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Silent Hill 4: The Room cheats / Silent Hill 4: The Room hints / Silent Hill 4: The Room faqs / Silent Hill 4: The Room solutions



Silent Hill 4: The Room hints

Full Weapons/Apartment Replenish mode:
To unlock this mode you must have a 10 star ranking in One Weapon mode. Full
Weapons/Apartment Replenish Mode has the following features. At the start of the
game, upon entering the subway system you will see that each and every weapon is
laid out in front of you. You can grab every one of them. Also, whenever you
return to your apartment, you will find six boxes of bullets in the laundry room
as well as ten Health Drinks in your refrigerator.

One Weapon mode:
Successfully complete the game with a rank of 10 big stars.

Brand New Fear mode:
Successfully complete the game under any difficulty. Save the game after the
credits complete to unlock the "Brand New Fear" option .

Chainsaw:
Start a game in "Brand New Fear" mode. After entering the Forest World for the
first time go to Jasper's car. Search near by for a cut tree trunk. Look next to
it to find the chainsaw.

Submachine gun:
Successfully complete the game with a rank of at least 9 big stars. Start a game
in "Brand New Fear" mode and look in Room 202 in the Apartment World to find a
submachine gun for Eileen.

Alternate Eileen costume:
Start a game in "Brand New Fear" mode. Continue until the "Outside of Room 302"
part of the game. Enter Room 303 and search it for Eileen's nurse costume.
Collect it and complete the game. When you start a new game, you can now have
Eileen dressed as a nurse.

Alternate Cynthia costume:
Unlock all four endings and Eileen's alternate costume on a single game save.
Start a new game and select Eileen's nurse costume. Cynthia will wear her
alternate costume.

To see Cynthia in some sexy lingerie, you must complete the game four times.

The Man's Doll:
When a strange man places the doll on the stairway, do not take it. It actually
makes things worse for you afterwards. If you place it in your storage box,
babies will appear above the box, making it difficult to check your items. Your
only choice would be to hold it in your inventory, but it requires a slot that
you may need.

Mannequin body parts:
When you enter the forest for the second time, go to the corner with the torch.
Take the torch and take it to your laundry room in your apartment. Use the oil
found on the workbench inside there on the torch. When you return, you may light
it when you approach the other torches pressing [Action]. This is used to see
down each well that happens to be in each corner of the map. Be cautious however
-- if you use the torch to attack or unequip it, it will go out. This causes you
to turn back to light it. Killing all of the enemies first and running from the
man chasing you is recommended.

Saint Necklace:
Wearing the Saint Necklace, it has two usesl to keep your "ghost sense" from
causing actual damage, and to actually exorcise spirits from your apartment.
When wearing it in any other world besides the apartment, the screen will do its
usual haziness when ghosts appear, but nothing more until the necklace breaks.
Keep in mind that the necklace will break if you are confronted by ghosts for
too long. Wearing the necklace and running to a possessed area of your apartment
will cause the spirit to fight back, but if the necklace is not already broken,
the spirit will lose and disappear. Keep in mind that you must have your
apartment completely exorcised for the good endings.

Sword Of Obedience:
There is no need to waste a sword if you are just entering areas for items.
Instead, knock the ghost down and stab it with the sword, get what you need, and
take the sword back. After taking the blade out, you have five to seven seconds
to leave without your "ghost sense" ringing out.

Hint: Midwhich Elementary school bus:
When looking out of your window during the day, you will notice a school bus. If
you look close enough, you will notice it is A Midwhich Elementary school bus.
This is a reference to the original Silent Hill, where it is the school in which
you visit within the first thirty minutes of the game.

Ghost Cynthia and the candle:
Unlike most ghosts, if a candle is placed in front of the ghost Cynthia, she
will stand in place and scream as her hair begins to float in every other
direction. Other ghosts simply fall.

Eileen's Special Gift:
Once you get to the wish house, after it has burnt down the mysterious writing
in blood can be read aloud by Eileen. After some adjusting she will say
"Okay...here goes..." and read the words.

Eileen's damage:
If you allow Eileen to take enough damage, her appearance will change for the
worst, and she will walk faster towards the pool in the final battle.

Eileen's behavior:
When you are about in the building world for the second time, sometimes Eileen
will act like the little kid and at other times act as if being attacked by a
demon or act like a demon. Note: If you are near Eileen when she acts like a
demon, it will affect you health.

Endings:
To get different types of endings, you must do one of four things. Either clear
your apartment of ghosts before the final battle, or do not; and let Eileen die
or not. These two course of actions create four different endings.

Call restaurant:
When you look out your window, you can see the phone number of a restaurant. You
can use the phone to call that number for fun.

Radio clues:
Notice the suspicious radio in Henry's living room. At certain parts throughout
the game, you will be able to listen to certain broadcasts. Listen to them
carefully as they will be part of the story and clue you into what is going on.
After you finish the subway, take out the chocolate milk and keep it in your
inventory; then save and restart. When you reload, look through the front door
peephole then go to the radio for a broadcast from Washington. They will talk
about a 3 year old boy.

When you first use the radio in your living room, a report will come on about a
man who was arrested for being naked and urinating in public. The name of the
person is Suguru Murakoshi. He is the director and scenario writer of the game.

Guns:
The use of guns is not necessary. It is quite easy to use melee weapons
throughout the game. Also, using guns on ghosts prove ineffective unless the
bullets are silver.

Batting practice:
When remaining idle with the aluminum bat is equipped, Henry will begin to
practice his swing.

Silent Hill reference:
There is reference to little Alessa from the original Silent Hill. At the
central area in the forest of Silent Hill, inside the Wish House front the
cupboard, you can read the following: "There's scribbled note. Have you found
Alessa yet? How is Walter4s progress coming along? Send me a report."

Silent Hill 2 reference:
Billy and Miriam Locane are the two kids mentioned in the article found in the
trash in Silent Hill 3.

Silent Hill 3 references:
Walter Sullivan was the creepy stalker who left dolls for Heather in Silent Hill
3.

Before you complete Apartment world, look through the hole into Eileen's room.
You will see a rabbit doll from Silent Hill 3 slumped on a table. However, after
Eileen is attacked by little Walter, the doll will now be looking at the peek
hole and pointing at you.

Ghost Richard's attacks:
Richard is immediately seen when revisiting the store. His attacks are
irritating to dodge due to his teleportation habits. A way to stop him from
attacking you momentarily is to stand against the wall. He has a tendency to
appear behind you. Put your back against the wall and swing at him. If done
correctly, Richard will counter attack by teleporting inside of the wall. This
will cause his attack animation to repeat itself once the attack gets halfway
near you for a few seconds. Use that time to use the sword, or run.



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