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Final Fantasy 7 cheats / Final Fantasy 7 hints / Final Fantasy 7 faqs / Final Fantasy 7 solutions



Final Fantasy 7 hints

7777 fever:
If your HP is exactly 7777, you will attack random enemies numerous times
doing 7777 damage. To reach that number of HP, get your HP to be 1 at end of a
battle. Then have a character with 184 magic cast 3 Cures on that character.

Back room of Cosmo Canyon General Store:
The General store in Cosmo Canyon has a back room that is roped off when your
characters first arrive. Check back after Meteor has been summoned. The rope
will be gone, allowing your characters to walk back in the room and get an
Elixir, Magic Source, and the "Full Cure" Materia.

Bahamnant ZERO Summon Materia details:
Walk around after boarding the Shinra No. 26 spaceship on disc two. Your party
will be able to go down to the space pod or up the ladder to the right to the
huge materia. Go to the huge materia and use the talk button at the tall glass
to speak with Cid. He will explain the controls in this part of the game. Talk
again at the case and enter the password OK [Keypad Enter], Switch [Keypad
Delete], Cancel [Keypad Insert], Cancel [Keypad Insert] to collect the Key
Item "Huge Materia". After travelling to Cosmo Canyon later in the game, talk
to Bugenhagen. He will take your party up to his observatory. Approach to the
Blue huge materia and get closer. Your party will receive the Bahamnant ZERO
summon materia.

Chocobo quality:
Different Chocobo ranks can be found in various areas of the game:



* Chocobo ranch area: Poor/Weak

* Junon area: Fair/Poor

* Gold Saucer area: Good/Average

* Rocket Town area: Mediocre

* Wutai area: Average/Fair

* Icicle Inn area: Wonderful/Weak

* Mideel area: Great/Fair


Cloud mercenary flashback:
After Cloud has had his coma, go to the basement at the Shinra Mansion. Enter
the library and Cloud have a flashback and remember how he became a mercenary.

Cast magic three times at an opponent:
Have all characters have Reflect status. Cast any attack spell on all three of
your characters. The spell will bounce three times into the enemy, each with
the attack power of a full spell.

Date with Tifa:
Never talk to Aeris unless it is vital for progression of the game. Cloud will
get a date with Tifa after Aeris dies.

Date with Barret:
Never talk to Aeris or Tifa unless it is vital for progression for the game.
Once Kalm is entered for the first time, Barret will ask Cloud for a date.

Date with Aeris:
Never talk to Tifa unless it is vital for progression for the game. Then, she
will ask for a date when at the hotel in Gold Saucer.

Date with Yuffie:
Do not use Tifa or Aeris for the entire game. Eventually, Yuffie will ask
Cloud out for a date.

Extra Tetra elemental:
Go to Cactuar Island in the south-west portion of the map. Explore until a
Cactuar appears. Morph it to get the Tetra elemental.

Easy Bizzaro Sepiroth battle:
Cast one Mastered Knights Of The Round for a one hit Bizzaro Sephiroth battle.

Exchange Gil for GP:
When at Gold Saucer go through the welcome sign then come back out again. Keep
on doing this until a man appears in the far background, near the save
location. Approach him, and he will ask if you want to change Gil into GP.
Answer yes to trade up to 10,00 Gil into 100 GP.

Easier Ruby Weapon battle:
Kill two members of your party before fighting Ruby Weapon. Have the Summon
Phoenix materia equipped on the remaining character, then run into Ruby
Weapon. When fighting, Ruby will only attack the live character, and therefore
not use the Quicksand attack. Wait until the Weapon sticks his claws in the
ground. Then, use Summon Phoenix to attack it and revive the dead party
members. All three party members are now available for the battle.



* Another strategy is to have all characters equipped with the Final
Attack + Revive or Phoenix materia combination. Have one character
equipped with a weapon or armor containing Knights Of The Round + MP
Turbo. Also have a Mastered Magic Plus materia (not MP Plus) somewhere
else in the weapon or armor of each character. Have all three people wear
the Mystile armor (first from Midgar Raid, second from North Cave, third
from Ultimate Weapon when it is over Midgar). This will prevent Ruby's
Ultima attack from injuring your characters. Kill two characters, then
enter the battle with Ruby Weapon. When the Weapon's claws are in the
ground, revive the two dead characters, and have W-Summon cast Knights Of
The Round and have the other two characters Mime. This will hit Ruby
Weapon for 9999 damage each time. It should be defeated after eight to ten
rounds of this type of attack.

* Another strategy is to kill two of your characters, then equip the
following materia combination: HP Absorb + Knights Of The Round, W-Summon,
Mime. Use a hero drink, then summon the Knights Of The Round. Each time
he/she will gain over 9,000 HP points. Then, simply Mime this attack until
the Weapon is defeated.

* Another strategy is to use Mime in addition to the Final Attack +
Phoenix materia combination. Get Cloud's limit bar full, and start the
battle. Ruby will take your other two characters away with Quicksand.
Attack with Omnislash. At Cloud's next turn, select Mimic and Cloud will
use the Omnislash again. Repeat this attack. The only drawback to this
strategy, is the need for a little bit in the limit meter. Without it,
Cloud will jump forward after a brief flash, and Ruby Weapon will attack.
When Cloud does the limit, the game will act as though you had a full
limit bar, and delete all that remains in it. To effectively make this
trick work, make sure Ruby Weapon hits Cloud before doing the Omnislash
again.

* Another strategy is to have Cloud alive with maximum HP and MP while
your other two characters are dead. Have mastered Counter Materia (not
Counter-Attack Materia) paired with Mime; Knights Of The Round paired with
HP Absorb; enough HP and defense to avoid getting killed in one hit; a
high Magic rating (200+); and a Ribbon. Cast Knights of the Round and
every time Cloud gets hit he will counter with that attack. Cast Knights
of the Round and then use Mime as fast as possible.

* Another slightly different strategy is to get the following Materia for
Cloud: Mastered Command Counter paired with Mime (not the Counter-Attack
Materia, . the Command Counter is a blue Materia), Knights Of The Round
paired with HP Absorb, enough HP and defense, high magic rating (200+,
best achieved with Magic Plus mastered), a Ribbon, two Knights of the
Rounds Summons, W-Summon, Master Summon paired with MP Turbo (on different
slots than the regular Knights Of The Round slot). Before start the
battle, intentionally kill your other two party members. When you start
the fight, simply cast Knights of the Round (W-Summon or without) on Ruby
Weapon. Every time Cloud gets hit, he will automatically counter with
Knights Of The Round and regain HP.


Easier Emerald Weapon battle:
Equip a member of your party with a Gravity materia, at any level. It will hit
the Emerald Weapon for 9,999 damage. Using this and the Quad-Magic combo can
take almost 40,000 hit points from one attack round alone.



* Another strategy is to equip the following materia combination: HP
Absorb + Knights Of The Round, W-summon, Mime, Underwater (and nothing
else). Use a hero drink, then summon the Knights Of The Round. Each time
he/she will gain over 9,000 HP points. Then, simply Mime this attack until
the Weapon is defeated. Keep your materia number as low as possible -- the
more materia equipped, the more the Weapon's Air Tam Stomp will effect the
party. For example, if four materia are equipped the Air Tam Stomp will
take off 4444 HP points, five materia will result in 5555 HP points and so
on.

* Enter the battle against Emerald Weapon and have a character equipped
with a Gravity materia, and all characters with a Reflect Ring. Cast Demi
3 onto your characters with Quadra magic and W-Magic. Since each attack
will hit with 9999 damage, a total of about 40,000 damage will be done due
to the Quadra Magic. With the W-Magic, it will hit almost 80,000 damage.
Finally, because it was cast upon all three of characters and reflected,
it will hit Emerald Weapon a total of three times.


Extra money:


* Sell a Master level All materia to get 1.4 million Gil. Since another
All materia will appear when the original reaches master level, there will
be no loss in usefulness.

* Fight an Epiolnis (the multi-colored bird) in the Ancient Forest. Steal
a Wizard Bracelet from it, and sell it for 12,000 Gil.

* When at the Gold Saucer Prison, go out in the desert and fight a enemy
called Cactuar. Defeat him to get 10,000 Gil. This creature can also be
found at Cactuar Island on the south-east area of the map, or south of
Cosmo Canyon.


Extra Ribbons:
Go to Geas Cliff. In the first cave after wrapping around to the bridge
overlooking the door that was used to enter, walk straight to enter a cave
with a box. Open it to find a ribbon. For a third ribbon, go to North Cave and
morph a Master Tonbury. It is helpful if it is stopped first.

Final ending sequence:
Wait until all the credits have completed to watch the final part of the
ending sequence, which shows what happens 500 years later.

Finding Vincent:
Take the key from the safe that contained the Odin summoning materia in
Nibelheim. After defeating the Boss, Lost Number, walk down into the basement.
Open the door that was previously locked (right before enter the room with
Sephiroth). Talk with Vincent, after finding him inside the purple coffin.
When leaving the room, he will offer to join the party.

Finding the best weapons:
Each character has an ultimate weapon that must be found using the following
instructions.


* Cloud
Found after killing Ultimate Weapon (not in Mideel).

* Barret
Found before fighting Hojo on Mako Cannon. Note: Barret must be in your
party for it to appear.

* Aeris
Found behind door four in the clock room at the Temple of the Ancients.

* Tifa
Use the key to reach sector 5. Go to Wall Market and use the broken item
machine.

* Yuffie
Found in the downed Shinra Plane in the ocean.

* Red XIII
Take Bugenhagen to the ancient city, then return to Cosmo Canyon on Disc 3
with Red XIII in your party. He will receive the weapon from Bugenhagen.

* Cid
After the rocket in Rocket Town has been launched, talk to the man outside
the item shop several times.

* Cait Sith
When in Midgar for the second time, go to the Shinra Tower. Go to floor 64
and enter the locker room. Search one of the lockers in the third row on
the left side .

* Vincent
After getting a Gold Chocobo or the Submarine, find the cave behind the
waterfall in the middle of a continent. Vincent must be in your party.


Fighting Head Hunters:
To fight head hunters, go to the Mideel Forest and walk in the dark grass.

Good Materia combinations:



* Cover + Counter + Elemental with either Fire, Ice, Bolt, or Earth.
Effect: Character covers for teammate and counter-attacks with an
elemental attack.

* Quadra magic + Bahamaut ZERO. Note: This does work with Knights Of The
Round. Effect: Casts a summon four times in one turn.

* Final Attack + Phoenix summon. Effect: When character dies he
immediately casts Phoenix and is revived.

* MP Turbo + Knights Of The Round, Effect: Increases damage from 80,000 to
129,987 AP.

* Sneak Attack + any Barrier or Haste. Start battle by immediately casting
whatever you linked it with.

* Mime. Effect: Mimics attack preceding it. Especially useful when it
follows Bahamaut ZERO or Knights Of The Round.

* Cover, Counter (usually 3), Counter Magic + Bahamut Zero, Command
Counter + Deathblow (Works best with Cloud). Effect: Cloud takes the hit
for teammate, counter attacks three or more times, does a Deathblow
attack, and casts Bahamut Zero; all without using a combat round. Also, if
the first enemy dies when Cloud counter-attacks, he moves on to the next
target.

* Equip Cloud with his Ultimate Weapon and the Mystile armor. Equip
Counter + Counter, Counter + Counter, (command) Counter + Deathblow, Added
Effect-Hades on the weapon. Equip HP/MP Absorb-Master command, (Blue
Materia) + Double Cut on the armor. Effect: Cloud will counter attack five
times ending with a deathblow taking on some (if not all) of the effects
of Hades. If your opponents have not already been killed, choose to attack
to take some of their HP. If the Double Cut materia is mastered and
Cloud's HP is nearly full, he can gain up to 3996 HP points.

*

Getting a Gold Chocobo:
Get a Green Chocobo by mating two Great Chocobos or two Good Chocobos. Obtain
Carob nuts by buying some the Gold Saucer Wonder Square for 500 GP or by
stealing them from the Vlakarados creatures found near the Bone Village. Get
the Chocobos to the S class, then give them a Carob nut. Race the Green
Chocobo until it is in S class. Then, use a Carob nut and mate the same or
different Chocobos. Then, race the Blue Chocobo until it is in S class. Use a
Carob nut and mate the Blue and Green Chocobos. You will get a Black Chocobo.
Race it until it is a S class Chocobo. Then, go to the Chocobo Tracks around
the Icicle Inn area and get a Wonderful Chocobo. Race it until it is a S class
Chocobo. Find the Zeio Nut on an island north of the Chocobo Farm. You can
steal it from a Goblin that your party fights. If you do not steal anything at
first, try a few more times then kill them and try again. Mate the Black
Chocobo with the Wonderful Chocobo using a Zeio Nut. You should now have a
Gold Chocobo that can go anywhere on the map.

Getting Protect Rings:
Equip any character with the Morph materia. Go to the North Cave in Disc 3.
When prompted take the left or right path, choose the right path. Keep
searching until encountering an enemy called "Mover", that resembles a rubber
ball. Morph it to obtain a Protect Ring. Repeat to equip all your characters
with this item. This allows them to automatically start a new battle with
Barrier in place.

Getting unlimited Sources:
Equip any character with the Morph materia. Morph the various creatures in the
sunken Shinra vessel to get as many Guard, Speed, Strength and other Sources
as needed.

Getting Power Sources:
Go to the meltdown reactor at Gonganga town. Then, get into a battle with a
Heavy Tank. Morph it to get a Power Source to build your strength up by a
point. Repeat this as needed to build as much strength as needed.

Getting Guard Sources:
Find an enemy called Spiral In the Overworld. Morph it to get a Guard Source.

Getting Death Roulette enemy skill:
Equip all party members with the Enemy Skill Materia. Walk around in the
spiral part of the Northern Cave encountering a Death Dealer. Manipulate it
during the battle and cast death roulette. This will increase the chance of
the party member with the best Enemy Skill Materia to get hit with that
attack.

Getting Matra Magic enemy skill:
Equip the character of your choice or all members with the Enemy Skill
materia. Go to the Junon area, and reach the Junon path near the submarine
base. Keep searching until encountering a Death Machine. Do not attack it and
allow it to use the Matra Magic skill on the party.

Getting Frog Song enemy skill:
Fight the frogs south-east of Cosmo Canyon after equipping the Enemy Skill
materia.

Getting the Flame Thrower enemy skill:
Fight the green dragons at the Broken Reactor after equipping the Enemy Skill
materia.

Getting the Beta enemy skill:
Fight the giant serpent south of Kalm after equipping the Enemy Skill materia.

Getting the Trine enemy skill:
Fight Yuffie's father in Wutai after equipping the Enemy Skill materia.

Getting the Death Sentence enemy skill:
Fight the demon riders before the Broken Reactor after equipping the Enemy
Skill materia.

Getting the Bad Breath enemy skill:
Fight the creature after the Icicle Fall, on the left side after equipping the
Enemy Skill materia.

Getting the Big Guard enemy skill:
Go to the southern-most part of the west continent. Run up and down the beach
until entering a fight an octopus-looking creature that emerges from a small
shell (a Beachplug). Manipulate it and force it to cast Big Guard on the
party. Big Guard is very useful because it casts Wall and Haste on the entire
party.

Hidden armor in Rocket Town:
Go to Rocket Town during Disc 3 and visit the weapon shop. Enter the weapons
dealer's bedroom to find a treasure box that was not there previously. Open it
to receive the Fourth Bracelet. This piece of armor has five Materia slots
(four linked and one unlinked), 74 damage protection, and normal Materia
growth.

Items from Chocobo racing:
Keep racing your Chocobo after it reaches "S" classAfter racing seven to eight
times, you will be complimented on finishing first in "S" class so many times.
After that, you will be rewarded with a Chocobracelet, Counter Materia, Cat's
Bell, and the Precious Watch.

Key to Sector 5:
Late in the game, go to the Number 7 gate at Midgar. A man outside the door
will say that he lost his key to the city at an excavation site. The only
excavation site is at Bone Village. Go there and talk to the man that asks
about what you are searching. Reply "normal treasure" and place your
excavators on the upper area. Eventually, a box will turn up after multiple
digs. Search it in the morning to find the key.

Key to the City Of The Ancients:
Start next to Junon Port and enter the submarine. Go forward until you can
dive underwater. Once underwater, go forward until you can turn to the right
into a crack. A fork will appear in the path. Stay to the right to reach a
cave. Go through the cave and you will find to the key to the City Of The
Ancients.

Level 4 limit breaks:


* Cloud: Omnislash
Get 32,000 battle points in Battle Square at the Gold Saucer, then trade
them in at the machine. This is worth getting, as it does more damage than
Knights Of The Round when used at a high level with the Ultima weapon.

* Barret: Catastrophe
Once Meteor has been summoned, go to North Corel and speak to the woman
whose husband died. She may be found in the first hut on the second level
in the town.

* Red XIII: Cosmo Memory
Defeat the Lost Number monster found in the safe at the Shinra mansion.

* Tifa: Final Heaven
Go to Nibelheim with Tifa in the party. Then play the notes on the piano
that were heard in Cloud's flashback sequence.

* Aeris: Great Gospel
Find the sleeping man on the first continent that can tell you how many
fights you have had. He is in a cave near Condor Fort, across a river. The
buggy (hitch a ride from Costa Del Sol) is needed to reach that location.
Once you find him, wander outside and keep getting in fights until the
last two digits of your fight total are the same (e.g. 688,133). Return to
the may to receive some mithril. Go to the weapons shop near Gongaga and
talk to the man inside. He will offer you a small or large box. Select the
small box, then look in the box that is upstairs.

* Yuffie: All Creation
Win all the battles in the pagoda in Wutei.

* Cid: Highwind
Found in the Gelinka (the sunken Shinra plane)

* Vincent: Chaos
Using the submarine or a Gold Chocobo, go to the circular lake on the
second island on disc 3. Vincent only has one break per level.


Materia Caves:
The location and contents of four Materia Caves are as follows.


* Materia Cave #1, Knights of the Round
This cave is located far north of the Chocobo Farm and can only be reached
by a Gold Chocobo.

* Materia Cave #2, Quadra Magic
This cave is south-east of the Chocobo Farm and can be reached with the
Highwind and a Green Chocobo.

* Materia Cave #3, HP and MP conversion
This cave is far West of Rocket Town use a Blue Chocobo to get there.

* Materia Cave #4, Mimic
This cave is north of Corel and can be reached with a Blue Chocobo.


Getting back into Midgar:
Revisit Midgar at any time on disc 3. The man walking around outside the wall
will say that he lost his key to sector 5 around the Bone Village. Travel to
the Bone Village on the Highwind or Gold Chocobo. Dig for normal treasure, on
the top half (upper level) of the site. Keep searching until the key to sector
5 is discovered. The party may now move in and out of Midgar freely.

Getting Yuffie in the party:
Yuffie can found in a random encounter in one of the forest areas. After
fighting her, do not pause or use the save point. Talk to her and answer her
questions with the following responses.


                               
Yuffie: "You spikey-headed jerk! One more time, let's go one more time!"

Answer: Not interested.



Yuffie: "You're pretty scared of me, huh?"

Answer: ......petrified



Yuffie: "I'm really gonna leave!REALLY!"

Answer:Wait a second!



Yuffie: "You want me to go with you?"

Answer: ......That's right.



Yuffie: "All right! I'll go with you!"

Answer: ......Let's hurry on.




Materia to beat Weapons:
Use the following steps to make the battle with the Emerald and Ruby Weapons
easier. Note: This must be done after Meteor is summoned and the Highwind is
in your possession.



* 1. Before fighting either Weapons, find and equip the Morph Matera
before returning to the Undersea Reactor in Junon. Go through the
sight-seeing tunnel (where the ocean can be viewed) and enter battles
until the Ghost Ship appears. Use Morph when the enemy is low on HP to
change them into an item called "Guide Book".

* 2. Leave Junon and return to Kalm. Go to the last house on the right,
next to the bar. Go upstairs, where an old man will be encountered. He
will explain how he wants to understand the afterlife, and ask you to find
three items: Guide Book, Earth Harp, and Desert Rose. He will notice that
you already have Guide Book and give you the Underwater Materia.

* 3. Equip the Underwater Materia. It does not gain AP and will not
duplicate. This Materia removes the time limit when Emerald Weapon is
encountered.

* 4. Defeat Emerald Weapon (a few mastered Mime and Knights of the Round
will be helpful) to receive Earth Harp. Take it back to Kalm and give it
to the old man to receive Master Summon (Red), Master Magic (Green), and
Master Command (Yellow) Materia. These Materia can not level up or
duplicate, but have all the abilities of their single counterparts. Master
Summon grants all Summons for as long as MP are available. A similar
effect is also used by Master Magic. Master Command is a little difficult
to work with, but is still worth it.

* 5. Equip the new Materia and ram into Ruby, who is minding its own
business in Gold Saucer. With luck, the single character Ruby allows to
stay and fight will be ready to deal with this massacre.

* 6. Defeat Ruby and take Desert Rose to the man in Kalm to receive a Gold
Chocobo. You probably will already have one, as Knights Of The Round is
required for the Weapons battles. A good combo to use against the Weapons
is HP Absorb + Knights (mega damage and mega boost in HP).


Nibelheim safe combination:
The combination to the safe in the old mansion in Nibelheim that contains the
key to enter the basement (and get Vincent) is Right 36, Left 10, Right 59,
Right 97. Note: Push the button used to talk to people to select each number.
After opening the safe and fighting the monster inside, a key to the other
part of the mansion and Odin summon materia will be found.

Quick turn around:
When surprised with a back attack, try running away to automatically turn
around.

Turtle's Paradise prizes:
The Turtle's Paradise restaurant in Wutai has hidden six flyers with their
advertisement in various locations. Collect all six flyers and return them to
the restaurant owner to receive a prize consisting of a Power Source, Guard
Source, Magic Source, Mind Source, Speed Source, Luck Source, and a Megalixer.
The flyers are located in the following places.



* Sector 5 slums, on the wall upstairs in a house on the east side of
town.

* Posted on the bulletin board of the lobby of Shinra HQ.

* On the wall next to the item shop in the Ghost Hotel at Gold Saucer.

* Attached to the wall at the Tiger Lily Arms Shop in Cosmo Canyon.

* On the wall next to the inn keeper's desk.

* In Yuffie's basement (next to Turtle's Paradise), check the banner on
the wall outside the trap room


Status display:
The highest number shown on the status menu is 255. However the game will
allow items on that screen to be built higher, but will display anything
greater than that number.

Strong Omnislash:
After battling 2000 times at intervals of 500 battles, if Cloud has a certain
combo of weapon and HP he will insult the enemy and do Omnislash attack with
each hit doing several thousand damage, regardless of defense.

Sleeping old man:
Directly East of Junon is a small cave that is only accessible using the
Highwind or riding on a blue/gold Chocobo. The old man in the cave can tell
you how many times your party has fought or escaped. You can also get helpful
items from him, but the last two digits in the times you have fought must be
the same. For instance, speaking to him after you have fought 699 times may
get you the Bolt Ring.

Summon Materia locations:


* Choco Mog
Talk to the Chocobo at the front of the farm and reply "Waaark".

* Shiva
At the Junon coast after saving Pricilla.

* Ifrit
On the boat after beating Jenova-BIRTH.

* Ramuh
Lying on the floor in the Chocobo Jockey waiting room.

* Titan
In the wreckage of the Gongaga reactor.

* Odin
Defeat the Lost Number enemy inside the Shinra mansion safe.

* Leviathan
Defeat everyone in the Pagoda in Wutai.

* Kjata
Walk to the second area in the Sleeping Forest and it will be floating
around. Wait in the spot where it is first seen, then tap [Action] to take
it. Do not use against fire absorbing enemies.

* Alexander
After the snowboarding sequence, find the hot spring and touch it. Then
find the area where you leave markers and keep to a straight path. Find
the hut there and enter. Leave through the downward facing door. Go right,
find the cave and talk to the person inside. Defeat her and the materia
will fall from the sky.

* Bahamut
Defeat the red dragon at the Cetra shrine.

* Typhoon
Defeat the Ultimate Weapon a few times until it dies. A crate will remain.
Go to the jelly object on top of the mountain and its at the end.

* Neo Bahamut
After Geas cliff; just pick it up.

* Phoenix
Found while collecting the Huge Materia at Mount Condor. After defeating
the enemies and the man sends you out to check on the condor egg, it can
be found on the ground.

* Hades
On the wreckage in the Gelinka.

* Bahamut ZERO
Collect the four Huge Materia. Store them in the Observatory, then look
closely at the blue Huge Materia.

* Knights Of The Round
Found on the island only on the final disc. It is unmarked at the top
right of the map, and requires a Gold Chocobo to reach it.




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