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*********************************************
* *
** DARK CLOUD 2 - PLAYSTATION 2 **
* *
** FAQ - WEAPON UPGRADES **
* *
** by: KitKatt (Kay Allan) **
* *
** Version 1.0 Completed Dec 9, 2003 **
* *
*********************************************



> THIS PORTION OF THE FAQ IS INTENDED TO BE

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A REFERENCE GUIDE NOT A WALKTHROUGH
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> Use Ctrl+F to find what you need.





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* TABLE OF CONTENTS *
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1. Upgrading Max's Weapons.
* Wrenches.
* Hammers.
* Guns.
2. Upgrading Monica's Weapons.
* Monica's Swords.
* Upgrading Swords.
* Monica's Armbands.
* Upgrading Armbands
3. Steve the Ridepod.
* The Ridepod Dungeon Screen.
* The Ridepod's Core.
* The Core Shield Kits.
* Ridepod Body Parts.
* Ridepod Weapons
4. Monica's Monster Transformations.
* The Badge Box.
* Methods for Getting Monster Badges.
* Monster Badge Status Screen.
* Upgrading Monster Transformation Badges.
* Monster Badge Evolutionary Paths
5. Last Word on Building Up Any Weapon



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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
+ +
+ 1. BUILDING WEAPONS: THE SYNTHESIS PROCESS +
+ +
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

The 'synthesis process' is the name given to the process by which
weapons are strengthened and upgraded.



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* *
** 'End-of-Line Weapons' **
* *
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> The 'End-of-line' weapons are those that are the maximum strength
weapon on any line or path where upgrading can take place.

> While there are only a few 'end-of-line' weapons, there are a
number of paths that can be taken to get to the end of the line.
>> The information in this section does NOT address all possible
ways for either Max or Monica to build up their weapons.
+ Building up Max's weapons is fairly straight-forward.
+ Because Monica has more choices than Max, the build-up process
for her weapons is more complicated.
+ As I have examined the possibilities and actually built up
several of their weapons, I have found the least complex paths
to the best weapons.
+ These paths are presented here but as you gain experience, you
may wish to experiment.



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* *
** 'Spectrumize' and 'Synthesize' **
* *
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There are two processes used in building up weapons.


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Spectrumize
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> This is the process of taking an ordinary item and preparing it to
be used in building up a weapon.
>> When 'spectrumized', the item takes on a translucent rainbow
appearance.
- It still has the same shape as the original item.
- Rainbow colors flash and sparkle in the spectrumized object
which is now referred to as a 'Synth Sphere'.
- The reason for using the word 'spectrumized' is that a rainbow
is the most common version of a 'spectrum'.
>> The Synth Sphere may be used immediately or stored for a while
in your item bag.


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Synthesize
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> This is the process of taking a spectrumized item, that is a 'Synth
Sphere' and attaching it to a weapon.
>> First: There must be enough Synthesis Points available for the
process.
- Each time a weapon levels up, more synthesis points are
gained
>> Second: An item must be turned into a 'Synth Sphere' as synth
spheres are the only type of item that can be synthesized to
a weapon.



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* *
** Synthesis Points **
* *
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> At the beginning of the game each weapons haa a few built-in
attributes.
>> They are not very strong:
+ it requires several hits to defeat an enemy.
>> The enemies you meet at first are also not very strong, but
several hits are still needed.

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Leveling Up
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> Levelling up increases the effectiveness of the weapon.
>> Absorbing Synth Drops increases ABS.
+ When the ABS guage is full, it causes the weapon to level up.
>> When the weapon levels up, the number of Synthesis Points
increases.
+ At first, each time the weapon levels up, 3 Synthesis Points
are added.
+ As the weapon builds up to higher types, more (4 or 5) Synthesis
Points are added on level-up.
+ Having certain people in your party increase the number of
Synthesis Pointss by one.
- Gerald, Max's father, increases Synthesis Pointss for Max's
guns.
- Milane increases Synthesis Points for Monica's swords.
- Lin increases Synthesis Points for Monica's armbands.
# Lin is available for only a short time.
# While you have her in your party, level up the armbands
as much as possible.
+ Adel in your party increases WHP for the weapons that are
NOT equipped.
>> Attaching Synthesized items to weapons.
+ As synthesized items are attached to a weapon, the efectiveness
against enemies weak in that attribute increases.
+ For example:
- The undead, such as Skeleton Soldiers, are weak against
'Holy' so synthesize exorcism crystals.
+ Pixies are weak against 'Wind'.
+ Pumpkinheads are weak against 'Fire'.
+ Mimics are weak against 'Smash'.



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* *
** Items That Can Be Synthesized **
* *
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> Any item except Key Items (for list see FAQ 'Items and All That
Stuff) can be synthesized to a weapon.
>> Crystals are the most common items used in synthesis.
>> Coins can be synthesized:
+ Coins add a 'special ability' rather than an attribute.
+ Two built-in 'abilities' (on some weapons) need to be removed
from a weapon by synthesizing its opposite:
- 'Poverty' (reduces gilda gained from a battle) is
counteracted by the 'Wealth' coin.
- Fragile (uses up more WHP) is counteracted by the
'Durable' coin.


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Synthesizing Crystals
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> The most commonly synthesized items are the crystals.

> There are ten different crystals, Each one allows you to increase
one of the ten different attributes of any weapon.
>> Attributes are listed below left (the __ represents a number
which can range from 0 (zero) to 200 or more).
>> Below right is the list of Crystals which match the attribute
in the same position.
+ The number beside each crystal name is the number of attribute
points a single crystal can add when it is spectrumized.
+ Several of the same crystal can be spectrumized at the same
time.
+ But there needs to be one Synthesis Point for each crystal
added.

Attribute Screen Info Number of Points for a Single Crystal
__________________________ _____________________________________

Attack __ | Durable __ Power +2 | Protector +2
Flame __ | Chill __ Fire +3 | Ice +3
Lightning __ | Cyclone __ Lightning +3 | Wind +3
Smash __ | Exorcism __ Destruction +3 | Holy +3
Beast __ | Scale __ Hunter +3 | Sea Dragon +3


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Description of Crystals
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> A description of the crystals when picked up in a treasure chest is
given below:

Power .............. Orange at top shading to red at the bottom
with the shape of a sword on it.
Flame .............. Mix of yellow, orange, and red (looks like
red-hot lava).
Lightning .......... Mauve mixed with cream-colored zig zags to
suggest a lightning flash.
Destruction ........ Grey with cracks all over it (looks like
chunks of broken stone).
Hunter ............. Greenish brown with pale grey and cream
vertical markings all over it (fur?).
Protector .......... Green with a turtle shell-like appearance.
Ice ................ Patches of several shades of blue.
Wind ............... Streamer of pale tan/cream across aqua
colored patches.
Holy ............... White and pink with a little pale grey.
Sea Dragon ......... Blue with fish scale-like markings.


> The crystals, when stored in the item menu, have similar colors
but there is less detail.
>> Colors range from top to bottom of the crystal:

Power .............. Gold through orange to red coloring; no
outline of the sword.
Flame .............. Red through cream.
Lightning .......... Purple and cream zigzag.
Destruction ........ Light to dark gray with a greyish-gold center.
Hunter ............. Shades of greenish-brown; without 'fur'.
Protector .......... Pale to dark green.
Chill .............. Very pale to dark blue - snowflake pattern.
Wind ............... Pale & mid-green in a hurricane-like swirl.
Holy ............... Cream center and pinkish edge.
Sea Dragon ......... Pale to dark aqua, turtle-shall pattern.


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Jewels can be synthesized
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> There are 15 different jewels:

Amethyst Monster Drop (rare) Ruby
Aquamarine Moon Stone (rare) Sapphire
Diamond Opal Sun Stone (rare)
Emerald Pearl Topaz
Garnet Peridot Turquoise

>> The difference between 'crystals' and 'jewels' is:
+ Each crystal only has a single attribute.
+ Jewels have two or more.
>> Jewels can (later in the game) be bought.
+ The diamond costs 30,000 gilda.
+ The rest cost 10,000 gilda.

> Jewels are useful because each one raises more than one attribute,
for only one synthesis point per jewel, as shown in the chart below.


Jewel |Attk|Dur-|Flame|Chill|Lght-|Cy- |Smash|Exor-|Beast|Scale|
| |able| | | ning|clone| | cism| | |
------------+----+----+-----+-----+-----+-----+-----+-----+-----+-----+
Amethyst | 10 | - | - | - | 10 | - | 5 | - | - | - |
Aquamarine | - | 5 | - | 10 | - | 10 | - | - | - | 5 |
Diamond | 5 | 5 | 5 | 5 | 5 | 5 | 10 | 5 | 5 | 5 |
Emerald | - | - | 10 | - | - | - | - | 10 | 10 | - |
Garnet | - | - | - | 10 | - | - | - | 10 | - | 10 |
Opal | - | - | - | - | 10 | - | 10 | - | - | - |
------------+----+----+-----+-----+-----+-----+-----+-----+-----+-----+
Pearl | - | 10 | - | - | 10 | - | - | 10 | - | - |
Peridot | 5 | - | 8 | - | - | - | - | 8 | 8 | - |
Ruby | - | - | 15 | - | - | - | 15 | - | - | - |
Sapphire | - | 5 | 5 | - | - | 15 | - | 5 | - | - |
Topaz | - | - | - | 10 | - | 10 | - | - | - | 10 |
Turquoise | 5 | - | - | - | 5 | - | - | - | 10 | 10 |
------------+----+----+-----+-----+-----+-----+-----+-----+-----+-----+
Moon Stone | 8 | 8 | - | 15 | 8 | 8 | 8 | 8 | 8 | 8 |
Sun Stone | 8 | 8 | 15 | - | 8 | 8 | 8 | 8 | 8 | 8 |
Monster Drop| 6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
------------+----+----+-----+-----+-----+-----+-----+-----+-----+-----+



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Items can be synthesized
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> Each item provides a +2 addition to a specific attribute.

> Examples:
>> Stamina Drink ...... +1 Attack.
>> Bread............... +2 Flame.
>> Hunk of Copper ..... +2 Lightning.
>> Rolling Log......... +2 Smash.
>> Thick Hide ......... +2 Beast.
>> Sticky Clay ........ +2 Durability.
>> Double Pudding ..... +2 Chill.
>> Bundle of Hay ...... +2 Cyclone.
>> Holy Water ......... +2 Exorcism
>> Antidote Drink...... +2 Scale.

> There are too many items to list them all.
>> When you select 'Spectrumize' for any item:
+ The screen displays what attribute will be provided.
+ You can cancel if you don't want that attribute.


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Synthesizing Coins.
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> There are 10 different coins.
>> Each one adds a special ability to the selected weapon.
>> At first, most coins come from treasure chests, particularly
ones that are locked.
>> Later in the game you can buy more.


Coin Cost Description
____________________________________________________________________
Dark ............ 1,500 ... Dark orange devil's head agains grey
background.
Indestructible .. 1,500 ... Yellow & tan shield; Weapon icon is
yellow & red shield.
Poison .......... 4,000 ... Light green skull on dark green.
Wealth .......... 4,500 ... Yellow shape on tan. Weapon icon is
yellow on green,
Time ............ 6.500 ... Orange hourglass. Weapon icon is yellow
dot on grey.
Bull's Eye ...... 6,500 ... Tan shape on dark tan. Weapon icon
Bandit .......... 7,000 ... Green hand on dark green background.
Absorption ..... 10.000 ... Yellow spirals on green.
Healing ........ 10,000 ... Pale blue star agains dark blue.
Experience ..... 12,000 ... Pale blue against dark blue.



> There are 12 Special Ability Icons (See Manual Page 13) that can
be attached to the weapon when synthesized.

Special effect Icon Description of Icon
____________________________________________________________________
Dark ..................... Similar to the Dark Coin..
Indestructible ........... Similar to the Indestructible Coin.
Fragile .................. White shield broken with blue markigs.
Wealth ................... Yellow shape on green,
Poverty .................. Yellow shape on grey (sort of ice cream
cone shape).
Time ..................... Yellow dot on grey.
Bull's Eye ............... Yellow diamond on tan.
Poison ................... Greenish skull on green.
Bandit ................... Green on dark green.
Absorption ............... Yellow spirals on green.
Healing .................. Pale blue star agains dark blue.
Experience ............... Pale blue mushroom-like object against
dark blue.


> Some weapons come with a Special Weapon Effects icon already in
place when Max receives them.
>> Two of these are not coins and the effect of each one is
negative for the weapon.
+ One effect is called 'Fragile' and WHP reduces more quickly.
+ The other effect is called 'Poverty' because the enemies give
very few gilda.
>> Another coin, the Dark Coin, has a somewhat negative effect.
+ Although the weapon with this special ability hits harder,
some of the HP of the person using the weapon is lost.


Ability/Coin Symbol Special Effect
_______________________________________________________________________
Bull's Eye ...... Precision ....... Increase attack, add small amount
of health.
- Special effect = 'Critical'
Dark ............ Sacrifice ....... Increase attack, lose small amount
of health.
- Remove with Bull's Eye Coin.

Indestructible .. Solidity ........ More difficult to reduce WHP.
- Special Effect = 'Durable'.
Fragile ......... Broken Shield ... Easier to reduce WP.
- [No matching coin.]
- Remove with Indestructible Coin.

Wealth .......... Prosperity ...... Increases gilda dropped by
enemies.
Poverty ......... Yellow on grey .. Decreases gilda.
- [No matching coin.]
- Remove with a wealth coin.

Experience ...... Growth Symbol ... Increases amount of Synth Drops.
- Special effect = 'ABS Up'.
Absorption ...... Assimilation .... Absorbs some of the monster's
damage as HP.
- Special Effect = 'Absorb'.
Bandit .......... Capture ......... Steals enemy items.
Special Effect = 'Steal'.
Time Coin ....... Passage ......... Freezes enemy's motion for a
period of time.
- Special Effect = 'Stop'.
Healing Coin .... Curing .......... Helps person rocover some health.
- Special Effect = 'Heal'.
Poison .......... Contamination ... Poisons the enemy.



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* *
** Making a Weapon into a Synth Sphere **
* *
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> When *any* item is synthesized, the result is called a 'Synth
Sphere.
> The only items that cannot be synthesized are 'Key Items'.
+ Key Items include the Cooking Stove, the Help Receiver, the
Camera, the Badge Box, etc.
+ Weapons can, under certain circumstances be made into Synth
Spheres; that is, they can be synthesized.

> To synthesize a weapon, they must be at least at a +5 level.
>> The cost in Synthesis Points is 1 point for each weapon level.
+ For example:
- A +5 weapon requires 5 synthesis points.
- A +12 level weapon needs 12 Synthesis Points.
>> For a weapon, the synthesis process reduces the amount of each
attribute already held by the weapon.
+ For example, on synthesis:
- An attribute with 15 points transfers only 9 points.
- An attribute with 11 points only transfers 6.
- An attribute with 5 or 6 points transfers 3.


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Synthesize Weapons When they are at +5
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> Less time is needed to take a basic weapon to a +5 level than it
does to take a more advanced weapons to a +5 level.
>> Sometimes it pays to take a weapon that is well developed (that
is, further along the path to the end-of-line weapon) and
synthesize it.
+ Since, after build up, a weapon returns to a level zero you
don't have to have more and more Synthesis Points as the
weapon builds up.
+ You still must raise the weapon to level +5 before you should
spectrumize it.
+ The advanced weapon has many higher valued attributes so the
loss in those values has less impact.


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Attaching a Synthesized Weapon
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> Considerations in deciding to synthesize a weapon.
>> Don't try to synthesize a weapon that has less than the
level '+5'.
+ You will only create an unstable synth sphere.
+ Who knows what kind of damage could be done?
+ Remember that if you plan to use a weapon for synthesizing:
- If you build it up to a new weapon, the new weapon is
back to zero experience.
- You must built it up to +5 again before you can Synthesize
the weapon.
>> Remember that attribute amounts are reduced on Synthesis:
+ Consider if the loss of attribute amounts is worth it.
>> You have to balance the time saved against the loss of attribute
values.

> Why would you want to attach a synthesized weapon to one you're
building up?
>> You can attach any weapon Synth Spere to any other weapon (call
it the target weapon) even if they are of different kinds.
+ For example, a gun Synth Sphere (which has the shape of a gun)
can be attached to one of Monica's armlets.
>> It doesn't matter what level the target weapon is at.
+ It just has to have the right number of Synthesis Points.
- So you should do it before the target weapon is Built Up.
- Ideal time is when you have just enough Synthesis Points.
- For example, if the target weapon must have 5 Synthesis
Points to attach a spectrumized weapon:
# Suppose the target weapon adds 3 Synthesis Points each time
it levels up.
# You would need to level up to 6 Synthesis Points.
# That's the time you would want to attach the spectrumized
weapon.
- On the other hand, suppose the target weapon adds 5 Synthesis
Points each time it levels up.
# You would only need to level up once.
>> The higher the level of a weapon, the longer it takes to Level Up.
>> Early weapons, like the Battle Wrench, the Classic Gun, the
Magic Brassard, the Long Sword, the Baselard, the Gladius, build
up to a Level +5 much more quickly.


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Attaching Synthesized Weapons - Disadvantages
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Disadvantages to ataching a spectrumized weapon:
>> When you make the Synth Sphere, only between 1/2 and 2/3 of the
attribute points are transferred.
>> For example if the Battle Wrench is brought to +5 *without*
attaching any synthesized crystals or other additional
attributes,
+ The chart below shows the before and after of Spectrumizing
the weapon (-- means zero points or 'not needed').


Battle Wrench+5 After Spectrumization
_______________________________________________________________
Attack 18 | Durable 15 Attack ? | Durable 9
Flame 2 | Chill -- Flame 1 | Chill --
Lightning -- | Cyclone -- Lightning -- | Cyclone --
Smash 5 | Exorcism -- Smash 3 | Exorcism --
Beast -- | Scale -- Beast -- | Scale --

+ When spectrumizing the lowest weapons, the attribute 'Attack'
does go up, but the game doesn't tell you by how much (?).


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Example of Synthesizing a Weapon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>> A Battle Wrench can be leveled up to its maximum (as a Battle
Wrench) before synthesizing it:
+ Attack maximum is 20.
+ Each of the other attribute's maximum is 19 (including
Durable).
+ Doesn't matter if you add more Synth Spheres, none of the
attributes go up above maximum.
- It is just a waste of time and materials.
+ Note: To get the attributes higher than 19, you must first
build to a higher weapon, such as from Battle Wrench to
Drill Wrench.
+ A Battle Wrench, after going through four build-ups
(Drill Wrench, Smash Wrench, Stinger Wrench, Poison Wrench),
can be built to the Sigma Breaker Wrench.
- The Sigma Breaker needs the following as *minimum*
attribute levels.

Sigma Breaker
______________________________

Attack 91 | Durable --
Flame -- | Chill --
Lightning 108 | Cyclone 108
Smash -- | Exorcism --
Beast 90 | Scale 86

Note 1: No number is given for Durable because this attribute
doesn't have a *required* minimum.
+ Durable builds more slowly than the other attributes.
+ The higher Durable is, the faster your weapon's WHP
increases.
+ It is wise to attach some spectrumized Protection
Crystals to each of your 'to keep' weapons fairly
early in the game.
Note 2: No number is given for Fire or Smash because these
attributes don't have a *required* minimum.
+ The attributes of 'Fire' and 'Smash' are needed by
the Smash Wrench (both at a minimum of 18) but
+ No increase to these attributes needs to be made
after that.
Note 3: So if you plan to synthesize a Battle Wrench+5 in
preporation for the Sigma Breaker you need to increase
Attribute Points for
+ Lightning (6 crystal use 6 Synthesis Points)
+ Beast (3 crystals use 3 Synthesis Points)
+ Cyclone (use 4 Synthesis Points) [or to 18 for 2 more
Synthesis Points)
+ Scale (use 6 Synthesis Points)
+ Total Synthesis Points needed: 19.
+ This is what the result would be:


Battle Wrench+5 Stats | After Spectrumization
_____________________________|_____________________________
Attack 18 | Durable 15 | Attack ? | Durable 9
Flame 2 | Chill -- | Flame 1 | Chill --
Lightning 18 | Cyclone 12 | Lightning 10 | Cyclone 8
Smash 5 | Exorcism -- | Smash 3 | Exorcism --
Beast 12 | Scale 18 | Beast 8 | Scale 10


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Using a Synth Sphere
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Assuming the target weapon has enough Synthesis Points and you have
made a +5 weapon into a Synth Sphere:
>> Pick up the Synth Sphere and move it over to the target weapon.
>> Press the [X] button once and the attribute shows flashing blue
attributes (the ones that stay white don't change).
+ The attribute numbers alternate between the current attribute
level and what the level will be after the Synthesis.
+ Before finalizing the synthesis, always check the attribute
list to see how many attribute points are going to be
transferred.
+++ CAUTION +++
If an attribute on the target weapon is already at maximum
or close to it:
+ There may be no transfer OR a transfer of only 1 or 2
points even though more are available.
+ The game will not allow an attribute to increase more than
the maximum for that weapon.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Summarizing Advantages and Disadvantages
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> There are advantages to making a weapon into a Synth Sphere but
plan before you ever use it in battles
>> You can level that weapon up with only the desired attribute(s).
+ But you can't take the attribute above maximum.
+ Remember: the Level Up happens when the blue ABS guage is
filled.
+ If you have a high level weapoon, such as Max's Wild Cat gun,
using a weapon Synth Sphere may pay off in time saved.

> There are also disadvantages.
>> You need to weigh the following:
+ The loss in Attribute Points when you spectrumize the weapon.

+ The amount of crystals you use for the Synth Sphere
against
+ What the target weapon could have gotten if you attached those
crystals directly to it instead.

+ The amount of time you spend developing the weapon to become a
Synth Sphere
against
+ The amount of time you would have to spend to raise the target
weapon to a similar level.
>> The Synth Sphere made from a weapon requires *more than one*
Synthesis Point to attach it to the target weapon.
>> Since a Synth Sphere
+ Of a +5 weapon requires 5 Synthesis Points;
- the target weapon must have at least 5 Synthesis Points
available.
+ A +9 weapon Synth Sphere requires 9 Synthesis Points.
+ And so on.
>> Generally, it is better to stop at +5 when you plan to make the
weapon into a Synth Sphere.

> It is Your call!



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** Steps in the Synthesizing Process **
* *
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> The steps in the synthesizing process are the same regardless of what
item is being synthesized
>> You can synthesize to a weapon in the item bag as well as one
that is equipped.
>> These are the steps:

1. Go to the Item Menu.
2. Select the weapon (either equipped or unequipped) that you plan
to raise attributes on by pressing [X].
3. Select 'Status' and check how many synthesis points are
available.
>> For this process to work, you need at least three Synthesis
Points.
>> Determine which attribute you wish to increase.
4. Move the pointer and select the item to be synthesized then
press [X].
5. A message screen shows the name of the item with the number 1
followed by the statement that the named item:
>> 'will become a Synth Sphere that uses 1 Synthesis Point.'
>> Note: some items use more than one synthesis points.
6. Look along the bottom line of the message:
>> At the beginning of the line is an icon of the direction pad
with the [Up] and the [Down] directions highlighted.
+ You can press [Up] if you want to synthesize more than one
of the items.
+ If you go too high, pressing [Down] reduces the number
(1 is the lowest it will go).
>> In the middle of the line is an [X]:
+ Press the [X] button to accept the amount you have
chosen or:
+ If you change your mind, pressing the [Circle] button
will cancel.
>> Remember: you cannot attach more synthesized items at one
time than there are Synthesis Points.
+ For example, if the weapon has only 5 Synthesis Points
available you cannot attach more than:
# Five of the same kind of spectrumized crystal.
or
# A weapon with more than +5 level.
nor
# Can you attach more than 5 single items.
7. When you press [X], the item is spectrumized:
+ The resulting Synth Sphere is put into an empty slot in your
item bag.
+ The Pointer automatically moves with the Synth Sphere.
8. Pick up the Synth Sphere by pressing [X].
9. Move the arrow over to the Status Screen to point at the weapon
and press [X] again.
10. The Synth Spere increases that attribute of the weapon.

NEXT: Go work on getting more Synth Drops so you can repeat the
process.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A Sythensizing Process Example
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Max's Battle Wrench can first be built to the True Battle Wrench;
then it can be built to the Drill Wrench.

>> Battle Wrench --> True Battle Wrench.
+ Only the Attack Attribute needs to be raised from 8 to 13.
+ This is most easily done by simply using the weapon to
increase Levels.
+ If you have enough 'Power Crystals' (these are the hardest
to come by), AND Synthsesis Points:
- The weapon will have to be raised at least one level to
get 3 Synthesis Points
- Note: The process should also up Attack by one point.
- Spectrumize 2 Power Crystals (each one adds 2 points to the
Attack Attribute.
- Synthesize the Synth Sphere to the weapon.

> You can go directly from the Battle Wrench to the Drill Wrench,
however, the True Battle Wrench is stronger that the Battle Wrench

>> True Battle Wrench --> Drill Wrench.
+ Attributes needed for the upgrade:
- The Attack attribute must be raised from 13 to 15;
- The Smash attribute must be raised from 5 to 9;
- The Beast attribute must be raised from 0 (zero) to 5.
+ You will need:
- Two Destruction Crystals (+6)
- Two Hunter Ctystals (+6)
- Three Attack Crystals
# Or just raise the levels enough times to increase attack.
# Or combine raising attack levels with attaching Attack
Crystals.
+ Total number of Synthesis Points needed is 7.



~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
+ +
+ 2. UPGRADING MAX's WEAPONS +
+ +
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* *
** Paths from Startup to End-of-Line Weapons **
* *
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> This section deals with specific paths to upgrading Max's weapons.
>> Note:
+ There is, for the Battle Wrench only, an interim step
- It can become the True Battle Wrench
- Or go straight to the Drill Wrench.
+ This is because the True Battle Wrench needs only the Attack
attribute to increase to 13.
+ The advantage to doing this is that the upgrade automatically
increases the battle strength of the weapon.
+ Also, it doesn't hinder the progress to the Drill Wrench.
>> In the following build-up paths and stats, the end-of-line weapon
on the path is written in block capitals.
>> There is a rumor that all weapons can be built up to a weapon
named the FINAL EVOLUTION but this has not been confirmed.

> Stat information given in this FAQ:
>> For a basic weapon (the first one in a build-up path) the stats
are the ones the weapon begins at, with the maximum level the
stat can increase to in parentheses.
>> For all other weapons on the path:
+ The stats are the *mimimum* values of the stats needed to
build up to the weapon named.
+ The number in square brackets ([]) is the maximum value that
attribute can increase to.
+ For example, the following stats apply to the Drill Wrench:

Attack 15 [35] [Minimum Attack 15, maximum 35]
Smash 9 [34] [Minimum Smash 9, maximum 34]
Beast 5 [34] [Minimum Beast 5, maximum 34]

NOTE: For all stats in the following paths:
+ Figures in square brackets apply specifically to the
named weapon and attribute (e.g., Drill Wrench, Smash [34]).
+ These figures are the *maximum* values that a particular
attribute can level up to.
+ After that, for the attribute to grow, the weapon MUST
be either Built Up OR Spectrumized.
+ It is no use trying to synthesize more crystals, etc.,
to that attribute because...
- After maximum no more points are added to the attribute.

+ For the True Battle Wrench (from the basic Battle Wrench):
- Only the Attack attribute needs to be built up.
- This is, in part, because at the early stages of the
game, Max does not have many crystal to synthesize.
- In dealing with the enemies:
# He needs a weapon to become strong enough to kill the
monsters with no more than one or two hits.
# Therefore, only the Attack attribute must increase, and
it increases automatically at each level up,
# This is NOT true of most other weapons where all the
required attributes must be increased in value.
+ For the Drill Wrench:
- Increase the Smash Attribute to 9 (Destruction Crystals):
- And the Beast Attribute to 5 (Hunter Crystals).
>> In the following paths, all attributes are listed.
+ If no number is given, the weapon does not need that attribute.
+ You can, however, add *any* attribute if you wish.
+ Generally the maximum value of any of these attributes is the
same as for all other attributes given for that particular
weapon.
- In the above example of the Drill Wrench, the maximum value
for the Flame attribute is 34, as for the other attributes
of Lightning, Chill, Cyclone, Exorcism and Scale.
>> The upgrade for the last two weapons on each path, requires
certain monsters to be killed (both Max's and Monica's weapons).
+ These are listed with the Chapter where they can be found.



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* *
** Wrenches **
* *
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> The only major weapon that a wrench can be built to is GRADE ZERO.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Wrench --> GRADE ZERO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> There is only one path to get to this wrench:

Battle Wrench
--> Drill Wrench
--> Smash Wrench
--> Stinger Wrench
--> Poison Wrench
--> Sigma Breaker
--> GRADE ZERO


NOTE: the Battle Wrench can be built up to the 'True Battle Wrench'
*before* going to the 'Drill Wrench':
+ Each Level Up automatically increases 'Attack'.
+ As soon as 'Attack reaches '13' or more, you can build to
the True Battle Wrench.
+ Since only Attack (auto increase on level up) needs to go
up, the True Battle Wrench is not included in the path.
+ It isn't necessary to Build Up to the True Battle Wrench:
- But it does make a stronger weapon.
- This can be helpful in the earlier stages of the Game.

> Stats for the weapons on this path:
>> The name 'Stinger' (for the Stinger Wrench) is repeated, second
line of boxes, for reference.
>> Because of space needs 'Lightning' is shortened to 'Lightng' and
'Exorcism' to 'Exorcsm'.
>> Poison Wrench and Sigma Breaker cannot be upgraded until certain
monsters are killed by that weapon.
- The chapter where the monsters are found is indicated.


Battle Wrench --> Drill Wrench --> Smash Wrench --> Stinger Wrench-->
_____________________________________________________________________
| | | | |
|Attack...8 [20]|Attack...15 [35]|Attack...32 [60]|Attack...50 [100]|
|Flame....- |Flame.... - |Flame....18 [60]|Flame.... - |
|Lightng..- |Lightng.. - |Lightng.. 9 [60]|Lightng..40 [110]|
|Smash....5 [19]|Smash.... 9 [34]|Smash....18 [60]|Smash.... - |
|Beast....- |Beast.... 5 [34]|Beast....18 [60]|Beast....27 [110]|
|Chill....- |Chill.... - |Chill.... - |Chill.... - |
|Cyclone..- |Cyclone.. - |Cyclone.. - |Cyclone.. - |
|Exorcsm..- |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |
|Scale....- |Scale.... - |Scale.... 5 [60]|Scale.... - |
|_______________|________________|________________|_________________|


Stinger --> Poison Wrench --> Sigma Breaker --> GRADE ZERO
__________________________________________________________
| | | |
|Attack...80 [125]|Attack... 91 [150]|Attack...135 [300] |
|Flame.... - |Flame.... - |Flame.... 90 [200] |
|Lightng..72 [130]|Lightng..108 [150]|Lightng..135 [200] |
|Smash.... - |Smash.... - |Smash.... - |
|Beast....60 [130]|Beast.... 90 [150]|Beast....135 [200] |
|Chill.... - |Chill.... - |Chill.... - |
|Cyclone.. - |Cyclone..108 [150]|Cyclone.. - |
|Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |
|Scale....45 [130]|Scale.... 45 [150]|Scale.... - |
| | | |
| | Kill (Chp 6) | Kill (Chp 7) |
| | * Sylph | * Bundy |
| | * Star Tortoise | * Moonflower Plant|
| | | * Toy Rock |
|_________________|__________________|___________________|



~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* *
** Hammers **
* *
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> There are two paths to get to the weapon called LEGEND.
+ The first path (easiest) is a branch from the Smash Wrench.
+ The second path begins with a different weapon but branches
back into the Cubic Hammer.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Wrench --> LEGEND
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Battle Wrench (as before)
--> Drill Wrench (as before)
--> Smash Wrench
--> Cubic Hammer
--> Digi Hammer
--> Heavy Hammer
--> LEGEND


> Stats for the weapons on this path,

Battle Wrench --> Drill Wrench --> Smash Wrench --> Cubic Hammer -->
_____________________________________________________________________
| | | | |
|Attack...8 [20]|Attack...15 [35]|Attack...32 [60]|Attack...52 [110]|
|Flame....- |Flame.... - |Flame....18 [60]|Flame.... - |
|Lightng..- |Lightng.. - |Lightng.. 9 [60]|Lightng.. - |
|Smash....9 [19]|Smash.... 9 [34]|Smash....18 [60]|Smash....40 [110]|
|Beast....5 [19]|Beast.... 5 [34]|Beast....18 [60]|Beast.... - |
|Chill....- |Chill.... - |Chill.... - |Chill....40 [110]|
|Cyclone..- |Cyclone.. - |Cyclone.. - |Cyclone.. - |
|Exorcsm..- |Exorcsm.. - |Exorcsm.. - |Exorcsm.. - |
|Scale....- |Scale.... - |Scale.... 5 [60]|Scale.... - |
|_______________|________________|________________|_________________|


Cubic --> Digi Hammer --> Heavy Hammer --> LEGEND
Hammer _________________________________________________________
| | | |
|Attack...81 [125]|Attack... 91 [150]|Attack...135 [300]|
|Flame.... - |Flame.... - |Flame.... 90 [200]|
|Lightng.. - |Lightng.. - |Lightng..135 [200]|
|Smash....80 [110]|Smash.... 99 [150]|Smash.... - |
|Beast.... - |Beast.... - |Beast....135 [200]|
|Chill....80 [110]|Chill....117 [150]|Chill.... - |
|Cyclone.. - |Cyclone.. - |Cyclone.. - |
|Exorcsm.. - |Exorcsm.. 99 [150]|Exorcsm.. - |
|Scale.... - |Scale.... - |Scale.... - |
| | | |
| | Kill (Chp 6 | Kill (Chp 7) |
| | * Iron Mask | * Evil Nail |
| | * Pirate Eye | * Guardia |
| | | * Lancer |
|_________________|__________________|__________________|




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Turtle Shell Hammer --> LEGEND
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Turtle Shell Hammer
--> Frozen Tuna
--> Cubic Hammer
--> Digi Hammer
--> Heavy Hammer
--> LEGEND


> Stats for the weapons on this path:


Turtle Shell --> Frozen Tuna --> Cubic Hammer -->
________________________________________________________
| | | |
| Attack...15 [36]| Attack...30 [61]| Attack...52 [110]|
| Flame.... - | Flame.... - | Flame.... - |
| Lightng.. - | Lightng.. - | Lightng.. - |
| Smash....10 [36]| Smash....23 [60]| Smash....40 [110]|
| Beast.... - | Beast.... - | Beast.... - |
| Chill....10 [36]| Chill....23 [60]| Chill....45 [110]|
| Cyclone.. - | Cyclone.. - | Cyclone.. - |
| Exorcsm.. - | Exorcsm.. - | Exorcsm.. - |
| Scale.... - | Scale.... - | Scale.... - |
|_________________|_________________|__________________|


Cubic --> Digi Hammer --> Heavy Hammer --> LEGEND
Hammer _________________________________________________________
| | | |
|Attack...81 [125]|Attack... 91 [150]|Attack...135 [300]|
|Flame.... - |Flame.... - |Flame.... 90 [200]|
|Lightng.. - |Lightng.. - |Lightng..135 [200]|
|Smash....80 [110]|Smash.... 99 [150]|Smash.... - |
|Beast.... - |Beast.... - |Beast....135 [200]|
|Chill....80 [110]|Chill....117 [150]|Chill.... - |
|Cyclone.. - |Cyclone.. - |Cyclone.. - |
|Exorcsm.. - |Exorcsm.. 99 [150]|Exorcsm.. - |
|Scale.... - |Scale.... - |Scale.... - |
| | | |
| | Kill (Chp 6 | Kill (Chp 7) |
| | * Iron Mask | * Evil Nail |
| | * Pirate Eye | * Guardia |
| | | * Lancer |
|_________________|__________________|__________________|



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kubera's Hand --> BIG BUCK'S HAMMER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> NOTE:
>> You can go from The Frozen Tuna directly into the BIG BUCK'S
HAMMER (the-of-line for that path).
+ But it would be best to use the Frozen Tuna to go to LEGEND
rather than using a second Smash Wrench.
+ That way you only have three hammer-type weapons to build up
(saving a lot of time).

> It is easier to go from Kubera's Hand directly to the BIG BUCK'S HAMMER
(so only that path is shown).


Kubera's Hand
--> BIG BUCK'S HAMMER


> Stats for this path.

Kubera's Hand --> BIG BUCK's HAMMER
________________________________________
| | |
| Attack....22 [45]| Attack... 40 [150]|
| Flame.... - | Flame.... - |
| Lightng.. 10 [45]| Lightng.. - |
| Smash.... - | Smash.... 41 [150]|
| Beast.... - | Beast.... 41 [150]|
| Chill.... - | Chill.... - |
| Cyclone.. - | Cyclone.. - |
| Exorcsm.. - | Exorcsm.. 41 [150]|
| Scale.... - | Scale.... 41 [150]|
|__________________|___________________|



~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* *
** Guns **
* *
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> The paths for upgrading Max's guns is more complicated than those
for the wrenches.
>> For example the Bell Trigger can be built up from either the
Trumpet Gun or the Dryer Gun.
+ It is more logical and beneficial to use the Trumpet Gun to
build up to the Grenade Launcher and the Dryer Gun to build
up the Bell Trigger.
+ For this reason, I am showing only the best paths.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Classic Gun --> SIGMA BAZOOKER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> The first path takes the Classic Gun (the one Donny gives Max;
later Max's father Gerald also give him one of these) and upgrades
it to the SIGMA BAZOOKER.
>> The SIGMA BAZOOKER is a missile-type gun.


Classic Gun
--> Trumpet Gun
--> Grenade Launcher
--> Dark Viper
--> Twin Buster
--> SIGMA BAZOOKER



Classic Gun --> Trumpet Gun --> Grenade Launcher -->
________________________________________________________
| | | |
| Attack... 7 [24]| Attack...14 [34]| Attack... 23 [44]|
| Flame.... - | Flame.... - | Flame.... - |
| Lightng.. - | Lightng.. - | Lightng.. - |
| Smash.... - | Smash.... - | Smash.... 19 [45]|
| Beast.... - | Beast.... - | Beast.... - |
| Chill.... - | Chill.... - | Chill.... - |
| Cyclone.. - | Cyclone..11 [34]| Cyclone.. 19 [45]|
| Exorcsm.. - | Exorcsm.. - | Exorcsm.. - |
| Scale.... - | Scale.... - | Scale.... - |
|_________________|_________________|__________________|


--> Dark Viper --> Twin Buster --> SIGMA BAZOOKER
____________________________________________________________
| | | |
| Attack...40 [110]| Attack....91 [150]| Attack...135 [300]|
| Flame....41 [110]| Flame.... 77 [150]| Flame....126 [200]|
| Lightng.. - | Lightng.. - | Lightng.. - |
| Smash....41 [110]| Smash.... 86 [150]| Smash....126 [200]|
| Beast....27 [110]| Beast.... - | Beast.... - |
| Chill.... - | Chill.... - | Chill....122 [250]|
| Cyclone..41 [110]| Cyclone.. 77 [150]| Cyclone.. - |
| Exorcsm.. - | Exorcsm.. - | Exorcsm.. - |
| Scale.... - | Scale.... - | Scale.... - |
| | | |
| | Kill (Chp 6) | Kill (Chp 7) |
| | * Pirate Eye | * Silver Gear |
| | * Triple Cracker | * Skull Chief |
| | | * Evil Performer |
|__________________|___________________|___________________|



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dryer Gun --> LAST RESORT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> The Dryer Gun can be built up to the LAST RESORT.
>> To reach this upgrade, use the following path:


Dryer Gun
--> Bell Trigger
--> Star Breaker {a machine gun}
--> Wild Cat
--> Sexy Panther
--> Desperado
--> LAST RESORT



Dryer Gun --> Bell Trigger --> Star Breaker --> Wild Cat -->
_______________________________________________________________________
| | | | |
|Attack... 8 [30]|Attack...22 [44]|Attack... 31 [60]|Attack... 52 [110]|
|Flame.... 5 [30]|Flame.... - |Flame.... 36 [60]|Flame.... 54 [110]|
|Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. - |
|Smash.... - |Smash.... - |Smash.... 41 [60]|Smash.... 54 [110]|
|Beast.... - |Beast.... - |Beast.... - |Beast.... 37 [110]|
|Chill.... - |Chill.... - |Chill.... - |Chill.... - |
|Cyclone.. 5 [30]|Cyclone..19 [45]|Cyclone.. 27 [60]|Cyclone.. 54 [110]|
|Exorcsm.. - |Exorcsm..14 [45]|Exorcsm.. - |Exorcsm.. - |
|Scale.... - |Scale.... - |Scale.... - |Scale.... 54 [110]|
|________________|________________|_________________|__________________|


-> Wild Cat --> Sexy Panther --> Desperado --> LAST RESORT
________________________________________________________
| | | |
|Attack...70 [125]|Attack...99 [150]|Attack...135 [300]|
|Flame....72 [125]|Flame....99 [150]|Flame....135 [200]|
|Lightng.. - |Lightng..99 [150]|Lightng.. - |
|Smash....86 [125]|Smash.... - |Smash....122 [200]|
|Beast....77 [125]|Beast.... - |Beast.... - |
|Chill.... - |Chill.... - |Chill.... 90 [200]|
|Cyclone..86 [125]|Cyclone..99 [150]|Cyclone..132 [200]|
|Exorcsm.. - |Exorcsm..90 [150]|Exorcsm.. - |
|Scale....86 [125]|Scale.... - |Scale....135 [200]|
| | | |
| | Kill (Chp 6) | Kill (Chp 7) |
| | * Spirit Flyer | * Joker |
| | * Living Armor | * Heart |
| | | * Spade |
|_________________|_________________|__________________|



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dryer Gun --> SUPERNOVA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> There is a third major gun build up, to the SUPERNOVA, a beam gun
(laser with the Lightning attribute).
>> By adding the attributes of 'Beast' and 'Scale' to the the Bell
Trigger Gun:
+ you go to the SUPERNOVA path.

> Or you can start with the Jurak Gun.
>> The path to the Question Shooter is shown below

>> The path for the build up after the Question Shooter is shown
below that with the Jurak Gun build-up.


Dryer Gun
--> Bell Trigger
--> Magic Gun
--> Question Shooter
--> Steal Gun
--> SUPERNOVA



Dryer Gun --> Bell Trigger --> Magic Gun -->Question Shooter-->
________________________________________________________________________
| | | | |
|Attack... 8 [30]|Attack...22 [44]|Attack... 31 [60]|Attack... 45 [110]|
|Flame.... 5 [30]|Flame.... - |Flame.... - |Flame.... - |
|Lightng.. - |Lightng.. - |Lightng.. - |Lightng.. 41 [110]|
|Smash.... - |Smash.... - |Smash.... 23 [60]|Smash.... - |
|Beast.... - |Beast.... - |Beast.... 23 [60]|Beast.... - |
|Chill.... - |Chill.... - |Chill.... - |Chill.... - |
|Cyclone.. 5 [30]|Cyclone..19 [45]|Cyclone.. 23 [60]|Cyclone.. - |
|Exorcsm.. - |Exorcsm..14 [45]|Exorcsm.. - |Exorcsm.. 41 [110]|
|Scale.... - |Scale.... - |Scale.... 23 [60]|Scale.... 41 [110]|
|________________|________________|_________________|__________________|


> To continue this path, go down to the next shown path for the Jurak
Gun and follow on from the Question Shooter.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jurak Gun --> SUPERNOVA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

> The Jurak Gun is a gift from Jurak (the tree in the future) when the
Sindain Georama is 100% complete.

> You can get the Magic Gun a lot earlier than the Jurak Gun.
>> One possibility - build the Magic Gun to the Question Shooter+5.
>> When the Jurak Gun has been leveled up to the Jurak Gun+5 (before
building it up AND before using up the Synthesis Points):
+ Spectrumize the Question Shooter and attach it to the Jurak Gun.
+ Nice boost to the Jurak Gun.
+ Then Build the Jurak Gun to the SUOPERNOVA.


Jurak Gun
--> Question Shooter
--> Steal Gun
--> SUPERNOVA



Jurak Gun -->Question Shooter--> Steal Gun --> SUPERNOVA
________________________________________________________________________
| | | | |
|Attack...15 [45]|Attack...45 [110]|Attack...95 [150]|Attack...135[500]|
|Flame.... - |Flame....- |Flame.... - |Flame.... - |
|Lightng..15 [45]|Lightng..41 [110]|Lightng..86 [150]|Lightng..135[250]|
|Smash.... - |Smash.... - |Smash.... - |Smash....135[250]|
|Beast.... - |Beast.... - |Beast.... - |Beast....126[250]|
|Chill.... - |Chill.... - |Chill.... - |Chill.... 90[250]|
|Cyclone.. - |Cyclone.. - |Cyclone.. - |Cyclone.. - |
|Exorcsm..15 [45]|Exorcsm..41 [110]|Exorcsm..86 [150]|Exorcsm.. - |
|Scale....20 [45]|Scale....41 [110]|Scale....77 [150]|Scale.... - |
| | | | |
| | | Kill (Chp 6) | Kill (Chp 7) |
| | | * Heat Fairy | * Moonflowephant|
| | | * Rifle Wolf | * Vanguard Mk2 |
| | | | * Diamond |
|________________|_________________|_________________|_________________|



~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
+ +
+ 3. UPGRADING MONICA's WEAPONS +
+ +
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

> Unlike Max, Monica has only two types of weapons, swords and armbands.
>> Ultimately, both of her types can use magic (as in firing from
a distance).



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* *
** Monica's Swords **
* *
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> There are 9 end-of-line products on the various paths to the
strongest weapons. These are:
+ ISLAND KING.
+ DARK CLOUD.
+ ATLAMILLIA SWORD.
+ 7-BRANCH SWORD
+ CHRONICLE 2.
+ MURAMASA.
+ 7th HEAVEN (which can upgrade to ISLAND KING).
+ GRIFFON'S FORK (which can also upgrade to ISLAND KING.
+ MARDAN GARAYAN.

>> The strongest of these is the ISLAND KING.
>> The weakest are the 7-BRANCH SWORD and the MARDAN GARYAN.
>> The rest are about the same strength with:
+ ISLAND KING having SMASH and BEAST as its strengths.
+ The ATLAMILLIA SWORD is strong in Flame.
+ The CHRONICLE 2, the 7th HEAVEN, and DARK CLOUD is strong
in Cyclone.
+ GRIFFON'S FORK, 7-BRANCH SWORD and MARDAN GARAYAN is
strong in Chill.
+ The MURAMASA is strong in Lightning.

> All the appropriate paths are described below, however I recommend,
since an enormous amount of time would be involved in developing all
10 major swords, that you:

>> Choose the paths to:
+ ISLAND KING which begins with a Long Sword;
+ The ATLAMILLIA SWORD which begins:
- With a different branch of the Long Sword through
Sandbreaker.
or
- With the Holy Daedalus Blade, acquired later in the game.
+ Choose *ONE* of the following for the Cyclone strength:
- CHRONICLE 2 which begins with the Baselard;
- 7th HEAVEN which is a different branch from the Baselard;
- DARK CLOUD which begins with the Gladius.
+ Choose *ONE* of the following for the Chill strength:
- GRIFFON'S FORK which begins with the Bone Rapier.
- 7-BRANCH Sword which begins with the Long Sword, branches
through the Sandbreaker and another branch through the
Antique Sword.
+ The MARDAN GARAYAN is unique; it is the only sword that can
be built up from the Mardan Sword (obtained later in the game).
+ Choose the following for its strength in Lightning.
- The MURAMASA which begins with the Baselard and branches
through the Kitchen Knife.

>> That still gives you six weapons.

> There is one 'odd' sword.
>> It is called the Lamb's Sword.
+ The sword is cream-colored.
+ On the handle is the image of a lamb's head.
+ This version of the sword is rather weak.
>> However, the Lamb's Sword periodically morphs into:
+ A dark reddish-brown sword.
+ The image on the handle is a wolf.
+ Query: The Wolf in sheep's clothing?
>> It is


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