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Darklands hints

WEAPONS (ALPHABETICAL) [weapons marked with * are unique and possess
qualities beyond usual manufacturing, 55-65Q; they are useable
by DARKLANDS characters as weapons]

Arbalest
Arrow
Axe, Battle
Axe, Battle (S.Olaf's) *
Axe, Field
Axe, Hand
Axe, Throwing
Ball
Bow (S.Hubert's) *
Bow, Composite
Bow, Cross
Bow, Long
Bow, Short
Club
Cudgel, Giant
Dagger
Dart
Falchion
Flail, Military
Flail, Two-hand
Halberd
Hammer (S.Dunstan's) *
Hammer, Great
Hammer, Military
Handgun, Brass
Handgun, Iron
Javelin
Knife, Throwing
Mace
Maul
Pike
Poniard
Quarrel
Quarterstaff
Spar (of S.Erasmus) *
Spear (of Longinius) *
Spear, Long
Spear, Short
Staff (of S.Patrick) *
Sword, Great (S.Arnulf's) *
Sword, Great (S.George's) *
Sword, Long
Sword, Short
Sword, Two-hand


WEAPONS (BY CATEGORY)

Blades

Axe, Battle
Axe, Battle (S.Olaf's) *
Axe, Field
Axe, Hand
Dagger
Falchion
Poniard
Sword, Great (S.Arnulf's) *
Sword, Great (S.George's) *
Sword, Long
Sword, Short
Sword, Two-hand

Impact

Club
Cudgel, Giant
Hammer (S.Dunstan's) *
Hammer, Great
Hammer, Military
Mace
Maul
Spar (of S.Erasmus) *

Flail

Flail, Military
Flail, Two-hand

Polearm

Halberd
Pike
Quarterstaff
Spear (of Longinius) *
Spear, Long
Spear, Short
Staff (of S.Patrick) *

Bow

Arbalest
Bow (S.Hubert's) *
Bow, Composite
Bow, Cross
Bow, Long
Bow, Short
Arrow
Quarrel

Thrown

Axe, Throwing
Dart
Javelin
Knife, Throwing

Missile

Handgun, Brass
Handgun, Iron
Ball


ARMOUR (ALPHABETICAL)

V & L: Brigandine
V & L: Chainmail
V & L: Cuirbouilli
V & L: Leather
V & L: Padded
V & L: Plate Armor
V & L: Scale
V & L: Studded Lthr

Large Shield
Medium Shield
Small Shield


ARMOUR (BY INCREASING EFFICIENCY)

V & L: Padded
V & L: Leather
V & L: Studded Lthr
V & L: Cuirbouilli
V & L: Scale
V & L: Chainmail
V & L: Brigandine
V & L: Plate Armor

Small Shield
Medium Shield
Large Shield

==============================================================================

COMMON OBJECTS

Clock
Candle
Flute: To be used in combination with prayers to St.Cecilia, Patron
Saint of music, who, among other thing "enhances local reputation
greatly if the person has a musical instrument".

Grappling Hook (see Rope)

Harp (see Flute)

Horse (Superb, Fast, Average, Pack):
With horses, you have the option to make an attempt to outrun boars,
wolves and the Wild Hunt. Yet, I haven't figured out (or just can't
remember) if this works if only one of your party members owns a
horse. Nor did I find out if a fast or a superb horse increases your
chance of success proportionally. But I guess your riding skill will
affect this as well. Also, when meeting pilgrims, sick people or
displaced villagers, you can offer your mules to them for easing their
travellings, which increases your virtue. What I can say, is
that horses and so on are significant only if your purse grows
too heavy }-) I haven't noticed a better traveling speed or
something like that. (AL)

Furthermore, horses appear in towns. They don't seem to affect the
price of your lodgings, but they are mentioned if you go to the port
at night, as part of an attempt to escape from a city. (CMB)

Iron Spike
Lantern

Lockpick: Used with Artifice to pick locks on doors and chests. The
character with the best Artifice should use lockpick. It does not
nedd to be attributed, only to be in the character's possession.
Picking locks is impossible without a lockpick, and this means
that the party has to resort to the use of Eater-Water.

Mule (see Horse)

Rope: A rope is of use for leaving a town by the city wall, entering a
cave on top of a mountain, getting yourself out of the pit in the
mines and dragging a companion out of the quicksand when travelling
through a bog. I believe a grappling hook supports most of these
purposes either. However, all occasions of using a rope are including
different options which will serve the special purpose more accurately.
Leaving the pit with the help of a Stone-Tar potion is granted success
better than anything else, leaving the town by a sewer rather than
climbing up the wall using a rope, and getting your comrade out of the
mud is properly done with a Transformation potion. (AL)

Torch

==============================================================================

ALCHEMICAL MATERIALS (with formulae in which they are used, quality and
quantity, followed by comments on where they can be obtained)

Alum BDeath 35 (1)
Ironarm 25 (1) & 35 (1) & 45 (1)
Stonetr 35 (1)
TruFlt 25 (1) & 35 (1) & 45 (1)
TruSgt 35 (1)

Antimoni EatWat 35 (2)
Eyebrn 45 (1)
Fleadst 25 (1) & 35 (2)
Firewal 45 (2)
Transf 35 (1)
TruFlt 25 (1) & 35 (1) & 45 (1)

Aqua Regia BDeath 25 (1)
DeadBld 25 (1) & 35 (1)
EatWat 25 (3) & 35 (5) & 45 (3)
Eyebrn 25 (1)
HrdArm 25 (1) & 35 (1) & 45 (1)
Stonetr 25 (1)
StrgEdg 25 (1) & 35 (1) & 45 (1)
Sunbst 25 (1) & 35 (1) & 45 (1)
Thundr 25 (1) & 35 (2) & 45 (2)
Transf 25 (1) & 35 (1) & 45 (1)

Brimstone BlkCld 25 (1)
EatWat 45 (2)
Eyebrn 25 (2) & 35 (2) & 45 (2)
Firewal 35 (3)
NoxAro 25 (3) & 35 (4) & 45 (3)
Stonetr 25 (1) & 35 (1) & 45 (2)
Sunbst 35 (2) & 45 (2)
Thundr 35 (1)
Transf 25 (3) & 35 (2) & 45 (1)
TruFlt 25 (2)

Camomile BDeath 45 (1)
EssGrac 35 (2) & 45 (1)
NewWnd 35 (1) & 45 (1)
QuckMov 25 (1) & 45 (1)
TruSgt 35 (1) & 45 (1)

East. Black Bean Ironarm 25 (2) & 35 (2) & 45 (2)
NewWnd 25 (2) & 45 (2)
QuckMov 25 (1) & 35 (1) & 45 (1)

Gum AFire 25 (1) & 35 (1) & 45 (1)
EssGrac 25 (2) & 45 (1)
GrtPow 25 (1) & 45 (1)
Stonetr 25 (1) & 35 (1) & 45 (1)
StrgEdg 25 (1) & 35 (1) & 45 (1)

Manganes AFire 25 (1)
Firewal 25 (1)
HardArm 25 (1)
Ironarm 25 (1)
Sunbst 25 (1) & 35 (1) & 45 (1)
Thundr 25 (2) & 35 (2) & 45 (2)
Transf 25 (1)

Marsh Vapor BDeath 25 (1) & 35 (1) & 45 (1)

Mondragora DeadBld 25 (2) & 35 (2) & 45 (2)
NewWnd 25 (1) & 35 (1)
QuckMov 35 (1) & 45 (1)
TruSgt 25 (3) & 35 (2) & 45 (1)

Naptha AFire 25 (2) & 35 (2) & 45 (2)
BlkCld 45 (1)
Firewal 25 (1) & 35 (1) & 45 (1)

Nikel Fleadst 25 (1) & 35 (1) & 45 (1)
Firewal 25 (3)
GrtPow 45 (2)
HardArm 25 (3) & 35 (3) & 45 (3)
Ironarm 45 (1)
StrgEdg 35 (1) & 45 (2)

Orpiment EatWat 25 (2) & 45 (2)
Fleadst 25 (1) & 45 (1)
Firewal 35 (1) & 45 (1)
Thundr 25 (1)
Transf 25 (3) & 35 (3) & 45 (3)

Pitchblende AFire 45 (1)
BlkCld 25 (2) & 35 (2) & 45 (1)
DeadBld 45 (1)
GrtPwr 25 (1) & 35 (1) & 45 (1)

Pure Gold Transf 25 (3) & 35 (2) & 45 (1)

Solanaceae EatWat 25 (1)
Eyebrn 35 (1)
GrtPwr 35 (1)
HardArm 45 (1)
NewWnd 35 (2) & 45 (1)
QuckMov 25 (1)
TruFlt 25 (2) & 35 (2) & 45 (2)
TruSgt 25 (1) & 45 (1)

White Cinnabar BDeath 25 (2) & 35 (2) & 45 (2)
DeadBld 25 (1) & 35 (2) & 45 (1)
Fleadst 35 (1) & 45 (1)
Sunbst 35 (1)

Zincblende AFire 35 (1)
BlkCld 25 (1) & 35 (2)
EatWat 25 (1)
EssGrac 25 (1) & 35 (1) & 45 (1)
HardArm 35 (1)
Sunbst 25 (1)
Transf 45 (1)

Zinken EatWat 35 (1)
GrtPwr 25 (3) & 35 (2)
HardArm 25 (3) & 35 (2) & 45 (2)
Ironarm 35 (1)
StrgEdg 25 (4) & 35 (2)
Sunbst 25 (1) & 35 (1) & 45 (1)

Base, Choleric AFire 25 (4) & 35 (3) & 45 (3)
BlkCld 25 (1) & 35 (2) & 45 (1)
BDeath 25 (4) & 35 (3) & 45 (2)
Eyebrn 25 (2) & 35 (3) & 45 (2)
Fleadst 25 (1) & 35 (1) & 45 (1)
GrtPwr 25 (1) & 35 (1) & 45 (1)
Ironarm 35 (1)
NewWnd 25 (1) & 35 (1) & 45 (1)
NoxAro 25 (2) & 35 (1) & 45 (3)
Sunbst 25 (2)
Thundr 25 (4) & 35 (4) & 45 (4)
TruFlt 25 (2) & 35 (3) & 45 (1)

Base, Melancolic BlkCld 25 (1) & 35 (1)
BDeath 25 (4) & 35 (3) & 45 (2)
DeadBld 25 (2) & 35 (1) & 45 (2)
Eyebrn 45 (1)
NoxAro 25 (1) & 35 (1)
Stonetr 25 (1) & 35 (1) & 45 (2)

Base, Phlegmatic EatWat 25 (2) & 35 (3) & 45 (1)
EssGrac 25 (3) & 35 (2) & 45 (1)
Firewal 25 (3) & 35 (2) & 45 (1)
QuckMov 25 (1) & 35 (1) & 45 (1)
Stonetr 25 (3) & 35 (3) & 45 (3)
TruSgt 25 (1) & 35 (1) & 45 (1)

Base, Sanguine AFire 25 (1) & 35 (1) & 45 (1)
DeadBld 25 (3) & 35 (1) & 45 (1)
EssGrac 25 (3) & 35 (3) & 45 (1)
Fleadst 25 (2) & 35 (2) & 45 (1)
Firewal 25 (3) & 35 (2) & 45 (1)
GrtPwr 25 (3) & 35 (4) & 45 (2)
HardArm 25 (4) & 35 (3) & 45 (1)
Ironarm 25 (3) & 35 (2) & 45 (1)
NewWnd 25 (1) & 35 (2)
NoxAro 25 (1) & 35 (1) & 45 (1)
QuckMov 25 (1) & 35 (2)
StrgEdg 25 (2) & 35 (3) & 45 (4)
TruSgt 25 (1) & 35 (2)

---------------------

ALCHEMICAL FORMULAE - by difficulty number

(LRM - Low Risk Magic; MRM - Medium Risk Magic; HRM - High Risk Magic)

al-Razi's Noxious Aroma (aR NoxAro - 25Q; LRM 080)
A large cloud whose smell makes people sick; agility and fighting
skill decline - 3 Brimstone, 2 Choleric Base, 1 Sanguine Base,
1 Melancholic Base

Galen's Essence o'Grace (Ga EssGrc - 25Q; LRM 081)
A healing potion that restores endurance and strength - 1 Zincblende,
2 Gum, 3 Phlegmatic Base, 3 Sanguine Base

Solomon's Eyeburn (Sol Eyebrn - 25Q; MRM 084)
A vial of blinding powder; skills of the person hit are greatly
reduced - 1 Aqua Regia, 2 Brimstone, 2 Choleric Base

Michael S' Essence o'Grace (MS EssGrc - 35Q; LRM 090)
A healing potion that restores endurance and strength - 1 Zincblende,
2 Camomile, 2 Phlegmatic Base, 3 Sanguine Base

Sina's New-wind (Si NewWnd - 25Q; LRM 090)
A healing potion that restores lost endurance - 2 East Black Bean,
1 Mondragora, 1 Choleric Base, 1 Sanguine Base

Gerard C's Noxious Aroma (GC NoxAro - 35Q; LRM 091)
A large cloud whose smell makes people sick; agility and fighting
skill decline - 4 Brimstone, 1 Choleric Base, 1 Sanguine Base,
1 Melancholic Base

African Sunburst (Af Sunbst - 25Q; HRM 091)
A blinding explosion of light; it stuns anyone standing near -
1 Manganes, 1 Zincblende, 1 Aqua Regia, 1 Zinken, 2 Choleric Base

Galen's Eyeburn (Ga Eyebrn - 35Q; MRM 094)
A vial of blinding powder; skills of the person hit are greatly
reduced - 1 Solanaceae, 2 Brimstone, 3 Choleric Base

Petrus Bs' Noxious Aroma (PB NoxAro - 45Q; LRM 096)
A large cloud whose smell makes people sick; agility and fighting
skill decline - 5 Brimstone, 3 Choleric Base, 1 Sanguine Base

Oriental Black Cloud (Or BlkCld - 25Q; LRM 098)
A dense cloud of black smoke; conceals, upping stealth and lowering
perception - 1 Zincblende, 2 Pitchblende, 1 Brimstone, 1 Choleric
Base, 1 Melancolic Base

Avicenna's Essence o'Grace (AV EssGrc - 45Q; LRM 098)
A healing potion that restores endurance and strength - 1 Zincblende,
1 Gum, 1 Camomile, 1 Phlegmatic Base, 1 Sanguine Base

Michael Scot's New-wind (MS NewWnd - 35Q; LRM 099)
A healing potion that restores lost endurance - 2 Solanaceae, 1
Mondragora, 1 Camomile, 1 Choleric Base, 2 Sanguine Base

Raimundus Ls' Sunburst (RL Sunbst - 35Q; HRM 099)
A blinding explosion of light; it stuns anyone standing near -
1 Manganes, 1 White Cinnabar, 1 Aqua Regia, 1 Zinken, 2 Brimstone

Hayyan's Quickmove (Ha Quckmov - 25Q; LRM 101)
A draught that can increase agility above the normal maximum -
1 East Black Bean, 1 Solanaceae, 1 Camomile, 1 Phlegmatic Base,
1 Sanguine Base

Nicolas Flammel's Eyeburn (NF Eyebrn - 45Q; MRM 103)
A vial of blinding powder; skills of the person hit are greatly
reduced - 1 Antimoni, 2 Brimstone, 2 Choleric Base, 1 Melancholic Base

Rufinus of G's Black Cloud (RG BlkCld - 35Q; LRM 105)
A dense cloud of black smoke; conceals, upping stealth and lowering
perception - 2 Zincblende, 2 Pitchblende, 2 Choleric Base, 1 Melancolic
Base

Arfa Ras' Truesight (AR TruSgt - 25Q; LRM 105)
A potion to be drunk; it increases the user's perception - 1
Solanaceae, 3 Mondragora, 1 Phlegmatic Base, 1 Sanguine Base

John Rupesc.'s New-wind (JR NewWnd - 45Q; LRM 107)
A healing potion that restores lost endurance - 2 East Black Bean,
1 Solanaceae, 1 Camomile, 1 Choleric Base

John Dausten's Quickmove (JD Quckmov - 35Q; LRM 108)
A draught that can increase agility above the normal maximum -
1 East Black Bean, 1 Mondragora, 1 Phlegmatic Base, 2 Sanguine Base

Sina's Stone-tar (Si Stonetr - 25Q; MRM 109)
A pool of sticky sludge; it slows anyone who crosses it - 1 Aqua
Regia, 1 Gum, 1 Brimstone, 3 Phlegmatic Base, 1 Melancolic Base

Jabir's Ironarm (Ja Ironarm - 25Q; LRM 110)
A potion that can increase strength above the normal maximum -
2 East Black Bean, 1 Manganes, 1 Alum, 3 Sanguine Base

Brother Elias' Sunburst (BE Sunbst - 45Q; HRM 110)
A blinding explosion of light; it stuns anyone standing near -
1 Manganes, 1 Aqua Regia, 1 Zinken, 2 Brimstone

Michael Scot's Black Cloud (MS BlkCld - 45Q; LRM 112)
A dense cloud of black smoke; conceals, upping stealth and lowering
perception - 1 Pitchblende, 1 Naptha, 1 Choleric Base

Rufinus of G's Truesight (RG TruSgt - 35Q; LRM 113)
A potion to be drunk; it increases the user's perception - 1 Alum,
2 Mondragora, 1 Camomile, 1 Phlegmatic Base, 2 Sanguine Base

al-Razi's Fleadust (aR Fleadst - 25Q; LRM 114)
A cloud of itching powder; reduces skills in proportion to the
targets armor - 1 Antimoni, 1 Orpiment, 1 Nikel, 1 Choleric Base,
2 Sanguine Base

Rob de Ketene's Ironarm (RK Ironarm - 35Q; LRM 115)
A potion that can increase strength above the normal maximum -
2 East Black Bean, 1 Zinken, 1 Alum, 2 Sanguine Base, 1 Choleric
Base

Richard A's Quickmove (RA Quckmov - 45Q; LRM 116)
A draught that can increase agility above the normal maximum -
1 East Black Bean, 1 Mondragora, 1 Camomile, 1 Phlegmatic Base

Jabir's Firewall (Ja Firewal - 25Q; MRM 117)
A draught that greatly increases the user's resistance to fire magic -
1 Manganes, 1 Naptha, 3 Nikel, 3 Phlegmatic Base, 3 Sanguine Base

Nicolas F's Fleadust (NF Fleadst - 35Q; LRM 120)
A cloud of itching powder; reduces skills in proportion to the
targets armor - 2 Antimoni, 1 White Cinnabar, 1 Nikel, 1 Choleric
Base, 2 Sanguine Base

Hugh's Ironarm (Hu Ironarm - 45Q; LRM 120)
A potion that can increase strength above the normal maximum -
2 East Black Bean, 1 Nikel, 1 Alum, 1 Sanguine Base

Leonard of M's Truesight (LM TruSgt - 45Q; LRM 120)
A potion to be drunk; it increases the user's perception -
1 Solanaceae, 1 Mondragora, 2 Camomile, 1 Phlegmatic Base

Albertus Ms' Stone-tar (AM Stonetr - 35Q; MRM 121)
A pool of sticky sludge; it slows anyone who crosses it - 1 Gum,
1 Alum, 1 Brimstone, 3 Phlegmatic Base, 1 Melancolic Base

Maimonides' Firewall (Mam Firewal - 35Q; MRM 122)
A draught that greatly increases the user's resistance to fire
magic - 1 Orpiment, 1 Naptha, 3 Brimstone, 2 Phlegmatic Base, 2
Sanguine Base

Hayyan's Deadly Blade (Ha DeadBld - 25Q; MRM 124)
An oil applied to non-impact weapons that increases the damage done -
1 White Cinnabar, 1 Aqua Regia, 2 Mondragora, 3 Sanguine Base,
2 Melancolic Base

Richard As' Fleadust (RA Fleadst - 45Q; LRM 127)
A cloud of itching powder; reduces skills in proportion to the targets
armor - 1 Orpiment, 1 White Cinnabar, 1 Nikel, 1 Choleric Base, 1
Sanguine Base

Raimundus L's Firewall (RL Firewal - 45Q; MRM 127)
A draught that greatly increases the user's resistance to fire magic -
1 Orpiment, 1 Naptha, 2 Antimoni, 1 Phlegmatic Base, 1 Sanguine Base

ibn Umail's Trueflight (iU TruFlt - 25Q; MRM 127)
An oil applied to missile weapons that increases accuracy -
1 Antimoni, 2 Solanaceae, 1 Alum, 2 Brimstone, 2 Choleric Base

al-Tamimi's Thunderbolt (aT Thundr - 25Q; HRM 130)
A sealed vial that, upon impact, explodes with great force -
2 Manganes, 1 Orpiment, 1 Aqua Regia, 4 Choleric Base

ibn Rushd's Greatpower (iR Grtpwr - 25Q; HRM 131)
An oil applied to weapons that improves their quality - 1 Gum,
3 Zinken, 1 Pitchblende, 1 Choleric Base, 3 Sanguine Base

Vincent Bs' Deadly Blade (VB DeadBld - 35Q; MRM 133)
An oil applied to non-impact weapons that increases the damage
done - 2 White Cinnabar, 1 Antimoni, 2 Mondragora, 1 Sanguine
Base, 1 Melancolic Base

Rob. de K's Stone-tar (RK Stonetr - 45Q; MRM 133)
A pool of sticky sludge; it slows anyone who crosses it -
1 Gum, 2 Brimstone, 3 Phlegmatic Base, 2 Melancolic Base

al-Bitruji's Trueflight (aB TruFlt - 35Q; MRM 135)
An oil applied to missile weapons that increases accuracy -
1 Antimoni, 2 Solanaceae, 1 Alum, 3 Choleric Base

Jildaki's Greatpower (Ji Grtpwr - 35Q; HRM 136)
An oil applied to weapons that improves their quality - 1
Solanaceae, 2 Zinken, 1 Pitchblende, 1 Choleric Base, 4 Sanguine
Base

Solomon's Eater Water (Sol EatWat - 25Q; MRM 137)
Oily, acidic liquid that can eat through metal -- even armor;
dangerous to make - 1 Zincblende, 2 Orpiment, 1 Solanacaea,
3 Aqua Regia, 2 Phlegmatic Base

Maimonides' Thunderbolt (Mam Thundr - 35Q; HRM 139)
A sealed vial that, upon impact, explodes with great force -
2 Manganes, 1 Brimstone, 2 Aqua Regia, 4 Choleric Base

al-Majriti's Strongedge (a-M StrgEdg - 25Q; LRM 140)
An oil applied to blades and poles that enhances combat
effectiveness - 1 Aqua Regia, 1 Gum, 4 Zinken, 2 Sanguine Base

John Dausten's Trueflight (JD TruFlt - 45Q; LRM 141)
An oil applied to missile weapons that increases accuracy -
1 Antimoni, 2 Solanaceae, 1 Alum, 1 Choleric Base

Roger of H's Deadly Blade (RH DeadBld - 45Q; MRM 142)
An oil applied to non-impact weapons that increases the damage
done - 1 White Cinnabar, 1 Pitchblende, 2 Mondragora, 1 Sanguine
Base, 2 Melancolic Base

Albertus M's Greatpower (AM Grtpwr - 45Q; HRM 142)
An oil applied to weapons that improves their quality - 1 Gum,
2 Nikel, 1 Pitchblende, 1 Choleric Base, 2 Sanguine Base

Alfred of S's Eater Water (AS EatWat - 35Q; MRM 146)
Oily, acidic liquid that can eat through metal -- even armor;
dangerous to make - 2 Antimoni, 5 Aqua Regia, 2 Zinken, 3
Phlegmatic Base

John of R's Strongedge (JR StrgEdg - 35Q; MRM 148)
An oil applied to blades and poles that enhances combat
effectiveness - 1 Aqua Regia, 1 Gum, 1 Nikel, 2 Zinken, 3
Sanguine Base

ibn Yazid's Hardarmor (iY HrdArm - 25Q; HRM 151)
An oil applied to armor that increases its thickness and quality -
1 Manganes, 1 Aqua Regia, 2 Nikel, 3 Zinken, 4 Sanguine Base

Arnald of V's Thunderbolt (AV Thundr - 45Q; HRM 152)
A sealed vial that, upon impact, explodes with great force -
2 Manganes, 2 Aqua Regia, 4 Choleric Base

Gerard of C's Eater Water (GC EatWat - 45Q; MRM 155)
Oily, acidic liquid that can eat through metal -- even armor;
dangerous to make - 2 Orpiment, 3 Aqua Regia, 2 Brimstone, 1
Phlegmatic Base

Petrus Bonus' Strongedge (PB StrgEdg - 45Q; HRM 156)
An oil applied to blades and poles that enhances combat
effectiveness - 1 Aqua Regia, 1 Gum, 2 Nikel, 4 Sanguine Base

Geber's Arabian Fire (Gb AFire - 25Q; HRM 160)
A sticky, burning substance that clings to flesh and flows through
armor - 1 Manganes, 2 Naptha, 1 Gum, 4 Choleric Base, 1 Sanguine
Base

Brother Elias' Hardarmor (BE HrdArm - 35Q; HRM 160)
An oil applied to armor that increases its thickness and quality -
1 Zincblende, 1 Aqua Regia, 3 Nikel, 2 Zinken, 3 Sanguine Base

Zadith's Arabian Fire (Za AFire - 35Q; HRM 165)
A sticky, burning substance that clings to flesh and flows through
armor - 2 Naptha, 1 Zincblende, 1 Gum, 3 Choleric Base, 1 Sanguine
Base

Leonard of M's Hardarmor (LM HrdArm - 45Q; HRM 167)
An oil applied to armor that increases its thickness and quality -
1 Solanaceae, 1 Aqua Regia, 3 Nikel, 2 Zinken, 1 Sanguine Base

Hugh's Arabian Fire (Hu AFire - 45Q; HRM 170)
A sticky, burning substance that clings to flesh and flows through
armor - 2 Naptha, 1 Gum, 1 Pitchblende, 3 Choleric Base, 1 Sanguine
Base

Smargdn. Breath of Death (Sm BDeath - 25Q; HRM 189)
A poisonous cloud of deadly vapors which are unaffected by armor -
1 Marsh Vapour, 2 White Cinnabar, 1 Aqua Regia, 4 Choleric Base,
4 Melancolic Base

al-Kindi Breath of Death (aK BDeath - 35Q; HRM 194)
A poisonous cloud of deadly vapors which are unaffected by armor -
1 Marsh Vapour, 2 White Cinnabar, 1 Alum, 3 Choleric Base,
3 Melancolic Base

Morienus' Transformation (Mo Transf - 25Q; LRM 195)
A solution that purifies, and sometimes appears to make more gold -
1 Manganes, 1 Orpiment, 1 Aqua Regia, 3 Brimstone, 3 Pure Gold

Simon C's Breath of Death (SC BDeath - 45Q; HRM 199)
A poisonous cloud of deadly vapors which are unaffected by armor -
1 Marsh Vapour, 2 White Cinnabar, 1 Camomile, 2 Choleric Base,
2 Melancolic Base

Avicenna's Transformation (Av Transf - 35Q; LRM 200)
A solution that purifies, and sometimes appears to make more gold -
1 Antimoni, 1 Orpiment, 1 Aqua Regia, 2 Brimstone, 2 Pure Gold

Nicolaus of A's Transformation (NA Transf - 45Q; MRM 210)
A solution that purifies, and sometimes appears to make more gold -
1 Zincblende, 1 Orpiment, 1 Aqua Regia, 1 Brimstone, 1 Pure Gold

---------------------

TABLE OF ALCHEMICAL CORRELATIONS

IMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM;
S : a a a b c e g m m m n n o p p s w z z c m p s :
u : l n q r a . u a a o a i r i u o . i i h e h a :
b : u t . i m b m n r n p k p t r l c n n o l l n :
s : m i r m o l g v d t e i c e a i c k l a e g :
t : m e s m b a a r h l m h g n n b e b b b b :
. : o g t i e n p a a e b o a n l n a a a a :
: n i o l a e o g n l l c a e s s s s :
Form. : i a n e n s r t e d e b n e e e e :
MMMMMMMNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM9
AFire25: - - - - - - 1 1 - - 2 - - - - - - - - 4 - - 1 :
AFire35: - - - - - - 1 - - - 2 - - - - - - 1 - 3 - - 1 :
AFire45: - - - - - - 1 - - - 2 - - 1 - - - - - 3 - - 1 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
BlkCl25: - - - 1 - - - - - - - - - 2 - - - 1 - 1 1 - - :
BlkCl35: - - - - - - - - - - - - - 2 - - - 2 - 2 1 - - :
BlkCl45: - - - - - - - - - - 1 - - 1 - - - - - 1 - - - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
BDeat25: - - 1 - - - - - 1 - - - - - - - 2 - - 4 4 - - :
BDeat35: 1 - - - - - - - 1 - - - - - - - 2 - - 3 3 - - :
BDeat45: - - - - 1 - - - 1 - - - - - - - 2 - - 2 2 - - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
DedBl25: - - 1 - - - - - - 2 - - - - - - 1 - - - 2 - 3 :
DedBl35: - - 1 - - - - - - 2 - - - - - - 2 - - - 1 - 1 :
DedBl45: - - - - - - - - - 2 - - - 1 - - 1 - - - 2 - 1 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
EatWa25: - - 3 - - - - - - - - - 2 - - 1 - 1 - - - 2 - :
EatWa35: - 2 5 - - - - - - - - - - - - - - - 2 - - 3 - :
EatWa45: - - 3 2 - - - - - - - - 2 - - - - - - - - 1 - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
EoGra25: - - - - - - 2 - - - - - - - - - - 1 - - - 3 3 :
EoGra35: - - - - 2 - - - - - - - - - - - - 1 - - - 2 3 :
EoGra45: - - - - 1 - 1 - - - - - - - - - - 1 - - - 1 1 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Eybrn25: - - 1 2 - - - - - - - - - - - - - - - 2 - - - :
Eybrn35: - - - 2 - - - - - - - - - - - 1 - - - 3 - - - :
Eybrn45: - 1 - 2 - - - - - - - - - - - - - - - 2 1 - - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Flead25: - 1 - - - - - - - - - 1 1 - - - - - - 1 - - 2 :
Flead35: - 2 - - - - - - - - - 1 - - - - 1 - - 1 - - 2 :
Flead45: - - - - - - - - - - - 1 1 - - - 1 - - 1 - - 1 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Firew25: - - - - - - - 1 - - 1 3 - - - - - - - - - 3 3 :
Firew35: - - - 3 - - - - - - 1 - 1 - - - - - - - - 2 2 :
Firew45: - 2 - - - - - - - - 1 - 1 - - - - - - - - 1 1 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
GPowr25: - - - - - - 1 - - - - - - 1 - - - - 3 1 - - 3 :
GPowr35: - - - - - - - - - - - - - 1 - 1 - - 2 1 - - 4 :
GPowr45: - - - - - - 1 - - - - 2 - 1 - - - - - 1 - - 2 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Harmr25: - - 1 - - - - 1 - - - 2 - - - - - - 3 - - - 4 :
Harmr35: - - 1 - - - - - - - - 3 - - - - - 1 2 - - - 3 :
Harmr45: - - 1 - - - - - - - - 3 - - - 1 - - 2 - - - 1 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Irnrm25: 1 - - - - 2 - 1 - - - - - - - - - - - - - - 3 :
Irnrm35: 1 - - - - 2 - - - - - - - - - - - - 1 1 - - 2 :
Irnrm45: 1 - - - - 2 - - - - - 1 - - - - - - - - - - 1 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Nwwnd25: - - - - - 2 - - - 1 - - - - - - - - - 1 - - 1 :
Nwwnd35: - - - - 1 - - - - 1 - - - - - 2 - - - 1 - - 2 :
Nwwnd45: - - - - 1 2 - - - - - - - - - 1 - - - 1 - - - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
NoxAr25: - - - 3 - - - - - - - - - - - - - - - 2 1 - 1 :
NoxAr35: - - - 4 - - - - - - - - - - - - - - - 1 1 - 1 :
NoxAr45: - - - 5 - - - - - - - - - - - - - - - 3 - - 1 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Qmove25: - - - - 1 1 - - - - - - - - - 1 - - - - - 1 1 :
Qmove35: - - - - - 1 - - - 1 - - - - - - - - - - - 1 2 :
Qmove45: - - - - 1 1 - - - 1 - - - - - - - - - - - 1 - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Stntr25: - - 1 1 - - 1 - - - - - - - - - - - - - 1 3 - :
Stntr35: 1 - - 1 - - 1 - - - - - - - - - - - - - 1 3 - :
Stntr45: - - - 2 - - 1 - - - - - - - - - - - - - 2 3 - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
StgEd25: - - 1 - - - 1 - - - - - - - - - - - 4 - - - 2 :
StgEd35: - - 1 - - - 1 - - - - 1 - - - - - - 2 - - - 3 :
StgEd45: - - 1 - - - 1 - - - - 2 - - - - - - - - - - 4 :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Sunbs25: - - 1 - - - - 1 - - - - - - - - - 1 1 2 - - - :
Sunbs35: - - 1 2 - - - 1 - - - - - - - - 1 - 1 - - - - :
Sunbs45: - - 1 2 - - - 1 - - - - - - - - - - 1 - - - - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
TBolt25: - - 1 - - - - 2 - - - - 1 - - - - - - 4 - - - :
TBolt35: - - 2 1 - - - 2 - - - - - - - - - - - 4 - - - :
TBolt45: - - 2 - - - - 2 - - - - - - - - - - - 4 - - - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Trnsf25: - - 1 3 - - - 1 - - - - 1 - 3 - - - - - - - - :
Trnsf35: - 1 1 2 - - - - - - - - 1 - 2 - - - - - - - - :
Trnsf45: - - 1 1 - - - - - - - - 1 - 1 - - 1 - - - - - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Trflt25: 1 1 - 2 - - - - - - - - - - - 2 - - - 2 - - - :
Trflt35: 1 1 - - - - - - - - - - - - - 2 - - - 3 - - - :
Trflt45: 1 1 - - - - - - - - - - - - - 2 - - - 1 - - - :
DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
Trsgt25: - - - - - - - - - 3 - - - - - 1 - - - - - 1 1 :
Trsgt35: 1 - - - 1 - - - - 2 - - - - - - - - - - - 1 2 :
Trsgt45: - - - - 2 - - - - 1 - - - - - 1 - - - - - 1 - :
MMMMMMMJMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM<

==============================================================================

UNCOMMON OR UNIQUE OBJECTS (USUALLY QUEST ITEMS)

Ancient Crown: Historical relic of a particular hero which is located
in a spring, cave, lake or tomb. The location of the nearest
city and the direction to follow is given by the merchant. No
combat is necessary to obtain the relic, although it might have
disappeared. Once you have the relic, use Transformation to
avoid combat with the undead that guard the tomb.

Birth Confess.

Birth Record: Proof of the noble connection of a merchant's family,
obtained by a merchant in another city and being held to prevent
the first merchant from proving his claim. This record must be
retrieved from the merchant in the other town. Requires travel to
the town and stealth after darkness to gain access to the business
area. Then, Artifice is required to open the door and get the
letters. Thunderbolt will only destroy the door and make the
office a mess, not to mention possibly alerting the night watch.

Bone: Needed to get a clue from the big Skeleton in the underground of
the Great Monastery. You get the bone from the first or second
door as you enter the graveyard, before or after resolving the
problem of opening the door to the Monastery. After getting the
clue, you can attack the skeleton and defeat it in combat.

Cheap Copy
Confession
Counterfeits
Debt Note
Evil Medallion

Hermit's Habit: Holy relic of a particular saint (changes) which is
located in a spring, cave, lake or shrine. The location of the
nearest city and the direction to follow is given by the merchant.
No combat is necessary to obtain the relic, although it might have
disappeared.

History Scroll: Relic of a particular saint (changes) which is located
in a spring, cave, lake or shrine. The location of the nearest
city and the direction to follow is given by the merchant. No
combat is necessary to obtain the relic, although it might have
disappeared.

Hyoscyamus

Illum. Gospel: Holy relic of a particular saint (changes) which is
located in a spring, cave, lake or shrine. The location of the
nearest city and the direction to follow is given by the merchant.
No combat is necessary to obtain the relic, although it might have
disappeared.

Key
Letter of Credit

Love Letters: The love letters of a merchant's daughter, obtained by
another merchant in another city and being used to embarrass the
family. These must be retrieved from the merchant in the other
town. Requires travel to the town and stealth after darkness
to gain access to the business area. Then, Artifice is required
to open the door and get the letters. Thunderbolt will only
destroy the door and make the office a mess, not to mention
possibly alerting the night watch.

Prayerbook: Holy relic of a particular saint (changes) which is located
in a spring, cave, lake or shrine. The location of the nearest
city and the direction to follow is given by the merchant. No
combat is necessary to obtain the relic, although it might have
disappeared.

Quest Item
Residency Permit
Secret Ledger

Silver Mace: Historical relic of a particular hero which is located
in a spring, cave, lake or tomb. The location of the nearest
city and the direction to follow is given by the merchant. No
combat is necessary to obtain the relic, although it might have
disappeared. If in a tomb, once you have the relic, use
Transformation to avoid combat with the undead that guard the tomb.

Sworn Statement

Tarnhelm: Historical relic of a particular hero which is located
in a spring, cave, lake or tomb. The location of the nearest
city and the direction to follow is given by the merchant. No
combat is necessary to obtain the relic, although it might have
disappeared. If in a tomb, once you have the relic, use
Transformation to avoid combat with the undead that guard the tomb.

Treason Plan: The treason plan of a rival merchant, to be obtained in
another city to serve as proof of the merchant's treachery. The
document must be retrieved from the merchant in the other town.
Requires travel to the town and stealth after darkness to gain
access to the business area. Then, Artifice is required to open
the door and get the letters. Thunderbolt will only destroy the
door and make the office a mess, not to mention possibly alerting
the night watch.

---------------------

SIX KEYS OF THE APOCALYPSE: Globe with Fish, Lantern of Light, Magic
Balance, Magic Honey, Seed of Life, Sword of War

These six items are needed to finish the Citadel of the Apocalypse.
They are gained by finishing sections one through six (from left to
right) and defeating the Hell Dragon in section seven. Each item
is needed, plus a correct answer, to defeat Baphomet.

---------------------

UNEXPLAINED OBJECTS

Tusk of a Boar
Wolfskin
Gold Cup

---------------------

HOLY USELESS RELICS, BATMAN! (all noted 99Q, value 0)

These relics are found in the three last chambers of the Great
Monastery before facing the Demon Lord. It is best to save
before entering these rooms as there is a bug that delivers
many objects in the first chest and then hangs up the game.
Also, if there are three per Monastery, and 22 in all, which
ones repeat if you defeat eight monasteries? Briefly put,
these relics must be delivered to a cathedral. They will
improve the characters' LOCAL reputation by approximately 30
points. Giving two objects in quick succession will not
increase your reputation by any more. It is best to keep
these objects as donations to calm cities that have become
agitated towards the characters. It is best not to give
these items to a transient PC [Hanse, Schulz] as they will
disappear with him when he leaves.

S.Catherine's Pain
S.Edward's Ring
S.Emygdius Finger
S.Gabriel's Horn
S.Ita's Needle
S.Kessog's Medallion
S.Mary's Tears
S.Odilia's Oil
S.Odo's Testament
S.Raphael's Water
S.Swithbert's Foot
S.Thealeaus' Spoon
S.Willehad's Shoe
Thorn of the Crown

---------------------

HOLY USEABLE RELICS, BATMAN!

(see HOLY USELESS RELICS, BATMAN! above. On top of the points
noted above, the useable relics can serve as regular but enchanted
weapons for the characters. It is best not to equip a transient
PC [Hanse, Schulz] with such items as they will disappear with
him when he leaves)

S.Arnulf's GreatSword
S.Dunstan's Hammer
S.George's GreatSword
S.Hubert's Bow
S.Olaf's Battleaxe
Spar of S.Erasmus
Spear of Longinius
Staff of S.Patrick

==============================================================================

SAINTS

St.Adrian: Patron Saint of soldiers and butchers, he was a pagan
officer who converted to Christianity and suffered horrible tortures
before his death. He increases Charisma and Endurance (healing only)
by a modest amount, and greatly increases all weapon skills.

St.Agatha: Patron Saint of bells and nurses, she was subjected to many
tortures during the Roman persecutions. Depictions in art works led to
the practice of blessing bread on her holy day. She increases Charisma
and Endurance (healing only) by a modest amount; females gain a large
amount of Endurance.

St.Agnes: A great Christian symbol of virginity and innocence, Agnes
grants no benefits unless the party contains at least one female. She
increases local reputation and Charisma by a good amount.

St.Aidan: An Irish saint (also known as Maedoc) known for his
miraculous fasts and prayers, Aidan is also known for his kindness
and love of animals. He increases Woodwise by a very great amount,
and may allow the party to communicate with or control wild animals.

St.Albert the Great: Patron Saint of learning, he increases Alchemy by
a very great amount, greatly increases Speak Latin and Read/Write, and
provides a modest increase to Intelligence and Perception.

St.Alcuin: A passionate devotee of both elementary and higher
education, Alcuin was made advisor to Charlemagne in 781. He provides
a very great increase to Latin and Read/Write, and a modest increase to
Intelligence. He also makes nobility more favorable toward the party.

St.Alexis: Patron Saint of beggars, Alexis was famous for his vows of
extreme poverty, living anonymously for seventeen years as a beggar in
his own home. He increases local reputation by a good amount, and
Charisma by a modest amount. He also grants the party money if they
become impoverished.

St.Andrew: Patron Saint of Scotland, Russia and fishermen, Andrew was
one of the twelve apostles. He improves Endurance and Charisma by a
modest amount. He gives a good increase to location reputation in
Scotland or Russia.

St.Andrew the Tribune: A tribune in the Roman army, Andrew called upon
Christ and was granted a victory. He and his men converted, and were
arrested and slain. He greatly increases skill with Edged, Impact,
Pole, Thrown and Bow weapons.

St.Anthony: Patron Saint of skin disease, domestic animals and
basket makers, Anthony was renowned for his acetism and devotion to
God. He grants a small increase to Strength and Endurance (healing
only) and to Charisma. He increases Speak Common and Latin by a good
amount, and Read/Write by a very great amount. He can also be called
upon to banish demons.

St.Anthony of Padua: Patron Saint of the poor, Portugal, lost articles
and harvest, Anthony of Padua was known for his fiery sermons and
ability to make converts. He provides a small increase to Strength, a
modest increase to Perception, a good increase to Impact Weapons and
Latin, and a large increase to Charisma and Speak Common.

St.Arnulf: Of noble birth, Arnulf was a warrior and was very
influential in affairs of state in the early 600's. He provides a
small increase to Strength and Intelligence, a modest increase to
Read/Write, Latin, Streetwise, Riding and Perception, and a good
increase to all weapon skills.

St.Apollinarius: Famous for his teachings and writings; called "The
Apologist" for the Apologia of Christianity he wrote to a Roman
emperor. Invoked in combat, he can cause enemies to desist or run away.
He can also heal a small amount of lost Strength and a fair amount of
lost Endurance.

St.Barbara: Patron Saint of gunners, miners, builders and artillery.
Betrayed by her own father, she became a virgin martyr for her faith.
She greatly increases Artifice, and provides a very great increase to
Mechanical Missile skill. She also prevents death from wounds for a
period (strength never goes below 1).

St.Bathildis: Also known as Bathild; she was a slave girl given to the
mayor of the imperial palace under King Clovis of France. In 649 he
married her; after his death she ruled as regent, enacting many great
works. She increases Intelligence and Perception by a small amount,
and can be invoked to free the party from imprisonment.

St.Boniface: A successful teacher and preacher known for the
destruction of the Oak of Thor, an object of pagan worship. He provides
a modest increase to Charisma, all Weapon skills, and Speak Common. He
can be invoked to destroy pagan sites and to purify defiled areas, and
to protect the party against pagan and satanic beings.

St.Catherine: Patron of philosophers, preachers, students, librarians,
and maidens, Catherine is one of the Fourteen Holy Helpers and is known
for her faith and conversions. She provides a small increase to
Intelligence, a good increase to Charisma, and a tremendous increase to
Speak Common.

St.Catherine of Siena: Patron Saint of Italy and one of the most
powerful Christian mystics of her time, Catherine is noted for her
devotion to healing the sick. She provides a good but variable increase
to Perception and Charisma, and a large increase to Speak Common; she
can also help the invoker sense evil or have prophetic dreams.

St.Cecilia: Patron Saint of music, she was forced into marriage but
converted her husband. Condemned for her faith, she was miraculously
saved from her sentence of death-by-suffocation. She increases
Charisma by a small amount, and enhances local reputation greatly
if the person has a musical instrument. She can also save the party
from suffocation.

St.Ceolwulf: Former king of Northumbria, Ceolwulf was not a great
leader, though he was praised for his piety. His tomb was the site of
many miracles. He provides a small increase to Intelligence and
Perception, and a modest increase to Strength, Latin, and all weapon
skills.

St.Charity: One of the ten daughters of Wisdom, when the ancient
Romans put her in a furnace, she emerged unscathed. She can improve
everyone's resistance to flame as well as greatly improving the
resistance of one chosen person; she also heals a small amount of
Endurance.

St.Christina, Astonish.: At the age of 21, Christina apparently died
of an epileptic fit. During her mass, she suddenly awoke and flew to
the roof of the church. Many levitations (translations) were attributed
to her. She provides a small but variable increase to Charisma and a
modest increase to Agility; she may sometimes translate the party away
from difficulties.

St.Christopher: Patron Saint of travellers and pilgrims, who carried
travellers across rivers. He survived many tortures and attacks for
the sake of Christ. He improves travel speeds, restores a small amount
of strength and a modest amount of Endurance, and improves bow weapons
and Streetwise by a good amount, and Woodwise and Riding by a very
great amount.

St. Clare: Known for extreme piety and vows of severe poverty, Clare
was instrumental in the spread of Fransicanism and the defense of
Assisi. She can restore strength and endurance losses, and cause
satanic foes to rout from battle.

St.Clotilda: Married Clovis, King of the Franks, in 492, and was
credited with saving one of his armies in battle. After his death,
she devoted her life to helping the sick. She increases Charisma by a
modest amount and Healing by a good amount. She also heals a small
amount of Strength and a good amount of Endurance.

St.Colman of Cloyne: Patron of Cloyne, Ireland, Colman was a poet and
later the royal bard of Cashel. He provides a modest increase to
Charisma and Latin, a good increase to Read/Write, and a very great
increase to Speak Common.

St.Columba: A powerful figure in Ireland, Columba did evangelical work
among the picts of Scotland as penance for causing a battle between
two monasteries. He provides a small increase to Charisma, a modest
increase to Endurance and Strength, and a good increase to all melee
weapon skills. He causes a small temporary loss to Perception.

St.Cosmas: Patron Saint of barbers and physicians, Cosmas was twin
brother to Damian; the two performed many miracles both before and
after their deaths. Cosmas enhances Perception by a small amount, and
healing by a tremendous amount; he also heals a small amount of
Strength and Endurance, and gives knowledge of St. Damian.

St.Crispin: Patron Saint (along with his brother Crispinian) of
cobblers, leatherworkers, and shoemakers. Crispin was a shoemaker by
trade who made many converts. The quality of all non-metal armor in
may be enhanced.

St.Cyprian: A sorceror and black magician who attempted to win the
love of a Christian girl through magical means. Her faith was stronger
than his magic; he renounced his evil ways and converted. He enhances
Intelligence and Alchemy by a small amount, and causes satanic magic
to fail 50% of the time.

St.Damian: Patron Saint of barbers and physicians, Damian was twin
brother to Cosmas; the two performed many miracles both before and
after their deaths. Damian restores all lost Endurance and a good
amount of lost Strength; he also brings automatic knowledge of St.
Cosmas.

St.David: Patron of Wales and an English baron who became King of
Scotland; he warred unsuccessfully for the English throne. Known for
his charities, pieties, and justice. Grants a small increase to
Charisma and Intelligence, and a modest increase to Perception, weapons
skills and Riding.

St.Denis: Patron of Paris and France, beheaded because of his success
in making converts. His followers rescued his body from the Seine.
Restores a great amount of lost Strength and a small amount of
Endurance; greatly enhances Charisma and Speak Common and can enhance
local reputation in Paris and France.

St.Derfel Gadarn: In early life a soldier who may have fought by the
side of King Arthur; later, miracles were attributed to his wooden
statue. Provides a small increase to Strength, heals a modest amount
of Endurance, and provides a very great increase to all weapons skills.

St.Devota: Patron of Monaco and Corsica, Devota was a young Christian
girl who was racked to death for her faith. She can restore all lost
Endurance and some Strength, and aid the party in withstanding or
escaping torture. Greatly enhances Charisma and may enhance local
reputation in Corsica and Monaco.

St.Dismas: Patron of thieves and condemned criminals, Dismas is
thought to be the thief crucified with Christ. He increases Agility,
Woodwise and Stealth (for the entire party) by a good amount, and
Streetwise and Artifice by a very great amount. He increases Charisma
and Speak Common, and may allow escape attempts from prison.

St.Dominic: Patron Saint of astronomers and founder of the Dominican
order, Dominic also travelled widely in Spain. He enhances
Intelligence, Speak Common, Latin, and Read/Write by a good amount.
He may also cause members of the inquisition to treat the party with
respect and deference.

St.Dorothy of Montau: Patron Saint of Prussia, a gentle and humble
pilgrim who tamed a violent father, the swordsmith Albrecht of Danzig.
She can sense evil, especially in Germans, and improves Charisma and
Healing by a good amount, and Perception by a modest amount. She may
even provide a wondrous longsword to the needy.

St.Drogo: Patron Saint of shepherds, he was a pilgrim, shepherd and
hermit himself. He increases Perception by a modest amount, Healing
by a good amount, and Woodwise by a very great amount. He also
increases the party speed, but not the frequency of encounters.

St.Dunstan: Patron Saint of blacksmiths, armorers, goldsmiths,
locksmiths, and jewelers, Dunstan enhances Perception, weapons skill,
Alchemy and Streetwise by a modest amount, and Artifice by a very
great amount. In addition, the quality of all metal armor in the party
may be enhanced.

St.Dymphna: Patron Saint of epileptics, the mentally ill, and those
possessed by devils, Dymphna was killed by her father when she refused
his incestuous advances. She heals a good amount of Endurance, and
provides an increase to Agility and Healing, and a large increase to
Stealth; invoking her can cure various ills and may cause satanic
beings to flee.

St.Edward, Confessor: A King of England before William, he founded
Westminster Abbey. When invoked he insures that all party members have
a virtue of at least 20, but at great cost in wealth. He may aid in
seeing evil in nobility, improve Intelligence, Perception, all weapons
skills and Riding by a modest amount, and heals a small amount of
Endurance.

St.Eligius: Patron Saint of metalworkers and goldsmiths, Eligius was
known for his beautiful craftwork and charitable donations. He enhances
Artifice by a very great amount, Alchemy by a modest amount, and may
improve edged weapons, hammers, maces, halberds, crossbows and
handguns.

St.Emydius: Patron against earthquakes, Emydius was a pagan knight who
converted to Christianity and then successfully converted others. He
provides a very great increase to Charisma and Speak Common, and can
allow the party to protect an area against earthquake, or to call an
earthquake to destroy a pagan or satanic site.

St.Engelbert: A traveller, crusader, and politician, Engelbert once
took up arms against Otto IV and was excommunicated; this was lifted
after he joined the Albigensian Crusade. He increases Charisma and
Speak Common by a modest amount, and Woodwise and Riding by a good
amount. He also allows the party to travel on rivers as if they were
land.

St.Erasmus: Patron Saint of sailors, and one of the Fourteen Holy
Helpers, he is also known as St. Elmo, and was saved by an angel from
being burned alive. He enhances Agility and Perception by a modest
amount, and makes sailors and seamen friendly. He also increases the
party's defense against lightning and fire.

St.Eric: Patron Saint of Sweden, and king of Sweden until rebelling
nobles had him beheaded. He provides a small increase to Charisma, a
modest increase to Strength, Riding and Speak Common, and a large
increase to weapon skills. He also causes nobility (especially evil
nobility) to reveal information, and can increase local reputation in
Sweden.

St.Eustace: Patron Saint of hunters and escapes, and one of the
Fourteen Holy Helpers, Eustace converted after seeing a stag with the
sign of Christ between its horns. He provides a good increase to
Riding, a large increase to all weapon skills except impact and flail,
and a tremendous increase to Woodwise. He may speed travel through
woods.

St.Felix of Nola: Assistant to a bishop and arrested in his stead
after the bishop fled during a persecution, Felix was delivered from
his prison by an angel. He provides a modest increase to Agility, a
good increase to Woodwise and a tremendous increase to Stealth. If
imprisoned, a character may make a miraculous escape once in a
lifetime.

St.Finbar: Preacher, hermit and founder of monasteries, the sun did
not set for two weeks after Finbar's death. He provides a modest
increase to Charisma and Perception, and a good increase to Latin; upon
his invocation, the party is provided with light for one full day.

St.Finnian: Known for his feud with St. Columba, and for extravagant
miracles (including moving a river). He provides a small increase to
Streetwise, and a modest increase to Charisma, Agility, Speak Common
and Read/Write. While he is invoked, the party may travel on water as
though it were land for a period of one day.

St.Florian: Patron of Poland, Austria, and of those in danger from
water, Florian was killed by being thrown in a river with a rock around
his neck. He enhances all weapon skills and Riding by a modest amount,
and may add to local reputation in Poland and Austria. He also allows
the party to travel on water as if it were land.

St.Francis: A wealthy noble who experienced visions, renounced his
wealth, and became the most influential Christian teacher of his time.
Provides a modest increase to Endurance and Perception, a good increase
to Charisma and Speak Common, and a very great increase to Virtue. The
party may lose 10% of its cash when he is invoked.

St.Gabriel: God's angel, who brought the message of the birth of
Christ to Mary. He provides a good increase to Intelligence and
Perception, and can give divine messages to the party as well as help
them discern true motives and gain extra information. In combat, he
sounds a horn that may cause enemies to flee in terror.

St.Genevieve: Patron Saint of disaster, drought, rain, and fever, she
is known to have saved Paris from many disasters. She heals a small
amount of Strength and a modest amount of Endurance, and prevents
enemies from initiating combat until the party attacks; if she is
invoked in combat, enemies might flee.

St.George: Patron Saint of Knighthood and Crusaders. Famous for saving
a maiden while killing a dragon with his lance. He may improve the
quality of weapons and armor, provide a small increase to Agility, a
good increase to Strength, and a very great increase to all weapon
skills and Riding.

St.Gerlac: A former soldier who nursed the sick and spent seven years
doing penance for the sins of his youth. He provides a modest increase
to Charisma, a good increase to all weapons skills, and a very great
increase to Healing. He also heals a good amount of Strength and
Endurance.

St.Gertrude o'Nivelles: Patron Saint of travellers and gardeners, she
is known for her hospitality and visions. She improves Riding by a
small amount, Woodwise and Latin by a large amount, and Read/Write by
a very great amount. She allows instant travel to the nearest town or
city, and can bring prophetic visions of the future.

St.Giles: Patron Saint of cripples and beggars, and a friend to
animals. He provides a small increase to Streetwise, a very great
increase to Stealth, and a tremendous increase to Woodwise; he also
provides money if needed, and can heal a small amount of Strength and a
large amount of Endurance. He causes a loss to agility and weapon
skills.

St.Giles of Portugal: A former black magician who renounced his black
arts and suffered diabolical attacks until he was saved by a vision of
our Lady. He provides a small increase to Intelligence, a good increase
to Artifice, a large increase to Perception, and a very great increase
to Alchemy. Invoking Giles causes a wound, and a loss of virtue.

St.Godehard: A strict disciplinarian who travelled extensively to
reform several monasteries. He rose steadily through the church ranks
due to his discipline and drive. He increases Read/Write and Latin by
a very great amount, heals a good amount of Endurance, and can prevent
travel disasters such as avalanches and blizzards.

St.Godfrey: Raised in an Abbey, his strict discipline and insistence
on clerical celibacy was very controversial. He provides a good
increase to Artifice, a large increase to Speak Common, heals a modest
amount of Endurance, and may sense evil in monks and clerics. If
invoked before combat he prevents the enemy from attacking.

St.Gottschalk: Prince of the Wends, active in war and conversion, he
greatly increases all weapon skills, and local reputation in Wendish
Germany (includes Bremen, Hamburg, Luneberg, Lubeck, Wismar, Rostock
and Schleswig).

St.Gregory Thaumaturg.: Patron Saint of desperate situations,
earthquakes and floods. He provides a modest increase to Charisma, a
good increase to Alchemy and Speak Common, and a very great increase
to Artifice. His miracles may help in uncommon situations, and may
temporarily improve your luck.

St.Hedwig: Patron of Silesia, she married the Duke of Silesia and was
active in war, politics, and tending the poor. She provides a large
increase to Healing and local reputation in Silesia. She also heals a
modest amount of Strength and Endurance. When confronting nobles, they
will tend to reveal information.

St.Henry: A former Holy Roman Emperor, known for his abilities and
piety. He provides a modest increase to Intelligence and a good
increase to all weapon skills, and will improve local reputation when
dealing with any high noble.

St.Heribert: An active peacemaker devoted to the poor, he is known for
ending a severe drought by praying for rain. He increases Strength by
a small amount, and increases Charisma by a good amount, or a large
amount when dealing with farmers. He can also sense evil in farmers
and peasants.

St.Herve: Born blind, he nevertheless founded a monastery and remained
until his death, where he was venerated for his miracles and holiness.
He provides a large increase to Perception and can sense evil in
people.

St.Hildegard: A great nun who founded convents and was famous for her
visions, earning her the nickname "Sibyl of the Rhine." St.Hildegard
may provide useful visions, especially if near the Rhine River. She
also improves Perception by a very great amount, and sometimes your
local reputation.

St.Hubert: Patron Saint of hunters for his vision of a crucifix
between the horns of a stag. He provides a large increase to pole,
thrown and bow weapons skills, a good increase to mechanical missile
weapons, a very good increase to Stealth, and a tremendous increase
to woodwise. He can aid the party in woodland encounters.

St.Illtyd: A warrior and later monk who was charged for a time with
guarding the Holy Grail. Some say Sir Galahad is modelled upon him. He
provides a small increase to Riding, a good increase to weapon skills
and Speak Common, and a large increase to Charisma.

St.Isidore: Patron Saint of farmers and of Madrid, he was a hired hand
to a Spanish noble, where he lived a life of great devotion and
poverty. He provides a small increase to Speak Common, a modest
increase to Charisma, and a good increase to Streetwise. He may
enhance local reputation in Madrid and Spain, and increase Charisma.

St.Ita: Also known as Deirdre and Mida, she performed many miracles of
healing, including reuniting a severed head with its body. She adds a
modest amount of Charisma and a very good amount of Healing; she can
restore all of a character's lost Strength and a large amount of lost
Endurance.

St.James: Patron of Spain, and the first apostle to be martyred, by
Herod Agrippa. Provides a small increase to Strength, Endurance, and
Charisma, and a good increase to Virtue. Causes a temporary loss of a
small amount of Intelligence, and can enhance local reputation in
Spain.

St.Januarius: A bishop thrown to the wild beasts by Diocletian; the
beasts refused to attack. Januarius's blood is contained in a vial
that is said to liquefy on his feast days. Invoking Januarius can
cause wild beasts to cease attacking; in combination with his relic,
no foe can withstand Januarius.

St.John of Bridlington: Patron Saint of women in difficult labor, he
was also known as John Thwing and was famous for his piety and
honesty. He enhances Strength and Endurance by a small amount, for
women only, and can heal both attributes, more so for women than for
men.

St.John Chrysostom: Patron Saint of preachers, he was famed for his
homilies, which earned him the name Chrysostom, meaning "Golden
Mouthed." He provides a modest increase to Charisma, and a very great
increase to Speak Common and Latin, but causes a small loss to
Perception. He may ignore prayers on festival days, due to his
distaste for extravagance.

St.John Climacus: Also known as John Scholasticus, famous as the
author of "Scala Paradisi," which described the 30 steps necessary to
attain religious perfection. Enhances ALL skills by a small amount plus
one for every five points of virtue the invoker possesses.

St.John Nepolmuchen: Nemesis of King Wenceslaus IV, finally tortured
and killed by him. Increases Streetwise by a small amount, Charisma
and Intelligence by a modest amount, and Speak Common by a very great
amount. Can enhance local reputation in Prag and Bohemia.

St.Joseph: The husband of Mary and 'father' of Jesus, Joseph is also
the Patron Saint of carpenters, woodworkers, travellers, and house
hunting. He provides a good increase to Streetwise, a very good
increase to Artifice and, inside a city, a modest increase to
Charisma.

St.Jude: Patron Saint of hopeless situations, and one of the twelve
apostles. He improves every attribute by a small amount, and every
skill by a modest amount. He may also provide special aid in hopeless
or extremely desperate situations.

St.Julian, Hospitaler: Patron Saint of travellers, hotel keepers, and
boatmen, he was punished for his sins but forgiven when he offered his
bed to a leper. He increases Riding by a modest amount, and Woodwise
by a very great amount; he can also allow free passage across bridges,
fords, and ferries.

St.Kessog: Son of a king of Ireland, he was known for his ability to
gain converts and his miraculous powers. He provides a small increase
to Riding, a modest increase to Charisma, a good increase to Healing,
and a large increase to Speak Common. He can also heal a small amount
of Strength and a good amount of Endurance.

St.Lasdislaus: A King of Hungary, known for his zealous defense of
that country, and for his piety and prowess. He provides a small
increase to Strength and Agility, a modest increase to Speak Common,
and a good increase to Riding and all weapon skills.

St.Lawrence: Martyred in Rome, he bore his torture with such
equanimity that he is credited with ending paganism in that city. He
provides a good increase to Charisma, Streetwise, and Speak Common;
he can restore all lost endurance to a character, and help the party
withstand or escape torture.

St.Lazarus: A friend of Jesus, raised from the dead after four days in
the tomb. Invoking Lazarus can restore a good amount of lost Endurance,
and all of a character's lost Strength, unless the character is already
dead.

St.Longinius: The Roman Centurion at the crucifixion who acknowledged
Christ as the son of God. He was converted, and later martyred,
whereupon the governor who had ordered his death was converted. He
enhances all weapon skills by a modest amount and may increase the
quality of one character's weapons.

St.Lucy: "Santa Lucia," famous for having her eyes torn out and then
miraculously restoring them; her name means "light." She enhances
Perception by a modest amount, can restore one character's Strength and
Endurance to maximum, and provides light for one day.

St.Luke: Patron Saint of physicians and painters, author of the third
gospel and the Acts of th


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