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Hired Guns (1993) cheats / Hired Guns (1993) hints / Hired Guns (1993) faqs / Hired Guns (1993) solutions



Hired Guns (1993) hints

HIRED GUNS is a multi-view action game most similiar to Space Hulk.
You start the game by choosing a team of 4 mercenaries. By selecting
complimenting team members, you can put together a well oiled combat
machine. This game will require absolute mastery of the interface to
really enjoy what it has to offer. Although the graphics and sound are
above average, the game itself is well designed. The futuristic setting
is along the lines of a high intensity cyberpunk shoot out. For RPG
fans, the game can be looked upon as a swords and sorcery CRPG where
ranged weapons are your swords, and psionic amps are your sorcery.
In this game, the player can actually do more harm to himself learning
how to use each weapon, than to any specified target (e.g. area effect
weapons, riccocheting fireballs, etc..). With this set of full dox, you
should be able to get off on the right foot to learning and using the
multi-view interface. The game can also be played with up to 3 other human
players for a total of 4 Human Players! At first glance at a two player
game, you see keyboards for other human players. I thought
this would only lead to a game of "Computer Twister" but I went
and checked out the 3 and 4 player modes. WOW! Was I surprised to see the
options for Joystick 1 and Joystick 2! And the Gravis P.C. Thumpads work
brilliantly! I would think this game is actually one of the few games
that adhere to "the more the merrier" cliche.


*MAIN MENU*

The main menu consists of three choices which are described below:

1) Start New Game - Begin a new action or RPG game with a new team.

2) Continue Game - Restore a previously saved game.

3) Exit to D.O.S. - Quit to go download more fine RAZOR releases :)


*GAME SELECT MENU*

This menu is reached by choosing "Start New Game" from the main menu.
The selections are described in detail below:

1) Start Training Game - This will allow you to make your mistakes and
learn the general interface as well as the
basics of game play. There are 5 training
zones which increase in difficulty in
sequential order.

2) Start New RPG - This should be renamed as "Start New Campaign".
Basically you start a set of linear missions
that are represented by a large campaign map.
The map is very self explanitory and to deploy your
team, just click on the circle that has a small
square in it. Later in the campaign, you can
start selecting one of several "paths" when you
reach "forks in the road" on the map.

3) Start Action Game - Basicly a set of short and sometimes humorous
excursions that allow players to get into
the action right away. Some of these action
selections require wit and perserverance to
solve. A list of action selections is provided
below:

ANIMAL ENCLOUSURE BAT MOBILE
REACTOR BUCKMINSTER PARK
PENITENTARY LEISURE CENTRE
STAYING ALIVE SKELETAL HALL
GARDEN OF JARRYS URBAN DEVELOPMENT CENTRE
LEMMING WARS #1 GRAVEYARD SHOPPING MALL
POWER GENERATOR LEMMING WARS #2
THE ASYLUM ESCAPE TO DEATH
BIG CHEESE


*CHARACTER SELECTION*

After choosing what type of game you wish to play, a character selection
screen will appear. The highlighted charcter is displayed in the middle left
of the screen. You will see that character's general info on the bottom left
of the screen. Using the cursor arrow keys, you can cycle left and right
through the 12 available characters to choose from. There is a complete
list detailing each of the characters and thier standard weaponry.
No matter which game or mission you play, each character is deployed
with his/her/it's default weaponry. Although each character has unique
items, a given character will get these same items every time that character
is deployed. Just hit ENTER to select each character you wish to take.
When you pick a character, his/her/it's face will appear in one of the 4
windows on the left acknowledging the selection.


*MAIN MULTI-VIEW INTERFACE*

The whole game revolves around using and understanding this seemingly
complex multi character interface. But actualy it is very easy to understand
and use. The hard part will be physically mastering the mouse movements
needed to "play" the game. The screen is divided into 4 mini screens.
Think of these as seperate computer monitors. Each one has all the controls
and funtions of the other and they are completly identical. Look at one mini
screen of your choice note the following file buttons from tope left to top
right which are described below:

Character Icon - This is an image of the bust of your character. It is
(Action View) provided to allow easy and quick identification of what
character is in what window. It also is used to change
to the action view for that character when you have just
used one of the other screens (STORE, D.T.S., STATS).
To move around in the game, position the pointer around
the edges of the screen of the character who you wish to
move. You will see your pointer change into arrows.
Left and right arrows are for turning left and right and up
and down arrows are for moving forward and backwards.
Each time you click the LMB, you will move 1 time
corresponding to what arrow is displayed on the screen.
You can only fire your weapon straight ahead. Notice
when the mouse pointer is in the center of the action
screen, it turns into set of crosshairs. That means you can
activate/fire/throw whatever item IS in your characters
HANDS (see STORE) by pressing the LMB (Left Mouse Button).
To quickly reload a weapon, merely click the RMB (as long
as that character has ammo for that weapon in his/her/it's
inventory) and you should here a reloading sound. In the case
of grenades, I reccomend using a launcher whenever possible.
To throw grenades, you have 4 time sets. When a grenade is
in a characters hands, and the mouse pointer is in the
middle of the action screen instead of getting a set of
crosshairs, you will get a timer icon. The white portion
represents how long you wish to set the fuse. By slightly
raising and lowering the mouse pointer, the icon will change
to different fuse settings.The more white represented, the
more time that will elapse before the grenade to detonates.

*NOTE* You can jump from character to character merely by moving
the mouse pointer to other character screens. Whenever your
mouse pointer is in that particular character's screen, that
character is preforming the actions.

STORE Button - This button takes you to the inventory of that character.
This is a VERY IMPORTANT screen. The left half of the screen
represents everything that character is carrying. To cycle
up and down, position the pointer in the left half of the
STORE screen until you get an up or down arrow. Then simply
click the LMB (Left Mouse Button) to move the items up and
down. The item that is in the very left center of the
STORE screen can be moved to the hands and back by positioning
the mouse pointer between the hands and the left center object.
Simply click the LMB to transer things in and out of inventory.
The item in the characters hands is the ACTIVE ITEM. The item
is used by returning to the action view and clicking on the
LMB. This includes firing weapons, eating (When a character
hungry), using explosives, setting up auto-sentries, using
psionic amps, etc... The middle of the STORE screen contains
3 icons. The hands, when clicked, will pick up (when character
is positioned over objects on the ground) or drop (the object
in the hands on the right half of STORE screen) an object.
The "i" icon is for Information. You can put almost any
object in your characters hands and click on "i". This will
give a detailed description of the object.

*NOTE* At the beginning of EVERY mission you should immediatly
"Lock and Load" your characters by putting the weapons you
want to use in thier hands. Else you will be frustrated to
be caught unarmed in a firefight.

D.T.S. - This stands for Digital Terrain Scanner. This is similar to automaps
in standard CRPGs. By clicking on this file button, you can get the
overhead bird's eye view. If you get a static screen saying it's
"OFFLINE", then that Character's D.T.S. unit has been damaged
or destroyed. While the D.T.S. screen is displayed, you can put the
mouse pointer on the screen and scroll the view around by clicking
the LMB. To "auto-center" the view over your character again,
click on the RMB.

Green bar - There is a thin, green bar to the right of the file buttons.
This is a graphical "Hit Point" guage of that charcter's
health. When it turns red, your character will die
(Represented by M.I.A. appearing on that character's screen).

Yellow Square - To the far upper right of each character screen, there is a
tiny yellow square. This is to assign group movement.
Whoever's yellow square is "lit up", will move as a group.
You can use any of the lit up windows to move the group.
All the characters with "unlit" yellow squares will remain
in place.


*ADDITIONAL CONTROLS*

CNTR-Q - Quit Game
ESC - Options Menu

JOYSTICKS - Actully smoother to use than a mouse but the ONLY way to use the
Joystick is in the 3 and 4 human player mode. To activate the
various screens, hold down any button and push left and right on
the joystick. Using up/down/left/right will get you through
various functions on the various screens. To fire/activate
the weapon/item in your character's hands, push up on the
joystick and press any button. To reload your weapon, push
down on the joystick and press any button. Without any buttons
pressed on the joystick, left/right/up/down will physicaly
move your character around the playing area in the action view.


KEYBOARD 1 - Virtually the same as using a joystick but you use keys instead.

Q - Forward/Up O - Left
A - Back/Down P - Right
SPACE - (Funtion Key like a joystick button)

To access the screens, HOLD down the SPACEBAR and hit the
"O" and "P" keys. Use the keys as up/down/left/right
in each screen to utilize them. To fire/activate and item
in the action view, HOLD the SPACEBAR down and press "Q".
To reload HOLD the SPACEBAR down and press "A".

KEYBOARD 2 - Probably used for NON extended keyboards. Was unable to
test due to strange keys being used for functions and
not all functions were working.

KEYBOARD 3 - Virtually the same as using a joystick but you use keys instead.

Use the cursor keys or keypad keys as up/down/left/right.
To access the screens, HOLD down the LEFT CONTROL KEY
and then press the left or right arrows. The up/down/left/right
arrows will allow you use the various screens. To fire/activate
and item, HOLD down the LEFT CONTROL KEY and then press the up
arrow. To reload, HOLD down the LEFT CONTROL KEY and press the
down arrow.


*CHARACTER SHEETS*

The following is an itemized account of each individual character,
previous background, and his/her/it's beginning items. Physique is
most likely a figure that relates to how much a character can carry and
how much total damage can be taken before death. The agility rating
most likely represents how nimble the character is thus reducing or even
avoiding damage. In both cases, the higher the number the better.

------------------------------------------------------------------------------

NAME - Clavius
TYPE - Humanoid
OCCU - Pilot
PHYS - 152
AGIL - 150

ITEMS: 1 BLASTER 52-C [50 CHARGES]
2 PROXIMITY MINES 2ND EDITION
1 STANDARD RATIONS II
1 FLASK
3 1-KJOULE UNI-CELL [150 CHARGES]
1 6-KJOULE UNI-CELL [200 CHARGES]
1 D.T.S.
6 40MM EXPLOSIVE GRENADES

------------------------------------------------------------------------------

NAME - Cheule Siygess
TYPE - Humanoid
OCCU - Citizen
PHYS - 129
AGIL - 160

ITEMS: 1 NAOMI ASSAULT RIFLE
1 MEDICAL PACK
1 APPLE
9MM HIGH VELOCITY AMMO [150 ROUNDS]
9MM THV MINI SERIES AMMO [250 ROUNDS]
1 D.T.S.
1 PSIONIC-AMP "CURE POISON" [5 CHARGES]
12 40MM EXPLOSIVE GRENADES
1 NAOMI GRENADE LAUNCHER [3 GRENADES]

------------------------------------------------------------------------------

NAME - MC 128-7 CIM
TYPE - Mech
OCCU - Combat Infantry
PHYS - 321
AGIL - 28

ITEMS: 1 MOUNTED MINI GUN [200 ROUNDS]
1 TUNGSTEN BORE RIFLE [16 ROUNDS]
.44 SABRE MK II AMMO [500 ROUNDS]
18-BORE RIFLED SLUG [50 ROUNDS]
1 OXY-6 FLAMER JR. [40 USES]
2 DROID REPAIR KITS
1 AUTO-SENTRY KIT [3 GUNS (USES)]

------------------------------------------------------------------------------

NAME - Desverger
TYPE - Humanoid
OCCU - Freelance Assasin
PHYS - 187
AGIL - 85

ITEMS: 1 SNIPER RIFLE
9MM THV MINI SERIES AMMO [250 ROUNDS]
1 SONIC STUNNER
1 1-KJOULE UNI-CELL [50 CHARGES]
2 PROXIMITY MINES 1ST EDITION
1 D.T.S.
6 40MM EXPLOSIVE GRENADES
1 PSIONIC AMP "ELECTRIFY" [20 CHARGES]
1 MEDICAL PACK

------------------------------------------------------------------------------

NAME - Adele Reannon
TYPE - Humanoid
OCCU - Security Systems
PHYS - 94
AGIL - 196

ITEMS: 1 SONIC STUNNER [50 CHARGES]
1 M73 AUTO GUN [128 ROUNDS]
1 1-KJOULE UNI-CELL [50 CHARGES]
.44 THV AMMO [150 ROUNDS]
2 MEDICAL PACKS
1 APPLE
1 STANDARD RATIONS I
1 D.T.S.
6 40MM EXPLOSIVE GRENADES

------------------------------------------------------------------------------

NAME - Miyriel Torre
TYPE - Cyborg (Humanoid AND Mech)
OCCU - Security Systems
PHYS - 100
AGIL - 132

ITEMS: 1 BLASTER 52-C [50 CHARGES]
3 DROID REPAIR KITS
1 EMF STUNNER
12 40MM EXPLOSIVE GRENADES
1 AUTO-SENTRY KIT [1 GUN (USES)]

------------------------------------------------------------------------------

NAME - Rorian Deevergh
TYPE - Humanoid
OCCU - Skilled Combatant
PHYS - 156
AGIL - 100

ITEMS: 1 SMALL ARMS 6 SILENT [54 ROUNDS]
1 SMITH AND WESSON 29 [6 ROUNDS]
9MM THV MINI SERIES AMMO [300 ROUNDS]
1 D.T.S.
6 40MM EXPLOSIVE GRENADES
1 PSIONIC AMP "FIRESHIELD" [5 CHARGES]
1 PSIONIC AMP "INFERNO" [20 CHARGES]
2 APPLES

------------------------------------------------------------------------------

NAME - Jenillee Freymon
TYPE - Humanoid
OCCU - Battle Field Medic
PHYS - 95
AGIL - 211

ITEMS: 1 SONIC STUNNER [50 CHARGES]
1 1-KJOULE UNI-CELL [50 CHARGES]
3 MEDICAL PACKS
1 PSIONIC AMP "SHIELD" [5 CHARGES]
1 PSIONIC AMP "HEAL" [3 CHARGES]
1 PSIONIC AMP "CURE POISON" [5 CHARGES]
1 PSIONIC AMP "SHOCK BLAST" [6 CHARGES]
6 40MM EXPLOSIVE GRENADES

------------------------------------------------------------------------------

NAME - Kiurcher
TYPE - Humanoid
OCCU - Marksman
PHYS - 190
AGIL - 75

ITEMS: 1 SILENCE SUPER COVERT [54 ROUNDS]
1 OXY-6 FLAMER JR. [40 USES]
9MM THV MINI SERIES AMMO [300 ROUNDS]
1 FLAMER JR. REFILL [20 USES]
1 D.T.S.
1 PSIONIC AMP "CURE POISON" [5 CHARGES]
1 CHEESE
1 LARGE LOAF
6 40MM EXPLOSIVE GRENADES

------------------------------------------------------------------------------

NAME - Bonden Spey
TYPE - Humanoid
OCCU - Citizen
PHYS - 207
AGIL - 106

ITEMS: 1 SHOTGUN [2 SLUGS]
1 NAOMI GRENADE LAUNCHER [3 GRENADES]
18-BORE RIFLED SLUGS [50 SLUGS]
18 40MM EXPLOSIVE GRENADES
1 FLASK
1 D.T.S.
1 MEDICAL PACK

------------------------------------------------------------------------------
                               
NAME - Katrina Homez
TYPE - Humanoid
OCCU - Former UPBI
PHYS - 131
AGIL - 144

ITEMS: 1 UPBI ISSUE .38 [64 ROUNDS]
.38 UPBI GLASERS (AMMO) [192 ROUNDS]
1 PROXIMITY MINE 2ND EDITION
1 D.T.S.
12 40MM EXPLOSIVE GRENADES
1 STANDARD RATIONS III

------------------------------------------------------------------------------

NAME - CIM-Lite
TYPE - MECH
OCCU - Combat Infantry
PHYS - 250
AGIL - 44

ITEMS: 1 D.T.S.
1 HYD-FLOURINE HAND LASER [50 CHARGES]
1 SHOTGUN [2 SLUGS]
18-BORE HIGH EXP SLUGS [90 SLUGS]
2 DROID REPAIR KITS
12 40MM EXPLOSIVE GRENADES
1 AUTO-SENTRY KIT [3 GUNS (USES)]

------------------------------------------------------------------------------


*MISCELLANEOUS*

1) Exits are colorful, scintillating, "gates" or "portals". Just move your
your characters into them. These can also act as teleporters.

2) When placing Auto-Sentries, be careful. Auto-sentries are just that,
they will automatically shoot at anything that moves in any of the
4 directions that allign with them and WILL shoot characters.

3) Some "puzzles" in the game were designed with the idea in mind that
you will have more than one individual character at your disposal
which means there will be times when you have to "split up" your group.

4) Items CAN be and DO get damaged. The damage rating is listed under an
item when it's in a character's hands in the STORE screen.

5) The BEST keyboard configuration in a two player game is KEYBOARD-1
and KEYBOARD-3. KEYBOARD-2 is most likely for NON extended keyboards.

6) Sometimes dropping items off of one character for another to pick-up
is a sound strategy. Also make sure you pick up all the objects
off of dead characters. Might come in handy later and your dead
character certainly won't be needing it.

7) READ ALL SIGNS, nuff said :)



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