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Onimusha: Warlords cheats / Onimusha: Warlords hints / Onimusha: Warlords faqs / Onimusha: Warlords solutions Onimusha: Warlords faqs and solutions {This space is dedicated to my now deceased ASCII Art.} O N I M U S H A W A R L O R D S F A Q / W A L K T H R O U G H *-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-* o n i m u s h a w a r l o r d s f a q / w a l k t h r o u g h PLEASE NOTE: This document was created using Microsoft Word with a 7" width, and is best viewed using either your browser (preferably MSIE 5.0 or higher), and a screen setting of 800x600 pixels or more. If the guide seems jumbled up and not quite right looking, it's not the guide, but your screen and computer settings. If you do experience this problem, you probably have your screen settings on 640x480 pixels or less, which is rare but hey, it could be you. Sorry about whatever problems this may cause. [ Title ] Onimusha Warlords(tm) [ Platform ] PlayStation 2(tm) [ Version ] v1.00 [ Author ] Colin Moriarty (CMoriarty) and Brett "Nemesis" Franklin [ E-Mail ] cmoriarty311@cs.com / nemesis@flipmode.com [ Plug ] http://nemmysresource.cjb.net (Nemesis' Website) [ Updated ] July 29, 2001 The-chart-that-shows-what's-in-this-FAQ: i. Intro ii. Legal Stuff iii. Updates/Revision History iv. Game Basics v. Story vi. Characters 01. Walkthrough * Nanamagari * Underground Temple * South Area * The Keep * The Keep Underground * West Area * Underground Passage * West Area (Part II) * East Area 02. Ending (SPOILERS) 03. Ratings 04. Weapons and Items 05. Magic Mirror Locations 06. Fluorite Locations 07. File Items 08. Maps 09. Enemies and Baddies 10. Bosses 11. ***DARK REALM GUIDE*** 12. Oni Spirits Mini-Game Guide 13. Secrets, and how to unlock them! 14. FAQ Frequently Asked Questions 15. Special Thanks, About the Authors, and Closing Notes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- i. Intro -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hey guys, what's up? This is Colin Moriarty, your new author for this FAQ. My boy Brett (you may know him on GameFAQs as the very famous Nemesis) allowed me, with his permission, to finish up this very incomplete Onimusha Warlords FAQ for him. He didn't want to finish it, it got boring for him, so that's why we're doing this. While he originally authored this guide, it's mine now. =) Actually, it's ours, but I'm doing all of the updating from here on out! If you want to e-mail a question about the game, you'll want to e-mail Colin (that's me) at cmoriarty311@cs.com, but comments can go to either Colin or Brett. Brett (call him Nemesis, he likes that), can be contacted at nemesis@flipmode.com. Onimusha is a great Playstation2 title. At the point I'm writing this, I have nine Playstation2 games, and this one is my favorite. It reminds me a lot of Metal Gear Solid or such cool FPS/Platform games, except you have no guns, you're a Samurai. It's a nice twist on the genre, and although a relativly short quest, I'm sure you'll find it very enjoyable. The game is incredibly deep and has insane replay value. There are ratings and such at the end of the game after you beat it in which you get a grade for how well you did in the game. You can play again and strive to get better. Plus there are secret areas of the game, like the Dark Realm, where you can unlock powerful items and weapons. Plus there are 20 pieces of Fluorite in the game, and if you get them all, you unlock the mini-game called Oni Spirits. If you beat the mini game, you'll have all of the strongest gear at the start of your next game. Onward. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ii. Legal Stuff -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This FAQ can only appear on the following sites (w/out having to ask me): . GameFAQS . Cheat Code Central . GameSages . Vgstrategies.com . GameShark.com . FAQ Domain . Happy Puppy . ZDNet/Videogames.com ___________________________NOT WWW.FRESHBAKEDGAMES.COM_________________________ If anyone finds it on any other site or MegaGames.com, please inform me ASAP. E-Mail Address: cmoriarty311@cs.com / nemesis@flipmode.com Copyright: (c) Copyright 2000-2001 Brett "Nemesis" Franklin and (c) 2001 Colin Moriarty (CMoriarty). This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- iii. Updates/Revision History -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version 1.00 (07/29/01) ------------------------- . Well, here we are, finally, at Version 1.00. That means that, basically, the guide is 100% complete, and will only be updated one more time, to make it a final version, and also, to finish up the Secrets and Oni-Spirits sections. Other than that, it's complete! Enjoy! Version 0.85 (07/27/01) ------------------------- . As usual these past few days, I updated mainly the walkthrough section. We are getting there boys. By the time I finish the main walkthrough itself and all of the appendices, and then put information in on the endings, the secrets, the Dark Realm, and the Oni-Spirits minigame, the guide is gonna be pretty massive. So please, Onimusha: Warlords fans, stay tuned for that. Version 0.65 (07/25/01) ------------------------- . I updated the walkthrough more, polished up some other sections of the guide. I also added a few more sections to the guide, including an enemy section and a boss section. The guide is well on it's way to being complete, so stay tuned in the coming days. Version 0.40 (07/24/01) ------------------------- . Well I finally updated the guide with more info. I added a few more sections and polished up the walkthrough up to The Keep. More to come in the coming days indeed. Stay tuned for that. Version 0.37 (06/26/01) ------------------------- . There is really nothing new in this guide in this update. It's actually only a simple update, letting people know that Nemesis, the original author of this guide, has given the rights to it and the permission to finish the guide to author Colin Moriarty (that's me). Any questions from here on out should be sent to cmoriarty311@cs.com. Don't bother Nemesis with questions on Onimusha, he don't want them. Feel free to e-mail him with comments, though! An actual update with content will happen by the first of July, 2001. Until then... Version 0.35 (06/21/01) ------------------------- . Updated all of the sections through the point I am at, and added the walk- through for The Keep Underground and part of the walkthrough for the West Area. Version 0.30 (04/29/01) ------------------------- . Everything you see before your eyes (or what you don't see). This is the first and only update for at least a week (7 days), because I'm going on vacation tomorrow morning, and I won't be back for 6-7 days at the most, so please don't expect any updates until then. What's next? ============= ? More of the walkthrough ? More item/weapon locations ? New enemy information ? File information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- iv. Game Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Combat: . Basic Combat will be used with the Square button, and will be used for the majority of the game. If you hold down R1 while fighting, you can move front to back and side-to-side with ease, instead of running around like a headless chicken. . Kicking can also be used, but is not as effective as your basic or special attacks. Kicking is performed by holding down on the directional pad, then pressing Square. It should only be used when you are in a tight spot with one or more enemies. . At certain times in the game, you can aquire sub-weapons (like a bow), so in order to use it, just hold down R1 and press Square to shoot it. . Blocking can be performed by holding down L1 then press the directional button away from the enemy . Special attack is used when an Orb is equipped to your Ogre's Gauntlet and you have the required Magic Power to perform it. Once you have the required Magic Power, press Triangle to perform a powerful special attack. Saving: . To save your game, simply locate a Magic Mirror, then select the [Save] option. Be sure you have the required space to save on your Memory Card, and to save often. Souls: . As you kill enemies, they will drop souls for you to collect with your Ogre's Gauntlet. Just hold down the Circle button after they die to collect their soul. They come in 3 different flavors: - Red Soul: Enhances Ogre Gauntlets or and orb. - Blue Soul: Increases your character's Magic Power. - Yellow Soul: Increases your character's vitality. Enhancing: . By aquiring Red Souls with your Ogre's Gauntlet, you can save up enough souls to Enhance in item or a weapon. To do so, find a Magic Mirror, and select the [Enhance] option. . By distributing souls to an item, you can choose how much you want to enhance that item by. The longer you distribute, the more enhanced the item will become, and vice versa. Orbs: . There are a few different Orbs that can be equipped onto the Ogre's Gauntlet: - Fire Orb: Allows your character to perform Special Attacks with the power of Fire! - Thunder Orb: Allows your character to perform Special Attacks with the power of Thunder! - Wind Orb: Allows your character to perform Special Attacks with the power of Wind! - Power Jewel: Increases your vitality. - Magic Jewel: Increases your Magic Power. Reading the Main Menu: The main menu in the game is easy to navigate. Upon pressing the Start button during the game, you will be brought to your main menu, which holds your inventory and other information. You have five choices to choose from once you press Start. EQUIP, ITEM, FILE, MAP, and EXIT. You can choose which one you want to get to by using the D Pad or by using the R1 and L1 buttons. Once you have highlighted which you want to choose, press the up and down buttons on the D-Pad to navigate the list below, then press the X button once you have gotten to the item in that sub-chart you want to choose. EQUIP shows you your weapon and armor inventory and allows you to equip corresponding weapons and armor pieces. ITEM shows you your various items, such as those of healing properties, et cetera. FILE shows you your important documentation, letters, and books that you come across during your journey. MAP shows you the maps of places you've been, to help you get around easier. EXIT, naturally, allows you to exit back to the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v. Story -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The storyline of Onimusha is what drives the entire game to such an addictive level. A powerful warlord by the name of Nobunaga Oda is a warlord of Japan, who seeks to unify the islands of the nation. In recent times, however, strange things have been happening, and it seems that Nobunaga is to blame. Samanosuke, a samurai, seeks justice as he is dragged into an epic storyline that hits him at his heart, as people he loves and cares about get kidnapped, and strange happenings begin taking place everywhere. It seems that it's the work of demons... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- vi. Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Below is a list of the characters in the game. Name: Samanosuke Akechi Age: 24 Occupation: Swordsman/Samurai Description: Samanosuke is the main character in the game, and the character you control through 90% of your journey. He is a master swordsman and great with the weapon, but soon gets dragged into a deep storyline that he can't control. With the power of three orbs, those of Lightning, Fire, and Wind, Samanosuke is sent by the Spirit World to stop the plight of the Demons before they destroy everything; including humanity. Name: Kaede Age: Unknown Occupation: Kunoichi (Female Ninja) Description: A Ninja of the Iga, Kaede's original intent was to assassinate Samanosuke. But after her attempt was foiled, she joins forces with Samanosuke based on absolute trust and caring. Kaede weilds a short, ninja sword, and although she is weak, she is fast and cunning. You get to use her in two scenarios of the game, as well. Name: Princess Yuki Age: 19 Occupation: Princess of Inabayama Castle Description: The whole storyline revolves around getting back the kidnapped Princess - and this is her. She is the sister of the powerful warlor Yoshitatsu, and seeks the help of the famous Samanosuke... that is... before she gets kidnapped by the demons. Name: Yumemaru Age: 12 Occupation: ??? Description: Orphaned at a young age, Yumemaru has been cared for like a brother by Princess Yuki for quite a long time. When Yuki disappears, Yumemaru also feels that it's his duty to get back his sister from the kidnappers. That is, until he gets kidnapped by the demons himself. Name: Nobunaga Oda Age: Unknown Occupation: Warlord Description: A powerful warlord bent on unifying Japan, Nobunaga's real intentions, and more importantly, his real identity, come out as you play the game... Name: Toukichiro Kinoshita Age: Unknown Occupation: General Description: This odd man is a General under Nobunaga Oga, and is bent on getting to be even higher-ranking amongst the clan. You have several run-ins with this character throughout your journey... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 01. Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------- Nanamagari ---------- This is the first area you will be in. You will start off Kaede, but you will both go separate ways. Take the northern route (the way Kaede did not go), and once you enter the second screen, a cut-scene will begin. A few demons will have Princess Yuki, so fight them off until they flee. Once they have fled, a rather large demon comes in and knocks you out when you try to attack him in an effort to save the Princess. After you get knocked unconscious the Princess will be kidnapped by the demon. A cutscene ensues and spirits tell you that in your current state you are not powerful enough to battle the evil. They give you the power of the Ogre's Gauntlet on your right hand to encompass the souls of those you defeat to make you stronger and to assist you in destroying the demon forces. Once you awaken, you'll get the Instructions as well, which basically explain how to get the souls of your enemies, and what the different color souls signify, red, blue, and yellow. You'll also find that you now have the power of the Ogre's Gauntlet. Use the Magic Mirror near the large wooden doors and save your game. Continue through the doors near the Mirror, and through the next area with corpses and crows around the corpses, until you stumble upon some villagers being attacked by demons. A short cutscene ensues with the villagers atop the protective wall of their village spearing the demons with their long, spear- like weapons. One villager gets dragged down off the wall into the group of demons and is brutally stabbed by four demons simultaneously. When the cutscene ends, kill the demons off, then head through the next door and through another door through the shed. A villager invites you to hurry up through the next door, until four demons come from behind. The villagers get spooked and look you in the small shed with the four demons. Kill the four demons off, collect the souls they give after their defeat, and approach the door that the villagers locked. Press the X button and Samanosuke will tell them that the demons are defeated and they should open the door. The villagers, a little nervous that he managed to kill the demons, open the door slowly and a cutscene ensues. The villagers apologize to Samanosuke and tell him to head to the Keep, that demons have attacked there as well. After the cutscene ends, feel free to speak to the three villagers standing there for any additional information, and then run around the back of the shed, and through the woods. As you run through the woods, kill the two demons who ambush you and collect their souls. From there, enter the cave at the end of the forest, and some sort of explosion will happen, creating a hole in the ground of the cave, not letting you go any further. Enter the hole in the ground, and into the underground cave system. Fight your way through the caves, as they are linear, and fight a total of three Demons who will attack you individually, one by one, as you go. Make sure to collect their souls. Once you find the temple entrance, open the chest to the left of the stairs to get the Underground Temple Map. Climb the stairs to find a mummified monk. Examine him, and take the Sougen's Note. Read it, then the monk will automatically move out of your way, and reveal a door leading into the Temple. Enter it. ------------------ Underground Temple ------------------ Once inside, head north (Samanosuke's right), and around the corner to the dead end, killing the Demons as they come at you, and collecting the souls they leave behind. There is a lot of them, so do be careful to not let them sneak up on your from behind and cause you a major-leauge headache. Take care of all of them as they come. Check out the wall, and take the Seiryu. Check out the corner of the hall opposite of where you found the Seiryu and next to the door you came in here with, and examine the ground. You will find your first piece of Fluorite. Now go down the other path until you come to a door. Enter the door and go into the room. Smash the pots on the sides of the room, and inside the one on the left side farthest from the door you just came through is hiding a secret treasure chest. Inside this treasure chest is Journal #1. Read the Journal entry, then approach the glowing blue object a top the alter at the center of the room, which is the Thunder Orb. Take the Orb, and head to the left of the alter. Run down the hallway you come across, and along the way down, you will find a treasure chest tucked into a little crevvase alongside the path. To open it, move the left-sided numbers, then the right-sided numbers, then the left-sided ones again. Inside is a Rope Ladder. Once you retrieve this Rope Ladder, head up the stairs further up the path to exit the Temple. ---------- South Area ---------- Right after exiting the Temple, turn to the right and open the semi-hidden chest to find the Magic Jewel. You can sort of see the brown of this chest through some of the foliage in the way, so you can actually see where it is, sort of. After you get the jewel, make sure to go to your inventory and use it so that your Magic Power gets raised a bit. Go the opposite way of the chest to find a large door with a blue orb on it, and a Magic Mirror to the left. Use the Mirror to save your game and enhance your sword and/or magic, then check out the chest near the Mirror to find a puzzle. The Question asks: "Chant the name of a clan that has been subverted by the demons." The answer is "The Clan of Ogres", but to unlock it, simply select the first set of Kanji, then the third set (the single square), then the 6th set, then select "OK", and it should unlock, giving you the Power Jewel. Use the Power Jewel from your inventory to raise your vitality slightly, giving you more time to live. =) Now approach the doors in front of you and you'll notice that there is a Blue glob on the door, blue in color. In interacts with the Ogre's Gauntlet on Samaonsuke's arm and allows the door to be opened. Save your game at the Magic Mirror behind you again, and enter the door. Fight off the slew of enemies on the other side, on this bridge, collecting the numerous souls they leave behind. Be careful, as these enemies have rolling attacks that are difficult to avoid. They also keep appearing out of smoke, so make sure to watch your back. After you defeat all of them and they stop appearing, go to the top right of the screen. Hack with your sword at the piece of wood covering up the hidden treasure chest. Take the South Area map from the chest, then continue through the next set of doors. However, if you feel like leveling up your magic and sword, the bridge is the first good place to do it, being that behind the doors you just came through is a Magic Mirror. I personally leveled up my sword and magic to level 3 before proceding further, which is the maximum level that your sword and magic can go in this game. I figure that if you just take care of leveling up these two items now, you won't have to worry about going back and leveling them up later after you get the Fire and Wind Orbs/Sword. If you are going to do this, make sure to keep an eye on your energy and to keep saving when you go back and forth. When the enemies stop appearing on the bridge, leave the area and come back and they will be there waiting for you once more. Anyway, on the other side, you can go 3 ways: 2 ways lead to the same area to the north (and the gate leading to the Keep is towards the far north in this area), and there is a locked gate to the southeast that leads to the East Area, but you can't access it yet. Head northwest and through the next door, then ignore the locked door here (it leads to the West Area and you can't get through it anyway), and head south to the smashed up wall. Kill the Demons as they come at you before you try to climb down the wall. Once you are ready to climb down, use your Rope Ladder here, and decend the ladder. (by the way, the guy that is fighting the Demons in this area has nothing to say, but you can get an Herb from him as well as some information, just talk to him after the Demons are all defeated in that area.) Once you are all the way down the ladder, take the linear, short path to the little cave area. Examine the treasure chest by the Magic Mirror, which will bring you to a codebox which you will need to answer to get what is inside the chest. Examine the code box and the question will ask you: "Which is the equipment that was created by the clan of Ogres in order to destroy the demons?" The answer is "The Gauntlet of Ogres", so answer this by selecting the Kanji in the following order: - 6th one over - 1st one - 4th one over If done right, you will get another Power Jewel. You should use it, because you will be fighting a boss soon, but it's your choice. Once you are ready (and saved up), then enter the large door to encounter the first boss. ^^^^^^^^^^^^ BOSS 1 ^^^^^^^^^^^^ This guy is strong, yet slow, since he's really big. Start off by attacking him with your Special Attack to get him dazed, then attack him normally until a bunch of souls come out of him. Run away from him, then once you are far enough away from him, suck the souls into yourself, then continue to attack. You should run around the center fire so you can dodge him and attack him from behind, then run away and repeat this process. Be sure to heal yourself when you need it, and always suck in any souls he drops. He seems to drop more and larger souls when you use a special magic attack, but don't use the special attack too much right away, or else you'll be stuck with normal attacks for most of the fight. After defeating him, suck in all of the souls he drops (and he drops a lot of 'em...). After the fight, head through the door behind the dead monster and take Journal #2, then continue through the next door. In this hallway, smash the pots near the door, up a little after you come through the door, then examine the ground to find another Fluorite. Now head right and through the skeleton hallway, and through the next door. A cutscene from here ensues and you will see a Skeleton Priest performing a ritual on a dead corpse of a human before he smells a human and figures out that you are in the room. He speaks a bit and summons his powerful monster to fight you. If you leveled up your magic and sword, and both are on at least Level 2, simply walk up to the monster and use a Magic Attack on him to kill him easily. Collect his souls and then go to the northwest of the room to the orange orb atop a small stand. Search there and you'll collect the Fire Orb, which will give you new powers in Fire. It automatically equips itself, but for now, equip the Lightning Sword for now. Backtrack through the Skeleton hallway back into the boss room. Here are four new enemies, Soul Suckers. These ones steal your soul energy, then pass it along to their friends. Once you kill one, it'll pass the energy to another monster, until 1 monster has all of the stolen energy. Be sure to kill it fast to get your energy back, or else it'll dissappear and you'll lose that soul energy. From here, go to the small door in the boss lair with the red thing on it. Make sure to equip your Fire Sword and Orb and the red glob will go away, makng the door able to be opened. From here, once out of that door, slash at and destroy the crate in front of you. Get the Medicine that is inside the treasure chest there, and then go and save at the Magic Mirror. Your Thunder Orb and Thunder Sword should, without a doubt, be fully leveled up by now, at Level 3. With all of the souls you've gotten since fighting the boss, this should be no problem. Make your way back up the rope ladder, and into the main courtyard, where you will find a door that uses the Fire Orb to unlock. Unlock it and enter the next section - The Keep. -------- The Keep -------- As you enter the door, a small cutscene ensues, showing you the room that the Demons have destroyed basically to a major point. Kill the enemies that attack you as you enter, and be careful of the large enemy that accompanies the two weaker demons, as he can take a lot of hits and dishes a powerful punch with his sword. He can also block you, additionally. When the three enemies in the main room are defeated, enter the northwestern door to find a small room with a Magic Mirror and a Magic Meter Fountain that refills your Magic Meter. Take the Keep Map from the chest, first. Then refill your magic at the Magic Meter Fountain, and enhance your weapons/orbs and save your game at the Magic Mirror. If you go to the end of this small room an odd man in a cocoon will shoot down from the ceiling, hanging by a string, and stare at you for a few seconds in a short cutscene. Remember his location later, we'll be back here to take care of some "secret" business with him. So make sure you're all saved and such, and then exit this room, and kill the enemies that reappared in the main room of the Keep. Agan, try to take out the weaker two demons first so you can concentrate on the stronger and bigger demon at hand. Don't get too close to him or he'll grab you by your neck and eek out of you a whole bunch of energy! Enter the southern door on the western side, and follow the hallway down to the blue orb door, killing the weak demon enemies and getting their souls as you go. Use your Thunder Orb to open this door, then on the other side. On this side, walk up a little bit to the other side of the room and you'll be ambushed by three demons that are fast and can do a nice bit of damage to you. Kill the three enemies, then enter the next door to go outside. Take the Blue Book from the table near the door, and if you'd like, unlock two of the three orb keys in the center at the end of the room by equipping the Fire Orb/Sword and analyzing the Fire Orb there, and then repeating this process with your Lightning gear. Then return all the way back to the main room in the Keep. From here, take the northern door in this room to watch a cut-scene. It's an interesting cutscene with a man of much mystery (that'll you meet again later in the game) is trying to kidnap a boy of unknown origins, until the boy escapes and Samanosuke doesn't let the kidnapper get any farther. Once the cutscene ends, open the chest here to your right to get the Normal Arrows, then enter the next door, and run down the small corridor into the small room, then through another door. Enter this room and open the chest to the far left to get Journal #3. From here, go back to the room that the cutscene just happened in. Three or four Demons will meet you here. Destroy all of them and collect the souls they drop. If you want to, go back to the room with the Magic Mirror in it at the beginning of the Keep and save your game, then come back here. Equip your Fire Sword and Orb if you haven't already, and then open the door at the top of the room guarded with the spirit of fire. Enter the room and prepare to battle more demons. These are the fast moving demons, so switch to your Lightning Sword if you'd like so that you can battle them quicker. After they are defeated, go out the door at your right and into the hallway. You'll come across a large door with a crest on it. Analyzing the door will show you that the door cannot yet be opened. Go down the hallway to trigger a cutscene. Kaede has the boy from the previous cutscene in her control, but the boy is afraid, even after Samanosuke provides him with the information that he doesn't want to hurt him, even though the other Samurai did. The boy, however, escapes down the hallway and Samanosuke sense Kaede after him. From here, go down the hallway that the boy just ran down prior to you and go through the door with the barred window into another small hallway. Head down the hallway and kill the weaker demons as they come at you. A stronger demon will attack you once you get out of the small corridor intot he small room with the stairs. Kill him and take his soul as well. Open the chest there to get some Herbs, and then search to the left of the treasure chest to get your third piece of Flourite. From here, instead of going up the stairs, go to the door behind the stairwell and enter it. Here is a larger treasure chest with a combonation lock. You have to make the numbers go in order from 1 to 6, so simply do this: - Leftside, Rightside, Leftside, Rightside, Rightside If done right, the combo will unlock, giving you access to the Bow. Now check the shelf in the back of the room to find the Suzaku book to add to your Files, and then go back to the previous room. Go up the stairs now and once up the stairs go immidiatly into the door to your left before any Demons come at you. In this room, search the bucket for a Power Jewel. Careful not to cut the rope that is holding the bucket up or you will lose the Power Jewel! Go back to the main room on the second floor and attack and kill the enemy Demons here and collect their souls. There is a door that is locked with the Fire Orb, but it requires a level 2 or higher spell to open, so if you don't have that level, kill more demons for more souls, then return downstairs to the Magic Mirror and upgrade your fire spell. Enter the door across from the double-orbed door, and you will see some demons fighting some people below. Ignore this, and enter the single orb door on the balcony. In the next room, fight off the enemies, then enter the next door to find a large breakable crate. Smash it to find a box containing some Normal Arrows, then search the ground around it for another Fluorite. Ignore the stairway there for now as we'll go up to the third floor in just a minute. For now, backtrack to the double-orb door and go through it. Inside of this room you can find a chest with the R. Crest Piece and the Red Book on the table. Return to the room where you found your latest piece of Fluorite. Once inside, head up the stairs to go to the third floor that we just ignored a few moments ago. At the top of the stairs, take the Normal Arrows from the chest and take the Byakko book located to the left of the treasure chest. There is also a Magic Mirror here. Upgrade your sword and/or Orbs at this Magic Mirror (your Lightning Sword and Orb should be maxed out as of now, both at level 3. My Fire Sword and Orb are both at Level 2 as of now. If yours aren't, make them so before continuing.) Also, save your game here. Have your Fire Sword/Orb equipped and enter the next door, and Kaede will enter. A cutscene explaining some more of the story will ensue, and then a gate falls on either side of you and Kaede. You both will become trapped and you'll have to find a way to escape. To escape is a tricky thing, so here are the straight instructions to escape. First, pull the lever to open the gate, then use Kaede to exit the cage and pull the lever to the right. Now use Samanosuke pull the other lever, and use Kaede to go through the next opening. Use her to pull the left-most lever, and a chest will be revealed. Open it to get the Holy Armor, then use Samanosuke to pull the lever that is to the right of Kaede, but not the one DIRECTLY next to her. Pull the one that is the third in the row, and the gate will open. Go through the door at the end to exit this gate-trap. In the next room, refill your Magic Meter with the fountain, then use your Fire Orb's spell to light the candles in the center of the room, and the door will unlock. Enter the door. In this weird room, you will have to make it across by standing on the tiles with an "x" or a "+" on them. Each time you do this, some tiles drop while others are opened, and that character becomes trapped. You switch characters each time you step on a tile like that, and keep moving along the room until you reach the door on the other side. Keep in mind that in obvious fashion, when stepping on a "x" all blocks in diagonal relation with that block will fall, while stepping on a "+" makes all blocks in straight relation to that block fall. Make sure not to kill your own character by moving quickly. If you take your time, this puzzle is actually quite an easy one. Once you get to the "o" on the other side, exit the room into the next room. In the next area, a short cutscene will ensue and Samanosuke will end up becoming trapped, and it's up to Kaede to save him. Enter the water puzzle on the wall, and move the parts around so that the 2 yellow pieces come together, and are at the bottom-center of the puzzle. Many people find this puzzle irritating and hard, I thought it was easy, but there's no real trick to it. You have to use logic and you have to move quick, those are the only real tips I can give you. Continue through the door near the puzzle, and enter the next room. In this room, towards the back, there is a shrine with a lever you can pull. Pull it and some stairs will lower. Kaede and Samanosuke will part, so head up the stairs. Now just make your way through a series of rooms and corridors until you reach a dead-end with a ladder and a door. Go down the ladder 2 times so you are on the second level, and you'll end up in a room with a chest. Open the chest to find the Left Crest Piece. Now, go back up the ladder once, and take the hallway to another ladder. Go down the ladder and you'll be in another corridor. Take the corridor down to a treasure chest and open the chest to find a Power Jewel. Use it and then take the other corridor to the end of a hallway. A locked door is here, and you can unlatch it. Unlatch the door and you'll enter a secret passage into the second floor's map room. Take the map room out through the real entrance/exit and run past the monsters there. Go all the way back to the second floor balcony and then follow the mostly monsterless paths and rooms to the save point before the series of puzzles we were just at. Save your game there and enhance your weaponry and orbs if you'd like. Now go through the old puzzle rooms which are vacant of both their old puzzles and of any monsters. Go all the way back to the secret stairway and take it back up to the 4th floor. Go back to where the ladders were, and now, ignore the ladders. Analyze the door there instead and you'll notice that you'll have to put the two crests we have found in the Keep there. So stand in front of the door and go to your inventory and use both Crests on the door to make the key unlock. You can now go through the door and into the next room. Watch the cut-scene, in which the odd old samurai is back and tells you how his clan is ruled by the Demons and they are to take over the world. The boy is taken away by the monsters and Samanosuke is yet to get his hands on the old man. However, after the cutscene is over, search the room for Seiryu Vol. 2 book and another Fluorite piece on the small shelf near the door. Go through the door, and you will find Suzaku Vol. 1 book next to the door. Procede up and a Demon will fly out of the wall at you. It scared the crap out of me, personally. Anyway, kill the demon and take his souls. From here, go up to the room with the stairs, and search behind the nearby stairs for a chest full of Normal Arrows. Now, go up the stairs to the 5th floor. Once outside, fight the demons on the balcony, and you'll here the screams of the little boy for someone to help him and let him out of his bondage. However, you can't yet open the door that he's behind, as only once you bare the Wind Orb can that green door be open. Instead, enter the only unlocked door up here and enter the room. Take the Seiryu Vol. 4 off the floor next to the door, along with the Medicine from inside of the chest. Take the Seiryu Vol. 3 from here as well. On either side of the shrine in the middle of the room are thin, paper-like portable walls. Slice the one down on the left to get some free souls, make sure to suck all of 'em up with your Gauntlet. On the right side, slide the wall down there and enter the secret passage. It will have a Magic Mirror there for you to save with. Save and Enhance as needed, and head down the corridor. Clib up the ladder onto the roof and a cutscene will ensue. A large demon knight is on the roof, and has possession of the Wind Orb. Prepare to battle. ^^^^^^^^^^^^ BOSS 2 ^^^^^^^^^^^^ This boss uses the Wind Orb and it's weapon against you. He's not that tough, since he's pretty slow, which allows you to strafe around him and attack from behind. Attack him when his guard is down, because you will waste your attacks on him if you try to attack when he is guarding your sword. Suck out all of the souls he drops as you attack him, and use your Magic attack (I was using Enryuu for this battle) when his back is turned towards you for the full effect. Just keep holding down R1 as you fight him so you always are facing him. This fight isn't that tough, just as long as you dodge his attacks at the right time. Use an Herb if you need to, put try to conserve all of your healing items for later in the game. As of now, I have three Medicines and three Herbs, and you should have something around that as well. Make sure not to use any Medicines! When the fight has ended, take all of the souls he drops, and then take the Wind Orb off the ground. Now go back down the ladder, and save at the Magic Mirror. Now go through the next room, and go back outside. Head to the Samanosuke's right, back to the door where the little boy was screaming for help before, and use your Wind Orb to open the door with the green seal. Enter this door. You'll find the boy, seemingly unharmed, and a cutscene ensues. You're back on the first floor of the Keep, in a room where Kaede is. Samanosuke tells the boy of his fantastic voyages around the world, and that fighting isn't worth it. The graphics of his voyages are actually quite breathtakingly done. A servant of another Princess then stumbles into the room and faints. Samanosuke tells Kaede to take care of the boy and the servant, as he has to go underground (where the servant said Princess Yuki is) to find Princess Yuki. After viewing the long-ass cutscene, I want you to think back to just before, when you rescued the little boy. Do you remember, in his small chamber, seeing a treasure chest? You do? Excellent. Climb all the way back up to the roof of the Keep (it'll take a few minutes, yes), fight the enemies as you go for their valuable souls, and go back to the room once guarded by the Wind Orb power. Open the treasure chest in there to reveal some Burst Bullets. Good stuff. Now, go back to the main floor of the Keep and save your game with the Magic Mirror on the main floor in that room with the free Magic Spirits. Look at your weaponry. If your Fire and Lightning Swords and Orbs are both not on Level 3, run around the Keep and fight the numerous Demon enemies and get souls, and level up both of the orbs and swords to the maximum level. Also take the time to get souls and level up your wind orb and sword to Level 2. Once that is done, we're ready to procede. In the main room of the Keep on the first floor is an archer demon. If you want to get an Herb, kill the demons on the main floor first with your sword, then equip your Bow and Arrow. Snipe at the demon on the balcony above and kill him, get his souls, and then go and talk to the man in the room. He'll thank you and give you an Herb! When you're ready to procede, go back to the main room in the Keep on the first floor. Take the door on the bottom left hand corner of the screen. Take the corridors and kill the demons as you go. When you get to a door sealed by two lightning orbs, enter it. Kill the demons coming at you from the inside, then take the door at the top of the screen to the room that leads to the Keep Underground. If you unlocked the first two orbs before like I said to, good, you're on your way. Simply equip your Wind gear and unlock the third to have access to the underground. ---------------- Keep Underground ---------------- Head straight, then take the first turn on your right, and follow it to a gray door. Enter it to find a save room. Open the chest for a HERB, then save your game and Enhance whatever needs enhancing. Go down the hallway, kill the tenticles blocking your path, then kill the tenticle men at the end quickly, or else they'll regenerate. Search the book shelves at the end of the Tenticle corridor to find the Orange Book, the Green Book, and a Byakko to add to your files. Enter the door at the end. Kill the tenticle men, and there are a lot of them, so take it slow and take it easy or they can easily overwhelm you (use magic if they get to be too much), and take the corridor all the way to the set of doors at the end of the corridor, on your left. Enter the corridor and take the path to the treasure chest at the end. Get the Purifier Bell from the chest, and this will trigger some swinging blades to activate from the ceiling down to the ground. Take it slow as you weave in and out of them and back to the corridor. Head back towards the save point room, and on your left as you go back down are a large set of silver double doors. Enter that room. Open the chest on the right side of the room to get the Keep Underground Map. Now go to the top of the screen on that same side and analyze the pulley in front of you. Hack at the rope with your sword and it will break. From the other side, a tray holding the Rosary of Communication will come down. Circle around to the other side of the room and retrieve the Rosary. Head back out to the corridor and take the halls back to the save room. Kill the tenticles again, save your game, then go back into the first room that came before the save room. There are some tortured souls blocking the door, so use the Purifier Bell on it to allow access through the door. To use the bell, first analyze the door to find out that they don't necessarily want to intefere with your mission. Then go to your inventory and choose the bell. A small cutscene will happen, showing Samanosuke using the bell. The spirits disappear and you can now go through the door. Go through the door. Kill the large armored guys in this room, use magic if necessary, and don't get too close to them or they'll grab your neck and do massive damage. Take one at a time if possible. Then, take a right at the end of the hall, kill the last armored monster, and grab the Flourite off the ground in the corner of the corridor.. Turn around and enter the next door. Kill the tenticle guys once more, and ignore the green orb door for now, and go through the door to it's right. Inside, kill the tenticles for some easy souls, and open the chest at the end for a Herb, and take the White Book off the ground. Exit the room, and activate the double green orb door we just passed up before and enter it. Here, kill the single armored monster, then open the Treasure Box by performing the following combination (order in which to activate the locks): - Center, Right, Left After opening the box, you will get the Blue Key. Take the Byakko off the ground and the Apocalypse #1, which can be found in the large, glowing green light in the center back of the room. On your way out of the room, examine the structure your right as you go back, next to the door. You'll find your seventh piece of Fluorite there. Go back a few rooms, and into the room where you found a Flourite, and use the Blue Key on the blue door. Inside, watch the cut-scene unfold. The old man offers Samanosuke one more chance to switch to his clan. When he doesn't, the old man starts the Dark Ceremony and lightning shoots from a large statue at the center of the room at Samanosuke, paralyzing him. He is then trapped behind a magical barrier, unable to do anything. The old man warns that Kaede is already in trouble, which is when the cutscene goes back to the room of the Keep she is hiding out in. A fake Samanosuke comes in and knocks on Kaede while the Princess' servant, really a demon, takes the little boy back. Samanosuke realizes he is helpless. Meanwhile, Kaede wakes up... !!!! ENTER KAEDE !!!! As Kaede, exit the room you are in, and talk to the dying soldier to get the Red Key. Exit The Keep, ignoring the monster demons as you go (even the weakest demons that you come across in the Keep are tough for Kaede, it takes her some ten hits to kill the weakest form of Demon, so avoid monsters at all costs, really.) Enter into the South Area, past the chasm that led underground from earlier in the game, then head west and to the green door that is locked. Avoid the ninja demons, and use the Red Key to open the door, and enter the West Area. --------- West Area --------- Once in the West Area, follow the path to a treasure chest (while avoiding all monsters, since you aren't rewarded with anything for killing them), and open it for a Herb. After getting the Herb, keep going until you get to a corridor that leads to a door. Avoid the Ninja Demons best you can and enter the door into the next area. Go into a door where you will find a soldier getting attacked by some demons. Two of the three demons here are on a platform above shooting arrows at you. Use the wooden planks set up in the area to avoid them as best you can. Kill the first monster, then climb the ladder and kill the 2 other monsters. Go back down the ladder after killing the demons, and talk to the man to get the SOUL ABSORBER. Now climb back up the ladder and go across the plank to the door. Enter the door into the room and take the corridor to a ladder. Climb down the ladder, and go to the Magic Mirror to save your game. Open the treasure chest near the Magic Mirror to get the West Area Map. Now, analyze the door in that room on the bottom level and you'll automatically use your Shinobi Kit. Exit the Food Storage building and take the corridor all the way to the end and enter the door, ignoring the demons as you go, as fighting them is pretty futile. Once you enter this room, open up the treasure chest there to get Journal #5 to add to your files. Also, make sure to nab the Suzaku volume 4 off of the top shelf in the upper left of the room. There is a secret compartment in the room too that if opened has some gears in it. You can pull the string in there and the gears will turn a bit, then stop. Head back through the demon-filled corridors, back to the Food Storage building. Go back up the ladder and back outside. Take the ladder outside to the ground level, and then take the door right there to the next area. Follow that path all the way, avoiding the enemies, and use the Shinobi Kit on the door there. Enter and you'll find yet another save area. In this room is a treasure chest. To open the chest, you must answer this question: Which is a mysterious place where the clan of Ogres meet? To uncode the box, choose the choices in this order. - 5th, 7th, 2nd choice (in that order) Once the chest is opened, you'll get a Magic Jewel. Use it on any of your weapons you want when you get back to using Samanosuke later on. Save your game now, and then go outside through the other door in the guard station. Right there at the door should be a shimmering white light on the ground. Search it to get the Gear. Now, head all the way back through the corridors and find the door along one of the corridors that isa building with fire and furnaces and such going off. Once you find this room, go all the way to the top left of the room and search there for a lever. Pull the lever down and you'll notice that the door across the room opens. However, it only stays open for a short amount of time. What you want to do is pull the lever and then quickly time the fire bursts coming out of the three furnaces so that you don't get burned as you run. Get across there and enter the door in to that room. Once in that room, search the wall near the door to find the Gold Plate. Once you get the Gold Plate, destroy the two crates further up in the room. The second crate is hiding an Herb. Get the Herb, then pull the lever right by the door and exit that room, and the furnace room entirely. Now, once you exit the furnace room shoot straight across the corridor to the room with the missing gear. Go up to the gear set and choose the Gear out of your inventory, and it will automatically set itself in there. Now, pull the string and the gears will work properly, and the bookshelf will slide back, showing a secret room. Once in the room, open the treasure chest there to get the Silver Plate. Then, right by the chest on a table is a Byakko, which you should add to your files. Finally, right across from the chest there is some Fluorite, which will be #8 for you. Now, finally, head all the way back through the corridors to the food storage room and save your game, as always with Kaede, avoiding the enemies as you go because of her great weakness. Once back in the food storage room and saved, take the ladder to the second floor and go to the outside balcony, and take the ladder there to the ground level, where you will, again, take the door right there to another path. Follow that path and avoid the Ninja Demons all the way back to the Guard Station where you should again save your game. Once saved, exit the guard station through the opposite door and approach the barred door. On the right side of the door is a silver switch missing half of itself, and on the left side of the door is a gold switch missing half of itself. Approach both switches and analyze them, then go to your inventory and choose the corresponding plate (gold or silver) for both switches. Once both switches are activated, the barred doors go away and you are allowed access to the door ahead. Now, go back to the Guard Station quick and save, and now go through the door and into the burning building there. Your first objective here should be to get the Fluorite piece. Right when you enter the building, there should be another door there on the adjacent wall. Enter that door, and inside is a staircase. Search next to the staircase to find Fluorite piece numero nine. You have several options in the burning house of which where to go. But first, go up the stairs right there and into this area of the house. In this dark area of the house upstairs here is another of the trick treasure chests in which you have to enter a certain combonation to open the chest. Pick the choices like so. Middle - Right - Right - Left - Left If entered correctly, the chest will open and you'll receive an upgraded for of Kaede's weapon called the Sacred Knife, which makes her slightly stronger against the demon enemies about. Once you get this item, head back downstairs. Remember as you navigate the burning house, don't run into the fire around the house or you will get injured. However, try hitting the demon enemies that attack you into the fire to damage them nicely. =) Take the corridor along the hall down to a room with a Demon Ninja in it and some jars. The Demon Ninja is easy now that you have the Sacred Knife. Take him out and then take the jars in the room out to reveal a treasure chest. Inside is some Kunai for Kaede's use. Additionally, right by the chest is another book for your files, the Genbu Vol2. From here, go back through the corridors and carefully traverse the hall so that you don't run into the fire. This time, take the stairs going down right by the entrance to the house, into the basement. Once in the basement, take the corridor as it winds around and slash at the tenticles blocking your path when you get to them. Right behind them is a door which you should enter. In this room, run up to the grating and a cutscene will ensue. It seems that you've found Princess Yuki, where she is being held captive. Kaede attempts to get her out by unlocking the door, and the two get-a talkin'. All of a sudden, the sorcerer from the beginning of the game comes out of the shadows and takes away Princess Yuki into the shadows. After the cutscene ends, you'll have to battle an enemy. This enemy can disappear like Stealth Ninja from Metal Gear Solid, and then come back and slash at you. With your new weapon, you shouldn't have any trouble with him at all, however. Stay on his trail and block when needed, and use an Herb or Medicine if you have to. If he sinks into the ground, follow the little blob on the ground as it goes to track him. He's that simple. Once he's defeated, Kaede escapes the West Area and it's back to Samanosuke, unconscious in the Underground Passage. ------------------- Underground Passage ------------------- A cutscene ensues where Samanosuke wakes up and he's in the Underground Passage. As he awakens, walk straight and up to the Magic Mirror. Right next to the Magic Mirror is a chest, open it to get a Medicine. Save and enhance as needed at the Magic Mirror and then continue up the corridor into the next area. Another cutscene ensues. Samanosuke looks curiously up the darkened path, and out of the path comes a clone of Samanosuke, that you'll have to fight. ^^^^^^^^^^^^ BOSS 3 ^^^^^^^^^^^^ This battle is a pretty difficult one. You're going to have to block a whole lot, first of all. The clone attacks a lot and barely ever takes a break. He uses the Lightning Sword and an orb attack that you don't have, but you can block it. Your best bet in hitting him is to use your special attacks. You're hardly ever going to connect using regular attacks, so equip any weapon and use the special attacks. If you run out of magic on that weapon, switch to another. I personally beat him with two lightning orb attacks and a wind attack. After he is defeated, you have access to the rest of the corridor. Go up more and there will be two chests in front of you. One holds the Evil Plate, and the larger one holds the Wooden Ladder. Get both items and walk out onto the wooden plank. You're inside a well. Analyze the outside of the well and then use the ladder, choosing it from your inventory. As you climb up the ladder, you'll be back in the regular old Keep. There is something we need to do in the West Area first, however. ------------------- West Area (Part II) ------------------- We need to go back to West Area for one reason and one reason only - to retrieve the three pieces of Fluorite still there. If you don't want or need the Fluorite, skip this part and go on to the next part. Exit the Keep and head right back into the West Area, and we'll begin our search for the three Fluorite pieces here, to make our job easier later on. Go through the South Area, and then through to the West Area, killing enemies and collecting their souls as you go. Once in the west area, you'll be confronted by two demons, as well as two more on the roofs with bows and arrows. Take out the two on the ground first, and then equip your bow and arrow and take out the two on the roof as well, taking their souls. The man that was fighting them off on the ground will reward you with a thanks and some Burst Bullets. Take the corridor as it winds around and search the wall on your right for the first piece of Fluorite we need. Good stuff, two more to go. From here, go all the way down the corridor to the Food Storage Building. You'll have to battle a few enemies and archers in the courtyard and take the ladder entrance in. Once there, save your game, enhance if needed, and make sure all of your weapons are stocked up on magic. (there is a free magic meter there, afterall). Once that's done, enter to the door at your right, guarded by three fire orbs. Take the corridor up to a treasure chest. Get the medicine inside the chest, and then cross the bridge. Kill the Demons on the otherside and collect their souls. Then, go down to the carriage being held by a rope. Cut the rope with your sword, and then search on the ground where the carriage once was to find Fluorite piece number 12. That's all of them that we can get so far. Head back to the Keep and save your game. We'll continue from there. ------------------ The Keep (Part II) ------------------ Once back at the keep, make sure you're all stocked with magic and saved. All of your orbs and swords should be at level 3 and maxed out by now. If not, do that before proceeding. Remember that large door with red veins on it that we didn't have access to but we could see it all game? Go back there now. The missing part of the door, the Evil Plate, is now in our possession, and we can open this door. Work your way back to that door, and as you go, you'll notice that there are floating white balls over all of the dead human corpses around the Keep. Talk to these corpses, or the spirits of them, anyway, to hear some of their parting words, if you'd like. When you finally get to the door, use the Evil Plate to unlock it, by choosing it in your inventory. The door will unlock. Enter the door to watch a cutscene. The cutscene is that woman posing as a servant. She asks you how you got this far, but then grossly transforms from her human form to a large insect form. A gate behind her opens, to the Dark World, the world of the demons, and she escapes with the boy before Samanosuke can do anything about it, as the insect caused massive damage to the room so that Samanosuke could not move. Kaede walks in afterwards, and asks what happened, when a plate-like device rises up and casts a barrier over the gate to the Dark World so they can't be followed. As suck, Kaede suggest that her and Samanosuke split up to find a way into the gates. We need to go back to the West Area now to find a way to open this blasted door. Leave the Keep and go south to the locked door on the east side. A man will yell "help" and jump back, when two insect demons shoot through the door after him. Kill the two demon creatures and take their souls, and then procede to talk to the man. Now go through the South Area past the chasm and into the West Area. Kill the demons on the ground and block the arrows from the archers on the roofs. Equip your bow and take them out if you'd like, then take the corridor up and around until you get to a door, which you should go through, then follow the corridor to the door with the blue orbs on them. Equip your thunder orb and sword and open the door. Enter the room now. Inside this room are a few goodies. In a chest on the upper right side of the room is the Vision Staff, which will allow you to visably see any remaining Flourite pieces on the ground or wherever. Near this chest is a statue with a missing head. Analyze it if you'd like, but we'll come back to it later on. If you approach the door on the upper lefthand corner of the room, there will be a door there, but as you come near it, a set of bars will come down and block it off. Worry not, we'll be back to fix that in no time. Do you remember where the Food Storage Room is? The one we frequented with Kaede before? Go back there, through the archery area (kill the large black demon with magic, then block the arrows of the two archer demons on the terrace up above. When they both shoot, equip the bow and quickly take them both out). Then go climb up the ladder and walk across the terrace to the door. Once inside, go down the ladder and save your game. TO your right should be a door with three fire orbs on it. Equip the fire sword and orb and open the door, then enter it. Run all the way down and around to the military carts at the bottom of the screen. From here, simply kill the weak demons and take their souls, then approach the door at the bottom left of the area, or the top left of your screen. Enter the door into the next area. Here is a big challenge. In this door are three of the axe-weilding monsters that are pains enough, but additionally, there is a huge red axe weilding demon that can take a crapload amount of damage from you. To make it easier for yourself here, equip the wind gear and use the spell twice when the four enemies group around you. This should take care of the three smaller axe- weidling dudes so you can concentrate on the real menace. Take care of the big guy now, after taking the souls of the smaller dudes, by using the fire spell against him. If he doesn't die after that, a hit or two from the lightning spell should take him out. Get the massive amounts of souls he drops, then lets concentrate on the two treasure chests in the area, as well as that glowing green light. The two chests contain bullets and, more importantly, the Statue Head, which you'll need for an obvious reason. The green light is the Decorated Sword. Hold on to that for later. Now that we've got what we need here, head back to the room with the statue missing his head, in the West Area. You remember how to get there, don't ya? Once back in the room, approach the statue and analyze it. Procede to go to your inventory from there and pick the Statue Head from it. The door's bars will open on the otherside revealing a small room with a chest in it. Open the chest to receive the Matchlock, a powerful gun-like weapon. Now we're basically done in the West Area for good, so head al Other Onimusha: Warlords cheats hints faqs solutions: 1. Onimusha: Warlords hints 2. Onimusha: Warlords hints 3. Onimusha: Warlords hints 4. Onimusha: Warlords hints 5. Onimusha: Warlords hints 6. Onimusha: Warlords hints 7. Onimusha: Warlords hints 8. Onimusha: Warlords hints 9. Onimusha: Warlords hints 10. Onimusha: Warlords hints 11. Onimusha: Warlords hints 12. Onimusha: Warlords hints 13. Onimusha: Warlords hints 14. Onimusha: Warlords hints 15. Onimusha: Warlords hints 16. Onimusha: Warlords hints 17. Onimusha: Warlords hints 18. Onimusha: Warlords hints 19. Onimusha: Warlords hints 20. Onimusha: Warlords hints 21. Onimusha: Warlords hints 22. Onimusha: Warlords hints 23. 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