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Ys Eternal faqs and solutions

Ys Eternal: Ancient Ys Vanished Omen
(c) 1998 Nihon Falcom
For the PC Win9x platform

WALKTHROUGH version 1.2a
By Kouryuu (pookhal@home.com)
Started: Saturday, December 4th, 1999.
Current Revision: Thursday, May 10, 2001.
--------------------------------
Revision History
1.2a -- (Thursday, May 10, 2001)
. Updated Website and e-mail addresses.

1.2 -- (Friday, July 7, 2000)
. Again, more editing, spell-checking and the like.
. Added bullets to revision notes in the Revision History section
. Modified walkthrough section headers making them easier to spot
. Added info on how to get Feena's 4 sizes (YS ETERNAL TRICKS)
. Added a cruel & pointless thing to try w/ Feena in the Shrine of
Salmon
. Corrected translation of what bandits say if you bring Feena to
the Bandits' Stronghold
. Changed Lawa's name to Rarba (^^;)
. Added part in TROUBLESHOOTING in regards to getting into Dahm
Tower
. Added additional info about the final boss bug (TROUBLESHOOTING)
. Added additional info about the Ys Eternal patch (YS ETERNAL WEB
SUPPORT PAGE)
. Added YS ETERNAL PONDERINGS to APPENDIX section ^^

1.1 -- (Saturday, January 15, 2000)
. More editing, spell-checking, etc.
. Added info about how to substitute the Ys Eternal CD
soundtrack with music from another music CD
. Fixed information in Combat section (MONSTERS AND LEVELLING UP)
. Added YS ETERNAL WEB SUPPORT PAGE section
. Finished ITEMS LIST and added ARMOR & WEAPONS LIST
. Added 2 additional acknowledgements
. Fixed the damn lines that divide sections too

1.0a -- (Wednesday, January 5, 2000)
. Fixed some minor grammatical and punctuation errors
. Added one more site to credit in ACKNOWLEDGEMENTS section

1.0 -- (Saturday, December 4th, 1999)
. Duh ...
--------------------------------
Greetings!
This is a walkthrough+manual (^^) for Falcom's Ys Eternal, the
remake of Ys I for Windows 9x. Please note that the following writeups
on menus, dialogue, and such are based on the TAIWANESE VERSION of the
game & because of this, there MAY BE some minor differences between what
you read here and what is encountered in the Japanese or Korean versions.
And speaking about languages, if you don't have C, J, or KWin9x and
you're wondering how to get the text working in game, please take a
look at the TROUBLESHOOTING section of this document. ^_^

Disclaimer:
I am NOT an expert in reading and understanding Chinese and because of
this, some translations and narrations of dialogue and situations may be
a bit inaccurate. But hey, the GIST of what's said is there. ^^;;; Now,
having said all this, this walkthrough DOES indeed contain spoilers. >P
Oh, and feel free to distribute this document but please do not charge
money for it. XP And don't offer ME any money either -- not that I won't
appreciate it but it's just that this walkthrough wasn't written for
obtaining profit. =P

My Plug (=D):
< http://ys.rpgs.net/ >
Remember to visit here~! 'Tis your source for newest walkthrough revisions
and Ys Eternal as well as Ys II Eternal stuff. =B Also, if you have any
questions regarding where to purchase Ys Eternal and the like, this is also
where
you want to go. >P

TABLE OF CONTENTS
== YS (ETERNAL) MANUAL & BASICS ==
The Hotkeys
Option
1) Video Control
i - vi.Frameskipping
vii.Smoothness of Background Shadows
viii.VRAM
ix.Frame Rate Window
2) Gameplay Control
i.Adol can move without the left mouse button!
ii.Movement Restrictions
iii.Joystick
iv.Self direction change
v.Real-time menu access/Pause for menu access
3) Music Control
i - iv.CD-DA or MIDI
v.Background Music
vi.Sound Effects
vii.Volume Controls
4) Gamma Correction
5) Other/Miscellaneous
i.Object Transparency
ii.Screen Shot
iii.Clock
iv.Game Automatically Starts
In-Game Menus
Conversing with NPCs
Combat
1) HEALING
2) MONSTERS AND LEVELLING UP
3) BATTLE TACTICS
4) BOSSES

== YS ETERNAL WALKTHROUGH ==
1) PORT BARBADO
2) PLAINS
3) MINEA, PLACID ROW: The Beginning
4) PLAINS: Treasure Hunting
5) MINEA, PLACID ROW: Meeting with Sarah
6) ZEPTIK VILLAGE
7) MOUNTAIN
8) SHRINE OF SALMON: Feena
9) SHRINE OF SALMON: Book of Ys, Volume Hadal
10) MINEA, PLACID ROW: Book of Ys, Volume Tovah
11) ZEPTIK VILLAGE: The Readings of the Books of Ys
12) ABANDONED MINE, RASTIN: Silver Ring, Harmonica, and Seed of Roda
13) PLAINS: The Roda Trees
14) ABANDONED MINE, RASTIN: Book of Ys, Volume Dabby
15) BANDITS' STRONGHOLD: Toward Pandemonium
16) DAHM TOWER
17) DAHM TOWER: Damsel in Distress
18) TOWER OF LADO
19) DAHM TOWER: Final Leg
20) THE FINAL BATTLE
21) END GAME

== YS ETERNAL TRICKS ==
1) Forcing Pim to reduce/increase prices
2) Getting Feena's 4 sizes
3) Getting the Talwarl for free!
4) Getting rid of the piece of paper
5) Grey-Coloured Adol
6) Alen Smithy's Graveyard
7) Changing the window design

== TROUBLESHOOTING ==
This section deals with troubles that aren't addressed in the manual and
other game related questions. ^^

1) Why are there such long load times!?
2) How do I get the in-game text to show up in English Windows?
(Chinese Version -_-;)
3) I'm still seeing blocks as text even AFTER installing the
corresponding Language Support! (Chinese Version -_-;)
4) Help! The game won't allow me to select MIDI/GS or MIDI/SC-88!
5) Help! There aren't voices for the characters! T_T
6) Help! I can't get into Dahm Tower! >_<
7) Help! I can't continue after dying in the final boss battle!

== YS ETERNAL WEB SUPPORT PAGE ==
This part gives a brief summary of what you can find on Falcom's on-line help
page for Ys Eternal players. (Maybe this should be under TROUBLESHOOTING
instead? ^^)

== ACKNOWLEDGEMENTS ==

== APPENDIX ==
i) MONSTER LIST
ii) ITEMS LIST
iii) ARMOR & WEAPONS LIST
iv) YS ETERNAL PONDERINGS
--------------------------------
--------------------------------
== YS (ETERNAL) MANUAL & BASICS ==
If you've played any Ys games before, much of this will probably be a
review for you except the whole thing about the Option menu and the
experience system (thus the parentheses around Eternal). XP This
part is really for the benefit of those who either don't or can't
read the game manual. ^^;;

Okei, for those who have never played ANY Ys games before, the character
you control is Adol Christin (like in every Ys game). This is a solo
adventure but there will be one instance where someone will be
following Adol around. ^^;

Please, if this really is your first time playing an Ys games, be sure
to review the Combat section as Ys doesn't exactly feature the most typical
RPG fighting engine. ^^;;;


*** The Hotkeys ***
-- Ye Olde Mouse --
This first part deals with the mouse so this doesn't really fall under the
"hotkeys" category. But hey, I need some place to talk about mouse
manipulation. XP

If you choose to travel Esterior with your mouse, note that an arrow will
be on the screen. It's there to let you move Adol where you want him to
move. =P Now what about the mouse buttons?

| Left-mouse button |
For walking - hold onto the button.
For running - double-click and HOLD onto the button
Select - click once on the item, option, etc.
Menu - move the cursor down to the bottom of the screen. For
information on the menu, see In-Game Menus below.

| Right-mouse button |
Use item - if you have selected a usable item in your inventory, hit the
right mouse button to use it.
Cancel - while in a subscreen, hitting this button will return you to
the game.


-- Ye Olde Keyboard --
Note that once the computer detects that you're using the keyboard to move
Adol, the movement arrow will disappear.

For walking - the directional keys or the numberpad. Just hold the button
and Adol will walk. ^-^
For running - quickly hit the directional or numberpad key twice and hold.
Use item - Enter/Return key. Enter/Return is also your typical key for
selecting answers, options, arming Adol, etc. ^_^
Cancel - when in a subscreen, hit ESC or 0 on the numberpad to get out
of it.
Read Book - If you even ONE Book of Ys, hit R and you can ... attempt to
read it. =P (See the walkthrough for details on how you can
get Adol-kun to read the text in the Book(s).)
Load - F1
Save - F2
Equipment - F3, E, or * on the numberpad
Inventory - F4, I, or + on the numberpad
Status - F5 or S
Option - F6 or O
Frame Rate - Alt+F8 (Indeed, you can have the joy of knowing what frame
rate you are travelling at. =P)
Quit Game - Alt+F4 (Ech, standard Windows shortcut)

You can also do Alt+Tab which allows you to go back to the Windows desktop
and other Win apps that you might be running. Another standard Windows
shortcut.


*** Option ***
This menu is accessed by:
a) selecting the 3rd/last option you see on the title screen
b) selecting the 4th option you see on the screen after you hit ESC while
in-game
c) selecting Option while the mouse cursor is on the bottom of the screen
d) hitting O or F6 while in-game

Erm, on every screen, there will be this one option that is identical --
it's the Back option which returns you to the previous screen. =P In all
the Option sub-menus, it's the LAST option.

Being a Windows game, Ys Eternal offers you a slew of options that you will
probably never use. =P Please bear with me as I cannot give you the EXACT
title of sub-menu names. -_-;;; At least, they're in order as you see them
on the screen - from top to bottom. ^^;;;;;

1) Video Control

i-vi.Frameskipping
There are a total of 6 options here.

The first 2 options in this screen lets the computer choose the amount
of frames the environment runs at and allocates accordingly depending
on the amount of animation going on in the area.

60 fps, 30 fps, 20 fps, 15 fps
These next 4 options are for you to control the amount of frames per
second you want the game to run at. 60 fps allows smooth movement
since many frames are being used. 20 fps, on the other hand, has you
moving faster but the "refresh" is much more jerky considering you
just skipped out on a bunch of frames. =P

If your system is optimized to play Ys Eternal, you won't need to
fiddle with setting a specific frame rate for the game to run at.
Leave the frameskipping at default which is the top option on this
Video Control sub-menu. ^^;

vii.Smoothness of Background Shadows
Having this ON will smoothen the edges of shadows while having it OFF
will leave everything pixelly and blocky. This is NOT noticeable until
you enter dark areas like dungeons and such. Why do they have this
option? Methinks it's for game speed considerations. =/ Some people
might find the game may go slower if the option is ON as it requires a
pinch more resources to smoothen edges.

viii.VRAM
This option allows you to choose whether you want the video RAM to be
handled by the system (actual computer RAM, I think. I'm not very
computer literate when it comes to the technical stuff. >_<;) or the
video card's own RAM. Having the game use VRAM from the video card can
be much better since it's less taxing on the system and the vid card's
RAM is *designed* for this stuff anyway. =P The default is VIDEO too.
However, if you have lots of system RAM to play around with, you can
use it switch it to System. Methinks, though, that anything under 32MB
of RAM will make the game go REALLY sluggish if you choose the system
to handle VRAM.

ix.Frame Rate Window
Um ... all this does is tell you what frame rate you're currently at.
The default is OFF.

2) Gameplay Control

i.Adol can move without the left mouse button!
This first one allows you to freely move Adol about (via mouse)
without the need to click and hold on to the left mouse button. Moving
the arrow cursor a few inches farther away from Adol (well, farther
than you would when getting him to walk) will have him running. This
option reminds me of the running/walking controls in Ultima VIII ...

ii.Movement Restrictions
Free - Adol can move in full 360 degrees
8 directions - Adol can only move up, down, left, right, left-up,
right-up, left-down, right-down. (Or north, south,
west, east, etc. =P)
4 directions - Adol can only move up, down, left, and right.

iii.Joystick
If you're not using one or the computer doesn't detect one, you can't
do anything with this option. =P

iv.Self direction change
If you have this ON while slamming into walls and such, Adol will
automatically change to another direction (either up or down, left or
right of the wall, etc.) to get himself unstuck. Otherwise, he'll
keep trying to run through the thing that's obstructing his movement.
XP

v.Real-time menu access/Pause for menu access
This option is useful for players using the mouse to play the game.
I can't remember what the default is but you can test it out by moving
your cursor to the bottom of the screen, causing the in-game menu to
pop up. If animation is still going in the play area (like smoke is
coming out of chimneys of houses, people are moving around, etc.), then
the option is set to OFF. ^^ To change this, just go to this option
and change it to ON. ^^ Now animation on the screen will halt every
time you bring up the in-game menu via mouse. 'Tis SUPERBLY useful in
dungeons, I tell ye. =B

3) Music Control

i-iv.CD-DA or MIDI
Uh, this is pretty straight forward, yes? CD-DA for CD audio/redbook
music MIDI/GM/GS/SC-88 for MIDI music. ^^; If you can't get the GS
or SC-88 MIDI to work, please check the TROUBLESHOOTING section to see
why. =B

BTW, like some PC games (such as WarCraft II), you CAN indeed substitue
the game soundtrack for your music CD of choice into the CD ROM drive
once you've loaded up Ys Eternal. This is possible because the ENTIRE
game is run off the hard drive. ^_^ The only time Ys Eternal checks the
CD ROM drive is when you initially load up the game and if CD-DA is
selected.

To access your the music on your music CD, just pop in the CD after Ys
Eternal is loaded and then choose CD-DA in the Music Control menu as the
background music. =D

v.Background Music
Do you want it ON or OFF?

vi.Sound Effects
Do you want them ON or OFF?

vii.Volume Controls
I will beat you to death if you don't know what this stuff is. The
titles are in ENGLISH for one thing and they're viewable on English
Win9x!!! >P The little L and R that pops up is for the keyboard
buttons to select volume. (Left direction key to lower the volume,
right direction key to raise volume ...) The up and down arrow is to
switch between the music and sound volume bars.

4) Gamma Correction

The vertical bar allows you to make the screen lighter (by moving it
up) darker (by moving it down). Choosing the option above Back will
set things to default which is the equilibrium value of 1.00. ^^

5) Other/Miscellaneous

i.Object Transparency
I believe the default of this option is the "No cover" one which means
that if Adol is right against a wall, a barrel, or under a roof
outside a house, etc., you can see him through the object as if it
were translucent. If you choose the other option, Adol is invisible
to the naked eye under roofs, against walls, etc. just like in real
life. =B

ii.Screen Shot
Take snapshots of your favourite Ys Eternal moments. XD
Having this option ON allows you to use the handy Print Screen button
on your keyboard for screen captures! ^_^ They'll be in bitmap (BMP)
format and stored in the Ys Eternal directory on your drive.

iii.Clock
Wanna keep track of what time it is? Selecting ON will have this mini
digital clock pop up at the bottom right hand corner of the screen.
Note that the clock DOES NOT signify hours played or in-game time.
It's a clock that denotes actual real life hours and minutes ... well,
according to Windows time, that is. =P If it says 0:00 in the game,
you better believe it's really midnight ... unless it just so happens
that your Windows clock is messed up. >P

iv.Game Automatically Starts
If you choose ON, your most current saved game will automatically
begin after Ys Eternal loads up. So if, for some silly reason, you
saved at a time RIGHT before you get swamped by monsters ...
If you choose OFF, you'll just be sitting at the main opening screen
until you load a game.

Bwah, as you notice, there are a total of 7 options in the Option menu and
I covered 5 since the 6th one is to return to the previous screen, while
the 7th one is the option to quit the game. =P

||| The Option menu after hitting ESC while in-game |||
The options here are:
1) Restart Game - where you are literally thrown back to the title/opening
screen.
2) Save - ....
3) Load - .........
4) Option - Do I REALLY have to go through this again? =P
5) Quit - ...................


*** In-Game Menus ***
These are just ones that you can access while playing the game. How dost
ye access them? Look at The Hotkeys section above. =P Note that trying
to access this with a mouse during a boss fight is impossible. The only
options available to you then can be reached ONLY by keyboard keys and only
Load, Status, and Option are free for use.


LOAD: Choose from saved games to play. Just move the golden rectangle
up and down to the game you want to load up.

SAVE: You can save up to a total of 6 games.

EQUIP: Move up or down to cycle through Sword, Shield, Armor and Ring.
Move the square left or right to the item you want to equip.
Hit Enter or your left mouse button to Equip.
There are a total of 5 sets of armor and weapons that Adol can get
through the course of the game.

INVENT: Adol's inventory. Again, move the square up, down, left, or right
and hit Enter or the left mouse button to Equip. BTW, you can only
have one of each item at any given time.

STATUS: If you choose this, small text will appear in the play window where
you can find out and keep track of details like Adol's current
level, his hitpoints, strength, and defense. The lower right
corner of the window will state the name of the place you are at.
If you use the blue potion (the Bestiary Potion), an animated
replica of the monster you attack will pop up on the top right hand
corner too where you can learn of its name and stats. More on this
in the walkthrough. =B

OPTION: Look at previous section, dang it.


*** Conversing with NPCs ***
To interact with people, just walk up to them (or sometimes, they'll just
bump into you and start talking ^^). ^-^ This applies to shop clerks too.
Adol is MUTE for the entire duration of Ys Eternal as he is, I believe, in
all other versions of Ys I. However, there will be some parts where a
narration box will pop up explaining what Adol is saying to someone, etc.
These instances will have blue text. ^-^

Note that in some situations, you will have the option to choose who you
want to talk to. Examples of this are right at the beginning of the game
when you approach the doctor and the nurse at Barbado or the 3 men at the
bar in Minea.

When shopping and being asked questions, the affirmative answer (Yes/Buy,
etc.) is always the one on top, No/Don't Buy is the one on the bottom.


*** Combat ***
Heh, if this part seems familiar (as in you read my Ys IV: Mask of the Sun
walkthrough before), you're not imagining things since I'm just saving
myself some time and copying and pasting. =P However, I DID alter or add
info as necessary so don't worry, this IS catered to Ys Eternal. =P

1) HEALING
Adol can automatically regenerate his HP without the use of any items,
given that a) he stands still and doesn't get hit in the meantime (duh)
and b) he is anywhere BUT a dungeon. In dungeons, you can only rely
on finding potions or by wearing the spiffy Heal Ring to heal yourself.
There are some areas in dungeons, though, where healing is possible.
These particular places will be pointed out in the walkthrough.

2) MONSTERS AND LEVELLING UP
Like some of the other Ys games, Ys Eternal features an EXP system where you
get a fixed amount of EXP depending on what type of monster you are fighting.
For example, an Oacrot will always give ye 2 EXP no matter what level you're
at. So if you've played Ys games like Ys IV: Mask of the Sun, or Ys II (for
the MSX system), you will note that the amount of EXP gained by fighting
monsters gets chopped in half with each level up.

And although this is blatantly obvious, I should state it anyway: As you
level up, it will become easier for you to defeat monsters. Eventually, the
playing chicken strategy (see next part) will even be quite safe to use
since you'll kill them in one shot! ^^; However, keep in mind that, in Ys
Eternal, you WILL get hurt if you get hit by even the wimpiest of monsters
when you're maxed out in every stat. =/ (You'll only take 1 HP of damage
but that's STILL damage, ne? ^^)

Oh yes, experience can also be gained from completing certain errands and
such. ^_^

3) BATTLE TACTICS
(Note that the following DOES NOT work for bosses. Boss battle strategies
will be covered in the walkthrough.)

The basic strategy here is NOT to play chicken with your enemies (as in,
DO NOT head straight into the monster that's coming right at you) .
For one thing, they can beat the crap out of Adol really fast if you do
that. What I do is try to flank them. I won't be on the same line as
the monster; I'd be 1 step below, above, left, or right of it. Here's a
cheesy illustration of what I mean:

Bad idea: Playing chicken:
Monster --> M A <-- Adol
(Note that they're on the exact same path.)

Good idea: Flanking/parallel to monster:
Monster --> M
A <-- Adol

Er ... Adol is supposed to be closer to the monster but I can't get the
text to do that. ^^; You'll know if you're doing it right if you're making
contact (duh) and killing the monster without getting hurt in the process.

Once you get this down, you'll have no worries of losing oodles of HP while
you fight! ^-^

Also, for the most part, don't have that "self direction change" option on
for fights -- especially for boss battles. There's about only ONE battle
throughout the entire game where that comes in handy though. XP

4) BOSSES
I just wanted to make a section here to note several things about boss
battles. This is just to make you aware that there are some restrictions
on what you can or cannot do in these fights.

1) As mentioned earlier, you CANNOT access INVENT or EQUIP while in such
a battle.
2) You CANNOT heal.
3) You CANNOT USE items.
4) You CANNOT leave the room until you finish the fight. >P
5) You CANNOT save.
6) And no, you CANNOT *READ* Books of Ys here. XP
7) Everything else not mentioned can be done.
--------------------------------
--------------------------------
== YS ETERNAL WALKTHROUGH ==

------------------
[1| PORT BARBADO]
------------------
Places/People of interest currently are: Um ... the place you start
off at? =P, everyone in the town, and Vigilantes' Office

-| Buldo's Clinic |-
The story begins with Adol waking up in Buldo's Clinic with Doctor Buldo
watching over him. ^^ As Adol sits up, the Doctor tells his patient to take
it easy. His body still needs to recuperate as he was critically injured.
Buldo's son, Slaghf, soon enters, surprised that the patient is already
awake. It is then that the Doctor introduces himself and his son to Adol.
Buldo explains that it was Slaghf that brought him here after he and his
group discovered him lying unconscious on the beach where wild animals were
trying to make lunch out of him. =P

Adol thanks Slaghf and introduces himself. Slaghf comments that Adol is a
fine name (well, he does! ^^;) & then goes on to say that he has never seen
Adol before and asks where he came from. Here, Adol recounts his tale of
leaving the Promarock harbour and travelling the treacherous waters of
the sea in a small boat to reach Esterior. Buldo is surprised to learn
that Adol is a foreigner while his son comments on how incredible it
is for someone to cross the Barrier(? - NO IDEA how to translate this)
of the Tempest and live to tell about it. =P Finally, the nurse
comes over and chides them on their "extended" visit with the patient (I
think). ^^

Slaghf wishes Adol to get well soon and says that he will look in on him
again later. He withdraws, ending this 'cinema' sequence.

A few days later ...

Adol is up on his feet and all dressed for his impending quest. ^o^ Mosey
on over to Buldo and the nurse (erm, she has no name. ^^ In the game, she's
referred to as "Nurse".) and talk to them. Here, Buldo sends you off to see
Slaghf, but not before the nurse warns you about the dangers that are found
in the wild and telling you to be extra careful when travelling about the
land. ^^

@@@ Tidbit: Buldo can treat your injuries free of charge. This is @@@
@@@ useful if you don't want to stand still waiting for the HP bar to @@@
@@@ go back up. To be treated for lost HP, choose the 3rd conversa- @@@
@@@ tion topic. ^.^ @@@

-| Vigilantes' Office |-
Once outside, head southwest till you hit the big building near the beach
with 4 doors facing south. You'll know if you're at the right place if
you see the lookout standing on the roof of the place. ^^ Anyway, enter
this place and go talk to Slaghf.

Slaghf is happy to see that Adol is up and about since every time he went
to visit the red-headed adventurer, he was asleep. ^^ The little
conversation that occurs here results from Slaghf's interest in hearing
Adol's story of why he travelled to Esterior. In return, Slaghf gives
Adol the opportunity to learn about the land and such. =B I've
decided to translate (quite poorly, I caution ye ^^) as much as I can
of what Slaghf says so you get the gist of ... well, it's here to
enhance the story experience. >P The stuff in brackets are just things
I can't translate/not sure of. -_-;;;;;;;;

Barbado
This is Barbado, Esterior's only port town.
Several years ago, this place was but a small fishing village.
Yet after the discovery of silver ore, Barbado grew to be a
prosperous trading port town.
However, ever since the appearance of the Barrier of the Tempest,
no ships have dared to come or leave this place. As a result,
there was no way for silver ore to be exported.
Because of this, this place has been forced to return to being
a fishing village ...
But [-do not understand/cannot translate the rest of this XP-]

Esterior
Esterior is a tiny island country.
Populated areas consist of Barbado, Placid Row, Minea, and
Zeptik Village.
However, not long ago, there also existed a Rastin Village.
But because of the closure of the silver mine mountain and the
appearance of hostile creatures, people chose to abandon the place.
[-Stuff about White Horn Sea and Minea skipped ^^ Too hard to
understand ^^-]
And ... oh yes, in Esterior, there's also a place known as
"Dahm Tower".
On clear days, it's visible even from a place as far away as
Promarock.
Ah, too many interesting places ...
But ever since the appearance of the Barrier of the Tempest,
monsters have been roaming about the land freely.
Under such circumstances, it's not safe to travel anywhere anymore.

The Barrier of the Tempest
This ... If I remember correctly, happened about half a year ago.
One night, just as a trade ship loaded with silver left Barbado
harbour, a storm occurred.
The storm utterly tore the ship apart, [causing it to sink by White
Horn's sandy beach]
Thank Goodness, there were no casualities that time.
But ever since that day, every ship has experienced the same fate.
And because of the Barrier of the Tempest, no one from Esterior has been
able to leave the island since.
Nowadays, almost everyone has given up hope of the storm ever subsiding.
As for me, I am patient.

Vigilante
At about the same time as the occurrence of the Barrier of the
Tempest, monsters began appearing on Esterior.
That red furred dog that attacked you was one type of monster.
We call it Rheboll.
When monsters first surfaced, they could only be found on the
mountain road.
Not very long after, they started to invade areas where people
lived.
Because of this, [Barbado is at great risk of being attacked.]
Compared to here, Minea is in less danger since it is protected by
town walls, allowing its citizens to put their minds at ease and
maintain their livelihood.
Zeptik Village has the protection of its fence yet monsters never
approach it.
It's rumoured that a strange bell protects the village.
[----- There is no use for all this.
It's people that should be protecting their own towns.
Isn't that right?]

The last option is "Nothing to ask about" which quits the question and
answer session entirely. Note that your amount of Gold is listed on the
bottom frame of the conversation window. This comes in handy when you're
buying stuff, ne? ^_^

After you're done here, make Adol talk to EVERYONE in the town (well,
excluding those he may have already conversed with on the way to the
Vigilantes' Office) and when you're finished conversing with the
townsfolk, return to Slaghf. He will talk to you a bit and then try to
recruit Adol into the Vigilante group (stating that Adol seems like the
right type of person to take up such a job. I believe Adol declines the
offer ^^). Afterwards, Slaghf will give Adol a trusty Short Sword.

Oh yes, if you talk to Slaghf AGAIN after you get the sword, he'll ask
you to stop by and see him the next time you visit Barbado. Do keep his
request in mind. =P

(Alternatively, you can wander around the town to speak to all the
citizens BEFORE speaking to Slaghf. Either way, just be sure that
Adol has actually interacted with every single person in Barbado. =P)

@@@ Tidbit: I think this whole part about obtaining the Short Sword @@@
@@@ is actually considered a secret since most players would probably @@@
@@@ just talk to Slaghf, then talk to some people or everyone in @@@
@@@ Barbado, and then leave for Minea. ^^;;;;;; Well, I decided to be @@@
@@@ nice and tell you this so you won't have to freak out from @@@
@@@ encountering monsters you'll most likely run away from on your way @@@
@@@ north. XP @@@

@@@ Silly, pointless tidbit: Notice that there's only 3 Picards @@@
@@@ those little gerbil-like things) in the pen next to Buldo's Clinic.@@@
@@@ you come back later on though ... hehehehehehe ... @@@


-----------
[2| PLAINS]
-----------
A-yup, it's time to kick some butt or you can choose to suppress any
craving of bloodlust that you may have. I mean, Adol is still without
armor. =P However, if you do decide to pick some fights, I recommend that
you chase down the Oacrots (wooden monsters). Curloyds (blue monsters) are
stronger and can kill the hero with about 3 hits. =P IIRC though, both
types of monsters give 2 EXP but there might be a difference in terms of
monetary reward. =P Remember~! If you DO get hit, run away to a safe area
and stand there for your HP to replenish.

Head north until you hit a city wall. You'll know when you see a sign
post. ^^ The sign post reads (I'm omitting the distances since you don't
REALLY have to know that, ne? ^^):

West Minea City Entrance
South Port Barbado

Now, from the city wall, go around its perimeter by travelling left
(there's another sign post here), then up the Minea Bypath, and
then right. Turn down/south when you see a bridge.

@@@ Tidbit: If you decide to not go into Minea once you reach the @@@
@@@ city entrance (re: try and head north over the bridge), a man will @@@
@@@ appear and ask Adol to wait a moment. He'll scold Adol on how @@@
@@@ little boys shouldn't head out to the plains alone and will then @@@
@@@ ask if his father & mother told him this before. ^O^ After a @@@
@@@ brief moment, the man will apologize and state that judging by @@@
@@@ Adol's age, he doesn't seem like a little boy. ^^ The man will go @@@
@@@ on and note that he's never seen Adol around before and question @@@
@@@ if he's from Barbado. He'll leave you alone after he tells you @@@
@@@ that the plains beyond the city are very dangerous. ^^ @@@


--------------------------------------
[3| MINEA, PLACID ROW: The Beginning]
--------------------------------------
Places/People of interest currently are: Ohman (the bar), Dios' Armory,
Pim the Barter, and Fortuneteller Sarah.
Optional: Reah

You can do the above in any order, really, but here's the way I did things.
^^; Um, I didn't speak to Reah a bit later. If you go to her now, the
only difference here is that you will get to speak to the two ladies and
the old man standing around Reah. ^^;

-| Fortuneteller Sarah |-
She is in the most southwestern house of the city. You'll be at the right
building if you see a strange symbol above the door.

Upon your initial visit, Sarah Tovah will automatically recognize that you
are not from Esterior. Her prophecies have told her that someone would
travel across the sea to this land. She wonders if Adol is the very
stranger she is seeking as she has been waiting so long for the day when
the one in her divinations would come.

Sarah ends her audience with you by requesting that you fully equip
yourself first and then return to speak to her as she has things she must
tell you. =P As per her instructions, go to ...

-| Dios' Armory |-
Located at the southeast corner of Minea.
Here, you have two separate purchasing options -- one for armor and one for
shield. The first option has nothing to do with purchasing. So choose
the 2nd option which is "Buy Armor". The Chain Mail (the first choice)
you purchase will leave you with 600 Gold. If you have fought monsters on
your way here, you MIGHT have enough to buy the Small Shield which costs 700
G. Well, if you don't, fear not! There's a rather quick way in obtaining
moola and it doesn't require too much fighting. =D

For those people that CAN buy the Small Shield, do so. You can go back to
Sarah now but I won't cover what she says until a bit later on. =P

-| Pim the Barter |-
His store is located on the northwest side of town. Look for the sign with
a gold bag on it.

Gods, doesn't this guy look evil? >P In the conversation topics window,
select the first option to chitchat with him. He'll comment that seeing
someone with red-hair is a rare sight and then asks Adol whether or not
he's native to the country. If I'm understanding the dialogue right, Pim
reveals that he too isn't from Esterior. The Barrier of the Tempest has
forced him to settle down here in this country. Pim then says that
since they're both outsiders of the land, he can be a bit more candid
(re: honest, truthful ... maybe give you some better deals ^_~) with Adol.

Selecting the first option again will have Pim tell you of items he's
looking to buy such as the Golden Pedestal and Silver Armor.

The final 3 options in the conversation topics window are (BTW, these
are not exact translations -_-;;):

Buy Item
Sell Item
Leave

Right now, you want to choose to leave. =P

-| Ohman |-
Located just south of the entrance to the city. It's the building with
the sign with the stein/beer mug above its doorway as well as hanging
out at the side, swaying in the wind.

Once in the bar, approach the bartender, Ohman. Here, you can talk to 3
individuals. Choose the top option which will have you chatting with the
bartender. Ohman will say that he's never seen Adol around here before
and when Adol says that he came here from Barbado (well, not that Adol
talks but from the way the bartender speaks, it's understood that Adol said
something ^^), the bartender figures out that Adol is the red-headed kid
that managed to cross through the Barrier of the Tempest. Apparently,
the news of his arrival has spread like wildfire. ^^; The conversation
with Ohman ends when he warns Adol about the bandits around the area
(I think).

Now talk to the muscular guy (the 2nd option), Garrick, and choose the
top option when you're prompted to. You'll join him in a drink where
he'll tell you about the seed of the Roda Tree. Maybe I'm reading his
dialogue wrong but it seems to me that he's expressing his hopes of
being able to eat/taste a Roda seed some time in his lifetime as it
is said to be the best fruit a man can ... um ... experience. o_O;;;;;;;;

Finally, speak to the man with the eyepatch, Donis. He'll ask if you
could listen to his problem. Choose the first option which is "Please
speak" (the other one is "Don't listen" ^o^;). This one-eyed man will
tell you of his story of losing a sapphire ring.

Once you've finished talking to the 3 men, you have the option of
conversing with the city folk where you'll learn about Bagyu Ba dead,
the bandits' den, and other interesting info, or you can madly dash out
to the northern fields to get some money and gain some much needed EXP! =P
This is providing you ARE armed and ready at this time, that is. ^^


------------------------------
[4| PLAINS: Treasure Hunting]
------------------------------
Places of interest currently are: The small lake northeast of Minea/south
of Zeptik, and a treasure chest. ^^

Ack, BEWARE of the Rheboll (those dog-looking creatures). They take a
while to kill and they can kill Adol VERY quickly. They best way to fight
them is to charge at them toward the side of their body. In other words,
Adol should be perpendicular to the way the Rheboll is travelling. Or,
alternatively, hit them from behind! >D Anyway, just make sure you DON'T
run head-on into them unless you want to die an insanely quick death.

From where you exited from Minea, head north until you reach the second
bridge that will take you east. (First bridge is short and leads to
a dead end.) You'll be close to there when you see a sign post with
directions to:

East Zeptik Village
Northwest Abandoned Mine, Rastin
South Minea

-| The Lake |-
Head east when you see the bridge and continue east over the other bridge
as well. Now head south where you will pass through a gorge. The next
screen has Adol in an open area. Go down and you will see a circular body
of water. Now go to the small inlet on the top right side of the lake.
If you stay still there for a while, you will spot something giving off
a spark. ^^ Well, actually, if you look closely enough, you'll see an
small oval object under water. ^^ Anyway, if you can't find it or
don't know where I'm trying to point you to, just search every single
spot on the right side of the lake and I GUARANTEE that you'll find it. =P

When you do, a narration box will pop up stating that Adol has discovered
something shiny in the lake. ^^; Why, it's the Golden Pedestal! It
doesn't do anything except look pretty in your inventory. =P So what are
you going to do with this useless hunk of an item? Sell it, of course! =D
Afterall, Pim's looking to buy this sucker, ne? But before you head
back, you might want to check out the area west of the lake ...

-| The Chest |-
Head left and take the narrow path you see. You will be lead to the
half-open chest that you most likely saw as you were running north from
Minea. Have Adol walk up to the front of the chest. It will open and
you will obtain the Bestiary Potion.

So what does this thing do? It's ... just something that allows you to see
the name, HP, strength and defense of monsters. ^^ Well, for bosses, all
you get are the names and the redemption of certain Ys Priests (re: Feny
Tovah's Redemption of Power, etc.). Er, do no ask me about this whole
redemption bit since I don't understand it either. =P

To use the Bestiary Potion, go into Inventory,
Equip it, exit back out, and hit Enter/Return or the left mouse button.
Now if you haven't already, turn on your Status and run around the place
picking fights. The more you fight of one type of monster, the more you
learn about it. ^^ It's something to keep you "motivated" to fight, I
guess. =P However, I have compiled the list of monsters encountered and
their stats just for those individuals that don't want to discover
information of the monsters themselves. =P

After this, retrace your way back to Minea.

Oh yes, if you choose to wander around the plains and encounter giant trees,
just make note of them since I won't cover their significance until later. ^^;


-------------------------------------------
[5| MINEA, PLACID ROW: Meeting with Sarah]
-------------------------------------------
Places/People of interest currently are: Pim the Barter, Ohman (the bar),
Dios' Armory, and Fortuneteller Sarah.
Optional: Rosetti's Weaponry, Reah, and Clause's Clinic.

-| Pim the Barter |-
Since you just popped back into Minea's entrance, head left and then south
around the house.

Once there, choose Sell Item and select the first/top choice after. Pim
is surprised that you have the Golden Pedestal in your possession. ^.^
He will offer you 2,000 Gold for it.

@@@ Tidbit: Pim is known as a barter for a reason. Heheh. There's a @@@
@@@ somewhat useful trick you can use against him. Check the YS @@@
@@@ ETERNAL TRICKS section if you're interested. ^-^ @@@

Now instead of leaving right away, choose Buy Item and select the top
choice which is the Sapphire Ring. You may also want to buy the Wing --
providing you have the money, that is. ^^ The Wing is very useful for
returning to Minea fast. XP Believe me, there will be times where you
just don't want to run/walk all the way BACK to the city. ^^;;; I should
warn you can only use it once. You'll have to buy another Wing if you
want to teleport back to Minea. ^^

The Mirror is a fun thing to have with you as it can cause monsters to be
"Fascinated!" (with what? I have no idea). ^o^ The Mirror allows you
to temporarily freeze your enemies making life that much easier for you
when you're in an area with strong foes. Unlike the Wing, you can use
the Mirror about 3 times before it disappears from your inventory. ^^;

Anyway, you can leave Pim's place after purchasing the Ring (and Wing)
and stroll back to ...

-| Ohman |-
Talk to the one-eyed man and he will be surprised that you got the Sapphire
Ring for him. Donis will thank you for this act and reward you 1,500 Gold.
You'll also get 150 EXP for this. ^___^

-| Dios' Armory |-
With all this money, you can now afford a shield, providing you didn't
buy it already. ^^ Anyway, depending on the amount of money you want to
or can spend, get either the Small Shield or the Middle Shield. To do
this, choose the 3rd conversation topic which is "Buy Shield". Like armor,
you can purchase 3 types of shields. The first one on the list is the
Small Shield, the second is Middle Shield and the third one is the Large
Shield (which you can't afford right now).

Buy whichever shield you want and if you have money left, buy new armor
or head on over next door to upgrade to the next sword (Long Sword). Remember
to equip your new purchase(s)!!

-| Rosetti's Weaponry |-
@@@ This is just here for ... reference. ^^ No need to buy right now. =P @@@

Located next to Dios' Armory. =B
Wander in and talk to Rosetti. Choose the 2nd option to buy and you will be
presented with a list of 3 swords. The only sword you want to ever buy from
this place is the 2nd one - Long Sword. Why? You'll find out later on. =B
Now choose the 3rd option to end the conversation.

-| Fortuneteller Sarah |-
Return to Sarah and she will ask you if you've heard of a book called Book
of Ys before. Selecting the negative answer will obviously get her to
explain to you what she knows about the 6 Books of Ys. The Fortuneteller
will then ask Adol if he could go to the shrine to retrieve one of the
Books from there. Andddd, if you choose a no answer here, I can tell you
that you won't be able to get very far in the game. =P

Sarah will be grateful that you undertake her request and as a means to
help you, she will bestow upon you the Crystal. She also tells you
she has an aunt that lives in Zeptik Village and to seek her out
if further information about the shrine and Ys are needed. Lastly,
Sarah gives you directions to Zeptik Village. ^^

-| Reah |-
Talk to the brown-cloaked girl sitting on the northeast corner of the
city. She will kindly ask Adol to find her Silver Harmonica for her.

-| Clause's Clinic |-
'Tis the northeast building in the city. There's a sign with a bandaged
heart over the doorway.

This entry is here for the heck of things, really. ^^ All you can really
obtain from this place is a healing. The 2nd conversation option on the
list allows Adol to be treated for his wounds or in other words, all lost
hitpoints will be recovered. =P There's a fee for this, of course. =P
The 3rd topic is to purchase the Heal Potion which costs 1,000 G. =/
Well, this potion is very useful in dungeons ... until you get the Heal
Ring, that is. =B

@@@ Silly, pointless thing to try: Be insistent on talking to Dr. @@@
@@@ Clause. ^O^ (This will require that you pester him about 4 times @@@
@@@ consecutively.) The result is somewhat funny. @@@


-------------------
[6| ZEPTIK VILLAGE]
-------------------
Places of interest currently are: Village Elder's House, and Jevah Tovah

-| Village Elder's House |-
This is the "central" house of the village. There are logs on the left
side of the house.

The elder will wonder what brings Adol to the village and after he
finds out that Adol is the one Dr. Buldo spoke of, he will ask if you
could listen to his situation. (Obviously choose Yes. =P) He will tell
you that the village's Silver Bell has been stolen by the bandits.
The elder requests that you go to the Bandits' hideout and recover it
for the sake of the village. You then have the option to take the
quest or refuse it. Choose the top option. ^-^; I think refusing
this will really get you no where. XP

The elder is overjoyed by your decision and tells you that the bandits'
place is located on the mountain area north of Zeptik.

-| Jevah Tovah |-
Her house is directly northeast of the Village Elder's House. It has
a box of vegetables on the porch. =B

When you talk to Jevah, she will immediately take notice of Sarah's Crystal.
From that, she will know that Adol is the swordsman Sarah had predicted
who would go to the shrine to find a Book of Ys. Jevah then gives you
the Shrine Key and mentions that getting to the Book is not as
straightforward as one may think.

@@@ Tidbit: Go to the house southwest home and speak to the woman @@@
@@@ pacing about the porch. She will tell you that this morning, upon @@@
@@@ waking up, she discovered that her husband, Luther, was gone. @@@
@@@ Luther tends to sleepwalk and end up wandering around. But WHERE @@@
@@@ could he have wandered off to? =/ @@@


-------------
[7| MOUNTAIN]
-------------
Places of interest currently are: Bandits' Stronghold and Shrine of Salmon

Oh yes, being on level 3 is good enough to survive this mountain area.
Just thought I'd mention that. ^.^;; BUT! I recommend that you be around
level 4 before entering the shrine and/or have some new armor and shield. =/

Head up, right (when you hit the shrine), and then continue right over the
suspended bridge. This will bring you to~

-| Bandits' Stronghold |-
Go up to the man behind the desk. Choose the 2nd option where you get
to accuse Goban and the bandits of coveting the Silver Bell. Goban
will explain that they would never do such a thing as they only take from
the rich and give to the poor. (Hey, it's Robin Hood! =P)

All right then, so where is the Silver Bell? =/ Is it in that chest
next to the desk? Nope. =P Is it beyond the doorway at the back of
the room? Nay. Ah, remember this doorway since it'll lead you to the
Passage Toward Pandemonium. And it's a mighty important Passage, I
tell ye. =P

With all the pondering still going on in your head, you can head
to the shrine or head back to Zeptik for some ...

@@@ STORY ENHANCEMENT @@@
This won't do much for you if you're can't read/understand the text in the
game. ^^

Back to the Zeptik Elder's home:
Adol explains the situation with the bandits to the elder. The elder is
surprised that it isn't the bandits that have the Silver Bell and he
wonders who it could be. He then remembers something about a suspicious
black-cloaked man seen heading up the mountain road ... (My God, it's
Sephiroth! Sorry ... Final Fantasy VII joke -.-;)


-----------------------------
[8| SHRINE OF SALMON: Feena]
-----------------------------
Once you enter the area, head right until you spot a golden statue.
(If it's NOT golden then you didn't follow everything I have written
so far! >P) Touch it. Lucky you, this area is devoid of monsters.
Head to the upper right-hand corner for a ruby in the chest and now
head back toward the entrance point where you materialized.

From there, take the southwest doorway and continue downward through the
next doorway. The rest of this is pretty danged linear.

(Note: The other chest on this level can't be opened until later. =|)

Walk toward the door with a emblem on it and the door will open.
Now pwepare yourself for ........

*** BOSS BATTLE I: JENOCRES ***
~ Feny Tovah's Redemption of Power ~

Okei, get yourself up to around level 4 for this bugger. I also recommend
some extra protection (if you haven't done your shopping already) for this
battle. ^.^; If you need the money & EXP, go outside and fight like mad.
You can also sell the useless Ruby to Pim to get some extra moola. ^^
(Use the Wing, if you have it, to get back to Minea. ^.^;)

This fight is kind of straightforward, really. To begin, step into the
middle. Rows of fire will start blowing out from both sides and then
Jenocres will make his appearance. Hit him when he is fully standing
on the ground. Watch out for the flames spewing out from the mouths of
them gargoyle heads though. ^^;

Note: For an easy time, be at level 4 and buy yourself the Long Sword
and Plate Mail. XP The boss will be a piece of cake. ^_^;

After you're done, Adol will regain all HP lost in the battle and the
back wall will crumble revealing some stairs that descend into darkness.
What do you think you shall do now? =B

-| Shrine Level 1 |-
Note that Adol CANNOT heal by standing still in these next few floors. -,-
But hey, if you have the Heal Potion then you won't have to worry TOO much.
^^ Also note that this is actually a good place to level up. XP
Exploring this floor will reveal 2 locked cell doors at the northern part
of the level and a locked chest and the lower right area. =/ You can't
do much here until you go to Level 2. The stairs down are on the
southwest corner of the floor. It's VERY easy to find if you keep
heading south from where you first entered this level. =P

-| Shrine Level 2 |-
There are more locked chests on this floor yet there IS one that will
open without a key. This one contains the Prison Key which will give
you access into the cells on Level 1. You can find this particular
chest by going through the doorway between two goddess statues. A
Looter is in the area. When the chest is opened, two more Looters appear.
Try not to get hit while fighting these guys since they can do some serious
damage even if Adol's level is around 4 or 5. =/

Anyway, return to Shrine Level 1

-| Shrine Level 1 |-
Go to the far right cell. Touch the cell door and it will open. A young
girl is found inside.

Girl: ".... Who's there?"
Adol introduces himself and tells the girl why he's at the shrine.
The girl gives her name as Feena and says that she's been imprisoned in
this place for a long time. She tells Adol that the man who brought her
here wore a black cloak and that he was able to control(?) the creatures.
Feena expresses her worries for Adol's well-being if he remains in the
shrine and says that he should leave this place as soon as possible.

At this point, you get the option to take Feena with you (top choice) or
to come back for her at a later time (bottom choice). ^^;

If you choose to have her tag along:

Feena: "You'll ... rescue me?"
(... Heh, you found it strange that her first reaction to Adol wasn't to
beg him to save her too, huh? =P And now look, she's SURPRISED that
you're going to help her escape. =P)

Anyway, she'll be quite grateful for this~ and your mission here then is
to KEEP MONSTERS AWAY FROM HER AT ALL COSTS. My God, this girl can die
after a few (make that very few) pokes from monsters. >=( I must warn
you that whenever you choose to take Feena with you, DO NOT spend time
exploring the shrine. Get Feena out of the structure, and away from
the mountain. Also, DO NOT dash or walk far ahead of Feena. This is
because, in all likelihood, you won't be able to react fast enough
to them evil folks that approach from behind her and attack. >P You'll
have to walk a bit and then stop just so she can catch up to you. -_-;;;;;
I should also mention that if she dies then it's game over for you. -_-

Oh yes, don't forget to check the chest next to her because in it is
the Mask of Eyes. Feena will speak here and explain to you that the
man in the black cloak left (dropped?) the Mask near the cell door.
o.o (So why's it in a chest, I dunno. Heck, why is a chest in the cell
in the first place?)

Ah, about leaving the shrine: you don't HAVE to wait for Feena to come
right up behind you before touching the golden statue to leave. As long as
she's visible on the current screen, both she and Adol will be teleported
out. ^_^

BTW, you get 500 EXP for deciding to rescue her. XB

@@@ Cruel & pointless thing to try: When you're on the entrance level,@@@
@@@ run away from Feena!! =P Well, basically dash ahead of her & zip @@@
@@@ around to the other side of a wall. (Make sure Feena is still @@@
@@@ visible on the current screen -- in this case, on the other side @@@
@@@ of the wall from Adol. ^^) Poor Feena will be left alone @@@
@@@ wondering where Adol-kun went. ^o^ @@@

If you choose to leave her, she will understand and will warn you of
the lower reaches of the shrine, monsters, and areas where you cannot
access by normal means (or something to that effect). Before you depart,
Feena will give you the Mask of Eyes. What she says here is the same thing
she says if Adol found the Mask in the chest. Note that if do choose this
option, the chest will be empty when you check it. =B

Erg, I should warn you that leaving her and coming back later just means
going around the dungeon to level up. =P You really can't do much more
than this until you save the girl seeing that the game will not let you go
beyond Level 1 UNTIL you break Feena out. >P And another warning: DON'T
wander around with the Mask of Eyes on just yet. >P

@@@ Tidbit: Okei, so donning the Mask of Eyes and going around the @@@
@@@ dungeon is not a healthy practice - however, you MAY want to check @@@
@@@ out the little Easter Egg (hidden "bonus" things that programmers @@@
@@@ put into programs) that demonstrates the hidden powers of the Mask.@@@
@@@ =P For details, YS ETERNAL TRICKS is where you want to go. @@@

Okei, assuming you broke her out of the cell and you're back outside on the
mountain area. Where do you go now? The obvious choice is to head back to
Zeptik Village, ne? And remember to keep those Unugun away from Feena!

@@@ Silly, pointless thing to try: Bring Feena to the Bandits' @@@
@@@ Stronghold. The fat bandit (the bald one ^^) says something like @@@
@@@ how you shouldn't have your back to women and gold (more on the @@@
@@@ lines of not leaving them unguarded). The skinny bandit and Goban @@@
@@@ basically say that the bandits' place isn't a woman's place. And @@@
@@@ if you try to tread the path to Pandemonium, Feena won't follow @@@
@@@ you through the doorway. Instead, she'll go "That place up ahead @@@
@@@ ... Very frightening ..." What a wuss. =P @@@

Upon reaching Zeptik, Feena will collapse. Adol takes her to Jevah's
home where the old woman will prepare some medicine for the young girl.
Leave Feena to rest up and go back to the shrine. If you haven't already,
this would be a good time to go back to Minea and get some new armor &
shield. XP 'Tis also a good time to beef up Adol's stats! =B I recommend
Level 1 and 2 of the shrine for this. ^^

@@@ STORY ENHANCEMENT @@@
At this point in time, you can go back and talk to various people such as
...

Sarah:
The news of a girl imprisoned in the shrine brings great worry to the
fortuneteller. From this, her fears are confirmed that something terrible
is amiss. Sarah reiterates, with urgency, that Adol should retrieve the
Book of Ys from the shrine ...

Slaghf:
Usually most people wouldn't probably even bother going back to Barbado
but if you do, it will be kind of worth it at this point of the game. ^^
Check the TRICKS section if you're interested to know why. =B

Goban:
He'll tell you about the usage of the Mask of Eyes. When you have the
Silver Bell, he'll talk about that too. =B


------------------------------------------------
[9| SHRINE OF SALMON: Book of Ys, Volume Hadal]
------------------------------------------------
I tell ye, be on level 6 or level 7 before continuing. It will help a lot.
=P

Head back to Level 2 and take the doorway with a goddess statue on the
right of it then head up, ignore the narrow corridor by turning right.
The one you want to take is the 3rd corridor which leads to a dead end
with a Looter and a chest. Open the chest to get the Treasure Box Key.

Head to the corridor left of the one you just went through and then
go south to the small room with a chest that contains some glowing material.
Open it to get The Silver Bell! *o* You can go back to Zeptik Village
at this point (and open all the other locked chests along the way) OR
you can continue onward down the dungeon. Me, I went back up to get
the treasure and then went back all the way down. =P Afterall, the
entrance level of the Shrine has the chest that contains the Brass
Ring, which halves damage taken. ^-^ This will help a lot for those
that tend to run around the place underlevelled. =P

(I should mention that the chest on Level 1 contains a Necklace that ye can
sell to Pim. ^^)

Anyway, the corridor right of the one that lead you to the Treasure Box Key
will lead ye to the stairway to Level 3.

-| Shrine Level 3 |-
Warning: the monsters here are rather dangerous ... especially the Dinvel
(which are those yellow-horned guys decked in blue).

Your mission here is to find the keys that will allow you access to the
next boss. There are several gold goddess statues in this area and
IIRC, you have to use all of them. ^-^;; The order in which you go
through them is kind of important though considering ONE of them leads
you to the boss area and you don't want to go without the keys, right? =P

So where do you want to go first? Well, the first thing you want to
do is to get the Ivory Key, one of the 2 keys that will open the doors
to the boss. This one is located in the upper left room on this floor.

As for which golden statue you want to go use first, you MIGHT want to get
the Silver Shield first which is found by going to the left side of the
floor and then take the last narrow corridor south. Ignore the first gold
statue and continue on to the right where there will be another statue.
Take that one.

You end up in an another area with a Lyus (the lion-like creature) and
a Dinvel. Go to the room where the Dinvel is and open the chest. Woo
hoo~! Equip the Silver Shield. Check out your DEF stat now. ^_~

Now the main area you really want to go to is accessed via the other
golden goddess statue you saw on your way here.

You end up in an area with a golden goddess statue in the right room
and a chest in the left room. The chest, guarded by a Dinvel, contains
a Heal Potion. If you already have one, you can't get this. However,
it's still in the chest so if you can always get it later if you end
up using the one that's currently sitting in your inventory.

Hirm ... how the heck do you get to the right side of this part of the
floor? Well, you DO notice that shadow of a doorway on the wall next
to the grey statue, hoi?

Now's your chance to experiment with the Mask of Eyes. =P Actually, you
want to make sure that the friggin' Dinvel wandering about in that
currently inaccessible area is not anywhere NEAR the doorway silhouette
when you equip the Mask. ^^ OR you can just put it on a few feet away from
the door and then walk to the left a bit, the Dinvel (if it was right behind
the door), will go through the new doorway and follow you. Quickly take
off the Mask and turn around to kill it. ^^; You can re-equip the Mask
when it's gone. ^^

At any rate ... Ooh. Everything is a funky shade of grey now and DO NOT
mistaken this as meaning that Adol is invisible to everyone -- in fact,
the opposite is true! Every monster and human is invisible TO ADOL.
This is why, if you chose to lure the Dinvel out, you had to remove
the Mask as soon as possible or you would have risked getting killed by
something you couldn't see. T_T

Okei, go through the door, take off the Mask, ignore the statue to the
north and head to the east. Go through the statue at the end of this
superbly linear path. The area you manifest at has a chest that contains
the Marble Key.

After you obtain it, retrace your way to the statue that was north of the
hidden door.

Woo, I like how Falcom took into account the difference of walking and
running in water. =B Anyway, head left and you will end up at another
door with an emblem on it and after you go through that one, there will be
an identical door at the end of the path. Ooh, I bet you know what that
means ...

*** BOSS BATTLE II: Nygtilger ***
~ Gulba Dabby's Redemption of Light ~
Definitely be on level 7 when you fight this boss. I just tried it with
Adol on level 6 and it takes FOREVER to kill it (even if you're armed with
the Talwarl ...).

Your aim is to hit the boss' body and NOT the head. AVOID the head at all
costs since if you touch the head, the damage will reflect ON YOU.

My strategy for this is to chase its body by running in tight circles. XP
Believe me, if you do this right, you'll suffer next to no damage. ^_^

After the battle, walk up to the broken wall. It will crumble upon impact
revealing a small hole. Beyond


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