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The Simpsons: Road Rage cheats / The Simpsons: Road Rage hints / The Simpsons: Road Rage faqs / The Simpsons: Road Rage solutions



The Simpsons: Road Rage faqs and solutions



THE SIMPSONS
________ _______ _________ ____
/ ___/ / / / ___ / / \
/ __ / / / / / _ _ / / / \
/ / \ \ / / / / / / / / / /
/__/ \__\ /______/ /__/ /__/ /_______/
________ _________ _______ _______
/ ___/ / ___ / / _____/ / ____/
/ __ / / _ _ / / / ____ / _____/
/ / \ \ / / / / / /__/ / / /_____
/__/ \__\ /__/ /__/ /_______/ /_______/

Genre: Racing/Driving
Developer: Radical Entertainment
Publisher: EA Games
ESRB Rating: Teen (Mild Language, Suggestive Themes, Violence)
Price: $49.99 (US)
Players: 1-2
FAQ Version: 3.0
Author: plumpwonton
Email: jascl22@hotmail.com
FAQ Created On: 1/30/04
Last Updated: 2/23/04

==========================================
Table of Contents

I: Introduction
II: Copyright Info
III: Version History
IV: In-Game Controls
V: Playing The Game
a. Game Tips
b. Notes & Observations
c. Game Screen
d. Picking Up & Dropping Off
e. Bonus Trips
f. Awards
VI: Neighborhood Walkthrough
VII: Mission Walkthrough
VIII: Characters
a. Playable Characters
b. Unplayable Characters
IX: Codes
X: Quotes
XI: FAQ’s
==========================================

ALERT!!! I HAVE CHANGED MY EMAIL ADDRESS!!!

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I: Introduction
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Thanks for reading! This is my first FAQ, so I apologize if it’s a bit second-rate.
Yeah, I know, the ASCII art is a bit embarrassing to look at. It was pretty
difficult to compose; I had to re-beat the game to get all the quotes, characters,
and maps. But it was all worth it, for the game and the FAQ. If you have any
questions, comments, corrections, or suggestions, please email me and tell me about
them, although please look over the FAQ and see if it’s already in here. If it is, I
will not reply.

Of all the cheesy Simpsons games ever made, this is the first one that was actually
worth buying. So here’s the basic story line: Mr. Burns has purchased the Transit
System, converted them into nuclear buses, and jacked up the bus fares. Now the
citizens of Springfield must become cab drivers and earn $1,000,000 to buy back the
Transit System.

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II: Copyright Information
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This FAQ is copyright 2004 Jason Lai. It may not be sold or used for profit any in
sort of way. If you would like to post this FAQ on your website, please email me at
jascl22@hotmail.com. Only the following sites may host this FAQ:

www.gamefaqs.com
www.ign.com
www.cheatcodes.com

Feel free to print out this FAQ for your own personal use, save it, putting it on
your website with my approval, tell your pals about it, although include the fact
that I wrote it.

Do not add anything, take anything, edit anything, plagiarize, or excerpt from it
without my permission. If you find this FAQ on another site that is not listed,
please email me.

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III: Version History
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1/30/04 – 1.0
I finished the strategies for Evergreen Terrace, Entertainment District, Springfield
Dam, and Nuclear Power Plant, as well as the controls.

2/17/04 – 1.2
I added descriptions for some of the characters, as well as the copyright info. I
accidentally deleted my saved game where I beat it, so I’ll have to beat it again
(groans) to get the characters and maps.

2/18/04 – 1.7
I added the Mission Walkthrough section, and worked on the characters some more.
Also finished the Neighborhood Strategy section and started on the Introduction
section.

2/19/04 – 2.0
I finished the Playing The Game section and threw in a few quotes from Homer, Bart,
Lisa, Marge, Grampa, Groundskeeper Willie, Krusty, and Apu.

2/21/04 – 2.5
I added the rest of the playable characters and decided to give each a letter grade.
I also completed the unplayable characters and added some more quotes.

2/23/04 – 3.0
I finally finished. Added the Introduction, the rest of the quotes, FAQ’s, and the
art.

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IV: In-Game Controls
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Accelerate-------------------------- X or push up on Right Analog Stick
Brake------------------------------- Square or R1
Reverse----------------------------- Circle
Turning----------------------------- Left Analog Stick or D-pad
Horn-------------------------------- Triangle or L1
Look Back--------------------------- L2
Reset Vehicle----------------------- Select
Pause Game-------------------------- Start
Doughnut---------------------------- X + Square + Turn left or right

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V: Playing The Game
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--------------------------------
a: Tips
--------------------------------
Run into the blue bus stops with Mr. Burns’ picture on them to gain 2 extra seconds.
Don’t always choose the fastest car. Although it will definitely be beneficial, on
some neighborhoods the roads require cars with better handling.
When dropping off a passenger, try to stop in another passenger’s loading zone.
Cut across parking lots, lawns, etc. to save time.
Try avoiding Mr. Burns and the nuclear buses.
The yellow finger does not always lead you in the best route. When you pick up a
passenger, look at the map and quickly decide what path you will take.
Even if you’re a beginner, set the difficulty to hard. Even thought you get less
time, you earn more money.

--------------------------------
b: Notes & Observations
--------------------------------
When you crash into the statue of Jebediah Springfield outside the City Hall, the
head comes off, like in the episode where Bart steals the head.
Lisa drives standing up.
The blackboard inside the school says: “This is not a clue, or is it?”
The speed limit in the Springfield Mountains is 75 mph.
The beer tanks in the Duff Brewery contain Duff, Duff Light, and Duff Dry, from the
episode where Homer sneaks out of work to go to the brewery.

--------------------------------
c: Game Screen:
--------------------------------
These icons appear on your screen when you are driving.
The yellow timer at the upper-left corner displays how much time you have to
remaining in the game. In Mission Mode, it displays how much time you have to
complete the mission. If you have ten seconds or less remaining, it blinks and you
hear this annoying beeping sound.
Below the game time is the indication for how much money you have earned so far.
At the bottom-left corner is your map. Your vehicle is the arrow. Your destination
is the dot.
If you are doing Road Rage or Avoid Traffic, your status is indicated at the upper-
right corner. In Mission Mode, it tells you how many items you need to knock over,
if you are doing that type of mission.
The time in the stopwatch at the upper-center is how much time you have left to
drop off your passenger.
The yellow finger at the top of the screen points in the direction your destination
is. Sometimes it can screw you up. The map is a better reference. When you drive
around the neighborhoods a lot, you can start getting places without looking at
either one.

--------------------------------
d: Picking Up & Dropping Off
--------------------------------
When you choose your neighborhood, you always start out in the same spot. People you
can pick up are surrounded a circle of blue lights. To pick them up, just drive up
to them and stop within the circle. When they hop in, they will tell you where to
take them, sometimes with a funny comment. Now a stopwatch and finger will appear at
the top of your screen. You have to get your passenger to their destination before
the time in the stopwatch runs out. As you are driving, the amount of money you have
below the game time rises, even if you stop. If you do not drop off your passenger
in time, you still keep the money. It will continue to rise as long as a passenger
is in your car. The finger leads you to the destination.

--------------------------------
e: Bonus Trips
--------------------------------
Yellow lights that extend up into the sky mark the destination. Stop within the
lights and the passenger will get out and give you a tip, and you are also awarded
extra time. The tip amount depends on how fast you got them there. A “Fast” time
occurs when you get to the destination with 36%+ of the trip timer remaining. You
earn $100 and get 3 extra seconds. An “Average” time occurs when you get to the
destination with 21-35% of the trip timer remaining. You earn $50 and 1 extra
second. A “Slow” time occurs when you get to the destination with 0-20% of the trip
timer remaining. You earn $25.
There are also bonus trips where you can earn extra money. After you pick up a
passenger, sometimes “Avoid Traffic For Bonus” will flash up on your screen. If you
drop off your passenger and hit less than three cars, you earn $250 and 5 extra
seconds. The other bonus trip happens when you pick up a passenger and “Destroy
Stuff For Bonus” flashes on your screen. Your goal here is to destroy as many items
indicated before you drop off your passenger. Lamps, streetlights, shopping carts,
people, benches, bus stops, signs, trees, mailboxes, etc. are what you’ll be
destroying mostly.

--------------------------------
f: After Your Run
--------------------------------
After your run, you are taken to a screen where Krusty will give you a rating
depending on how much money you earn. The ratings are:

$0----------------------- Loser
$1-$999------------------ Grandma
$1,000-$2,999------------ Timid
$3,000-$4,999------------ Destructive
$5,000-$6,999------------ Reckless
$7,000-$9,999------------ Insane
$10,000-$12,499---------- Speak Freak
$12,500-$14,999---------- Gazelle
$15,000+----------------- Madman

After your rating is shown, the High Scores List appears. To start, the list is full
of random letters. If you score higher than the tenth spot, you get to enter your
initials into the list. If you have two separate game files on your memory card, ALL
scores will appear. For example, if you and your sibling have different game files,
you will see the same list, and both your scores will appear.

Now the Progress Screen appears. This screen tells you how much money you’ve earned
from your run, how much total money you’ve earned, how many vehicles, neighborhoods,
and missions you’ve unlocked, the money amount for your next award, and how much
money you need to reach that amount.

Once you reach a certain amount of money, you get to unlock either a new vehicle or
a new neighborhood. You can choose any vehicle you like, but you have to unlock the
neighborhoods in order. The amount of money you need to make goes from $1000,
$10,000, $20,000, $25,000, and then $50,000 (remember, these numbers are not the
landmarks; they are the amount of money you need to get). This goes on until you
reach $300,000 where you then need to make $100,000 for each award. Once you reach
$1,000,000, you will unlock this really pathetic money where Mr. Burns gives back
the Transit System. It’s really stupid.

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VI: Neighborhood Strategies
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--------------------------------
Evergreen Terrace
Difficulty: 1/5
Starting Place: Simpsons’ House
--------------------------------
Shortcuts: Across the road from the church, there is a tunnel that leads to Reverend
Lovejoy’s house.
When you are driving to the major fork near the Moleman’s house, look to the right
before the dump truck to see a dirt path under the billboard.
Take it to get to the Retirement Castle. Across from the Babysitter’s is a sign that
says “Roof.” Take it to get to the dirt path explained above.
To get to Willie’s Shack, go through the school.
When you’re at the bridge, cut through the lake to get to the church.
Near Lovejoy’s house is a big lawn that you can cut through. Actually, cut through
every lawn you come across.
If you face Krabappel’s apartment and look left, you will see a dirt path that takes
you to Reverend Lovejoy’s house.

--------------------------------
Entertainment District
Difficulty: 2.5/5
Starting Place: Moe’s Tavern
--------------------------------
Shortcuts: After your starting point is an alley that takes you to the other side of
the map, near the arcade.
Past the Duff Brewery is a truck that you can jump off and land near the Googolplex.
Near the She-She Lounge is a dirt ramp that takes you to
Cut through the lot by the Duff Brewery.
Near the residential areas are dirt hills that you can go up and take you back to
the main road.

Driving Here: This map is average: neither very hard nor very easy. Although it is
kind of large, there are a few shortcuts that will help you, most of them jumps. A
decent place to earn money, but not as good as Evergreen Terrace, it is easier than
a lot of the other places.

--------------------------------
Springfield Dam
Difficulty: 3.5/5
Starting Place: Stonecutter’s Lodge
--------------------------------
Shortcuts: Head up the road from the Stonecutter’s Lodge and you’ll see a grassy
hill. It lets you avoid the windy road to the Radio Station.
You can drive through the water next to Kamp Krusty, as well as the dam.
After going off the large jump, look ahead to see some vines. Drive through to get
to Quimby’s Mansion. Don’t take this while going to Rancho Relaxo.
While on top of the dam, drive along the white part to avoid traffic.
When going from the Builder’s Shack to Rancho Relaxo, jump off the dam and through
the water, and then go up the dirt path.

Driving Here: Normally this wouldn’t be a very good place to earn cash, because
there are many windy roads that will cause a problem for the handling-impaired cars.
The map is split up into two sections that are connected by the dam and the large
jump. It can get annoying driving between them. There are some spots that have very
few or no people. I said this would NORMALLY be a bad place to drive because
sometimes you can get a little lucky and make heaps of money. In fact, my high score
was recorded here. If you use my infinite route while using Lisa, Frink, Snake, or
Chief Wiggum, you can get over $20,000 everytime.

THE INFINITE ROUTE: Pick up the person closest to you in front, they will want to go
to K Radio. Drive forwards and up the grassy hill, and to the station. Now pick up
the person here, they will want to go to Kamp Krusty, or somewhere near there. It
doesn’t matter. Take them there and pick up either person, in Kamp Krusty or by the
Interesting Home, and take them to the Builder’s Shack. Now back up a bit and pick
up this next person. Drive down the road you came from and down the dam and into the
water. Drive up the dirt path and into Rancho Relaxo. Turn back out and pick up the
person by the barn, farthest from you. They will want to go to Quimby’s Mansion or
TNT Storage. Take them there via the path behind the vines. Now pick up either
person here and take them to the Stonecutter’s Lodge. Repeat. If you do this with
Lisa, Frink, Snake, or Chief Wiggum, you should make at least $20,000.

--------------------------------
Nuclear Power Plant
Difficulty: 4/5
Starting Place: By Runoff Stream
--------------------------------
Shortcuts: You can drive through the mall.
If you fall into the runoff stream, there is a dirt path that takes you back up to
the road.

Driving Here: This is not a good place to drive in if you’re looking for big bucks.
Most of the time you will be inside the Power Plant’s walls, and there are many
buildings, machinery, and poles that will block your way, so you have to look for
spaces. Going in and out of the Power Plant can be hard too. The facility is walled,
and there are tiny two-lane gates that you can exit through, and there can be lots
of traffic in these areas. Also, if a passenger wants to go to the runoff stream,
you have to go into the water, and there is only one main path up.

--------------------------------
Downtown
Difficulty: 2/5
Starting Place: Freeway
--------------------------------
Shortcuts: There is a small road that runs between the stadium and the parking
garage.
At the top of the parking garage, there are three jumps that take you to different
parts of the map. You may not find yourself up here often though.
You can cut through the Springfield Coliseum.
By Whacking Day Parks is a huge jump, Escalator To Nowhere. You land by the
basketball courts.
In Whacking Day Park, there is a truck with a car on top that can be jumped off.
Behind the Springfield Library is a dirt path that leads to Springfield Coliseum.
You can drive in the sewers and on the train tracks.
Behind the Sit-n-Rotate is a dirt jump that goes to the Airport.
Driving Here: This place is big. That means there are a lot of places that you can
drop off people. Some times you will find yourself transporting folks only a couple
of yards (they’re too lazy to walk). If you are driving long distance, use the
freeway. There’s less traffic and less obstacles.

--------------------------------
Springfield Mountains
Difficulty: 4.5/5
Starting Place: Near the Tire Fire
--------------------------------
Shortcuts: To get back on the other side of the gorge, look for a dirt path left of
the parking lot.
You can drive on the train tracks.
You can drive through Mr. Burns’ mansion.
Driving Here: You shouldn’t find yourself here too often. You shouldn’t find
yourself here at all. This is the smallest map, so it has the fewest locations. The
roads are really small, and traffic can pile up (literally) really fast. There are
only about fifteen places that you can drop people off.

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VII: Mission Strategies
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In Mission Mode, you are given a task to complete, which is usually knocking over a
certain amount of objects. You are given a time limit to do this, and a character to
use. When you complete all ten missions, you unlock the Car Built For Homer. For
each mission, I have given the name of the mission, the difficulty out of 5 (1 being
the easiest, 5 being the hardest), the goal you need to complete, and a strategy for
beating the mission. If you fail a mission more than five times, you are given the
option to skip it and move on.

--------------------------------
Mission 1: Willie’s Paper Shredder
Difficulty: 1/5
Goal: Destroy 12/20 newspaper boxes in one minute.
--------------------------------
Strategy: Head forwards and knock over the box on the right. Keep going forwards. At
the fork, knock down the box in the middle and go left. On the left of the road is
another box. Behind Sideshow Bob’s wanted billboard is another box. Go over the
bridge and you’ll see a box in front of the tall orange building. Follow the road
down and hit the box near the billboard on the left. Now move to the right side of
the road and hit the two boxes by the parking lots. Switch over to the left now and
hit the box in front of the opposite parking lot. Hit the box by the Bowl-a-Rama,
switch to the right, and hit the box by the right turn. Don’t turn here though. Now
go back over to the left and hit the last box.

--------------------------------
Mission 2: Homer On The Run
Difficulty: 1/5
Goal: Drive Homer back to work without being hit by Mr. Burns in 25 seconds.
--------------------------------
Strategy: This mission is almost as, if not as easy as the last one. When Homer hops
in, drive out of the stadium and to the right, along the fence. Make sure it is
always on the left. Eventually you will get to an entrance to the plant. Go in. This
is usually where Mr. Burns shows up. When the drop-off zone is straight ahead of
you, he will appear out of nowhere and charge right at you. My favorite strategy is
to drive around the right side of the large gray box on the right to drop Homer off.

--------------------------------
Mission 3: Barney’s Rage
Difficulty: 2/5
Goal: Knock over 12 mascots in 45 seconds.
--------------------------------
Strategy: Start out by knocking the mascot in front of you and to the right. Cut
across the grass and hit the mascot by the bushes. There is another mascot right in
front of you to the left. Now keep going straight down, and cut through the center,
where all the trees are. There are two mascots there. Now turn right at the split
and hit the mascot in the corner. There are two more mascots in sight, one to your
left and one at the next corner. Hit them both. Next there is another on below the
parking sign. Keep going down here and turn left, hitting the mascot on the right
here. Now there is another one just outside the stadium. Now drive into the stadium,
where there are three more mascots. Run into them to complete the mission.

--------------------------------
Mission 4: Otto’s Driving Test
Difficulty: 3.5/5
Goal: Knock over 15 street lights in 30 seconds.
--------------------------------
Strategy: This is actually a bit harder than most of the other missions. When you
get control of Otto’s bus, do a 180 doughnut and knock over the four lights behind
you. No do another 180 and knock over the street lights in front of you. An easy and
fast way to do this is to smash down one row, then do a doughnut and knock over the
other row. Now drive across the street and knock down one more.

--------------------------------
Mission 5: Snake’s Day Off
Difficulty: 3/5
Goal: Run over 20 barrels of nuclear waste in 50 seconds.
--------------------------------
Strategy: Begin by going right and knocking down the barrel by the entrance. Now
drive down the line of trees, knocking over three barrels. Quickly maneuver around
the pink building and drive down the parking lot, knocking over three more. Turn
right here and you will find a barrel in front of a blue building. Knock it over and
turn left. Hit the two barrels you see here and drive through the gray structure.
Now turn right when you exit out of the structure and hit this barrel. Now drive
through the lawn behind the two large gray buildings, knocking over all the barrels
you see. Cut right into the pavement on the right of the white structure, hitting
the barrel. Now drive forwards and hit the last two barrels in sight.

--------------------------------
Mission 6: They’ll Never Take Me Alive
Difficulty: 2/5
Goal: Knock over 12 garbage cans in 40 seconds.
--------------------------------
Strategy: Drive down this hill and knock over the can on the right. Do a 180
doughnut and knock over the can on the side of the dam. Now drive down the dam,
knocking over all the trash cans you see. There are a total of six cans on the dam.
Now knock over the two trashcans in the grassy area in the middle of the
intersection. Turn left and knock over the trashcan by the gas station. Keep driving
down this road, knocking over three more cans. After jumping over the gorge, look to
the left of the road for you last trash can.

--------------------------------
Mission 7: Save The Hovercar
Difficulty: 3/5
Goal: Drive Mayor Quimby to the City Hall in 32 seconds.
--------------------------------
Strategy: Actually, it takes a second for Mayor Quimby to get into the Hovercar, so
you only have 31 seconds. In this mission, you’ll need all the time you can get.
Head straight forwards and get onto the freeway. Follow it down until it ends, which
is at the City Hall. While you’re on the freeway, Mr. Burns will try to crash into
you. To avoid him, swerve left or right at the last second. If you run into Burns or
other cars, you will probably run out of time. Even without running into Mr. Burns,
I finished with about a half a second to spare.

--------------------------------
Mission 8: Not The Trees
Difficulty: 4.5/5
Goal: Knock over 24 piles of wood.
--------------------------------
Strategy: I know what you’re thinking. 24 pieces. That’s a lot. Fortunately, they
appear in groups of three, so you only need to find eight piles. That’s still a lot.
Drive up the hill first, on the left side. Under the billboard is a pile. At the
fork at the fire, take the right one. After the bridge is an overlook, on the right.
Slow down just a bit and hit it. DO NOT go up the hill on the right. Take the left
fork, but stay in the left lane and hit the pile when you come to it. When you get
to the toilet, do a 180 doughnut and take the right fork (the left is the road you
just came from). Hit the pile and do another 180 and continue along the road,
hitting the pile next to the toilet. Now you will be on a road next to a railroad
track in a ditch. If you fall in, you’ll be in trouble. Luckily, Lisa’s Elec-Taurus
is one of the best vehicles in the game in terms of handling. Hit the pile next to
the gold house and at the fork, go right, which is a hill leading to Mr. Burns’
mansion. On this road lies the last two piles.

--------------------------------
Mission 9: Krusty’s Escape
Difficulty:
Goal: Knock down 15 signs in one minute.
--------------------------------
Strategy: For the second to last mission, this one is pretty easy. At the bottom of
the little hill you start out on is a sign. Knock it over and continue down. Another
sign is in the middle of the street, in the grassy area up ahead. Prepare to make a
sharp right turn. At the split, hit the sign at the corner. On the left of the road
is another sign. The next sign is by the bus stop in front of the Driving
Department. Do a doughnut and hit the sign on the other side of the street. Head
towards the park and knock the sign by the gas station. The next sign is in front of
the Drive In. Drive into the park and hit the sign at the fork. Drive through the
park and hit the sign at the base of the escalator. Keep going down the left side of
the road, and hit the sign. Now go back to the right side and hit the sign at the
corner. This is where Mr. Burns comes to disrupt your progress. Hit the sign in
front of the City Hall. Now drive left and hit the sign at the corner, between the
hospital and the City Hall. Keep going down this road. The last sign is by the
Channel 6 Studio.

--------------------------------
Mission 10: Burns Arena
Difficulty: 3.5/5
Goal: Knock down 20 pieces of statue in 45 seconds.
--------------------------------
Strategy: To start off, drive around the mansion and into the backyard, where the
statues are. When you enter the backyard, the camera view changes and Mr. Burns
tries to crash into you. Just drive around, knocking over the statues and try to
avoid Mr. Burns. Don’t reset your car unless it’s absolutely necessary, because it
takes you back to the front of the mansion.

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VIII: Characters
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--------------------------------
Playable Characters/ Vehicles
--------------------------------
These are the characters that you can use in Road Rage mode. Homer (Family Sedan),
Bart, Marge, Lisa, and Grampa are the only characters available to you when you
start. The others must be unlocked. I described each vehicle’s attributes and gave
it an overall grade.

A = The best of the best. Other cars follow in its tracks.
A- = One tweak or modification to greatness.
B+ = You can’t go wrong with these. Better than most.
B = Average. Not very bad nor very good.
B- = You need to be a Road Rage expert to master these.
C+ = You must be a bit confused if you’re driving with one.
C = Stay away. Stay away. STAY AWAY.
C- = Only fools would dare to wander back from here.
You really shouldn’t be using anything lower than this.

HOMER
VEHICLE: FAMILY SEDAN
The sedan is an average car that will get you some pretty good bucks. The turning
could be a bit better, and the speed is a little below average.
Rating: B
VEHICLE: MR. PLOW

VEHICLE: CAR BUILT FOR HOMER
Simpsons fans will remember this car from the episode where Homer met his long-lost
brother. This car is only available when you have beaten all ten missions. This car
is like the Mr. Plow. It’s bad, but not as bad. The turning is horrendous, and it
lacks speed to get you lots of money. Rating: B-
MARGE
VEHICLE: CANYONERO
This is the “woman’s car” that Homer gave Marge. It comes complete with a lipstick
holder. The Canyonero is a bit sluggish in terms of speed. The turning is not that
great, so it’s a good idea to use a doughnut on turns sharper than 100 degrees.
Rating: B-
BART
VEHICLE: HONOR ROLLER
Bart’s Honor Roller is one of the best cars to use for a beginner. It is faster than
most other vehicles, but the turning needs some attention. A glaring drawback is
that you will get pushed around a lot by bigger cars. Rating: B+
LISA
VEHICLE: ELEC-TAURUS
This is the best starter car. It’s one of the best in the game. The speed is better
than most other vehicle, and it accelerates really well. The turning is great. Ideal
for Springfield Dam. Rating: A-
GRANDPA
VEHICLE: SHRINERS CART
Grandpa drives the pathetic Shriners Cart. As wimpy as it might look, it is actually
not that bad. The speed will get you from A to B, only slower. The turning is not
that bad either, although it can get too sensitive. The big problem here is the
weight. If a bus or Mr. Burn’ car slams into you from the side, be prepared to fly a
few yards. B
GROUNDSKEEPER WILLIE
VEHICLE: TRACTOR
What can I say? He drives a tractor. He is slow. Willie’s top speed is about half
that of Lisa’s. His handling rivals that of Barney’s. It’s not good to rely on this,
uh, tractor often. Rating: C-
APU
VEHICLE: SPORTS CAR
Apu should be among the first vehicles that you unlock. Apu uses up a lot of time
getting to his top speed, but when he does, things pass in a blur. You can blitz by
things like crazy, but watch out for turns and crashes. Although the handling is in
the middle of the pack, if you crash, you will go very slowly until you reach top
speed. Rating: A-
BARNEY
VEHICLE: PLOW KING
For me Barney has a huge flashing red warning sign above him. I do horrible with the
Plow King. There really is nothing special about him. The speed and acceleration can
usually match some other vehicles, but what makes Barney hard to work with is the
handling. It is one of the worst in the game. Some of my friends though, find they
can be really productive with him. Try him out and see for yourself. Rating: C-
KRUSTY
VEHICLE: KLOWN KAR
When I first tried this car, I hated it right when I pushed my thumb on the X
Button. Krusty is too slow, and the handling is… ugh. Krusty’s voice gets annoying
to make it worse. C
MOE
VEHICLE: SEDAN
Some of my highest scores were made by using Moe. Which is quite strange, because
when I use him on Sunday Drive, I was a bit surprised by the results. For it’s small
size, the sedan is quite slow. Probably because it’s so old. You may need to do a
lot of doughnuts for turns. Don’t turn away from Moe because of the bad scouting
report. It’s actually quite good… really. Rating: B- (should be more like a B)
OTTO
VEHICLE: SCHOOL BUS
Most buses are slow and, well, slow. Otto is no exception. The handling, like all
the other heavy vehicles in the game, is sorry. The good part about Otto? It really
feels like you’re driving a bus, if you want that experience.
CHIEF WIGGUM
VEHICLE: COP CAR
Chief Wiggum’s abilities are similar to Snake’s except for the fact that Snake is a
bit faster. Since Snake is a great character, that means Chief Wiggum is great as
well. He is. The Cop Car has superb acceleration and, the speed ranks among the top,
and you the turning isn’t a problem. Note that instead of a horn, the Cop Car has a
siren. :) Rating: A-
FLANDERS
VEHICLE: STATION WAGON
Average, average, average. That basically describes Ned Flanders. He is averaged out
on everything. Speed, handling, and acceleration can’t be more normal. This is an
okay choice for experienced players. Rating: B
REVEREND LOVEJOY
VEHICLE: BOOK BURNING MOBILE
To sum things up, this is just a box of burning books with wheels on it. Don’t
expect much from Reverend Lovejoy. Bad handling, below average speed, and bad
acceleration. I hope you don’t use this much. Rating: C
SNAKE
VEHICLE: LIL’ BANDIT
This is one of my most-used vehicles. Although the acceleration is a bit low for
such a great car, the top speed and handling will make up for it. It will be
productive for everyone. Rating: A-
PROFESSOR FRINK
VEHICLE: FLYING CAR
The pros? It’s the fastest car, the best accelerating car, the best handling car,
and the best car overall. The cons? Um… can’t think of any. Rating: A

--------------------------------
Unplayable Characters/ Vehicles
--------------------------------
These are the characters and vehicles that are not controlled by you (unless of
course you use cheats).

MR. BURNS: He is the richest and oldest resident of Springfield. He is the
antagonist of the game, the one who bought the Transit System and raised the prices.
His assistant Smithers drives him around in his limousine. He is specifically
targeting you and tries to ram into your vehicle. When he is near, you’ll hear him
say “Get him, Smithers.” When facing him, try doing a doughnut at the last second or
use other traffic and obstacles to avoid him.
NUCLEAR BUSES: These are the buses that were taken over by Mr. Burns. In the game,
they are always out of service. They are yellow, with red bumpers and tinted
windows. They aren’t hunting for you specifically like Mr. Burns. They just go
around trying to create as much havoc as possible, crashing into traffic and scenery.

The following characters, along with all the playable characters, can be picked
EDNA KRABAPPEL: She is Bart’s teacher. Wears a green dress, and has brown hair.
PRINCIPAL SKINNER: He’s the principal of Springfield Elementary School. He wears a
blue suit and a pink tie and has grayish hair.
DR. NICK: He is a doctor. Wears a white lab coat, has black hair and an accent.
NELSON: The bully at school. He is a bit chubby, and wears a blue vest over a pink
shirt. Has brown hair.
RALPH: Chief Wiggum’s son. He has short black hair in the game and has a squeaky
voice.
BUMBLEBEE MAN: A Spanish actor. Wears a bumblebee costume and speaks Spanish.
HANS MOLEMAN: He’s the old guy with glasses you see in the opening cutscene. He
talks rather slowly and has a horrible memory. He has no hair.
PIMPLE-FACED TEEN: He’s a pimple-faced teen. Wears a red hat, purple shirt, and a
white apron and has blonde hair.
MILHOUSE: Bart’s best friend. He wears small glasses and has blue hair. Wears a
white shirt and red shorts
JASPER: He is very old and bends over. He has white hair and a beard, and wears a
gray vest and blue pants.
MAYOR QUIMBY: He is the, well, mayor of Springfield. He wears blue clothing and a
sash that says “MAYOR.”
SEACAPTAIN: Bah, I forgot what his name was. He wears a white sailor’s hat and a
blue coat.

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IX: Codes
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

Why are you even here? If you are reading this, you should be ashamed. But for those
people who can’t live without cheating… knock yourself out.

To use the codes, go to the options screen and hold down L1 and R1 while pressing
the code given. Enter the code again to reverse.

Burns Transit Bus: Triangle, triangle, square, X
Collision lines: Triangle, triangle, X, X
Flat people: Circle, circle, circle, circle
More money: Square, square, square, square
Mr. Burns’ Limo: Triangle, triangle, square, square
New camera views: Triangle, triangle, triangle, triangle
Night mode: X, X, X, X
Slow motion: X, circle, triangle, square
Soapbox Car: Triangle. Triangle, square, circle
Stop the clock: circle, triangle, square, X (use triangle to start, stop, and reset
the time)
Christmas Apu: Triangle, triangle, circle, triangle, or set your system clock to
December 25
Halloween Bart: Triangle, triangle, circle, X, or set your system clock to October 31
New Years Krusty: Triangle, triangle, circle, square, or set your system clock to
January 1
Pilgrim Marge: Triangle, triangle, circle, circle, or set your system clock to the
fourth Thursday in November.

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X: Quotes
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Ah, the quotes. This game wouldn’t be anything without them. Here, I put down my
favorite quotes from the game, under who said them. I did not put every single one
down here because I don’t want to drive around just to hear them talking.

HOMER
1. USA! USA!
2. Seatbelt shmeatbelt
3. Alright, alright, I didn’t ask for your life story.
4. Tip please.
5. Get in. I’ve got candy…
6. Ow! My ass!
7. Get in boy
8. Do you have a barf bag? I don’t feel so good.
9. Oh, Mr. Plow, yes that’s my name; the name again is Mr. Plow.
10. Did I do great or really great?
11. Damn straight
12. What part of get in don’t you understand?
13. Would you like a receipt? Too bad!
14. Careful, don’t sit on my nachos
BART
1. I’m Bart Simpson, who the hell are you?
2. Don’t have a cow man, I’ll get you there.
3. It’s time for some road rage: Bart Simpson style.
4. No problemo
5. Thank you for riding the Bart Simpson Incorporated
6. Cowabunga dude!
7. Welcome to your destination
8. What the!?
9. Cooool
10. Don’t forget to write.
11. Get out of the car man.
12. Bart Simpson at your service
13. Alright, alright, chill man.
MARGE
1. Watch your keister, meister!
2. I hope the traffic’s nice.
LISA
1. Electric cars only go so fast.
2. How do you like my Elec-Taurus?
3. You maniac!
4. No not the precious life giving trees
5. Don’t sit on my handheld.
6. Hello fellow citizen.
GRAMPA
1. Back in my day, we used to call sandwiches Flat Freddy. It cost four playing
cards a bite.
2. Move outta the way you idiot.
3. No talking when I’m driving.
4. Do you have my pills?
5. I’ll handle the pedals and you steer.
6. There’s my pelvis.
GROUNDS KEEPER WILLIE
1. Who’s Willie now?
2. Get in. And don’t sit on my hedge clippers.
3. Hold on to your kilts!
4. Now get your stinkin arse out of me tractor.
5. I’m so happy. I’m gonna play my bagpipes til’ they burst.
6. Where to you pile of puke?
7. Get out. Or I’ll rip your face!
KRUSTY
1. What are you looking at? Ain’t you ever seen a drunk clown before?
2. Don’t be frightened by my appearance; I’m a trained professional harlequin.
3. Uhh, I nailed a groupie there once.
APU
1. Hopefully the Kwik-E-Mart does not get robbed more than five times when I am
away today.
2. The meter has been running since I saw you.
3. Get in please, I have many places to go today.
BARNEY
1. I sold my driver’s license for a box of wine.
2. Sure thing, madam president.
3. Hi, I’ll be your driver today.
4. Why is everyone is such a rush?
5. The same thing happened when I took my driver’s test.
6. (Burps)
7. Ow, the hurt!
8. Get in the car. Both of you.
9. I can take you there.
MOE
1. Moe money, Moe money.
2. Another day, another money pile.
3. Yoink!
4. And away we Moe!
5. I’ll smash your spine!
6. Alright, get out of the car now.
OTTO
1. Chill dude, we’ll get there on time.
2. Welcome to the mysterious magical bus.
3. Whoa! Where’d that come from?
4. This is way better than drivin those stupid kids.
CHIEF WIGGUM
1. Aw, don’t take my badge, I need it for stuff.
2. Lucky for you I didn’t answer that 911 call.
3. I speed pretty good for a cop.
4. I’d tell you to buckle up, but someone stole the seatbelts.
5. Say no to drugs, stay in school, yada yada yada.
6. Sometimes I keep a sandwich in my holster.
FLANDERS
1. I’m coming to join you Maud!
2. Okely dokely doo.
REVEREND LOVEJOY
1. Come and ride in the Lord’s Chariot.
2. Hallelujah!
3. Repent your sins and ride with God, friend.
SNAKE
1. Dude, you better not have scratched my car.
2. Oh, like, no!
3. Alright! Let’s go smash things.
4. This is so much better than being in prison.
PROFESSOR FRINK
1. That monkey is going to pay.
2. Hey hey, where can I take you?
3. Welcome, fellow Earthling.
4. Excelsior!
5. Pwow! That was incredible!
KRABAPPEL
1. I’ve had enough of those kids!
2. Well, you sure drive better than Seymour.
PRINCIPAL SKINNER
1.
DR. NICK
1. Hi everybody!
2. If you get in an accident and need to live, just call me.
RALPH
1. The leprechaun tells me to burn things.
2. When I eat paste, my mouth sticks together.
3. Ruff ruff ruff! Ruff ruff ruff!
NELSON
1. Smashy smashy.
2. Shut up and drive, Simpson.
BUMBLEBEE MAN
1. Mois Pacilas!
2. Ayaya!
HANS MOLEMAN
1. Take me someplace happy.
2. Uh oh, I forgot where I wanted to go.
PIMPLE-FACED TEEN
1. Please don’t tell my manager you saw me. I’m supposed to be cleaning out
urinals at the movie theater.
MILHOUSE
1. Take me home. I have to regroup from a wedgie!
JASPER
1. Hmm, I’d say that was a new record.
2. Take me somewhere to eat; I don’t care where.
MAYOR QUIMBY
1. Vote Quimby.
SEACAPTAIN
1. Yar, can you give an old seabird a lift?
2. Yar, that was 40 knots over the speed limit.

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XI: Frequently Asked Questions
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Here are some questions that some people have asked me, and questions that I made up
that may answer most problems. Please ask, there’s no such thing as a stupid
question.

Q: I’m not a Simpsons fan. Should I still buy this game?
A: What!? Nobody likes the Simpsons. You must buy!

Q: What is your highest score?
A: Please don’t email me about his being high or low. $24,853.

Q: I’ve unlocked every character, including the Car Built For Homer, but the
question mark is still at the character select screen! What haven’t I unlocked? A:
That box is for the Holiday Characters.

Q: So, where is the best place to earn money?
A: It differs for everyone. I personally like Entertainment District my a fraction
over Evergreen Terrace. However, if you use the Springfield Dam infinite route, then
that’s the best place.

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XII: Closing Stuff
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Well, that about wraps it up. Thanks again for reading, keep sending stuff to me,
watch the Simpsons, and eat plenty of wonton!









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