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NFL Gameday 2003 cheats / NFL Gameday 2003 hints / NFL Gameday 2003 faqs / NFL Gameday 2003 solutions



NFL Gameday 2003 faqs and solutions


Author: Skull Demon
Game Title: NFL GameDay 2003
Game Platform: Playstation 2 (PS2)
FAQ Title: Information, GameShark Codes And More

TABLE OF CONTENTS
Starting Up
Quick Start Control
Offense
Kicking & Punting
Defense
Advanced Controls
Offense Before the Snap
Quarterback Control
Total Control Passing
Receiver Control
Ball Carrier After the Snap
Defense Before the Snap
Defense After the Snap
Kick and Punt Return Control
Hot Tips
Creating A Player
Bonus Teams
GameShark Codes
Additional Information
NFL GameDay 2004 Review

STARTING UP
Dualshock 2 Analog Controller Buttons:
X= X button
Square= Square button
Triangle= Triangle button
O= Circle button
L1= L1 button
L2= L2 button
L3= L3 button (push down left analog stick like a button)
R1= R1 button
R2= R2 button
R3= R3 button (push down right analog stick like a button)
Start= Start button
Select= Select button
Up= Up directional button (you can also push the left analog stick up)
Down= Down directional button (you can also push the left analog stick down)
Left= Left directional button (you can also push the left analog stick left)
Right= Right directional button (you can also push the left analog stick right)
(Button)+(Button)= Push the two buttons at the same time

QUICK START CONTROL
Offense:
Pause game= Start
Snap ball= X
Throw to a receiver= X, Square, Triangle, or O
Catch= Triangle
Speed burst= X

Kicking & Punting:
Activate kick meter= Press and hold X until the kick meter is full. Release X to
kick the ball.
Dictate where the kicker makes contact with the ball using the cursor=
Left/Right/Up/Down

Defense:
Pause game= Start
Tackle/Dive= Square
Switch to defender closest to the ball= O
Jump/Deflect/Intercept= Triangle
Speed Burst= X
Swim move left or right= L1 or R1
Forearm shiver (jam a receiver at the line of scrimmage)= R2

ADVANCED CONTROLS
Offense Before the Snap:
Snap the ball= X
Fake hut= Triangle
Audible= Press Square then press Square, X, or O to choose a different play. Press
Triangle to exit the audible screen.
Bring camera back to preread wide receivers= L1
Send wide receivers in motion= Left/Right
Activate Total Control Passing= R1
Activate Max Protect= 9running back blocks)= R2
Hurry to the line for the snap= X
Choose a receiver for a hot route/motion= Up/Down
Program selected receiver's hot route= L2+Left/Right/Up/Down
No-huddle offense= L3+R3 (press analog sticks down like buttons)

Quarterback Control:
Pass to a redeiver= X, Square, Triangle, or O
Toggle quarterback scramble mode= L2+R2
Throw the ball out of bounds left or right= L2+Right analog stick left/right
Spike the ball= L2+Right analog stick up
Take a knee= L2+Right analog stick down
Pump fake to a receiver= L2+X, Square, Triangle, or O

Total Control Passing:
Lead receiver= Left/Right+X, Square, Triangle, or O
Overthrow or underthrow receiver= Up/Down+X, Square, Triangle, or O
Lob pass= Tap X, Square, Triangle, or O
Bullet pass= Hold X, Square, Triangle, or O

Receiver Control:
Dive for ball= Square
Jump for the catch= Triangle
Speed burst= X
One-handed catch= L2+Triangle

Ball Carrier After the Snap:
Dive= Square
Hurdle= Triangle
Break tackle= O
Speed burst= X
Juke= R2
Stiff arm left or right= L1 or R1
Dive over pile= L2+Square
High step= L2+Triangle
Advanced break tackle= L2+O
Shoulder charge= L2+X

Defense Before Snap:
Audible= Press Square then press Square, X, or O to choose a different play. Press
Triangle to exit the audible screen.
Defensive line shift left or right= L2+Left/Right
Cycle through and choose a defender= O
Cycle through defenders in reverse= L2+O

Defense After the Snap:
Dive/Tackle= Square
Jump/Deflect/Intercept= Triangle
Switches to defender closest to the ball= O
Speed burst= X
Forearm shiver= R2
Swim move left or right= L1 or R1
Points to a zone for switching defenders= Right analog stick
Switches to defender pointed to by analog stick= R3 (press analog stick down like a
button)
Super swim move left= L2+L1
Super swim move right= L2+R2
High tackle= L2+Square
One-handed deflection/Interception= L2+Triangle
Switches to defender deepest in coverage= L2+O
Shoulder blast-try to cause a fumble= L2+X

Kick and Punt Return Control:
Dive= Square
Fair catch (while kick is in air)/Hurdle= Triangle
Break tackle= O
Speed burst= X
Juke= R2
Stiff arm left or right= L1 or R1
Dive over pile= L2+Square
High step= L2+Triangle
Advanced break tackle= L2+O
Shoulder charge= L2+X

HOT TIPS
In a one-player game, you can press Select to receive a hot tip. Hot tips are hints
that provide basic game strategies during the course of gameplay.

CREATING A PLAYER
When creating a player I suggest not creating your own. Choose to create a Super
Player where you can edit your characters name, position, team, number, and
physical attributes. Then you choose a super player. Choosing the super player will
give your created player their stats. Creating a Super Player is easier and faster
then creating a player, which in Create A Player you can edit your characters name,
position, team, number, physical attributes, and stats. Creating a super player is
good for a person new to the game. Create a player with a last name of someone
already in the game and his name will be announced during the game.

BONUS TEAMS
At the team selection screen in preseason, press Circle for a Super Bowl team.
Press Circle twice at the team selection screen for an All-Star team.

GAMESHARK CODES
Master code (must be on)= 0E3C7DF2 1853E59E
EE820C4E BCC2701A
Infinite play time= DE47FB1A BDBBA095
Infinite creation points= CE5B3D04 BCA99BFB
Low created salaries= CE5BBB8A BCA99B84
Infinite time outs for the home team= CE4704D6 BCA99B86
No time outs for the home team= CE4704D6 BCA99B83
Home team can not score= CE4704C6 BCA99B83
Home team scores fifty points= CE4704C6 BCA99BB5
Press L1+L2 for the home team to win= 0EA8ED38 BCA99582 CE4704C6 BCA99BB5 0EA8ED38
BCA99582 CE4704CE BCA99B83
Infinite time outs for the away team= CE4704D0 BCA99B86
No time outs for the away team= CE4704D0 BCA99B83
Away team can not score= CE4704CE BCA99B83
Away team scores fifty points= CE4704CE BCA99BB5
Press R1+R2 for the away team to win= 0EA8ED38 BCA99082 CE4704C6 BCA99B83 0EA8ED38
BCA99082 CE4704CE BCA99BB5
Press select for no play time= 0EA8ED38 BCA99A81
DE47FB1A BDBADEEB

ADDITIONAL INFORMATION
NFL GameDay 2003 is a very realistic football game for todays' video games. 989
Sports has used actual pro football players to help make NFL GameDay 2003, and
special help from Tom Brady (quarterback for the New England Patriots). Unlike
other football games NFL GameDay 2003 adds physics to every tackle and move, which
has never been done in any other sports game created so far, for example; in other
football games the ball carrier will dive into a tackle and float and drop. In NFL
GameDay 2003 the ball carrier will plant their feet and push off to dive, if
hitting another player while diving or running you will see that other player be
effected by falling down, moving out of the way, etc. NFL GameDay 2003 has three-
hundered plus tackles and catches. The football players have great physical
attributes that make them look like actual football players, and the faces do not
look like cartoons or pictures. High-resolution players and sixty frames per second
gameplay deliver the ultimate NFL gaming expeience. Play online with other users
with live stats, roster updates, in-depth player profiles and complete in-game chat
functionality. Build a franchise over twenty seasons in General Manager Mode,
create your own play with the play Editor and much more. Break tackles and make
second effort catches off tipped balls on offense. On defense, user controlled gang
tackles change momentum of the game.

NFL GAMEDAY 2004 REVIEW
NFL GameDay 2004's wealth of features includes everything from tournaments to built-
in message boards and e-mail. That being said, the gameplay falls considerably
short and is still behind the competition. Unfortunately, GameDay exhibits bouts of
outrageously bad AI and displays little quirks that make it seem as though the game
is simulating incompetent high school football players as opposed to seasoned
professionals.These problems are almost immediately obvious within the first few
minutes of starting a game. Even on the highest difficulty setting, it's not
totally uncommon to move outside the pocket as the quarterback and stand there for
a good 10 seconds before a defender ever comes close to making a tackle. This
enables you to survey the field and wait for an open receiver. Of course, that
shouldn't be too difficult since the defensive backs occasionally don't bother
picking up open receivers anyway--especially if they come out of the backfield. In
addition, the 10 seconds you have to throw the ball allows plenty of time for the
receivers to get a good 25 yards down the field, but, not surprisingly, it's still
relatively easy to complete these passes. Perhaps the most irritating aspect of the
passing game occurs when you throw to a receiver who's facing the line of
scrimmage. When the player catches the ball, he automatically runs two yards or so
back toward the line of scrimmage before turning around to run in the proper
direction. This momentum feature makes sense when players are running toward the
sidelines, or just running, period, but in this case, the receiver is stationary
but still runs in the wrong direction. Other interesting quirks can be found in the
running game. When running the ball to the outside, once the ball carrier gets a
few yards beyond the line of scrimmage, the defensive backs will stay in pass
coverage and run in the opposite direction. Normally, this wouldn't be such a big
deal, since cornerbacks and safeties are usually focused on coverage, but it just
happens far too often for it to not be an issue. Otherwise, the running game is
actually pretty solid--thanks to some smart offensive line blocking. There are some
problems with the defense--especially those associated with the passing game--since
the defensive back AI just acts ridiculously stupid at points; but it is decent.
Defensive backs do a reasonable job of picking up receivers in zone defenses, and
linebackers can't really cheat since they have trouble breaking through the
offensive line. NFL GameDay 2004 is pretty standard in its mode selection. There
are preseason, season, general manager, tournament, practice, and franchise
management options. The general manager mode essentially functions as the game's
franchise mode in which you can take a team through numerous seasons in hopes of
winning a Super Bowl, or, at the very least, building a dynasty. The general
manager mode lets you perform all of the basic actions like trading players,
signing free agents, drafting new players, managing playbooks, and viewing
statistics to get a glimpse at who the top players are. There's nothing
particularly special about the general manager mode since it doesn't really offer
anything new that other football games, or even previous versions of GameDay, don't
also offer. As mentioned, what really sets GameDay apart from the opposition is its
online play, which is impressive due to the amount of features it offers and not
necessarily because of the gameplay. There are message boards where you can talk
with other players. You can also send e-mail to other players by using your online
nickname, and 989 Sports can even give you feedback on the game. The online mode
also offers tournaments as well as a wealth of stat tracking. If GameDay is your
only football option, then you'll probably spend most of your time in the online
game. Much has also been made of the fact that NFL GameDay supports the USB
headset, not only for talking to other players, but for actually calling and
manipulating plays--such as sending men in motion or hiking the ball. While this
may sound really cool, it doesn't work that well. Add this to the fact that most of
the options you can call are just as easily executed using the PlayStation 2
controller, and it makes the USB headset more of a novelty than anything else. It's
also worth pointing out that sometimes the game doesn't completely recognize some
of the commands unless you speak very clearly--when you don't, the game will
suddenly jump into the pause menu. NFL GameDay 2004 looks better than its
predecessor, which isn't saying much when you consider that last year's game didn't
look all that great to begin with. The player models are much more detailed and
representative of their real-life counterparts. The stadiums look good, and there's
actually a surprising level of detail on the sidelines--you'll see players sitting
on benches, and, of course, there are cheerleaders. However, there are some odd
frame rate problems that usually appear right after the snap. What happens is that
the game will suddenly slow down, and this has a slight effect on the timing of
running plays since you have to make cuts to avoid linebackers. Conversely, the
sound is pretty solid. The commentary team is headed up by Dick Enberg and Dan
Fouts. While Dan Fouts provides the usual assortment of idiotic lines--like the
ones he would say in an actual NFL game--the commentary actually flows pretty well
and doesn't sound like a bunch of spliced sound clips. Other than that, the game
has the usual assortment of rock 'n' roll music from a variety of artists,
including Papa Roach. There's no question that NFL GameDay 2004 improves upon its
predecessor, and the online play continues to keep pace with the competition, but
the game falls short in practically every other area. The AI makes some ridiculous
mistakes--far too often--and the passing game is just far too unbalanced for any
football fan to take seriously. There are simply better football games on the
market, so there's really no point investing time in GameDay unless it's your only
option.














Other NFL Gameday 2003 cheats hints faqs solutions:

1. NFL Gameday 2003 hints



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