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Renegade: Battle for Jacob's Star cheats / Renegade: Battle for Jacob's Star hints / Renegade: Battle for Jacob's Star faqs / Renegade: Battle for Jacob's Star solutions



Renegade: Battle for Jacob's Star hints

Because of the structure of the game, there is no fixed solution. However,
here's some notes that may prove useful:

The game is organized into 7 days, with 3 missions per day. The
1st day's missions are always the same each time you start a new game. These
are the only fixed missions; the other 6 days are randomly generated.

The 1st mission is simple. There are 2 enemy fighters at Nav 1,
two more at Nav 2 and Nav 3, and 4 at Nav 4. It is difficult to complete this
mission without taking at least some damage, but it is possible. Destroy as
many of the enemy as you can, but don't worry if you have to skip a few
because of damage.

The 2nd mission is a scouting mission. The goal here is recon, not
kills. There are 2 fighters at Nav 1, and more fighters at Nav 2 and Nav 3.
You can probably take on the fighters at Nav 1. At Nav 2, however, switch to
your camera pod and find the enemy fleet in the distance (no, you cannot catch
up to them and you wouldn't want to even if you could; I've played the actual
board game that this game is based on, and those capitol ships could destroy
you faster than you can blink, especially in a light fighter like the
Cheetah). Line up the fleet in the middle of your HUD, and hold down the
trigger until the computer announces that your mission goals are complete. Let
Mother keep the enemy off your back; that's what he's there for. After you get
the data, you might have to turn back and finish off the enemy at Nav 2. As
soon as you can, head for home and if you've taken ANY internal damage, do NOT
engage the enemy. You can outrun them, and if the camera pod gets hit, you've
lost the mission.

In the 3rd mission, just destroy as many enemies as you can before
Mother gets hit and crashes. The mission automatically ends shortly after
Mother gets hit, then you see the cinematic sequence. Now you're commander of
the base.

From here on out, the missions are randomly generated. There are 3
levels of difficulty; you start day 2 at Medium difficulty. If you lose all
three missions on day 2, then day 3 will be easier; if you win all three
missions, day 3 will be harder. If you win at least one mission per day, you
will stay on the Average path. Ultimately, your goal is to win on the Hard
difficulty.

The game picks 9 wingmen randomly from a list of 20. The harder
the difficulty you're on, the more likely it is that one of your wingmen will
turn out to be a traitor. It can be any of your wingmen. Usually, you'll first
realize there's a traitor when some of your other wingmen get poisoned or
equipment gets sabotaged. You'll find the traitor sooner or later.

There are several types of missions: Surveillance, Strike, and
Escort are the three most common. In a Strike mission, you're trying to rack
up kills. Sometimes, if there's an enemy freighter along the way and you
destroy it, you might capture one or two enemy fighters which you can then
use.

In an Escort mission, you've got to protect an incoming freighter
(or freighters). If you succeed, you'll usually get one or two new fighters.

In a Surveillance mission, YOU must carry the Surveillance Pod.
You can put a Surveillance Pod on one of your wingmen's fighters, but they'll
never use it. It's up to you to get the data. Remember, on a surveillance
mission, that the goal is reconnaisance, not kills. If the camera pod gets
destroyed, you've lost the mission.

Each mission has 4 nav points. At each nav point, the game
randomly selects an encounter from a list of pregenerated encounters, based on
whether you're on the Easy, Average, or Hard path, and the type of mission
you're on.

If you want to cheat: Your saved game is actually a PLAIN TEXT
file. There are 2 files with character data; one is for the previous mission
(a backup file) and one is for the mission you just flew. The filename starts
with the first eight letters of your character's name, not counting spaces.
For example, if your character's name is Black Wolf, then the savegame will
start with BLACKWOL.* (sorry, I forget the extension... it's been a while
since I've played).
                               
If you die and lose the game, just quit to DOS and copy the backup
file over the current file. You'll go back one mission, but you get to
continue the game.

If you edit these files, it'll be obvious which one is the current
file and which is the backup; the current file will usually be longer by a few
bytes. Plus, the day and mission number is recorded in the file. Some of the
things you can edit: You can repair your ships, you can bring your dead
wingmen back to life, you can force the game into Hard difficulty mode, and so
on.

It is not recommended that you change one of your wingmen's names.
If you change a name, make sure that it is one of the other pilots in the
game, and it must be exactly spelled. Even the slightest mistake will cause
the game to crash. The same applies to ship names.




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