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Diablo hints

Magic items:

If you need some books or any other magic items, a good way to obtain them
is by going to the witch in town, buying what you want from her, then
saving your game near her. After saving, load your game. The witch should
have all new stuff for you to buy. Keep repeating this to get a ton of
books and elixirs.

Quest List:

Remember, you will not get all of these quests in one game! The quests you
will receive in the game are randomly selected by Diablo; you have no
choice as to which quests you will be confronted with.

Butcher
Quest Given From: the Wounded Townsman
Quest Summary: First find the room with the Butcher in it. It should be a
room on Level 2 with many slain bodies inside. If you are a Warrior,
obtain a shield, a sword, some leather armor, and many healing potions on
your belt. Open the door and let him come to you. When he gets close to
you, try to get off the first hit. With luck, you should be able to pummel
him to death with your sword while taking minimal damage. If you are a
Rogue, open the door and run back. Hit and run while firing arrows into
him until he dies. If you are a Sorcerer, open the door and make sure he
sees you. Cast a Flame Wall spell in his chamber, then shut the door. He
should succumb to the flames. After he dies, pick up the Butcher's
Cleaver, a unique item.

Poisoned Water
Quest Given From: Pepin
Quest Summary: When you hit Level 2 of the dungeon, come back to town and
talk to Pepin. He should tell you that he water of Tristram is going bad,
and that it's up to you to figure out what is going on before people
become sick and die. Go back to Level 2 and look for a hole in the wall
surrounded by candles. When you find this hole (move the cursor over it
and it should say 'Dark Passage') enter it. Inside you should find
goatmen, Dark Ones, and other enemies. Defeat all the enemies in the Dark
Passage, and the quest will be solved. Return to Pepin and he will give
you the Ring of Truth as your reward.

Ogden's Sign
Quest Given From: Ogden
Quest Summary: When Ogden informs you that the sign to his tavern is
missing, go down to Level 4 and search for a Dark One named Snotspill. He
will inform you that some 'big uglies' stole his sign, and that he wants
it back. Search around Level 4 for a room with many Overlords and a chest
inside. Open the chest to retrieve Ogden's sign. From this point, you can
solve the quest via two methods. The first is to give the sign back to
Snotspill. He will say that he can now cast great magic, and will ambush
you with Overlords. Or, you can go give Ogden back his sign and get a
magical item as a reward.

Garbad the Weak
Quest Given From: Garbad the Weak
Quest Summary: Venture into Level 4, and you will meet Garbad the Weak. He
will tell you that if you protect him from the enemies in the dungeon, he
will give you a great reward. After he tells you this, go off somewhere
else besides Level 4. Return to him and receive an item. At this time he
will tell you that he is still crafting your reward, and will give you
some item to hold you over until then. Leave Level 4 and return to Garbad
a second time, and he will tell you that he is almost done. Leave again
and return to Garbad, and he will say that he has finished the item, but
you must fight him for it. He is easy to kill, and when you do, pick up
the random item he was making.

Valor Armor
Quest Given From: Book
Quest Summary: In Level 5 of the catacombs you will find a book which will
speak of the warrior Arkaine, and will tell that his armor called Valor
resides somewhere in the Catacombs. Search the catacombs for a blood altar
and three blood stones. Pick up all three blood stones and place them in
the blood altar (just click on the altar once to place a stone). When this
is done, a wall will disappear and a great hall will be before you.
Continue down the hall, killing all enemies in your way. At the end of the
hallway you will find Arkaine's Valor Armor.

Magic Rock
Quest Given From: Griswold
Quest Summary: After you enter the catacombs, return to town and talk to
Griswold. He will speak of the Magic Rock which he has heard of. If you
return it to him, he will give you a reward. Return to the catacombs and
search for the Magic Rock. Once you find it, return it to Griswold and
receive the Empyrean Band.

Halls of the Blind
Quest Given From: Book
Quest Summary: Read this book to recite a poem about the Halls of the
Blind. After you read it through, you will be able to access a room which
you couldn't access before. Enter the room and search one of the adjacent
rooms for the Optic Amulet. Once you find it, this quest has been
completed.

Black Mushroom
Quest Given From: Adria
Quest Summary: Search the caverns for a Fungal Tome. Once you find it, go
to town and talk to Adria. She will tell you that in order to make use of
it, she will need a Black Mushroom. Return to the caves and search for a
patch of mushrooms within. Take the Black Mushroom and return to Adria
with it. She will say that she now needs an elixir from Pepin. Ask Pepin
for the elixir, and he will say that he will need a demon's brain to
create such an elixir. Return to the caves and kill any demon. His brain
will pop out. Grab it and return to Pepin for the elixir. Go back to Adria
with the elixir, and she will say that she does not need it any more.
Drink the elixir to raise your all your base stats by three.

Anvil of Fury
Quest Given From: Griswold
Quest Summary: After you enter deep into the caves, return to town and
talk to Griswold. He will speak of the Anvil of Fury which he has heard
of, and will tell you that if he has this anvil, he can craft you a truly
powerful weapon. On Level 10 of the caves, out on a peninsula of land
which stretches into the lava, you will find the Anvil of Fury. Get it and
return to Griswold for Griswold's Edge, a very good sword.

Warlord of Blood
Quest Given From: Book
Quest Summary: Later in the game you will find a Steel Tomb that talks
about the Warlord of Blood. Proceed down to Level 13 to find him. He will
be in a room guarding the entrance down to Level 14 along with a few other
Blood Knights. To kill him easily, lure out each of his escort Blood
Knights one by one. With time and patience, you should be able to lure
most of them out without provoking the Warlord to come after you. When you
feel that you are ready, get close to him and retreat. He should follow
you. Exit the room which he is in to give yourself some space, then fight
him to the death. After you kill him, enter back into the room he was in
to get some cool armor and weapons. When you have collected all the items
that you want, go on down to Level 14.

Zhar the Mad
Quest Given From: Zhar the Mad
Quest Summary: In Level 8 of the catacombs, you should encounter Zhar the
Mad in a library. Talk to him, and he will give you a book to keep you
busy while he goes about his work. Take the book and all the scrolls
around you, but do not take the book from the bookcase. When you feel you
are ready to fight him, take the book from the bookcase. Zhar will get mad
that you have done this, and will fight you. He will teleport around the
room and shoot fireballs with his staff, making him very hard to get a hit
on him without being hurt yourself. To make this much easier, Stone Curse
him when he is visible to get some easy hits on him. One or two Stone
Curse spells, and he should be dead for sure.

Lachdanan
Quest Given From: Lachdanan
Quest Summary: Find Lachdanan on Level 14 and talk to him. He will not
attack you, and will explain his story of how he was once one of King
Leoric's Knights until a curse came upon him. He is the only one of the
Blood Knights which has stood the curse and kept his sanity, and requests
that you find him a golden potion so he can end his life without being
eternally damned. Head down to Level 15 and search for this potion. Once
you find it, return to Lachdanan and give it to him. He will give you give
you the Veil of Steel and, after he kills himself, he will drop a magical
item for your use.

Skeleton King
Quest Given From: Ogden
Quest Summary: Enter his tomb on the third level. Within the tomb you
should kill all the enemies, then approach the two levers. Switch the
lever on the left (east room) to open a door to a room with a couple of
chests. Check the chests for useful items inside. Once you do that, go
back and switch the lever on the right (west room) to open the way to the
Skeleton King. Try to get to the Skeleton King as quickly as possible to
kill him, for he will resurrect other skeletons if you attack them first.
Holy Bolt works nicely on him, and hand-to-hand combat with him could
prove to be fatal.

Archbishop Lazarus
Quest Given From: Cain
Quest Summary: Search Level 15 until you find the Staff of Lazarus. Once
you find it, pick it up and head back to town with it. Talk to Cain, and
he will notice the owner of the staff and explain to you how Lazarus must
be killed at this point in time. He will take the staff from you and send
you on your way. Head back down to Level 15 and you will find a red portal
near the marble pentagram. Enter the portal to enter Lazarus' lair. Once
you enter his lair, proceed to go through it killing all the Hell Spawns
and other enemies you find. Once you have cleared out all the enemies you
can find, go search for a gray circle on the ground (there should be two
or three). Enter it, and you will be in an area where some Hell Spawns
were. Enter the other gray circle, and you should be in another area where
Hell Spawns were. Now retreat to where you started the level at. A third
gray circle should be on the ground. Enter it to go straight to Lazarus.
After the cut scene of him, you should start off in a room with Lazarus
and many Hell Spawns. Lazarus will be talking, and the Hell Spawns will
just be sitting there. Take this point in time to run down the hall. When
he is done talking, the Hell Spawns will come after you little by little.
Kill them off until only Lazarus is left. Find Lazarus, and kill him to
complete the quest. Stone Curse works nicely on him if you can't get him
to hold still...

Diablo
Quest Given From: Cain
Quest Summary: After you have killed Lazarus, head back to Cain in town.
He will now tell you of the quest of Diablo, Lord of Terror. Retreat back
down to Level 15, and walk into the pentagram to enter his lair. To make
this level very simple, fight your way down to the lower-left hand corner
of the map. There you should find an enclosed room, with many enemies and
monsters scattered around it. Kill them all, and ready a spell or scroll
of Telekinesis. Inside the room you should be able to see two levers. Both
must be pulled in order to open the room with Diablo in it. Use
Telekinesis to pull them both. Then head down to the lower-right hand
corner of the level. You should find Diablo there along with many other
enemies. Try to lure just Diablo out of the room. Once you do, lead him to
some other part of the level away from all other monsters. Once it's just
you and him, go in for the kill.

Shrine List:

There's a lot of shrines in Diablo, each with its own use. Here are my
guidelines (yours may vary) on whether or not to use the various shrines,
and special things you may wish to do beforehand.
                               
Abandoned Shrine: Go for it, +2 dex, no penalty.
Creepy Shrine: Go for it, +2 str, no penalty.
Cryptic Shrine: Full mana ball, useful. If you're surrounded in a corridor
and you have telekinesis, you can also wipe out a ton of enemies that way
from the Nova.
Divine Shrine: Gives you free potions, use it :)
Eerie Shrine: Despite the message, it adds +2 to magic with no penalties.
Eldritch Shrine: Before using it, go to town and buy as many regular/full
healing potions as you can. Then use the shrine. They'll all become
Rejuvenation potions. If you don't want to use them, you can sell them for
70 gold profit on the regular, and 100 (I think) gold profit on the fulls.
Enchanted Shrine: Unless you've only got one or two spells, use it. It's
easy to recover one spell level for one particular spell, it's hard to
gain a level for 10+ spells. Very nice for Sorcerers and Rogues.
Fascinating Shrine: Avoid like the plague. The +2 spell level isn't worth
the permanent mana loss.
Glimmering Shrine: Use, but beforehand, have everyone in your party give
all their unidentified equipment to you.
Gloomy Shrine: Have everyone give you their armor, but drop all weapons
before use.
Hidden Shrine: Unless you've got very low durability equipment you don't
want to accidentally weaken, use it. Also, if you want to make a specific
item stronger, drop everything but that item and a generic item found on
the floor. 50/50 chance you'll get lucky (very useful with a Thinking Cap).
Holy Shrine: Your choice, it really doesn't matter (it's only like casting
phasing).
Magical Shrine: If you're a warrior or a rogue with low magic, it may not
be worth it. If you're a high level Rogue or Sorcerer, go for it.
Mysterious Shrine: It's your choice. Personally, I avoid all the shrines
that lower stats, even if they do raise one or more.
Ornate Shrine: Avoid. Holy Bolt's easy enough to raise levels, but the
mana loss is permanent.
Quiet Shrine: Unless someone else in your party needs it badly, use it. +2
to vitality, no penalities.
Religious Shrine: Before using it, have everyone give you their weapons to
repair.
Sacred Shrine: Avoid as well, as the spell levels aren't worth the mana
loss.
Secluded Shrine: Sure, a full map's always worth having (even if you can't
tell where you haven't been yet anymore).
Spiritual Shrine: If you're low on money, empty your pockets before using.
If you're rich enough, you can just ignore it (it's usually only around
700 gold).
Spooky Shrine: If you can, have someone else use the shrine so you get
potions ;) Always worth using.
Stone Shrine: Useless unless you have staves. If more than one person has
them, empty the staff before using, and give all of them to one person,
who uses the shrine.
Tainted Shrine: From my experience, people hate it when their stats change
without their prior approval, and this shrine'll do that. Ask before using
(I usually avoid using it).
Weird Shrine: Have everyone give the user of the shrine their weapons
before using it.
Blood Fountain/Purifying Spring: Sure, use it all you want. It's unlimited
use, free Health/Mana recovery.
Fountain of Tears: It's your choice, but I always avoid the
shrines/objects that lower my stats and raise others.
Goat Shrine/Cauldron: Once again, personal choice. I think it's too risky,
although 9 out of 10 times I use a Goat Shrine, I got Mana Shield. Choose
for yourself.

Your mileage may vary. It's just a quick guideline whether or not that new
shrine's worth using, and some tips you can use to exploit the shrines.




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