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Command & Conquer: Red Alert 2 cheats / Command & Conquer: Red Alert 2 hints / Command & Conquer: Red Alert 2 faqs / Command & Conquer: Red Alert 2 solutions



Command & Conquer: Red Alert 2 hints

Libyan Cheat:
Build five or six demolition trucks. Make sure you have a fully charged Iron
Curtain. Send the Trucks into an enemy base, before they come in range of their
weapons, cast the Iron Curtain on them. They'll be invincable until they reach
their target, at which point they'll still explode even with the Curtain on.

Chronosphere:
Want to have some fun with the enemy player? Charge up the Chronosphere and use
it on the enemy unit, then drop it in the water. Watch the war miner go down to
the bottom! Bye bye. Also try it on ships and drop them on land. Killing an
entire infantry group is fun since infantry can die under the effects of the
Chronosphere. Go ahead, try it!

Iron Curtain:
The previous cheat refers to the Iron Curtain as well, fry those GI's!

Chrono Legionnaire (1):
Put one Chrono Legionnaire inside an Infantry Fighting Vehicle (IFV) to make a
Chrono Fighting Vehicle. The Chrono Beam doesn't get any stronger, but your
units
won't die as easily.

Chrono Legionnaire (2):
Chrono Legionnaires packed together can even zap an enemy building out of time,
try it. Ten Legionnaires and above give the maximum effect.

Libyan Cheat:
Build five or six demolition trucks. Make sure you have a fully charged Iron
Curtain. Send the Trucks into an enemy base, before they come in range of their
weapons, cast the Iron Curtain on them. They'll be invincible until they reach
their target, at which point they'll still explode even with the Curtain on.

The Magic School Bus (Soviet):
Take a Yuri and mind control a school bus (if they're on the map). You can put
five infantry into the Bus and drive it into an enemy base, they won't fire on
it.

Good Use of the V3:
If you play as the soviets, one of the best way to use the V3 Rocket is to have
about 3 Rhino tanks for each V3 Rocket to protect them. If you have about 5 V3
Rockets and 12 - 15 Rhino tanks you can take out a medium base! One of the
reasons is that the V3 Rocket fire very long!

Allied Advantage:
In Multiplayer or skirmish mode, use spies to infiltrate all enemy battle labs.
This is to train new units like the physic commando (he can use the mind control
and plant C-4 on buildings). Later, if you capture the base completely (meaning
all buildings) you will get the Yuri Prime.


Excellent Base Defense:
Make 10-12 Yuris and place them all around your base. Put them as team1 (Ctrl +
1) then when an enemy attacks use the Yuri's 2nd attack. This should destroy
most
of the attacking force.

Last Allied Mission:
There are many buildings. Use them to protect your base plus your Chrono Miner
and repair it if it is damaged. You can get free GIs if you capture the Tech
Airport up North. Garrisoned buildings work well against the Soviets as they
have
no form of air attack and usually forget to us their V3s.

Build Defense Anywhere:
This cheat only works if you are America. First get your paratroopers ready.
Then
build a Prism Tower or Pillbox. I prefer the prism tower. Next click on the
paratrooper tab. Then Wait a little while and click on the defense you chose.
Finally click anywhere on the radar screen. The defense should be somewhere
around where you clicked. NOTE: This does not always work.

Build Anywhere With Allies:
First you build a Chronosphere or Weather Storm, if you are allies. Then build
an
object (barracks, dock...) When it is full you click on the icon of Weather S.
or
at Chronosphere. Warning! Weather storm or Chronosphere must be full! And click
on the icon that looks like a house, then click on the building that you built.
And click on the radar view anywhere. And that's all!!

Build Anywhere With Soviets:
See above for allies, but you must build Nuke silo or Iron Curtain.


The Ultimate Tanya (Allied Only):
Build a Chronosphere then a Tanya and IFV. Put Tanya in it and use the
Chronosphere to drop the IFV in the enemies base and deploy her. Get her to
demolish as many building as she can.

Transport Your Entire Army:
The Soviets the armored transport can take 10 infantry or 2 vehicles If you load
an armored transport with another 2 ATs that in turn are loaded with 2 more ATs
that are loaded with another 2 ATs that are etc.,etc,etc ........ then you can
put your tanks and infantry in the final set that you make. Now you can
transport
your whole army across water!!! This is particularly effective if there is some
empty land near a river and near the enemy if you want to setup and you want to
setup base there.

Tricks for Spies:
Place a spy in an any enemy barracks for veteran (one stripe) men, or in any
enemy war factory for veteran tanks etc. Place one in an enemy Allied battle lab
for a chrono commando (has a rapid fire machine gun and explosives like Tanya).
Place one in any Soviet battle lab for a Psi commando (controls units like a
yuri, has explosives like Tanya) Having infiltrated battle labs, if you capture
(or already have) a Soviet barracks, you can now buy one Yuri prime (two with
cloning vats) with a long range for controlling people, and a chrono Ivan (just
like Crazy Ivan, but chronoshifts). Place a spy in an enemy power plant to knock
out their power for a while. Place one in an enemy radar of airforce command
centre to bring down their radar.

Easy Spy Disguise:
A spy can get a disguise from an enemy soldier, dog or even a cow..

Ultimate Sub Defense (allies only):
If you really want to protect your naval base, just surround it with dolphins
and
prism towers. The dolphins attack will make the subs surface ant the prism
towers
will shoot them.

Get The Chrono Commander:
In a skirmish game. Play allies against allies. Build a spy and have it
infiltrate their battle lab and you will get the chrono commander.

Tesla Coil Trick:
3 Tesla Troopers build as quick as 1 tesla coil sobuild them at the same time,
when youve got a coil down tell your 3 troopers to charge it up and build a wall
around the tesla coil and troopers, it will protect them from groups of dogs and
snipers.

Enemy Superweapons:
The enemy usually goes for your war factory and it always destroys it, if you
build 2 war factorys far apart from each other and well away from barraks,
superweapons etc. If you build a naval base the computer sometime goes for that
and never destroys it=).

Excellent Defence from Harriers:
The computer usually sends the harriers to attack your ore refinery and when u
kill them with your patriot missles (allies) or flank canno n(soviets) they
still
come down and destroy you. Find out witch direction the harriers are coming from
then build an MVC or move your main one to where the harriers are coming from.
Leave a big space to let them crash then deploy your MVC build at least 5
patriot
missles (allies) or flank cannon (soviets) in a row then move your MVC out of
the
crash area. Voila! no more worrying about harriers!

Invincible Jets:
When you play as allies, you can make your jets invincible at anytime... When
they're about to take off, push guard and they will try to land again but then
tell them to attack. Then, when the enemy shoots at them they will be
invincible.
Works better on black eagles.

Clone Units For Practically Nothing:
Take over a hospital, and build a Cloning Vat (if you dont have one take over
the
NME base). Get an expensive unit or one that takes a long time to make. Get a
machine gunner and shoot the unit. Then tell the unit to go repair itsself in
the
hospital... tadaa! Look at the cloning vat: another unit! This only works for
people and I'm not sure if it will work with Yuri/Yuri Prime.

Demolish:
If you take a Crazy Ivan inside a I.F.V. You will get a demolition truck.

Terror Drone Defense (Allies):
If terror drones are continually attacking your tanks, create a couple of repair
IFVs (IFV and engineer) and put them into gaurd mode (press G). The IFVs will
rush around repairing vehicles and destroying any terror drones that get inside
vehicles.

Nuclear Base Defense:
This is soviet only. Build nuclear reactors around your base (quite far from
your
base) then build a Crazy Ivan (one for each nuclear) then tell your Crazy Ivan’s
to blow up there nuclear reactor when the enemy comes. (if you can’t/don’t want
to build Crazy Ivan’s destroy the nuclear reactor till it has 1 square of life
left then get a conscript or tank, etc. to destroy it).

Prism Tower Defense:
As you will learn during one of the single-player missions, Prism Towers can be
placed in close proximity to one another to increase their power. This is
similar
to the way the Soviets place Tesla troopers adjacent to Tesla coils to increase
the defensive structure's power. Careful placement of Prism Towers can increase
their potency by tremendously. Use the map's landscape to your advantage when
forming your base. Leave only a few available entrances and defend these with a
few Prism Towers in close proximity to one another to increase their power.

Naval Warfare:
The Soviets can reign supreme on naval maps as long as your fleets are mixed and
well protected. But using dreadnoughts alone is not a good thing. You will need
a
good mix of ships to protect your naval fleet. Sea scorpions provide anti-air
defense against harriers, racketeers, destroyers, and aircraft carrier hornets.
Also, subs can be used to down destroyers and fight dolphins. Finally, use
squids
to take down carriers and destroyers.

Watch out for the Bombs!:
If you want to anger your opponent, Libya is the way to go. Build an Iron
Curtain
device when time permits. Two minutes before the Iron Curtain is ready, build
three Demolition trucks. Once the timer reaches zero for the Iron Curtain, move
your trucks into position near your enemy's base. Select the Iron Curtain device
on your trucks and send them in. Since your trucks have invincibility for a
limited time, decide what buildings would best to destroy. You'll have your
opponent asking for a rematch in no time.

Kirov Reporting!:
The Kirov airship is one of RA2's most devastating units, especially if ignored
by your opponent. It takes heavy anti-air defenses to take one down. Although
the
Kirov moves slowly, if you can get one attack run on an unprepared enemy, you're
likely to win the game. A Kirov can survive air defense for a small amount of
time, but it's wise to group one or two Kirovs or send in a diversionary ground
force such as Rhino tanks and Flak Traks. Using these units in combination with
each other will ensure victory.

The Easy Time Bomb (soviets):
If you are in a level with a lot of cars and you are going for a long game then
get a Yuri and a Crazy Ivan. Set the Yuri on one of the cars so you can control
it. Then put it close to the enemy's base. Now set a bomb on it and drive it
into
the base -they will not attack it. This can be really effective if you do it
numerous times.

Fast Train/Build:
If you press Triangle, then select your guy to train, press Trianle again, and
hold R1 and press O. Now you can train recruits while infiltrating the Soviets!
Same applys to buildings, but the second time you press, you lay the building
down. Have fun, and kill nicely!

Easy Spy Infiltration (Allies only):
First build a War Factory, a Barracks, and a Tech Center. Biuld several IFVs and
the same amount of spies. Put the spys into the IFVs. The IFVs will act the same
as if you put GIs in them. Send the IFVs to the enemy base and get one close to
the building you want to take over. Unload the spy and he will run into the
building without taking damage.

Stratgy for Desolators:
Build 25-50 desolators depending on the size of the enemy base when you have
enough money. Group the desolators in groups of five and put them in teams. Take
them and deploy them around the enemy base. Now the enemy will not be able to
leave their base. The enemy will not be able to attack you in any way because
all
their units will die. *Note this does not work as well with apocolyse tanks due
to their heavy armor. The enemy will now be forced to leave you alone and will
not be able to mine ore! *Note this works better if you gaurd them with a couple
terror drones. *For better results add more desolators.

"You Create a Diversion":
Often If you attack your enemy's base (in multiplayer) at the same place. They
will focus defensively on that area and will forget about the backdoors. Come in
through the rear with a Tanya or a couple of attackers and do your worst.

Training Allied Units (Soviets):
If you capture a unit with Yuri, do not kill him, put him in Cloning Vats, then
you will be able to train them.

Shut Em Down:
First you must build a Iron Curtain. Second you must be able to see an ememy's
power plant or Tesla reactor on the map. Wait until the Iron Curtain is ready
and
use it on the enemy's power plant. Their power will be shut down until the iron
curtain wears off.

Make Telsa Tanks:
When you put a tesla trooper in a IFV you get a tesla tank.

Chrono Ivan:
To do this you must be allies. Have the soviet barracks, allied barracks, and
the
necessary buildings to build chrono legonaires, spies, and Ivans. Send a spy
into
an allied barracks, you can now build a Chrono Commando and a Chrono Ivan.

Stoping Weather, Nuke Silo, Chronosphere, & Iron Curtain Devices:
When plying with the allies on Skirmish build a barracks and Battle lab and
press
the unit button and you should see the spy. Get the spy and click on the enemy
unit and he will look like him, now you get the spy into the Weather Device or
the Nuke Silo, Chronosphere and The Iron Curtain device.

Spy Troubles?:
If you are having trouble with trying to get spies into structures over the
internet with a human player you should try this:
1. Get two IFV's.
2. Get one spy.
3. Get one Tanya.
4. Change the spy's Identity to a Conscript or something that the enemy has
around his base for defense.
5. Then put the tanya in one IFV and the Spy in the other IFV.
6. Send them at there base.
7. When the tanya IFV is under attack sneak the other one next to a structure
(Barracks, War Factory, etc.)
8. Tell the tanya one to attack the structure that the Spy IFV is next to.
9. Tanya's will blow up and the spy one will too but the spy will come out with
a
disguise. The player will be too busy to notice that that Conscript or unit is
not theirs and you will not have any problem sneaking it into that building.




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