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Tornado: Operation Desert Storm cheats / Tornado: Operation Desert Storm hints / Tornado: Operation Desert Storm faqs / Tornado: Operation Desert Storm solutions



Tornado: Operation Desert Storm hints


Keyboard:

1-0 Detail levels
CTRL-Q Quit (end mission with this when you have landed)
E Electronic Counter Measures (ECM Jammer)
CTRL-E Eject
R Surface radar activate on IDS
ALT-R Air radar activate on IDS & ADV
CTRL-R Any radar to standby (off) mode on IDS & ADV
P Pause
¦ & next one right Change contents of big monitors in navigator's seat
ENTER ARM Air-to-Surface weapon
ALT-ENTER ARM Air-to-Air weapon (or cannon)
CTRL-ENTER Lock any armed weapons to safe mode again
CAPS LOCK Select AIR target (radar has to be active)
F Launch flare (to fool IR missiles)
G & U Undercarriage in and out
H Change color of Heads Up Display (HUD)
CTRL-H Switch HUD off
K Change Air-to-Surface weapon
L Change LAY/MANUAL and INDIRECT/DIRECT modes of
Bombs ALARM missiles
L Change Air-to-Air weapon/cannon
C Launch chaff (to fool RADAR missiles)
M Big map
, & . Zoom in/out of all maps (including the ones in monitors)
SPACE Expend selected and armed ordnance (or group, depending
on mode)


Arrow keys:

Flight control if keyboard selected


Numeric keypad:

Num lock Detail/sound etc selection screen (use keys 1-0)
+ & - Throttle increase/decrease
ENTER Same as in keyboard
7 Pilot view/Up view
9 Navigator view
1 View left (you must keep this pressed while you're looking)
3 View right -||-
4, 6, 8, 2 Flight control if keyboard selected

F1-F5 Different outside views
F6-F12 Automatic flight computer switches (try them out and
you'll know to learn them better than from my expalanation)

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The aircraft:


Panavia Tornado GR.4 IDS

The latest (Brittish only) version of the impressive Tornado Fighter/Bomber.
Adds passive terrain following radar to allow all-weather, low level, low
altitude, low chance of detection penetration of enemy defenses.

Also included are internal Electronic Counter Measure systems and various
fine electronics, cameras, sensors etc.

The Royal Airforce is updating all it's current Tornado IDS's to this standard.


Panavia Tornado F.3 ADV

The Air defense/Interceptor variant of the venerable Tornado design.

It is in the same serie with F-15C Eagle, F-14D Tomcat and MiG-31 Foxhound.

It provides long range Air-to-Air coverage of Brittish isles and can
be also used in distant battlefields. It's powerful Sky Flash or AIM-120A
AMRAAM radar guided missiles are equal or even superior to any other
missile systems available today.

It's fully automatic variable geometry wings also give any other aircraft
hard time in dogfight - Tornado is very manueverable.


Panavia Tornado ECR (not included in this game)

Support aircraft variant of Tornado design. Packed with extra technology,
jammers & other classified toys. Can also use the more advanced AGM-88A HARM
Anti-radar missile system.

These aircraft are used to support other strikes and blind the enemy
defenses from incoming strikes.


There are also Italian & German variants of the Tornado, after all it was
originally combined European design.

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The weapon systems:


Air-to-Air:

AIM-9M IR homing Air-to-Air missile, quite advanced model.

Sky Flash Semi-active radar homing very sophisticated Air-to-Air missile.


Air-to-Surface:

ALARM Missile which will seek (if in indirect mode) any ACTIVE
radar emissions from ground and lock into them (or lock
right away before launch if in direct mode) and fly
straight into it's target & obliterate it with explosive
warhead. Great for cleaning out those nasty SAM radars and
triple-A controller radars.

Bl.755 Bomb filled with hundreds of small, about apple sized
bomblets. Will split open few hundred feets over ground
and spread the bomblets to large area.
Excellent against soft targets such as AA-artillery,
artillery, force concentrations and other lightly
armored vehicles.

JP.233 Not actually bombs, but tanks or container boxes
filled with several hundreds of bomblets about
the size of 2-3 tennis balls. When triggered, will
shoot the bomblets out from both sides at certain
rate. The bomblets will spread to wide area after the
path of the airplane and do devastating destruction to
lightly or not at all armored forces, vehicles and
most importantly, runways.

1000lb GPB 1000 pound General Purpose Bomb, filled with High explosives,
packed in steel case which will break into millions of
little fragments. Normal, quite powerful bomb. Useful
almost against anything, but not absolutely
devastating against anything. Like the name says, it's
General purpose.
                               
1000lb RET Same as above except the base is fitted with little winglets
which will fold out after the bomb has been released and
will drag the bomb and slow it down. This has two advantages:
first the plane that dropped the bomb has passed the target
area already when the bomb detonates. This means that
there will be no damage to the airplane flying low above
the target. Second, it can be dropped much close to the target
allowing more time for aiming and such.

1000lb LGB 1000 pound bomb fitter with laser beam detector system in
the nose, and controller fins at the end. Once a target
has been "lit" with a laser spot, this bomb will lock onto
it and adjust the fins accordingly to hit straight to the
target. Very accurate when used correctly.

30mm cannon Automatic fixed cannon with few hundred rounds of High-
explosive ammo. Great for tearing up unarmored light ground
targets and airplanes or helicopters.

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End of Tornado Keys&Info.

Keys just "discovered" from game and plane/weapon information taken from
other sources than the original Tornado package (if it even has this stuff).

Hope it enlightens the game a little bit...




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