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Star Wars: Knights of the Old Republic cheats / Star Wars: Knights of the Old Republic hints / Star Wars: Knights of the Old Republic faqs / Star Wars: Knights of the Old Republic solutions



Star Wars: Knights of the Old Republic hints

Bastila's underwear
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.

Defeating Dark Jedi
When you level up, you can choose a new Force ability. Choose Force Resistance,
and the next one after that. When you know you are about to fight a Dark Jedi,
cast Force Resistance and their Force powers cannot hurt you.

Force Breach and Force Resistance and good for dealing with other powerful Jedi.
Make these the first thing you use in those battles. Focus on these as you power
up your character.

Defeating droids with energy shields:
To easily defeat droids with an energy shield, use the Disable Droid or Destroy
Droid Force power to do a considerable amount of damage. However, if the droids
do not have an energy shield and you do not wish to engage in close quarter
combat, simply equip one or two lightsabers to deflect the gunfire. If you
cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.

Defeating Terentaks
When going up against a Terentak or two, make sure someone in your party can yse
stealth, and at least one other person has the Insanity Jedi power. Enable the
stealth and begin lay mines in a clump or a path. Once done, get out of the
Terentak's range of vision and the blast radius of the mines, and uncloak. Then,
throw some type of grenade at it and allow it to approach. If done correctly, it
should cross all the mines and knock its health down quite a bit. Note: The
Terentak can not be concussioned; do not waste any mines that cause concussion
such as flash mines. Once all the mines have exploded, use Insanity on it. It
will be unable to attack. You can then use Force Shock, Lightning, Storm, Drain
Life, Death Field, Wound, Choke, Kill, Slow, and Affliction to whittle its
health down. You can also attack it, and Power Strike works very effectively.
Once the Insanity wears off, use Insanity again to render it harmless again.
Repeat this until all the Terentaks are gone. Note: This is a great way to take
down the two Terentaks during the Final Test on Korriban.

Dantooine: Ancient Ruins: Defeating droids
When facing the droids, have a party consisting of your character, Bastila, and
Carth. Everyone should have some type of sword and use them to attack the
droids.

Dantooine: Courtyard: Cassus Fett's Armor
When you get to the third Jedi trial, you will see a merchant near where the
Kath Hounds first ambush you. Talk to the merchant that sells armor and weapons.
Ask to see his stock and you will see Cassus Fett's Armor. It costs 15,000
credits. Note: You will no longer be able to get the armor after you are taken
prisoner by Saul.

Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask
the droid, if available, to make Computer Spikes. Keep asking for more of them.
Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near
the Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades
and Computer Spikes, then repeat for as many credits as desired. Note: You can
only have about ten or eleven of anything the crew makes at a time. You also
have to ask for them one at a time.

Dantooine Grove: Keep Juhani while playing a Dark character
If you are playing a Dark side character, when you defeat Juhani do not fight
her again. Instead, say that she can come back to the Light side. She will join
your team and be helpful in later missions. You can make up for the gained Light
points gained by getting Dark points in the Sandral-Matale Feud quest.

Dantooine Matale Estate: Increase Dark alignment
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you
have permission to investigate the disappearance of Shen Matale from the Jedi
Council. Take the necessary steps to enter the home. After questioning Nurik
Sandral, he will depart to the back of his home. Get to the point where you can
deny Rahasia. You can go to the Matale's home and speak with him. If you select
all the bottom answers, his last question will be for you to ask 2,000 credits
for finding Shen. By selecting all the bottom answers, you have earned yourself
a Dark side point. Talk to the droid again and Ahlan Matale returns outside with
the same line of questioning. Repeat this to accumulate as many Dark points as
desired.

Dantooine Sandral Estate: Increase Light alignment
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you
have permission to investigate the disappearance of Shen Matale from the Jedi
Council. Take the necessary steps to enter the home. After questioning Nurik
Sandral, he will depart to the back of his home. That is when Rahasia Sandral
shows up and asks you for help. If you deny helping her free Shen, she will be
upset. After denying her, go back to her and select "Apologize". After you
apologize to her, she will continue with what help she needs, but deny her
quickly instead of hearing her story. The apology earns you a Light side point.
You can repeat this as many times as desired in order to accumulate high Light
status.

Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound, equip some kind of self shield to your
arm and activate .It this will cause every blow from the Kath Hound to do less
damage.

Dantooine: Stowaway
As soon as you leave Dantooine, there will be a girl stowaway in your cargo
hold. Big Z will mention something about missing food. If you walk around your
ship, you will hear footsteps. Go to the cargo hold when instructed to find the
girl. Return to Dantooine and talk to the Tw'liek near the tree. He will mention
a missing girl. Convince the girl to out to meet the man. If she agrees, you
will receive a Light side point.

Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon Hawk after landing on the first planet
you land on after Dantooine, select the "Get out of here, whoever you are! Right
now!" option. Talk to her before she leaves to catch her again. Choose that
dialog option again. Repeat this to increase your Dark alignment.

Kashyyk: Increase Light or Dark alignment:
When speaking to the hologram on Kashyyk, you have the opportunity to earn both
Dark and Light side points. You should answer the questions like a certain
person, but there is an opportunity to comment about how you really feel and
create a shift.

After you get the mysterious box (by selling the Spice in the Ebon Hawk's cargo
hold), look for it in the cargo hold and activate it. You can still sell it to
the Hutt afterwards. Save the game before opening the box. Now, find out what is
inside for yourself.

Korriban: Cassus Fett's Blaster Pistol:
Go to Korriban and talk to the merchant behind the desk near where you meet
Lashowe. Ask to see his stock to find Fett's Heavy Blaster pistol. This pistol
will be available at any time.

Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the Sith Academy on Korriban to learn that
Yuthra Ban is at the bar and is accepting students for the academy, At this
point there are two ways of trying to enter the base. The first is trying to
persuade Yun to allow you in. However, this requires a high persuasion skill.
The second is a lot quicker and once done, persuading Yun to allow you inside
the academy should be easy. Instead of entering the bar to talk to Yun, go back
to your ship, An intermission sequence and dialogue showing some Sith graduates
trying to start a fight with you will start. No matter what happens, you will
have to fight them. Defeta them and look at their remains. One of them will have
a Sith Academy Medallion. Pick it up and talk to Yun.

Korriban Sith Academy: Easy experience:
Enter the Sith Academy. Once there, you will find a room with slaves. There is a
computer terminal inside the room. Log into the computer and chose "Hack into
Sith Data files". When you do this, you will notice that the option to hack does
not disappear. With the right party member, the cost for the Data Hack will only
be 1 Spike. Each Data Hack will result in 360 experience points for your group.
Note: This was done after all the Sith Academy quests were completed. Also, you
can get unlimited Computer Spikes on Tatooine.

When inside the Sith Academy, talk to Yuthura Ban and ask her "I want to know
about the code". Then, choose "I think I got it". Do this repeatedly. Each time
you ask her for code, you will get 125 experience points.

Enter the Sith Academy. Find the room with the slaves. There is a computer
terminal inside the room. Login to the computer and choose to hack into the Sith
data files with T3-M4. Each data hack should cost 0 spikes if T3-M4's Computer
skill is over 30. Note: Each time you access the computer, it will cost 1 spike

Korriban Sith Academy: Earning prestige for the Sith Master
One way to earn prestige for the Sith Master is to destroy a malfunctioning
assault droid. Before you can this, you must first make your way through a large
amount of battle droids. Once inside you can talk to the assault droid. He tells
you information and how to help him. In helping him, you will get Light side
points. The eight systems you have shut down are as follows: Combat, Motor,
Sensory, Memory, Cognitive, Emotional, Creative, and Core.

In order to earn enough prestige to take the Sith test, you must persuade
Lashowe that you will help her. Find the Jedi Holocron. When you get it, do not
let her leave. After she fights you, get the Holocron and take it to Master
Uthar to try to become a Sith.

Korriban: Naga Sadow Tomb: Special cold and fire grenades
Defeat the two Tarentateks in the temple room, then pull the lever in the right
top corner to unlock two doors, the one you came in through and the one next to
the lever. This second door leads to pillars with the fire and cold grenades
which will get you across the acid pool. Note: Use the special cold grenade when
corssing it.

Korriban: Naga Sadow Tomb: Defeating the Tarentateks
When finding the Star Map in Naga Sadow, you will encounter two Tarentateks. To
kill them, back yourself into a corner. This allows you to fight one without the
other one being able to attack.

If you have Jedi Speed or any stimulant packages, and a Stealth Shield, you can
do this easily. Activate your Stealth Shield and walk out in the open to where
the left side Tarentatek comes in range and throw a grenade. When the two run at
you, run by them and hit the switch in the right, then run to the door and let
yourself in. The monsters cannot follow you in here. You can kill them with
distance Force attacks (such as Force Kill) without them approaching you.

Use Force Speed to get the Tarentateks out of the way so you can use the lever.
Then, go into the room that has the special grenades. Either equip a blaster or
just run up to the doorway to kill the Tarentateks. They should not attack you.

Korriban Naga Sadow Tomb: Power ring puzzle
The four systems must be transferred from the left pillar to the right pillar.
Move the four rings in this order: Left to Right, Left to Middle, Right to
Middle, Left to Right, Middle to Left, Middle to Right, Left to Middle, Right to
Left, Middle to Left, Right to Middle, Left to Right, Left to Middle, Right to
Middle, Left ot Right, Middle to Right, Middle to Left, Right to Left, Middle to
Right, Left to Middle, Left to Right, Middle to Right.

Korriban Naga Sadow Tomb: Defeating Yuthura and Uthar
Complete the Naga Sadow's tomb after poisoning Yuthura and Uthar . When you have
defeated the two Terentateks in the right chamber, get the cold and fire grenade
to clear the acid. When you have the grenades, go to the central chamber where
the acid is located. Throw the cold grenade and freeze the acid. When you are on
the ice, lay about 12 mines of any kind besides flash and save the game. Get the
Sith ceremonial lightsaber and return to the ice pack. The intermission sequence
with Uthar and Yuthura will start. Kill both Yuthura and Uthar by running to the
tomb door behind you. The mines will explode, killing both of them while they
are still poisoned. Pick up the items, run to Dreshdae, and fly to the next
world.

Manaan Sith Base: Defeating the Dark Jedi
Have the main character as Bastila and Big Z in your party. Once inside the
base, after getting past the water pressure is a room where you will find Sasha.
Next to that room is another room with a dark Jedi and two fish-like creatures.
To defeat the Dark Jedi, have Bastila throw the lightsabers at her and make Big
Z attack her with two swords. Keep doing this and she will die quickly. You can
take out the other two fish creatures afterwards.

Manaan Sith Base: Entering training room
The only way to get to the training room in the Sith base is to first go to the
Cantina in the city. You will see a Selkath deep inside the room. Talk to him
and he will tell you about his daughter that has joined the Sith. Agree to help
him, and the door to the training room should be open. Return to the Sith base
and go to the locked door. Once inside, it will look like a cross-shaped area.
Find the door that is marked "Medical". Go in there first, then the dormitory.
Talk to the daughter, then go to the training room to fight the Dark Jedi.

Manaan Republic Enclave: Sith encryption code puzzle
For these matrices:

Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)
The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter
the Sith Private Hanger on Manaan.

Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing Calo Nord. Go to Manaan
and talk to Hulas in the eastern part of Athos City, but make sure you first
switch everyone out of your party so that you are alone. He will ask you to
assassinate Lorgal, who is in the Republic Embassy just north of his location.
Hack into the terminal near Lorgal's cell in the Republic Embassy. Select the
option to assassinate Lorgal, but make sure you do not have enough Computer
Spikes to kill him (either sell all your spikes or deposit them into you storage
onboard the Ebon Hawk, except for three). If done correctly, he should still be
alive and be on the same screen after you select that option. The screen should
say "FAILURE: Not enough spikes" or something similar. Keep selecting the option
to kill him repeatedly until you are satsified. Log out of the terminal and you
will gain Dark side points, but Lorgal will still be alive. If your not maxed
out on Dark Side points, log back in and keep "killing" Lorgal.

Finish everything needed to be done underwater (get through the Republic
Research Station, past the big shark, and to the Star Map). When you surface,
Roland Wann will meet you just outside the door. You will converse about what
you found out about the fate of the station. Once you are done talking to him,
talk to him again. He will say something along the lines of needing to keep your
conversation secret. Choose the option that asks him for a bribe to keep silent.
He will more or less ignore you and you will gain Dark Side points. After that,
he will continue to say the same thing every time you talk to him. Keep trying
to bribe him and you will get a Dark Side point each time.

Manaan: Genohardan assassination missions
At some point, you will be given a Datapad on Tatooine that tells you about
someone named Hula looking for you on Manaan. He wants you to come alone or not
at all. If you try to speak with him with others in your party, he will not talk
to you about the Genohardan. If you come alone, he will talk to you about a
secret bounty hunters guild that only the elite are allowed to join. If you are
trying to remain on the Light side, do not take up his offer. Instead, politely
refuse him and walk away. If you are playing on the Dark side, take him up on
his offer. You will first have to kill one of two people, on Manaan and
Dantooine. Kill both of them to get rewards. You then have to kill three others,
on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After you kill all three of
them, you will learn that Hulas was actually having you kill the leaders of the
Genohardan, and is now going to become the leader himself. You can either walk
away or challenge him. If you challenge him, he will want to meet you in the
Dune Sea of Tatooine for a final battle there. Do not go alone. He will be there
with about eight others to help him. Also, be prepared before you exit the gates
to the desert; the battle starts as soon as you go through. Once you defeat the
Genohardan, you get some nice items and plenty of Darkside points from the
assassinations.

Manaan: Win your own trial
After you complete what's needed at the Sith base, the only way out is the
elevator to the city. Once you get to the top, the guards will place you under
arrest. You will go to trial. If you accept the help of the Selkath to defend
you, you will lose and die. If you represent yourself, they will find you
innocent.

Manaan: Defeating Calo Nord
After you see the intermission sequence featuring Calo Nord coming to kill you,
go to Maanan. Complete all the tasks at the underwater station. While you are
going to your submarine, you will find Calo with two thugs with him. Equip a
double vibroblade and attack Calo. Tell you teammates to attack the others and
you will easily kill him. Note: He has 2,000 credits in his remains.

Manaan: Facing Darth Bandon
If you choose Manaan as the third planet you visit, you will fight Darth Bandon
in the first hallway in the underwater base. He appears there after you return
from the Star Map. If you stand in the middle of the door before opening it, the
Dark Jedi that are with him will just stand there, making it a lot easier to
defeat him. Note: They will attack you after Bandon is dead.

Manaan: Duplicate items

1. Go to the submersible in Manaan. Equip your two other party members with the
items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with what they were wearing
when they came down to the base, thus leaving you with one set of their
equipment in inventory and another equipped to them.
6. Repeat steps 3 and 4 as many times as desired.
Note: Sometimes they do not respawn with the equipment. If this happens,
re-equip all the items, then go through the airlock and come back inside. That
should fix it.


Instead of doing the "do not respawn fix", you can just put the items you want
duplicated on again, then save the game. Then, continue with steps 3 and 4. This
way, you can duplicate other items than just the ones your other two characters
were wearing when they came down to the base. You save time by not having to go
out the airlock to reset the respawn.

Star Forge Command level: Darth Revan's and Star Forge robes
When you get onto the Star Forge, you will eventually run into a hallway with
about eight gun turrets. At the end of the hallway farthest from the turrets is
a room with an armor creator. With a number of Computer Spikes you can create
personalized Jedi armor. If you choose the Dark Side you will caquire Darth
Revan's Robes. If you are on the Light Side, you will acquire the Star Forge
Robes.

Star Forge: Droids
When fighting the droids that keep respawning, slice the terminals around the
hall and choose to overload the generators.

To stop the Star Forge droids from regenerating, you can either create your own
droid or overload the terminal. If you run out of spikes, the containers next to
every terminal will glow green as if they have an energy shield. Go to all of
them that are glowing. Open them together and they will have enough spikes to
overload the terminals or create droids.

Star Forge: Battling Dark Jedi, Dark Jedi Apprentices, and Sith Troopers
If you can, avoid using Force powers to save things such as Drain Life or Death
Field for fighting Malak. Switch to the easy difficulty setting if desired and
change it back later.

Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain Life, Death Field, Shock, Force
Lightning, or Force Storm on the captive Jedi to destroy them. Note: Drain Life
and Death Field will restore you to maximum vitality.

While fighting Malak at the very end of the game, there are "dead Jedis" around
the arena. If you have the power of Death Field or Drain Life, you can also use
these bodies the same way that Malak does. Target the Jedi and use the Drain
Life or Death Field power. You will have a fresh bar of life, and Malak can no
longer recharge by using the Jedi.

When you begin battling Malak on the Star Forge, fight him until he retreats and
takes energy from the dead Jedi. Then, fight him a second time until he retreats
again. Once he retreats the second time, destroy all the Jedi. Start from the
Jedi on the left side of the room, then make your way to the balcony and destroy
all of them there. Finally, travel to the right and destroy the remaining ones
there. Try tp heal yourself as you are making your way to the Jedi. Once you get
to the right and destroy the Jedi at that location, wait for Malak to catch up
to you. He should be considerably stronger the third time you fight him. Battle
him until his health is half way depleted. If your health starts dropping too
low, use either Medpacs or the Heal power. Once his health is half way down,
boost your health all the way, and you should be able to finish him with your
lightsaber. The Flurry attack is recommended.

To defeat Darth Malak easily, you can use the Destroy Droid Force power on the
dead Jedi. This way, Malak cannot power up and there will be only one battle.

The easiest way to beat Malak is to run. All close range attacks end in your
death. As soon as he shows you his captured Jedi, run away. Run to all the
"dead" Jedi and finish them off with a "kill" Force attack. Then, allow Malak to
get close enough for you to attack with "Force Storm." Hit him once and run. Get
far enough away and use the same attack. Keeping running and hitting until he is
dead. He will not attack you from afar; and you will be safe.

To defeat Malak easily, keep him at a distance unless you are about level 20.
First, set your items to Advance Medpacks, so that you can use those quickly
when needed. Next, run away from him and exit battle mode. Then, destroy all the
captive Jedi so that Malak cannot heal himself. Keep your distance from Malak
and use the "Throw Lightsaber" feat to kill him easily without having to fight
him one on one. Make sure to have plenty of Advance Medpaks to keep yourself
healed during the fight. Do not use "Force Heal" if possible to save your Force
powers to throw your lightsaber.

You can defeat Malak faster if you have about 12 Life Support Packs. Whenever
Malak pauses to drain life from one of the Jedi, save the game. It will return
paused, giving you the chance to use a Life Pack and fight again. Repeat this
until he is defeated.

When facing Malak, have Burst Of Speed and as many shields and stimulants as you
can get. When you begin the battle, cast Force Resistance or Immunity, then
fight after he tells you about the suspended Jedi. When you begin to fight
again, use Burst Of Speed and run around the deck to get far enough away from
him to activate your shield. Then, run more and pump yourself full of
stimulants. Next, drain the life from every Jedi so Malak cannot use them.
Finally, fight Malak. Repeat this if needed for the third bout.

When you obtain Yusani's Energy Shield, save it for the final confrontation with
Malak. It is by far the best energy shield in the game and you only get it once.
When active, it makes you invulnerable to lightsaber attacks.

If you are a Dark Side character fighting Lord Malak, use Plague to slow him
down and use Force Life Drain or Death Field on the captive Jedi. Doing so will
replenish your health and Force points.

If you are playing on the Light Side and have Throw Lightsaber, you can
replenish your Force points by freeing the captive Jedi by throwing it at them.
Keep running away from Malak, throwing your lightsaber at him. When you run out
of power, throw a lightsaber at the Jedi to defeat him rather easily.

If you chose to be a Jedi Guardian, run as far away from him as you can and use
the Force Jump to hit him. Run away before he can hit you back. Repeat this and
any of the other strategies for using the Jedi and he will be incredibly easy to
defeat.

Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer it to another person in your party and
equip it. Swap that person out of your party for another character before
getting the Sith papers from the Hidden Bek leader, Gadon. Note: Whoever you
switch out to must keep it on while going between planets or you will still lose
it.

Taris Lower City: Extra items
Find Mission and get inside the Black Vulker's base. Go to the room where the
prototype swoop racer engine is located. One of the Black Vulkers will offer to
let you join them. Do this and he will tell you to kill Gadon. Once you are
outside the base, go back inside to that same room. Kill the three bodyguards
and get the prototype engine. Then, go to the Hidden Bek base, but do not kill
Gadon. Tell them that you have the prototype engine and enter the race. Win the
race, and kill Bergek and his people. You will have Bastila at you hideout. Once
there, return to the Hidden Bek base. You will be able to enter the race again.
You do not have to win it this time. Bastila will be standing there, Talk to her
and you will return to your hideout with an extra double-bladed lightsaber,
Bergek's belt, and his gloves. You can sell these items or equip them to your
allies. You can do this multiple times and get however many desired.

Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you will notice a dismembered arm. Search
the arm, and you will receive an item (synthesized scent) that is supposed to
lure the Rancor. Go into the Rancor room, approach the corpse pile, and search
it. Take all the items. Search it again, then press X to enter "give" mode. Put
in one frag grenade and one of the synthesized scents obtained from the
dismembered arm. Exit the item screen. The Rancor will approach the corpse pile,
eat it, and explode. This saves you from fighting, keeps your health, gives you
more experience points, and also saves you four or five grenades.

Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk
to the pile of bones in middle of room. Take the things in the pile. Access the
now empty pile and drop the odor (obtained in the same area) and one frag
grenade in. An intermission sequence will begin. The monster will approach the
pile, eat the grenade, and die.

Search the severed arm just outside the door to the Rancor's lair to get three
vials of synthesized scent. If you have only one frag grenade, run carefully to
the corpse pile and take all the items there. If you do not approach the Rancor,
he will stay back and not attack, even though he is shown as an enemy. After
looting the pile, switch to "Give Items". Place one frag grenade in the pile,
then one vial of synthesized scent. You will be treated to an intermission
sequence showing the Rancor's demise, and an easy 200 experience points.

If you have a few frag grenades, you can easily use them to kill the Rancor.
Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade.
Then, immediately turn and run back into the doorway you just came from. The
Rancor will be unable to follow you, and after suffering 20 damage, will walk
back to its starting location. Save the game and repeat to kill the Rancor for
700 experience points. Five or six frag grenades should be sufficient,
especially if you save and reload to ensure that each grenade does the full 20
damage instead of 10. For added flair, you can rush in and finish the Rancor off
with a melee attack once it is almost dead. However, you will be killed if your
first swing misses.

Hit it with a poison grenade. After it wears off, give him another. It will not
kill it, but you can finish it off with a frag grenade.

Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your team in the large room,
take only one of team members and put the other in the "Apartment". You should
only have "yourself" and Mission Vao. At the entrance of the large room facing
the Rancor (with his back turned), take over Mission. Turn on the invisible
camouflage and move Mission towards the door the Rancor is facing. Move Mission
to the right side of the Rancor where his right foot is far enough back so she
can pass. After moving past the Rancor, go to the door, open it, and notice two
guards. Toss two plasma grenades at them, then finish them off with Mission's
blaster. Turn around and move fairly close to the Rancor. Open fire on the
Rancor to keep it distracted. Switch to your character and follow the same route
that Mission took. The Rancor will be too distracted with Mission and will not
notice you. Be sure not to touch the Rancor. Once your character has made it
where Mission is located, toss only frag grenades. It will take between five to
seven of them to kill the Rancor. You will not have enough frags to kill the
Rancor, but you can both move to the door that the guards where watching and
move to the next level. Finish off the Rancor later and continue on.

Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass
the Rancor first. When she reaches the door to the gang base, equip a blaster
and open fire. Then, take the main character and use their stealth camouflage to
also pass the Rancor.

Save the game at the door just before confronting the Rancor. Walk up until you
pinpoint the monster in combat mode. Then, throw one concussion grenade. If he
does not turn around, the grenade worked. Quickly run for the door to the left
or right of the beast. Note: You will also need to kill two guards.

When you see the Rancor, slowly walk up to it and throw an adhesive or
concussion grenade at it. Then, quickly run in the room and defeat the Vulkar
guards. Make sure you have a lot of medpacs.

Taris: Sewers: Easy experience points:
When you get to the sewers, if you find a pack of Rakghouls, kill them. Transit
back to the hideout, then transit back. The Rakghouls will be there again.

Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30
credits. Everyone else sells them for 40 credits.

Taris Undercity: Easy experience:
Go to the location where you meet a gang of looters. They will tell you to go
back. You will then be attacked by Rakghouls. Slightly farther in that
direction, you will find two groups of the monsters. Fight them. Return back
later to that location and they will be there again. Repeat this to gain
experience points.

Taris Upper City: Increase Dark alignment:
When you are on the east side of Taris, walk toward the three drunkards. This
will initiate one of the drunkards to insult you. Pick the last response at the
very bottom of the dialogue menu to start a fight with the drunkards. Before the
fight, it will state that you have gained Dark Force points. Beat the drunkards
to continue.

Taris Upper City: Defeating Brendak Starkiller
Go to the vendor that is outside of the cantina in the Upper City. Buy the
Echani Ritual Brand or any other melee weapon that does considerable damage.
Start the match with Brendak. When the fight begins, target him and run along
the outer edge of the arena until you get within a few meters of him. Then, run
towards him in a zigzag motion to avoid getting hit by his blasters until you
are directly next to him. At this point you should have suffered little or no
damage from Brendak. Start hitting him with everything you have and you should
be able to kill him using little or no medpacs.

Taris Upper City: Defeating opponents in duels
To defeat strong opponents in the duel ring, such as Twitch and Brendack
Starkiller, get a lot of Medpacs and frag grenades. At the start, throw a frag
grenade and begin to run from side to side. Keep throwing frag grenades. When
your health gets low, use a medpac and repeat until they are defeated. Note: If
you defeat Brendack Starkiller, you will get his blaster. It is a good weapon
for Carth.

Taris Upper City: Open hologram locked box
During your stay on Taris, you will find a locked box in one of the Upper City
apartment rooms. To unlock it, you must activate the holograms in the correct
order. The order is: Enlinda, Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to
get Echani Light Armor (upgradable).

Taris Upper City: Unlimited Medpacs:
Go to the Hutt that will let you duel. Lose intenionally then go to the corner
to the left of the Hutt. There will be a container that marked as first aid. You
can only get one Medpac at a time. Then, talk to the Hutt to fight again and
lose. Go back to the container and you can get another Medpac. Repeat this as
many times as desired. Note: If you defeat Twitch, the Medpacs will stop
appearing in the container. Keep losing to Twitch or anyone before him and
return to the container after each loss.

Tatooine Anchorhead: Unlimited Computer Spikes
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you
can purchase droids (near the desert gate) and you can buy an unlimited supply
of Spikes for 250 credits each.

Tatooine: Anchorhead: Easy credits:
Look for a woman near the Hunting Lodge that will sell you a Wraid Plate. Sell
it for 500 credits. After that, go out into the desert and kill all the Wraid
and get their skull plates. Return to the Hunting Lodge and sell them for 32
credits each.

Tatooine: Anchorhead: Getting battle droid for less credits
Go to the droid shop and persuade the shopkeeper to the point that you only have
to pay 2,500 credits. If you need credits, get Wraid Plates to sell at the
Hunting Lodge.

Tatooine Sand People Territory: Entering enclave
When you go to the Sand People enclave on Tatooine, you have to war the Sand
People robes. Also, you must walk and not run. Even if you kill all the Sand
People outside the enclave, you can still get in. Put on the robes and walk to
avoid the gun turrets. You must also have HK-47 in your party to enter.

Tatooine Dune Sea: Easy experience and credits
After you give the Sand People Chieftain the water vaporizers, go back to the
entrance to the Sand People territory. The Sand People guarding the entrance
will not react to you, unless you talk to them. The Sand Person to the far left
(not the Elite) will keep respawning after you kill him. You can rack up
unlimited credits by taking his Gaffi Stick each time you kill him. You also can
accumulate unlimited experience by killing him each time.

Tatooine Krayt Dragon Cave: Defeating Calo Nord
Have a party consisting of Bastila and Carth. Have Carth equip one or two melee
weapons and have your entire party attack Calo. Note: It helps to have the
normal or advanced power swing to attack him. If you have it, keep doing this
and Calo will probably attack Bastila and Carth instead of your character. He
should die quickly, and his thugs are easy pickings.

When Calo Nord appears after coming out of the dragon's lair, instead of
engaging him, you can run around the slain dragon on its right side and proceed
to the exit of the Eastern Sand Dunes. Calo will not attack you. Make sure your
entire party is with you when doing this.

Make sure you have a healthy supply of mines (may can be recovered in the
Western Dune Sea) and Thermal Detonator (found on the body of a Twi'lek in the
Western Dune Sea). Complete the Krayt Dragon quest and save the game. Enter the
dragon's cave, acquire the Star Map, then leave. Pay close attention to where
Calo and his henchmen appear. Load your saved game and place all your mines
approximately where Calo appeared. Enter the cave and acquire the Star Map
again. Leave and watch the intermission sequence. Calo and his henchmen should
already be standing in death row. While the game is paused, select the Thermal
Detonator and aim it at Calo Nord. Let it fly, then prepare for an all out
assault.

Unknown Planet Temple: Crystals:
Before you leave the planet, make sure that you go to the workbench and
construct your most powerful crystals into your lightsaber(s).

You will find two pillars in the temple. Inside those pillars are two lightsaber
crystals. Get both of them; one is the most powerful crystal you can get. It has
an incredible feat against the Dark Side.

Unknown Planet Temple Catacombs: Puzzle in the lower levels
Walk in an "H" on the square puzzle to unlock the door and continue with the
rest of the level. Note: Do this in solo mode so your other party members do not
disturb the pattern.

Unknown Planet Temple Summit: Alignment shift
This trick only takes about 45 minutes to an hour. Save the game at the temple
summit where you meet with Bastila in the Star Forge system. From here you can
go either way to the Dark or Light side. When having an alignment all the way to
the Dark side, tell Bastila to turn to the Light side among the other dialogue.
Your alignment meter will go all the way back up to the middle. You can continue
the game from here to see the Light ending, or stay on the Dark side to see the
Dark ending.

Easy battles
Before major battles, use every kind of stimulant you can find, and put on
shields for party members. Do this before opening doors and triggers that start
these battles.

Use Medpacs and Repair Kits during battle, and save healing by Force power for
after battle regenerating.

This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two
lightsabers, and two Bondar Crystals. Assemble one Bondar Crystal in each of the
lightsaber and another crystal of your choice. When you use Critical Strike, the
enemy will be stunned almost 90% of the time. The two Bondar Crystals and
Critical Strike will triple you chances of stunning the enemy.

Easy experience
Activate droids before or after battles, you will receive more experience points
just for activating them.

Do quests as they appear, and go back and visit other planets. There are
sometimes new opportunities and chances to battle more for experience points.

Unlimited computer spikes, grenades, and security spikes
Repeatedly ask the T3-M4 droid to make you programming spikes (computer spikes)
until it denies your request. Go to the cargo hold on your ship and deposit all
of the spikes into one of the metal boxes or other container. Go back to T3-M4
and repeat. This also works with Mission and security spikes, and Zaalbar on
grenades. You can also sell these to make some quick credits.

Unlimited energy shields
Equip the shields on the arms of your current party members, then activate them.
Resume the game. While activated, unequip them, then return to the game. The
energy shield should still be active. Repeat this when necessary.

Restoring health
When you level up, think about where you are in the game. If you know a big
battle is about to happen and you do not need any new powers, then consider
healing yourself, and not leveling up yet. Whatever experience you get
automatically goes to your next level anyway, and leveling up completely heals
you. It is more useful to do this than to try to heal or use medipacs in the
middle of a battle.

Saving credits
You really do not need to buy anything in the game under the easy difficulty
setting. There are ample power-ups, weapons, and armor that can be found.
However, make sure to buy the HK-47 droid, as it is a party member. Save your
money to advance yourself, make loans, and to buy the items that do appear
anywhere else. Never ask for rewards, as they always are given. Use Persuasion
to nicely ask for more.

Swoop racing boost
If you shift gears on a launch pad, it will give your swoop a stronger boost.

Receive less damage from lightsabers:
Whenever facing a Jedi or someone with a blade of any kind, equip and activate a
personal shield to your arm to reduce the damage.

Lightsaber recommendations
it is better to use two single bladed sabers rather then one double bladed
weapon. You will get to use four modifier crystals instead of two; getting more
power for every hit.

Use a double bladed lightsaber with Upari and Sapith crystals result in both
hands that can hit for 25-38 damage with maximum skill in lightsaber use, melee:
lightsaber, Sith Mask, Dark Side gauntlets, and dueling level 3. This gives a
+33 to hit bonus. The actual damage seen on opponents (43-61 x2 damage) one hit
kills basically everything except for Malak and some Dark Jedi.

In your primary hand, use a lightsaber with the Upari and Sapith crystals (14/30
+28 to hit) and in your secondary hand yse Bacca's Blade with full upgrades
(13/35 +28 to hit). This has an increased damage modifier that procs when using
"master" attacks.

Force Persuade
Every time your character levels up , you can choose a new power. Get the two
Force Persuade abilities and people will not be able to resist. Note: Forcing
people to do your bidding will increase your Dark alignment on some objectives.

Any time that you use Force Persuade, you will receive one Dark Side point.

Persuasion
The Persuasion ability is very useful and adds options to the game, and not just
in conversations. Give the main character a lot of persuasion points instead of
Dominate Mind so that you can add other abilities and still have good
Persuasion.

Character development
Have different characters focus on different abilities. For example, give the
droids high Computer and Repair abilities, use another character Dark Force
powers, another for Stealth, etc.

It is good to make one character power up in defense and saving throws, set
default attack, and use as a "last one standing" to clean up in the event other
characters fall.

Stay away from starting fights if possible. They may end side quest
opportunities.

Switch characters when there are better suited ones for the job. Use your
computer-skilled character to save Spikes, repair with less Parts, etc.

Save the game before talking to major characters or events. You can try out the
outcomes before gaining Dark or Light side points as desired.

Use the following trick to choose more Force powers. Do not level up your
character until they are a Jedi. Then, level up your character as many times
possible. It is still possible to defeat Bendak Starkiller and everyone else at
level 5.

The Scoundrel class is the best, and you have more skill points to use. Focus on
about four skills and leave about two or three skill point unuseds. This allows
you to have more for when you can improve your Awareness or other skill instead
of spending it on something you will not use as much, such as Repair or
something similar. This way, your more important skills will always be at their
maximum.

Always become a master at Two Weapon Fighting. This way, you are better with
either two swords, a double bladed saber, or two sabers.

Hidden names
When using the random name generator, press it enough times and you will get
character names from the Homestar Runner cartoons, such as "Homsar" and
"Kerreck." It might take a few tries to find these.



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