes. You'll get to a 3way fork in the path. The north path leads to a dead end and the southeast path leads you around in circles. Take the northeast path to continue on. Travel north until you come to another 3way fork and a dead tree. Destroy the lizard and then head west to the dead end. Once you defeat the turtle, a spirit will appear. The spirit explains that Zue has a series of rainfall alters. Then the spirit will disappear. Head back to the dead tree and travel north. Now it appears we're by a dry riverbed. There is a path to the east though, so we need to take that first. You'll come across a large empty field with lots of little bushes. Destroy the two sword-wielding lizards and the last one will turn into another spirit, then disappears like the other one did. Start heading back the way you came, but there is another path to the south that you have to take first. Go down there and defeat the turtle in the next area. Another spirit appears and tells you to head toward the rainfall alter. Now you can head back toward the area with the dry river bed. Head north when you get back to the dry river bed and crawl through the bushes. Hop down into the river and defeat the giant frog. Another spirit will appear, who explains that each rainfall alters were once controlled by 4 shamens, who in turned controlled the weather in the area. Once the spirit disappears, follow the riverbed until you get to the first rainfall alter. Enter the alter and you'll see those 4 spirits again. They'll disappear so head back outside. Hey whoa, everything is green again! Ark then realized that there are no animals around because there is no green food for them to eat. If he awakens the spirits at the remaining 3 rainfall alters, the ground will be covered in green plants again and the animals can eat. Go ahead and jump in the river and swim around. Don't forget to pick up the treasure that is now on an island surrounded by the river. * Treasure * DefPotion Crawl back through the bushes again and head east. You'll be back in the field with the bushes all over the place. In the upper right corner crawl through the bushes and you can open the two treasure chests. Crawl back through and take the path directly south. * Treasure * MBulb * Sticker In the next area, jump into the river and swim east. Get out of the river in the next screen, and then head north to get the treasure chest. Head back and you'll notice that there are some large rocks blocking the path. Use the RocSpear to destroy the rocks and then defeat the turtle. You'll free spirit #1. Continue walking to the east. * Treasure * PCure When you enter this area, crawl through the bushes to the north and defeat the turtles. You'll rescue spirit #2. Don't forget to grab the treasure! Crawl back through the bushes and then follow the path until it looks like you can jump down into the dry riverbed again. Drop down to the riverbed, and then follow the path. You'll eventually come across a strange looking dam that needs to be destroyed. Hit one of the frogs so that he spits an orb at you. The impact of the orb against your body will propel you back against the dam and destroy it. Destroy the other frog and free spirit #3. * Treasure * SBulb Follow the riverbed until you can climb out. Travel west until you reach the rainfall alter, but don't go up to it yet. Continue to travel west until you meet up with one of those sword wielding lizards. Defeat him and free spirit #4. Also pick up the MagiRock that he was guarding. * Treasure * MagiRock Now go into the rainfall alter, walk up to the alters, watch the spirits disappear, and then go back outside. The riverbed now has a river that you can swim through. Swim downstream until you get to the spot where you originally jumped into the riverbed and climb out of the water. There will be two stumps there. Push the one stump into the water, walk onto it, and then push the other stump out of your way. Across the river there are two treasure chests to the north. Destroy the lizard that is wandering around and free spirit #1. Continue south until you can jump down into another dry riverbed. Destroy the frog that is to the west to free spirit #2. Follow the riverbed south until you come across another frog. Destroy him to free spirit #3. You can continue to follow the riverbed to collect a MagiRock. Walk back to the spot where you had to push the two stumps. This time after you get back to the other side of the river, take a swim and follow the river south. Jump out of the river at the next bend and defeat the frog to free spirit #4. Go back into the river and follow it south. You'll eventually come to the third rainfall alter. But continue swimming west and you'll find another MagiRock. Go back and release the spirits that are waiting for you in the rainfall alter. * Treasure * 65 gems * Life Potion * MagiRock * MagiRock Now from here go back to the spot with the two stumps. Cross to the east side of the river again by pushing the one stump into the water and pushing the other stump out of your way. Continue to walk toward the dry riverbed. This time instead of a dry riverbed there's water in it. (if you didn't pick up the MagiRock previously, it's now underwater). Swim down the river until you get to the fourth rainfall alter. Enter the alter and prepare for a battle. You may want to equip your remaining MBulbs so when they're needed you just use your X button to eat one. What's this?! There's something freaky-looking at the last rainfall alter! The Storm Master has several different attacks. He will spit green "unholy" flames right at you (which are difficult to avoid), throw his bony knives at you and also try to stab you from the front. He's easiest to hit when he has his arm outstretched to try to hit you. Once you hit him, he'll protect his body by crossing his arms in front of him. So it's best to hit and run. After some damage his body falls apart, but his head stays there. Suddenly the two of you are falling down a hole. Now this guy has just gotten uglier. He's a lot more difficult to damage here, mainly because he hovers over your head and you can't reach him. He now throws rocks at you along with spitting out the green flames. When he gets close enough, do a jump/attack combo to hit him in the head. He will finally explode. A voice is heard saying that it has waited a long time for Ark to come and awaken it. All the mammals that were turned into monsters will be turned back to normal, but it is still too early for the world to be completely resurrected. The scene will change and Ark will be back at Safarium. Return to Safarium and now you'll see lots of animals! One of the rhinos warns you about visiting the Lions Cave. Go ahead and enter the cave anyway. The lions in there are about to eat you when one of them stops his companions. Turns out he's King Neo, and he tells Ark he is welcome in their den. Talk to the lioness next to Neo and she'll introduce herself as Neo's Wife. They have a cub named Liem, and Neo has sent him to the canyon in the south to prove that he can become the next king. Neo's wife has heard the birds report back that there are a lot of monsters in the canyon right now, and she's worried for Liem's safety. She wishes Neo would call off his silly king-ritual, but he is too stubborn. She requests that you help Liem with his quest. Leave Safarium and head south again, go past Zue, and enter the mountains. Canyon ------ When you enter the canyon, the plants at the entrance mention that a lion cub entered the canyon a little bit ago. Head south and then climb down the vine. You'll eventually fall off the end of the vine and fall down to the bottom of the canyon. Head west. There's Liem, but he's cornered by a couple of birds. Destroy the birds and talk to Liem. Liem is glad to see someone and thanks you for rescuing him. Ark realizes that this canyon is too dangerous for just a small lion cub to be in all by himself, so he decided to accompany Liem through his ritual. The two of you travel west. Try to keep a little ahead of Liem, because there are monsters that appear that will try to attack Liem. Destroy the monsters before they get the chance to hurt him. The two of you jump up the ledges and then walk east. Liem stops at a rock wall, and asks you how are they going to get past the cliff wall. Push the rock that is there against the rock wall and Liem will jump onto the rock and then walk onto the next ledge. Climb up after him. Liem will mention that you're really slow, and run off to the right and through a doorway. Follow him. When you enter the new area, go all the way to the east side of the cliff. Liem will be waiting for you to talk to him. Liem will then head back to the west. Follow him and you'll end up jumping up more ledges to the entrance into the next area. Remember not to exit the area before Liem does, or he will stay behind and you'll have to go back and talk to him again before he starts moving back up the cliff. Liem will walk west until he gets to a rock-path maze. He'll end up going the wrong way into a dead end, so talk to him and he'll start walking in the right direction. Start through the rock maze and he'll stop again half way. Liem will be unsure as to which direction to take, left or right. Tell him to go to the right. The two of you will continue on through the maze and head west again. Liem says he'll follow you this time through this area because of the amount of monsters. Destroy the birds that are in the way and then head east. Liem will get excited when he sees the rock bridge and start walking across it. Let him walk onto the bridge just a little bit before you walk behind him. The rocks will fall after a short while, so staying close to Liem will allow you to get across the bridge. If you dart up ahead too far, the rock that Liem will be walking across will fall down with him still on it, and you'll have to jump down after him, go through the rock maze, and try to cross the bridge again. Once across to the other side, head east. In the next area Liem wants to race you up the cliff. Even if you start climbing up the cliff before he says "go", he'll still beat you to the top. The two of you head west. In the next area, Liem says he senses a monster up ahead and to be careful. He jumps the ledge across to the other side, but you can only climb down the vine and walk west into the next area. The next area has you and Liem separated. Liem will be on the ledge above you, and there will be some sort of mud monster on the other side of the gap. The Mud Doll says he wants to "party" with you, and will start spitting out globs of mud at you. There will be a rock right below Liem. Pick it up and jump/throw the rock at the Mud Doll. Liem will go off the screen and push another rock back down onto the ground, so while you're waiting for him try to avoid the globs of mud. The Mud Doll only has about 100HP, so once he's damaged he'll apologize for being mean and give you a gift. He'll create a bridge for you to walk across the gap onto his side. About half way over the bridge though he'll laugh at you, destroy the bridge, and you'll go falling down into the gap, landing on a small ledge with no way back up to the top. From up top, you can hear Liem yell for you and the Mud Doll laugh. Liem will get mad and all you can hear is something fighting. After a while everything's quiet up top, and then Liem will come jumping down the cliff to see if you're still alive. He's happy to see you, and he is proud to announce that he destroyed the Mud Doll. A shiny stone falls from up top, and Ark tells Liem to keep it as a token of his challenge. Liem receives the Starstone. He also says that he's going to get a Gull to help fly Ark out of the Canyon. The gull shows up and fly's back to the Safarium. Return back into the lion's cave. Neo will thank you for helping Liem and will give you the Neo Fang weapon. He also says that he will let the other animals know of your coming. Leave Safarium and head east past the Canyon. You'll come across Indus R. The monkey at the river bank will mention that he heard that you were coming and the Rhino's made a bridge of themselves so you can cross the river. Cross the river and head east and then east through Tibet. You should see a mountain that you can enter just south of Tibet. Eklamata -------- Eklemata is the resting place for humans. It is a cold and rocky area. When you first enter the area, travel to the west to pick up a MagiRock. Talk to the flower and it will give a little description of Eklemata. Then climb up the vine in the upper left area. * Treasure * MagiRock Climb up the next vine and you'll run across a Yeti. The Yeti's don't attack unless you attack them. He'll get all mad, pick you up, and throw you against the closest object. If you just walk around him, he'll be perfectly fine. Continue on past the Yeti and climb down the vine. You'll run across another Yeti who's minding his own business. Head east and climb up the vine. There's a Yeti here who seems to be resting in a pool of water. Yomi appears and explains to Ark that the Yeti is resting in a hot spring. He may be doing it because he his nursing his wounds, since the hot springs tend to have healing capabilities. Head east past the Yeti, climb down the vine, and go into the cave. Wander through the path in the cave. Don't worry about going down the staircase you see, you'll get there in a bit. You'll also notice that there are some rocks that are placed below two ramps. Pick the rocks up and toss them. They'll be in Ark's way later on. Continue through the cave and climb up the vine to get to the second level. Walk west until you come to a vine that starts leading down towards a hole in the floor. Climb down the vine and then jump off. You'll fall down the hole and pick up a treasure. Climb up the stairs and you'll be at that staircase you saw earlier. Climb back up the vine to the ledge and this time head north, then head west until you get to the left ramp. Use the Y button on the controller and "dash" down the ramp. Ark will hit the wall and destroy it. Pick up the treasure and do the same thing for the right ramp. The right side will have a staircase behind its wall. * Treasure * FirePike * IceSuit Continue through the cave until you exit back outside. The only thing outside on the ledge is a flower. Talk to the flower and it will give you a Snowgrass Leaf, which you can use to heal wounds. Take the leaf and go back to the Yeti that's sitting in the hot springs. Equip the leaf and use it. Ark will throw the leaf into the hot springs, healing the Yeti. The Yeti will be so grateful that he'll ask Ark to follow him. Head north where you'll come to a broken bridge. The Yeti will ask if you want to get to the other side. Say "yes" and he will pick you up and toss you over to the other side of the river. Head north. Climb up the vines until you get to a ledge where you can either go east or west. Head east first. Go into the next area until you get to a cave. Enter the cave to receive a MagiRock. Go back the way you came, and this time walk west. If you go to the south end of this ledge there will be another MagiRock waiting. Climb up the vine to the north. * Treasure * MagiRock * MagiRock Now you'll be in some sort of snow field. Continue north, climb the vine, and follow the path that is in front of you. Enter and exit the cave and Ark will find himself in the middle of an avalanche! You can try to outrun it, but the snow will catch up with you. Ark will awaken to find a Mountain Goat watching over him. The goat mentions that it looks like the two of them have been trapped by the sudden avalanche. Follow the goat and she will show you her dead husband. Apparently they were just bouncing along when the got caught up in the avalanche, and he landed wrong and died. She is worried that night is coming and Ark doesn't have a warm fur coat like she does. Night arrives and the she-goat keeps Ark warm. Ark wakes up in the morning to the sound of the she-goat trying to break the ice wall with her horns. She apologizes to Ark for waking him up. She also mentions that if you're hungry, you can eat her husband. Ark just cant bring himself to eat him, even though the she-goat mentions that he needs his strength and that her husband would of wanted them to live. The goat also says that there is a cracked spot in the wall and if she hits it with her horns they may find a way out. She eventually breaks down the wall, but just another dead end awaits. Disappointed, she mentions that you can escape by climbing the wall. She says she'll find a way out someday and not to worry about her, but to continue on with your quest. Climb out of the hole and back outside. You'll be back outside in the are previous to the snow field. If you want the treasure, walk south of the hole and get it. Also you can climb back up the vines to get back to the snow field and grab the treasure that is now available too. If not, just walk south until you get to the bridge. * Treasure * Stardew * Life Potion The river that use to be there has now been filled with snow because of the avalanche. Climb down the vine underneath the bridge and head east. Then climb up the vine in the upper right corner of the area. Continue climbing up the next vine until you enter a cave. Go west when you first enter the cave to get the treasure on the far left side of the wall. Then continue back east, pick up the other treasure, and then continue out of the cave. Once you're back outside climb up the first vine and head toward the upper left corner and pick up a MagiRock. The rest of the area is just climbing up and down vines. Eventually you'll come to a big hole in the ground. Jump down into it and then fall down the next hole when you land. Continue through the cave, exit the cave, then climb up the next vine you see. * Treasure * 99 gems * Stardew * MagiRock Finally we meet up with the boss, Dark Morph. At first he kind of resembles a human, but then he changes his shape into a Yeti. The Yeti will through ice crystals around on the ground and then he will start up a snow storm. Ark will get blown all over the place, but be careful he doesn't run into the ice crystals. After a while the Yeti will change back into Dark Morph. The Dark Morph will change into a wizard next. The wizard will shoot glowing objects at you. The point is to hit the objects back so they hit him instead of hitting you. When one of the wizard's yellow orbs is coming at you, just hit it with your weapon. It should change direction and start heading toward him instead. After he finishes being a wizard, he'll change back to his normal state. Dark Morph will move around the screen fairly quickly, but try to do a dash/jump/attack combo against him. Having the FirePike equipped results in less damage to Dark Morph. Equip the NeoFang instead. If you're strong enough, he'll take between 30 to 60 damage from the NeoFang. After he's hit, he'll change into a group of bats that fly around chasing you. The bats are hard to avoid, so count on getting hit by them. The bats will reemerge back into Dark Morph. One Dark Morph is defeated, a voice is heard thanking Ark. Humans have now been resurrected back into the world. The voice also told Ark that humans are quite powerful creatures, but they need someone to show them how to manage their power. Ark must continue to lead the way for human intellectual evolution. Humans have now finally been resurrected. Ark relaxes and finally ends up passing out cold. Chapter 3 ========= Ark awakens to find a lady standing over him. She is surprised to see that Ark has finally awoke! She runs off to Other Terranigma cheats hints faqs solutions: |