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Dark Cloud 2 cheats / Dark Cloud 2 hints / Dark Cloud 2 faqs / Dark Cloud 2 solutions



Dark Cloud 2 faqs and solutions



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* DARK CLOUD 2 PlayStation 2 *
* 1st WALKTHROUGH *
* *
* *
* PRELUDE & CHAPTER 1: TO THE OUTSIDE WORLD *
* *
* *
* Copyright: *
* Kay Allan (KitKatt) August 1, 2004 *
* *
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** Ctrl+F = FIND **
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** WALKTHROUGH DIRECTION LABELS **
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> This Walkthrough uses the following labels to refer to the various
buttons on the Analog Controller:

+ Directional Keypad: [Left], [Right], [Up], [Down]

+ Analog Sticks: [Left Analog], [Right Analog]

+ Control Keypad: [X], [Square], [Triangle], [O] (Circle Button)

+ Back of controller: [L1], [L2] or [R1], [R2]



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++++ WALKTHROUGH CONTENTS ++++
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PRELUDE:
* Max's Outfit
BOSS: Four Fighters.
* Introducing Max.
* The Circus.
BOSS: Four Clowns.
* The Main Menu.
* Main Menu Choices.

FYI (For Your Information)
* Dungeon Map.
* Types of Treasure Chests.
* Max's Weapons.

CHAPTER 1: TO THE OUTSIDE WORLD
* UC Floor 1: To the Outside World.
* Donny Mart.
* UC Floor 2: Battle With Rats.
* UC Floor 3: Ghost In the Channel.
* UC Floor 4: Channel Pump Room.
* The Camera & Ideas
* Shops in Palm Brinks.
* Inventing Steve's Energy Pack
BOSS: Linda the Circus Darling.
* Steve the Ridepod.
* UC Floor 5: Steve's Battle.
* UC Floor 6: Sweet Scary Treasure Chest.
* UC Floor 7: Channel Reservoir.
BOSS: Flotsam's Clown Robo.
* Channel Exit.
BOSS: Flotsam's P-3000.
* Arriving at Sindain Station.


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++++ PRELUDE ++++
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> The purpose of the Prelude is to:
+ Introduce the two main characters, Max and Monica.
+ Explain why Max has to leave the town where he grew up.

> Most of the prelude is Video but there are key points when you are given control.

> RECOMMENDED:
+ Review the whole of the prelude when you play Dark Cloud 2 for the first time.


GAME BEGINS...


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> Choose Max's outfit:

> WHICH OUTFIT IS CHOSEN MAKES NO DIFFERENCE FOR MAX'S DEFENSE.

+ Select whichever combination of hat, clothes and shoes you prefer.
- Use [Right Analog] and push Up and Down to zoom in for a closeup view.
- Use [Right Analog] and push left and right to turn Max so you can see all
sides.

NOW FOR MONICA...

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** **
** BOSS: FOUR FIGHTERS **
** **
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> VIDEO:
+ You can hear a storm and you see a closeup of a statue with a sword in its
hand.
+ Monica is running from two Monsters but she is trapped when two others leap
through a window.
- She jumps to the statue and grabs the sword.
- A message with instructions are given for her fight.
# These work throughout the game, so I'll repeat them here.
[O] .......... to lock on to a particular monster.
[R1] ......... to block.
[X] .......... to attack.
[L1] + [X] ... (Together) to use her magic.


> BOSS: Monica must fight the four monsters.
+ Magic is way too weak.
- Don't bother to use it because she cannot defeat all four with magic.
+ Use the sword to attack one monster at a time.
- Lock on if you wish.
- You may have to dodge.
- When one is defeated, start on the next.


> After defeating all four, Monica continues along the corridor to her father's
room.
+ She finds Gaspard standing over her father's body (you'll meet him as a BOSS
much later).
+ Gaspard vanishes through a Blue Time Gate (more about these when you need to
use one).


NOW TO THE NEXT PART OF THE GAME...

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** INTRODUCING MAX **
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> Max is writing a letter to his mother because he hasn't seen her in a long while.
+ He begins recounting his adventures.

> Video: It all began the night of the storm.
+ It's raining hard and Max runs to Cedric's Maintenance Shop in the town of
Palm Brinks.
+ Max works for Cedric and his ambition is to be an inventor.

> When he enters the shop, he talks to Cedric after complaining of being wet.
+ Max tells Cedric that he has a ticket to the Circus.
+ Cedric notices a red stone jewel on a leather thong around Max's neck.
+ Max says father gave it to him telling him to wear it always.
- Max has no idea what the jewel is.

> Now you have control.
+ Go downstairs.
- SAVE your game at the Save Point.
- Whenever you see a RED EXCLAMATION POINT, press [X].
# It's a sign that there is something you can pick up, or do, or there's
information to help you get through the game.
+ Before Max can start work:
- Keep going down the stairs and around to Cedric's bedroom.
- Get the red 'Notebook' from the table.
- Get the Wrench from the brown cabinet in the corner.
- Return to Max's work desk and press [X].

> Video:
+ Max works on the Vacuum Cleaner.
+ Video cuts to the entrance of the Circus.
- Mr. Flotsam owns the Circus and he sounds mean as he tells the clowns to get
to work.
+ Video returns to Max.
- He is asleep and wakes with a start.
- He's late for the Circus because the alarm didn't go off.
- He starts running.
+ When he stands in front of the Circus entrance, you have control.
- There is a SAVE Point to the right of the entrance and a Clown to the left.
+ Press [Square] to give the ticket to the clown.
- Just as Max hands over the ticket, a small boy with red hair grabs the
ticket and runs.

> You have to find the boy:
+ There are several people you can talk to, but not all of them help in the
search for the boy.
+ You MUST talk to:
- A couple on a bench.
- An old lady at the bottom of City Hall's steps (to the left going around the
back of the Circus tent).
- And little girl near a cart (keep going around the tent).
+ Just before the little girl, there is a woman who will tell you that [R2]
switches the viewpoint to first person view.
- You can swing the viewpoint up and around to see the moon.
- [R2] works anywhere.

> Max catches the boy.
+ He decides to give the boy his ticket.
+ Then Max is in darkness, the boy is in a cone of light:
- The boy says:
# "You pass." ... ... ... This was a test?
# "The first door is waiting for you. Hurry."
- The boy disappears and the ticket floats to the ground.
- Max picks up the ticket.

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** THE CIRCUS **
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> When ready, enter the Circus:
+ RECOMMENDED: Use the SAVE Point first.
+ Press [Square] to give the ticket to the clown.

> The Circus Acts:
+ When Max gets inside he can't see anything because of the crowd.
+ He finds a ladder and climbs up it.
- He watches the strong man juggle several clowns.
# The clowns are soft and floppy rather like rag dolls.
- Then Linda the circus elephant comes on for her act (definitely some kind
of magic is involved).
- Milane (the owner of the weapon shop) supervises Linda's act.
- Clowns work on the trapeze.

> A conversation:
+ Just then, Max hears two men talking.
- He walks over and sees the mayor talking to Flotsam.
# They are looking for a stone.
# Flotsam shows his nasty nature by beating up the mayor.
- Flotsam indicates that the people in the town know nothing about the
outside world.
# The mayor says that they (the townspeople) mustn't find out.
+ Max accidently knocks down a can.
- Flotsam and the mayor look up and the Mayor yells: "Max... Run! Hurry!"
- Max runs just as Flotsam realizes the stone he's looking for is the red
jewel hanging from Max's neck.

> The chase:
+ Flotsam sends some clowns after Max.
- The video shows several scenes on a boardwalk above the circus floor with
the clowns chasing Max.
# Some of the clowns fall, but there always seems to be more.
- Finally, Max grabs a trapeze but the clowns are still after him.
# He walks along the high wire and leaps to one of the Circus Lights.
# It falls to the center of the Circus ring and Max pretends that he is
one of the performers.


HOWEVER...


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** **
** BOSS: FOUR CLOWNS **
** **
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> Four clowns surround him.
+ Max must defeat all four clowns so that his Wrench can become the 'Battle
Wrench'.
- Use [O] to lock on and [X] to attack.
+ After he has the Battle Wrench, more clowns appear.

> Max runs:
+ Clown Robo leaps over the tent and you see him with Flotsam held in one hand.
+ Max is chased through the streets and over the rooftops by the clowns.
- When he knocks the last one down, he hears Flotsam's evil laugh.
+ Flotsam demands the 'pendant', but Max sees the small red-headed boy who yells:
"Don't do it! You can't give it to him. It's too important."
+ Max refuses to hand it over to Flotsam.

> Max is chased by Clown Robo.
+ Finally, Max runs under the belly of the Robo.
+ He hears the voice of Donny who leads him down through a manhole into the
'Underground Channel Entrance'.

> More Video:
+ You CANNOT skip this part of the video.
+ Video shows various scenes from the game.
+ Credits show of the people who worked on making the game.

> Finally, you see Max and Donny coming down into the Underground Channel.
+ Donny wants to know why the Circus Troupe was after Max.
- Max asks Donny what this place is.
- Donny replies it is the underground water channel that supplies the town.
- He chuckles and says it is also his (Donny's) secret hiding place.
+ Control is returned to you with a message to:
- Talk to Donny.
- A suggestion to SAVE your game.

> After SAVING, talk to Donny again.
+ Select the choice 'Underground Water Channel...'
- Video shows Max remembering that:
# The Blackstone Railroad has been shut down.
# The town gates are closed.
+ Donny gives Max the 'Classic Gun'.
- Fire the gun with [L1] plus [X].
- NOTE: shots are ineffective if you are too far away from the monster.
# As the gun builds up, it can shoot further.
- Donny also gives Max the Help Receiver:
# A sort of remote communicator.
# Allows Donny to talk to you.
# Gives you access to 'Help' information from the Main Menu Screen.


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** THE MAIN MENU **
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> When in any area other than maps (the World Map or the Dungeon Map), you can
access the Main Menu by pressing the [Triangle] Button.

> The Main Menu Screen (press [Triangle]).

+++ Refer to the illustration - Game Manual Page 9 +++

> The framed oval displays the 'Active Character' and the current location.
+ To the left of the oval are six listed options (the third one 'Make' is not
available until you have the Camera).
+ Below these options is a display that shows how many 'game days' you have
been playing and the time of day.
+ Until Max is rescued from Underground Channel on Floor 4, this shows 'Day 1
12:00 A.M.' (that is, midnight on Day 1).
- There is no change until Cedric rescues Max from Linda.
- When the 'clock' turns on, game time goes MUCH faster than real time.
+ Time of day can be very important:
- When certain photographs and scoops have to be taken.
- For the best time to catch certain fish.
- The start and finish times of the 'Fishing Tournament' and the 'Finny Frenzy
Contest'.

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** MAIN MENU CHOICES **
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> There are six main menu choices.
'Item' ............ Access 'Item Bag' and 'Character Equip Screen'.
'Character' ....... Change Active Character.
'???' or 'Make' ... Make inventions.
'Move' ............ Use the World Map OR move in or out of Dungeons.
'Options' ......... Configuration, see Manual Page 5.
'Help' ............ Help topics; information added during the game.

NOTE 1: Until Max has the Ridepod, you cannot change characters.
+ Even with the Ridepod, you can only change when on a Dungeon Floor.
+ When Monica joins (Chapter 2), you can switch between her and Max
whenever you want (and sometimes when you DON'T want!).

NOTE 2: Until Max has the camera, the third choice shows as three '???'.

NOTE 3: Until you go into the Underground Channel, you cannot access 'Move'.
+ If you use move to leave a dungeon floor, and there are still monsters
to defeat, you lose half your Gilda.
- You do get a chance to change your mind.

> Choosing 'Item' allows you to:
+ Use items in the Item Bag (right half of screen).
+ Heal the displayed character.
+ Repair or upgrade equipped weapons (left half of screen).

> In the illustration on the game's manual, page 10:
+ The line numbered (2) shows how many gilda you currently have.
+ The Item Bag:
- Is six columns wide and twenty-three rows high with only five rows visible
at any one time.
- A 'pointer' with a box (dashed lines form the box) can be moved to any
desired item.
- Just keep moving the pointer down to bring up more lines of the item bag.
- On page 11 of the Manual, there are icons (picture image) of a number of
the items available in the game:
# But there are many more than shown.
+ Below the five rows of items is a box with the number (7).
- This box contains the highlighted item's name and description.
- Choosing any item allows you to find out its name and what it can be used
for.


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++++ FYI (For Your Information) ++++
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> Some basic information is helpful to those who haven't played Dark Cloud 2
before.
+ This section deals with that information.
+ There are three topics:
- The Dungeon Map.
# How to read and use it.
- Special Treasure Chests.
# Descriptions of the various types of treasure chests in the game.
- Upgrading Max's first two weapons.
# ABS Gauge.
# First Weapon Upgrades.
# Why Upgrade Weapons?


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** DUNGEON MAP **
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> When you enter a dungeon, a map is shown of all the floors for that dungeon.
+ Floors not yet visited are yellow '?' rectangles.
+ Completed Floors show an icon of scenes from the dungeon's floors.
- For example, the Underground Channel shows scenes of tiled walls from the
water channel.
- Rainbow Butterfly shows woodland scenes.
- Starlight canyon shows canyon scenes.
+ See the Game's Manual, page 19 for:
- The finished Underground Channel Dungeon Map (top picture).
- The unfinished Starlight Canyon map (bottom picture).

> There are Choices when you are in the Dungeon Map (no matter how many dungeon
floors you've finished).

Choice 1. Move Pointer back to 'ENTER':
+ Press [X] to return to Donny in the Channel Entrance.
- HP is automatically restored to full.
+ If you save in the Channel Entrance then turn off the game, you start
again at Channel Entrance.

Choice 2. Press [Square] to Exit Dungeon (works whatever floor the pointer is at).
+ You are asked to confirm.
+ YES: you go directly to Channel Entrance.
- Same effect as Choice 1 but takes less time.

Choice 3. Repeat a floor.
+ Move the pointer to any already completed floor and press [X] twice.
- The map of the Dungeon floor changes randomly.
- Although there are the same monsters, there is enough variety to prevent
boredom.
+ Going to the same floor allows you to:
- Fight more of the monsters you know.
- Level up weapons.
- Gather more items.
+ Items include:
- Healing Items.
- Weapons.
- Throwable items (such as Bombs).
- Crystals (used to upgrade weapons).
- Georama/Invention Materials (used to make georama objects or build Max's
Inventions).

Choice 4. Save your game without leaving the map.
+ Press [Triangle].
- SAVE OFTEN particularly at first.
# If Max becomes incapacitated (no HP left), the game is over and you have
to reload.
# All your progress from the last save is lost.
+ If you save at the dungeon map and turn off the game, you start again at
this map.

Choice 5. Continue with your progress.
+ On the floor marked 'NEXT', press [X] twice to enter that floor.
- You cannot skip any unfinished floor.
- But you CAN repeat floors once you have finished them.
+ You MUST find the Exit Key and go through the Exit on one floor before you
can start on the next floor.

> Always found on one monster on the floor:
+ Dungeon Key:
- In the Underground Channel this is a wheel with a small handle.
- The key is used to open the exit gate.

> A WORD OF CAUTION:
+ You can use 'Move' on the Main Menu to exit the dungeon floor.
- BUT if you haven't defeated all the monsters on the floor, you are asked
to confirm; if you say YES, you lose half your Gilda.
+ Exiting through the gate:
- Even though you may not have defeated all monsters, you don't lose Gilda.
# Using the Gate exit also means you can progress to the NEXT floor.
+ Only exit with 'Move' IF:
- You have defeated all monsters.
OR
- You have so few Gilda, it doesn't matter.
OR
- HP is down to almost nothing and Max has no healing items.
+ At first, buy items at 'Donny's Mart' to keep Gilda total low.
- Later you'll be able to invest in Gold Bars which are not affected like
Gilda.


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** TYPES OF TREASURE CHESTS **
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UNLOCKED CHESTS
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> Certain items are always found in unlocked Treasure Chests (all dungeon floors):

Map ............. When found, shows a shadow map of areas you haven't been.
Entrance = Green point.
Exit = Yellow point.
Fountain = Pinkish-red triangle (if present).
Magic Crystal ... Shows monster locations even if you haven't yet found the map.

+ When you find the Magic Crystal, it shows:
Monsters = Red dots.
Treasure = Gold dots.
? = Bright yellow or whitish-yellow dot.

+ The '?' and the two-sided coin:
- Touch the large Bright yellow '?' on the floor and a spinning coin shows.
- Wait a moment or two, then press [X].
- When the coin stops spinning it shows either:
# An 'Angel' (Good things happen).
OR
# A 'Devil' (Uh-Oh).
- *Sometimes* if you tap [X] several times as soon as the Devil shows, the
coin will flip to the Angel side.

> Some dungeon floors have locked areas.
+ The Dungeon Key (different from the gate key) is found in a chest.
+ In the Underground Channel, the key to locked areas is called:

Channel Key .... This looks like an old brown key.
+ Only found if there is a locked door.

> To use the Channel key:
+ At the locked door, there is a keyhole to the right.
+ Move until you see the Red Exclamation Point.
+ Press [Square] and choose the key.

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LOCKED CHESTS
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> Press [X] and a locked treasure chests displays the message:

_______________________________________
|The Treasure Chest seems to be locked|
| Use a key to open it |
| Try forcing it |
| Never mind |
|_____________________________________|

+ Pointer is always at 'Never Mind'.
- Pressing [X] here is like cancel.
- Use [Up] to move to one of the other choices, then press [X].

> CAUTION:
+ Forcing the chest sets off an trap.
- It may be a poison trap.
# If so, your character is damaged and poisoned.
# You do get the item in the chest.
- It may be a weapon-destroying trap.
# The WHP (of both weapons) is reduced to zero and the ABS (blue line on the
weapon gauge) is reduced a small amount.
* The weapons flash red until you repair them.
# You still get the item in the chest.
- The trap may be an explosive chest.
# The explosion damages your character AND destroys the contents of the
chest.
+ If you don't have a key, you may prefer to pass on locked chests.
- Donny sells Treasure Chest Keys for 500 G.
# You may find one or two keys in Treasure Chests.
# If you try to sell a Treasure Chest Key, you'll only receive 50 G. for it.
- Most trapped chests have worthwhile items (including, sometimes, Coins or
Treasure Chest Keys).
- Later, you'll be able to buy weapons, but at first, the locked chests are
the main source.

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TRAPPED CHESTS
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> Usually (but not always) the trapped chests hold more valuable items than
unlocked treasure chests.
+ You get this message:

______________________________________________
|The Treasure Chest seems to be booby-trapped|
| It's a poison trap |
| It's an exploding trap |
| It's a weapon-destroying trap |
| Never mind |
|____________________________________________|


+ Effects of the traps are the same as for forcing a 'locked chest'.
+ The pointer is at 'Never Mind'.
- If you're willing to take a risk, CHOOSE.

> It IS possible to guess correctly but...
+ If you make the wrong choice, the trap is sprung.
- If it's a poison or a weapon-destroying trap you can choose again.
- However, if you choose wrong on an exploding trap, you are damaged and the
chest is destroyed with its contents.
+ My solution:
- Pick 'exploding trap' even though Max may take HP damage and be poisoned
OR the weapons may be broken.
- Your character or the weapons can recover.
- If it IS an exploding trap, you get the item.
- If it is NOT an exploding trap, you get a second chance to
make the right choice.
# You already know what type of trap it is.
- Later when the upgrading of weapons becomes more important:
# At higher levels/upgrades, the weapons lose more ABS points.
#
+ Rarely, in the same floor a second trapped chest appears.
- Almost always it will have the same type of trap as the first.

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HAPPY CLOWN CHEST
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> If a Happy Clown springs out of a treasure chest:
+ He shows two gift-wrapped items, one red, one yellow.
+ In the Underground Channel:
- The Red Box often contains a weapon but occasionally contains a coin or a
Treasure Chest Key.
- The yellow box mostly contains a weapon, but sometimes a crystal or
Georama/invention material.
+ However, whichever you choose, you will sometimes wish you had chosen the
other box!

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=-=-=-=-=
MIMICS
=-=-=-=-=

> Monsters disguised as Treasure Chests.
+ Only some floors have Mimics.
- See the monster list for each dungeon floor in this Walkthrough.
+ Two types of mimics.
- A small Mimic moves fairly fast.
# It generally tries to bite you or to jump on you.
# If it does bite, you'll often be poisoned,
# You'll meet the first in UC Floor 5.
- A King Mimic is slower but stronger.
# It may try to bite, but usually boxes the ears of your character by
clapping its hands (big damage).
# You'll meet the first on UC Floor 6.
+ As you progress through the dungeons, the Mimics (both kinds) become stronger
and more dangerous.
- But they behave the same way.

> On Cheatcodes.com a hint is given by 'Cheatman'.
+ He suggests coming from the back of any chest to open it.
- A good habit even though mimics are only on some floors.
+ If the chest IS a mimic, you have a few extra moments to dodge and damage
the monster before it can get you.
- BUT even if you come up on them from the front, you still have a few moments
to get away.
- When it opens, move SIDEWAYS across the front or back of the chest to
confuse the critter.

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** MAX'S WEAPONS **
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> Max begins UC (Underground Channel) with two weapons:
+ 'Battle Wrench'
+ 'Classic Gun'.
+ He'll probably pick up at least one 'Dryer Gun'.

> A full description of the paths you can choose in upgrading weapons is in the
FAQ: 'Weapon Upgrades' on cheatcodes.com
+ In the Walkthrough, you'll get information on the current Build-Up
possibilities.
+ For now:
- A brief overview of some essentials for Building Up weapons.
- Topics:
# Why Upgrade Weapons?
# ABS Gauge
# First Weapon Upgrades

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WHY UPGRADE WEAPONS?
=-=-=-=-=-=-=-=-=-=-=-=

> First weapons are weak.
+ To defeat a monster, Max must hit it several times with the wrench.
- That gives the monster time to hit back.
+ The 'Classic Gun' runs out of WHP (weapon hit points) more quickly which uses
more gun repair powders.
- Higher weapons have more WHP.
+ Max's HP and Shield are low:
- So the faster he can defeat a monster the less damage he gets.
- Each upgrade and build-up makes a weapon stronger, requiring fewer hits.
- Fewer hits and the weapon doesn't need to be repaired so often.

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=-=-=-=-=-=
ABS gauge
=-=-=-=-=-=

> The weapon used to defeat a monster absorbs blue Synth Drops given off when the
monster is defeated:
+ After several fights, the blue ABS gauge fills and the weapon levels up,
emptying the gauge.
+ Leveling up automatically ups the Attack value by one or two points.

> Definitions) (as used in this Walkthrough:

+ 'LEVEL UP': Increase the level of the weapon as shown by its number.
- Each time Battle Wrench builds up, 3 Synth Points are added.
Battle Wrench ... Level is zero ......... 1 Synth Point.
Battle Wrench+1 ... Has leveled up once ... 4 Synth Pts (total).
Battle Wrench+2 ... Leveled up twice ...... 7 Synth Pts (total).
Battle Wrench+5 ... Leveled up 5 times .... 16 Synth Pts (total).
- You can use Synth Points immediately.
- Or you can save them up for a while before using them.
- Early weapons need only a few levels before it can Build Up.
- The more advanced a weapon, the more levels it needs.
# You may have to level up 10, 20 or more times.

+ 'UPGRADE': Increase attributes of the weapon through Synthesis.
- Synthesis Points (see picture's bottom line, on Manual Page 12) are used
to increase the weapons attributes.
- Specific attributes are needed for a weapon to build up to a better weapon.

+ 'BUILD UP': Upgrade the weapon to the point where it can be changed to a much
stronger weapon with a new name.
- Though stronger, the new weapon begins at level zero and the process starts
over.

> To 'upgrade' a weapon:
+ Use Synthesis Points to increase the needed attributes.
- This walkthrough tells what is needed for certain weapons (the ones I believe
are most useful.
- But you can always find what attributes are needed by going to the 'Build-Up'
screen.
- Press [Triangle] to get the Main Menu and select 'Item'.
- Move the pointer to the left and down to the icon of the weapon you are
interested in.
- Press [X] twice to get the Build-Up screen.
# You will see one, two OR three choices.
# Until ready to build, the choices show as three '???'.
- Place the pointer on one of the choices and one or more of the attributes
flash red.
# Flashing-red attributes are the ones to be increased through Synthesis.

> To 'build up' a weapon:
+ Choose 'Main Menu', 'Item' and move the pointer across and down to the
equipped weapon you want to upgrade.
- Press [X] to get the Weapon Status Screen.
- Synthesize an appropriate Crystal.
# Synthesize is one of the Menu Choices for Crystals.
# When a crystal (or any other item) is Synthesized, it changes and becomes
a Synth Sphere.
# Only Synth Spheres can be attached to weapons.
+ You know when a weapon is ready to be built up:
- The equipped weapon icon has three small blue arrowheads rising.
- Unequipped weapon in the Item Bag also show the rising blue arrowheads.
- In the Weapon Status Screen the weapon shows wavery blue lines rising.
- In the weapon's Build Up Screen (bottom picture, Manual page 15), one (or
more) of the '???' has been replaced by a weapon name.
+ When there is more than one choice, the Build Up screen looks something like
this:
__________________
____|??? | ['upper' choice]
______________________ | |________________|
|Weapon's Name |___|
|____________________| | __________________
|___|??? | ['lower' choice]
|________________|


+ Or this:
__________________
____|??? | ['upper' choice]
| |________________|
|
______________________ | __________________
|Weapon's Name |___|___|??? | ['middle' choice]
|____________________| | |________________|
|
| __________________
|___|??? | ['lower' choice]
|________________|


+ When the weapon is upgraded enough for a buildup the '???' is replaced by a
Weapon's Name.

+ General rules:
- The higher the value for an attribute, the longer it will take to upgrade
enough for the Build-Up.
- The higher the attribute values, the stronger the weapon will be.

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=-=-=-=-=-=-=-=-=-=-=-=
FIRST WEAPON UPGRADES
=-=-=-=-=-=-=-=-=-=-=-=

> RECOMMENDED:
+ Repeat Floor 1 until you have built up:
- The Battle Wrench to the 'Drill Wrench'.
- And the 'Classic Gun' to the 'Trumpet Gun'
+ The gun takes longer to level up and upgrade.
- You also need to repair the Guns more often than the Wrenches.
- So work on the wrench first.
- Buy Gun Repair Powders from Donny as you gain the Gilda.
- DONNY MART opens as soon as you complete Floor 1 for the first time.

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=-=-=-=-=-=-=-=
DRILL WRENCH
=-=-=-=-=-=-=-=

> There are two paths to the Drill Wrench, one direct, the other going through
the 'True Battle Wrench':


Battle --------------------> Drill
Wrench ----> Wrench
\ /
--> True Battle
Wrench

+ The True Battle Wrench has a stronger attack than the Battle Wrench but it's
attributes are unchanged.
- You just need to increase the Attack attribute from 8 to 13.
- That will require the weapon to level up to about + 3 or +4.
- It is worth building up at this point:
# Building Up increases the values of some attributes as the build-up occurs
including Attack.
# This not only makes the weapon more effective, it puts it closer to the
next Build UP.

> To upgrade to the Drill Wrench:
+ Fight enough battles to 'Level Up' five or six times to bring the Attack
Attribute to 15.
- Power Crystals (increases Attack) are very hard to find.
- Cannot buy them until Chapter 3
- For now, simply increase the Attack Value through fighting.
+ One Synthesis Point is needed for each crystal spectrumized.
- Use the Synthesis Points (referred to as 'Synth Points' in this Walkthrough).
# You can increase the number of crystal to be spectrumized by pressing [Up].
BUT...
# You are limited by the number of Synthesis Points available:
* Usually 3 or 4 but you can wait until there are more.
# DON'T increase the number of crystal to be synthesized to more than the
available Synthesis Points.
* You can't attach a Synth Sphere if it requires more Synthesis Points
than are available.
+ The Battle Wrench needs to upgrade the 'Smash' and the 'Beast' attributes to
become the Drill Wrench.
- The crystals needed:
'Destruction' to increase 'Smash'.
'Hunter' to increase 'Beast'.
+ You can increase other attributes besides the required ones.
- Other attributes can make the weapon stronger but don't help toward the
Build-Up.
- For example:
# Increasing the 'Exorcism' attribute (with Holy Crystals) makes a weapon
more effective against the Undead.
# Adding the 'Scale' attribute (with Sea Dragon Crystals) makes a weapon
more effective against aquatic monsters e.g., 'Turtle'.

> The needed values for the listed attributes:
- In the 'box chart' below read '-->' as 'goes up to' (increases to).


Battle Wrench --> True Battle --> Drill Wrench
Wrench
___________________________________________________
|Attack.. 8 [20]|Attack.. 13 [20]|Attack.. 15 [35]|
|Flame....2 [19]|Flame.... - |Flame.... - |
|Smash... 5 [19]|Smash... - |Smash... 9 [34]|
|Beast... - |Beast... - |Beast... 5 [34]|
|_______________|________________|________________|


+ In the chart:
- The number given (e.g., 13) is the MINIMUM value needed to build up.
- The number in square brackets (e.g.[20]):
# Is the MAXIMUM value for that attribute BEFORE the weapon is built up.
# Adding another synthesized crystal does not increase that value further
than the maximum.
* For example, suppose the Battle Wrench's Smash Value was 18:
* Adding a Destruction Crystal (+3) increases the value to 19 (maximum)
NOT to 21.
# Maximum gives some leeway, so it is O.K. to go a little over the minimum
needed (as with 'Beast' going to 6 not 5).
- You'll need 4 Synthesis Points to do the following:
# Smash 5 --> 9 ... 2x Destruction Crystal gives +6 (= 11 total).
# Beast 0 --> 5 ... 2x Hunter Crystal gives +6 (= 6 total).

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=-=-=-=-=-=-=
TRUMPET GUN
=-=-=-=-=-=-=

> There is only one Build-Up in this path.
+ It takes longer to build up the guns than the wrenches.
- Only one attribute, Cyclone, needs to be increased.


Classic Gun --> Trumpet Gun
____________________________________
|Attack... 7 [24]|Attack... 14 [34]|
|Cyclone.. 0 |Cyclone.. 11 [34]|
|________________|_________________|


+ 'Level Up' the weapon 4 or 5 times to bring Attack to 14.
+ 'Synthesize' crystals:
- Cyclone 0 --> 11 ..... 4x Wind Crystal gives 12 attribute points.

> In this Walkthrough:
+ The Build-Up requirements are given when it is appropriate to build a
particular weapon.
+ The complete paths for upgrading of these and other weapons is in the FAQ
'Dark Cloud 2 Weapon Upgrades' on cheatcodes.com
- It will be updated soon.


NOW IT'S TIME TO BEGIN CHAPTER 1...


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
++ ++
++++ CHAPTER 1: TO THE OUTSIDE WORLD ++++
++ ++
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

> Max is standing by the ladder which leads to the Dungeon entrance.
+ Go down the ladder and along the passage to the entrance.
- Just try to walk though the opening.
- You get a message asking if you want to enter the dungeon.
- Tell it YES.
# This takes you to the Underground Channel (UC) Dungeon Map.
+ In the UC Dungeon Map.
- Channel Entrance (marked 'ENTER') is where Donny waits.
- At this point, the rest of the floors (eight) are yellow rectangles with '?'.
- These show the floors you'll work through.
+ A Pointer indicates the floor (beside the Entrance) which is labeled 'NEXT'.
- The game does not number the floors (just gives its title.
- This Walkthrough numbers floors in the order they need to be completed.
# That becomes particularly in the Chapter 3 Dungeon, Starlight Canyon'.

> When you press [X] once on the floor marked 'NEXT':
+ You get the Information screen for that floor.
- To enter the floor, Press [X] a second time.
OR
- Press [O] to go back to the map.


THE WALKTHROUGH BEGINS...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** UC FLOOR 1: TO THE OUTSIDE WORLD **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Remember 'UC' is short for 'Underground Channel'.
+ Go to the UC Dungeon Map.

> With the pointer on the 'NEXT' Floor, press [X] once.
+ The particular floor's information is displayed.
- The screen is represented below.
- In this Walkthrough for other floors, only the goals themselves
will be shown.
+ Every floor has goals specific to that floor.

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=-=-=-=-=-=-=-=-=-=
GOALS~UC FLOOR 1
=-=-=-=-=-=-=-=-=-=

> Icon Slots (O in the chart below) are waiting for colored markers (medal icons)
to show when a particular goal has been met.

______________________ _______
|UNDERGROUND CHANNEL | | 0 |
|____________________| |_____|
________________________________________________________
| Floor Info |
|______________________________________________________|
| To The Outside World |
|______________________________________________________|
|O Time limit to defeat all Monsters: 02:35 |
|O ??? ??? |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (18) |
|______________________________________________________|

[X] Move to this floor [O] Cancel


> In the dungeon floor information screen:
+ The Dungeon Name is in the upper left box.
+ The name of the current floor is in the box below 'Floor Info'.

> On the upper right, the small box has a picture of the medal holder with the
number of medals earned so far.
+ As you clear (complete) a goal, the icon (O) is filled.
- Your medal count goes up by one.
- Later, when Mayor Need joins you on the train, he exchanges items for medals.
+ Unnamed goals: The three '???'.
- In the Underground Channel, these are for future Spheda Goals.
- In the Rainbow Butterfly Woods, there are two unnamed goals.
# One for Spheda.
# The other for fishing.
+ The unnamed goals will not be included in this Walkthrough until that goal
can be achieved.

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=-=-=-=-=-=-=
TIME GOALS
=-=-=-=-=-=-=

> It is NOT possible to beat the time goal when you first start
playing.
+ When Steve has the 'Roller Foot' (wheels) he can *sometimes* beat the UC time
goals.
- But he has a greater chance when he gets the Propellor foot (like an
upside-down helicopter rotor blades).
AND
- When Pau joins at the end of Chapter 4, put him in your party.
# A map of the floor is displayed immediately you enter the floor, so:
* You can plan how to get through the floor most quickly (so you don't
have to double back if there is a locked room).
* Steve's Propellor feet let him move really fast.

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=-=-=-=-=-=-=-=-=
WIPE-OUT GOALS
=-=-=-=-=-=-=-=-=

> UC Floor 1's Wipe-Out goal is 'Clear all without healing'.
+ You may have to complete this floor several times before Max can meet the goal.
+ Other Dungeon Floor wipe-out goals:
- 'Attack and defeat all monsters using only:'
# ITEMS.
# Max's RIGHT-HAND WEAPON.
# Max's GUN.
# The RIDEPOD.
# MONICA'S MAGIC.
# MONICA'S SWORD.
# MONSTER TRANSFORMATION.
- More about these later, when you need to complete the goal.

> Total Monsters Defeated.
+ The games keeps a running total (immediately updates each time a monster is
defeated).
+ There is no upper limit to:
- The number of times you go into a floor.
- Or the total number of monsters you defeat.
+ The number in parentheses: 0 (18) is the total number of monsters on the floor
each time you go in.
- This floor has 18 monsters.
- Other floors may have anywhere between 14 and 24.

> The floor begins with a Video of Donny giving advice to Max followed by messages
(information is stored under 'Help' on the Main Menu).
+ Most videos, messages, opening scenes when entering dungeon floors and the
'All Monsters Cleared' ending scene can be SKIPPED.
- To skip, press [Start], the screen shows 'PAUSE' and a green [Triangle] + the
word 'Skip'.
- When you CANNOT skip, you get just 'PAUSE'.
# Sometimes you're quicker than the Game's computer, try again.

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=-=-=-=-=-=-=-=-=-=-=
MONSTERS~UC FLOOR 1
=-=-=-=-=-=-=-=-=-=-=

> Each floor in the Dungeon has certain monsters in it.
+ The chart below has information on the 'Name' 'Type' and the 'number' of
monsters.
+ Information also includes which type of monster holds the gate key.

> TYPE:
+ Monsters fall in 12 categories or types (three types are on this Floor).
- When Monica has Monster Badges and transforms, she can talk to any critter
of the same type as the Badge she's using.
- For example:
# The Sewer Rat is a Beast; so is the Elfas.
# Transformed by the Beast Badge, Monica can talk to the Elfas
- In fact, she can talk to ANY Beast but other monster types still try to
defeat her.

> NUMBER:
+ NUMBER says how many of that monster is on the floor.

> GATE KEY:
+ Only one of a particular type of monster on each floor holds the Gate Key.
- In the UC Dungeon, the Gate Key is the 'Key Handle' and on this floor, is
always found on one of the Sewer Rats.
- With the Gate Key, find the exit (a yellow point on the map).


Monster | Type |Number|Gate Key|
____________|________|______|________|
|Sewer Rat |Beast | 6 | YES |
|Clown |Darkling| 6 | - |
|Froggy |Aquatic | 6 | - |
|___________|________|______|________|

> Monster descriptions:
+ Sewer Rat:
- Watch out for the log swung by its tail when it's close.
- It will also do a head butt.

+ Clown:
- These follow you around if you get close enough for them to detect you.
# You'll see a moving red dot on the map.
# They try to sneak up behind you.
- They won't come close, but throw their knives.
- Use the gun on the clown.
# The clown will try to dodge.
# When they dodge, re-aim the gun by pressing [O].

+ Froggy:
- The Froggy hops, but occasionally puts on a burst of speed and comes at
you fast.
- They also spit balls of poison.
# Hit it from behind.

> In addition to Synth Drops and gilda, monsters often drop one or two items.
+ The dropped item list for each monster on this floor:
- The first item in these lists is Georama/Invention material.
- The second is a Crystal.
- The third (if dropped) is a healing or other useful item.

Sewer Rat ... Rolling Log
Hunter Crystal

Clown ....... Sugar Cane
Protector Crystal
Bread

Froggy ...... Poison
Sea Dragon Crystal

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=-=-=-=-=-=-=-=-=-=
ITEMS~UC FLOOR 1
=-=-=-=-=-=-=-=-=-=

> Items and/or Georama/Invention materials are found:
+ In Treasure Chests.
+ Dropped by defeated Monsters.
+ In some wooden boxes (but they have to be thrown).
- To pick up a box (or a monster), use [R1] + [X] (same time).
# YES, you can:
* Pick up some Monsters (not the really big ones).
* Carry them.
* Throw them.
- To throw box or monster, press [X].
- If you hit a monster with a box, it is dazed for a few moments.
- If you hit a monster with another monster, both are dazed.
- If the box contains something, a small bag will appear.
# There are between 8 and 15 boxes on a floor.
# At least 2 or 3 contain items.
- Items likely to be found in boxes in this Dungeon:
Bread
Repair Powder (used on the Wrench)
Gun Repair Powder
Crystals

> Treasure Chest Items:
+ The ten different kinds of Crystals appear at random.
- When 'Spectrumized', Crystals increase weapon attributes such as fire, ice,
smash, etc.
- You should have at least a few of each kind of crystal by the time you
complete the first three floors.
# Particularly if you have done each floor several times.
# But some crystals appear more rarely than others.
+ Other items:
Bread
Antidote Drink
Repair Powder
Gun Repair Powder
Bombs .............. A throwable item.

+ To use throwable items:
- Place throwable items in an Active Item Slot.
# These are the three round slots above Max's head in the Dungeon Screen.
# Make sure the slot is highlighted (round dashed marker on the slot).
- Lock on to the monster by pressing [O].
# Increases the chance of hitting the monster.
- Use [Square] to throw.

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=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~ UC FLOOR 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Defeat all monsters and pick up items from the chests and boxes.

> Weapons:
+ Increase stats of both Wrench and Gun *BEFORE* going to Floor 2:
- To at least +3 (the number attached to the weapon's name as it levels up).
+ To build up these two weapons:
- Go back into the first floor about 5 times.
- Defeat approximately 90 monsters on that floor.
+ The Battle Wrench will be ready to build up to the 'True Battle Wrench' very
quickly:
- Use the 'Build Up' screen to upgrade
# Move pointer to the left weapon icon below Max when in the Item Menu and
press [X]).
# The right weapon icon contains Max's gun.
+ With upgrades and Build-Ups, it will be a lot easier to defeat 'Baron Balloon'
and 'Bat' on Floor 2.

> RECOMMENDED: repeat EVERY floor four or five times before going on to the next.
+ I KNOW! I KNOW!
- You want to go on...
# But the increase in Gilda, crystals, and items is WORTH IT!
# And the increased power of your weapons is WORTH IT EVEN MORE!

> SAVE as often as you can.
+ Return to Donny each time you finish a floor.
- Buy healing items from Donny Mart if you need them.
+ SAVE! SAVE! SAVE!
[I HATE having to start over when I haven't saved in a while!]

=-=-=-=-=-=-=-=-=-=-=-=
AT END OF UC FLOOR 1
=-=-=-=-=-=-=-=-=-=-=-=

> As soon as you exit from UC Floor 1, you get VIDEO:
+ Max isn't getting any information from his Dad about his Mother.


NOW YOU CAN ACCESS DONNY'S CHANNEL ENTRANCE STORE...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*
** THE DONNY MART **
*=*=*=*=*=*=*=*=*=*=*=*

> In a brown circle (beside the item price) is the quantity Max currently has in
his Item Bag.
G = Gilda, the gold coins dropped by monsters:

Item | Price
_____________________|________
| Bread | 30 G |
| Antidote | 40 G |
| Repair Powder | 80 G |
| Gun Repair Powder | 160 G |
| Treasure Chest Key | 500 G |
|____________________|_______|

> Treasure Chest Key:
+ If [X] opens a chest it is unlocked.
+ You can use a Treasure Chest Key to open locked chests (trapped).
+ But you cannot use a Treasure Chest key on a Chest which shows the
'booby-trapped' message.
+ By selling a few crystals, you are able to get enough Gilda to buy a few
Treasure Chest Keys.
- ONLY Donny sells Treasure Chest Keys.
# He closes shop as soon as you enter Floor 4.
# It will be a while before you can get him onto the Train when he will open
Donny's Mart again.
- It is worth buying as many Treasure Chest Keys as possible.
# I try to get at least 10-20 before going to Floor 4.
+ NEVER sell Treasure Chest Keys.
- They cost 500 G but only sell for 50 G.

> If short of cash, you can sell items.
+ Sell the Power and Protection crystals ONLY if you have more than 50 (and sell
only a few):
+ Keep 5-8 Antidote drinks & 6-10 Bread in your bag, sell the rest.
+ Buy Gun Repair Powders from Donny until you have at least 10.
- You find more 'Repair' than 'Gun Repair' powders.
+ Currently only a few crystals are needed for upgrading weapons.
- At first, keep at least 6 of each kind of crystal.
- As your weapons build up, keep more (20; later 50; 100, etc.).
- You can't lose Crystals if you exit without defeating all
monsters.


NOW ON TO BATTLE...


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*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** UC FLOOR 2: BATTLE WITH RATS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

=-=-=-=-=-=-=-=-=-=
GOALS~UC FLOOR 2
=-=-=-=-=-=-=-=-=-=
_________________________________________________________
|O Time limit to defeat all Monsters: 02:40 |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
|O Total Monsters Defeated 0 (18) |
|_______________________________________________________|

[X] Move to this floor
[Triangle] Check Georama Material [O] Cancel


+ On all floors after UC Floor 1 you can check a list of Georama Materials (also
used for Max's inventions).
- This list refers ONLY to Materials found in Treasure Chests on that floor.
- Knowing what may be found helps to decide which floor to go to if you need,
for example,'Thick Hide'.
- The list does NOT include what a monster may drop.
+ On this floor, find these Georama/Invention Materials:
Unknown Bone
Hunk of Copper
Scrap of Metal
Thick Hide

> Wipe-out with ITEMS.
+ 'ITEMS' refers to throwable items.
- Different throwable items cause greater or lesser amounts of damage.
- 'Final Bomb' does the most damage, followed by 'Lightspeed',
followed by 'Improved Bomb', them 'Bomb', then 'Bomb Nut'.
- You will later be able to pick up such items as 'Stone', 'Flame Stone',
'Wind Stone', etc.
- Other less effective throwable items are 'Gooey Peach' and various other
fruits.
+ It is fairly easy to fill the ITEMS wipe-out requirement.
- BUT wait until you can access Sindain Station (beginning of Chapter 2).
+ Because you sometimes miss, with 18 monsters you need more than 20 Bombs
(maximum number you can hold).
# You can get Eric to make you some 'Improved Bombs' (Chapter 2).
# You'll also be able to buy regular bombs from Morton's Sundries in Palm
Brinks (after you go to Floor 4).
# And when Max gets the right ideas, he'll be able to invent and make these
bombs.
+ To fill this goal:
- Come back when you have 20 Bombs and 5-10 Improved Bombs.

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=-=-=-=-=-=-=-=-=-=-=
MONSTERS~UC FLOOR 2
=-=-=-=-=-=-=-=-=-=-=

Monster Name | Type | Number|Gate Key|
______________|_________|_______|________|
|Sewer Rat | Beast | 3 | YES |
|Clown | Darkling| 2 | - |
|Froggy | Aquatic | 4 | - |
|Bat | Beast | 5 | - |
|Baron Balloon| Magical | 4 | - |
|_____________|_________|_______|________|

> The 'Spin/Leap' Attack is very effective on flying creatures.
+ I call it that because there are two effects from the same action, depending
on whether Max or Monica is walking the floor.
- It is also referred to as 'Charge Attack' because the white flash indicates
they have 'charged' themselves.
+ Get fairly close to the monster but not within reach.
+ Press and hold [X] until Max's (or Monica's) body flashes once.
- When ready release [X].
- Max Spins, slashing with his wrench or hammer.
- Monica Leaps (jumps up in the air and smashes her sword down).
+ Either attack is much stronger than regular hits.


=-=-=-=-=-=-=-=-=-=-=-=
NEW ITEMS & MONSTERS
=-=-=-=-=-=-=-=-=-=-=-=

> 'Bat' is a flying creature.
+ Use the Spin/Leap attack.
+ Items that may be dropped ...
Bundle of Hay
Wind Crystal
Holy Water ... Heals a curse (needed in Chapter 2).
- Also a throwable item to defeat the Undead.

> Baron Balloon's head is a Balloon marked with Flotsam's face.
+ It's favorite attack is to swing its hat at you.
+ Items dropped ...
Wind Crystal
Bomb Nut ..... A throwable item.
- Not as strong as a Bomb.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=-=
WEAPON UPGRADES
=-=-=-=-=-=-=-=-=

> RECOMMENDED:
+ Defeat at least 90 monsters in Floor 2 to get:
- A lot more items and crystals.
- Much more Gilda.
- Level Up both weapons.
+ It is better to build weapons up in the early part of the game while monsters
are still fairly weak.
+ The attack attribute goes up about 1 or 2 points (varies) each time the weapon
levels up.
+ You need enough synthesis points (one for each crystal) to increase the
attributes of:

Drill Wrench --> Smash Wrench
_________________________________________
|Attack..... 15 [35]|Attack..... 32 [60]|
|Flame...... 0 |Flame...... 18 [60]| = 6x Flame Crystal
|Lightning.. 0 |Lightning.. 9 [60]| = 3x Lightning Crystal
|Smash...... 9 [34]|Smash...... 18 [60]| = 3x Destruction Crystal
|Beast...... 5 [34]|Beast...... - [60]| = No change/not needed
|Scale...... 0 |Scale...... 5 [60]| = 2x Sea Dragon Crystal
|___________________|___________________|

+ To raise the Attack attribute to 32, You'll need to level up to 'Drill
Wrench+6' or 'Drill Wrench+7'.
- The Smash wrench is much stronger.
- The Drill Wrench takes too long to defeat the 'Turtle' on the next floor.
# The Turtle does nasty damage.

> After completing Floor 2 the first time:
+ Go to Underground Channel Entrance.
- Beside the central pump-like device near Donny's camp.
- Find a Mini-Chest with a 'Fruit of Eden'.
+ Give it to Max to raise his HP to 40.
- He'll need to eat Bread to fill his new level of HP.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE~UC FLOOR 2
=-=-=-=-=-=-=-=-=-=-=-=-=

> MAKE SURE YOU SAVE BEFORE GOING TO FLOOR 3. WHY?
+ There is a GLITCH in the program!
- Sometimes Floor 3 doesn't load properly.
+ The 'Now Loading' message may stay on the screen (against a white background).
- Even though the Music may begin, the game may not load.
- Give it about half a minute after the music starts (it IS slow).
- The ringing of the 'Help Receiver' lets you know you are past the glitch.
+ If the game doesn't load properly, reload from Memory Card.
- If it happens several times:
# Try turning the game disk about a quarter turn inside the
Playstation 2 console.
# Then load again (for some reason this seems to work).


WHEN READY, GO ON...


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** UC FLOOR 3: GHOST IN THE CHANNEL **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

=-=-=-=-=-=-=-=-=-=
GOALS~UC FLOOR 3
=-=-=-=-=-=-=-=-=-=

_________________________________________________________
|O Time limit to defeat all Monsters: 03:00 |
|O Attack and defeat all enemies using |
| only MAX'S RIGHT-HAND WEAPON: Not Cleared |
| Total Monsters Defeated 0 (14) |
|_______________________________________________________|

> Filling the wipe-out goal.
+ Max's right-hand weapon is a Wrench (or Hammer).
+ If you have the Smash Wrench, your weapon is strong enough to:
- Defeat all enemies on this floor (without too much damage to Max).
- Complete the Wipe-Out goal.


=-=-=-=-=-=
MONSTERS
=-=-=-=-=-=

Monster Name | Type |Number|Gate |
_______________|________|______|_____|
|Baron Balloon |Magical | 4 | KEY |
|Bat |Beast | 3 | - |
|Night Stalker |Undead | 3 | - |
|Turtle |Aquatic | 4 | - |
|______________|________|______|_____|

> Night Stalker:
+ This is the 'Ghost'.
+ Dodge when it raises an arm to throw a fireball.
- It may also go into a spin attack.
+ Use the Gun.
+ Items dropped ...
Glass Material
Flame Crystal
Holy Water

> Turtle:
+ Watch out - it spins and rolls fast.
+ The Spin/Leap Attack with the Smash Wrench is strong enough to defeat the
Turtle with one or two hits.
+ Items dropped ...
Water Element
Protector Crystal
Stone .............. Throwable item.


=-=-=-=-=-=-=-=-=-=
ENTER UC FLOOR 3
=-=-=-=-=-=-=-=-=-=

> On the Video, Donny calls Max on the 'Help Receiver' and explains how to use it.

> You should start thinking seriously about upgrading weapons.
+ At this stage you will be more limited by the number of crystals you have
available.
- Synthesis Points build up more quickly at first.
- Another reason for repeating the first few floors several times.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=-=-=
UPGRADING WEAPONS
=-=-=-=-=-=-=-=-=-=

> You will find guns in treasure chests.
+ If you pick up more guns than you need, sell them.
- For now all you'll need are three.
+ 'Classic Guns'.
- You pick up Classic guns quite frequently.
+ 'Dryer Guns'.
- 'Dryer guns' are not as frequently found as Classic Guns.
# You may want to raise a second 'Classic Gun' to a 'Bell Trigger' rather
than wait to find a Dryer Gun.
+ You will need 2 (two) Bell Triggers.
- One to raise to a rapid-fire machine gun or to a beam (laser-type)
gun.
- The other to keep for when you try to put Gerald in your party.
+ You will need one 'Trumpet Gun' to raise to the 'Grenade Launcher'.

> It is important to get a Grenade Launcher.
+ It fires grenades (large projectiles) which defeat critters MUCH more quickly.
- The Grenade Launcher makes it easy to defeat the Clown Robo BOSS.
- RECOMMENDED: Upgrade to Grenade launcher as soon as possible.
# When you have it, level it up to at least +3.

+ In the Build Up screens for the Trumpet Gun:
- The upper choice is 'Bell trigger'.
- The lower choice is 'Grenade launcher'.

+ If you move the pointer to each choice, red flashing attributes indicate which
ones are needed for the build-up.
- These (called stats) are listed in the box-charts below with the needed
values.
# You can add other attributes if you want.
* It just takes a little longer to get to the build-up.

+ Here is the flow-chart for the weapons:

Dryer
Gun
\
Classic --> Bell
Gun ---> Trigger
\ /
Trumpet
Gun
\
---> Grenade
Launcher


+ Here are the stats (box charts):

Dryer Gun
__________________
|Attack... 8 [30]|
|Flame.... 5 [30]|
|Cyclone.. 5 [30]|
|________________|
Dryer Gun -->
\
\
Trumpet Gun --> --> Bell Trigger
_______________________________________
|Attack.... 14 [30]|Attack.... 22 [44]|
|Cyclone... 11 [30]|Cyclone... 19 [45]|
|Smash.


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