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Tomb Raider: The Angel of Darkness cheats / Tomb Raider: The Angel of Darkness hints / Tomb Raider: The Angel of Darkness faqs / Tomb Raider: The Angel of Darkness solutions Tomb Raider: The Angel of Darkness faqs and solutions ...........................PARISIAN BACK STREETS.............................. Items: -Chocolate x 2 -Large Health Pack x 1 -Health Bandages x 1 -160 Euros x 1 -Antique Doubloons x 2 -Necklace x 1 -Crowbar -M-V9 -Gantry Gate Key Enemies: -No enemies .............................................................................. The alley You start the game in an alley. Start moving forward to collect a Chocolate in front of the door. Explore the area if you like, but don't get too close to the dog as it may kill you. Climb to the bin at the left and then jump and grab the balcony just above. Jump to the next balcony. From here, you might want to do a running jump to the left side of the gate on the other side to collect a LARGE HEALTH PACK. If you do so, repeat the way to reach the balcony. Once you are back there, climb the ladder on the left to reach the balcony above. You'll find a ladder on the other side of this balcony and an opened window just before. Go inside the room through the opened window and examine the cupboards to collect a CHOCOLATE and 160 EUROS. You will find ANTIQUE DOUBLOONS near the trash on the floor as well. The closet is locked and you can't open it yet. Leave this room after that. Climb the ladder to the level above and before jumping to the other side pick up the Antique Doubloons at the left. Jump to the other side after that. Pick up the Chocolate at the left balcony and move to the right. Hop to the right and climb up the drainpipe. Once you reach the top shimmy to the right and release the edge once you are over the small roof. Jump and hold the right edge and shimmy around the corner. Climb up to the rooftop as soon as you can. The roof top On the rooftop push the barrel at the top left corner and go down to the platform bellow to collect the Crowbar. Get the Health Bandages at the left side of the cabin, over a barrel. At this point, you can return to the room you entered trough the window to open the closet with the Crowbar. In order to do so, you must return by going the reverse way. You will find a Necklace inside the closet. Once you have it, return to the rooftop and open the small cabin's door with the Crowbar. Lara will feel stronger once you do it. Inside examine the closet and you'll find the M-V9. Return to the platform where you found the Crowbar, jump and hold the edge and quickly shimmy to the left. Lara will fall just after passing the fence. Tap the Stealth button and follow the balcony. You'll find the Gantry Gate Key just before the stairs and the guard, over the wooden table. Collect it. If you want, you can approach the guard and press action while standing behind him. This will knock him out, but there is no big advantage in doing so. Open the gate at the other side of this balcony and go down the ladder. You'll start the next level after the sequence. .........................DERELICT APARTMENT BLOCK............................. Items: -Health Pills x 1 -Small Medipack x 1 -Health Bandages x 1 -Chocolate x 1 -V-Packer Standard Cartridges x 2 -K2 Impactor Battery x 1 -Vector-R35 -Lift Maintenace Key -Apartment Key -Enemies: Guards x 3 (Only one can be killed) .............................................................................. After the sequence, start pushing the closet to the front of the door. Start climbing the stairs. The first two doors can't be opened, so keep running to the right until the guards break through the door. They will throw gas grenades, so you can't breath for too long when the gas is nearby. Don't try to go back to fight the guards because if you get too close you'll be arrested. Ignore the doors on the left and jump over the broken stairs. Once you see the piece of the ceiling falling jump over the hole to the other side ignoring the doors again (the first door before the hole can be opened later). After the jump check the left side to collect Health Pills on the floor. Push the closet and keep going up the stairs. Check the left side again to collect a Small Medipack and break through the first door (Lara will feel stronger after you do so). Open the two closets to get V-Packer Standard Cartridges and K2 Impactor Battery. Leave the room and move to the stairs again, but make sure you collect the Health Bandages before the next set. You will find a metal box at the top. Push it and climb to it. Jump to the next floor and open the door close to Lara on the right. In this room collect the Lift Maintenace Key from the floor and the Apartment key from the board. (OPTIONAL) Before exiting through the metal door press the switch to activate the lift. Exit the room, enter the lift near by and take it to floor 1. Exit the lift and jump over the broken stairs again. Open the first door to the left (the one that you couldn't previously open). Inside collect the Vector-R35 from the closet, a Chocolate in the left drawer and V-Packer Standard Cartridges in the right drawer. Return to the elevator, take it to floor 4 and finally open the metal door to exit this building. ...........................INDUSTRIAL ROOF TOPS............................... Items: -Large Health Pack x 2 -Health Bandages x 2 -Health Pills x 1 -Chocolate x 1 -Antique Doubloons x 3 -M-V9 Clips x 3 -V-Packer Standard Cartridges x 2 Enemies: -Dog x 2 .............................................................................. Start climbing to the metal platform and go up the ladder. On top, jump to hold the wire and swing to the other side (press crawl to pass over the roof). Release the wire once you are on the other side and collect the Health Bondages near the boxes. Go down the roof from the right side of the boxes and make sure you try to slide backwards and grab the edge of the roof and release to land on the balcony if you want to keep your health high. If you slide down forward, you'll lose 50% of your health. You can also jump to the other side instead of sliding to the balcony to find some Health Bandages inside a box. After that drop down to the balcony from that side. (NOTE) There is a ladder at the left side of the boxes. While I missed it at first, you can go down walking without needing to slide to the balcony. Either ways, open the red metal door and collect the Antique Doubloons on the floor. Move to the next door and once inside collect the chocolate over the drawers and the M-V9 Clips on the floor. Exiting the room through the other door. The next section has many optional areas and items. There are two ways to finish the level, one of them allows you to collect every item. I decided to divide this section by Parts, depending on how fast you want to finish the level, because I think it is less confusing to explain everything. In my walkthrough you will be able to pick up all items available for the path you choose, but the only way to pick them all is by following all the Parts. If you wish to finish the level collecting every single item, follow every single Part up to the last one. If you want to finish the level right now, simply exit the room through the other door to the balcony, ignore the door in front and check the ladder on the left. Proceed from Part 3... Part 1: Once you leave the room to the balcony, ignore the ladder at the left and open the door just in front. Go right and try to reach the drainpipe by walking close to the wall across the small platform. At the bottom you will find a Large Health Pack. Crawl under the big door and pick up the M-V9 Clips on the floor. Keep running until you see a barrel on fire. Go left and check the end of the alley to the left of the fence to find another Large Health Pack. There is a gate in this fence, but can't be opened. Instead, climb to the other side of the fence through the gap of the barbwire, kill the dog and collect the M-V8 Clips inside the container. Push the block near the barrel on fire and Lara's legs will feel stronger. Climb to the block and jump to reach the ladder. Go to inside the warehouse again and take the left stairs down. Press "Walk" button to aproach the edge and then press "Action" to hang and drop down to the platform bellow. Do a running jump from the right side of this platform and press "Action" to hold the edge of the small platform on the other side. Shimmy to the left to climb up to the platform and go up the ladder. Pick up the V-Packer Standard Cartridges and hop to the other side. Open the door. Keep going and open the door on the left. Jump to the balcony on the other side. If you wish to finish the level now, go up the stairs, open the door at the top and proceed to Part 4. Otherwise proceed to Part 2... Part 2: Go down the stairs and collect the Antique Doubloons. Slowly approach the edge of this balcony and drop down to the area bellow. Kill the dog and jump the right fence to the other side (by simply getting close to it, pressing "Jump" and holding "Action" and then pressing "Up"). Go back to the barrel on fire and climb back to the ladder. Proceed to part 3... Part 3: Climb the ladder all the way up and climb another ladder at the top. Pick up the V-Packer Standard Cartridges before sliding down the roof. After sliding down pick up the Health Pills on the ground and climb another ladder at the right. At the top jump through the opening in the fence to the other roof top. Part 4: Collect the Antique Doubloons behind the small cabin. Approach the place where the fence is broken to finish this level. .......................MARGOT CARVIER'S APARTMENT............................. Items: -Notebook x 1 -Health pills x 1 -Diamond Ring x 1 -Vintage Cognac x 1 Enemies: -No enemies .............................................................................. Once the Dialogue starts, you'll have several options for answers. Don't be too harsh with Mademoiselle Carvier, otherwise she will not give you Werner's Notebook. The right options in order to see the entire dialogue and get the Notebook are marked with a (*), but it's up to you to choose the options. 1) -Yes, and I don't have time to waste. I'm being chased all over Paris -Can I get you anything? (*) 2) -Who was the comission from? -Package? (*) 3) -Were you able to help him? -Obscura paintings? (*) 4) -Werner didn't scare easily! -I wonder why exactly? (*) -Can we move this along a bit? 5) -There was gunfire. That's all I can recall. -We argued. I can remember that. And - gunfire! (*) 6) -If I'd wanted to kill Werner I could have done that in Egypt. -Mademoiselle, I was a good friend of Werner's. I didn't kill him. I didn't! (*) 7) -Then I suggest you give it to me, now! -I really am going to need Werner's notebook. (*) -If you got the notebook: Open the old desk's drawer to collect the Health Pills. Examine the small lamp to the left of the kitchen's entrance to get the Diamond Ring. Go to the kitchen and get the Vintage Cognac (the green bottle). Don't bother examining anything else, as it is useless. The police will be there in no time and you must rush. You'll see two sequences of the police coming. If the police enters the apartment before you leave it's game over. Leave the house through the main door in the corridor and you'll see a sequence of Lara hoping out through a window. -If you didn't get the notebook: You can collect the three items as described above (Health Pills, Diamond Ring and Vintage Cognac) as well as the Notebook, which is hidden inside the first drawer (right side) in the kitchen, just under the microwave. After that leave the house through the door on the corridor before the police enters. After the sequence You'll start in a new area. ...............................PARISIAN GHETTO................................ Items: -Large Health Pack x 1 -Small Medipack x 1 -Chocolate x 1 -160 Euros x 7 -Diamond Ring x 2 -Desert Ranger Clip x 1 -Vector R-35 Rounds x 2 -M-V9 Clips x 2 -V-Packer Standard Cartridges x 1 -Ex-Janitor's Keys -Bartender's Key Enemies: -No enemies Second visit: Items: -Large Health Pack x 1 (sewers) -80 Euros x 1 (sewers) Third visit (Rennes Prawnshop) -Renne's Wallet -Scrap of Paper -Dart SS -Dart SS Darts x 1 -K2 Impactor Battery x 1 -Map of Sewers Around Louvre -Map of Archaeological Dig -Explosives Enemies: -No enemies .............................................................................. In order to help you out locating everything at the Ghetto, I did my best to recreate the map. It is the best I could do. PARISIAN GHETTO MAP ____________________________________________________________________________ | ' ' | | ' ST. AICARD'S ' | | ' GRAVEYARD (*) | | | ' H, A | | | ____________________________ ' _______________ | | | / ' / \ | | | / ________________________' / \ | | | / | | / \ | | | / | | | | | | | / | | | | | | | / | | | | | | | ,---------, \ | | | | | | | CAFÉ | | | | ST. AICARD | |____| | |METRO (C)| | _________ (G) | | CHURCH | | | | | | | | | V | | H,A,V | | | | |___(2)___|. | | | | | | | | | | | | | | | | |_____| | | | | | | | | | | | | | | M _|_____|___(3)___|______|(F)_|_________(1)_______|_____| | | | | | | (*) ,----------, ,,,,,_____________ _____________ | | | | | | | | ''''''| /| | | | | | | | M,A | | | | | | | | | | | | | | | | | | | | | | | | | |___________| | | | | | | | |__ _______________ | | | PARC DU LUNE | | | | | | ; | | | (*) | | | | | | | | | | | | | | | | | | | | (D) | | | | | | | | | | | | | | | |_______________| |________ | | | | | | | '------...| '-------------------' | | | | ,..---'''''''..,,,_____ ___________________ | | |___ | ---''' '---_ | | | | | | | | | | | | | | | | | | | | (E)| | | | M | | | ./ |_| |RENNES' | | | ./ | |PRAWNSHOP ; | | ./ | | ''...._________________ | |___________./ ....------| | (*) M---------' ,' | |--------------------------(B),_______(4)_____________ _____..' | | _________________(A)| | | | | | |______________________| (5) | | SERPENT | | | | ROUGE (6) | | |_____________________________________________________|_|____________________| (1) - St. Aicard's Church entrance (2) - Café Metro's entrance (3) - Rue Dominique, 17 (door to Francine's house patio) (4) - Man hole to the sewers (5) - Man hole to the sewers (6) - Serpent Rouge's Stage Entrance (Pierre's path) (7) - Serpent Rouge's Garage Entrance (Bernard's path) (A) - Civilian (B) - Jenice (C) - Café Metro (D) - Bernard (E) - Willowtree Herballist (F) - Doorman (G) - Francine (*) - Map locations M - Money A - Ammo H - Healing items V - Valueable items (*) Accessible later (through Francine's house) Lara wakes up inside an old train. Leave the train and speak to the man on the bottom left side. After that climb to the top of the train by using the pipe and climb the fence to reach a platform just over a big pipe. Drop down to the other side to find a Large Health Pack on top of the train. Drop down to the area bellow and climb back to the metal platform. Before going to the right side through the opening in the fence, you can do a running jump to the other metal platform in front of the one you are standing. After that jump to the ledge with some plants and walk to the right side trough the broken fence. You'll find a Chocolate and 160 Euros lying on the floor. To leave, you can either drop down to the area bellow (you'l lose some health) or walk along the ledge with plants and jump backwards to the platform. Either ways, return to the first metal platform and go through the opening in the fence. Speak to the man standing there. You can select the answers again. The ones I gave are marked with a (*) but it doesn't really matter what you answer. 1) -The Monstrum is a "him"? How do you know that? -What do you really know about the Monstrum? (*) 2) -What's at Café Metro? -Who do I talk to there? The owner? (*) After the talk the Notebook will be updated. Before leaving to the streets through the door at the right of the man, make sure you go all the way right until the end where you can find 160 Euros. In the streets talk to the women standing there. You'll have to answer again and she will tell you her name at the end of the conversation. 1) -Have you worked in this neighbourhood for long? (*) -I wouldn't worry, we're not in the same class. 2) -And no one knows where he is. -Oh? Trouble? (*) 3) -Better than anything I have so far. Thanks. I didn't catch your name. (*) -What makes this café owner so unlucky? After the talk with Janice, the Notebook will be updated. There are several tasks to complete while in the streets. There are two ways to finish this level, but I'll give the description on how to get the maximum amount of items possible for both ways. Go right first to collect 160 euros from the floor, but then head left. Take a look on the map of the Ghetto in the wall to the right. Keep going left and enter the last door. This is Renne's Pawshop. Talk to the man inside. 1) -But you can keep your mouth shut? -How concerned are you with legal niceties? (*) You will be able to sell all your valuable items for cash: -Antique Doubloons: 20 Euros -Necklace: 65 Euros -Diamond Ring: 195 Euros -Vintage Cognac: 320 Euros (later) -Gold Watch: 160 Euros -Antique Flintlock: 320 Euros -Antique Record: 245 Euros Go left as you exit the shop and turn left again. Go up the stairs and check the the small area on the right to find 160 Euros on the floor. This large area with the tree in the middle is where the Café Metro is located. Remember the location if you wish to come back here. Collect 160 Euros in the corner in front. Now you have to choose whom you want to deal with: the barman (Pierre) or the janitor (Bernard). By dealing with Bernard you will be able to pick an extra valuable item, the Antique Flintlock, and a couple of extra items, but Pierre's place will allow you to visit an extra alley later. Before you decide between Pierre or Bernard, you can go to the park by heading East from the place where you found the last 160 Euros on the floor throught the left street. Take the right street going down (the one that ends up in the place where the truck is blocking the street) and go up the stairs on the left. Open the last door to enter the Willowtree Herbalist store. Talk to the chinese man there to get more information and a Notebook update. Leave the store after that and choose who you want to deal with. -IF YOU WISH TO DEAL WITH PIERRE: You can now go to the park or enter Café Metro. If you wish to enter Café Metro, just open the door near the motorcycle. Talk to Pierre. 1) -No I don't, but I do deal with problems. Sort them out. (*) -How would you know? He will ask you to collect a certain box hidden in a light that doesn't work. He will also give you Bartender's Key to open Serpent Rouge's door. -IF YOU WISH TO DEAL WITH BERNARD: Open the gate on the right at the corner after leaving the herbalist store to enter the park. You'll find Bernard there. Talk to him and try to be nice, otherwise he will refuse to speak to you and will not ask you to deal. If that happens, you'll have to deal with Pierre. 1) -You should be more polite to strangers. You never know who they are. -You're name's Bernard. Janice said I might find you here. (*) 2) -Watch your attitude old man! -I'm trying to find someone. (*) 3) -You'd better not be giving me the run around, old man! -Here! Now, how do I find Bouchard? (*) He will give you Ex-Janitor's Keys. ................................SERPENT ROUGE................................. Items: -Chocolate x 4 -Health Pills x 1 -Health Bandages x 2 -Large Health Pack x 1 -M-V9 Clips x 3 -Desert Ranger Clips x 2 -K2 Impactor Batteries x 2 -Desert Ranger x 1 -Vintage Cognac x 2 -Antique Record x 1 -Antique Flintlock x 1 -Sports Watch x 1 -Socket Spanner x 1 -V-Packer Standard Cartridges x 2 -M-V9 x 11 (dropped by guards) -Stage Door Key x 1 -Trinket Box x 1 -Ticket Office Key x 2 -160 Euros Enemies: -Guard x 11 .............................................................................. IF YOU ARE DEALING WITH PIERRE: Leave the bar and head back to the place where you met Jenice. Take the route to the left and you'll see a sequence with a strange biker. It was the same guy that was sitting in the bar. Enter the small alley at the right. Ignore the manhole and open the door that says "Stage Entrance" on a tablet at the right. You are now inside the Serpent Rouge. Enter the door and after the camera shows you the guard move to the left. Press the switch nearby to turn the lights off. Kill the guard by either using your guns or fighting him. Examine the desk to get a Chocolate, the Desert Ranger, the Stage Door Key and the M-V9 the guard drops and leave. Collect the Desert Ranger Clips on the boxes at the left and go to the other side of the corridor. Go up the stairs and open the door. Head for the SERPENT ROUGE'S MAIN ROOM section below... IF YOU ARE DEALING WITH BERNARD: Leave the park and take the right street until you see a truck. Head right again and look for the garage door near the alley to the left. Open the door. Inside, activate the lever to make the lift with the jeep go up. Pick up the Socket Spanner on the table and press the lever next to the table to open the trapdoor and to make Lara stronger. Get the M-V9 Clips and K2 Impactor Batteries inside both lockers on the right. The lockers on the left have an Antique Flintlock and Health Bandages. Climb the stairs and open the door to get the Desert Ranger handgun and the Desert Ranger Clips. Leave this small room and go down the trapdoor under the lift. Get the Chocolate and the M-V9 Clips over the boxes. Climb the ladder down there. In the new room get the Vintage Cognac near the boxes and then use the Socket Spanner on the switch in order to use it. A lift with two sets of V-Packer Standard Cartridges will come up, but you will not be able to pick them at the moment. The noise will bring the attention of a guard that will open the door. Kill him and exit through the door to the main room with the stage. head for the SERPENT ROUGE'S MAIN ROOM section just below... SERPENT ROUGE'S MAIN ROOM At this point the paths converge. At the stage kill the two guards and collect their MV-9 if you wish. Examine the bar and press the switch behind the counter to reveal 2 sets of V-Packer Standard Cartridges. Then get the two Chocolates and the Vintage Cognac. Head for the stage and ignore the two doors on the left (you come from the right if you deal with Pierre the left if you deal with Bernard). Check the right side of the stage first to get some Health Pills. Climb to the stage by its left side and collect the Antique Record. Activate the music switch on the wall. This will attract more guards. Use your weapons to kill both and collect the M-V9 they leave. Climb the stairs to the next level. At the top take care of another guard. Go to the other side of this floor to find the stairs blocked with boxes. There is a metal box nearby. Push it to the center and use it to climb to the metal structure. At this point another guard sometimes shows up from the other side, so be careful. Do a Running Jump to the other side of the structures to get to the 3rd floor's platform, but be careful because part of it falls before you get the limit. Wait until it completely falls before jumping. Pick up the Large Health Pack and take care of the guard that comes from the left. Kill the guard that shows up in the opposite side and look out for the second guard of the lower floor (if he didn't show up before he will probably show up now). You'll then have to jump to the moving structure with the coloured lights. Wait until they come down to jump and hold them. Climb up and wait until they stop to jump to the other side. Climb the left structure to the top, walk to the left corner, jump to the other side and from there jump to the balcony just in front before the structure moves down. After that climb up the ladder just near by and go down the sliding ledge but jump before falling to land over the platform. Jump to the other one at the right and go left. Run and Jump to the structure in front and shimmy to the left until you can climb up. After that jump to the platform just bellow and kick the small bridge to make it fall, but don't across it yet. This makes Lara stronger and now she will be able to open the cabin's door just on the right side. Inside you'll find two levers and the Ticket Office Key on the floor. Press the left lever two times and the right lever once. Leave the cabin, go across the bridge and climb the ladder. examine the light on the left to get the Crinket Box. You have to deliver it to Pierre. Before going down the ladder kill the guard near the cabin. Return to the cabin. If you wish to finish the level open the green door, otherwise go down the ladder first. (OPTIONAL) Go down the ladder before opening the door. Get the Chocolat bar on the floor and open the door. Go around the platform and jump back to the metal structure (the one that broke before). Turn around to kill a guard in the lower platform and drop down at the end of the structure. Go to the stairs back to the first floor and open the ticket office at the left corner. Inside collect 120 Euros and another Ticket Office Key. Return to the cabin on the last floor and open the green door to exit the Serpent Rouge. To return to that door go up the stairs, go arount the platform to reach the metal box, climb to it to reach the metal structure, use it jo jump to the other side and finally go left and climb the ladder behind the door. ..................PARISIAN GHETTO (second visit).............................. (Items and Enemies description under the first section of PARISIAN GHETTO) .............................................................................. Go down the ladder and slowly go down to the platform below through the hole. Go down the stairs and slowly hang and drop down back to the streets. Everytime you go down make sure you don't jump or simply run to the edge, otherwise you'll lose some health. (OPTIONAL) Head down the street and take the alley a bit further to the right of the truck (the same alley with the Serpent Rouge's stage entrance). Open the manhole and go down to Bouchard's hideout (not exactly, but that's how they call it). Go forward, ignoring the side paths. This should take you to a dead end, but if you climb to the wooden box you can then jump and grab the wall to climb up to a wooden platform. From there jump to the next platform just in front. Jump and grab the small strip on the wall and shimmy to the left until you can climb to the passageway. Crawl to the next space and move to the next passage. You will end up in the Metropolitan's exit you could see from the park. Pick up the the two sets of M-V9 Clips, the V-Packer Standard Cartridges and two sets of 160 Euros. Unlock the gate to the park, but return to the sewers. Go back to the intersection in the sewers and take the left path. Move along until you find a circular, deep area. Walk to the right egde of the broken circular platform as further as you can and press "Action" to move down and hold the edge. Do not release it though. Shimmy around the corner and use the climbable wall to reach the opening above where you can find a Diamond Ring. Return to the circular platform and do a running jump to the other side. Collect the Vector-R35 Rounds. If you already got strong enough (after the Serpent Rouge), you can open the door at the top of the ladder. Behind you'll find a Large Health Kit and 80 Euros. Return to the crossing and take the left path. Use the ladder to leave the sewers. (NOTE) At the sewers, the only path you didn't visit will take you to a ladder that leads to to a manhole in the middle of the street just outside. (OPTIONAL) St. Aicard's Church's entrance is located exactly in front of the park's gate. Go inside. Talk to the fat man with a white shirt there and make a bet. You can win a Gold Watch if you win the bet. He will ask you to choose between the two fighters. Note this is a one-time bet, and if you lose you don't get the Gold Watch and still lose 200 Euros. 1) -Zak looks a good mover -My money's on Carl I don't know if the winner is completely random, but every time I pick Carl he wins. It is best to save the game before talking to the man. Now you can push the block near the statue. If you do so, Lara's legs will feel stronger. Push it to the left and use it to climb to the platform on top. Jump and hold the row and shimmy to the left. Take a break over the first column, then proceed to the left and release the row over the second column. Pick the Small medipack and drop down. Go back to the statue and pull/push the block to the right side this time. Repeat the process (grab the row, shimmy to the right, taking a break over the first column) to collect Vector-R35 Rounds and Desert Ranger Clips. After that you can shimmy to the corner at the right. Release the row, turn yourself a little bit to the right and Side-jump to the balcony where you can find a Diamond Ring. You can also climb to the top of the small house where the piano is, and from there you can climb and walk in the wooden structure (part of it will fall, so be careful) and go down the wall under the left window in the corner, but I find this to be useless since I couldn't find anything there. Leave the Church once you are done. You can then sell the Gold Watch. -IF YOU ARE DEALING WITH THE JANITOR: Return to the park and talk to him. He will tell you the password ("Pluit noir") and the Notebook will be updated. Now leave the park and go talk to the Doorman standing in a gate to the left from the park's entrance. You will be entering the graveyard from the main door. Move to the ST. AICARD'S GRAVEYARD section -IF YOU ARE DEALING WITH PIERRE: Return to Café Metro (Northwest corner of the Ghetto) to deliver the Trinket Box. Talk to Pierre and he will give you Café Owners Contact and a Notebook update. The papper has the adress and the code of his ex-wife's house. You must get there. Take the first left street as if you were heading to the park. This is Rue Dominique. Look for number 17 on the left side (it's the one near a bin) and once you find it imput the code 15328 on the lock device. Enter the door. Climb the stairs and enter the house. Talk to Francine to get some information and then examine the drawer behind her to get a Sports Watch and some Health Pills in the right drawer. Leave through the balcony's door and move to the ST. AICARD'S GRAVEYARD section below. -IF YOU WISH TO ENTER THE GRAVEYARD WITHOUT DEALING WITH PIERRE/BERNARD Make sure you have at least 800 Euros and go talk to the Doorman. He is the guy standing next to a gate to the left of the Park's entrance. You will give him the Crincket Box and 800 Euros. Proceed to the ST. AICARD'S GRAVEYARD section below -IF YOU WISH TO MOVE TO THE NEXT LEVEL AND KEEP THE BOX I was returning to the park to deliver the Crincket Box after leaving Serpent Rouge and I passed in front of the door you are supposed to unlock with the code Pierre leaves you. I already knew the code (15328), so I decided to open the door anyway. Strangely enough, I was able to enter the house and talk to Francine. I also got the Sports Watch and the Healph Pills before leaving through the balcony's door. I was able to save the Crincket Box and to keep all the valuable items as well, even knowing they are useless. I must warn you, this is not the right way to complete the game. It was probably a flaw. Don't do it unless you played the game before. This way works best if you choose to deal with Bernard, because that way you can keep all the valuable items. Proceed to the ST. AICARD'S GRAVEYARD section just below. .........................ST. AICARD'S GRAVEYARD............................... Items: -Health Bandages x 2 -Chocolate x 1 -Desert Ranger Clips x 2 Enemies: -Dog x 2 .............................................................................. -IF YOU ACCESS THE GRAVEYARD THROUGH THE DOORMAN: You will be immediately inside the graveyard. Skip to the GRAVEYARD MAIN AREA paragraph. -IF YOU ACCESS THE GRAVEYARD THROUGH FRANCINE'S HOUSE: Items: -V-Packer Standard Cartridges x 1 Once you leave Francine's house, you will be out in the balcony. Running jump to the next balcony at your right. Move along the balcony to the next one (hop over the rails) and climb the drain pipe there. You are now over a platform near the roof. The objective is to run to the other side because this platform will break. Don't worry, since the last ledge will not fall. Take a left turn and the camera angle should chagnge. At this point you can go down the the alley bellow to collect V-Packer Standard Cartridges before using the wire to get to the other side. In order to do so, approache the left edge, press "Action" and shimmy to the right to reach the drain pipe. Go down to the area below and break the door there to find the cartridges lying on the floor. You will only be able to break through the door if you got stronger by pressing the lever inside Serpent Rouge's garage. For more details on how to choose Bernard's path and sill visit this alley please refer to the "IF YOU WISH TO MOVE TO THE NEXT LEVEL AND KEEP THE BOX" section above. Return to the platform, jump and grab the wire and use it to reach the balcony at the other side of the alley. From this balcony go around the corner, and you can slowly drop down in the place where the raisl are broken to the graveyard. You'll land on top of a shrine. Drop down to the area below. -GRAVEYARD MAIN AREA Once you are inside the graveyard, go around to the right and kill the dog. You will see a gate just in front and a door at the left, but they can't be opened. Check the right corner behind the shrine to find some Health Bandages. Then climb to the top of the shrine on the right side of the door and jump to the top of the other one just next to it. Turn right and do a running jump to the next one in front (the camera angle should change). Jump to the shrine in the area surrounded by bars with the statue. Open the shrine's door and Lara will feel stronger. Collect the Desert Ranger Clips. If you want to finish the level skip the next optional part. (OPTIONAL) Before examining the statue you can still get some extra items if you wish. Climb to the shrine (the one with the clips you just got) and jump back to the top of the previous shrine (where the camera angle changes). Walk towards the left side of the screen and jump forward to hold an edge with some plants/grass. You might fail this jump once or twice, but that's normal. Approach the left limit of this platform. Jump forward to the top of the shrine surrounded by bars. Drop down to open the shrine's door and get the Desert Ranger Clips and the Health Bandages. Note that you must open the right shrine's door first in order to get strong enough to open this one. To leave this area you must climb to the top of the shrine and jump over the bars. You have to climb and jump to the top of the shrines to reach the statue again. Push the statue against the tombstone. It will fall over the tomb and unlock a secret path. Go inside to leave this area. ..............................BOUCHARD'S HIDEOUT.............................. Items: -Desert Ranger Clips x 3 -Small Medipack x 1 Enemies: -Rat x 5 .............................................................................. Unlike the sewers you've seen in the Parisian Ghetto, this is the real path to Bouchard's Hideout. Start by killing the rat. As you walk forward the ground will start to fall. Don't stop running and jump before the end (avoid to fall in the next section) If you didn't fall, skip the next two paragraphs. If you fall in the first section, kill the rat and ignore the hole at the left and climb up the roots near the hole. If you fall in the next section, kill the rat, use the small hole to crawl to the previous section (kill another rat if you didn't kill it before) and climb through the roots at the right side of the hole back to the top. To skip the next hole you must grab the red cord on the right wall and shimmy to the other side as fast as possible, since you can barely make it. If you fall read the previous paragraph before continuing. If you make it to the other side, wait until the edge falls. Now you will slide down the edge and fall in the water. It is ok to fall, although you might not think at first. Swim to the other side and climb the plants on the right wall. Once you get to the top Lara will grab a fissure. Shimmy to the left to get to the other side and release the fissure. I found a rat in the bottom of the water, but he didn't attack and I couldn't kill it either. Continue to move forward. You'll pass by an air shaft at the right wall that can be opened, but first approach the dead end with the wrecks and pull the rock to clean the way. After that return to the air shaft. Kill the rat around and open the shaft. Crawl to the next room, collect the Desert Ranger Clips on the floor and open the door. Open another door in the corridor and head left. You are back to the place where you started the level. Now you can go across the wrecks to the other side. Keep going until you find more water. Swim to the other side and you should find a small room with pipes and steam. Check the right wall you came from to see an opening. Go through it to finally reach the hideout. Take the left door (the gate in front can't be opened and in the next room you'll find a weird man in a bed and a Small Medipack next to him. Check the cell in front of this man to find Desert Ranger Clips. Then head for the left and open the door to enter Bouchard's room. You have a talk with him. If you choose the first option during the dialogue, you die and it's a game over. 1) -Don't jerk me around Bouchard. I lost that friend yesterday. -Easy, Bouchard. I lost that friend yesterday. Now I'm wanted for his murder. (*) 2) -What would you suggest? -A front, obviously.(*) 3) -Why not have one of your men deliver your... passports? -Passports! (*) After the conversation the Notebook will be updated. press the lever near the closed door. Leave the room back to the cells and enter the second cell at the left. You can find some Desert Ranger Clips on the floor. Pick them up and push the wooden box to the cell's entrance (push it to the left until it stops moving and then to the door). Climb to it to reach a platform on top. Press the lever there to open the closed door in Bouchard's room. Leave the hideout through that door. You will get out in ST. AICARD'S CHURCH. If you didn't collect the items before, now's your chance. Check the two OPTIONAL paragraphs in "PARISIAN GHETTO" (second visit) section if you wish to get what you missed before. Note that due to a glitch ALL the items you picked up before in Parisian Ghetto, St. Aicard's Church, St. Aicard's Graveyard and the Sewers (Bouchard's Hideout) might be there again even if you picked them before. I didn't count the repeated items. .......................PARISIAN GHETTO (third visit).......................... (Items and Enemies description under the first section of PARISIAN GHETTO) .............................................................................. Leave St. Aicard's Church and head for Rennes Prawnshop. In case you don't remember, it's the shop located at the Southwest corner of the Ghetto. Check the Notebook update to see the exact adress (Rue St. Mark and Cours La Seine). Once you enter you will see a man passing by you. Go inside the shop and downstairs behind the counter. Pick up Rennes Wallet on the floor and examine it to get the Scrap of Paper with a code. The "beep" you hear is a bomb, located on the other side of the room. Ignore it. Also check the wooden trapdoor. It can't be opened yet. Open the metal door by entering the code you got with the Scrap of Paper (14529). Inside you'll find a Map of Sewers Around Louvre, the Dart SS gun, Dart SS Darts, Explosives, a Map of Archaeological Dig, a K2 Impactor and K2 Impactor Battery. Be careful, because after collecting the last item the room will be filled with lasers and the bomb will be activated. Immediately press the switch on the right to unlock the door and run to the wooden trapdoor. Open it and drop down. Run forward and you should fall inside a big tube. Run in the direction of the screen as fast as you can because the flames should be just behind you. If you make it you finish the level. ............................LOUVRE STORM DRAINS............................... Items: -Large Health Pack x 1 -Chocolate x 1 -V-Packer Standard Cartridges x 1 -Desert Ranger Clips x 2 -M-V9 Clips x 1 Enemies -Rat x 4 .............................................................................. After sliding down go forward to the circular area with water and kill a rat. Get the Chocolate on the floor on the left. Take the left path first to collect a Large Health Pack at the top of the stairs near the door (can't be opened), but then come back and take the right path through the tunnel with water. Go forward, ignoring the opening on the left for now and killing a mouse in your way. Keep going until you reach the area with the water falling. At this point, the objective is to turn six valves located around the level in order to stop the waterfall. There is no special order to turn them. Kill the rat walking around at the left area. Locate and climb up the drainpipe near the two large tubes coming from the wall on the other side of the water falling. Climb to the platform and press the switch at the end. Go down the drainpipe (ignore the bar with black and yellow stripes for now) and head to the left tunnel where the rat you killed was walking. Take the right opening and go up the small ladder. Turn the ventilator twice to make Lara strong enough to turn the valves and crawl to the shaft behind the ventilator. Collect the V-Packer Standard Cartridges and go forward to the other side. At the other side don't bother checking the left entrance, as it leads to a dead end. Turn the first valve just in front and return to the area with the water falling. Climb the drainpipe one more time to the platform above, but this time use the bar with black and yellow stripes to reach a platform at the other side, without worrying with the water falling over you. You should see the second valve just in front, so turn it. Collect the Desert Ranger Clips on the other side of the platform, but don't bother climbing the ladder a little bit above. Trust me, you will find another way later that will make you come back to this area but from the top. Once again, go down the drainpipe and take the tunnel on the left of it. Go through the opened door at the end and collect the Desert Ranger Clips on the floor. The next room has the third valve on the left, a rat moving around and a ladder heading down the hole. Turn the valve after killing the rat and head down the ladder. Swim through the only opening available and you should end up coming from the first opening I told you to ignore. Go left to return to the area with the water falling. You can now swim through the hole in the middle of this area. You have to swim for a bit, taking two left turns and going up before reaching the next room. You'll end up in a big, circular room. Climb the broken platform to leave the water and go around it until Lara says "I can Climb up on that". There's a thin metalic tube above that point. Jump to it and head for the other side, but release it once you are above the large bar with balck and yellow stripes. The fourth valve is at the left with a ladder right next to it. Turn it and ignore the ladder (as it is useless) and use the thin metal bar again to continue to the left side. Climb up the broken platform to the top and go around it, passing by the large tunnel and jumping to the fifth valve. (NOTE) If you missed any of the first valves, you can return by going through the large tunnel close by. Duck and crawl to pass the bars to the other side and find the opening on the left wall. Slide down back to tunnel near the place where you turned the ventilator twice and got stronger. This is just a shortcut. Now look for the door on the other side. Jump back to the tunnel's entrance and follow the platform to the door. Do a running jump to reach it. Open the door and follow the corridor collecting the M-V9 Clips on the way. Once you leave the corridor you'll notice you are back to the room with the water falling, but in a platform above. Go across another large bar with black and yellow stripes to the other side and head right. Hold the thin metal tube and use it to reach the last valve. Turn it. After that, simply return using the thin metal tube again and go around the platform. Jump to the tunnel, since there is no more water running and open the door. (NOTE) At this point you can climb down at any time and still be able to return if you climb the ladder a bit above the second valve (the one I told you not to climb when you turned the valve), but that is useless if you turned all five valves up to this point and considering there is a shortcut to get you down there (read the previous NOTE above). ....................LOUVRE STORM DRAINS (part 2).............................. Items: -No items Enemies: -No enemies .............................................................................. Slowly walk to the limits of the tunnel and press "Action" to slowly drop down. Head right to find the large pipe. Lara says it is the place where the explosives must be set. Place them, and immediately jump backwards to the water. Do not try to come to the surface, otherwise you'll die. Instead, swim to the tunnel on the left. Take the second turn to the left and swim until you get out of the water. Turn left twice to return to the room and, again, drop down slowly by hanging the edge first. Return to the place where you set the explosives by heading left. Climb the small ladder, jump over the fire instead of going down the next ladder and finally climb the ladder on the right wall to reach a platform on top to avoid the fire. Drop down at the other side and while running to the Louvre careful not to fall near the pipe, since the platform's rails are destroyed. Enter the Louvre's lower floor through the newly opening on the wall and head right to find the stairs to the next floor. (NOTE) In this room there are two ladders, one in each side of the room. While the right one is usefull to help you passing the fire after the explosion, the left one is useless, so there is no point in climbing it. If you fall in the water before setting the explosives, you can return by climbing the ladder on the other side and going all the way around to the place where they must be set. Don't bother exploring the tunnels because there is nothing you can find. They are only there to allow to to leave the water on fire due to the oil. ..............................LOUVRE GALLERIES................................ Items: -Large Health Pack x 3 -K2 Impactor Battery x 1 -Louvre Low Security Pass Enemies: -Security Guard x 8 .............................................................................. I recommend you to use your K2 Impactor to kill guards in this level, because that gun works very well against them and you have plenty of ammo at this point. As soon as the level starts, the Notebook will be updated. The next objective is to reach Carvier's office to get a pass. Go up the stairs. You should see a door in front. There is a camera near by, if you are caugh you will have to kill an extra guard, so try to avoid it. That door can't be opened yet because Lara isn't strong enough yet, so turn right and immediatelly kill the guard. He will drop a K2 Impactor Battery. Go up the stairs and then go around the corridor and open the door at the end. This is the first exposition room and it is filled with lasers. If you touch the lasers the door on the other side will be locked with bars, and a guard will show up. The guard only shows up the first time you activate the alarm by touching the lasers, but the door will always be blocked. In order to shut the alarm and make things return to normal you must press the switch on the right wall near the painting (at the entrance). The objective is to reach the door without touching the lasers. Climb to the showcase in the middle and jump to the stone on the left wall (walk and jump if you can't reach it with a normal jump). Hold its edge and climb up to collect the Large Health Pack over it. Use this ledge to do a running jump over the first set of lasers, and then climb to the showcase in the center. Now you have a set of 6 lasers aligned horizontaly and two other lasers moving up and down. You have to run and jump to the next showcase in the middle over those lasers. Wait until the moving ones come down to jump. More lasers will show up in front of you. There are four just in front, and the upper two are constantly on and off. Jump to the next showcase when they are off. Turn left and hang the showcase from the right side. Shimmy to the right in order to avoid the next set of lasers. Release the showcase at the other side. After this a net of lasers will show up. To pass through it simply climb to the right showcase and jump over the laser (keep yourself close to the wall). Open the door. In the next room the camera will circle around. If you touch the lasers you'll alert the guard keeping the door at the right and attract another one from the other side of the room, so be careful if you don't want extra trouble. Pass the cross-shaped lasers by crawling through the middle and enter stealth mode. To pass the next set of lasers you must hug the wall (pressing X while facing it in Stealth mode) and move to the right, but first watch the guard. You can kill the guard without being seen, but you have to wait for the right moment, when he moves to the right. You can then pass the lasers and move against him to grab him from behind. If he sees you the other guard will show up as well. Collect the Louvre Low Secuity Pass he drops, but before opening the door he was keeping get Large Health Pack at the left corner of the room, near another door that cannot be opened from this side. There is a security camera here too, and if it catches you a third guard will show up from the room's entrance. Take a look at the door with the card reader in the opposite corner of the camera. You can't open it yet, but you get a Notebook update. Head through the door on the right the guard was keeping. At the corridor before the next exposition room there is another camera you can avoid to prevent an extra guard from coming behind you. Enter Stealth mode before entering the next room, walk behind the guard and take care of him. You'll see Mona Lisa surrounded with lasers. If you touch the lasers a mortal gas will come from the crates on the floor. You must reach the air duct on top of the picture. Push/pull the small showcase at the corner to reveal the card reader (Lara's legs will get stronger). Before using the card, push the higher showcase in the middle of the room in the direction of the painting until you can't move it anymore. Use the card in the card reader and climb to the top of the big showcase you pushed. Do a Running jump to hold the ledge above the painting before the lasers are on again and crawl through the air shaft. You have nearly 15 seconds to reach the edge. (NOTE) If you don't reach the air shaft on time you can use the card on the card reader and try again. If, for any reason, you touch the lasers and still stay alive, the deadly gas will disapear 5 seconds later, so there is no need to load the game as much as you don't touch the gas. Enter the air shaft and head right. ...........................LOUVRE GALLERIES (part 2)......................... Items: -Health Bandages x 1 -Louvre Guard's Key -Crowbar Enemies: -Security Guard x 2 .............................................................................. Go through the air shaft until you see a small entrance in front. The left path leads to a dead end, so crawl through the small entrance to the other side. Climb the ladder and kick the crate. Kill the guard immediately and leave the air shaft. The first thing to do here it to head right as soon as you leave the shaft and climb to the pipe. Jump and hold the ledge just above the air conditioner and shimmy to the right. You can climb up, but you must shimmy by holding the edge to get past the round-shaped railings. After passing the second railing pull up, jump and grab the cord. Use it to reach the ledge on the opposite side. Lara will feel stronger after doing so. Walk to the right above this ledge. Once you reach the gap hold down the edge and shimmy to the right to reach the drainpipe. Go down the drainpipe and head right at the strip to reach the opened window on the right. There is a guard inside. Wait until he passes to cacth him from behind if you want, otherwise enter the window and kill him. He will drop the Louvre Guard's Key. Leave throught the same window and drop down to the area bellow. Climb the metal stairs, open the gate and examine both doors at each side. The strengh you got by using the cord will allow you to break through them. The right one hides some Health Bandages, but the left one unfortunately doesn't hide any item. Return to the drainpipe near the opened window and climb it back to the top. Head right, pass through the gap on the railings and go to the other side. Open the gate with the Crowbar there and go inside. (NOTE) You should have the Crowbar at this point because you had to collect it in the first level, but if you don't for any reason you can get it now by going down the ladder in front of the gate and opening the door with the Louvre Guard's Key near the right corner. The Crowbar is inside on a shelf. Leave through the same door. You can also unlock the gate at the top of the metal stairs to access the central area if you like, although there's no reason to do so. There are also two doors, one at each side (just like the ones at the other side), but these ones cannot be opened. Climb the ladder back to the top after that. Inside the gate, climb to the top of the machine and crawl throught the opened air shaft there. Go down the ladder and head through the shaft. ..........................LOUVRE GALLERIES (part 3)........................... Items: -Health Bandages -Small Medipack -Vector R35 x 1 -Carvier's Security Pass Enemies: Security guard x 4 .............................................................................. Leave the air shaft to the storage room bellow, enter stealth mode and open the door. Knock the guard out. You'll see a door with the card reader at the right, but you cannot open it yet. Head through the corridor and enter the first door at the right. There is nothing special here (the two closets are empty), but make sure you memorize the closet behing the automatic doors. There are three masks inside, but you can't take them yet. They will be useful later so don't forget where they are. Leave the room after that. Continue through the corridor and enter the next door at the right. Kill the guard behind the automatic doors. It's funny to say that he won't see you if the doors don't open, so wait until he turns his back to enter while in Stealth mode and knock him out. There is a gun at your right on the shelf (I don't know which weapon is for sure, but I think it is a Vector-R35). There are a few camera monitors in this room. Check the left one to see Carvier's office. Use the left Analog stick to move the camera around and the right analog stick to use the Zoom feature (push it forward to zoom in and pull it back to zoom out). Zoom in the PC monitor over the desk to find the piece of paper with the number 14639. Don't forget this number, as it's the code to open Carvier's office. Leave this room and open the door at the end of the corridor with the code (14639). (NOTE) The security cameras show several different rooms at the Louvre. The first one at the right is one of the galeries you saw from outside after leaving the air shaft (there's a security guard there). The second one shows the metallic stairs. The third one is the corridor just outside the office. Inside the room you can open a lot of drawers and cupboards, most of them are empty. You can get Carvier's Security Card inside the desk's right cupboard. Collect information on the Obscura Paintings from the painting and from the book at the left and leave this room. Open the door on the other side of the corridor with the card. Go down the metallic stairs and go through the door. The next room has two more doors, but only the right one can be opened. Open the right door to the next gallery and enter Stealth mode to kill the guard. Don't worry if he sees you, since no more guards will appear. At the other side of the gallery use the card on the card reader and leave through the door. You'll be back to the second gallery you come across at the beginning of the level. If you didn't collect the the Large Health Kit previously, now there's your chance. Note that if you are caugh by the security cameras even if you weren't before the guards shouldn't show up anymore, but I am not sure about that. (OPTIONAL) Before heading through the door at the corner on the right, head through the door you previously came on the left. Unlock the bars by using the card on the card reader at the right, open it and pass the gallery that was prevously full of lasers to the main stairs. You can now open the door near the security camera because Lara is strong enough to break it. Inside you will find the Health Bandages and a Small Medipack. Return to the room where you unlocked the bars from the gallery's door. Open the door at the corner at the right corner of this room after unlocking it with the card reader on its left side and head down the stairs. The first entrance on the right leads to a room with a security gurd, but there is nothing useful inside. Kill the guard and head down the stairs. Open the door at the end. There is nothing to get at these last rooms. After opening the door head left, then go down the stairs on the right to the room with computers and a few spotlights. Open the big right door (the blue one) to leave the Louvre galleries for now. ...............................ARCHAEOLOGICAL DIG............................. Items: -K2 Impactor x 1 (dropped by the security guard) -M-V9 x 1 (dropped by the security guard) -Second Ancient Symbol Tracing Enemies: -Security Guard x 4 .............................................................................. Pass the big gate and head by the right side of the fence. You'll see a guard coming from the first compartment. Kill him and he will drop a K2 Impactor. Go inside the compartment and press the switch to turn on the power. This will give power to an x-ray machine and to an electronic switch. Leave the compartment and head right. Another guard will come from the tent, and this one will drop an M-V9. Open the next compartment's door and check the printer inside to get the Second Ancient Symbol Tracing. Examine the computer on the left to get information about the Nephilim. Exit the compartment and go left. Kill another guard outside and open the big door to the left of the yellow tent. This is the X-ray machine you activated with the power switch. Approach the control panel. Now you can use the left Analog stick to control the machine. Examine the top left corner to find a symbol. You'll need to know this symbol. Leave the room after that. Check the left side of the fence to find the ladder. You have to reach the lower level of the diggins. Head down the ladder to the platform bellow. Go to the right end of this platform and down another ladder. Move along the next platform and ignore the small ladder, then slowly drop down to a platform bellow. Kill the guard walking around bellow. Ignore the ladder going up and hop on the rails to the left to find another small ladder. The wall on the right side near the ladder can be climbed. You don't really need to visit the area bellow, since there is nothing there. Climb the wall to the top left ledge. 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