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Pajama Sam 3: You Are What You Eat from Your Head to Your Feet cheats / Pajama Sam 3: You Are What You Eat from Your Head to Your Feet hints / Pajama Sam 3: You Are What You Eat from Your Head to Your Feet faqs / Pajama Sam 3: You Are What You Eat from Your Head to Your Feet solutions Pajama Sam 3: You Are What You Eat from Your Head to Your Feet hints For help in Pajama Sam in "You Are What You Eat From Your Head to Your Feet", press F1 on a PC while in the game. On a Mac, exit the game and look at the readme file or the Web Help file. Remember, there are several game paths in most Humongous Entertainment games. This is so that you can play many times without getting bored. It is important to remember that you will not need all the items in every game path. Granny Smythe Granny Smythe will be either in the Stomach, being tossed around by Zing and the Pogo-dancing Soda Cans, or she will be trapped in the Caramel Pit just off the Stomach. Granny Smythe in the Stomach The Soda Cans only know one dance, the Pogo. If Sam can find someone to teach them another dance, then Granny Smythe will no longer be tossed around, and she can go to the Food Pyramid for the Peace Conference. Selina Celery can teach the Soda Cans a new dance, but first she needs Sam's help getting some size 37 Dancing Shoes, and she needs to teach Sam to dance. Selina Celery Selina Celery lives with her sister Selma, in a house in the Foothills. To get there, go to the Heart at the center of the Island and take the Upper Right Valve to the Foothills. Follow the path to Garniche, the Celery Sisters' house. To persuade Selina to teach Sam to dance, first you need to get a Free Dance Lesson Coupon from the Library in the Food Pyramid, and win Selina a new pair of Size 37 Dancing Shoes from Mickey Hollandaise at the Funny Bone Theater. Mickey Hollandaise and the Funny Bone Theater Mickey feels that he needs the Size 37 Dancing Shoes to get laughs onstage at the Funny Bone Theater, because his jokes are mixed up and not funny anymore. If Sam can fix his jokes, he will give Sam the Size 37 Dancing Shoes. Click on the Shoes to talk to Mickey about them. When he shows Sam the mixed-up Jokes, click on them. Then you can help Sam fix the jokes by matching up the proper Jokes and Punch Lines. When you match them up correctly, Mickey Hollandaise will give Sam the Size 37 Dancing Shoes. Teaching Soda Cans to Dance Once Selina has the Size 37 Dancing Shoes and has taught Sam to dance, she can teach others to dance too. Go back to the Food Pyramid and get another Free Dance Lesson Coupon from the Bulletin Board in the Library. Take it to the Stomach and give it to Zing, the head Soda Can. He will call Selina, who will teach the Cans a new dance. This frees Granny Smythe, so she can go to the Food Pyramid for the Peace Conference! Granny Smythe in the Caramel Pit To rescue Granny Smythe from the Caramel Pit, first you will need to do a few things. Get the Ski Ticket from the Plumbers, use it to find Paper Plumber's Plunger, bring the Plunger back to the Plumbers to get the Wrench, turn off the water, fix the Clogged Pipe, turn the water back on, and trade the Plunger to Rock Plumber for the Super Plunger. Then you will have to jump across the floating Walnuts in the Caramel Pit and use the Super Plunger to rescue Granny Smythe. For help with getting the Wrench from the Plumbers, please see the section below labeled "Ski Slopes". Wrenches and Clogs Go down the stairs to the Pipe Room, just past the Plumbers. In this area, click on the Switch at the top of the Pipes. Sam will climb up and turn of the Water at the Switch. Then click the Wrench on the bulging, clogged Pipe. Sam will remove it. Choose the Pipe that fits in the hole from the ones on the ground. Sam will insert it. Then go back up and turn the water back on. Go back up and click the Plunger on Rock Plumber. Since you fixed the Clog, Rock will no longer need the Super Plunger, and will trade it to Sam for the regular Plunger. The Super Plunger and the Pit Once you have the Super Plunger from Rock Plumber, go to the Caramel Pit. In the Pit, you will see Granny Smythe in the center of three rings of Floating Walnuts. Sam must jump from the outer ring to the middle ring and then to the inner ring of the Walnuts, and then use the Super Plunger on Granny to rescue her. Jumping from Walnut to Walnut can be an extremely challenging part of the game. It's all in the timing. For the initial jump from the Cliff to the Outer Walnut Ring, try jumping just after a Walnut gets out from in front of Sam. If you still cannot get across the Walnuts, you may want to restart the game, and choose the game Path where Granny Smythe is in the Stomach, rather than in the Caramel Pit. To do this, choose the "Dance Coupon" Path in the Path Selection Screen. Please see the section below for more information on Choosing your own path. Pierre Le Pain Pierre, the Delegate for Breads and Grains, will always be somewhere at Muscle Beach. He will either be stuck on the Ferris Wheel, or in the Prize Booth. Pierre on the Ferris Wheel If Pierre Le Pain is on the Ferris Wheel, go to the next screen to the right and pick up the Hammer. Click on the Balloon Salesman's feet. This will untie his Shoelaces, and he will ask Sam to hold his Balloons. When Sam takes the Balloons, he will float into the air. Click the Hammer on the Bell. This will cause the Cupcakes to think that they are done baking, and they will leave. Then the Muffins will start working out again, causing the Ferris Wheel to move, and then Pierre can get down and go to the Peace Conference. Pierre in the Prize Booth If Pierre is in the Prize Booth, Sam will need to ring the Bell near the Prize Booth, but he finds that this is harder than it looks. Go to the Bluburbs and get the Wrench from the Plumbers. Take the Wrench to Muscle Beach and use it on the Faucet near the Cupcakes. When the faucet stops leaking, pick up the Hose and use it on the Cauliflowers. This will make the Cauliflowers grow, producing shade, which will make the Cupcakes leave. Then the Muffins can get back to working out, causing the Ferris Wheel to turn. Hop on the Ferris Wheel and use the Hammer on the Bell. This will free Pierre, who can make his way to the Peace Conference. For help with getting the Wrench from the Plumbers, please see the section below labeled "Ski Slopes". Ski Slopes First, click on the Ski Ticket near the Plumbers. When you pick it up, Paper will tell Sam that he does not need it anymore. He left his Plunger on the Ski Slope the last time he was there. Go out of the Bluburbs, into the Heart, and back to the area where the Condiment Tree is. Go up to the Mountain Base, up the Mountain, past Sage Syllabus and over the Gondola to the Ski Shack. Click on the Ski Ticket in your inventory to find out which route to take. Click on the skis and then down the Ski Slope. Follow the Ski Slope, taking the turns that match the shapes and colors on the Ski Ticket. When you see the Plunger, ski over it to pick it up. If you get to the bottom of the Slope without seeing the Plunger, you followed the wrong shapes on the Ski Ticket. Go back up and try again. Take the Plunger back to the Plumbers to trade for a Wrench. Chuck Cheddar, Cheese of Adventure Chuck Cheddar, Cheese of Adventure, the Delegate for Dairy Products, will be near Mount Wisdom, either on a ledge near the foot, or in a balloon near the Gondola at the Summit. Chuck on a Ledge To get Chuck off the Ledge, you must cause an avalanche so that the snow piles up and he can get down. To do this, you must answer the three-part question about the Nature of Cheese, asked by Syllabus the Sage at the Summit of Mount Wisdom, so that the Horn of Celebration can be blown, which will cause an Avalanche. If you can't get up Mount Wisdom, pull the Whistle Cord so that the Deconstruction Workers go on a break. To answer the Three-part Question about the Nature of Cheese, you must find out what kind of cheese the moon is made of, which fork is the cheese fork, and which cheese makes the perfect cheese sandwich. After you bring all this information to Syllabus, he will give Sam permission to blow the Horn of Celebration. Cheese and the Moon First, you must go to the Funny Bone Theater at Muscle Beach and find Mickey Hollandaise in his dressing room just past the Theater. Click on the Pumpkin and Mickey will give it to Sam. Go back to the area with the Condiment Tree and go left. Click the Pumpkin on Sam to fool the guards into thinking that Sam is a Gourd, and click past the Gourd Guards. This takes Sam into the Telescope Area. Click on the eyepiece of the Telescope and Sam will look through it. Scroll right until Sam says what kind of Cheese the Moon is made of. Go back to Syllabus the Sage and Sam will tell him the Answer to the first Part of the Question on the Nature of Cheese. Which is the Cheese Fork? Go to the Bluburbs and get a coupon for a free etiquette lesson. Take this to Selma Celery at Garniche in the Foothills. She will give Sam the Etiquette Lesson and tell him which fork is the Cheese Fork. Go back to Syllabus the Sage and Sam will tell him the Answer to the second Part of the Question on the Nature of Cheese. Which Cheese makes the Perfect Sandwich? Go to the Plumber Brothers in the Bluburbs, just past the stomach. Click on the Lunchbox. Scissors Plumber will tell Sam what cheese makes the perfect Cheese Sandwich. Go back to Syllabus the Sage and Sam will tell him the Answer to the third Part of the Question on the Nature of Cheese. Chuck in a Balloon If you can't get up Mount Wisdom, pull the Whistle Cord so that the Deconstruction Workers go on a break. Go up Mount Wisdom, past Syllabus the Sage, to talk to Chuck. He needs some extra weight to free his Balloon from the Cotton Candy Cloud, but he can't see the weight to tell Sam how much it is. So Sam must find out how much weight is already on the balloon, figure out how much more is needed to make the balloon heavy enough to pull free, and find something of the proper weight to do this. How much does it weigh? First, you must go to the Funny Bone Theater at Muscle Beach and find Mickey Hollandaise in his dressing room just past the Theater. Click on the Pumpkin and Mickey will give it to Sam. Go back to the area with the Condiment Tree and go left. Click the Pumpkin on Sam to fool the guards into thinking that Sam is a Gourd, and click past the Gourd Guards. This takes Sam into the Telescope Area. Click on the eyepiece of the Telescope and Sam will look through it. Scroll until you see how much the Balloon weighs. Make a note of the Weight. Figure the Difference Take the weight that Chuck Cheddar claims the Balloon needs to be, and subtract the Balloon's weight, which you saw through the telescope. This will be the amount that Sam needs to find to free the Balloon. Weigh it down! Go to Muscle Beach and talk to Zak Zuke. He will give Sam a Bag and guess Sam's weight at 42 pounds. Take the Bag to the area on Muscle Beach where the Cupcakes and Muffins are. Use the shovel to put Sand in the Bag. When you think the Bag is full enough, take it to Zak Zuke. He'll guess Sam's weight again, this time with the Bag of Sand. Subtract Sam's weight of 42 pounds from the total weight. Then compare the result with the weight that Sam needs to free the Balloon. If you need a different amount, go back to the Beach until the weights are the same. Take the Sand-filled Bag to the top of Mount Wisdom and give it to Chuck Cheddar in the Balloon. If the weight is correct, the Balloon will be freed from the Cotton Candy Cloud. If not, go back to the Beach and try again. Bean #47 Bean #47, the Delegate for Meats, Nuts, and Legumes, will always be somewhere in the Construction Site, past Garniche in the Foothills. He will either be stuck on a Girder, wearing his Straw Delegate Hat, or the Foreman will not know which Bean is #47. Striking Beans To get the Striking Beans to let Bean #47 down off the Girder, you must talk to the Foreman in the Office and click on one of his piles of paperwork. He will then go outside to talk to the Striking Beans, and Sam will follow him. While the Foreman is talking to the Beans, pick up one of the Strike Signs and switch it with the other. This will fool the Beans into thinking that each group likes the other, and they will resume their work, letting #47 down from the Girder. Then he can go to the Peace Conference. Which one is #47? If the Foreman does not know which Bean is #47, he will need the Technical Manual for the BCS-4000 Computer he has in his office. The Manual is in the Library in the Food Pyramid, but Sam cannot check the Manual out of the Library without a Library Card. Once he has it, he can get the Manual from the Shelf Scramble game in the Library, and then take it to the Construction Office, where he must give it to the Foreman. The Foreman will set up the BCS-4000 machine, but will need Sam's help to sort the Beans. Library Card Go to the Photo Booth at Muscle Beach and take Sam's Picture. Go to the Library in the Food Pyramid and give the Picture to the Librarian. She will make Sam a Library Card. Shelf Scramble After you get a Library Card, go right to the Shelves. This will automatically start the Shelf Scramble game. Locate the Manual. Click on the map toward the Manual to make Sam move. To move between the levels, click on one of the Elevator Platforms on the same level as Sam and wait for it to move. Continue until you get to the level where the Manual is, on a Pedestal all by itself. Click on it and then go back to the beginning to complete the game. Watch for Grouchy Garlic though! Remember that when Sam is on an Elevator Platform or a chair, he is safe from Grouchy Garlic. BCS-4000 Once you have found the Manual, you must check it out of the library. Then take it to the Foreman at the Construction Site. He will use it to build the Bean Counter-Sorter 4000 machine. Sam must help him sort the Beans into the proper categories. The dark red Kidney Beans all need to go on one side and the Jellybeans in all-different colors on the other. Look for a special hint in the Help File, which will show you the easiest way to sort Beans. Once Sam sorts up to Bean #47 of the Kidney Beans, #47 knows that he is the Delegate, and will go to the Peace Conference. French Fry Log Jam Sam has to encounter Gulp at the French Fry Log Jam in all game paths, every time you play the game. When you get there, talk to Gulp. He loves French Fries, but will only eat them with certain Condiments. Find out which Condiment Gulp wants and go back one screen to the Condiment Tree. Scroll around the Tree until you find the proper Condiment. Take the Condiment back and use it on the French Fry Log Jam. Gulp will eat it and the way will be clear. Sweet Troops and Candy Jail To get out of Candy Jail, first pick up a Bob-Bon and throw it at the Key on the Hook. This knocks the Key to the Ground, but it's still too far to reach. Break off the Cracked Candy Cane from the cell door, and use it to hook the Key. Use the Key on the Lock to open the Jail. After you are out of Candy Jail, Florette will take off to go to the Food Pyramid, and you should send Sam to follow her, since he can't get past the Sweet Troops to the left. Once Sam is in the Pyramid, go left to the Map Room. Here you will meet Carrot, an old friend from other Pajama Sam games, and a new friend, General Beetfoot. Once you have talked to Carrot and received a list of the missing Peace Delegates, you will be able to get past the Sweet Troops you saw earlier. After you pass the area where the Sweet Troops were, you will see Sprinkle Donut hanging from a tree. Click on the Rope and Sprinkle Donut will let Sam use her as a boat. The Political Party and the Cape At the beginning of the game, Sam's cape is hidden in the Den. Look for it in both drawers in the Cabinet, under the Couch Cushion, and behind the Mirror. Once Sam has fallen through the Pantry to the Island of Moptop, he will land in the middle of a Political Party for the Snacks and Sweets Aggressive Majority. To leave the Party, click on the huge slice of Cake. Once it's gone, the door to the room will be open. General Hints and Tips On a PC, and on some Macintosh computers, you can get help, hints, and tips by pressing the F1 key while playing the game. If you have a Mac, and the F1 key has no effect, close the game and check out the PJ3 Web Help file or the Readme file. Remember that there are several game paths in most Humongous Entertainment games. This is so that you can play many times without getting bored. It is important to remember that you will not need all the items in every game path. Choosing your own Game Path To choose your own game path, instead of letting the computer choose for you, first start the game in the normal manner. Once the introduction is done, move the Arrow to the bottom of the game screen. A little computer icon should pop up. Click this icon to bring up the Options screen. Here, you can choose to Save the Game, Load a Saved Game, Stop the Game for now, Read the Credits, or Setup the game. Choose Setup. Then you can choose the path you want. Foe instance, if the Caramel Pit section is too hard to time, choose the Dance Card Path, rather than the Pipes Path. Then press "Apply" to start the game over. Please note that this will start the game over at the beginning! Other Pajama Sam 3: You Are What You Eat from Your Head to Your Feet cheats hints faqs solutions: |