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WarCraft III Expansion: The Frozen Throne cheats / WarCraft III Expansion: The Frozen Throne hints / WarCraft III Expansion: The Frozen Throne faqs / WarCraft III Expansion: The Frozen Throne solutions WarCraft III Expansion: The Frozen Throne faqs and solutions ==================================================================== ______ ______ ______ \ / \ / \ / | | | | | | __ __ _ __|__| |__| _|__|_ _ ___/\_________ |_ \ / _|/_\ /_ _ \ / _ \ /_ _ \ /_\ \ __/\__ __/ \ \ / / //_\\_ | |_)| |/ \/ | |_)| //_\\_ ||_ | | \ \/\/ / / ___ _\| _ / || | | _ / / ___ _\| _| | | \_/\_/ /_/ \\ |_| |\ |\_/\ |_|||\/_/ \\ |_\ /___\ __________|__|__\___/___|__|____________ \___T_H_E___F_R_O_Z_E_N___T_H_R_O_N_E__/ /____\ /____\ /____\ _ _ _ _ ____ _______ __ ____ | | | | | \ | | | __ \ | _____| / \ | __ \ | | | | | \ | | || \ \ | |__ / __ \ || \ \ | | | | | |\\ | | || | | | __> | /__\ | || | | | \____/ | | | \\| | ||__/ / | |_____ | ____ | ||__/ / \______/ |_| \__| |____/ |_______| |_| |_| |____/ F A Q ==================================================================== Last updated 3/21/04 By Dandude776 ========================================= T A B L E O F C O N T E N T E N T S ========================================= *NEW!!!* I just added the shortcut system. Pick the section you want to read and look at its shortcut. Hold down the Control key and press the F key to start the find program. Then, copy and paste the shortcut into the search. Press find to skip to that section. I’m still fixing some bugs, so some shortcuts may not work. E-mail me if any are glitched!! -CONTENTS- -SHORTCUT- PART I: THE FAQ 1. Version History/Coming Soon!.........................$Hist 2. Introduction/Terms...................................$Intro 3. Nerfs and Notes (Patch 1.14 Info)....................$Nerfs PART II: YOUR BASE 4. Undead Buildings.....................................$Bldng 4.1 Necropolis........................................$Ncrop 4.2 Halls of the Dead.................................$HotD 4.3 Black Citadel.....................................$BCit 4.4 Haunted Gold Mine.................................$Gold 4.5 Ziggurat..........................................$Zigg 4.6 Spirit Tower......................................$SprtT 4.7 Nerubian Tower....................................$NrbnT 4.8 Crypt.............................................$Crypt 4.9 Graveyard.........................................$Grave 4.10 Altar of Darkness................................$Altar 4.11 Temple of the Damned.............................$TotD 4.12 Slaughterhouse...................................$Slght 4.13 Sacrificial Pit..................................$Scrif 4.14 Boneyard.........................................$BYard 4.15 Tomb of Relics...................................$ToRlc PART III: YOUR MILITARY 5. Undead Units.........................................$Units 5.1 Acolyte...........................................$Aclyt 5.2 Ghoul.............................................$Ghoul 5.3 Crypt Fiend.......................................$Fiend 5.4 Gargoyle..........................................$Garg 5.5 Necromancer.......................................$Necro 5.6 Banshee...........................................$Bnshe 5.7 Meat Wagon........................................$MWagn 5.8 Abomination.......................................$Abom 5.9 Obsidian Statue...................................$Obsid 5.10 Destroyer........................................$Dstyr 5.11 Shade............................................$Shade 5.12 Frost Wyrm.......................................$FWyrm 5.13 Skeletal Warrior.................................$SkelW 5.14 Skeletal Mage....................................$SkelM 5.15 Infernal.........................................$Infnl 5.16 Carrion Beetle...................................$Beetl 6. Undead Heroes........................................$Heros 6.1 Comparisons.......................................$Cmpar 6.2 Death Knight......................................$DKngt 6.3 Dreadlord.........................................$DLord 6.4 Lich..............................................$Lich 6.5 Crypt Lord........................................$CLord 7. Neutral Heroes and the Undead........................$Neutl 7.1 Pit Lord..........................................$PLord 7.2 Dark Ranger.......................................$DRngr 7.3 Pandaren Brewmaster...............................$BrewM 7.4 Beastmaster.......................................$Beast 7.5 Naga Sea Witch....................................$SWtch PART IV: TIPS ‘N’ TRICKS 8. Short Strategies.....................................$Short 8.1 Undead Basics.....................................$Basic 8.2 Undead Advanced...................................$Advnc 8.3 Harassment........................................$Haras PART V: IN-DEPTH STRATEGIES THE GOLDEN RULE!!!......................................$Goldn 9. Combos...............................................$Combo 9.1 Meat Wall.........................................$MWall 9.2 Night of the Angry Dead...........................$NotAD 9.3 Fiends and Statues................................$F&Obs 9.4 Wyrm Frenzy (Thanks to Dan Harris)................$WyrmF 9.5 Ultimate Handicap (Thanks to blood_s3m)...........$Hndcp 9.6 Possess and Destroy (Thanks to Daltamare).........$Poss 9.7 Infernal Distraction (Thanks to LichKing).........$IDist 9.8 Nuke and Possess (Thanks to temlavxeno)...........$NukeP 10. Allied Assault......................................$AllyA 10.1 Revenge (Thanks to Stephen Hsu)..................$Rvnge 10.2 Oops, I missed (Thanks to Stephen Hsu)...........$Oops! 10.3 Lost Temple Wyrm Frenzy (Thanks to blood_s3m)....$LTFrn 10.4 Rumbling Decay (Thanks to The Silver Skull)......$RmDcy 10.5 Spider Pigs (Thanks to Slasher_Weiyou)...........$SpdPg 11. Heroes Startegy.....................................$HeroS 11.1 Tri-Nuke.........................................$Nuke 11.2 Surprise Winter (Thanks to The Silver Skull).....$Wintr 11.3 Big, slow and... STEALTHY!? (The Silver Skull)...$Stlth 11.4 Better than Real (Thanks to The Silver Skull)....$BReal 11.5 Return of Dracula (Thanks to Janus5000)..........$Drcla 12. Other Strategies....................................$Other 12.1 Expand and Conquer (Thanks to Sanquinsactis).....$Exp&C 12.2 Stone Wall Hammering (Thanks to Daltamare).......$SWHam 12.3 Stampede of What!? (Thanks to Daltamare).........$Stmpd 12.4 Creep’s Revenge (Thanks The Silver Skull)........$Creep 12.5 My Strategy (Thanks to me).......................$Dndud 12.6 Fast Expansion...................................$Expo 12.7 Tastes Like Chicken..............................$Crpse 12.8 The Great Cornholio (Thnks to Avatar of Dragonia)$Decoy 12.9 Kill the Messanger (Thanks to Avatar of Dragonia)$Mssag 12.10 Like Flies in a Web (Thnks 2 Avatar of Dragonia)$Flies PART VI: UNDEAD V.S. THE WORLD 13. Versus Humans.......................................#V.HUM 13.1 Seeing the Light (Versus Paladin)................#Pally 13.2 Shortening the Dwarf (Versus Mountain King)......#MKing 13.3 Magically Delicious (Versus Arch Mage)...........#AMage 13.4 Bloody Elves (Versus Blood Mage).................#BMage 14. Versus Orcs.........................................#V.ORC 14.1 Hoofin’ It (Versus Tauren Chieftain).............#Taurn 14.2 Dances with Wolves (Versus Far Seer).............#FSeer 14.3 Chop Sui (Versus Blademaster)....................#BlMas 14.4 Jamaican Me Crazy (Versus Shadow Hunter).........#SHunt 15. Versus Night Elves..................................#V.ELF 15.1 Searing Pain (Versus Priestess of the Moon)......#PotM 15.2 Thorny Situation (Versus Keeper of the Grove)....#KotG 15.3 Panda-Blades (Versus Demon Hunter)...............#DHunt 15.4 Silent but Deadly (Versus Warden)................#Wardn 15.5 Will-O-Wisp (Thanks to Stephen Hsu)..............#WillO 16. Versus Undead.......................................#V.UND 16.1 Knight of the Living Dead (Versus Death Knight)..#DKngt 16.2 Darkness Calls (Versus Dreadlord)................#DLord 16.3 A Cold Day in Heck (Versus Lich).................#Lich 16.4 Insecticide (Versus Crypt Lord)..................#CLord 16.5 Necro-Drop.......................................#NecDR 16.6 Thanks for the Upgrades! (The Silver Skull)......#Upgrd 17. Versus Everyone.....................................#Every 17.1 Instant Diet (Versus Pit Lord)...................#PLord 17.2 End the Silence (Versus Dark Ranger).............#DRngr 17.3 Hangover Cure (Versus Pandaren Brewmaster).......#BrewM 17.4 To the Zoo (Versus Beastmaster)..................#Beast 17.5 Fishsticks for Everyone (Versus Naga Seawitch)...#SWtch 17.6 Creeping.........................................#Creep 17.7 Build Orders.....................................#Order PART VII: CLOSING STUFF 18. Frequently Asked Questions..........................$FAQ 19. Contributor Info....................................$Cntrb 20. Contributor Recognition.............................$Recog 21. Thanks..............................................$Thnks 22. Legal Stuff.........................................$Legal *NOTE! THIS GUIDE IS MEANT FOR USE IN VERSION 1.14. *NEW!!!* I just added the shortcut system. Pick the section you want to read and look at its shortcut. Hold down the Control key and press the F key to start the find program. Then, copy and paste the shortcut into the search. Press find to skip to that section. I’m still fixing some bugs, so some shortcuts may not work. E-mail me if any are glitched!! ___ _ ___ _____ ___ _ _____ _ _ ___ ___ _ ___ | _ \/_\ | _ \_ _| |_ _(_) |_ _| || | __| | __/_\ / _ \ | _/ _ \| / | | | | _ | | | __ | _| | _/ _ \ (_) | |_|/_/ \_\_|_\ |_| |___(_) |_| |_||_|___| |_/_/ \_\__\_\ $Hist =========================================================== 1. V E R S I O N H I S T O R Y / C O M I N G S O O N ! =========================================================== Version 1.0 – 7/23/03 -First version done! Version 1.1 – 7/26/03 -Tons and tons of spelling and grammatical corrections, some strategies, and info about using Neutral Heroes with your army. I also added Undead Basics and removed the skill-point-orders for heroes, because it’s too hard to come up with orders that satisfy every situation. Also, I’ll be away for the next 2 weeks, but if people keep contributing, there will be a BIG update when I return! Version 1.6 – 8/10/03 -I’ve decided to jump the version up 5 points, due to the bunches of contributions I got. New strategies, changed section 3 to Nerfs and Notes, 3 new websites to host the FAQ… lot’s of new stuff! Keep contributing, and enjoy! Version 1.7 – 8/13/03 -A few new strategies, some typo corrections, and better info about Locust Swarm. Also, I tried to organize the Undead Advanced section a little better. Version 1.8 – 8/14/03 -A new harassing technique and stats for the Pit Lord and the Dark Ranger. Plus I organized the In-Depth strategies into different races. Please send Race-specific strats!! Version 2.0 – 8/17/03 -Stats are done for ALL the Neutral Heroes and new stuff has been added to Undead Basics. Plus, I put in some mini-strategies for fighting each race. If you have any strategies for other races AND Undead counters to those strats, send them to me! On a smaller note, for every unit and hero I added whether or not they could attack air. That’s all. Version 2.01 – 8/18/03 -About the smallest update someone could possibly make. A bunch of spelling mistakes, and some slightly modified stuff about the Dreadlord’s Inferno spell. I’m going away for a week, but when I come back you can expect a bunch of new strategies as long as people keep e-mailing me. Also, I’m going to add the cooldowns of each spell and ability that has… well… a cooldown. Keep e-mailing! I really need some race specific strats. Version 2.1 – 8/25/03 -I added a bunch of new strategies, and this Coming Soon! section where I’ll list the things that you can expect me to add eventually, and a few things that I’ll probably never get around to. Keep contributing new race-specific strats! Version 2.2 – 8/27/03 -There is now a much better layout for spells under each unit and the Undead heroes, and a few new additions to the race-specific strategies. I desperately need people’s race-specific ideas, and mission-specific strats. That’s it! Version 2.3 – 8/27/03 -Well I just got back from a friends’ house and have nothing to do, so I’m updating. The new spell layout has been used for the Neutral heroes, there are now 2 new strategies, thanks to The Silver Skull, and I just tinkered around with the numbers in the Table of Contents. I can’t stand using #.#A so I just changed around everything to make it fit nicer! I still need more race-specific strats and mission strats. Version 2.35 – 8/28/03 -This just in… I’m a moron! In the last update I wrote in the Version History section that the layout was changed for all the Neutral heroes, and forgot to actually change it! Okay, NOW the layout has been changed done. Also, I realized that I had been spelling Altars as alter, so I changed that. I may have missed a few though. Also, I tried to make the Banshee’s Possession Upgrade bonus easier to understand due to a few people being confused on the gameFAQs message boards. Version 2.4 – 8/29/03 -Just thought I’d do a few more updates before I have to go to school next week. Just added the “Thanks for the Upgrades!” strategy versus Undead and fixed a few random typos. I also realized that you can’t Possess allies so I changed that too. Version 2.5 – 9/5/03 -Still waiting for more contributions :D. So while I wait I’m just adding some Undead counters to other heroes. I have the Human heroes done (Although I still need contributions). I’ll try to complete the other races within the next week or so. I also added a section on Harassment in the Short Strats section, but it too is really lacking. Anyone who contributes will get… their name in the credits! Or something. So please contribute something. Version 2.8 – 9/5/03 -... *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*% %*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* SUPER ULTIMATE MEGA 14TH UPDATE SPECTACULAR!!! *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*% %*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Woot! Woot! To celebrate the 14th update to this FAQ I redid the title, added a few new strats (Thanks to The Silver Skull!) and finished up the hero counters! Hurray! Anyway, I’m still waiting for the great hero-counter contributions I know (hope?) to receive… eventually. So contribute! Right now! GOGOGO!!! Version 2.9 – 9/8/03 -A bunch of new strategies thanks to The Silver Skull (Is he the only one out there who has strats!?) and LichKing. Also, thank to the guys on the GameFAQs message board for telling me that units pass through Shades, and Kodos can’t regurgitate. My school started a few days ago so updates will become rarer now, although there have been rumors about a new WC patch floating around, and if it’s true, a new update will be released soon! Version 3.0 – 9/12/03 -The FAQ’s 51 day anniversary! Yes, it’s been around for exactly 51 days and counting. Wow. Just note that because people haven’t really been SUMBITTING HERO- COUNTERS I’m inserting lots of subliminal messages into this update. Maybe it will work (SUMBIT HERO-COUNTERS!!). Maybe not (SUMBIT HERO-COUNTERS!!). Oh well. Just in case you missed it, SUMBIT HERO-COUNTERS!! Got it? Good. Anyway in this update you’ll find the usual: More strategies (Thanks – as usual – to The Silver Skull), and little changes here and there. Oh, I also finally came up with a name for the Versus Death Knight section (Knight of the Living Dead). That’s all. SUMBIT HERO- COUNTERS!! Version 3.01 – 9/15/03 -Just a new web host (www.actiontrip.com) and a few minor tweaks. It’s almost time for a big layout change... When I get around to it I will organize the in-depth strats into better section including: Combos (Necros + A-Bombs, Fiends + Statues... etc) Allied Assaults (Undead + Orc, Undead + Human... etc) One Creature Armies (Surprise Winter, Big, slow and... Stealthy!?... etc) Beefed Up (Frost Wyrm Frenzy... etc) And I’ll think of more eventually. It will just be easier to find useful strategies. Also, a Creeping/Mercenaries section is on the horizon. Look for this and more... eventually!!! Version 3.1 – 9/20/03 -OK, like I kept saying, I finally redid the layout so it’s easier to find strats you’re looking for. A few more race specific stuff, and little changes here and there. I’m sure that there are a bunch of new glitches/mistakes due to the layout change (Such as strategies missing, strategies that are posted twice, bad numbering... etc). So next update, I’ll fix stuff. Also, in this update I once again put in skill orders for UD heroes, so Neutral skill orders are coming soon! As usual, CONTRIBUTE ALREADY!! To quote “Bonzai” (Which is both the funniest and the stupidest show ever)... “WHAT YOU WAITING FOR, STUPID?!?!” Version 3.15 – 9/21/03 -Another tiny update. LichKing noticed that I spelt Paladin wrong so I changed that. Also, so sorry Silver Skull (say that 3 times fast...), but I have to remove the Infernal Extinguisher strategy due to the fact that Infernals are unsnareable (no, that’s not a word). Also, I put in my skill-orders for the neutral heroes. That’s all, folks. Version 3.16 – 9/22/03 -I’m just allowing IGN to host my FAQ. That’s all. Version 3.2 – 10/1/03 -The new layout is almost complete. I finally added a shortcut system to the table of contents so you can skip ahead. I’m still working some shortcut kinks out, so e- mail me if you try a shortcut and it’s messed up. I also noticed that in the Table of Contents I listed the Crypt Lord as a Crypt Fiend. Silly me. Anyhoo, there’s just a few little tweaks and changes, but not much. Version 3.25 – 10/7/03 -Some small changes here and there. Plus, some typos in the Brewmaster area. New layout for the In-depth strategies section. I’m almost half way done with that layout change. Look for the rest soon! Version 3.5 – 11/11/03 -Wow. I’ve been busy for a while, but I decided to go back and update. More strategies, some corrections, and other stuff. Janus500 convinced me to eventually do a neutral/creeping section, so that’s coming soon. And thanks to Blood s3m for noticing all the strategies and tips that don’t work (Kodos can’t be devoured, Shades don’t get backpacks, Phoenix Eggs are spell immune, and Devour Magic can’t eat auras) Anyway, due to some glitch on my computer, some strategies that people submitted got deleted. If you sent one in, but it’s not here, resend it. Thanks. Also, I WILL finally finish the in-depth strategy layout changes soon. Really. Version 3.6 – 11/15/03 -OK, thanks to Janus5000 for (re)sending me strategies. Some new hero counter stuff, more changes, layout switch complete, neutral stuff (Creeping, items, neutral hero counters) coming soon. Version 3.7 – 12/16/03 -Neutral/Creeping Stuff will be done next time, but for now I’m just adding in patch 1.13 information. Hurray! Patch! Unfortunately, not a lot of people are happy. Too bad. Changes have been made, along with the addition of a fast expo strategy. Expect strategies to change in the next update due to patch changes. Eh. Version 4.0 – 1/6/04 -HAPPY NEW YEAR!!! HURRAH!!! OK, now that that’s over with, on with the updates. Neutrla stuff complete, but highly lacking. Any neutral hero counters, creeping tips, build orders, or questions for the actual FAQ section are appreciated. As usual, submit stuff, but now it can Build Orders or Creep Tips too. Also, this FAQ is now, officially, a FAQ, with the addition of a Frequently Asked Questions section. Ask me questions by mail, and if it’s good, it might go in. Version 4.1 – 1/15/04 -Well patch 1.14 came out pretty quickly, so I’m updating. A few more questions added to the FAQ section, minor changes, and other junk. Version 4.25 – 2/14/04 -Pretty big update. More strats, little changes, and other stuff you probably won’t notice. Enjoy. :D Version 4.3 – 2/16/04 -Reread the entire FAQ, changing a whole bunch of stupid comments I made when I first wrote this. I noticed that under Aboms, I said that Disease Cloud is pretty good. What was I thinking?! So just changes all over the place. Version 4.4 – 3/6/04 -Realized that I had some bad info in the upgrading stealing areas, so they’re changed. More itty bitty changes all over the place. Version 4.5 – 3/21/04 -Been working on my Warcraft map lately, so haven’t updated in a bit. I added my big strategies for Orcs and Night Elves (They’re found under the basic tips), so Humans and Undead will come soon. -COMING SOON!- In this section I’ll be listing stuff that’s, well, coming soon. E-mail me with ideas for new sections/additions. Seriously. Anything you can think of. I’ll finish the neutral section. I’m fixing any errors that popped up due to the layout change. $Intro ======================================= 2. I N T R O D U C T I O N / T E R M S ======================================= Hey, hey! Welcome to my Warcraft III: The Frozen Throne, Undead FAQ. I’ve been playing Warcraft since the very first game, and I must say that the Undead is definitely my favorite race. I saw that there were no FAQs detailing Undead units and stuff, so I decided to write this. MAKE SURE to e-mail any strategies you have to me, at Dandude776@aol.com. Build orders, skill-point distribution, hero use… whatever - just MAKE SURE to e-mail with whatever you think of! Now, here is a short glossary of terms I might or might not use in the FAQ. I know that most of them are painfully obvious, but I know some people who won’t know this stuff: -UD: Undead. -HU: Humans. -NE/NElf: Night Elves. -PASSIVE: This aura/spell/whatever is not cast, and is always activated. -CHANNELING: This spell requires the caster to be immobile and channel it. So if a Beastmaster is casting Stampede (A Channeling spell) he must stand still while the stampede occurs. It will end prematurely if the Beastmaster is interrupted by attacks such as Impale or given a new order. -AUTO-CAST: Right-clicking on this spell allows the caster to continuously use the spell whenever it has the chance, and enough mana to spare. -NUKE: A combination of high-powered direct damage spells cast on one unit in an effort to kill or seriously weaken it. The Undead Tri-Nuke is any combination of Death Coil (Death Knight), Carrion Swarm (Dreadlord), Frost Nova (Lich), and Impale (Crypt Lord). -INTERRUPT: Interruptions are spells like Sleep and Impale. They can be used to stop Channeling spells (see above) -BUFFS: Buffs are bonuses to units. Buffs include all the auras, spells like Bloodlust and Inner Fire, and items like Healing Wards. -FOCUS-FIRE: The act of having all or most of your units focus on destroying one specific unit. This is mostly accomplished with ranged units, because onl;y a limited number of melee units can surround a target at once. -AOE: Area of effect. Attacks and Spells with AOE damage hurt multiple targets with one strike. AOE spells are spells like Blizzard, Flame Strike, and Rain of Fire. -TIERS: Your tech-tree is divided into tiers. Tier 1, is all units and buildings that require a Necropolis. Tier 2 is all buildings and units that require a Halls of the Dead. Tier 3 is all buildings and units that require a Black Citadel. -MICRO: The art of micromanaging your armies/units. You NEED to get good at this if you want to do well. It’s basically just controlling individual units, instead of telling your entire army to attack-move. Here are some basic skills: Moving damaged units out of battle and back in once the enemy redirects, focus-firing on the weak, using spells effectively, moving your hero around a lot to make the most of it’s bonuses, attacking ranged/caster units to fry them before they fry you. -MACRO: The art of managing your base/economy. Not too hard, especially with Undead. Just have 5 Acos on gold, about 3-4 Ghouls on wood, get expansions, and organize your base! Upgrade your units when you’ve hit max food and are waiting for more Ziggs, and don’t build buildings for no reason. Don’t let heroes get stuck between buildings! -A-BOMBS: Abominations. The Undead’s tier 3 heavy-assault melee unit. -NECROS: Necromancers. The Undead’s primary spell-caster. -FIENDS: Crypt Fiends. The Undead’s anti-air support unit. -SKELLIES: Skeletons. These refer to all types of Skeletons: Skeleton Warriors, Skeleton Mages, Lesser Dark Minions, Dark Minions, and Greater Dark Minions. -FROSTIES: Frost Wyrms. The Undead’s aerial tank. -STATUE: An Obsidian Statue. An Undead unit that can heal your troops. -ACOS: Acolytes. The Undead’s worker units. -ZIGG: Ziggurat. Undead Farm. -HotD: Halls of the Dead. Tier 2 Undead Command Center. -DK: Death Knight. One of the Undead Heroes. -DL: Dreadlord. Another of the Undead Heroes. -CL: Crypt Lord. See above. -HP: Hit points, health, whatever you want to call it. When a unit loses all of it’s HP it is dead. -MANA: Magical energy. Required to cast spells and other types of special moves. -MP: Magic points. Another name for Mana. -TP: Town Portal. All heroes start with a Scroll of Town Portal, which allows the hero to teleport back to base. Ummm… That’s all I could think of off the top of my head. If anyone asks me what a word means I will add it to the glossary. *NOTE* All of the strategies that you’ll find in the rest of the FAQ are just my or other people’s ideas. To win, I guarantee that you will have to modify the strategies. Totally feel free to add or remove units from the ones suggested, whatever. Also, don’t e-mail me that the strategies suck because you lost with them. It’s called CONSTRUCTIVE CRITISM. Tell me what I should change! Thanks in advance. $Nerfs ================================= 3. N E R F S A N D N O T E S ================================= Okay, Frozen Throne’s been out for long enough so I’m changing this section. Now, whenever a new patch is released, I will list the updates. Note that these are ONLY THE UPDATES THAT APPLY TO THE UNDEAD IN SPECIFIC, OR NEUTRAL HEROES!!! Also, e-mail me when a new version is released. Don’t bother listing the changes. I can just go on Blizzard’s website and get them. And also, for those of you who don’t know, a nerf is basically just a tweak on a unit, such as changing it’s HP or strength. Okay, these are for version 1.14. (By the way, thanks to LichKing for suggesting I add this section) -Lots of glitch changes including: -One player heroes now have normal agility (Due to a 1.13 glitch they all attacked slowly) -The Scroll of Town Portal now teleports you to where you clicked, instead of the bottom right corner of the Town Hall. -You can now once again raise skellies from your Meat Wagons after researching Skeletal Mastery (Due to a glitch, after researching Necros couldn’t raise straight out of the wagon) -Unholy Frenzied units will not permanently lose 75% attack speed after being Polymorphed or Hexed. -No more Mana-Flare Ultimate-Aura glitch! Dang that was so cool... -The Spirit Link glitch has been fixed for Berserkers. -The unresponsiveness has been fixed -Anti-Magic Shell now costs 100 mana instead of 150, but absorbs 300 damage instead of 350. -The Beastie bear’s Bash move now only stuns for 1 second instead of 2. -The Beastie’s Stampede only does 60 damage/lizard instead of 80. - Nerubian Webspinners (They’re mercs) cost more. ___ _ ___ _____ ___ ___ _ __ _____ _ _ ___ ___ _ ___ ___ | _ \/_\ | _ \_ _| |_ _|_ _(_) \ \ / / _ \| | | | _ \ | _ ) /_\ / __| __| | _/ _ \| / | | | | | | _ \ V / (_) | |_| | / | _ \/ _ \\__ \ _| |_|/_/ \_\_|_\ |_| |___|___(_) |_| \___/ \___/|_|_\ |___/_/ \_\___/___| $Bldng =================================== 4. U N D E A D B U I L D I N G S =================================== Undead buildings are basically a mix between the Protoss and the Zerg from Starcraft. Like the Zerg’s Creep, Undead Buildings need to be made on Blight. The only exceptions are the Necropolis and the Haunted Gold Mine. Those two building create a field of Blight anyway. Like the Protoss, Undead Buildings aren’t “built,” they are summoned. You can have one Acolyte summon one building and then move away and the building will summon itself. Therefore, you only need one Acolyte to build, as he can just run around summoning each building before the others are finished. This can be very helpful. Now, I will go in depth describing each building, its stats, and its role. Here’s how to read each building’s section: NAME (The building’s name) ROLE (The building’s role in the scourge) GOLD (How much Gold the building costs) WOOD (How much Lumber the building costs) HP (The building’s Hit Points, or how much damage it can take before exploding) ARMOR (How much armor the building has) GROUND ATTACK (How damaging the building’s ground attack is) (Averaged) AIR ATTACK (How damaging the building’s air attack is) (Averaged) RANGE (How far the attack reaches)(Also, if the attack hits air units) COOLDOWN (How long between each attack) DAY SIGHT / NIGHT SIGHT (How far the building can see in the day and the night) SUMMONING TIME (How long it takes for the building to be summoned) REQUIRED BUILDINGS (Buildings that need to be summoned before this building) ----------ABILITIES----------- UNITS THE BUILDING CAN TRAIN, AND UPGRADES THE BUILDING CAN RESEARCH (Self explanatory) ---------COMMENTS------------- OTHER STUFF ABOUT THE BUILDING If one of these things doesn’t apply to the building, it just won’t be included. The Tomb of Relics (Store) is set up a little differently. It’s just a list of each item sold, the price, the cooldown between charges (if it has charges), how long before the shop gets more in stock, and a comment about each item. $Ncrop ======================== 4.1 N E C R O P O L I S ======================== NAME: Necropolis ROLE: Command Center GOLD: 255 WOOD: 0 HP: 1500 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 120 seconds ---------ABILITIES---------- -TRAIN ACOLYTE: Trains an Acolyte to work for the Scourge. -BACKPACK (20 seconds) (Requires Tomb of Relics): This upgrade allows some Undead units to carry (BUT NOT USE) items. Not very useful in my opinion. -UPGRADE TO HALLS OF THE DEAD: Upgrades the Necropolis to the Halls of the Dead, which allows for the building of tier 2 buildings and units. ---------COMMENTS----------- The Necropolis is the Undead’s Command Center, and is therefore very important. Due to the new anti-hide-the-farm rule, which requires you to have a Command Center or else the enemies will eventually see your base, it’s important to build a Necropolis in your expansions. Make sure to upgrade the Necropolis quickly, as its upgrades (Halls of the Dead, and Black Citadel) can actually attack enemies and are extremely durable. I don’t find the backpack upgrade very useful, but you should experiment and decide whether you like it or not. *WARNING* I’m just adding this because I’ve played a few Battle.net games with newbies. YOU DON’T NEED TO BUILD A NEW NECROPOLIS AT EACH EXPANSION!!! Remember that if you’re new. If you have some extra cash, you might want to build a Necropolis at the expansion farthest from your base (Although you should only have 1 or 2 expansions anyway). That way, you can use a Scroll of Town Portal to warp there if you need to get somewhere fast, or if an enemy is attacking the expo. $HotD ====================================== 4.2 H A L L S O F T H E D E A D ====================================== NAME: Halls of the Dead ROLE: Command Center/Heavy Tower GOLD: 320 (In addition to Necropolis Cost) WOOD: 210 HP: 1750 ARMOR: 5 GROUND ATTACK: 11.5 AIR ATTACK: 11.5 RANGE: 80 COOLDOWN: 1 SIGHT: 120/80 SUMMONING TIME: 140 seconds REQUIRES: Necropolis ---------ABILITIES---------- -TRAIN ACOLYTE: Trains an Acolyte to work for the Scourge. -BACKPACK (20 seconds) (Requires Tomb of Relics): This upgrade allows some Undead units to carry (BUT NOT USE) items. Not very useful in my opinion. -UPGRADE TO BLACK CITADEL: Upgrades the Halls of the Dead to the Black Citadel, which allows for the building of tier 3 buildings and units. -FROST PASSIVE Adds a cold element to all of the Halls’ attack which slows down the targets. ---------COMMENTS----------- The Halls of the Dead is a great building. It acts as the Undeads Command Center, and has its own attack (Although it’s gotten weaker over the (past few updates). Plus, with the addition of this, you can start building tier 2 buildings, including the Temple of the Damned, the Slaughterhouse, and the Sacrificial Pit. Upgrade to this quickly. $BCit ============================== 4.3 B L A C K C I T A D E L ============================== NAME: Black Citadel ROLE: Command Center/Heavy Tower GOLD: 32 (In addition to Necropolis and Halls of the Dead Costs) WOOD: 230 (In addition to Necropolis and Halls of the Dead Costs) HP: 2000 ARMOR: 5 GROUND ATTACK: 14 AIR ATTACK: 14 RANGE: 80 COOLDOWN: 1 SIGHT: 120/80 SUMMONING TIME: 140 seconds REQUIRES: Halls of the Dead, Alter of Darkness ---------ABILITIES---------- -TRAIN ACOLYTE: Trains an Acolyte to work for the Scourge. -BACKPACK (20 seconds) (Requires Tomb of Relics): This upgrade allows some Undead units to carry (BUT NOT USE) items. Not very useful in my opinion. -FROST PASSIVE Adds a cold element to all of the Citadel’s attack which slows down the targets. ---------COMMENTS----------- The Black Citadel is great during the late-game, because it allows you to get those all important tier 3 units and upgrades. You need this to build the Boneyard, which allows you to build the Undead tanks, the Frost Wyrms. Also, it’s required if you want Abominations. Plus, it’s more powerful than the Halls of the Dead, so it can defend itself quite well. $Gold ==================================== 4.4 H A U N T E D G O L D M I N E ==================================== NAME: Haunted Goldmine ROLE: Gold Source GOLD: 255 WOOD: 220 HP: 800 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 100 seconds ----------COMMENTS---------- The Haunted Goldmine is by far one of the most important Undead Buildings, because you must haunt a goldmine before your Acolytes can harvest from it. The Undead have a great advantage to the other races, because the Haunted Goldmine does not need to be near you Command Center. Therefore, once you want to expand, send your scouting party out (Your heroes, and a few units) to clear out a goldmine. Once the creeps are dead, have your Acolyte come over and summon a Haunted Goldmine. Unfortunately, Blight will not appear until the goldmine is done being Haunted, so you might want to drop a Sacrificial Skull so the Aco can summon a Zigg and upgrade it for safety. If you have enough gold, you should also eventually build a Necropolis and upgrade it to Halls of the Dead. This is for two reasons: It’s a tower with a lot of HP, and its good incase your primary base gets destroyed. $Zigg ==================== 4.5 Z I G G U R A T ==================== NAME: Ziggurat ROLE: Food Supply GOLD: 150 WOOD: 50 HP: 550 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 50 seconds ----------ABILITIES--------- -UPGRADE TO SPIRIT TOWER (35 seconds, 145 Gold, 40 Wood): Upgrades the Ziggurat into a Spirit Tower. -UPGRADE TO NERUBIAN TOWER (30 seconds, 100 Gold, 20 Wood): Upgrades the Ziggurat into a Nerubian Tower. ---------COMMENTS--------- Obviously, Ziggurats are important, because they are your main food source. Therefore, you need a lot if you want to build a big army. However, one thing that sets the Ziggurat apart from other race’s food sources is that the Ziggurat is upgraded into either of the Undead’s two towers. If the enemy is NE or Orc, build your first few buildings close to the goldmine and Necropolis, and consider upgrading the Zigg closest to the Acos into a Nerubian tower. This can be handy against harassers. However, later on towers aren’t as effective. $SprtT ============================ 4.6 S P I R I T T O W E R ============================ NAME: Spirit Tower ROLE: Food Supply/Primary Tower GOLD: 145 (In addition to Ziggurat costs) WOOD: 40 (In addition to Ziggurat costs) HP: 550 ARMOR: 5 GROUND ATTACK: 29.5 AIR ATTACK: 29.5 RANGE: 70 SIGHT: 160/80 COOLDOWN: 1 SUMMONING TIME: 35 seconds REQUIRES: Graveyard, Ziggurat ----------COMMENTS---------- Spirit Towers are one of the 2 upgrades you can build from Ziggurats. Essentially, Spirit Towers are more powerful, but Nerubian Towers are cheaper and slow down enemies. Only build a Spirit Tower if the enemy is harassing, or a few to guard an expansion. They’re not very powerful for real defense. $NrbnT ================================ 4.7 N E R U B I A N T O W E R ================================ NAME: Nerubian Tower ROLE: Food Supply/Support Tower GOLD: 100 (In addition to Ziggurat costs) WOOD: 20 (In addition to Ziggurat costs) HP: 550 ARMOR: 5 GROUND ATTACK: 9.5 AIR ATTACK: 9.5 RANGE: 70 SIGHT: 160/80 COOLDOWN: 1 SUMMONING TIME: 30 seconds REQUIRES: Ziggurat ----------ABILITIES--------- -FROST PASSIVE Adds a cold element to all of the Tower’s attack which slows down the targets. ----------COMMENTS---------- Nerubian Towers are one of the 2 upgrades you can build from Ziggurats. Essentially, Spirit Towers are more powerful, but Nerubian Towers are cheaper and slow down enemies. Try to have a Nerubian Tower if the enemy is Orc or NE, so you’ll be ready if they ahrass. If you’re building an expo, build 2 Spirit Towers and 1 Nerubian Tower. Frost is very helpful when used in conjunction with a group of Spirit Towers, especially when the enemy is sending melee units. The frost slows down the melee units that are running towards your towers, and the Spirit Towers can focus fire and eliminate each slowed threat before they reach you. $Crypt ============== 4.8 C R Y P T ============== NAME: Crypt ROLE: Primary Troop Production Building GOLD: 200 WOOD: 150 HP: 1300 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 60 seconds ----------ABILITIES--------- -TRAIN GHOUL (18 seconds, 120 Gold): Trains a Ghoul. Ghouls are your tier 1 melee units. More info later. -RESEARCH CANNIBALIZE (30 seconds, 75 Gold): Cannibalize allows Ghouls and Abominations to devour nearby corpses and regain HP. -RESEARCH GHOUL FRENZY (45 seconds, 100 Gold, 150 Wood): Ghouls move faster and attack more often. Requires Black Citadel. -TRAIN CRYPT FIEND (30 seconds, 215 Gold, 40 Wood): Trains a Crypt Fiend. Crypt Fiends are powerful, ranged, tier 1 units. More info later. Requires Graveyard. -RESEARCH WEB (30 seconds, 150 Gold, 150 Wood): Allows Crypt Fiends to become effective anti-air units that can bind enemies to the ground. Requires Halls of the Dead. -RESEARCH BURROW (45 seconds, 75 Gold, 75 Lumber): Allows Crypt Fiends to burrow like the Zerg in Starcraft. When burrowed, Crypt Fiends are invisible to enemies, and regain HP quickly. Requires Halls of the Dead. -TRAIN GARGOYLE (35 seconds, 185 Gold, 30 Wood): Trains a Gargoyle. Gargoyles are light, ranged, air-units. Requires Graveyard, and Halls of the Dead. -RESEARCH STONE FORM (40 seconds, 75 Gold, 150 Wood): Allows Gargoyles to turn into stone. While in stone form, Gargoyles cannot attack, but they get extra armor and regain HP quickly. Requires Graveyard and Black Citadel. ----------COMMENTS---------- The Crypt is your primary troop production building, and should therefore be built quickly. Cannibalize is important for creeping, because after destroying each creep- camp, your Ghouls can eat the corpses and prepare for the next creep-camp strike. Ghoul Frenzy is important if you plan on using your Ghouls extensively, but you might also consider getting it as a defense. If your enemies attack and you aren’t prepared, you’ll only have your lumber-harvesting Ghouls as a defense until your main force returns. Therefore, you might consider upgrading your Ghouls so you’ll be prepared. Web is very important, because Crypt Fiends are one of the Undead’s only anti-air units. Make sure to get this. Burrow is great for watching chokepoints. Burrow your Crypt Fiends near Gold-mines (so you’ll know if your opponents are building an expansion), outside your opponents base (So you can strike as soon as the enemy attack-force leaves), and right outside the edge of your base (So you’ll have a trip-wire system for when your opponents attack. The Gargoyle’s Stone Form can be used like Cannibalize during creeping or even during battle when you want to recharge. $Grave ====================== 4.9 G R A V E Y A R D ====================== NAME: Graveyard ROLE: Primary Upgrade Building GOLD: 215 WOOD: 0 HP: 900 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 80 seconds ----------ABILITIES--------- -UNHOLY STRENGTH (60 seconds, 125 Gold, 50 Wood): Increases strength of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeleton Mages. -IMPROVED UNHOLY STRENGTH (75 seconds, 200 Gold, 150 Wood): Increases strength of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeleton Mages. Requires Halls of the Dead. -ADVANCED UNHOLY STRENGTH (90 seconds, 275 Gold, 250 Wood): Increases strength of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeleton Mages. Requires Black Citadel. -UNHOLY ARMOR (60 seconds, 125 Gold, 50 Wood): Increases armor of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeleton Mages. -IMPROVED UNHOLY ARMOR (75 seconds, 200 Gold, 150 Wood): Increases armor of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeleton Mages. Requires Halls of the Dead. -ADVANCED UNHOLY ARMOR (90 seconds, 275 Gold, 250 Wood): Increases armor of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeleton Mages. Requires Black Citadel. -CREATURE ATTACK (60 seconds, 150 Gold, 50 Wood): Increases strength of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms. -IMPROVED CREATURE ATTACK (75 seconds, 200 Gold, 125 Wood): Increases strength of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms. Requires Halls of the Dead. -ADVANCED CREATURE ATTACK (90 seconds, 250 Gold, 200 Wood): Increases strength of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms. Requires Dark Citadel. -CREATURE CARAPACE (60 seconds, 150 Gold, 75 Wood): Increases armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms. -IMPROVED CREATURE CARAPACE (75 seconds, 200 Gold, 200 Wood): Increases armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms. Requires Halls of the Dead. -ADVANCED CREATURE CARAPACE (90 seconds, 250 Gold, 325 Wood): Increases armor of Crypt Fiends, Gargoyles, Destroyers, and Frost Wyrms. Requires Dark Citadel. ----------COMMENTS---------- The Graveyard is important because it is where you upgrade all of your troops. Also, it is needed to build some higher tier buildings and units. At the beginning of a game, decide whether you want to focus on researching the Unholy upgrades or the Creature upgrades, because it is far too expensive to upgrade everything unless it is very late in the game. If you are playing with allies, make sure to coordinate with them. It’s normally better to have more units than more upgrades, though, so only upgrade if you don’t have enough food and are waiting for more Ziggs, or just have way too much gold. $Altar ======================================= 4.10 A L T A R O F D A R K N E S S ======================================= NAME: Altar of Darkness ROLE: Hero Facility GOLD: 180 WOOD: 50 HP: 900 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 60 seconds ----------ABILITIES--------- -TRAIN CRYPT LORD: Trains the Crypt Lord Hero. -TRAIN DEATH KNIGHT: Trains the Death Knight Hero. -TRAIN DREADLORD: Trains the Dreadlord hero. -TRAIN LICH: Trains the Lich hero. -REVIVE HERO: Revives your slain heroes. ----------COMMENTS---------- If you are a newbie, you should know that Heroes are just about the most important determining factor in a battle. The Altar of Darkness is where new heroes are trained, and dead heroes are revived. Wait. Dead, Undead heroes. Weird. Anyway, although the Undead have 4 heroes, they may only have 3 per game, and the second hero may only be trained once you reach tier 2, while the third hero may only be trained once you reach tier 3. Also, you need an Altar to hire a neutral hero. Finally, remember that the first hero is always free. Reviving heroes take longer and cost more in proportion to the level of the dead hero. Higher level heroes cost more. $TotD ============================================= 4.11 T E M P L E O F T H E D A M N E D ============================================= NAME: Temple of the Damned ROLE: Caster Production Building GOLD: 155 WOOD: 140 HP: 1100 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 60 seconds REQUIRES: Halls of the Dead, Graveyard ----------ABILITIES--------- -TRAIN NECROMANCER (30 seconds, 145 Gold, 20 Wood): Trains a Necromancer. Necromancers are your primary spell casters, and are great for massing. More info later. -RESEARCH NECROMANCER ADEPT TRAINING (60 seconds, 100 Gold, 50 Wood): This important upgrade gives Necromancers more HP, more MP, damage, faster MP regeneration, and the ability to cast Unholy Frenzy. -RESEARCH NECROMANCER MASTER TRAINING (75 seconds, 100 Gold, 150 Wood): This upgrade gives Necromancers even more HP, more MP, damage, faster MP regeneration, and the ability to cast Cripple. Requires Black Citadel. -TRAIN BANSHEE (35 seconds, 155 Gold, 30 Wood): Trains a Banshee. Banshees are your support spell casters, and while I don’t use them often, their spells can be very helpful in certain situations. -RESEARCH BANSHEE ADEPT TRAINING (60 seconds, 100 Gold, 50 Wood): This important upgrade gives Banshees more HP, more MP, damage, faster MP regeneration, and the ability to cast Anti-Magic Shell. -RESEARCH BANSHEE MASTER TRAINING (75 seconds, 100 Gold, 150 Wood): This upgrade gives Banshees even more HP, more MP, damage, faster MP regeneration, and the ability to possess units. Requires Black Citadel. -RESEARCH SKELETAL LONGEVITY (60 seconds, 100 Gold, 75 Wood): This upgrade is very important if you plan on using Necros often. It makes Skeleton Warriors and Skeleton Mages last 15 seconds longer, which can be very helpful in battle. -RESEARCH SKELETAL MASTERY (45 seconds, 125 Gold, 150 Wood): Like the above upgrade, this is crucial if you plan on using Necromancers a lot. It makes one of the 2 skeletons raised from each corpse to be a Skeletal Mage, basically a long- ranged, more powerful Skeleton Warrior. Requires Black Citadel. ----------COMMENTS---------- The Necromancers’ Raise Dead ability is very important for increasing the size of your army, and Skeletal Longevity, and Skeletal Mastery help increase the power of your skeletons. Also, it is important to train your spell casters to Master Training, because they will need all the HP and MP they can get. If you are planning on using spell casters a lot, try building 2 Temples: One to pump out units, while the other researches upgrades. This will give you a powerful army twice as fast. $Slght =================================== 4.12 S L A U G H T E R H O U S E =================================== NAME: Slaughterhouse ROLE: Advanced Troop Production Building GOLD: 140 WOOD: 135 HP: 1200 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 60 seconds REQUIREMENTS: Halls of the Dead ----------ABILITIES--------- -TRAIN MEAT WAGON (45 seconds, 230 Gold, 50 Wood): Trains a Meat Wagon. Meat Wagons are invaluable because they are your only Siege weapon. Plus, they are very beneficial to your Necromancers, due to the fact that they can collect and store corpses for later use. -RESEARCH EXHUME CORPSES (20 seconds, 125 Gold, 100 Wood): This upgrade allows Meat Wagons to generate a fresh corpse every 15 seconds. Requires Black Citadel. -TRAIN ABOMINATION (45 seconds, 240 Gold, 70 Wood): Trains an Abomination. The A- Bombs are very powerful tier 3 melee units that should be used as tanks in late- game. Requires Black Citadel. -RESEARCH DISEASE CLOUD (45 seconds, 100 Gold, 200 Wood): This upgrade gives A- Bombs and Meat Wagons a noxious aura that damages enemies nearby. Requires Black Citadel. -TRAIN OBSIDIAN STATUE (45 seconds, 200 Gold, 35 Wood): Trains an Obsidian Statue. These statues are great support units that can transform into powerful, magic- support air-units. Requires Tomb of Relics. -RESEARCH DESTROYER FORM (60 seconds, 175 Gold, 150 Wood): Allows Obsidian Statues to transform into Destroyers. Requires Tomb of Relics, and Black Citadel. ----------COMMENTS---------- Later in the game, the troops that your Crypt produces just won’t be enough. That’s when it’s time to break in the Slaughter House. This is where you’ll buy your late- game units, including the Meat Wagon, your siege weapon, the Abominations, your tanks, and the Obsidian Statues, your support. Actually, if you combine those three units, you’ve got yourself a party. Obsidians should be a must for any army: One for healing and one for mana. Meat Wagons are less useful, but helpful if you’re using Necros. Aboms are fairly good tier 3 melee, but don’t bother wasting gold on Disease Cloud. It stinks. If you scout ahead and see an enemy getting lots of buffs, get some extra Obsidians and Destroyer Form. $Scrif =================================== 4.13 S A C R I F I C I A L P I T =================================== NAME: Sacrificial Pit ROLE: Special Ops Center GOLD: 75 WOOD: 150 HP: 900 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 45 seconds REQUIRES: Halls of the Dead ----------ABILITIES--------- -SACRIFICE (15 seconds): Targets an Acolyte for Sacrifice. Once an Acolyte sacrifices itself it turns into a Shade. ----------COMMENTS---------- The Sacrificial Pit is a very important building, because it allows you to keep an eye on your enemy and prepare for attacks. If you have enough food and Acolytes, Sacrifice 2 Acolytes. Have 1 stationed at the enemy’s base so you’ll know what types of troops your opponent is building. Then use this trick: have your 2nd Shade follow (Right click on) your enemy’s hero. That way you can see where the other team’s main force is. If you have another Acolyte to spare, have him patrol the most direct route from your base to your enemy’s base. This way, you’ll know when your enemy is attacking so your force can teleport back home if they were out creeping. Also, you might consider keeping a Shade at your base, because its True Sight allows you to watch for invisible enemies. $BYard ===================== 4.14 B O N E Y A R D ===================== NAME: Boneyard ROLE: Heavy-Assault Weapon Production GOLD: 175 WOOD: 200 HP: 1500 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 80 seconds REQUIREMENTS: Black Citadel, Sacrificial Pit ----------ABILITIES--------- -TRAIN FROST WYRM (60 seconds, 385 Gold, 200 Wood): Trains a Frost Wyrms. Frost Wyrms are your late-game heavy artillery. They are essentially big, powerful, flying tanks. They cost a lot of food (7!) so you probably won’t mass them (anti-air can bring them down quickly anyway), although it’s handy to have a pair or so around. -RESEARCH FREEZING BREATH (60 seconds, 150 Gold, 275 Wood): This upgrade allows Frost Wyrms to Freeze enemy buildings solid, disallowing towers from attacking, and temporarily halting unit/upgrade production. Very handy for demolishing enemy bases. ----------COMMENTS---------- There’s not much you can say about the Boneyard, other than the fact that this is where you get your heavy-assault weapons, the Frost Wyrms. Late game, these guys can really clean up, as long as your opponents don’t have anti-air. Frost Wyrms are multi-use, super weapons: Their Freezing Breath kills towers and acts like a siege unit, they destroy buildings insanely fast, and by focus-firing, they can wipe out heroes in the blink of an eye. Just bring along some powerful melee units (A hero and some A-Bombs are nice) to wipe out the anti-air, and you’ve got yourself a party. $ToRlc ================================= 4.15 T O M B O F R E L I C S ================================= NAME: Tomb of Relics ROLE: Store GOLD: 130 WOOD: 30 HP: 475 ARMOR: 5 SIGHT: 90/60 SUMMONING TIME: 45 seconds ------ITEMS FOR SALE------ -ROD OF NECROMANCY (150 Gold, 3 charges, 22 Seconds Cooldown, 60 Seconds Restock): Creates 2 skeleton warriors from a corpse. Very useful early game. You can use it from your graveyard to help instantly creep an orange creep camp, and it will help you to creep stronger and faster. It’s nice for rushes too. -SACRIFICIAL SKULL (50 Gold, 60 Seconds Restock): Creates a small area of Blight at the target location. Handy for a few reasons: If you’re building an expansion, it’s good because you won’t have to wait for the Necropolis to finish or the Mine to be haunted. Also, if you’re just haunting a Gold Mine somewhere, it’s a good idea to build 2 or 3 spirit towers to defend. Also, if you’re attacking an enemy, it’s helpful to build some kind of troop-building nearby, so you can create reinforcements as the battle wages on. *BIG THANKS TO Sanguinsanctis FOR THIS* In case you didn’t notice, Undead units regenerate HP much faster on Blight. So during a big battle, sprinkle it around! It will heal your units. -DUST OF APPEARANCE (75 Gold, 4 charges, 20 Seconds Cooldown, 60 Seconds Restock): Reveals any invisible units in the target area for 20 seconds. Not very useful, because you can just get shades. Only buy it if you’re sure that your opponent is building cloaked units, the enemy is harassing with Shadowmeld (NE), or if they rush you with a Blademaster. -POTION OF HEALING (150 Gold, 120 Seconds Restock): Heals 250 HP. Important item for your hero to have, but you should sell it later in the game when you start getting Potions of Greater Healing, and stuff like that. Requires Halls of the Dead. -POTION OF MANA (200 Gold, 120 Seconds Restock): Restores 150 MP. Pretty much same as above. Important at first, but not strong enough later. Requires Halls of the Dead. -SCROLL OF TOWN PORTAL (350 Gold, 120 Seconds Restock): After 5 seconds of channeling, teleports your hero and all of your nearby units to the selected Necropolis (Or similar Command Center). Plus, you can just double-click and warp to your highest upgraded Necropolis. This item is a must have, and luckily all heroes start out with 1. Great for a bunch of reasons: If you’re attacking and the enemy is destroying you, warp back home. Make sure that you definitely have no chance, because in an allied game, your allies will get angry if you ruin the assault by wussing out. Anyway, this is also a great item in case the enemy is attacking your base and you’re away. Just teleport back. This also goes for if your ally is taking a beating. Finally, try hit-and runs to piss your enemies off. Just run in, kill a few units, and then teleport out. Remember the 5 second channeling though, as that can ruin everything. And if the enemy kills your hero as your channeling, well, too bad. Also keep at least 1. Requires Halls of the Dead. -ORB OF CORRUPTION (375 Gold, 120 Seconds Restock): Adds 5 bonus damage to your hero’s attack, gives your hero a ranged attack against air-units, and reduces enemy units’ armor by 5 for 5 seconds. If you have a Crypt Lord, Death Knight, or Dreadlord it gives you an anti-air defense, and if you have a Lich it gives him some extra strength. Plus, the armor reduction is very helpful. If you have Destroyers, you can strike enemies and then devour the armor-loss for +20 damage! Requires Black Citadel. -SCROLL OF HEALING (250 Gold, 120 Seconds Restock): Heals 150 HP to all friendly biological units around you. That means that Meat Wagons, Obsidian Statues, and any mechanical units your allies have are not healed. Anyway, this item is great. Just carry 1 or 2 and use them during a fight. Very useful if you’re massing dual-aura Ghouls. Don’t waste it though. Requires Black Citadel. ___ _ ___ _____ ___ ___ ___ _ __ _____ _ _ ___ | _ \/_\ | _ \_ _| |_ _|_ _|_ _(_) \ \ / / _ \| | | | _ \ | _/ _ \| / | | | | | | | | _ \ V / (_) | |_| | / |_|/_/ \_\_|_\ |_| |___|___|___(_) |_| \___/ \___/|_|_\ __ __ ___ _ ___ _____ _ _____ __ | \/ |_ _| | |_ _|_ _/_\ | _ \ \ / / | |\/| || || |__ | | | |/ _ \| /\ V / |_| |_|___|____|___| |_/_/ \_\_|_\ |_| $Units =========================== 5. U N D E A D U N I T S =========================== The Undead have a wide variety of units, including a few powerful summons. In this section, I will take an in-depth look at each unit, and discuss its strengths and weaknesses. Also, note that every Undead unit besides the Meat Wagon and the Obsidian Statue is classified as Undead. The Meat and Wagon and the Obsidian Statue are both mechanical. Here’s how to read each unit’s section: NAME (The unit’s name) ROLE (The unit’s role in the scourge) GOLD (How much Gold the unit costs) WOOD (How much Lumber the unit’s costs) FOOD (How much Food the Unit requires) HP (The unit’s Hit Points, or how much damage it can take before dying) MP (The unit’s maximum Mana, or how much energy the unit has for casting spells) ARMOR (How much armor the unit has) ARMOR TYPE (The type of armor the unit has) GROUND ATTACK (How damaging the unit’s ground attack is) (Averaged) AIR ATTACK (How damaging the unit’s air attack is) (Averaged) ATTACK TYPE (The type of attack) RANGE (How far the attack reaches, if ranged) COOLDOWN (How long between each attack) DAY SIGHT / NIGHT SIGHT (How far the unit can see in the day and the night) UPGRADES (Upgrades this unit benefits from) SPEED (How fast the unit moves) TRAINING TIME (How long it takes for the unit to be trained) TRAINED AT (The building where this unit is trained) REQUIREMENTS (Buildings required before this unit can be trained) ----------ABILITIES--------- The unit’s abilities ----------COMMENTS---------- Comments and strategies for using the unit If something doesn’t apply to a unit, it won’t be included. $Aclyt ================== 5.1 A C O L Y T E ================== NAME: Acolyte ROLE: Primary Worker Unit GOLD: 75 WOOD: N/A FOOD: 1 HP: 220 MP: N/A ARMOR: 0 ARMOR TYPE: Medium GROUND ATTACK: 9.5 AIR ATTACK: N/A ATTACK TYPE: Normal RANGE: Melee COOLDOWN: 2.5 DAY SIGHT / NIGHT SIGHT: 80/60 UPGRADES: None SPEED: Slow TRAINING TIME: 15 TRAINED AT: Necropolis/Halls of the Dead/Black Citadel REQUIREMENTS: None ----------ABILITIES--------- -RESTORE COST: Depends on length of restoration AUTO-CAST It’s repair with another name. This very important ability allows you repair buildings and mechanical units that need HP. A building regains HP more quickly if more Acolytes are repairing! -GATHER Allows you to harvest Gold from a Haunted Gold Mine. -SUMMON BUILDING (Cost depends on the building) Obviously, this summons a building. See the Buildings Section for more details. -UNSUMMON BUILDING This skill is unique to the Undead. It allows you to “Unsummon” a building and recover half of the resources you spent building it. -SACRIFICE Kills the Acolyte at a Sacrificial Pit and turns it into a Shade. See the Shade section for more. Requires Sacrificial Pit. ----------COMMENTS---------- Acolytes are your main worker units, so you obviously need them. Make sure to have 5 Acolytes harvesting Gold from your Gold Mines at all times, while another Acolyte summons the buildings. Also, if you’re attacking with either Meat Wagons or Obsidian Statues, you might want to have an auto-casting Acolyte following. Unsummon is helpful for 2 reasons: If the enemy is destroying one of your bases (Assuming you have an expansion), Unsummon some buildings to save money. Also, if you REALLY need money and your allies won’t give you any, Unsummon buildings that you don’t need anymore. This includes the Sacrificial Pit if you already have a Shade and the Graveyard if you’ve already upgraded. Use the money to Haunt a Goldmine and then just rebuild. Remember that the more Acolytes restoring a building, the faster it regains HP! Sacrifice is important for scouting, but kills the Acolyte. $Ghoul ============== 5.2 G H O U L ============== NAME: Ghoul ROLE: Basic Melee Unit/Secondary Worker Unit GOLD: 120 WOOD: N/A FOOD: 2 HP: 340 MP: N/A ARMOR: 0/6 when upgraded ARMOR TYPE: Heavy GROUND ATTACK: 13/17.5 when upgraded AIR ATTACK: N/A ATTACK TYPE: Normal RANGE: Melee COOLDOWN: 1.3/1.05 when upgraded DAY SIGHT / NIGHT SIGHT: 140/80 UPGRADES: Unholy Strength/Armor Upgrades, Cannibalize, Ghoul Frenzy SPEED: Average/Fast when upgraded TRAINING TIME: 18 TRAINED AT: Crypt REQUIREMENTS: None ----------ABILITIES--------- -CANNIBALIZE Devours a nearby corpse to heal 10 HP/sec. ----------COMMENTS---------- Ghouls are your bread & butter units, but they also get you your lumber. Therefore, even if your main force is out hunting, the Ghouls getting lumber at your base can defend in case of attack. This is very handy, due to the fact that Scrolls of Town Portal need 5 seconds of channeling now. Once fully upgraded Ghouls become more powerful than you’d think. They can swarm enemies and quickly rip them to shreds with Ghoul Frenzy researched. Also, if they take a beating they can Cannibalize and regain health. Use Ghouls as your front line while your higher-end units take down the enemy from the side. Also, Ghouls become insanely good when they are fully upgraded and have both the Death Knight’s Unholy Aura, and the Dreadlord’s Vampiric Aura. They move extremely fast, are very pretty powerful, and regain health very quickly. Massing them makes a force to be reckoned with, as long as you have some Gargs for anti-air. Also, make sure to use Scrolls of Healing to heal bunches of them at once. -LAMBCHOPS FOR EVERYONE!- When doing early creeping don’t forget that you can kill critters like Sheep and Pigs and Cannibalize the corpses! $Fiend ========================== 5.3 C R Y P T F I E N D ========================== NAME: Crypt Fiend ROLE: Support Unit/Anti-Air Defense/Sentry (With Burrow) GOLD: 215 WOOD: 40 FOOD: 3 HP: 550 MP: N/A ARMOR: 0/6 when upgraded ARMOR TYPE: Medium GROUND ATTACK: 28.5/39 when upgraded AIR ATTACK: N/A ATTACK TYPE: Pierce RANGE: 55 (Ground) COOLDOWN: 2 DAY SIGHT / NIGHT SIGHT: 140/80 SPEED: Average UPGRADES: Creature Attack/Carapace Upgrades, Burrow, Web TRAINING TIME: 30 TRAINED AT: Crypt REQUIREMENTS: Graveyard ----------ABILITIES--------- -BURROW/UNBURROW The Crypt Fiend buries itself underground. It is invisible to opponents, and regains 5 HP/second. Unburrow takes the Crypt Fiend out of the ground. -WEB COOLDOWN: 12 seconds AUTO-CAST RANGE: 40 Allows the Crypt Fiend to bind enemy air-units to the ground, so your ground units can attack it. ----------COMMENTS---------- Crypt Fiends are very powerful support units that are also great anti-air. Decide whether to use Fiends or Gargs, though, because they basically contradict each other’s bonuses. Fiends web enemies which weakens the Garg attacks, but when Gar Other WarCraft III Expansion: The Frozen Throne cheats hints faqs solutions: 1. WarCraft III Expansion: The Frozen Throne cheat codes 2. WarCraft III Expansion: The Frozen Throne cheat codes 1. WarCraft III Expansion: The Frozen Throne hints 2. WarCraft III Expansion: The Frozen Throne hints 3. WarCraft III Expansion: The Frozen Throne hints |