Any cheat codes Browse by game:  A B C D E F G H I J K L M N O P Q R S T U V W X Y 0-9

Game platforms
PC
PlayStation
PlayStation 2
Nintendo 64
Xbox
GameCube
Dreamcast
GameBoy

Some Links
NoMoreLyrics
Cheat Codes Club


Dark Cloud 2 cheats / Dark Cloud 2 hints / Dark Cloud 2 faqs / Dark Cloud 2 solutions



Dark Cloud 2 faqs and solutions



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* DARK CLOUD 2 - PS 2 8th WALKTHROUGH *
* *
* *
* Chapter 8: THE FORGOTTEN ADVENTURE *
* *
* *
* Copyright: *
* Kay Allan (KitKatt) December 15, 2004 *
* *
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*


*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** Ctrl+F = FIND **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
++ ++
++++ CONTENTS ++++
++ ++
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

MAX'S NEW TASK.
* Opening Video.

CHAPTER 8: THE FORGOTTEN ADVENTURE [Bonus Stage].
* Latest World Map Choices.
* Ixion Has Gone.
* Shop Inventories.

THE ZELMITE MINE
* This Walkthrough.
* Weapons.
* Complete Dungeon Map.
* Floor 1. Get the Zelmite!
* Floor 2. Moon Mole.
* Floor 3. Powerful Frog.
* Floor 4. Evil bat Invasion.
* Miner's Breakroom
* Floor 5. Crossroads of Destiny
/ \
[Moon Path --> Floor 6] \
[Sun Path --> Floor 9]
* Floor 6. Scary Face.
* Floor 7. Powerful Wild Boar.
* Floor 8. Murderous Tank. [WHITE SEAL]
* Dead End 1.
BOSS 1: Keeper of the Loot~~Burst One & Two.

* Return to Floor 5: Crossroads of Destiny.
* Floor 9. Which One? -----
/ \
[Moon Path --> Floor 10] \
[Sun Path --> Floor 14]
* Floor 10. The Old Woman Saw It.
* Floor 11. A Giant Snake.
* Floor 12. Undaunted Soldiers.
* Floor 13. Hell Ward 1.
* Dead End 2.
BOSS 2: Exploding Skeletal Dude.

* Return to Floor 9: Which One?
* Floor 14. Road to Truth
* Floor 15. Crossroads. ----
/ \
[Moon Path --> Floor 16] \
[Sun Path --> Floor 18]
* Floor 16. Lost Road.
* Floor 17. Indecision.
* Dead End 3.
BOSS 3: Flappin' Brothers.

* Return to Floor 15: Crossroads.
* Floor 18. Little Dragon Army.
/ \
[Moon Path ---> Floor 19] \
[Sun Path ---> A Suspicious Opening]
* Floor 19. Captain returns.
* Floor 20. Hell's Turning point
* Floor 21. Mummy Heaven.
* Dead End 4.
BOSS 4: Battle Plant Squad - The Mandrakerz.

* Return to Floor 18: Little Dragon Army.
* A Suspicious Opening.
BOSS 5: Immortal Clown - Metal Flotsam.

* Floor 22. Ward 3 Entrance.
/ \
[Moon Path --> Floor 23] \
[Sun Path --> Floor 28]
* Floor 23. Flotsam's Broken Army.
* Floor 24. Hell Ward 3~~Wellside Gossip.
* Floor 25. Devil Elemental.
* Floor 26. Mariner.
* Floor 27. Ultimate Snake.

* Return to Floor 22: Ward 3 Entrance.
* Floor 28. Omen. [WHITE seal]
* Floor 29. Anxiety.
* Floor 30. Firm Belief.
* Floor 31. Seeping Light

* Zelmite Mine Depths.
FINAL BOSS: Dark Genie.

THE END!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+=+=+=+=+=+=+=+=+=+=+=+=+=+
++ ++
++++ MAX'S NEW TASK ++++
++ ++
+=+=+=+=+=+=+=+=+=+=+=+=+=+

> The scene shows Fountain Square and a person standing on the area in front of
Palm Brinks Station.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*
** OPENING VIDEO **
*=*=*=*=*=*=*=*=*=*=*

> Max runs up to the person, who turns out to be Mayor Need.

+ Mayor: Hey Max. I've made a decision.
+ Max: About what?
+ Mayor: I've decided I'm going to revitalize the whole area.
- And the first step is to expand the Blackstone Railroad to cover all
of it!
- What do you reckon, Max? Will you help?
+ Max: ... yeah. Of course.

> The scene changes to show the interior of a mine.
+ Mayor: Okay then. I've got a favor to ask.
+ - I want you to go to the mine and search out some Zelmite, which we
need for fuel.
+ Max: (puzzled) Some Zelmite?
+ Mayor: Even if we lay the tracks, we don't have enough Zelmite for the train
to run.
- I feel like somewhere in Palm Mine there's a huge deposit waiting
to be discovered.
- And I want YOU to look for it.
+ Max: Okay! I got it.
+ Mayor: You know the way into the mine, don't you? (view of mine entrance) It's
in the park.
- I'll have it opened for you, so go and have a look. I'm counting on
you, Max.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
++ ++
++++ CHAPTER 8: THE FORGOTTEN ADVENTURE ++++
++ ++
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

> Chapter 8's title is displayed.
+ Then Max is shown standing in front of the Station.

+ SAVE!!! at the Save Point in front of Cedric's shop.

> WEAPON BUILD-UPS:
+ Check the FAQ Walkthrough 7: Palace of Flowers which gives the last two major
weapons on each development path.
- Find (use [Ctrl F]) the section titled: FINAL WEAPONS.

> THIS CHAPTER IS FAIRLY EASY TO START WITH, BUT GETS WORSE AND WORSE AS YOU GO
THROUGH.
+ My weapons were at max when I started.
- BUT they were not good enough against monsters in Floor 24: Hell Ward 3.
+ And I was never able to equip the Ridepod's best distance weapon, the Nova
Cannon IV.
# I was able to make it, but it wouldn't allow the exchange.

> You take this Chapter at your own risk.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** LATEST WORLD MAP CHOICES **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> You can no longer access the future.
+ No more Time Gates.
+ Nor can you access Kazarov Stonehenge or the Moon Flower Palace.

> Go to the Palm Zelmite Mine in the park.
+ The barrier is gone and a Save Point is beside the tracks into the mine.
+ In the middle of the Tracks you find the red Exclamation Point to give you
entry into the mine.

> If you press [X] you are shown the map of the Mine.
+ Move the cursor to the first 'room' marked ENTER and Press [X] to return to
the mine entry.
+ You can use this as a shortcut whenever you want to save at the mine entrance.
- This applies no matter where you are in the World map.

> Now Palm Brink's choices show:
? Palm Brinks
S Station
D Underground Channel
D Zelmite Mine


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*
** IXION HAS GONE **
*=*=*=*=*=*=*=*=*=*=*=*

> Everything from the future has returned there, including the brightly colored
train, Ixion.
+ The train, Blackstone One, is back in use.

> People still on the train:
+ Car behind the engine:
Pau, Mina, Dr. Dell .... Note: Pau displays the dungeon floor map.

+ Middle Car:
Mayor Need

+ Last Car:
Julia, Rufio, Fabio, Granny Rosa, Corinne, Conda.


> Cedric:
+ He can be found in his house in Heim Rada.
+ More conveniently, he can be found in his former place by the train (next to
the middle car's door).
- Best place is Sindain Station.
- He is NOT on the platform of the Station in Palm Brinks.
- He is NOT in his Palm Brinks shop.
+ You can still enter either:
The Fishing Contest.
Finny Frenzy


> You have access to 'Extras' in the loading menus:
_______________
| New Game |
|_____________|
| Continue | ________________________
|_____________| | Spheda Practice Area |
| Extras | --> |______________________|
|_____________| | Free Race |
| Options | |______________________|
|_____________|


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*
** SHOP INVENTORIES **
*=*=*=*=*=*=*=*=*=*=*=*=*

> Changes:

+ The cost of the following items has gone up:
- Repair Powder ........... 200 G
- Gun Repair Powder ....... 300 G
- Armband Repair Powder ... 300 G

+ Sindain:
- Adel now sells 'Tasty Water'.
- Although not new, Gordon sells 'Plum Rice Balls'.
# The description says that eating these makes Max thirsty.
# NOT TRUE: It clears any Status changes as well as completely healing.

+ Cedric:
- He's in his house in Heim Rada.
- He also stands in his old spot beside the Train's middle car door.
- New Items:
# Steve's Hammer Arm ... 800 EXP
# The Buggy ............ 800 EXP [Don't use against Bosses]

+ Rufio:
- He now sells all 10 types of Crystal.
# Power Crystal ........ 200 G.
# All other crystals ... 150 G.

+ The biggest changes are in Morton's Sundries.
NOTE: There are no commas in shop prices; to make it easier to read, I have
added them: 10,000 G instead of 10000 G.

| Attributes added if synthesized:
________________________________________________________________________________
|Garnet | 10,000 G | Chill +10; Exorcism +10; Scale +10.
|Amethyst | 10,000 G | Attack +10; Lightning +10; Smash +5.
|Aquamarine | 10,000 G | Durable +5; Chill +10; Cyclone +10; Scale +5.
|Diamond | 30,000 G | Smash +10; every other attribute +5.
|Emerald | 10,000 G | Flame +10; Exorcism +10; Beast +10.
|Pearl | 10,000 G | Durable +10; Lightning +10; Exorcism +10.
|Ruby | 10,000 G | Flame +15; Smash +15.
|Peridot | 10,000 G | Attack +5; Flame +8; Exorcism +8; Beast +8.
|Sapphire | 10,000 G | Durable +5; Flame +5; Cyclone +15; Exorcism +5.
|Opal | 10,000 G | Lightning +10; Smash +10.
|Topaz | 10,000 G | Chill +10; Cyclone +10; Scale +10.
|Turquoise | 10,000 G | Attack +5; Lightning +5; Beast +10; Scale +10.
| | |
|Wealth Coin | 4,500 G | Increases amount of Gilda dropped by monsters.
|Poison Coin | 4,000 G | Sometimes poisons monster.
|Time Coin | 6,500 G | Sometimes puts a STOP on monsters action.
|Bandit Coin | 7,000 G | Sometimes steal item from monster.
|Absorption Coin | 10,000 G | Uses damage to monster to heal during fight.
|Healing Coin | 10,000 G | Heals as Max walks through the dungeon.
|Bull's Eye Coin | 6,500 G | Increases accuracy and chance of Critical Hit.
|Experience Coin | 12,000 G | Increase ABS build-up.
| | |
|Reminder: | |
| Improved Bomb | 1,000 G | Flame +2.
| Final Bomb | 3,600 G | Flame +3.
| Ridepod Fuel | 2,000 G | Only place you can buy (may be in rocks on Floors)
| Seal-Breaking | |
| Scroll | 1,500 G | One or two might come in handy!
| Gold Paint | 1,000 G |
|_________________|__________|


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
++ ++
++++ THE ZELMITE MINE ++++
++ ++
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

> Max enters and exits each floor of the Zelmite Mine on a mining car or 'trolley'.

+ To exit go to the LEFT side of the Trolley.

+ The scene shows the title:
Zelmite Mine ......... Large letters
We Meet Again ........ Very small letters.

+ The interior of the mine shows the tracks laid in the mine previously.
Dungeon Key .......... A can of 'Trolley Oil'.
Locked Area Key ...... A rusty key.


> There is no georama, so you don't get geostones.
+ You can, however, play Spheda.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*
** THIS WALKTHROUGH **
*=*=*=*=*=*=*=*=*=*=*=*=*

> Dungeon Floor Descriptions:
+ Since you have successfully reached this point:
- I am assuming you'll be needing a lot less information.
- So it is limited to what is helpful to successfully get through each floor.

> Information given for each floor:
+ Box Charts are used to:
- Give the goals for each floor, including:
# Time Goal.
# The Spheda Prize.
# The Wipe-Out Goal.
# Total number of monsters on a single walk-through of the floor.
- List the monsters on the floor and how many you can expect.
# The first time a particular monster is listed, information on items
dropped by the monster is included in the same line.
* On some items, the word 'Crystal' has been shortened to 'Crys'.
* On other items, the word 'Powder' has been shortened to 'Pdr'.
# If necessary:
* 'Scrap of Metal' has been shortened to 'Scrap Metal'.
* 'Hunk of Copper' has been shortened to 'Hunk Copper'.
- Where a monster is particularly difficult, additional information is given.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~


PUT GERALD IN YOUR PARTY IF YOU STILL NEED TO UPGRADE GUNS...

OTHERWISE, TAKE PAU SO YOU START WITH A MAP OF EACH FLOOR...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*
** WEAPONS **
*=*=*=*=*=*=*=*

> For the final and best weapons, see Chapter 7.
+ Find (Ctrl + F) and look for Final Weapons.

+ I found that by spectrumizing the lesser weapons and synthesizing them to the
following weapons, I quickly got these up to full power:
# LEGEND ............. Hammer.
# Supernova .......... Gun.
# Island King ........ Sword.
# Dark Cloud ......... Sword.
# Five-Star Armlet ... Armband.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** COMPLETE DUNGEON MAP **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> As you can see, there are a lot of choices to be made.
+ There are five bosses (four of them at dead ends) plus the Final Boss.
- This Walkthrough takes the paths in the order that will reach the Bosses as
numbered on the map.
- The numbers in square brackets, such as [5] are the numbers given to the
Floors in this Walkthrough.

+ One Dead End (#3) MUST be completed in order to get the Dynamite needed to
open the final floor.

+ Each choice is between a Sun Path and a Moon Path.

* = Sun Path
( = Moon Path

[24]---->[25]---->[26] [FINAL BOSS]
/ / /
/ / /
[23] [27] [37]
/ / /
( / /
/ / /
[22] * --> [28]--->[35]----->[36]
/
/
[BOSS 5]
/
*
/
[18] ( -->[19]-->[20]-->[21]-->[DEAD END 4]
/
[DEAD END 3]<--[17] /
/ / [13]----[DEAD END 2]
/ * /
/ / /
[16]<-- ( [15]<---[14] * <--[9] ( -->[10]-->[11]-->[12]
/
/
*
/
[3]--->[4]--->[Miner's]--->[5] ( -->[6]--->[7]--->[8]--->[DEAD END 1]
/ [Break ]
[2] [Room ]
/
[1]
/
[PALM BRINKS]
(entrance)

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 1: GET THE ZELMITE! **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:20 |
|O Spheda [PRIZE: 1x Healing Coin] |
|O Attack and defeat all enemies using |
| only MAX'S GUN: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
_____________________________________
|Dark Flower |Flora | 6 |KEY| Forest Dew; Soap.
|Whitebeard |Undead | 4 | - | Sticky Clay; Protector Crystal; Carrot.
|Ore Robber |Undead | 6 | - | Holy Crystal; Petite Fish.
|Fairy Helper |Beast | 6 | - | Wind Crystal; Bread.
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 1
=-=-=-=-=-=-=-=-=-=-=-=-=

> Use the gun and you shouldn't have any trouble.

+ Spheda is a LITTLE more difficult than the Moon Flower Palace.
- The only hazard are the ridges along the mine walls.
# if the Spheda Sphere lodges on one of those, you'll have to use a 'hit'
to bring it back into play.


ONWARD...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 2: MOON MOLE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:00 |
|O Spheda [PRIZE: 1x Bull's Eye Coin] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
_____________________________________
|Mallone |Flora | 6 |KEY| Antidote Drink.
|Mine Moler |Beast | 6 | - | Sticky Clay; Protector Crystal; Carrot.
|Ore Robber |Undead | 6 | - |
|Whitebeard |Undead | 6 | - |
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 2
=-=-=-=-=-=-=-=-=-=-=-=-=

> The Mine Molers are difficult (but not impossible) to hit with Max's gun.
+ Use his Hammer.
- But aim carefully as they leap and damage Max.
- They may hit you with a curse and you won't be able to equip the Spheda Club.

> Because of the hat it wears, the 'Mallone' is named after 'Bugsy Mallone', a
Chicago gangster from the 1920's.
+ It's a pumpkinhead with a steel barrel body.


PREPARE FOR THE NEXT FLOOR BY GETTING LOTS OF DIFFERENT BOMBS...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 3: POWERFUL FROG **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 08:50 |
|O Spheda [PRIZE: 1x Potato Pie] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
_____________________________________
|Gamal |Aquatic | 6 |KEY| Poison; Sea Dragon Crystal.
|Dark Flower |Flora | 6 | - |
|Thunder Drake |Reptile | 6 | - | Thunder Element; Lightning Crystal.
|Wind Drake |Reptile | 6 | - | Wind Element; Wind Crystal; Wind Stone.
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 3
=-=-=-=-=-=-=-=-=-=-=-=-=

> This is a DIFFICULT Floor.
+ WATCH MAX'S HP!!!
- IT REALLY DOESN'T TAKE MANY HITS TO WIPE OUT HIS HP!!!
- HE'S ON HIS OWN, SO IF INCAPACITATED, GAME IS OVER.

+ It takes, for example, 7 improved Bombs to defeat the Gamal.
- Buy 20x each of Regular, Improved, and Final Bombs from Morton's.
+ There are so many flying critters, you need to use the Final Bombs.
- That means you'll have to make more on the Floor.

Bomb:
Ideas = Candle + Pot + Weapon Shop Sign
Materials = 1x Flame Crystal + 5x Gunpowder + 1x Wind Crystal

Improved Bomb:
Ideas = Candle + Coal + Egg
Materials = 1x Bomb + 3x Flame Crystal + 3x Wind Crystal

Final Bomb:
Ideas = Candle + Cinders + Oven
Materials = 10x Bomb + 7x Flame Crystal + 1x Power Crystal


> OTHER ITEMS:
+ These work fairly well and add to your arsenal of weapons:
- Lightning Stone.
- Wind Stone.
- Chill Stone
- Flame Stone.

> Weaknesses:
Gamal ........... Chill, Lightning.
Dark Flower ..... Flame.
Thunder Drake ... Wind.
Wind Drake ...... Lightning.


MAKE STEVE'S LASER ARM IV (SEE BELOW FOR THE IDEAS & MATERIALS)...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 4: EVIL BAT INVASION **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:45 |
|O Spheda [PRIZE: 10x Almighty Healing] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
______________________________________
|Holy Drake |Reptile | 4 |KEY| Holy Element; Holy Crystal; Holy Stone.
|Darker |Undead | 5 | - | Silver Ball; Holy Crystal; Mighty Healing.
|Evil Bat |Beast | 11 | - | Bundle of Hay; Wind Crystal; Holy Water.
|Mimic (Chp8) |Magical | 2 | - | Nothing.
|__________________|________|____|___|


=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 4
=-=-=-=-=-=-=-=-=-=-=-=-=

> Spheda Goal.
+ Make sure you have no more than 10 Mighty Healing.

> Wipe-Out Goal.

+ Problem is that the Nova Cannon III takes too long to defeat the Holy Drake.
- The Drake is firing back all the time which uses up LOTS of HP/Fuel.

+ Best Weapon is the Laser Arm IV, BUT you'll need a diamond (costs 30,000 G at
Morton's Sundries).
- Steve's LASER ARM IV (100 WHP):
Ideas = Legend of the Moon (Scoop) + Energy Pipe + Blue Lantern
Materials = 1x Diamond + 4x Holy Stone + 4x Gold Bar

- Even with the arm:
# Because the Bat moves, you may miss.
# Holy Drake takes two or three shots.
* Keep moving sideways as you shoot to avoid its breath attack.
# Mimic takes 5 or 6 (stay away, if it leaps, it takes out about half of
Steve's HP).
- LOCK-ON to each monster AND be prepared to back away.


> Comparing Stats:
+ Nova Cannon III:
Attack ...... 435
Chill ....... 50
Lightning ... 50

+ Laser Arm IV
Attack ...... 800
Exorcism .... 100


> 'Pennies from Heaven'.
+ The second time I went onto this floor, the first critter I defeated was an
Evil Bat.
# Several gilda coins, a bag of gild, and a 'Bundle of Hay' dropped off the
ceiling around the spot I was standing.
- Just circle around to pick them up.
# Every time I defeated a bat while on this floor, more gilda dropped and a
couple of times, I also got 'Holy Water'.

+ I was trying to get 'Holy Stone' (from the Holy Drake) for a Resurrection
Powder needed for Floor 18: Little Dragon Army (nasty floor):
- So I went into this floor several times.
- Whenever I defeated an Evil Bat, the Gilda kept falling!!
- When I defeated two quickly, the Gilda more than doubled!
- But when I went into another floor, then came back to this one, the 'Pennies
from Heaven' stopped falling.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

> Refueling Steve:

Steve's RIDEPOD FUEL (You can make a max of four (20x Stamina Drink), while on
the floor):
Ideas = Luna Stone Shards + Mud + Stardust Pond
Materials = 20 Poison + 5 Improved Bomb + 5 Stamina Drink

> To make Stamina Drink:
+ You can make 4 at a time with a max of 20.
- BUT you'll need to keep refilling your Mighty Healing and Tasty Water.
- You'll also need 600 'Super Hot Pepper' to make 20x Stamina Drink.

Ideas = Bottle + Chinese Lantern + King Mardan
Materials = 5x Mighty Healing + 2x Tasty Water + 30x Super Hot Pepper


NO MONSTERS ON THE NEXT FLOOR...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*
** MINER'S BREAK ROOM **
*=*=*=*=*=*=*=*=*=*=*=*=*=*

> WELL! WELL! WELL!
+ Look who turns up!!!

> VIDEO:
+ Max is walking along some tracks into a large open area.
- Suddenly a blue spark flashes and expands into a large blue globe.
- When it clears, Monica is there.

+ Max: (totally surprised) How did you get here?
+ Monica: I asked Crest and she let me have a Starglass.
- I used it, and well, it brought me to THIS time period!
- After what happened with Griffon, time travel was forbidden in my
time...
- But, hey! No sense in sticking so closely to the rules, huh?
- Where ARE we, anyway?
+ Max: This is the Palm Brinks mine. I'm just about to start looking for
some Zelmite.
- They need it to expand the Blackstone Railroad.
+ Monica: (bouncing) Sounds like fun! Let me help!
+ Max: OK!


MAKE SURE YOU USE THE EXIT SO YOU CAN MOVE TO THE NEXT FLOOR...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 5 CROSSROADS OF DESTINY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Two Paths:

*
[Miner's] /
[Break ]-->[5] ( -->[6]--->[7]--->[8]--->[DEAD END 1]
[Room ]

+ Moon Path (optional) to Floor 6: Scary Face.
- Gets you to BOSS 1.
+ Sun Path to Floor 9: Which One?
- Path to deeper in the mine.
+ The Symbol (sun or moon) is on the wall above the exit trolley.

_________________________________________________________
|O Time limit to defeat all Monsters: 09:46 |
|O Spheda [PRIZE: 1x Garnet] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
_____________________________________
|Fire Ghost |Spirit | 4 |KEY| Fire Element; Flame Crystal; Flame Stone.
|Danger Bomb |Windup | 4 | - | Gunpowder; Flame Crystal; Improved Bomb.
|Evil Bat |Beast | 4 | - |
|Snow Ghost |Spirit | 4 | - | Chill Element; Chill Crystal; Chill Stone.
|Stone Guard |Darkling| 4 | - | Sturdy Cloth; Protector Crys; Repair Powder.
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 5
=-=-=-=-=-=-=-=-=-=-=-=-=

> Unless you REALLY want the medal, don't bother to get the Wipe-Out Goal.
+ It's expensive replacing and/or making the bombs.
- It takes too many bombs to defeat the monsters.
- It's hazardous to your character's health.

+ I decided it wasn't worth the bother.
- BUT if you do, lock-on before you throw and toss the next one before the
critter recovers from the first.
# You'll need SEVERAL Final Bombs for each critter
- If there are three or four monsters fairly close together, a Final Bomb will
affect all.
# You'll still need several.
+ The 'Stone Guard' is like the Masked Tribesman, only silvery Grey.
- Wait till the turn their backs.


> Max's Supernova can defeat 'Stone Guard' even if it has its mask toward him.

CHOOSE THE MOON PATH...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 6: SCARY FACE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 08:40 |
|O Spheda [PRIZE: 1x Amethyst]|
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (21) |
|_______________________________________________________|
_____________________________________
|Stormflower |Flora | 5 |KEY| Forest Dew; Wind Crystal; Prickly.
|Cabuble |Beast | 5 | - | Sturdy Rock; Power Crystal; Premium Chicken.
|Darker |Undead | 5 | - |
|Face of Yaksa |Magical | 5 | - | Poison; Destruction Crystal; Holy Water.
|King Mimic (Chp8) |Magical | 1 | - | Nothing
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 6
=-=-=-=-=-=-=-=-=-=-=-=-=

> Use Max at first.
+ If his health gets low, change to Monica.
- If her health gets low too, use the Ridepod.


NEXT FLOOR: ANOTHER WIPE-OUT WITH ITEMS GOAL...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 7: POWERFUL WILD BOAR **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:20 |
|O Spheda [PRIZE: 1x Aquamarine] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
_____________________________________
|Spider Lady (Chp8)|Darkling| 2 |KEY| Thunder Element; Protector Crys; Gooey Peach.
|Evil Bat |Beast | 6 | - |
|Fire Ghost |Spirit | 2 | - | Flame Element; Flame Crystal; Flame Stone.
|Ghoul |Undead | 6 | - | Holy Crystal; Stone
|Ram Z |Beast | 6 | - | Sturdy Cloth; Hunter Crystal; Mimi
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 7
=-=-=-=-=-=-=-=-=-=-=-=-=

> Hazards:
+ Ghouls poison you.
+ Spider Lady (Chp8) fires a purple spitball that makes you thirsty.


HAVE CEDRIC REPAIR THE RIDEPOD FOR THE NEXT FLOOR'S WIPE-OUT GOAL...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 8: MURDEROUS TANK **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> There's a WHITE SEAL (cannot use healing items or cure status problems).
+ THIS INCLUDES REFUELING THE RIDEPOD.
+ You may want to use a Seal-Breaking scroll.

_________________________________________________________
|O Time limit to defeat all Monsters: 09:50 |
|O Spheda [PRIZE: 1x Potato Pie] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
_____________________________________
|Ummagumma |Darkling| 4 |KEY| Prickly
|Angry Cannon |Windup | 6 | - | Scrap Metal; Destruction Crys; Gun Repair P.
|Evil Bat |Beast | 6 | - |
|King Mimic (Chp8) |Magical | 2 | - |
|Mimic (Chp8) |Magical | 2 | - |
|Rock Face |Magical | 4 | - | Sturdy Rock; Destruction Crystal; Stone.
|__________________|________|___|___|


WHEN DONE, HAVE CEDRIC REPAIR STEVE...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*
** DEAD END 1 **
*=*=*=*=*=*=*=*=*=*

> You are shown the two bosses.
+ The name is 'Nail Burst'.

+ After seeing the bosses, you are at a passage-way to the Boss chamber.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS 1: KEEPERS OF THE LOOT ~~ BURST ONE & TWO **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> These are BOSS-Level Vanguards.
+ And there are two of them!

> Strategy:

+ Use the Ridepod and try to lure them out one at a time.
- Go as far as possible to one side.
- As you pass one, it will go into the 'whirling dervish' style attack.
- Just keep going.

+ Lock-On and fire from the furthest distance while still being Locked-On.
- It takes a few more shots at this distance.
- But they won't shoot back (sitting ducks)!


> REWARDS:

+ There are two treasure chests in the room.
- One contains a 'Sun Stone'.
# Keep this for Steve's Samurai Arm IV (you can make it after defeating
Flotsam).

- The other contains a 'Healing Coin'.


EXIT THE SAME WAY YOU CAME IN AND SAVE!!!...



=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 5: CROSSROADS OF DESTINY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> From 5, take the Sun Path to Floor 9.

[9]
/
/
*
/
[Miner's]-->[5]--> ( [DONE
[Break ]
[Break ]


> Reminder of monsters on this floor.

_____________________________________
|Fire Ghost |Spirit | 4 |KEY|
|Danger Bomb |Windup | 4 | - |
|Evil Bat |Beast | 4 | - |
|Snow Ghost |Spirit | 4 | - |
|Stone Guard |Darkling| 4 | - |
|__________________|________|___|___|



CHOOSE THE SUN PATH THIS TIME......


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 9: WHICH ONE? **
*=*=*=*=*=*=*=*=*=*=*=*=*=*

> The title: 'Which One?' refers to which path will you take?


[13]-->[DEAD END 2]
/
/
/
* <--[9] ( -->[10]-->[11]-->[12]
/
*
/
[5]



+ Moon Path (optional) to Floor 10: The Old Woman Saw It
- Leads to BOSS 2.

+ Sun Path to Floor 14: Road to Truth
- Leads deeper into the mine.

_________________________________________________________
|O Time limit to defeat all Monsters: 08:50 |
|O Spheda [PRIZE: 1x Pearl] |
|O Attack and defeat all enemies using |
| only MONICA'S SWORD: Not Cleared |
| Total Monsters Defeated 0 (21) |
|_______________________________________________________|
_____________________________________
|Faery |Spirit | 6 |KEY| Light Element Heart-throb Cherry
|Mimic (Chp8) |Magical | 6 | - |
|Iron Spear |Windup | 3 | - | Escape Powder
|Ram Z |Beast | 6 | - |
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 9
=-=-=-=-=-=-=-=-=-=-=-=-=

> The Faery (like a Sylph) doesn't come down lower, just keeps firing at you.
+ WATCH MONICA'S HP!!!

+ She'll have to use her power attack and even then she could be incapacitated.


CHOOSE THE MOON PATH...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 10: THE OLD WOMAN SAW IT **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:00 |
|O Spheda [PRIZE: 1x Fruit of Eden] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (12) |
|_______________________________________________________|
_____________________________________
|Spider Lady (Chp8)|Darkling| 6 |KEY|
|Ummagumma |Darkling| 6 | - |
|__________________|________|___|___|


THIS FLOOR WAS EASY...

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 11: A GIANT SNAKE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:25 |
|O Spheda [PRIZE: 1x Peridot] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (17) |
|_______________________________________________________|
_____________________________________
|Ghoul |Undead | 6 |KEY|
|King Mimic (Chp8) |Magical | 2 | - |
|Sand Dragon |Reptile | 1 | - | Life Element; Sea Dragon Crystal.
|Iron Spear |Windup | 2 | - |
|Rock Face |Magical | 6 | - |
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 11
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> 'Sand Dragon' is actually a snake.
+ MOVE if it dives into the ground.


THIS IS ANOTHER EASY FLOOR...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 12: UNDAUNTED SOLDIERS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:40 |
|O Spheda [PRIZE: 1x Sapphire] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
_____________________________________
|R. Club |Card | 4 |KEY| Nothing
|R. Diamond |Card | 4 | - | Nothing
|R. Heart |Card | 4 | - | Nothing
|R. Joker |Card | 4 | - | Gun Repair Powder; Stone.
|R. Spade |Card | 4 | - | Nothing
|__________________|________|___|___|



MAX'S SUPERNOVA WORKS WELL ON THIS FLOOR...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 13: HELL WARD 1 **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:50 |
|O Spheda [PRIZE: 1x Witch Parfait] |
|O Attack and defeat all enemies using |
| only MAX'S GUN: Not Cleared |
| Total Monsters Defeated 0 (14) |
|_______________________________________________________|
______________________________________
|Wind Drake |Reptile | 2 |KEY|
|Iron Spear |Reptile | 5 | - |
|King Mimic (Chp 8) |Reptile | 3 | - |
|R. Joker |Flora | 4 | - |
|___________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 12
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Fire continuously at the Wind Drake.
+ If you fire first it usually doesn't get a chance to fire back.

+ The Iron Spear is like an Arthur.
- Fire first and fast.


IS STEVE READY FOR THE NEXT BOSS?...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*
** DEAD END 2 **
*=*=*=*=*=*=*=*=*=*

> You are shown the FIVE bosses.
+ The name is 'Rare Jacket'.

+ After seeing the bosses, you are at a passage-way to the Boss chamber.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS 2: EXPLODING SKELETAL DUDE **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> BOSS form of the Master Jacket.

+ BEWARE: TWO HITS AND YOU'RE INCAPACITATED.
- They run toward you and you may not have time to fire.

+ Try to take them on one at a time.
- Throwing Holy Stone (if you have some) causes a lot of damage.

+ Otherwise:
- Use the Ridepod (RECOMMENDED!!!!!).
- Steve has greater reach and can stand further away.
# It takes SIX to NINE hits to defeat one Rare Jacket (they all seem to
need a different amount!).
# You'll need to repair his gun.
* It takes 2x Repair Powder to refill once.
* I had to fill up twice after the first emptying of the gun.

> REWARDS:
+ One Absorption Coin (when synthesized to a weapon, you heal as you fight).

+ One Moon Stone.
- Chill .................. 15
- Flame .................. 0 (zero)
- All other attributes ... 8


EXIT THE SAME WAY YOU CAME IN AND SAVE!!!...



=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 9: WHICH ONE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*


[15]<---[14] * <--[9]--> ( [DONE
/
*
/
[5]


> Reminder of monsters on Floor 9.
____________________________________
|Faery |Spirit | 6 |KEY|
|Mimic (Chp8) |Magical | 6 | - |
|Iron Spear |Windup | 3 | - |
|Ram Z |Beast | 6 | - |
|__________________|________|___|___|


CHOOSE THE SUN PATH...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 14: ROAD TO TRUTH **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*


_________________________________________________________
|O Time limit to defeat all Monsters: 10:30 |
|O Spheda [PRIZE: 1x Witch Parfait] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (19) |
|_______________________________________________________|
_____________________________________
|Death Mouse |Beast | 5 |KEY| Hunter Crystal.
|Duke Balloon |Magical | 5 | - | Wind Crystal; Bomb Nut.
|Plutos |Aquatic | 5 | - | Poison; Lightning Crystal.
|Scarecrow |Flora | 4 | - | Antidote Drink
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 10
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> All critters move faster then previous monsters of the same kind.

+ Watch out for the Scarecrow (like the Pumpkinhead).
- It throws a nasty firebomb!


NEXT YOU'RE AT ANOTHER CROSSROAD OF DECISION...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 15: CROSSROADS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> More choices...
+ However, BOSS 3 MUST be defeated.


[DEAD END 3]<--[17]
/
/ *
/ /
[16]<--- ( [15]<---[14]


+ Moon Path to Floor 16: LOST ROAD
- REQUIRED~~you need the dynamite.

+ Sun Path to Floor 18: LITTLE DRAGON ARMY

_________________________________________________________
|O Time limit to defeat all Monsters: 10:50 |
|O Spheda [PRIZE: 1x Moon Stone] |
|O Attack and defeat all enemies using |
| only MAX'S RIGHT-HAND WEAPON: Not Cleared |
| Total Monsters Defeated 0 (18) |
|_______________________________________________________|
_____________________________________
|Great Tree |Flora | 2 |KEY| Rolling Log; Flame Crystal; Poison Apple.
| Small Tree |Flora | ? | - | Nothing [Thrown out by Great Tree].
|Hell Fairy |Beast | 6 | - | Wind Crystal; Bread.
|Mimic (Chp8-2) |Magical | 4 | - | + Takes more shots to defeat.
|Mystery Plant |Flora | 6 | - | Forest Dew; Soap.
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 150
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Wipe-Out Goal is VERY difficult.
+ Getting up close, means major damage to Max.
- WATCH HP!!!
+ Power attack is essential, but Max will kick a downed critter.
- May prevent success with the Wipe-Out goal.



CHOOSE THE MOON PATH (REQUIRED)...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 16: LOST ROAD **
*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 11:20 |
|O Spheda [PRIZE: 1x Level-Up Powder] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
_____________________________________
|Ebony Tortoise |Aquatic | 4 |KEY| Water Element; Sea Drag Crys; Mellow Banana.
|Bolter |Aquatic | 8 | - | Water Element; Protector Crystal; Stone.
|Elite Corsair |Undead | 6 | - | ???
|Platinum Gear |Undead | 6 | - | Unknown Bone; Flame Crystal; Poison Apple.
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 16
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Cautions:
+ The Bolter is a turtle that rolls.
- It has spikes on its shell that cause great damage.
+ The Platinum Gear throws a dart which poisons you.
- Put an Anti-Poison Amulet in an Active Item Slot.
+ Ebony Tortoise has a long neck.
- Shots often have no effect.
- Move left or right after each shot and try again.


YOU'RE HEADED FOR THE NEXT DEAD END (MINES ARE FULL OF THEM)...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 17: INDECISION **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 11:35 |
|O Spheda [PRIZE: 1x Level-Up Powder] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
_____________________________________
|Behemoth |Beast | 2 |KEY| Water Element; Power Crystal.
|Bandou |Undead | 4 | - | Sturdy Cloth; Hunter Crystal; Mimi.
|Demon Puppet |Magical | 6 | - | Scrap Metal; Destruction Crys; Holy Water.
|Mystery Plant |Flora | 6 | - |
|Shadow |Undead | 4 | - | Silver Ball; Chill Crystal; Mighty Healing.
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 17
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Cautions:
+ Bandou is a ram-type monster.
- Runs fast.
+ Demon Puppet fires magic along the ground.
- It's a demon head, a huge hand and a double-bladed weapon.


> Ridepod:
+ Check his EXP points.
- If they are at 80,000 or more, convert to Gilda by:
# Using EXP to get 10x Super Alloy Body from Cedric (at Sindain Station).
# Sell these to Conda (at 550 G each) and buy Gold Bar.
- Repeat UNTIL exp IS BELOW 70,000.



MAKE SURE THE RIDEPOD IS READY FOR THE BOSS BATTLE...



=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*
** DEAD END 3 **
*=*=*=*=*=*=*=*=*=*

> You are shown the two bosses.
+ The name is 'Sphinx'.

+ After seeing the bosses, you are at a passage-way to the Boss chamber.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS 3: FLAPPIN' BROTHERS **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> These are Griffons with Sphinx heads.
+ They run toward you very fast, then leap and fire darts.

+ ONLY USE THE RIDEPOD!!!
- You'll have a LOT of dodging to do.
# Will probably need to fill the Fuel/HP gauge at least once (2x Fuel).
# Will have to fill the Gun's gauge at least once (2x Fuel).

> REWARDS:
+ Three chests.
- One with Dynamite (needed when really deep in the mine).

- One with Poison Coin.

- And one with Experience Coin (increases ABS build up).


EXIT AND SAVE!!! AND GET THE RIDEPOD REPAIRED...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 15: CROSSROADS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Reminder of the monsters on this floor.

_____________________________________
|Great Tree |Flora | 2 |KEY|
| Small Tree |Flora | ? | - |
|Hell Fairy |Beast | 6 | - |
|Mimic (Chp8-2) |Magical | 4 | - |
|Mystery Plant |Flora | 6 | - |
|__________________|________|___|___|


TAKE THE SUN PATH THIS TIME...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 18: LITTLE DRAGON ARMY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Two Paths:
/
*
/
[18] ( -->[19]-->[20]-->[21]-->[DEAD END 4]
/
*
/
DONE] ( <--[15]


Moon Path (optional) to Floor 19: LOST ROAD.
Sun Path to BOSS Floor: IMMORTAL CLOWN~~METAL FLOTSAM

_________________________________________________________
|O Time limit to defeat all Monsters: 11:40 |
|O Spheda [PRIZE: 2x Level-Up Powder] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (15) |
|_______________________________________________________|
_____________________________________
|Fire Wyrm |Reptile | 3 |KEY| Fire Element; Flame Crystal; Flame Stone.
|Holy Wyrm |Reptile | 3 | - | Holy Element; Holy Crystal; Holy Stone.
|Ice Wyrm |Reptile | 3 | - | Chill Element; Chill Crystal; Chill Stone.
|Thunder Wyrm |Reptile | 3 | - | Thunder Element; Lightng Crys; Lightng Stone
|Wind Wyrm |Reptile | 3 | - | Wind Element; Wind Crystal; Wind Stone.
|__________________|________|___|___|


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 18
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> THIS IS A NASTY FLOOR.
+ YOU HAVE TO CHOOSE YOUR METHOD.

+ Good opportunity to use the Gemron Badge Transformation, if it still needs
upgrading.
- The wyrms (sounds like Worms) don't fight back!
- However they do take a LOT of Breath Attacks (about 15 shots each) to defeat.
- The safest method is the Gemron Badge but it takes TIME.

+ Max's Supernova is better than Monica's Five-Star Armlet.
- Because it defeats each monster more quickly.
- But the monsters tend to cluster in threes or fours.
# you will likely become incapacitated.
- Max's Hammer can hit the Breath Balls back and damage the monster as long as
he is positioned correctly.

+ Ridepod works but huge damage is done unless he keeps dodging.
- The problem is the clusters gang up on him.

> You are unlikely to fill the Time Goal OR the Without-Healing Goal.
+ It CAN be done IF.
- Max creeps closer to each monster JUST until the yellow diamond appears.
# Then fire FAST.
# Be prepared to dodge their Breath Balls.
# And if Max is hit while you're pressing [X], Max will do his power attack!


TAKE THE MOON PATH...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 19: CAPTAIN RETURNS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 12:00 |
|O Spheda [PRIZE: 1x Fruit of Eden] |
|O Attack and defeat all enemies using |
| only MONICA'S MAGIC: Not Cleared |
| Total Monsters Defeated 0 (14) |
|_______________________________________________________|
_____________________________________
|Great Tree |Flora | 2 |KEY|
| Small Tree |Flora | ? | - |
|Elite Corsair |Undead | 8 | - |
|Oyakata |Undead | 4 | - | Chill Crystal; Petite Fish.
|__________________|________|___|___|


> For the first shot when firing the Armband, hold [X] for a count of six before
releasing it, then keep firing as rapidly as you can.


> Caution:
+ Both Elite Corsair (pirate-type monster) and the Oyakata (Captain-like monster)
will run at you REALLY FAST.
- Move backwards and fire rapidly.
- The Corsair is defeated faster than the Oyakata.
# AND the Oyakata hits take more of Monica's HP.
+ WATCH MONICA'S HP!!!


FOR THE NEXT FLOOR, MAKE SURE THE RIDEPOD IS REPAIRED...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 20: HELL'S TURNING POINT **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 11:55 |
|O Spheda [PRIZE: 2x Level-Up Powder] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
_____________________________________
|Ladha |Magical | 2 |KEY| Thick Hide; Stamina Drink; Repair Powder.
|Bandou |Undead | 6 | - |
|Moonlight Hulk |Magical | 6 | - | Life Element; Power Crystal; Escape Powder.
|Titan |Magical | 6 | - | Sturdy Rock; Destruction Crys; Stamina Drink.
|__________________|________|___|___|


> Watch out for the Moonlight Hulk.
+ It fires a green spitball at you.
- I don't know what the effect was as I was only hit once (without effect).


BEWARE THE REVENANT AND ITS POISONOUS SPITBALL...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 21: MUMMY HEAVEN **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

_________________________________________________________
|O Time limit to defeat all Monsters: 09:25 |
|O Spheda [PRIZE: 2x Stamina Drink] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
______________________________________
|Revenant |Undead | 16 | - | Holy Crystal; Stone.
|Dark Keeper |Magical | 2 | - | Sturdy Rock; Destruction Crystal; Stone.
|Fire Wyrm |Reptile | 2 | - |
|Holy Wyrm |Reptile | 2 | - |
|__________________|________|____|___|


> Well, at least you can heal on this floor.

+ The Revenant fires a poison spitball.



GET READY FOR THE NEXT BOSSES...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*
** DEAD END 4 **
*=*=*=*=*=*=*=*=*=*

> This is the last of the Dead Ends.

> You are shown the six bosses.
+ The name is 'Mandora'.
- They are the Boss form of Himarras.

+ After seeing these bosses, you are at a passage-way to the Boss chamber.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS: BATTLE PLANT SQUAD~~THE MANDRAKERZ **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*


> They look like squashed down Himarras with blue flower hats.
+ Their attacks are the spin attack and spitballs.
+ They move fast, so watch your HP!

> While Max can defeat each one pretty quickly, they eat his HP FAST.

+ He can do it, if:
- you press and hold [X] and watch his HP.
- And if they come one at a time...

+ You may prefer the Ridepod.
- But he will have to keep dodging.


> REWARDS:
+ 2x diamond (one in each chest).


SAVE!!! AND THEN RETURN TO FLOOR 18...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 18: LITTLE DRAGON ARMY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

(
/
[22] *
/
/
[BOSS 5]
/
*
/
[18]--> ( [DONE


> Reminder of the monsters on this floor.

_____________________________________
|Fire Wyrm |Reptile | 3 |KEY|
|Holy Wyrm |Reptile | 3 | - |
|Ice Wyrm |Reptile | 3 | - |
|Thunder Wyrm |Reptile | 3 | - |
|Wind Wyrm |Reptile | 3 | - |
|__________________|________|___|___|


TAKE THE SUN PATH THIS TIME AND YOU FIND FLOTSAM IS BACK!!!...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** A SUSPICIOUS OPENING **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> VIDEO:
+ Max and Monica walk across the floor of a huge mine open area.
- They hear familiar laughter.
+ Max: That voice?!
+ Monica: It can't be!

+ They look up into the distant ceiling to see a figure drop down.
+ Flotsam: Okay, folks, this time you're definitely gonna be toast.
- You think I can let you off lightly after what you've done to me?!
+ Max: Hang on, so Flotsam wasn't being controlled by Griffon?
+ Monica: Guess he's just rotten on his own.
+ Flotsam: Ha! Who cares about Griffon, anyway?
- I've got a new bossman now.
- Griffon was a girl scout compared to this guy!

+ Flotsam continues to laugh.
+ Max: A new boss?

+ Flotsam's title shows.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS 5: IMMORTAL CLOWN~~METAL FLOTSAM **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*


=-=-=-=-=-=-=-=-=-=-=-=-=
SCOOP: FLOTSAM REVIVED
=-=-=-=-=-=-=-=-=-=-=-=-=

> The first thing that Flotsam does, is charge toward you.
+ Take the photo before he gets to you.
- Then dodge out of the way!!!


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=-=
NEW INVENTIONS
=-=-=-=-=-=-=-=-=

> Steve's final weapons can be invented now.

+ Steve's Samurai Arm IV (the ideas are all Scoops):
Ideas = Flotsam Revived! + A Surviving Soldier + Legend of the Moon
Materials = 2x Diamond + 25x Rolling Log + 25x Scrap Metal

+ Steve's Nova Cannon IV:
Ideas = Flotsam Revived! + Pot Torch + The Sun
Materials = 5x Holy Stone + 15x Sticky Clay + 1x Sun Stone


> Stats:
+ Samurai Arm IV (one slash and most are defeated!!! But Lock-On to the bats!!):
Attack ....... 1800
Lightning .... 50
Beast ........ 50
Scale ........ 50

+ Nova Cannon IV:
Attack ....... 1600
Lightning .... 50
Chill ........ 50

+ The Samurai Arm is stronger, but you have to be close up.

NOTE: I didn't have the Holy Stone to make the Nova Cannon IV, but I was able to
make the Samurai Arm IV.
+ I equipped the Arm, using 'Exchange'.
+ When I made the Nova Cannon IV, I could NOT equip it.
- I checked and could 'exchange' ANY other weapon, but not this Nova
Cannon (the word 'Exchange' was dark).
- I even tried to equip Nova Cannon III and then exchange with IV, but I
could not.
+ Perhaps equip Nova Cannon IV BEFORE first time you equip Samurai Arm IV??
- I can't go back to find out as I only have the one game saved.


> You should still have the Sun Stone.
+ You can get the diamonds from Morton's Sundries.
- The Holy Stone is going to be a problem.
+ You can get Holy Stone on the following floors:
- Generally only one each time through the floor (and some of the time, none!).

Floor 4: Evil Bat Invasion .... Holy Drake
Floor 18: Little Dragon Army ... Holy Wyrm
Floor 21: Mummy Heaven ......... Holy Wyrm

NOTE: Second time through Floor 21, one of the treasure chests gave me 7x Holy
Stone.
+ It may not happen another time through, but its worth while to go to this
floor more than once.


IS STEVE READY FOR BATTLE?...


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

> BATTLE STRATEGY AGAINST FLOTSAM:

+ It is essential to use the Ridepod, because Flotsam is FAST!!!
- Make sure Cedric repairs Steve.
- Carry a full load of Ridepod Fuel.


> He flies around and throws Bombs that take lots of HP OR Fuel.
+ It isn't easy to hit him when he's flying around.
- But he drops down several time during the fight.

+ Just keep firing AND dodging.
- I was able to do it with only one refueling.
- And filled up the weapon gauge once only.

+ (But I was surprised that the fight finished so quickly.)


> VIDEO (When he's defeated):
+ Flotsam: Ack...!! Me, lose? (furious) Of all ridiculous---
+ Monica: What are you talking about?
- You've lost LOTS of time already!
+ Max: Yeah!
+ Flotsam: Well... I expect he'll be taking care of you shortly...
- Hee hee hee...

+ Flotsam explodes.
+ Monica: Who could 'he' be?
+ Max: Who knows?

> Video ends with Max facing the exit.


WALK TO THE EXIT, REPAIR STEVE, AND SAVE...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 22: WARD 3 ENTRANCE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Choices again...
+ You can take the short-cut on the Moon Path
# 22 --> 28 --> 29.

OR
+ The long way around
# 22 --> 23 --> 24--> 25 --> 26 --> 27 --> 29.

OR
+ You can do both
# 22 --> 23 --> 24--> 25 --> 26 --> 27 --> 28 --> 29.
- This Walkthrough does both.



[24]---->[25]---->[26]
/ /
/ /
[23] [27]
/ /
( /
/ /
[22] * --> [28]-->[29]----->[30]
/

_________________________________________________________
|O Time limit to defeat all Monsters: 12:30 |
|O Spheda [PRIZE: 1x Garnet] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Mo


Other Dark Cloud 2 cheats hints faqs solutions:

1. Dark Cloud 2 hints
2. Dark Cloud 2 hints
3. Dark Cloud 2 hints
4. Dark Cloud 2 hints
5. Dark Cloud 2 hints
6. Dark Cloud 2 hints
7. Dark Cloud 2 hints
8. Dark Cloud 2 hints
9. Dark Cloud 2 hints
10. Dark Cloud 2 hints
11. Dark Cloud 2 hints
12. Dark Cloud 2 hints
13. Dark Cloud 2 hints
14. Dark Cloud 2 hints
15. Dark Cloud 2 hints
16. Dark Cloud 2 hints
17. Dark Cloud 2 hints
18. Dark Cloud 2 hints
19. Dark Cloud 2 hints
20. Dark Cloud 2 hints
21. Dark Cloud 2 hints
22. Dark Cloud 2 hints
23. Dark Cloud 2 hints
24. Dark Cloud 2 hints
25. Dark Cloud 2 hints
26. Dark Cloud 2 hints
27. Dark Cloud 2 hints
2. Dark Cloud 2 faq and solutions
3. Dark Cloud 2 faq and solutions
4. Dark Cloud 2 faq and solutions
5. Dark Cloud 2 faq and solutions
6. Dark Cloud 2 faq and solutions
7. Dark Cloud 2 faq and solutions
8. Dark Cloud 2 faq and solutions
9. Dark Cloud 2 faq and solutions
10. Dark Cloud 2 faq and solutions
11. Dark Cloud 2 faq and solutions
12. Dark Cloud 2 faq and solutions
13. Dark Cloud 2 faq and solutions
14. Dark Cloud 2 faq and solutions
15. Dark Cloud 2 faq and solutions



Copyright © 2005 Any cheat codes