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* DARK CLOUD 2 PlayStation 2 *
* 5th WALKTHROUGH *
* *
* *
* Chapter 5: CONFLICT OF THE PAST AND FUTURE *
* *
* *
* Copyright: *
* Kay Allan (KitKatt) October 25, 2004 *
* *
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** Ctrl+F = FIND **
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++++ WALKTHROUGH CONTENTS ++++
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CHAPTER 5: CONFLICT OF THE PAST AND FUTURE
* Heim Rada.
* New Inventory in Stores.

ADDING COIN ABILITIES TO WEAPONS
* Coin Descriptions.
* Weapon Icon Descriptions.
* Negative Special Effects.
* Similar Effects.
* Positive Effects

WEAPONS BUILDUP ~~ PREPARATION FOR CHAPTER 6
* Recommended Build-Ups ~~ Chp 4.
* Short-Cut to Building Weapons.
* Max's Wrenches.
* Max's Guns.
* Monica's Armbands.
* Elemental Absorb (Swords).
* Monica's Swords.
* Monster Transformation Badge Build-Up.
* Steve's Equipment.

REVIEW OF CHAPTER 4.
* Chapter Summary.
* Add Pau to your party.

MOUNT GUNDOR & HEIM RADA
* First Photos & Scoop.
* Invention of Final Bomb.
* Inventions for Healing Items.
* Mount Gundor Dungeon.
* Heim Rada Future.
* MG Floor 1. Battle With Griffon's Army.
* MG Floor 2. Mt. Gundor Wind. [RED SEAL]
* MG Floor 3. Little Dragon on the Mountain.
* MG Floor 4. Steam Goyone. [BLUE SEAL]

[Follow the Sun Path]
* MG Floor 5. Mountain Baddie Appears.
* MG Floor 6. Red Magmanoff.
* MG Floor 7. Danger Zone.
* SCOOP & Monster Badge.
* MG Floor 8. Secret of Fire Mountain.
* MG Floor 9. Deathtrap.
* MG Floor 10. Desperation on the Mountain.
* MG Floor 11. Pains in the Neck.

THE GUNDORADA WORKSHOP.
* Building the Georama.
* The Basis of Gundorada Workshop.
* New Inventions.
* Mount Gundor Peak.
BOSS: Flying Battle Ship - Death Ark.
* Battle Strategy.

RETURN TO GUNDORADA WORKSHOP FOR THE FIRE HORN.
* MG Floor 12. Walking the Path of Flame.
* MG Floor 13. Burning Undead.
* MG Floor 14. Fire Dragon [WHITE SEAL]
* MG Floor 15. Treasure Chest Danger Zone.
* MG Floor 16. Road to the River of Flames.
* Mount Gundor Mouth.

BOSS: Gaspard (Dark Assassin).
* Gaspard's story
BOSS: Flame Demon - Monster Gaspard.

FINISHING CHAPTER 5.
* The Holy Daedalus Blade.
* Paznos ~~ The Rebel Army's Mobile Base.
* The Bridge of Paznos.
* Back to Veniccio.
* Ixion ~~ Train of Many Colors.
* Next Stop ~~ Kazarov Stonehenge.


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++++ CHAPTER 5: ++++
++ ++
++++ CONFLICT OF THE PAST & FUTURE ++++
++ ++
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> At the end of Chapter 4, Max and Monica told Cedric they were ready to leave
Veniccio.
+ The train arrives at Heim Rada (new selection on the World Map).
- The Air is filled with glowing embers from the Volcano, Mt. Gundor.
+ The Chapter title is displayed.


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** HEIM RADA **
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> VIDEO:
+ Max and Monica get off the train to discover that the Village of Heim Rada has
also been wiped out.
- Max: Let's get going.
- Cedric: Be careful out there you two.
+ There is a huge rock spire across the track.
- Borneo: There's nothing much we can do... We'll take it easy on the train.
- Erik: If you need any help with anything, just let us know.
+ Borneo & Erik can now be placed in a georama.

> VIDEO ends with Max facing the climb to the Georama Field.
+ Beside the train is a SAVE point.


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** NEW INVENTORY IN STORES **
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> NOW:
+ Borneo sits in the car nearest the engine, in the seat in front of Mina.
+ Erik sits in the middle car behind Mayor Need.

> Certain of the stores have additional inventory:

> CEDRIC:
Wooden Box Body ..... 800 EXP

> JULIA:
Pocklekul ........... 860 G (armband)

> MORTON:
Ridepod Fuel ...... 2,000 G

> GERALD:
Wild Cat ............ 900 G.

> WEAPON SHOP & MILANE IN SINDAIN
Kubera's Hand ....... 500 G

> JURAK ARMS (Sindain Future)
Antique Sword ....... 880 G

> STARLIGHT WEAPONS:
Sand Breaker ........ 900 G
Platinum Brassard ... 900 G

> DONNY:
Fashionable Cap ..... 220 G



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++++ ADDING COIN ABILITIES TO WEAPONS ++
++ ++
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> There are a total of ten coins.
+ Each coin has a specific ability that can be added to any weapon.


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** COIN DESCRIPTIONS **
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Coin Name | Description
________________|____________________________________________________________
Dark | Dark orange devil's head against a grey background.
Indestructible | Yellow & tan shield.
Poison | Light green skull on dark green.
Wealth | Yellow coin bag on tan.
Time | Orange hourglass.
Bull's Eye | Tan dots on dark tan (if you look carefully you'll see the
| dots form a diamond shape).
Bandit | Green hand on dark green background.
Absorption | Yellow spirals on green.
Healing | Pale blue star against dark blue.
Experience | The word 'Abs' against gold and green.
________________|___________________________________________________________


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** WEAPON ICON DESCRIPTIONS **
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> When a coin is synthesized and added to a weapon, an icon appears in the Weapon
Status screen.
+ Some icons are the same as the coin, others are different.

Icon Name | Description
________________|___________________________________________________________
Dark | Dark orange devil's head against a grey background.
Indestructible | Yellow & orange shield.
Poison | Light green skull on dark green.
Wealth | Yellow coin bag on green.
Time | Gold dot on grey circle.
Bull's Eye | Dots forming a yellow diamond on dark tan.
Bandit | Green hand on dark green background.
Absorption | Yellow spirals on green.
Healing | Pale star agains dark blue.
Experience | Pale blue 'Abs' on dark blue.
________________|___________________________________________________________


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** NEGATIVE SPECIAL EFFECTS **
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> There are several negative effects:
+ One is 'Fragile' and this causes WHP to reduce more quickly.
- Can't be added; comes 'built-in'.
- Looks like a blue and white eyeball.
- Use an 'Indestructible Coin' to cancel this effect.
+ The other is 'Poverty' because the enemies give very few gilda.
- Also can't be added; comes 'built-in'.
- Icon is a grey and white (empty?) coin bag.
- A wealth coin cancels this effect.
+ 'Dark' is both good and bad.
- Hits are harder against enemies.
- But some of your HP is used to make the hits.
# Your HP slowly decreases even if the monsters DON'T hit you.
# If this icon remains in later, stronger weapons, the reduction in your
health is speeded up.
- Cancel this effect with a 'Bull's Eye' Coin.


> When a negative effect is cancelled, the opposite (positive) effect is NOT
added.
+ For example:
- 'Fragile' is cancelled when an 'Indestructible Coin' is added.
# To make the weapon's WHP reduce more slowly, a second Indestructible Coin
must be added.
- 'Poverty' is cancelled by adding a wealth Coin.
# To increase the amount of gilda dropped by monsters, a second Wealth Coin
must be added.
- To increase critical damage after cancelling Dark, a second Bull's Eye Coin
must be added.


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** SIMILAR EFFECTS **
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> There are two effects that are very similar.
+ One is 'Absorption' (the yellow spiral on green).
- When you hit an enemy, some of the damage that would have been done is
converted into one or two HP points for your character.
+ The second is 'Heal' (the blue star agains a dark blue background).
+ You could add a synthesized 'Healing' Coin to cancel the 'Absorption' effect,
but it isn't really necessary.
+ YOU CAN'T HAVE BOTH THESE EFFECTS AT THE SAME TIME.

> Differences between these two effects:
+ 'Absorption' only heals when the weapon is used.
- But not every time it's used.
+ 'Healing' is preferable because healing takes place (one point every few
steps):
- While the weapon is equipped.
AND
- While the character walks the floor.


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** POSITIVE EFFECTS **
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> The rest of the coins add the following special effects:
+ Bull's Eye ....... Increases the damage done.
+ Indestructible ... The weapon is more durable (WHP drops more slowly).
+ Wealth ........... Increases the Gilda dropped by enemies.
+ Experience ....... Speeds the experience (ABS) gained from blue Synth Drops.
+ Bandit ........... Sometimes an item carried by an enemy is stolen from them.
+ Time ............. Sometimes the enemy is put into the 'Stopped' state.
- For a few moments, they cannot move or hit back.

> You can add a total of 8 different special effects.
+ Each coin needs one Synthesis Point.
- Only one of each type of effect may be added.
+ They show in the Weapon Status Screen above the WHP Gauge and below the
picture of the weapon.
- In this order across the screen:

Wealth| Poison| Time| Bandit| Indestructible| Healing | Bull's Eye| Experience|
OR
| Absorption|


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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
++ ++
++++ WEAPONS BUILD-UP ~~ PREPARATION FOR CHAPTER 6 ++
++ ++
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

> Chapter 4 (Ocean's Roar Cave) gave you opportunity to build up certain weapons.



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** RECOMMENDED BUILD-UPS ~~ CHP 4 **
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> During Chapter 4, you were recommended to continue to build (-->) weapons for
both Max and Monica (choose among them or do them all).

+ Max's:
- Stinger Wrench --> Poison Wrench.
- Cubic Hammer --> Digi Hammer.
- Wild Cat --> Sexy Panther.
- Jurak Gun --> Question Shooter.
- Build up Dark Viper.

+ Build up Monica's Armbands:
- Platinum Brassard --> Athena's Armlet (Fire emphasis).
- 2nd Platinum Brassard --> Destruction Brassard (Lightning emphasis).
- Pocklekul --> Spirit Brassard (Cyclone emphasis).
- Thorn Armlet --> Moon Armlet (Chill emphasis).

+ Build Monica's Swords:
- Serpent Slicer --> Tsukikage
- Claymore --> Cross Heinder.
- Antique Sword --> Halloween Blade.
- Brave Ark --> Ruler's Sword.
- Wise Owl Sword --> Lamb's Sword (alternating Light and Dark Sword).
- Drain Seeker --> Sargatanas.
- Build up Small Sword.

NOTE: You can build these weapons to the point where the new weapon's name is
displayed and the wavery blue lines show in the Weapon Status Screen.
BUT:
+ The build-up will NOT be possible until certain monsters are defeated.


HOWEVER...


> Attribute buildup:
+ You CAN build attributes to 110 points (Durable is less) and in some cases
(indicated below) to 125.
+ The box charts below give the MINIMUM values needed for the listed attribute.
- The '-->' (followed by values) are those NEEDED for the FINAL upgrade of
these weapons.
- 'Attack' values are not included since these automatically increase every
time the weapon levels up.
- If you have 'spare' Synthesis Points, build up any of the other attributes.

> General rules for building attributes (synthesize the crystals first):
+ Power Crystals (Attack) and Destruction Crystals (Smash) make weapons
stronger.
+ For the following monster types:
- Beast ............. Hunter Crystals (Beast attribute).
- Reptile ........... Sea Dragon Crystals (Scale).
- Aquatic ........... Sea Dragon Crystals (Scale).
- Undead ............ Holy Crystals (Exorcism).
- Flying Critters ... Wind Crystals (Cyclone).
+ For the others, one of the four magics (as indicated in the blue Monster Note
Book in your Item Bag):
Flame (Fl.), Chill (Ch.), Lightning (Li.), or Cyclone (Cy.)

+ Check your blue Monster Note Book.
- As soon as you have defeated at least one critter, you can find their
weakness(es).
- You can also find out how many you have defeated (the book keeps a running
total).

NOTE: If you didn't take advantage of Lin in Chapter 4, you should raise at
least the following armbands:
# Destruction Brassard.
# Spirit Brassard.


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** SHORT-CUT TO BUILDING WEAPONS **
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> If you have enough medals, you can buy a 'Name-Change Ticket' from Mayor Need
(on the train) for 40 medals each.
+ When you have a Name-Change Ticket in your item Bag, there is an addition to
the menu for all weapons.
- Change Name ..... Choose this if you want to change a weapon.
+ Name-Change Tickets not only change a weapon's name but also change the weapon
itself.
- For example.
# Suppose you have a 'Digi Hammer'.
* The build up to Heavy Hammer requires that the Digi Hammer defeat two
monsters: An 'Iron Mask' and a 'Pirate Eye'.
* With a Name-Change Ticket in the Item Bag, put the indicator on the Digi
Hammer and press [X].
* Choose 'Change Name' and the screen of the 'Name Change Menu' is
displayed.
* By:
1) Backspacing (<) to the first character in 'Digi'
2) Pressing 'DEL' four times (to delete the word 'Digi').
3) Pressing 'INS' five times (to insert five spaces).
4) Selecting the characters to spell 'Heavy' (not all capitals).
NOTE: you MUST spell the name exactly as it would appear on the 'real'
weapon.
* The weapon becomes the '[Heavy Hammer]'
NOTE: The game adds the square brackets to distinguish the renamed
Hammer from one that has been built up from scratch.
# The new weapon has the appearance AND the attributes of the Heavy Hammer.
NOTE: You could sell the [Heavy Hammer] for 800 G!

+ ANY WEAPON CAN BE CHANGED TO ANY OTHER WEAPON WITH THIS METHOD.
- For example: You can change a sword into a Heavy Hammer.

> WARNING:
+ THE NEWLY NAMED WEAPON HOLDS THE *MINIMUM* ATTRIBUTE VALUES OF THE HEAVY
HAMMER NOT...
...REPEAT, NOT THE VALUES YOU MAY HAVE BUILT UP.

- For example a Digi Hammer which had a high Smash attribute (say 125), when
the name change takes effect, has the reduced value of that attribute, 110.

> BENEFIT:
+ Suppose you take a weapon that has had NO build-up such as a 'Broad Sword' or
a 'Battle Wrench' and change its name to 'Heavy Hammer'.
- Here are the changes in Attribute values:

Broad Sword --> [Heavy Hammer]
WHP = 48 WHP = 85
________________ _________________
|Attack.... 22 | |Attack.... 101 |
|Durable .. 25 | |Durable .. 80 |
|Chill..... 0 | |Chill..... 130 |
|Cyclone... 21 | |Cyclone... 0 |
|Smash..... 0 | |Smash..... 110 |
|Exorcism.. 21 | |Exorcism.. 110 |
|______________| |_______________|


> SUGGESTIONS:
+ If you have only enough Medals for a single Name-Change Ticket.
- Change a weapon to LEGEND for the fight against Gaspard.
+ Buy the least expensive weapons (Classic Gun at 150 G) to be renamed.

+ Change the name to 'LEGEND' (yes all capitals).
- This weapon builds up levels quickly.
# It starts with two Synthesis Points and adds 6 every Level-Up.
- You can use the Synthesis points to build attributes to 250 points.
# Start with Smash.
# Add coins as you can.
+ In the examples below, I used a Battle Wrench.
- You can just as easily and more cheaply use a Classic Gun.

Battle Wrench --> LEGEND (hammer)
WHP = 36 WHP = 100
________________ _________________
|Attack.... 8 | |Attack.... 150 |
|Durable .. 10 | |Durable .. 89 |
|Chill..... - | |Chill..... 150 |
|Cyclone... - | |Cyclone... 150 |
|Smash..... 5 | |Smash..... 150 |
|Exorcism.. - | |Exorcism.. 150 |
|Beast..... - | |Beast..... 150 |
|Scale..... - | |Scale..... 150 |
|______________| |_______________|



> If you have more medals, you could change several other weapons:

+ Change the name of a wrench to '7th Heaven'.

Battle Wrench --> 7th Heaven (Sword)
WHP = 36 WHP = 90
________________ _________________
|Attack.... 8 | |Attack.... 123 |
|Durable .. 10 | |Durable .. 85 |
|Cyclone... - | |Cyclone... 125 |
|Smash..... 5 | |Smash..... 125 |
|Exorcism.. - | |Exorcism.. 125 |
|Beast..... - | |Beast..... 125 |
|Scale..... - | |Scale..... 125 |
|______________| |_______________|



+ Change the name of another to 'Sword of Zeus'.

Battle Wrench --> Sword of Zeus
WHP = 36 WHP = 90
________________ _________________
|Attack.... 8 | |Attack.... 147 |
|Durable .. 10 | |Durable .. 85 |
|Smash..... 5 | |Smash..... 150 |
|Exorcism.. - | |Exorcism.. 150 |
|Beast..... - | |Beast..... 150 |
|Scale..... - | |Scale..... 150 |
|______________| |_______________|



+ Change the name of the last to 'Supernova'.

Battle Wrench --> Supernova (Gun)
WHP = 36 WHP = 100
________________ _________________
|Attack.... 8 | |Attack.... 150 |
|Durable .. 10 | |Durable .. 89 |
|Chill..... - | |Chill..... 100 |
|Lightning. - | |Lightning. 150 |
|Smash..... 5 | |Smash..... 150 |
|Exorcism.. - | |Exorcism.. 150 |
|Beast..... - | |Beast..... 140 |
|Scale..... - | |Scale..... 150 |
|______________| |_______________|


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** Max's Wrenches **
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=-=-=-=-=-=-=-=
Poison Wrench
=-=-=-=-=-=-=-=

> Attributes needed for the Sigma Breaker and the build-up from that to the
Grade Zero Wrench.
+ Poison Wrench Attribute values can be increased to 130 (125 for Attack)

Poison Wrench
\
--> Sigma Breaker --> Grade Zero
______________________
|Attack..... 91 [150]|
|Flame...... - |--> Flame ...... 90
|Lightning..108 [150]|--> Lightning ..135
|Cyclone....108 [150]|
|Smash...... - |--> Not 'needed' but makes weapon stronger (90 or up)
|Beast...... 90 [150]|--> Beast ......135
|Scale...... 86 [150]|
| |
| Defeat (Chp 6) |
| * Sylph |
| * Star Tortoise |
|____________________|


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=-=-=-=-=-=-=
Digi Hammer
=-=-=-=-=-=-=

> Attributes needed for the Sigma Breaker and the build-up from that to the
Grade Zero Wrench.
+ Digi Hammer's Attribute values can be increased to 125.

Digi Hammer
\
--> Heavy Hammer --> Legend
______________________
|Attack.... 91 [150]|
|Chill.....117 [150]|--> Chill .....135
|Cyclone... - |--> Cyclone ...135
|Smash..... 99 [150]|--> Smash .....135
|Exorcism.. 99 [150]|--> Exorcism ..135
|Beast..... - |--> Beast .....135
|Scale..... - |--> Scale .....135
| |
| Defeat (Chp 6) |
| * Iron Mask |
| * Pirate Eye |
|___________________|


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** Max's Guns **
*=*=*=*=*=*=*=*=*=*

=-=-=-=-=-=-=-=
Sexy Panther
=-=-=-=-=-=-=-=

> Last Resort needs additional Attributes (Chill, Beast and Scale).
+ Attributes for Sexy panther can be upgraded to 125 points.

Sexy Panther
\
--> Desperado --> Last Resort
______________________
|Attack..... 99 [150]|
|Flame...... 99 [150]|--> Flame ....135
|Chill...... - |--> Chill .... 90
|Lightning.. 99 [150]|
|Cyclone.... 99 [150]|--> Cyclone ..132
|Smash...... 86 [150]|--> Smash ....122
|Exorcism... 90 [150]|
|Beast...... - |--> Beast ....113
|Scale...... - |--> Scale ....145
| |
| Defeat (Chp 6) |
| * Spirit Flyer |
| * Living Armor |
|____________________|


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=-=-=-=-=-=-=-=-=-=
Question Shooter
=-=-=-=-=-=-=-=-=-=

> Supernova requires additional attributes (Chill, Smash, and Beast).

Question Shooter
\
--> Steal Gun --> Supernova
______________________
|Attack..... 95 [150]|
|Chill...... - |--> Chill ...... 90
|Lightning.. 86 [150]|--> Lightning ..135
|Smash...... - |--> Smash ......135
|Exorcism... 86 [150]|--> Exorcism ...135
|Beast...... - |--> Beast ......135
|Scale...... 77 [150]|--> Scale ......135
| |
| Defeat (Chp 6) |
| * Heat Fairy |
| * Rifle Wolf |
|____________________|

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=-=-=-=-=-=-=
Dark Viper
=-=-=-=-=-=-=

> Sigma Bazooka only needs three attributes.
+ However, adding the following attributes will make the weapon more effective:
- Exorcism (against the undead).
- Beast (against any land beast).
- Scale (against dragons, and sea beasts).

Dark Viper
\
--> Twin Buster --> Sigma Bazooker
_____________________
| Attack... 91 [150]|
| Flame.... 77 [150]|--> Flame ....126
| Cyclone.. 77 [150]|--> Cyclone ..122
| Smash.... 86 [150]|--> Smash ....126
| |
| Defeat (Chp 6) |
| * Pirate Eye |
| * Triple Cracker |
|___________________|



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** Monica's Armbands **
*=*=*=*=*=*=*=*=*=*=*=*=*

+ For these armbands, attribute values can be increased to 125.

=-=-=-=-=-=-=-=-=-=-=-=
Destruction Brassard
=-=-=-=-=-=-=-=-=-=-=-=

> Attributes not needed for Satan Armlet BUT needed for Five-Star Armlet


Destruction Brassard (Keep LIGHTNING higher than Chill).
\
--> Satan Brassard --> Five-Star Armlet (Chp 7)
_______________________
|Attack..... 100 [150]|
|Flame...... 90 [150]|
|Chill...... - |--> Chill .... 90
|Lightning.. 113 [150]|
|Cyclone.... - |--> Cyclone .. 90
|Smash...... - |--> Smash ....135
|Exorcism... - |--> Exorcism .135
|Beast...... - |--> Beast ....135
|Scale...... - |--> Scale ....135
| |
| Defeat (Chp 6) |
| * Zombie Pirate |
| * Sleeber |
|_____________________|


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=-=-=-=-=-=-=-=-=
Athena's Armlet
=-=-=-=-=-=-=-=-=

> Attributes not needed for Sun Armlet BUT needed for Mobius Bangle.


Athena's Armlet (Flame is the major attribute)
\
--> Sun Armlet --> Mobius Bangle (Chp 7)
______________________
|Attack..... 91[150]|
|Flame...... 113[150]|--> Flame ......135
|Lightning.. - |--> Lightning ..135
|Cyclone.... 90[150]|
|Smash...... - |--> Not 'needed' but makes weapon stronger (90 or up)
|Exorcism... - |--> Exorcism ...135
| |
| Defeat (Chp 6) |
| * Balalla |
| * Heat Fairy |
|____________________|

~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=-=-=
Spirit Brassard
=-=-=-=-=-=-=-=-=-=

> Attributes not needed for Goddess Armlet BUT needed for Angel Shooter.
+ Keep CYCLONE higher (117 or more) than Chill AND Lightning.

Spirit Brassard (Keep CYCLONE higher (117 or more) than Chill AND Lightning).
\
--> Goddess Brassard --> Angel Shooter (Chp 7)
______________________
|Attack..... 91[150]|
|Chill...... - |--> Chill .....135
|Lightning.. 113[150]|
|Cyclone.... 117[150]|--> Cyclone ...150
|Smash...... - |--> Not 'needed' but makes weapon stronger (90 or up)
|Exorcism... 54[150]|
|Beast...... - |--> Beast .....135
|Scale...... - |
| |
| Defeat (Chp 6) |
| * Sylph |
| * Fat Naga |
|____________________|

~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=
Moon Armlet
=-=-=-=-=-=-=

> Attributes not needed for Star Armlet BUT needed for Five-Star Armlet.


Moon Armlet (Chill is the major attribute)
\
--> Star Armlet --> Five Star Armlet (Chp 7)
_____________________
|Attack.... 100 [150]|
|Flame..... 104 [150]|
|Chill..... 113 [150]|--> Chill ....150
|Cyclone... - |--> Cyclone... 90
|Smash..... 45 [150]|--> Smash.....135
|Exorcism.. - |--> Exorcism..135
|Beast..... - |--> Beast.....135
|Scale..... 99 [150]|--> Scale.....135
| |
| Defeat (Chp 6) |
| * Star Tortoise |
| * Rolling Rocks |
|____________________|


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** ELEMENTAL ABSORB (SWORDS) **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> You may have noticed small stars appearing around the sword icon (when you have
the dungeon SCREEN).
+ The minimum is three stars and the maximum is seven stars.
- These are for 'Elemental Absorb':
- Where the sword can absorb magic fired at her by monsters.
- If Monica stands 'On Guard' (press and hold [R1]) when she is being attacked
by magic:
# The stars absorb the magic and she doesn't get hurt.
- BUT THERE'S MORE.
+ She has to learn the 'Elemental Absorb' skill.
- Go to Starlight Canyon Floor 9: Little Dragon Counterattack.
# When faced with one of the Gemrons (within range, but not too close), put
her 'On Guard'.
# NOTE: as the Gemron spits magic at her, each spit ball lights up one of
the stars.
# You will get a message that Monica has learned this skill and several
message boxes explain how to use the skill.
+ Most important aspects:
- The magic is stored until you intentionally use it.
# Stay on guard until all stars are glowing.
* If you go off guard, the stars remain lighted.
# The different magics color the stars differently.
* Green is Wind.
* Yellow is Lightning.
* Red is fire.
* Blue is Ice.
* Absorb from both the Wind Gemron and the Holy Gemron is GREEN.
- To throw the magic back, press [L1] while still Guarding.
# If you have released the guard:
* To attack, get into and hold the Guard position then press [L1].
- BUT DON'T press [X].

WARNING:
+ Only one type of magic can be absorbed at any one time.
- If a different magic is absorbed, the stars already filled empty without
an attack.

+ Physical attacks, such as Poison Balls, Goo Balls, etc., cannot be absorbed.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*
** Monica's Swords **
*=*=*=*=*=*=*=*=*=*=*=*

+ For all swords, the attribute values can be increased to 125.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

=-=-=-=-=-=-=-=-=
Serpent Slicer
=-=-=-=-=-=-=-=-=

> You received the Serpent slicer at the end of Chapter 3.
+ You may not have built it up very much yet.


Serpent Slicer
\
--> Tsukikage --> Ama no Murakumo --> Muramasa
__________________________________________
|Attack.... 80 [125]|Attack..... 90 [150]|
|Chill.... - |Chill ..... - |--> Chill ......135
|Lightning. 90 [125]|Lightning..108 [150]|--> Lightning ..135+3
|Smash..... - |Smash...... - |--> (90 or up)
|Beast..... - |Beast...... 90 [150]|
|Scale..... 90 [125]|Scale......108 [150]|--> Scale ......135
|___________________| |
| Defeat (Chp 6) |
| * Flaming Nail |
| * Sleeber |
|____________________|


~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=
Claymore
=-=-=-=-=-=

> The Sword of Zeus needs more attributes than the Cross Heinder.
+ Cross Heinder needs only one critter for the upgrade from the Claymore.


Claymore
\
--> Cross Heinder --> Sword of Zeus (Chp 7)
____________________
|Attack.... 90[150]|
|Smash.....108[150]|--> Smash .....135
|Exorcism.. 92[150]|--> Exorcism ..135
|Beast..... - |--> Beast .....135
|Scale..... - |--> Scale .....135
| |
| Defeat (Chp 6) |
| * Blumo |
|__________________|


~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=
Small Sword
=-=-=-=-=-=-=

> Although Maneater does not need the Smash Attribute, Griffon's Fork does.
+ Maneater will be stronger if you add Smash early.

> There is another route through Dark Excalibur to Griffon's Fork (see below).
+ Dark Excalibur is a stronger sword than Maneater.

Small Sword
\
--> Maneater --> Griffon's Fork (Chp 7)
_____________________
|Attack.... 91 [150]|
|Chill..... - |--> Chill .....135
|Cyclone...108 [150]|--> Cyclone ...135
|Smash..... - |--> Smash .....135
|Exorcism.. - |--> Exorcism ..135
|Beast.....108 [150]|
|Scale..... 90 [150]|
| |
| Defeat (Chp 6) |
| * Mummy |
| * Blackbeard |
|___________________|


~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=
Drain Seeker
=-=-=-=-=-=-=-=

Drain Seeker
\
--> Sargatanas --> Dark Excalibur --> Griffon's Fork (Chp 7)
_______________________________________
|Attack... 81 [125]|Attack... 92 [150]|
|Chill.... 81 [125]|Chill.... 108 [150]|--> Chill .....135
|Cyclone.. - |Cyclone.. - |--> Cyclone ...135
|Smash.... 81 [125]|Smash.... 108 [150]|--> Smash .....135
|Beast.... - |Beast.... 108 [150]|--> Exorcism ..135
|Scale.... 72 [125]|Scale.... 108 [150]|
|__________________| |
| Defeat (Chp 6) |
| * Blackbeard |
| * Fat Naga |
|___________________|


~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=-=
Antique Sword
=-=-=-=-=-=-=-=-=

Antique Sword
\
-->Halloween Blade --> Shining Bravado --> Atlamillia Sword (Chp 7)
___________________________________________
|Attack..... 81 [125]|Attack..... 90 [150]|
|Flame...... - |Flame......108 [150]|--> Flame ....135
|Lightning.. 86 [125]|Lightning..108 [150]|
|Smash...... 72 [125]|Smash...... - |
|Exorcism... 72 [125]|Exorcism... 90 [150]|
|Beast...... 72 [125]|Beast...... - |--> Beast ....135
|Scale...... 72 [125]|Scale...... - |--> Scale ....135
|____________________| |
| Defeat (Chp 6) |
| * Arthur |
| * Rolling Rocks |
|____________________|

~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=
Brave Ark
=-=-=-=-=-=-

Brave Ark
\
--> Ruler's Sword --> Chronicle Sword --> Chronicle 2 (Chp 7)
_________________________________________
|Attack.... 80 [125]|Attack....100 [150]|
|Cyclone... 90 [125]|Cyclone... - |
|Smash..... - |Smash..... 90 [150]|--> Smash .....135
|Exorcism.. 90 [125]|Exorcism..108 [150]|--> Exorcism ..135
|Beast..... - |Beast..... 90 [150]|--> Beast .....135
|Scale..... - |Scale..... - |--> Scale .....135
|___________________| |
| Defeat (Chp 6) |
| * Triple Cracker |
| * Arthur |
|___________________|

~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=-=-=-=
Wise Owl Sword (1)
=-=-=-=-=-=-=-=-=-=-=

> Wise Owl Sword leads to two different directions.

> RECOMMENDED (a stronger sword)
+ Final upgrade is through Ama No Murakumo to Dark Cloud

NOTE: The values below for the Lamb's Sword are the minimum for upgrade to the
Lamb's Sword.
+ This sword has two personalities:
- Lamb with lamb's face, Attack about 45.
- Wolf with Wolf's face, Attack about 135.
+ The Lamb shows about two thirds of the time and is definitely weaker.


Wise Owl Sword
\
--> Lamb's Sword --> Ama No Murakumo --> Dark Cloud
___________________________________________
|Attack..... 81 [125]|Attack..... 90 [150]|
|Flame...... - |Flame...... - |--> Flame .... 90
|Chill...... - |Chill...... - |--> Chill .... 90
|Lightning.. - |Lightning..108 [150]|
|Cyclone.... 77 [125]|Cyclone.... - |
|Smash...... - |Smash...... - |--> Smash ....135
|Beast...... 77 [125]|Beast...... 90 [150]|
|Scale...... - |Scale......108 [150]|
|____________________| |
| Defeat (Chp 6) |
| * Flaming Nail |
| * Sleeber |
|____________________|


~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

=-=-=-=-=-=-=-=-=-=-=
Wise Owl Sword (2)
=-=-=-=-=-=-=-=-=-=-=

> Wise Owl Sword second final upgrade is 7th Heaven.
+ But the upgrade cannot take place until Chapter 7.
+ If you find an Owl's Sword in a Treasure Chest, you may want to build it to
7th Heaven.


Wise Owl Sword
\
--> Lamb's Sword --> 7th HEAVEN --> Island King
_______________________________________
|Attack.... 81 [125]|Attack....111 [300]|
|Flame..... - |Flame..... - |
|Cyclone... 77 [125]|Cyclone...113 [300]|
|Smash..... * |Smash.....113 [300]|--> Smash .....180
|Exorcism.. - |Exorcism..113 [300]|--> Exorcism ..180
|Beast..... 77 [125]|Beast.....113 [300]|--> Beast .....180
|Scale..... - |Scale.....113 [300]|--> Scale .....180
|___________________| |
| Defeat (Chp 7) |
| * Heart |
| * S. Club |
| * S. Joker |
|___________________|


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** MONSTER TRANSFORMATION BADGE BUILD-UP **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Chapter 3: Starlight Canyon.
+ You were told how to get the 'Reptile Badge' (Floor 4).
- It was recommended you build the Badge to at least Level 20.
# At this level it was possible to fill the Monster Transformation Wipe-Out
Goals.
- Then you were recommended to build the Badge to level 26.
# At this level, the Badge was able to evolve.

Level| Level Name |Attack|Shield|
_____|_______________|______|______|
Wind Gemron | 1 | Baby Dragon | 32 | 20 |
| 7 | Dragonling | 37 | 22 |
| 13 | Teddy Dragon | 41 | 24 |
| 19 | Young Dragon | 45 | 26 |
| 25 | Regular Dragon| 49 | 28 |
|____|_______________|______|______|
| 26 | Evolve (Ice Gemron) |
|____|_____________________________|


> At Level 26, you have the choice of using Wind Gemron OR Ice Gemron.
+ Since the Ice Gemron is stronger, it make sense to use that.
- BOTH LEVELS CONTINUE TO INCREASE AT THE SAME TIME...
... BUT ICE GEMRON IS ALWAYS STRONGER!


Level| Level Name |Attack|Shield|
_____|_______________|______|______|
Ice Gemron | 26 | Regular Dragon| 66 | 30 |
| 31 | Brave Dragon | 70 | 32 |
| 37 | Dragon Ace | 76 | 34 |
| 43 | Buff Dragon | 81 | 36 |
| 49 | Dragon Fighter| 87 | 38 |
|____|_______________|______|______|
| 51 | Evolve (Thunder Gemron) |
|____|_____________________________|


> At Level 51, you can evolve to a Thunder Gemron.
+ The Thunder Gemron is stronger than either of the other two.


Wind Gemron L1
_______________________________________________________
| Attack ...32 | Attack.... 49 | Attack.... 66 |
| Shield ...20 | Defense... 28 | Defense... 36 |
|[X]= Wind Breath |[X]= Wind Breath |[X]= Wind Breath |
|_________________|_________________|_________________|
Wind Gemron L1 --> Wind Gemron L26 --> Wind Gemron L51
\
\
--> Ice Gemron L26 --> Ice Gemron L51
___________________________________
| Attack.... 66 | Attack.... 88 |
| Defense... 30 | Defense... 38 |
|[X]= Icy Breath |[X]= Icy Breath |
|________________|________________|
Ice Gemron L26 --> Ice Gemron L51
\
\
--> Thunder Gemron L51
_____________________
| Attack.... 111 |
| Defense... 40 |
|[X]= Thunder Breath|
|___________________|


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*=*
** STEVE'S EQUIPMENT **
*=*=*=*=*=*=*=*=*=*=*=*=*

> Max can invent a number of items for Steve:
+ The following are the items that increase his 'Capacity' the most.

WEAPONS:

+ He got the Nova Cannon in Luna Lab
- 83 WHP.
- Slow firing, but very strong attack.
+ You can make the Barrel Cannon III.
- However, the Barrel Cannon seems to make Steve swing more from side to side
as he moves forward.

Steve's Barrel Cannon III
+ 72 WHP, but overall Capacity is 20 Pts more than with Nova Cannon.
Ideas = Waterfall + Barrel + Water Tank
Materials = 17 Rolling Log + 25x Gunpowder + 4x Hunter Crystal


BODIES:

Steve's Super-Alloy Body:
Ideas = Gold Store + Search Light + Work Equipment
Materials = 1x Gold Bar + 10x Hunk of Copper + 5x Silver Ball


FEET:

Steve's Propellor Leg (fast; floats, needs practice):
Ideas = Fan + Cart + Windmill Feather
Materials = 7x Wind Element + 10x Silver Ball

Steve's Buggy {foot} (hard to steer; needs a lot of practice):
Ideas = Belt + Car + System5WP2
Materials = 30x Scrap of Metal + 8x Thick Hide + 7x Fire Element


FUEL TANK:

Steve's Cleaner Pack:
Ideas = Air Cleaner + Belt + Vacuum
Materials = 50x Scrap of Metal + 4x Thick Hide + 8x Silver Ball


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
++ ++
++++ REVIEW OF CHAPTER 4 ++++
++ ++
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

*=*=*=*=*=*=*=*=*=*=*=*
** CHAPTER SUMMARY **
*=*=*=*=*=*=*=*=*=*=*=*

> Chapter 4 takes place at the Veniccio Coast.
+ The dungeon is Ocean's Roar Cave.
+ The Georama is Veniccio, used to restore the Luna Lab (otherwise known as
'Lunatic Wisdom Laboratory').

> The first major task of the chapter:
+ Max and Monica must remove the controlling device off the head of Shingala.
- Shingala is the Shigura (Sea Dragon) child rescued by Pau.
- Shingala is injured, so the two must go to the Shigura Village for Sea
Dragon Medicine.

> Second major task:
+ After healing Shingala, they see Gaspard's Battleship heading for the Shigura
Village.
- When they get there, they find the adult Shigura have been enslaved by Dr.
Jaming with the same device.
- They use the Shigura's heads to defeat Dr. Jaming by knocking over his
craft.
# The last view of Dr. Jaming is with a Shigura touching him with its
tongue.

> With the rescue of the Shigura, Luna Lab is completely restored.
+ Entering the Central Lab you get a long video which gives explanation of the
importance of the Atlamillia Stones.
+ There are three:
- Orange = Sun Stone, in the hands of Emperor Griffon.
- Red = Earth Stone, in Max's hands.
- Blue = Moon Stone, held by Monica.
+ Max meets his mother (through a holographic communicator) who gives the
explanation.
- They find that Emperor Griffon is now 10,000 years in the past.

> They are surprised to find Dr. Jaming's grandson (also Dr. Jaming) in the
Central Lab.
+ The younger Dr. Jaming is using his grandfathers invention (the floating
vehicle) which is based on 'Aeroharmonics'.
- His own invention is in space/time and results in the train called Ixion.
# Ixion can be used to travel 10,000 years to the past.
- They are told that it will take time to build the train.
+ The rebel forces (which include Max's mother) who are fighting against Griffon
are in trouble.
- Emperor Griffon has destroyed the origin point of Paznos, the mobile
stronghold for the rebel army.
- The origin point of Paznos is the Gundorada Workshop.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** ADD PAU TO YOUR PARTY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Ask Pau (in his cave) to join the party.
+ You'll need a carrot for him to join.

> When he is in your party:
+ He displays a map of the dungeon floor as soon as you enter it.
+ When you find the Magic Crystal:
- If you haven't already found the dungeon gate key, the red dot of the
monster
who holds it will flash.
- When you come upon to a Mimic or King Mimic, he will stop you from opening
it and warn you.
# You can then choose to fight or not.
# Gives you time to position yourself with reference to the Chest's opening.

NOTE 1:
+ With Pau in your party (recommended for Mount Gundor), the level-ups of your
weapons slow down without Gerald or Milane.
- But at this stage, probably Pau is the most useful.
- You may wish to go back to earlier dungeons to raise:
# Max's guns with Gerald in the party.
# Monica's swords with Milane in the party.

NOTE 2:
+ With Pau in your party, and the Propellor Blades or Buggy for Steve's
transport, you may want to fill the Time goals on earlier floors.
- With Pau, review the map to see if there is a locked area.

- IF, yes, IF there are no locked rooms AND no mimics on the floor:
# Do a speedy fly through with Steve to get all the monsters.
# You should do most floors fast enough to get the Time Goal.
- Time Goals in the Underground Channel are very short.
# If there is no locked room you MIGHT be able to fill a time goal if you:
* Use Steve.
* Don't stop to pick up Gilda or Synth Drops.
* I decided it wasn't worth the time spent (I'd rather put that time to
building up weapons and the Gemron Monster Badge).



MAX AND MONICA TO THE RESCUE...


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
++ ++
++++ MOUNT GUNDOR & HEIM RADA ++++
++ ++
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

> Mt. Gundor is a volcano and when you arrive in the train, there are bright red
embers falling all around you.

> Heim Rada Georama.
+ Go up the slope toward the Entrance Arch to Heim Rada.

VIDEO:
+ Max and Monica walk down into Heim Rada.
- As they do, a large shadow flows across them.

+ They see Gaspard's Battleship going toward Mt. Gundor.
- Monica: What's he up to now?
- Max: Gaspard must be hopping mad because we've been restoring all the
origin points.
- Monica: There's no way we're going to let him stop us, right?
- Max: I wonder if Gaspard is causing these embers too?
- Monica: No doubt about it! There's no way we can start bringing back wood
and straw houses now.
- Max: He's trying to stop us from building so we can't revive any more
origin points.
- When Max says "Let's hurry!", Monica says emphatically: "Yeah!"

+ When the Video is over, you are looking toward a second Arch in the distance.


> Locations:
+ A number of places have intermittent steam rising (the geysers).

+ To the right of the Entrance Arch is the Time Gate.
- Beyond that and to the right about half-way between the two gates is Mount
Gundor.
- To the left and also between the two gates is an area that drops down to a
number of ponds.

+ Beside the Arch leading to the dungeon is a SAVE point.
- SAVE!!! (Monsters continue to get WORSE).

+ Get photos and a Scoop:


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FIRST PHOTOS & SCOOP **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> On the way across to the Dungeon Arch (use the 'Whirlwind' logo to move whenever
possible):
+ Take a closeup photo of one of the Hot Springs.
- Title: 'Geyser'.
+ Take one of Mt. Gundor (the tallest peak of the mountain).

> With your back to the Dungeon Arch go to your right until you find a place to
walk down.
+ As you go down a ramp, on your right is a pond divided by a long mound.
- Take a photo where water is bubbling on the ponds.
Title: 'Hot-spring Pond'.


=-=-=-=-=-=-=-=-=-=-=-=-=-=
SCOOP: HOT SPRINGS SPIRIT
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Game Time must be between 12:00 midnight and 3:30 A.M. for the SCOOP.

+ Across the pond and next to where the pond divides is a tall pillar against a
cliff-like background.
- To the left of that is a stream of water pouring down into the pond.

+ Focus the camera just to the left of the pillar and press [Square] to take the
photo.
- You should see a ghostly figure.
- If you get 'Hot-Spring Pond' again, move the viewpoint so the figure is
centered and zoom in.

=-=-=-=-=-=-=-=
OTHER PHOTOS
=-=-=-=-=-=-=-=

> One picture that was missed in the Walkthrough for Rainbow Butterfly Wood:
+ QUARTZ.
- Go to the Jurak Mall in Sindain's future.
- On the top of the JUrak Arms Shop is a bluish colored Crystal.
- Focus on the crystal and zoom in. That is Quartz.


> A hint for a photo found with thanks to 'kursaal' on the Playstation Underground
Internet site:
+ CINDERS:
- The clue is that Monica says you can't build houses of wood and straw as
these would burn up in the rain of red-hot embers.
- Make and place a straw Shed.
- Go to Heim Rada Stop then return:
# The Shed is now a heap of smoking ashes.
# Take a photo of the heap to get 'Cinders'.
+ 'kursaal' suggested a Straw House, but the straw Shed works as well and uses
the least amount of Georama Materials.
Shed = 2 Rolling Log + 6 Bundle of Hay
Straw House = 4 Rolling Log + 20 Bundle of Hay + 2 Rough Rock
# After you've taken the photo, you can use 'Clean Up' to remove the mess,
but you don't get any materials back.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** INVENTION OF FINAL BOMB **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Cinders is required for the 'Final Bomb', really useful for the 'only ITEMS'
Wipe-Out goal.

Final Bomb:
Ideas = Candle + Cinders + Oven
Materials = 7x Flame Crystal + 10x Bomb + 3x Power Crystal

> You can carry up to 10 Final Bombs.
+ Suggest you go to Morton's Sundries to buy 20 Bombs at a time to make 2 Final
Bombs.
+ Repeat until you have 10 Final Bombs.
+ Buy 20 more Bombs for the future.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** INVENTIONS FOR HEALING **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> HEALING ITEMS:
+ Max can make healing items when on the floor.
- This Dungeon is going to use up lots.
- All of the following food inventions need Tasty water to make.

> Go to Polly's Bakery in Palm Brinks so you can renew supplies of Tasty Water.
+ Make 20 of each.

Cheese:
Ideas = Cafe Sign + Lao Chao's Trademark + Milk Can
Materials = 8 Flour + 1 Tasty Water + 1 Water Element

Premium Chicken (But its more expensive to make than to buy):
Ideas = Burning Dragon Fire + Pork Dumpling + Special Peking Duck
Materials = 10x Fire Element + 10x Life Element + 4x Tasty Water

Double Pudding:
Ideas = Milk Can + Find the Golden Egg! + Wheat Flour
Materials = 4x Cheese + 10x Life Element + 4x Tasty Water

NOTE: DOUBLE PUDDING HEALS BOTH MAX and MONICA AT THE SAME TIME.



=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** MOUNT GUNDOR DUNGEON **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> The dungeon in this chapter is Mt. Gundor (called MG in the Walkthrough).
+ You have to climb to the Peak of the mountain, then climb back down inside the
volcano.
+ Gate Key:
- On the way up ..... Magma Rock.
- On the way down ... Rope.

+ Dungeon Key (locked areas):
- On the way Up ..... Stone T (a 'T'-shaped magma stone)
- On the way down ... White Wind Vase.

+ On the way up, the locked area's 'gate' is a tiny fumerole just in front of a
passage blocked by several magma rocks.
- Use the 'Stone T' there (red exclamation point).

+ On the way down, there are vertical red-hot lava streams blocking the room.
- Use the White Wind Vase to cool and solidify the lava.

> Georama.
+ For several floors you get few things to make.
+ Even when you do get items, you cannot build anything until you get mud to
close off the steam geysers.
- Have to block the geysers to make a stable foundation for the Georama.
+ A number of conditions will be 'made clear'.
- These are in preparation for other Georama activities.

> TIME LIMITS on dungeon floors.
+ With Pau and the 'Propellor' blades (or the 'Buggy') on Steve:
- You may want to challenge those Time Limits in the Underground Channel!
+ But the times are very short and the floor may be large.
+ I didn't find the activity of enough value.
- Also any other floors in the other dungeons you haven't yet filled a Time
Limit for.

> SPHEDA in this dungeon:
+ Along the walls of the upward path dungeon are long steam vents.
- Try not to lose the Sphere down these vents.
+ The downward side of Mount Gundor is inside the volcano.
- There are narrow lava streams along the wall.
- Although they appear to be solid, if the Sphere goes onto them, it is out
of bounds.

> WORLD MAP:
+ Once you enter the first Dungeon Floor:
- Choices are:
G Heim Rada
S Heim Rada Stop
D Mount Gundor

> CHOICES...
+ YOU MAY WANT TO WORK THROUGH FLOORS 1 THROUGH 11 QUICKLY.
- Don't bother getting medals
AND
- Pick up the Geostones...
IN ORDER TO:
- Build the Georama.

> Go back and get medals later (if you want them).
+ The most useful item you can get for medals is a 'Name Change Ticket'.
- With one you can turn a low grade weapon such as a Classic Gun or Battle
Wrench into a very much stronger weapon.
- See 'Shortcut to Building Weapons' (above in this Walkthrough).


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=

*=*=*=*=*=*=*=*=*=*=*=*=*
** HEIM RADA FUTURE **
*=*=*=*=*=*=*=*=*=*=*=*=*

> If you go to the future now, you'll find a large approximately circular area
surrounded by a high fence.
+ In the center is a pit (the remains of a volcanic crater) surrounded by a
lower fence.
+ There are a number of buildings on the far side of the pit.

> The area is large and it takes some time to get around it.
+ But there are four 'Jump Gates':
- One is 'In front of the Time Gate'.
# Actually, it is to the left.
+ There are three others:
- 'Jump Gate -- North'.
- 'Jump Gate -- East'.
- 'Jump Gate -- West'.
+ Try them.


ALRIGHT! LETS GET GOING UP THE MOUNTAIN...


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=

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** MG FLOOR 1. BATTLE WITH GRIFFON'S ARMY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> Defeat one of the two required monsters for the upgrade to a 'Steal Gun':
+ Use:
QUESTION SHOOTER to defeat RIFLE WOLF.
- After doing so, check the weapon's Build-Up screen.
- The 'Rifle Wolf' on the list below shows a red lightbulb.

> Use the Ridepod so you can fill the Wipe-Out Goal.
+ TAKE PAU IN YOUR PARTY.
- He displays a map from the beginning.


____________________
| MOUNT GUNDOR |
|__________________|
_________________________________________________________
| BATTLE WITH GRIFFON'S ARMY |
|_______________________________________________________|
|O Time limit to defeat all Monsters: 07:10 |
|O Spheda [PRIZE: Level UP Powder] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
_____________________________________
|Rifle Wolf |Beast | 6 | KEY |
|Griffon Soldier|Undead | 10 | - |
|Stick Joe |Magical | 6 | - |
|_______________|________|____|_____|

> Griffon Soldier
+ It is different from previous monsters.
- Wields a pair of wicked blades (much damage; watch HP).
# Blades look like extensions of its arms (instead of hands?).
- Leaps and pounds you with the blades.
+ Guards well.
- Use distance weapons.
+ Items dropped ...
Hunk of Copper
Protector Crystal
Cheese

> Rifle Wolf
+ Similar to the Hunter Fox, but wearing a blue coat.
- Fires his rifle at you.
- If you're close, it will use the weapon as a club.
+ Items dropped ...
Gunpowder
Hunter Crystal
Prickly

> Stick Joe
+ Odd looking humanoid critter (floats) with trailing stringers.
- If it twirls, the stringers act like blades.
- Its spitball can cause the Stop condition.
# Use Heart-Throb Cherry OR Mighty Healing.
# Put a 'Non-Stop Amulet' in an Active Item Slot.
- It also may float high enough that it cannot be hit.
# The Gemron Transformation finds it particularly difficult to reach.
# Go closer and circle around it to lure it down.
+ Items dropped ...
Life Element
Power Crystal
Escape Powder


=-=-=-=-=
GEORAMA
=-=-=-=-=

> Now you can make:
Great Crane

> Conditions made clear:
2nd Floor of the Workshop restored
Fire Squall destroyed

NOTE: You won't be able to place anything until Floor 11!
+ That's right, on Floor 11 you get 'Hardened Mud Pile'.
- You use that to cover the geysers on the Georama floor.


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE~~MG FLOOR 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> Three things to do on this floor.

+ Healing Wipe-Out Goal:
- Use the Ridepod.

+ Time Goal:
- Use the Ridepod AND Pau.

+ Weapon upgrade:
- Make sure the Question Shooter has a red bulb showing the 'Rifle Wolf' has
been defeated.


THEN JUST KEEP ON GOING...


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=

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** MG FLOOR 2: MT. GUNDOR WIND **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*

> There's a RED SEAL on this floor.
+ Monica or her Monster Transformation only.
OR
+ Use a Seal Breaking Scroll.
- Monsters are pretty nasty, so this way, she'd have backup.
- You cannot fill the Wipe-Out goal with Monica!

_________________________________________________________
|O Time limit to defeat all Monsters: 07:00 |
|O Spheda [PRIZE: 5x Treasure Chest Key] |
|O Attack and defeat all enemies using |
| only MAX'S GUN: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
____________________________________
|Steam Tore |Flora | 2 | KEY |
| Steam Kotore |Flora | ? | - |
|Griffon Soldier|Undead | 6 | - |
|Thunder Gundron|Reptile | 6 | - |
|Wind Gundron |Spirit | 6 | - |
|_______________|________|___|_____|

> Steam Tore:
+ Look like a khaki-colored version of the first Tore you met, but with red
eyes.
- Try to get rid of it quickly so it cannot spit out any Steam Kotores.
- IF it crosses its stick arms, it's about to spit them out.
+ Items dropped ...
Rolling Log
Flame Crystal
Poison Apple

> Steam Kotore:
+ Similar to the regular Kotores.
- Does more damage.
- Gives nothing, not even Synth Drops.
- If you defeat any, their picture is displayed in the Monster Notes book and
the count is added to the total monsters defeated for the floor.
+ Items dropped ...
Nothing

> Thunder Gundron
+ Like the Thunder Gemron.
- Spits out Thunderballs (more damage).
- Monica's Ice Gemron can talk to it.
- The transformation can also defeat this critter without being attacked.
+ Items dropped ...
Thunder Element
Lightning Crystal
Lightning Stone

> Wind Gundron:
+ Similar to the Wind Gemron But they have floating colored balls above their
heads (like antenna).
- Like the Wind Gemron, it is good at spitting out Wind balls.
- Use Monica's Transformation to defeat them.
+ Items dropped ...
Wind Element
Wind Crystal
Wind Stone

=-=-=-=-=
GEORAMA
=-=-=-=-=

> Now you can make:
Power Arm

> Conditions made clear:
3 sturdy houses placed
3rd Floor of Workshop restored


=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE~~MG FLOOR 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=

> You should complete this floor twice.

+ Once if you want to avoid using a 'Seal-Breaking Scroll'.
- Build up the Reptile Badge (choose the 'Thunder Gemron Transformation').
- If you don't have this third level of the Badge, go back to Ocean's Roar
Cave:
# Floor 11. Banquet of the Dead is a good one to upgrade the Badge.
- If you don't have this Badge at all, go back to Starlight Canyon:
# Floor 4 is where you get the Badge :
# How to get and upgrade it:
* Use the Dark Cloud 2 Walkthrough: Chapter 3.
* When this Badge is at level 20, you can fill the 'Wipe-Out with Monster
Transformation' goals in Starlight Canyon.
NOTE: You can raise other Badges, but it's very, very slow (time spent may not
be worth it).
+ As far as I can see, the only reason to do so is because you get a



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