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Star Wars: Shadows Of The Empire cheats / Star Wars: Shadows Of The Empire hints / Star Wars: Shadows Of The Empire faqs / Star Wars: Shadows Of The Empire solutions



Star Wars: Shadows Of The Empire hints

Guide To all Challenge Points

By: ufoman243@aol.com

---------------------------
                               
Here is my guide to all of the chalenge points.

BATTLE OF HOTH-- To get all 3 of the challenge points in this level all you have
to do is Harpoon the 3 big AT-AT's.

ESCAPE FROM ECHO BASE-- Challenge Point 1: If you take the corridor immediately
on your right when you see the Millenium Falcon, you will come to a door.
Inside the room behindthe door you will see a room with a red cylinder in it.
Just opposite fromthe cylinder is a secret wall. Activate it using the R button.
The wall will open up revealing this challenge point and a full health pack.
Challenge Point 2: Continue out of the room with the red cylinder. As you go
down the hallway, you will see 4 boxes stacked up on your right. Shoot them all.
Behind them is a small room with this challenge point and two 20 health packs.
Challenge Point 3: Continue going down the corridor you were in before you got
challenge point 2. Take a right at the first junction. Continue going along the
corridor until you come to a bridge. Before you cross the bridge, jump or walk
off to a ledge on your right. The challenge point is on the ledge along with a
seeker ammo pack.
Challenge Point 4: Cross the bridge and go through the dark section. As soon
as you emerge from the dark section, go to your right. Follow the ledge across
to this challenge point and a seeker ammo pack.
Challenge Point 5: Instead of climbing up the ramp that you first come to, go
to the right and jump into the structure. Walk around the large cog until you
find this challenge point and a 5 health pack. (There is no challenge
point in the structure on the left... only a 5 health pack)
Challenge Point 6: Climb the ramp and go straight until you see an extra life
icon. Jump across the chasm to get it. Turn around and the challenge point
will be right in front of you along with a 20 health pack.
Challenge Point 7: This challenge point (along with an extra life icon, a 20
health pack, and a seeker ammo pack) is on the floor of the giant cog structure
on your left after the generator room. You need to jump off the bridge in order
to get into this structure.
Challenge Point 8: This challenge point (along with an extra life icon and a
20 health pack) is on the floor of the giant cog structure on your right
after the generator room. You can either jump off the bridge or jump
across from the challenge point 7 area to get into this structure.
NOTE: to get back without losing a life, you can jump onto platforms around
the edge of the challenge point 7 area, then jump back onto the bridge
from the highest platform.
Challenge Point 9: When you get to the section where the ground splits, go to
the left side of the moving chasm and STAND STILL at the beginning. After
a couple of seconds, the challenge point will be revealed from behind
the wall in front of you. (An extra life icon will emerge from the wall
on the right side of the chasm after a few more seconds. If you're feeling
brave, you can get it and make it to the end of the chasm with just enough time.

THE ASTROID FIELD-- For all 6 challenge Points in this level,
shoot and destroy all 6 red astroids.

ORD MANTELL JUNKYARD-- Challenge Point 1: When you first start out,
the challenge point will come above you in the center of the train. (Jump to get
it).
Challenge Point 2: This challenge point is towards the left side of
the train above the first bar you see. (Jump over the bar and get it)
Challenge Point 3: About 4 bars after challenge point 2, the train will
turn to the left. The challenge point is towards the right side of the
train above a bar. (Jump over the bar and get it).
Extra: There is an extra life icon on the train that comes to the right.
Challenge Point 4: After the skeleton comes on a train on your left,
a train with a boxcar will be on the left. The challenge point is inside the
boxcar.
Extra: There is an extra life icon on the second train the comes in front
of the train with challenge point 4.
Challenge Point 5: Shortly after the left train goes down into the mud,
you will start to go uphill. Watch closely. The challenge point will come
above you in the center of the train as the train goes through an opening in the
wall..
(Jump to get it).
Challenge Point 6: A train on the left with many boxcars will merge with you.
This challenge point is in the air in the third boxcar. (Jump to get it)
Challenge Point 7: In the air between the third and fourth boxcars. Go to the
boxcar with the ramp, climb up onto the roof, and go back to get it.
Extra: There is an extra life icon in the air above the second boxcar with a
ramp.
(From challenge point 7, jump across to the next boxcar)
Challenge Point 8: In the air above a small ledge in the last boxcar on the
train. (Jump onto the small ledge, then jump straight up to get it).
Extra: There is an extra life icon on the last section of the train that
joins you after challenge point 8.
Challenge Point 9: Just before you jump onto the last train, there is a
challenge point on the boxcar around to the right.
Challenge Point 10: At the top of the garbage heap where IG-88 is first
standing.
Extra: Climb up to where the cylinders are, and run across to the other
side of the junkyard. In the leftmost corner room you will find a flamethrower
ammo pack.
Challenge Point 11: Inside one of the cylinders with fire at the bottom.
(Drop down into the cylinder to get it)
Challenge Point 12: Inside the other cylinder with fire at the bottom.
(Drop down into the cylinder to get it).

GALL SPACEPORT-- Challenge Point 1: On top of the ship. Use the nearby
rock to get on top of the ship.
Challenge Point 2: As you are going around the ledge of the cavern there
will be a branch off to your right. The challenge point is on top of the
rock structure that you will come to. You need to jump off the path onto
some step-like rocks that will lead to the top where the challenge point is.
Challenge Point 3: After you activate the large door, you will be indoors.
Keep moving and you will reach a section with bridges. You will see the
challenge point floating in the air. You need to climb up to the highest
bridge and jump off at the correct spot to get the challenge point and
land on a lower bridge. (It will probably take you a few tries).
Extra: There is an extra life icon way down below the bridges. You can't
get it without dying unless you get the jetpac and come back. (The jetpack
can also be used to get this challenge point very easily).
Challenge Point 4: This challenge point is on the roof of the observation
tower along with a 20 health pack and a pulse cannon ammo pack.
(You need to use the jetpack to get to it).
Challenge Point 5: After you jetpack to the first rock in the canyon,
there will be another rock on your right hand side. Far above the rock
is this challenge point. You have just enough jetpack fuel to get to it
and land on the rock safely. (You may need to shut off your jetpack
after you get it in order to fall quicker... but don't forget to turn it back
on!)
Challenge Point 6: When you come to the cave with the automatic transport
ship, jetpack down into the chasm. There is a hidden room down there
with this challenge point and a full health pack.
Challenge Point 7: Before you activate the automatic transport ship, go out
to the mouth of the cave and jetpack out of the cave upwards and to the
left. There is a ledge with this challenge point and 2 seeker ammo packs.
Challenge Point 8: After you use the automatic transport ship, before you
enter the hangar, jetpack all the way across the canyon to a ledge that
has this challenge point and a pulse cannon ammo pack. (You can just
barely make it with enough jetpack fuel).
Challenge Point 9: After you kill the AT-ST, a panel will open revealing
this challenge point.
Challenge Point 10: Once you enter the shafts with the spinning blades,
there is a drop where you must pass by three horizontal spinning fans.
The challenge point is between the second and third fan on the way down.
(If you miss it, you can jetpack back up to get it)
Challenge Point 11: Just after you pass through the last of the spinning
fans, you will go into an open cavern with a lot of 5 health packs.
The challenge point is just above you to your left. (Use the jetpack).
Challenge Point 12: When you take the second automatic transport ship
across the canyon, this challenge point will be straight above you along the
way.
(Jump to get it)
Challenge Point 13: When you enter the room with the imperial freighter
ship, this challenge point is above it.
Challenge Point 14: When you go to fight Boba Fett, jetpack down out of the
arena and land on the level of the arena just above the canyon floor.
Run around it until you find this challenge point.
Challenge Point 15: Jetpack down from challenge point 14 to the canyon
floor below. If you run around the arena you will eventually come to a
point where you can drop down lower. Use the jetpack to fly down there to
a closed hangar door. In front of the door will be this challenge point
and an extra life icon.

MOS EISLEY AND BEGGAR'S CANYON-- Challenge Point 1: When you get to the first
ramp,
you will see an extra life up ahead of it. The challenge point is on a
raised ledge to the right just after the first ramp. You will need to launch
yourself from the ramp at a slight angle and pull back on the joystick
so your top will raise up and you can get on the ledge. (It takes a bit of
practice)
Extra: To get the extra life, get on the ledge with challenge point 1
straight across from the extra life icon and go full speed ahead and
pull back on the joystick. You should hop onto the canopy and get the extra
life.
Challenge Point 2: After you get challenge point 1, stay to your left. You
will go around a crashed ship. The challenge point is around the left
side of the ship.
Challenge Point 3: Launch yourself straight off the next ramp you see
(remember to pull back on the joystick). This challenge point is in the
air straight in front of the ramp.
Challenge Point 4: Go back and launch yourself off the ramp that you used
to get challenge point 3 at an angle (like challenge point 1) This challenge
point is on a raised ledge to the right just after the ramp.
Challenge Point 5: Just before you pass through a tunnel, this challenge
point is in a corner of the large building on the right.
Challenge Point 6: At the large building where you got challenge point 5,
go behind the counter and go left into the small corner. This challenge
point is there.
Challenge Point 7: Before you get to where the shuttle takes off, you will
see a dark red structure ahead. Before you get to it, this challenge
point is in a small nook on the left.
Challenge Point 8: Shortly after you get challenge point 7, you will come
to another large building with a counter. This challenge point is in
the corner behind the counter. (same location as challenge point 6).
Challenge Point 9: When you exit the town, take a sharp left. This
challenge point is in a small area around to the left of the town exit.
Challenge Point 10: As you ride in the desert, you will come to a Sarlacc
pit. This challenge point is over the Sarlacc pit over the far edge.
Challenge Point 11: Over the far edge of the second Sarlacc pit that you
come to.
Challenge Point 12: This challenge point is in Beggar's Canyon (near the
end) on the top of the second wall with a small tunnel through it. You
need to ride the ramps on either side before the tunnel, then just turn
and ride on top of the tunnel to get it.

IMPERIAL FREIGHTER SUPROSA-- Challenge Point 1: When you go through
the first door, this challenge
point is in a room to your left.
Challenge Point 2: After you go past some stormtrooper barracks you will
come to a point where you must turn right or left. The challenge point
is on the right.
Challenge Point 3: When you pass by the second set of double revolving
cogs, go all the way around cog on the left. The challenge point is in
the corner.
Extra: There is an extra life icon in the 4th set of cogs. Just go all the
way around the cog on the right.
Challenge Point 4: After the 4th set of revolving cogs, (the last set)
this challenge point is on top of a ledge to the right. Jump onto the
ledge to get it.
Challenge Point 5: When you see two spinning platforms, get on the one
on the right-hand side. You need to duck under the high bar, jump over
the low bar, and get off on the other side onto a white structure for
this challenge point.
Challenge Point 6: Same as challenge point 5, on the white structure
on the left-hand side.
Challenge Point 7: When you first enter the room with 3 floors and many
doors, this challenge point is on the second floor, first door on the
right. (You will need to shoot certain boxes in order to make steps up
to the next level, then open the door with the switch on the wall)
(There is also a disruptor ammo pack in this room)
Challenge Point 8: In the room on the second floor, third door on the
left. This challenge point is in a box.
Challenge Point 9: On the third floor, when you cross the bridge over to
the other side, this challenge point is in a box behind the second
door.
Challenge Point 10: After you beat the loader droid, this challenge
point is on the floor behind the super computer.

SEWERS OF IMPERIAL CITY-- Challenge Point 1: As you go down the corridor,
you will take a left, then
a right. Shortly after this, you will see a small niche on your left.
There is a secret door here. Open it, kill the guard, and take the challenge
point.
Challenge Point 2: As soon as you can dive underwater, this challenge
point is just under the small island on your left. (underwater).
Challenge Point 3: After you enter the open pipe that leads to a circular
room. Underwater, there are 2 switches. Activate them and a door
will open just between them. The challenge point is there along with an extra
life icon.
Challenge Point 4: After you get challenge point 3, fly straight up. About
3/4 of the way to the top, you will see a pipe. Follow this pipe to the
end and fly all the way up. You should see a square corridor at the
top. Go down the dark hallway and turn left. You will see this
challenge point a short ways ahead.
Challenge Point 5: After you get challenge point 4, go back down the
hallway and jetpack about halfway down the air shaft. If you look, you
will see another square corridor that leads to another air shaft. If
you jetpack all the way down to the bottom, you will see a pipe. The
pipe dead-ends shortly, but this challenge point is right at the end.
(You could see this challenge point from the large room with challenge
point 2)
Extra: To get the security key: fly all the way up the shaft just before
challenge point 5. Kill the guards, and go forward. You will then need to
go down. Go all the way to the bottom and into the pipe there. After you
come out the other side of the pipe, the security key will be in
the room. Get it and a grate will open in the pipe you just passed through
which is a quick route to the door you will use the security key on.
Challenge Point 6: After you open the security door and go through it, you
will be underwater. Kill the Dianoga and swim down and to the left.
This challenge point is on the floor when you reach a dead-end.
Challenge Point 7: When you get into the room with the spinning arm,
this challenge point is up near the ceiling in the center of the room
on the opposite side of the exit. (Fly around, you can't
miss it).
Challenge Point 8: You should come to another circular room. This challenge
point is in an opening underwater in the center
of the room along with a disruptor ammo pack.
Extra: To get the Force Field deactivator, flip the two switches above the
water and go into the door that will open.
Extra: To get the gears moving, jetpack into the opening above the path to
the gears, flip the switch, and jetpack back out. Then jetpack into the
opening on the ceiling above the path to the gears and flip the switch.
Challenge Point 9: After you go through the gears and through a door,
stay to your right. As you are going, this challenge point will be
in a small alcove on your left.

XIZOR'S PALACE-- Challenge Point 1: When you pass through an automatic door,
you will be in a room with 2 levels. On the second level you will find switch.
When you activate the switch, a door will open directly behind you.
The challenge point is inside. (This door closes very quickly, so turn around
fast!)
Challenge Point 2: As soon as you reach the first elevator, get inside but
don't activate the switch. Instead, jetpack up to the upper switch and
activate it. This will allow you to jetpack down to the bottom of the elevator
shaft.
At the bottom, you will find this challenge point, an extra life icon,
and a disruptor ammo pack.
Challenge Point 3: When you cross the second bridge, just before the end,
jetpack off and fly around to the right. There will be a window with a guard
inside.
Also inside, you will find this challenge point, a stunner ammo pack,
a pulse cannon ammo pack, and a bunch of 5 health packs.
Challenge Point 4: After you activate the first switch, go back into the
elevator and jetpack up to the top. You will find a small area with this
challenge point and a disruptor ammo pack.
Challenge Point 5: You will come to a section with three cogs. When you
get to the slowest moving cog (the second cog), jetpack down instead of
running past it. When you get to the ground, you should see this challenge
point as well as a full health pack.
Challenge Point 6: There is a secret door directly behind challenge point
5. This will lead down a hallway and open up into an area where you can
fly up and get this challenge point. (This challenge point is the one that
you may have seen outside the window at the beginning of this.
Challenge Point 7: When you get to the section where you run along side of
the large cogs on a ledge, jetpack down to the ground. Ahead on your
right, you will see this challenge point along with a 20 health pack,
and a 5 health pack.
Challenge Point 8: In the large circular room where you need
to activate all the green switches, there is a small window
in the center structure just below the lowest platform.
Jetpack all the way down to the ground, then fly up and look around for it.
Inside is this challenge point and a pulse cannon ammo pack.
Challenge Point 9: On the lowest platform, if you walk around behind the
green switch you need to activate, one of the dead-end paths will be a secret
door that you can open. Inside will be this challenge point and a 5 health pack.
Challenge Point 10: When you reach the next bridge,
instead of taking it through the open door, take it the other way to the end.
When you reach the end, you will be at a secret door that you can open.
Behind the door, you will find this challenge point, as well as a disruptor ammo
pack,
and a full health pack.

SKYHOOK BATTLE-- There are no Challenge Points in this Mission.




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