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Dark Cloud 2 cheats / Dark Cloud 2 hints / Dark Cloud 2 faqs / Dark Cloud 2 solutions Dark Cloud 2 faqs and solutions *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * DARK CLOUD 2 PlayStation 2 * * 4th WALKTHROUGH * * * * * * Chapter 4: GOOD-BYE, SHINGALA * * * * * * Copyright: * * Kay Allan (KitKatt) September 18, 2004 * * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** Ctrl+F = FIND ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ WALKTHROUGH CONTENTS ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ CHAPTER 4: GOODBYE SHINGALA. * Veniccio Coast. * Missed Photo/Rainbow Butterfly Woods. * Chapter 3 Review. * New Inventory in Stores (CHP 4). WEAPONS BUILD-UP ~~ CHP 4. * Max's Wrenches. * Max's Guns. * Monica's Armbands. * Monica's Swords. OCEAN'S ROAR CAVE (ORC) * Pau & the Baby Shigura. * ORC Floor 1. Pirates! * ORC Floor 2. Tons of Fish. * ORC Floor 3. Tank and Boss. [BLUE SEAL] * ORC Floor 4. Water Monster. * ORC Floor 5. Scary Auntie Medusa. * ORC Floor 6. Sand Molers. * ORC Floor 7. Bat Den. * ORC Floor 8. Pirate Hideout. CAVE OF ANCIENT MURALS. BOSS: Dragon of the Sea - Shingala. * ORC Floor 9. Wandering Zappy. [WHITE SEAL] [Follow the Sun Path] * ORC Floor 10. Banquet of the Dead. * ORC Floor 11. Improvements. [RED SEAL] * ORC Floor 12. Return of the Serpent. FINNY FRENZY. * Improving the Quality of Your Fish. * Racing Your Fish. * ORC Floor 13. Cursed Sea. * ORC Floor 14. Sea of Atrocity. * Shigura Village. ORC BOSS: Tragic Figure ~~ Dr. Jaming. * Luna Lab is complete. * Plans for Ixion ~~ Time Train. * Max's Mother! * Purpose of the Atlamillia. THE NEXT QUEST: RESTORE PAZNOS * Final Scoop & Photos. * Moving Out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ CHAPTER 4: ++++ ++ ++ ++++ GOODBYE SHINGALA ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The opening VIDEO ends with Max facing Pau's cave. NOTE: THE MONSTERS IN THIS DUNGEON ARE NASTIER THAN EVER... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=* ** VENICCIO COAST ** *=*=*=*=*=*=*=*=*=*=*=* > The VIDEOS (two) described at the end of the last chapter (Walkthrough 3): + First one ends at the Veniccio Station beside the Save Point. - The Bridge is out (if you look at the area in front of the train, the railroad tracks across the bridge are curled up). + When Max and Monica go down the stairs from the Station, they walk into Veniccio (georama field). - The second video ends with them standing in front of Pau's cave. - Some distance to the left of his Cave is the beach SAVE Point. > There are now two choices on the World Map for this area: G Veniccio S Veniccio Station > If you choose 'Veniccio' from else where you arrive at the top of a series of wooden ramps (and at the bottom of the stairs from the station). + Walk down the wooden ramps to the lowest 'floor': - This is the base for developing the origin point of the Luna Lab. + Move to where the Carpenterion Logo appears, then press [Select] to get the 'whirlwind' logo. - You can use this to move close to Pau's cave. - And you can move a little closer to the SAVE Point past his Cave's entrance. # There's a 'bend' where sand and ocean meet and where waves wash in and out. # Use the logo and press [X] there to get to the closest point to the Ocean's Roar Cave (without having to wade very slowly through the water). > Before going into Pau's Cave, check the time: + Depending on the time you arrive, there are two SCOOPS. - Both Scoops are 'Whenever the Time is Right'. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SCOOP: Veniccio's Setting Sun =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > You can take this shot between about 3:30 p.m. and 5 p.m. + Take a photo of the sunset across the water. - Focus on the distant skyline when sunset colors show and the Sun is sinking below the horizon. - The orange lightbulb beside the picture in the viewfinder shows you have the Scoop. + If the time isn't right, make the time to get this (go do something else but watch the time). =-=-=-=-=-=-=-=-=-=-=-=-=-=-= SCOOP: A Surviving Soldier =-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Take it between midnight (12:00 a.m.) and about 3:30 a.m. > Go to the cave on the opposite side of the bay from Pau's cave. + You have to wade through the water. - If you cross as close as you can get to the wooden pier, you have less wading to do. + It's the cave with a palm tree behind a rock at the entrance. + Go on the RIGHT-hand side and into the cave as far as you can. - On the left side of the cave is a big grey rock. - Move toward the rock to about half-way across the cave. # Focus just slightly to the RIGHT of the rock and ZOOM IN (using the right Analog stick). # Press [Square] and you should see a ghostly shape. * If necessary, shift the viewfinder until it is centered on the ghostly shape. # An orange lightbulb and the ringing sound will signal you have the photo. =-=-=-=-=-=-=-= THREE PHOTOS =-=-=-=-=-=-=-= > Look up at the houses on the cliff. + Title: Red House. - Focus on the house itself. + Title: Windmill. - Focus on the rooftop of one of the houses. + Look down into the water and you'll see a lot of sparkles which are shards (pieces) of the Luna Stones. - Take a photo (yellow lightbulb will show you have it). - Title: 'Luna Stone Shards'. =-=-=-=-=-=-=-=-= NEW INVENTIONS =-=-=-=-=-=-=-=-= > Steve's Drill Arm: Ideas = Auto Book Reader + Fan + Windmill Materials = 3x Destruction Crystal + 1x Protector Crystal + 20x Scrap Metal > Steve's Machine Gun Arm II: Ideas = Fan + Telescope + Windmill Materials = 30x Gunpowder + 8x Silver Ball + 15x Scrap of Metal =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** MISSED PHOTO/RAINBOW BUTTERFLY WOODS ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > In Walkthrough 2 (Cheatcodes.com) "Resurrection of the Great Elder", there was a photo which was not mentioned. > Go to Sindain, and then to the future (to Jurak's Mall). + Climb up the wooden branch on the LEFT to thre Jurak Arms shop. + There is an aqua-colored triangular crystal above the sign of Jurak Arms. - Focus on the crystal and zoom in. - Title: Quartz =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=* ** CHAPTER 3 REVIEW ** *=*=*=*=*=*=*=*=*=*=*=*=* > In Chapter 3: "The Sage who Became a Star", you built the Georama of Balance Valley. + This restored the future Starlight Temple. > You also had to rescue Lin and restore her memories. + While Lin was in the party, Monica was able to Build up her Armbands. - I recommended you get four armbands and build them with specific magic power: # Athena's Armlet (Fire). # Destruction Brassard (Lightning). # Spirit Brassard (Cyclone). # Moon Armlet (Chill). + You should continue to Level up these armbands and add to the Smash Attribute to increase damage. - Alternate between the armbands so all are increased to about the weapon+15 levels before you finish the Mt. Gundor Chapter (5). - This is important, even though you cannot actually build up to the next weapon because of each armband needing to defeat certain monsters. > It was recommended that you get the Reptile Monster Badge (Wind Gemron). + And build it to at least the first Evolution at Level 26 (Ice Gemron). - Continue to build this badge whenever possible. + If you don't have it, refer to WALKTHROUGH 3: BALANCE VALLEY. - Search (Ctrl+F) for 'Wind Gemron' which takes you to 'Floor 4'. # The information is at the end of the 'Final Advice' for Floor 4. # The section is titled: 'MONSTER TRANSFORMATIONS'. > You should have everyone who can join except Pau. + However there are still two items with '???'. - I think one was for either Lin or Dr. Dell. but I don't know for sure. + The people you should have, in the order they're listed in the Red Notebook, and their current location: Gordon .............. Sindain Parn & Julia ........ Balance Valley Donny ............... On the train Ferdinand ........... Balance Valley Claire .............. On the train ??? ................. This slot is for Pau. Stewart ............. Balance Valley Adel ................ Sindain Aunt Polly .......... Sindain Sheriff Blinkhorn ... Balance Valley Milane .............. Sindain Gerald .............. On the train Mayor Need .......... On the Train Priest Bruno ........ Balance Valley Rufio ............... On the train Fabio ............... On the train ??? ................. Presently Unknown Mina (Mena) ......... On the train Corinne ............. On the train Granny Rosa ......... On the train Dr. Dell ............ On the train =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** NEW INVENTORY IN STORES (CHP 4) ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Certain of the stores have additional inventory: > DONNY Hunting Cap ........ 200 G > WEAPON SHOP & MILANE IN SINDAIN Smash Wrench ....... 600 G Shamshir ........... 600 G Thorn Armlet ....... 820 G > MORTON'S SUNDRIES Improved Bomb ...... 1,000 G > GERALD: Turkey (Spheda) .... 460 G Magic Gun .......... 560 G > JULIA Crystal Brassard ... 740 G > JURAK ARMS (Sindain Future) Frozen Tuna ........ 700 G Hammer. Kitchen Knife ...... 440 G Sword. > STARLIGHT WEAPONS (Balance Valley Future) Wise Owl Sword ..... 600 G > CEDRIC Samurai Arm ......... 1100 EXP Energy pack (Barrel). 600 EXP +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ WEAPONS BUILD-UP ~~ CHP 4 ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > When raising: Guns: put Gerald in the Party. Swords: put Milane in the party. NOTE: Neither Armbands nor Wrenches/Hammers have anyone to help raise levels. > Work on these build ups through Chapters 4 (Ocean's Roar Caves) and 5 (Mt. Gundor). + Even though you cannot do the actual Build-Up until the listed monsters are defeated: - You can increase the stats in preparation. - It isn't necessary to add the magic attributes (Fire, Chill, Lightning, and Cyclone, unless required for the specific weapon. - But you can add the helpful attributes of Smash to at least 90 and, Beast, Exorcism and Scale to at least 45 (but better 90). + A Smash value of at least 90 makes the weapon (any weapon) more powerful. > When using Synthesis Points, don't forget: + Jewels should be synthesized to appropriate weapons. - Press [X] on the Jewel and use Status to find out what attributes it will raise. - When synthesized the Jewel adds MORE than one attribute but it only requires one Synthesis Point. > In each of the following Build-Ups, there is one more Build-Up (not discussed until the beginning of Chapter 7). - The Build-Up requires the defeat of monsters the are found in Chapter 7. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=* ** MAX'S WRENCHES ** *=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-= STINGER WRENCH =-=-=-=-=-=-=-=-= > Add Smash to the Poison Wrench even though it isn't 'needed' by the upgrade. Stinger Wrench --> Poison Wrench --> Sigma Breaker ________________________________________________________________ |Attack..... 50 [100]|Attack..... 80 [125]|Attack..... 91 [150]| |Lightning.. 40 [110]|Lightning.. 72 [130]|Lightning..108 [150]| |Cyclone.... - |Cyclone.... - |Cyclone....108 [150]| |Smash...... - |Smash...... - |Smash......(90) | |Beast...... 27 [110]|Beast...... 68 [130]|Beast...... 90 [150]| |Scale...... - |Scale...... 45 [130]|Scale...... 86 [150]| |____________________|____________________| | | Defeat (Chp 6) | | * Sylph | | * Star Tortoise | |____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-= CUBIC HAMMER =-=-=-=-=-=-=-= > For the Heavy Hammer, Smash is required. Cubic Hammer --> Digi Hammer --> Heavy Hammer _____________________________________________________________ |Attack.... 52 [110]|Attack.... 81 [125]|Attack.... 91 [150]| |Chill..... 45 [110]|Chill..... 80 [125]|Chill.....117 [150]| |Smash..... 40 [110]|Smash..... 80 [125]|Smash..... 99 [150]| |Exorcism.. - |Exorcism.. - |Exorcism.. 99 [150]| |___________________|___________________| | | Defeat (Chp 6) | | * Iron Mask | | * Pirate Eye | |___________________| =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=* ** MAX'S GUNS ** *=*=*=*=*=*=*=*=*=* > You should have three guns: + Wild Cat Gun + Jurak Gun + Dark Viper (or Grenade Launcher) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-= WILD CAT =-=-=-=-=-= > Here are the needed attributes. Wild Cat --> Sexy Panther --> Desperado ___________________________________________________________________ |Attack...... 52 [109]|Attack...... 70 [125]|Attack...... 99 [150]| |Flame....... 54 [110]|Flame....... 72 [125]|Flame....... 99 [150]| |Lightning... - |Lightning... - |Lightning... 99 [150]| |Cyclone..... 54 [110]|Cyclone..... 86 [125]|Cyclone..... 99 [150]| |Smash....... 54 [110]|Smash....... 86 [125]|Smash....... - | |Beast....... 54 [110]|Beast....... 77 [125]|Beast....... - | |Exorcism.... - |Exorcism.... - |Exorcism.... 90 [150]| |Scale....... - |Scale....... 86 [125]|Scale....... - | |_____________________|_____________________| | | Defeat (Chp 6) | | * Spirit Flyer | | * Living Armor | |_____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-= JURAK GUN =-=-=-=-=-= > Add Smash to strengthen the weapon to at least 90. Jurak Gun --> Question Shooter --> Steal Gun __________________________________________________________________ |Attack...... 15 [45]|Attack...... 45 [110]|Attack...... 95 [150]| |Lightning... 15 [45]|Lightning... 41 [110]|Lightning... 86 [150]| |Smash....... - |Smash....... - |Smash....... - | |Exorcism.... 15 [45]|Exorcism.... 41 [110]|Exorcism.... 86 [150]| |Scale....... 20 [45]|Scale....... 41 [110]|Scale....... 77 [150]| |____________________|_____________________| | | Defeat (Chp 6) | | * Heat Fairy | | * Rifle Wolf | |_____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-= DARK VIPER =-=-=-=-=-=-= > Although they are not 'needed', increase to at least 60 the following attributes (makes the weapon more versatile): + Exorcism + Beast + Scale NOTE: Dark Viper has the power 'Absorb' (a four-lobed yellow whirl with green background). + Same as Absorption Coin. + Effect: soaks up some of the damage to monster and increases your HP. Dark Viper --> Twin Buster ________________________________________ |Attack... 40 [110]|Attack.... 91 [150]| |Flame.... 41 [110]|Flame..... 77 [150]| |Cyclone.. 41 [110]|Cyclone... 77 [150]| |Smash.... 41 [110]|Smash..... 86 [150]| |Beast.... 27 [110]|Beast..... - | |__________________| | | Defeat (Chp 6) | | * Pirate Eye | | * Triple Cracker | |___________________| =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=* ** MONICA'S ARMBANDS ** *=*=*=*=*=*=*=*=*=*=*=*=* > In Chapter 3, I recommended four upgrades for Monica's Armbands. + Without Lin, the building up process will be slower. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-= Athena's Armlet =-=-=-=-=-=-=-=-= > This armlet emphasizes Fire (Flame). Platinum Brassard--> Athena's Armlet --> Sun Armlet ______________________________________________________________ |Attack.... 50 [110]|Attack.... 80 [125]|Attack.... 91 [150]| |Flame..... 54 [110]|Flame..... - |Flame..... 113 [150]| |Cyclone... - |Cyclone... - |Cyclone... 90 [150]| |Smash..... - |Smash..... 80 [125]|Smash..... - | |Exorcism.. - |Exorcism.. 90 [125]|Exorcism.. - | |___________________|___________________| | | Defeat (Chp 6) | | * Zombie Pirate | | * Sleeber | |____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-=-= Destruction Brassard =-=-=-=-=-=-=-=-=-=-=-= > This armlet emphasizes Lightning. + If you don't yet have the Destruction Brassard # Add Lightning to 60 before upgrading. Platinum Brassard-->Destruction Brassard--> Satan Armlet _________________________________________________________________ |Attack..... 50 [110]|Attack..... 80 [125]|Attack..... 100 [150]| |Flame...... 54 [110]|Flame...... - |Flame...... 90 [150]| |Lightning..(60) |Lightning.. 80 [125]|Lightning.. 113 [150]| |Smash...... - |Smash...... 80 [125]|Smash...... - | |____________________|____________________| | | Defeat (Chp 6) | | * Zombie Pirate | | * Sleeber | |_____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-= Spirit Brassard =-=-=-=-=-=-=-=-= > This armlet emphasizes Cyclone. + Keep the attribute value of Cyclone ABOVE Lightning. + Add Smash to 90. Pocklekul --> Spirit Brassard --> Goddess Brassard _______________________________________________________________ |Attack..... 50 [110]|Attack..... 80[125]|Attack..... 91[150]| |Chill...... 54 [110]|Chill...... - |Chill...... - | |Lightning.. - |Lightning.. - |Lightning.. 113[150]| |Cyclone.... 54 [110]|Cyclone.... 90[125]|Cyclone.... 120[150]| |Smash......(30) |Smash......(60) |Smash...... (90) | |Exorcism... 32 [110]|Exorcism... - |Exorcism... 54[150]| |Beast...... - |Beast...... 90[125]|Beast...... - | |____________________|___________________| | |Defeat (Chp 6) | | * Sylph | | * Fat Naga | |____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-= Moon Armlet =-=-=-=-=-=-= > This armlet emphasizes Chill. + Add Smash to 90 not 45. Thorn Armlet --> Moon Armlet --> Star Armlet __________________________________________________________ |Attack... 32 [60]|Attack... 80 [125]|Attack... 100 [150]| |Chill.... - |Chill.... 90 [125]|Chill.... 113 [150]| |Cyclone.. 28 [60]|Cyclone.. - |Cyclone.. - | |Smash.... - |Smash.... - |Smash.... 45 [150]| |Scale.... - |Scale.... 54 [125]|Scale.... 99 [150]| |_________________|__________________| | | Defeat (Chp 6) | | * Star Tortoise | | * Rolling Rocks | |___________________| =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=* ** MONICA'S SWORDS ** *=*=*=*=*=*=*=*=*=*=*=* > Here are the best possible paths for Monica's Swords. + You have the Serpent Slicer from Madame Crest. - You may have these other swords: Claymore Small Sword Antique Sword Brave Ark Wise Owl Sword Drain Seeker - The paths are shown below. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-= Serpent Slicer =-=-=-=-=-=-=-=-= Serpent Slicer --> Tsukikage --> Ama no Murakumo ________________________________________________________________ |Attack..... 49 [110]|Attack..... 80 [125]|Attack..... 90 [150]| |Lightning.. 50 [110]|Lightning.. 90 [125]|Lightning..108 [150]| |Beast...... - |Beast...... - |Beast...... 90 [150]| |Scale...... 50 [110]|Scale...... 90 [125]|Scale......108 [150]| |____________________|____________________| | | Defeat (Chp 6) | | * Flaming Nail | | * Sleeber | |____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-= Claymore =-=-=-=-=-= > If you want to upgrade to the Sword of Zeus: + You should have a Claymore (if you don't have one, check Walkthrough 3 for the path to the Claymore) + Start building Beast, Exorcism and Scale before going to Chapter 6. - Even though it is not needed until later in the build-up process. - The Sword of Zeus can be built up one more time to Island King. Claymore --> Cross Heinder --> Sword of Zeus ___________________________________________________________ |Attack.... 81[125]|Attack.... 90[150]|Attack.... 133[300]| |Smash..... 99[125]|Smash.....108[150]|Smash..... 135[200]| |Exorcism.. - |Exorcism.. 92[150]|Exorcism.. 135[200]| |Beast..... 81[125]|Beast..... - |Beast..... 135[200]| |Scale..... - |Scale..... - |Scale..... 135[200]| |__________________| | | | Defeat (Chp 6) | Defeat (Chp 7) | | * Blumo | * Fire Drake | |__________________| * Ice Drake | | * Thunder Ghost | |___________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-= Small Sword =-=-=-=-=-=-= > Although Maneater does not need the Smash Attribute, the weapon will be stronger if you add Smash. Small Sword --> Maneater ___________________________________________ |Attack..... 81 [125]|Attack..... 91 [150]| |Lightning.. 54 [125]|Lightning.. - | |Cyclone.... 54 [125]|Cyclone....108 [150]| |Smash...... - |Smash......(90) | |Exorcism... 54 [125]|Exorcism... - | |Beast...... 54 [125]|Beast......108 [150]| |Scale...... 54 [125]|Scale...... 90 [150]| |___________________| | | Defeat (Chp 6) | | * Mummy | | * Blackbeard | |_____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-= Antique Sword =-=-=-=-=-=-=-=-= Antique Sword --> Halloween Blade --> Shining Bravado ________________________________________________________________ |Attack..... 50 [110]|Attack..... 81 [125]|Attack..... 90 [150]| |Flame...... 45 [110]|Flame...... - |Flame......108 [150]| |Lightning.. 45 [110]|Lightning.. 86 [125]|Lightning..108 [150]| |Smash...... - |Smash...... 72 [125]|Smash...... - | |Exorcism... 45 [110]|Exorcism... 72 [125]|Exorcism... 90 [150]| |Beast...... - |Beast...... 72 [125]|Beast...... - | |Scale...... - |Scale...... 72 [125]|Scale...... - | |____________________|____________________| | | Defeat (Chp 6) | | * Arthur | | * Rolling Rocks | |____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-= Brave Ark =-=-=-=-=-=- Brave Ark --> Ruler's Sword --> Chronicle Sword _____________________________________________________________ |Attack.... 47 [110]|Attack.... 80 [125]|Attack....100 [150]| |Cyclone... 54 [110]|Cyclone... 90 [125]|Cyclone... - | |Smash..... - |Smash..... - |Smash..... 90 [150]| |Exorcism.. 54 [110]|Exorcism.. 90 [125]|Exorcism..108 [150]| |Beast..... 45 [110]|Beast..... - |Beast..... 90 [150]| |___________________|___________________| | | Defeat (Chp 6) | | * Triple Cracker | | * Arthur | |___________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-= Wise Owl Sword =-=-=-=-=-=-=-=-= > Wise Owl Sword can be raised to: EITHER - 7th Heaven (but not until Chapter 7). OR - Ama No Murakumo (and then build to Dark Cloud) ~~ Recommended. Wise Owl Sword --> Lamb's Sword --> 7th HEAVEN _____________________________________________________________ |Attack.... 27 [60]|Attack.... 81 [125]|Attack.... 111 [300]| |Flame..... 14 [60]|Flame..... - |Flame..... - | |Cyclone... - |Cyclone... 77 [125]|Cyclone... 113 [300]| |Smash..... - |Smash..... * |Smash..... 113 [300]| |Exorcism.. - |Exorcism.. - |Exorcism.. 113 [300]| |Beast..... 23 [60]|Beast..... 77 [125]|Beast..... 113 [300]| |Scale..... 14 [60]|Scale..... - |Scale..... 113 [300]| |__________________|___________________| | | Defeat (Chp 7) | * Add Smash to strengthen | * Heart | the weapon | * S. Club | | * S. Joker | |____________________| Wise Owl Sword --> Lamb's Sword --> Ama No Murakumo _______________________________________________________________ |Attack..... 27 [60]|Attack..... 81 [125]|Attack..... 90 [150]| |Flame...... 14 [60]|Flame...... - |Flame...... - | |Lightning.. 9 [60]|Lightning.. - |Lightning..108 [150]| |Cyclone.... - |Cyclone.... 77 [125]|Cyclone.... - | |Smash...... - |Smash...... * |Smash...... - | |Beast...... 23 [60]|Beast...... 77 [125]|Beast...... 90 [150]| |Scale...... 14 [60]|Scale...... - |Scale......108 [150]| |___________________|____________________| | | Defeat (Chp 6) | * Add Smash to strengthen | * Flaming Nail | the weapon | * Sleeber | |____________________| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-= Drain Seeker =-=-=-=-=-=-=-= Drain Seeker --> Sargatanas --> Dark Excalibur _________________________________________________________ |Attack...47 [110]|Attack...81 [125]|Attack... 92 [150]| |Chill....54 [110]|Chill....81 [125]|Chill.... 108 [150]| |Smash....45 [110]|Smash....81 [125]|Smash.... 108 [150]| |Beast....50 [110]|Beast.... - |Beast.... 108 [150]| |Scale.... - |Scale....72 [125]|Beast.... 108 [150]| |_________________|_________________| | | Defeat (Chp 6) | | * Blackbeard | | * Fat Naga | |___________________| +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ OCEAN'S ROAR CAVE ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > As you look at Pau's cave, to the left and some way down the beach is the SAVE Point. + Beyond the SAVE Point is the dungeon for this Chapter. + The Dungeon is Ocean's Roar Cave. - The first few of the dungeon floors have two parts. # The first part is a beach-like area underneath the cliffs. * This is where you can fish. # The second part (and there may be one or two entrances) is the cave area. + The gate key is the 'Luna Stone' an oval-shaped jewel with an aqua-colored glow. - The gate is a huge greenish colored wheel with a hole in it. - The Luna Stone fits into the hole, causing the gate to rotate and open. + In some of the Floors of this dungeon is a 'locked room'. - It is a barrier with a very large Clam Shell which, while open, causes water to flow to form the barrier. - The key is a 'Luna Stone Piece'. # The piece is a jagged chunk with the aqua glow. # Using it closes the Clam-Shell and stops the flow. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** PAU & THE BABY SHIGURA ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Before you can go into the Dungeon, you have to talk to Pau. + Go into his cave. > VIDEO: + Max and Monica walk into the cave and hear an odd sound: "Paaaa-oh!' - They hear someone talking: "I said not to move it!!" - They see a large blue beast who has a wound on its shoulder. - A rabbit-like creature tends the beast and says: "I'm a bit busy right now." + Monica recognizes the beast as a Shigura and that is still a child. - The creature, Pau, replies that he calls him Shingala. - Pau tells how he found Shingala lost. # The Shigura come every year to live on the seashore for a while. # This one must have been split up from the tribe. # Yesterday, Shingala was injured when he slipped from the cliff. # Pau didn't think human medicine would be any good. + When Pau realizes that the ointment isn't working, he asks Max and Monica to watch Shingala. - He intends to go to the place where the Shigura gather to see if he can get something better. - All they have to do is 'Watch him!' - Monica says: "How come we get stuck babysitting some sea dragon?" + Unfortunately, when Max touches him, Shingala is scared. - Max tries to hold him, but Shingala runs for it, calling for 'Paaaa-oh'. - They see him disappear around the corner past the SAVE Point. + They follow him and find the opening to the Ocean's Roar Cave (ORC in this Walkthrough) beside the SAVE Point. > SAVE before entering the caves. + The monsters are no easier to defeat! + If you check the World Map, there's the location named 'Veniccio'. - Before going into Pau's cave, there were only two choices. - After chasing Shingala, there are three: G Veniccio S Veniccio Station D Ocean's Roar Cave =-=-=-=-=-=-=-=-=-=-=-=-=-= FIRST ADVICE~OCR FLOOR 1 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Prepare by buying 'Premium Chicken' from Ferdinand (Balance Valley). > If you: 1) Don't have the Ice Gemron Reptile Badge: + Go back to the 3rd Walkthrough (Chapter 3: Balance Valley). + Look for 'Floor 4' where it tells how to get this Badge and Upgrade it. 2) If you don't have the Badge raised to its first evolution: + You can evolve to the Ice Gemron Transformation at Level 26. + The Ice Gemron is strong enough to fill the Wipe-Out Goals in this chapter. - But you may need to have Monica walk the floor to save Morph Power (red gauge). O.K. NOW TRY TO FIND SHINGALA... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ORC FLOOR 1: PIRATES! ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* > In the previous Chapter, I recommended you get the Reptile Badge and upgrade the Wind Gemron to level 26: + So it could fill the monster Transformation Wipe-Out Goals. + AND so it could evolve to the Ice Gemron. =-=-=-=-=-=-=-= Wipe-Out Goal =-=-=-=-=-=-=-= > Use the 'Ice Gemron' to fill the Monster Transformation Wipe-Out goal on this floor. + It is much stronger (Attack starts at 66) than the Wind Gemron (Attack is only 48). > If you have the Reptile Badge to level 26: + The Wind Gemron is capable of defeating the monsters on this floor. - Takes more hits to defeat the enemy. - This uses up more of the monster-morph power. # May not be powerful enough to complete the floor before morph power is used up. # Try having Monica walk the floor between fights. - Remember to heal if the HP gets low. > Dungeon Floor Map shows the outline of the cliff and a WHITE spot to show the entrance to the inner cave. _______________________ | OCEAN'S ROAR CAVE | |_____________________| _________________________________________________________ | Pirates! | |_______________________________________________________| |O Time limit to defeat all Monsters: 06:35 | |o Fish Goal 48 cm or more | |O Attack and defeat all enemies using | | MONSTER TRANSFORMATION: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| _______________________________ |Geron |Aquatic | 4 | KEY | |Corsair |Undead | 12 | - | |Fintol |Aquatic | 6 | - | |_________|________|____|_____| > 'Geron' + Looks like 'Froggy' but is a yellowish color. - It's the next evolution from Froggy. - Similar action but stronger. + Items dropped ... Poison Lightning Crystal > 'Corsair' + This is the 'pirate' in the Floor's name. - It will run at you and slash with its two swords. - Use Icy Breath as fast as you can, to make sure it doesn't get close. + Items dropped ... Holy Crystal Petite Fish ....... Fishing Bait. > 'Fintol' + A greenish-yellow spiky-looking version of the Turtle. - Like the turtle, it rolls. - If it starts rolling, it WILL hit you unless you dodge. # WATCH THE HP. - If you are using Monica's sword, use the power-up attack (press and hold [X]). # Let go [X] JUST BEFORE it rolls into her and she will jump and smash. * This will flip the Fintol onto its back. * move to the side of the Fintol and hit it again (otherwise she stabs it which is not as strong a hit). + Items dropped ... Water Element Protector Crystal Stone =-=-=-=-= GEORAMA =-=-=-=-= > Now you can make: Pier Shop Boat > Conditions made clear: Luna Lab foundation restored Luna Lab restored > Georama Field: + At the bottom of the first ramp is a platform with the Time Gate. + Another ramp takes you down to the pier which is the basis for building the georama. + A third ramp takes you down to the beach, + Try not to fall off the end of pier ~~ it's a waste of time! > Georama: + Make eight parts of the pier. - Connect them to the original pier to make a platform for the rest of the buildings. - Place the pier parts two by two (to make a fairly wide platform). - They will 'click' into place if positioned correctly. + Make two 'Shop Boats' and place them on each long side of the pier. - You are going to place two iron houses beside each Ship so make sure there is room. > There will NOT be a change in the future yet. > SAVE!!! =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE~OCR FLOOR 1 =-=-=-=-=-=-=-=-=-=-=-=-=-= NOTHING - YOU'RE READY TO GET ANOTHER GEOSTONE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ORC FLOOR 2: TONS OF FISH ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The gate from the previous floor opens. > VIDEO: + Max is writing of his memories of his mother. + She reads him a story of a Turtle who traveled the seven seas. + She promises that when he's a bit older, they'll go to the sea together. > This floor starts from the inner cave. + You can fill the Ridepod Wipe-Out Goal. OR + You can get the Magical Creature Badge for Monica. BUT + You can't do both since she must defeat the Statue to get the badge. > Do the Wipe-Out goal first. ______________________________________________________ |O Time limit to defeat all Monsters: 06:20 | |o Fish Goal 50 cm or more | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (24) | |____________________________________________________| ________________________________ |Goyone |Aquatic | 12 | KEY | |Geron |Aquatic | 4 | - | |Statue |Magical | 2 | - | |Sea Bat |Beast | 6 | - | |__________|________|____|_____| > Goyone + A really nasty fish critter with flipper-like legs: - It can move pretty fast. - It sends a ball of goo to slow you down. - Likes to stab you with its long spear and it doesn't have to get very close in order to hit you. # Watch your HP. # Add the attribute 'Scale' to weapons so you can hit it harder. + Items dropped ... Light Element Sea Dragon Crystal Evy ................. Fishing Bait > Statue + A large suit of stone armor carrying a staff. - Swings the staff at you. + Items dropped ... Rough Rock Destruction Crystal Mimi ................. Fishing Bait > Sea Bat + Slightly different version (bluish-green) of the regular Bat. - Wings are more bat-like. - Likes to swoop down at you and will poison you if it hits. # Put an Antidote Amulet in an Active Item Slot. + Items dropped ... Bundle of Hay Wind Crystal Holy Water =-=-=-=-=-=-=-= Wipe-Out Goal =-=-=-=-=-=-=-= > Ridepod's Barrel Cannon II (or Machine Gun Arm II) works for most critters on this floor. + But keep far back from the Sea Bat. - When it is close it is too high to reach + Weapon Choices: - If you don't already have the Barrel Cannon II, here's the invention: Ideas = Barrel + Fountain + Well Materials = 20x Gunpowder + 15x Rolling Log + 4x Sturdy Cloth - The Machine Gun Arm II is listed above. - The Samurai Arm: # Works well for the Sea Bat and other critters although its not as strong as the Barrel Cannon II. Ideas = Barrel + Crescent-Shaped Light + Weapon Materials = 10x Rolling Log + 10x Scrap Metal + 10x Thick Hide - The Crescent-Shaped Light is in the Star Items Store (Starlight Temple). ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-=-==-=-=-= MONSTER TRANSFORMATION BADGE =-=-=-=-=-=-=-=-=-=-=-==-=-=-= > You can get another badge on this floor: + Put three 'Sturdy Rock' in a Gift Capsule. - As it approaches, Lock-on to the Statue and throw the Capsule. # Reminder: A Musical Note appears if the gift giving is successful. - Defeat the critter to get the badge. NOTE 1: Although you give the gift to a Statue, the Magical Creature Badge is a Baron Balloon. - Like the Baron Balloon in the Underground Channel, it has two attacks: [X] = Globe Press ~~ Slaps with its hands. [Square] = Hazard Hat ~~ Hits with its hat. NOTE 2: This is NOT, REPEAT NOT a good transformation. - MAGICAL CREATURE BADGE IS VERY WEAK. - AND IT CAN BE TOTALLY DEFEATED WITH ONE KICK OF THE GERON'S FEET! * If that happens, Monica is incapacitated. NOTE 3: Starting stats of all Badges you may have collected so far (if you got all possible Badges to this point). - The order below is based on the Dungeon and floor they can be collected. Badge Type | First level |Attack|Shield| ____________|________________|______|______| Beast |Sewer Rat | 8 | 4 | UC Floor 1 Aquatic |Froggy | 7 | 3 | UC Floor 1 Flora |Himarra | 9 | 4 | RBW Floor 1 Undead |Skeleton Soldier| 7 | 3 | RBW Floor 1 Spirit |Pixie | 7 | 3 | RBW Floor 7 Darkling |Spider Lady | 7 | 3 | RBW Floor 9 Reptile |Wind Gemron | 32 | 20 | SC Floor 4 Magical |Baron Balloon | 8 | 3 | ORC Floor 2 + As you can see, the only one (so far) worth Leveling Up and Evolving as a weapon is the Reptile Badge. - The Wind Gemron's attack can defeat monsters from the start. - The only uses I see for the others: 1) To talk to monsters of the same type as the Badge. 2) Each time a Badge evolves, you get a 'Monster Drop'. * Monster Drops can be spectrumized and are like jewels ~~ allowing increase in ALL weapon attributes. * However, it takes a LONG time to raise Badges a single evolution which first occurs at Level 26. * Second occurs at level 51. * It may not be worth the time. - Even so, you may want to collect all Badges. # You could use the Gemron Badge to assist in building the others, but you may prefer to build up the Gemron Badge instead. * You could wait until the Gemron Badge is fully evolved: --> Fire Gemron / Wind Gemron --> Ice Gemron --> Thunder Gemron \ --> Holy Gemron * Have the Gemron defeat a monster then switch to the other Badge to pick up the points. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-= Georama =-=-=-=-= > Now you can make: Nothing new > Conditions made clear: 8 blocks of Pier Parts placed Lab 1 restored. Luna Lab foundation restored Lab 2 restored Lab 3 restored Lab 4 restored + Yellow lightbulb is beside '8 Blocks of Pier Parts placed' Culture Points: 10 Analysis: 0% > Still no 'Change in the Future' message. =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE~ORC FLOOR 2 =-=-=-=-=-=-=-=-=-=-=-=-=-= > SAVE and go back to this floor to get the Statue' Badge. + BUT dodge quickly or it will hit you. THEN JUST KEEP ON... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ORC FLOOR 3: TANK AND BOSS ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > BLUE SEAL on this floor. + You can't switch to Monica unless you break the seal. > If you use the Ridepod, you should be able to fill the Wipe-Out Goal (no healing). NOTE: For a 'Without Healing' Goal, you MUST exit through the gate or the game won't give you credit. ______________________________________________________ |O Time limit to defeat all Monsters: 06:09 | |o Fish Goal 68 cm or more | |O Clear all without healing: Not Cleared | | Total Monsters Defeated 0 (15) | |____________________________________________________| _________________________________ |Beach Rat |Beast | 4 | KEY | |Captain |Undead | 4 | - | |Corsair |Undead | 6 | - | |Pirate Tank |Windup | 1 | - | |____________|________|___|_____| > 'Beach Rat' + Yellowish version of the Sewer Rat (meaner). - If you have the Beast Badge, you can talk to it. - It carries a metal hammer in its tail. + Items dropped ... Rolling Log Hunter Crystal > 'Captain' + Pirate Captain - meaner than the Corsair. - Likes to use his swords. - The Ridepod can defeat it with three strikes of Steve's Samurai Swords. + Items dropped ... Holy Crystal Petite Fish > 'Pirate Tank' + Mechanical being that tosses bombs or grenades at you. - Better to use a distance shot (gun or armband). - If you time it right, you could explode the bomb just as it is fired. + Items dropped ... Scrap of Metal Destruction Crystal Gun Repair Powder =-=-=-=-= Georama =-=-=-=-= > Now you can make: Iron House > Conditions made clear: Red Iron House placed. All 4 Labs restored. > Georama: + Make and place four Iron Houses. - Put two beside each of the Shop Ships. # As long as one edge of each house is adjacent to one end of the ship, it will work. # If necessary, place the houses (with a walking-space gap between them) then use cleanup to adjust the position of each ship. - Paint the roofs: # One Red. # One green. # One purple. # And one blue. - Make and place a pot torch by the red-roofed house's door (she doesn't like the dark). + Put Claire in the red-roofed house. > There's a change in the future: - Before going to the Future, go into Claire's house. =-=-=-=-= PHOTOS =-=-=-=-= Egg-Shaped Transmitter ... The rotating red glowing item to the left as you come in the door. Small Generator .......... Brown rotating wheel next to a dial, beside Claire. TV ....................... Screen has blue glowing lines. Banana ................... On the table. Ventilation .............. In the center of the ceiling. =-=-=-=-=-=-=-=-= NEW INVENTIONS =-=-=-=-=-=-=-=-= > Steve's Refrigerator Body: Ideas = Refrigerator + Small Generator + Traffic Light Materials = 50x Scrap Metal + 10x Hunk of Copper + 1x Chill Crystal ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-= GO TO THE FUTURE =-=-=-=-=-=-=-=-=-= > The Blue Time Gate is on a platform with a long pier leading to the center of the labs. + Three Labs have been restored. - To the right is the Red Lab (Lab 1). - To the left is the Green Lab. (Lab 4) - To the left of the Red Lab is a Purple Lab (Lab 3). - The Blue Lab 2 is missing. + Talk to each of the people around. - On the short pier to the Red Lab, on the left, is a mini-chest with a Fruit of Eden. > Go in the Red Lab to find VIDEO: Somebody is a sound sleeper. =-=-=-=-= PHOTOS =-=-=-=-= Air Cleaner ....... In a corner near the door. Egg Chair ......... At the first workstation. Energy Pipe ....... Between workstations (glowing green and white). Work Equipment .... Center of the ceiling. Work Robot ........ Behind the glowing circular table, center lab. - It appears to have a clock face. =-=-=-=-=-=-=-= RED LAB IDEA =-=-=-=-=-=-=-= > Found at the steps up to the second half of the Red Lab. + This makes Steve's Hammer Arm. Ideas = Barrel + Post + Work Robot Materials = 10x Hunk Copper + 50x Scrap of Metal =-=-=-=-=-=-=-=-= PURPLE LAB IDEA =-=-=-=-=-=-=-=-= > Found near the last chair in the Purple Lab (this was listed above when you got the Windmill photo). Ideas = Fan + Windmill + Auto Book Reader + This makes Steve's Drill Arm. =-=-=-=-=-=-=-=-= GREEN LAB IDEA =-=-=-=-=-=-=-=-= > Beside the first chair you come to. + Steve's Propellor Leg (you get the 'Windmill Feather' photo after Floor 13): Ideas = Fan + Cart + Windmill Feather Materials = 7x Wind Element + 10x Silver Bell =-=-=-=-=-=-=-=-= MORE INVENTIONS =-=-=-=-=-=-=-=-= > Steve's Cleaner Pack: Ideas = Air Cleaner + Belt + Vacuum Materials = 50x Scrap of Metal + 4x Thick Hide + 8x Silver Ball > Max's Stinger Wrench: Ideas = Air Cleaner + Pipe + Wheel Materials = 15x Scrap of Metal + 1x Bandit Coin > Steve's Cannonball Arm IV: Ideas = Constructor + Rock + Egg Chair Materials = 3x Gold Bar + 5x Silver Ball + 4x Destruction Cr > Max's Cubic Hammer: Ideas = Work Equipment + Dresser + Gold Store Materials = 20x Scrap of Metal + 2x Light Element + 5x Poison > Max's Wild Cat (Gun): Ideas = Charging Ram + Rifle + Work Equipment Materials = 8x Silver Ball + 15x Hunk of Copper + 10x Gunpowder > Steve's Multi-Feet (Like a four-legged spider!): Ideas = Deer Horn + Post + Work Robot Materials = 30x Scrap of Metal + 10x Rolling Log > Steve's Hammer Arm: Ideas = Barrel + Post + Work Robot Materials = 10x Hunk Copper + 50x Scrap of Metal =-=-=-=-=-=-=-=-=-=-= Work on the Georama =-=-=-=-=-=-=-=-=-=-= > Return to the present. + Place Donny in the house with the blue roof. - There's a change in the future. + The fourth Luna Lab (Blue, #2) has returned. - But you cannot get in yet. - The man in the Red Lab is still sleeping. + Return to the present. - Culture = 34. - Analysis = 55%. # More checkpoints are listed, most of them are lit up. =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE~ORC FLOOR 3 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Make the Cleaner Pack for Steve. + It raises his Fuel/HP to 200. NOTHING ELSE TO DO BUT GET ANOTHER GEOSTONE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ORC FLOOR 4: WATER MONSTER ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Monica's Magic Armbands: - Fire (Athena's Armlet). - Lightning (Destruction). - Cyclone (Spirit Brassard). - Chill (Moon Armlet). + Choose whichever armband is the most powerful: - A combination of Attack + Smash. =-=-=-=-=-=-=-=-=-=-= MEDALS~ORC FLOOR 4 =-=-=-=-=-=-=-=-=-=-= _________________________________________________________ |O Time limit to defeat all Monsters: 06:40 | |o Fish Goal 46 cm or more | |O Attack and defeat all enemies using | | only MONICA'S MAGIC: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| ___________________________________ |Beach Rat |Beast | 4 | KEY | |Aqua Element |Spirit | 4 | - | |Fintol |Aquatic | 4 | - | |Mimic |Darkling | 2 | - | |Sea Bat |Beast | 4 | - | |Statue |Magical | 4 | - | |_____________|_________|___|_____| > Aqua Element. + A very large drop of water with huge hands. - Likes to clap those hands for big damage. - If it cups it mouth with its hands, its about to spit a ball of water at you. - Don't let it get too close. + Items dropped ... Water Element Protector Crystal Soap > Mimic (Chp 4) + They just get a lot meaner. - But the actions are the same. + Items dropped ... - NONE =-=-=-=-= Georama =-=-=-=-= > Now you can make: Nothing new > Conditions made clear: Claire lives in Red Iron House Blue Iron House placed =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE~ORC FLOOR 4 =-=-=-=-=-=-=-=-=-=-=-=-=-= > You may want to spend a little time building up weapons. + If you build Swords, put Milane in the party. + For the next Floor: - Put Gerald in the party to upgrade Max's gun(s) faster. NOW CONTINUE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ORC FLOOR 5: SCARY AUNTIE MEDUSA ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* _________________________________________________________ |O Time limit to defeat all Monsters: 07:00 | |o Fish Goal 50 cm or more | |O Attack and defeat all enemies using | | only MAX'S GUN: Not Cleared | | Total Monsters Defeated 0 (19) | |_______________________________________________________| _______________________________________ |Geron |Aquatic | 6 | KEY | |Auntie Medusa |Darkling| 6 | - | |Aqua Element |Spirit | 4 | - | |King Mimic (Chp 4)|Magical | 1 | - | |Shiva |Darkling| 2 | - | |__________________|________|___|_____| > Auntie Medusa. + Looks like a big worm, female from the waist up. - Has snake-like locks of hair. - Carries a magic staff. - If she spits at you, you will be petrified (use Medusa's Tear). # You cannot change to the other person while petrified. * But you can heal. # Auntie Medusa may do it three or four times in a row! # Put an Anti-Petrify amulet in an Active Item Slot. - Don't open a chest until you've dealt with her, in case it's a King Mimic. # They gang up on you! + Items dropped ... Sturdy Cloth Sea Dragon Crystal Potato Cake > King Mimic. + Much the same as before, but bigger and stronger. - Stay out of reach. - If it whops you with its hands, one-half to two-thirds of your HP is gone! + Items dropped ... Nothing > Shiva + Looks like the 'Spider Lady' in RBW Floor 9. - Related creatures have the same attacks. # She spits a curse. + Items dropped ... Thunder Element Protector Crystal Gooey Peach =-=-=-=-=-=-=-=-=-=-= Work On The Georama =-=-=-=-=-=-=-=-=-=-= > Now you can make: Iron Stand > Conditions made clear: Donny lives in Blue Iron House > Make and place the Iron Stand. Culture = 34 Analysis = 55% =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE~ORC FLOOR 5 =-=-=-=-=-=-=-=-=-=-=-=-=-= JUST GET ANOTHER GEOSTONE... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ORC FLOOR 6: SAND MOLERS ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > This floor marks the point where there is no longer dungeon access to the beach. + No fishing, but you can play Spheda instead. + When the Sphere 'bounces' on the water, it rarely changes color. - The water also slows the Sphere down. - For a color change, bounce it against the walls. - To get round the pillars in the caves, you may have to use the walls anyway. _________________________________________________________ |O Time limit to defeat all Monsters: 06:25 | |o Spheda [PRIZE: 2x Stamina Drink] | |O Attack and defeat all enemies using | | only ITEMS: Not Cleared | | Total Monsters Defeated 0 (22) | |_______________________________________________________| __________________________________ |Sand Moler |Beast | 8 | KEY | |Goyone |Aquatic | 6 | - | |Mimic (Chp 4)|Magical | 4 | - | |Statue |Magical | 4 | - | |_____________|________|___|_____| > Sand Moler + Just like an ordinary Moler but it wears goggles and a snorkel! - You see a churned up mound of sand and water as it crawls along. - Spits a curse, so put an Anti-Curse amulet in an Active Item Slot. + Items dropped ... Sticky Clay Power Crystal Carrot =-=-=-=-=-=-=-= Wipe-Out Goal =-=-=-=-=-=-=-= > Strategy: + Use Improved Bombs for all critters. - Don't forget to Lock-On and try not to let the critters get too close. =-=-=-=-=-=-=-=-=-=-= Work On The Georama =-=-=-=-=-=-=-=-=-=-= > Now you can make: Bridge Block Block 3 > Conditions made clear: Someone resides in Veniccio =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE~ORC FLOOR 6 =-=-=-=-=-=-=-=-=-=-=-=-=-= > It takes a little more practice to figure how hard to hit the Sphere. + But it can be done. + Repeat the floor if necessary. > When you move to the next floor, compare the different Dungeon scenes: + Floors 1 through 5 (columns and bright blue sea with thin line of beach). + Floor 6 (darker colors, no beach). WELL, LET'S GO ON... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ORC FLOOR 7: BAT DEN ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Bats, Bats, and more bats on this floor. + The Ridepod should be equipped with the Samurai Arm. - You can buy it from Cedric. OR Max can invent it. > Steve's Samurai Arm: Ideas = Barrel + Crescent-Shaped Light + Weapon Materials = 10x Rolling Log + 10x Scrap Metal + 10x Thick Hide _________________________________________________________ |O Time limit to defeat all Monsters: 06:00 | |o Spheda [PRIZE: 1x Pearl] | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (23) | |_______________________________________________________| ____________________________________ |Auntie Medusa |Darkling| 4 | KEY | |Mimic (Chp 4) |Magical | 1 | - | |Sea Bat |Beast | 18 | - | |______________|________|____|_____| =-=-=-=-=-=-=-=-=-=-= Work On The Georama =-=-=-=-=-=-=-=-=-=-= > Now you can make: Iron Shed > Conditions made clear: Boat near Red Iron House =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE~ORC FLOOR 7 =-=-=-=-=-=-=-=-=-=-=-=-=-= > Make an Iron Shed, place it on the roof of one of the Iron Houses. + Take a photo of it. - Title: Iron Shed. > For the next Wipe-Out Goal, make and equip: + Steve's Machine Gun Arm II: Ideas = Fan + Telescope + Windmill Materials = 30x Gunpowder + 8x Silver Ball + 15x Scrap of Metal ONE MORE FLOOR BEFORE YOU FIND SHINGALA... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ** ORC FLOOR 8: PIRATES HIDEOUT ** *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-=-=-= MEDALS~ORC FLOOR 8 =-=-=-=-=-=-=-=-=-=-= ______________________________________________________ |O Time limit to defeat all Monsters: 06:15 | |O Spheda [PRIZE: 5x Chill Stone] | |O Attack and defeat all enemies using | | only the RIDEPOD: Not Cleared | | Total Monsters Defeated 0 (22) | |____________________________________________________| ________________________________________ |Shiva |Darkling| 2 | KEY | |Captain |Undead | 10 | - | |Corsair |Undead | 3 | - | |King Mimic (Chp 4)|Magical | 1 | - | |Pirate Tank |Windup | 6 | - | |__________________|________|____|_____| =-=-=-=-= Georama =-=-=-=-= > Now you can make: Iron Stairs > Conditions made clear: Boat near Blue Iron House Search Lights restored > Make and place the Iron Stairs beside the Iron Stand. Culture = 38 Analysis = 55% =-=-=-=-=-=-=-=-=-=-=-=-=-= FINAL ADVICE~ORC FLOOR 8 =-=-=-=-=-=-=-=-=-=-=-=-=-= > You don't want to hurt Shingala. + Just get him to open his mouth (when the time comes). BUT FIRST YOU HAVE TO FIND HIM... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ++ ++ ++++ CAVE OF ANCIENT MURALS ++++ ++ ++ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > FIRST TIME IN THE CAVE OF ANCIENT MURALS: > VIDEO: + Max and Monica walk from the entrance. - They see a mural called 'Moon of Destruction'. - Monica says there were a whole bunch discovered in her era too. + Max wonders why there are so many murals all the same. - Monica wonders if the ancient people were trying to tell them something. # It's just a hunch she has. + Just then Shingala rears up out of the water. - He has a strange device on his head with gleaming lights. - Monica thinks she knows what it might be. + Pau interrupts her. - "Shingala," he says. "STOP IT!" - Monica tells Pau to look at the device. # She thinks Shingala is being controlled by it. - Shingala lashes out with his head and Max is just able to get Pau out of the way in time. + They run for the entrance to the cave. - Back in Pau's cave, Pau i Other Dark Cloud 2 cheats hints faqs solutions: 1. Dark Cloud 2 hints 2. Dark Cloud 2 hints 3. Dark Cloud 2 hints 4. Dark Cloud 2 hints 5. Dark Cloud 2 hints 6. Dark Cloud 2 hints 7. Dark Cloud 2 hints 8. Dark Cloud 2 hints 9. Dark Cloud 2 hints 10. Dark Cloud 2 hints 11. Dark Cloud 2 hints 12. Dark Cloud 2 hints 13. Dark Cloud 2 hints 14. Dark Cloud 2 hints 15. Dark Cloud 2 hints 16. Dark Cloud 2 hints 17. Dark Cloud 2 hints 18. Dark Cloud 2 hints 19. Dark Cloud 2 hints 20. Dark Cloud 2 hints 21. Dark Cloud 2 hints 22. Dark Cloud 2 hints 23. Dark Cloud 2 hints 24. Dark Cloud 2 hints 25. Dark Cloud 2 hints 26. Dark Cloud 2 hints 27. Dark Cloud 2 hints 1. Dark Cloud 2 faq and solutions 2. Dark Cloud 2 faq and solutions 3. 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