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Pajama Sam 3: You Are What You Eat from Your Head to Your Feet cheats / Pajama Sam 3: You Are What You Eat from Your Head to Your Feet hints / Pajama Sam 3: You Are What You Eat from Your Head to Your Feet faqs / Pajama Sam 3: You Are What You Eat from Your Head to Your Feet solutions



Pajama Sam 3: You Are What You Eat from Your Head to Your Feet hints

For help in Pajama Sam in "You Are What You Eat From Your Head to Your Feet",
press F1 on a PC while in the game. On a Mac, exit the game and look at the
readme file or the Web Help file.

Remember, there are several game paths in most Humongous Entertainment games.
This is so that you can play many times without getting bored. It is important
to
remember that you will not need all the items in every game path.
Granny Smythe
Granny Smythe will be either in the Stomach, being tossed around by Zing and the
Pogo-dancing Soda Cans, or she will be trapped in the Caramel Pit just off the
Stomach.

Granny Smythe in the Stomach

The Soda Cans only know one dance, the Pogo. If Sam can find someone to teach
them another dance, then Granny Smythe will no longer be tossed around, and she
can go to the Food Pyramid for the Peace Conference. Selina Celery can teach the
Soda Cans a new dance, but first she needs Sam's help getting some size 37
Dancing Shoes, and she needs to teach Sam to dance.

Selina Celery

Selina Celery lives with her sister Selma, in a house in the Foothills. To get
there, go to the Heart at the center of the Island and take the Upper Right
Valve
to the Foothills. Follow the path to Garniche, the Celery Sisters' house.

To persuade Selina to teach Sam to dance, first you need to get a Free Dance
Lesson Coupon from the Library in the Food Pyramid, and win Selina a new pair of
Size 37 Dancing Shoes from Mickey Hollandaise at the Funny Bone Theater.

Mickey Hollandaise and the Funny Bone Theater

Mickey feels that he needs the Size 37 Dancing Shoes to get laughs onstage at
the
Funny Bone Theater, because his jokes are mixed up and not funny anymore. If Sam
can fix his jokes, he will give Sam the Size 37 Dancing Shoes. Click on the
Shoes
to talk to Mickey about them. When he shows Sam the mixed-up Jokes, click on
them. Then you can help Sam fix the jokes by matching up the proper Jokes and
Punch Lines. When you match them up correctly, Mickey Hollandaise will give Sam
the Size 37 Dancing Shoes.

Teaching Soda Cans to Dance

Once Selina has the Size 37 Dancing Shoes and has taught Sam to dance, she can
teach others to dance too. Go back to the Food Pyramid and get another Free
Dance
Lesson Coupon from the Bulletin Board in the Library. Take it to the Stomach and
give it to Zing, the head Soda Can. He will call Selina, who will teach the Cans
a new dance. This frees Granny Smythe, so she can go to the Food Pyramid for the
Peace Conference!

Granny Smythe in the Caramel Pit

To rescue Granny Smythe from the Caramel Pit, first you will need to do a few
things. Get the Ski Ticket from the Plumbers, use it to find Paper Plumber's
Plunger, bring the Plunger back to the Plumbers to get the Wrench, turn off the
water, fix the Clogged Pipe, turn the water back on, and trade the Plunger to
Rock Plumber for the Super Plunger. Then you will have to jump across the
floating Walnuts in the Caramel Pit and use the Super Plunger to rescue Granny
Smythe. For help with getting the Wrench from the Plumbers, please see the
section below labeled "Ski Slopes".

Wrenches and Clogs

Go down the stairs to the Pipe Room, just past the Plumbers. In this area, click
on the Switch at the top of the Pipes. Sam will climb up and turn of the Water
at
the Switch. Then click the Wrench on the bulging, clogged Pipe. Sam will remove
it. Choose the Pipe that fits in the hole from the ones on the ground. Sam will
insert it. Then go back up and turn the water back on.

Go back up and click the Plunger on Rock Plumber. Since you fixed the Clog, Rock
will no longer need the Super Plunger, and will trade it to Sam for the regular
Plunger.

The Super Plunger and the Pit Once you have the Super Plunger from Rock Plumber,
go to the Caramel Pit. In the Pit, you will see Granny Smythe in the center of
three rings of Floating Walnuts. Sam must jump from the outer ring to the middle
ring and then to the inner ring of the Walnuts, and then use the Super Plunger
on
Granny to rescue her.

Jumping from Walnut to Walnut can be an extremely challenging part of the game.
It's all in the timing. For the initial jump from the Cliff to the Outer Walnut
Ring, try jumping just after a Walnut gets out from in front of Sam.

If you still cannot get across the Walnuts, you may want to restart the game,
and
choose the game Path where Granny Smythe is in the Stomach, rather than in the
Caramel Pit. To do this, choose the "Dance Coupon" Path in the Path Selection
Screen. Please see the section below for more information on Choosing your own
path.
Pierre Le Pain
Pierre, the Delegate for Breads and Grains, will always be somewhere at Muscle
Beach. He will either be stuck on the Ferris Wheel, or in the Prize Booth.

Pierre on the Ferris Wheel

If Pierre Le Pain is on the Ferris Wheel, go to the next screen to the right and
pick up the Hammer. Click on the Balloon Salesman's feet. This will untie his
Shoelaces, and he will ask Sam to hold his Balloons. When Sam takes the
Balloons,
he will float into the air. Click the Hammer on the Bell. This will cause the
Cupcakes to think that they are done baking, and they will leave. Then the
Muffins will start working out again, causing the Ferris Wheel to move, and then
Pierre can get down and go to the Peace Conference.

Pierre in the Prize Booth

If Pierre is in the Prize Booth, Sam will need to ring the Bell near the Prize
Booth, but he finds that this is harder than it looks. Go to the Bluburbs and
get
the Wrench from the Plumbers. Take the Wrench to Muscle Beach and use it on the
Faucet near the Cupcakes. When the faucet stops leaking, pick up the Hose and
use
it on the Cauliflowers. This will make the Cauliflowers grow, producing shade,
which will make the Cupcakes leave. Then the Muffins can get back to working
out,
causing the Ferris Wheel to turn. Hop on the Ferris Wheel and use the Hammer on
the Bell. This will free Pierre, who can make his way to the Peace Conference.
For help with getting the Wrench from the Plumbers, please see the section below
labeled "Ski Slopes".
Ski Slopes
First, click on the Ski Ticket near the Plumbers. When you pick it up, Paper
will
tell Sam that he does not need it anymore. He left his Plunger on the Ski Slope
the last time he was there. Go out of the Bluburbs, into the Heart, and back to
the area where the Condiment Tree is. Go up to the Mountain Base, up the
Mountain, past Sage Syllabus and over the Gondola to the Ski Shack. Click on the
Ski Ticket in your inventory to find out which route to take. Click on the skis
and then down the Ski Slope. Follow the Ski Slope, taking the turns that match
the shapes and colors on the Ski Ticket. When you see the Plunger, ski over it
to
pick it up. If you get to the bottom of the Slope without seeing the Plunger,
you
followed the wrong shapes on the Ski Ticket. Go back up and try again.

Take the Plunger back to the Plumbers to trade for a Wrench.
Chuck Cheddar, Cheese of Adventure
Chuck Cheddar, Cheese of Adventure, the Delegate for Dairy Products, will be
near
Mount Wisdom, either on a ledge near the foot, or in a balloon near the Gondola
at the Summit.

Chuck on a Ledge

To get Chuck off the Ledge, you must cause an avalanche so that the snow piles
up
and he can get down. To do this, you must answer the three-part question about
the Nature of Cheese, asked by Syllabus the Sage at the Summit of Mount Wisdom,
so that the Horn of Celebration can be blown, which will cause an Avalanche. If
you can't get up Mount Wisdom, pull the Whistle Cord so that the Deconstruction
Workers go on a break. To answer the Three-part Question about the Nature of
Cheese, you must find out what kind of cheese the moon is made of, which fork is
the cheese fork, and which cheese makes the perfect cheese sandwich. After you
bring all this information to Syllabus, he will give Sam permission to blow the
Horn of Celebration.

Cheese and the Moon

First, you must go to the Funny Bone Theater at Muscle Beach and find Mickey
Hollandaise in his dressing room just past the Theater. Click on the Pumpkin and
Mickey will give it to Sam. Go back to the area with the Condiment Tree and go
left. Click the Pumpkin on Sam to fool the guards into thinking that Sam is a
Gourd, and click past the Gourd Guards. This takes Sam into the Telescope Area.
Click on the eyepiece of the Telescope and Sam will look through it. Scroll
right
until Sam says what kind of Cheese the Moon is made of. Go back to Syllabus the
Sage and Sam will tell him the Answer to the first Part of the Question on the
Nature of Cheese.

Which is the Cheese Fork?

Go to the Bluburbs and get a coupon for a free etiquette lesson. Take this to
Selma Celery at Garniche in the Foothills. She will give Sam the Etiquette
Lesson
and tell him which fork is the Cheese Fork. Go back to Syllabus the Sage and Sam
will tell him the Answer to the second Part of the Question on the Nature of
Cheese.

Which Cheese makes the Perfect Sandwich?

Go to the Plumber Brothers in the Bluburbs, just past the stomach. Click on the
Lunchbox. Scissors Plumber will tell Sam what cheese makes the perfect Cheese
Sandwich. Go back to Syllabus the Sage and Sam will tell him the Answer to the
third Part of the Question on the Nature of Cheese.

Chuck in a Balloon

If you can't get up Mount Wisdom, pull the Whistle Cord so that the
Deconstruction Workers go on a break. Go up Mount Wisdom, past Syllabus the
Sage,
to talk to Chuck. He needs some extra weight to free his Balloon from the Cotton
Candy Cloud, but he can't see the weight to tell Sam how much it is. So Sam must
find out how much weight is already on the balloon, figure out how much more is
needed to make the balloon heavy enough to pull free, and find something of the
proper weight to do this.

How much does it weigh?

First, you must go to the Funny Bone Theater at Muscle Beach and find Mickey
Hollandaise in his dressing room just past the Theater. Click on the Pumpkin and
Mickey will give it to Sam. Go back to the area with the Condiment Tree and go
left. Click the Pumpkin on Sam to fool the guards into thinking that Sam is a
Gourd, and click past the Gourd Guards. This takes Sam into the Telescope Area.
Click on the eyepiece of the Telescope and Sam will look through it. Scroll
until
you see how much the Balloon weighs. Make a note of the Weight.

Figure the Difference

Take the weight that Chuck Cheddar claims the Balloon needs to be, and subtract
the Balloon's weight, which you saw through the telescope. This will be the
amount that Sam needs to find to free the Balloon.

Weigh it down!

Go to Muscle Beach and talk to Zak Zuke. He will give Sam a Bag and guess Sam's
weight at 42 pounds. Take the Bag to the area on Muscle Beach where the Cupcakes
and Muffins are. Use the shovel to put Sand in the Bag. When you think the Bag
is
full enough, take it to Zak Zuke. He'll guess Sam's weight again, this time with
the Bag of Sand. Subtract Sam's weight of 42 pounds from the total weight. Then
compare the result with the weight that Sam needs to free the Balloon. If you
need a different amount, go back to the Beach until the weights are the same.
Take the Sand-filled Bag to the top of Mount Wisdom and give it to Chuck Cheddar
in the Balloon. If the weight is correct, the Balloon will be freed from the
Cotton Candy Cloud. If not, go back to the Beach and try again.
Bean #47
Bean #47, the Delegate for Meats, Nuts, and Legumes, will always be somewhere in
the Construction Site, past Garniche in the Foothills. He will either be stuck
on
a Girder, wearing his Straw Delegate Hat, or the Foreman will not know which
Bean
is #47.

Striking Beans

To get the Striking Beans to let Bean #47 down off the Girder, you must talk to
the Foreman in the Office and click on one of his piles of paperwork. He will
then go outside to talk to the Striking Beans, and Sam will follow him. While
the
Foreman is talking to the Beans, pick up one of the Strike Signs and switch it
with the other. This will fool the Beans into thinking that each group likes the
other, and they will resume their work, letting #47 down from the Girder. Then
he
can go to the Peace Conference.

Which one is #47?

If the Foreman does not know which Bean is #47, he will need the Technical
Manual
for the BCS-4000 Computer he has in his office. The Manual is in the Library in
the Food Pyramid, but Sam cannot check the Manual out of the Library without a
Library Card. Once he has it, he can get the Manual from the Shelf Scramble game
in the Library, and then take it to the Construction Office, where he must give
it to the Foreman. The Foreman will set up the BCS-4000 machine, but will need
Sam's help to sort the Beans.

Library Card

Go to the Photo Booth at Muscle Beach and take Sam's Picture. Go to the Library
in the Food Pyramid and give the Picture to the Librarian. She will make Sam a
Library Card.

Shelf Scramble

After you get a Library Card, go right to the Shelves. This will automatically
start the Shelf Scramble game. Locate the Manual. Click on the map toward the
Manual to make Sam move. To move between the levels, click on one of the
Elevator
Platforms on the same level as Sam and wait for it to move. Continue until you
get to the level where the Manual is, on a Pedestal all by itself. Click on it
and then go back to the beginning to complete the game. Watch for Grouchy Garlic
though!

Remember that when Sam is on an Elevator Platform or a chair, he is safe from
Grouchy Garlic.

BCS-4000

Once you have found the Manual, you must check it out of the library. Then take
it to the Foreman at the Construction Site. He will use it to build the Bean
Counter-Sorter 4000 machine. Sam must help him sort the Beans into the proper
categories. The dark red Kidney Beans all need to go on one side and the
Jellybeans in all-different colors on the other. Look for a special hint in the
Help File, which will show you the easiest way to sort Beans. Once Sam sorts up
to Bean #47 of the Kidney Beans, #47 knows that he is the Delegate, and will go
to the Peace Conference.
French Fry Log Jam
Sam has to encounter Gulp at the French Fry Log Jam in all game paths, every
time
you play the game. When you get there, talk to Gulp. He loves French Fries, but
will only eat them with certain Condiments. Find out which Condiment Gulp wants
and go back one screen to the Condiment Tree. Scroll around the Tree until you
find the proper Condiment. Take the Condiment back and use it on the French Fry
Log Jam. Gulp will eat it and the way will be clear.
Sweet Troops and Candy Jail
To get out of Candy Jail, first pick up a Bob-Bon and throw it at the Key on the
Hook. This knocks the Key to the Ground, but it's still too far to reach. Break
off the Cracked Candy Cane from the cell door, and use it to hook the Key. Use
the Key on the Lock to open the Jail.

After you are out of Candy Jail, Florette will take off to go to the Food
Pyramid, and you should send Sam to follow her, since he can't get past the
Sweet
Troops to the left. Once Sam is in the Pyramid, go left to the Map Room. Here
you
will meet Carrot, an old friend from other Pajama Sam games, and a new friend,
General Beetfoot. Once you have talked to Carrot and received a list of the
missing Peace Delegates, you will be able to get past the Sweet Troops you saw
earlier.

After you pass the area where the Sweet Troops were, you will see Sprinkle Donut
hanging from a tree. Click on the Rope and Sprinkle Donut will let Sam use her
as
a boat.
The Political Party and the Cape
At the beginning of the game, Sam's cape is hidden in the Den. Look for it in
both drawers in the Cabinet, under the Couch Cushion, and behind the Mirror.

Once Sam has fallen through the Pantry to the Island of Moptop, he will land in
the middle of a Political Party for the Snacks and Sweets Aggressive Majority.
To
leave the Party, click on the huge slice of Cake. Once it's gone, the door to
the
room will be open.
General Hints and Tips
On a PC, and on some Macintosh computers, you can get help, hints, and tips by
pressing the F1 key while playing the game. If you have a Mac, and the F1 key
has
no effect, close the game and check out the PJ3 Web Help file or the Readme
file.

Remember that there are several game paths in most Humongous Entertainment
games.
This is so that you can play many times without getting bored. It is important
to
remember that you will not need all the items in every game path.
Choosing your own Game Path
To choose your own game path, instead of letting the computer choose for you,
first start the game in the normal manner. Once the introduction is done, move
the Arrow to the bottom of the game screen. A little computer icon should pop
up.
Click this icon to bring up the Options screen. Here, you can choose to Save the
Game, Load a Saved Game, Stop the Game for now, Read the Credits, or Setup the
game. Choose Setup. Then you can choose the path you want. Foe instance, if the
Caramel Pit section is too hard to time, choose the Dance Card Path, rather than
the Pipes Path. Then press "Apply" to start the game over. Please note that this
will start the game over at the beginning!




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