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Wipeout Fusion cheats / Wipeout Fusion hints / Wipeout Fusion faqs / Wipeout Fusion solutions Wipeout Fusion faqs and solutions ____ ___ ___ | | | | | | __ _| __| ______ __ _ | |__ | | | | __ __ ____ | __|| __ || | | || ___| | | | | | | | | | _ \ | | | | | || | | || |___ | \_| \_| | | | | |_| \ | |__ | |__| || |__| || | \ | | | | | \ | \ | \ | \ | \_____|\______| |__| | __| \____| \____| \_____| \____| |___| ___ __ _ ____ __ ___ ___ / || | | || ___|_ | || _ || \ | __|| |_| ||___ || || |_||| __ \ | |__ \ | | || | \ ||| | | | __| \____| ___| / |__| \__||| |_| |_| |____/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W i p E o u t f u s i o n F A Q ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WipEout fusion (Aus PAL Version) Version 1.00 Current size: 135kb Date Started: 13th of January 2002 Current Version Date: 25th of January 2002 Written By: Steven Hughes (impulse75) E-mail: impy@bigpond.net.au ICQ: 53632071 msn: aurontheleet@hotmail.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ i. Before Reading... WF_001 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This FAQ is strictly for personal use only. This FAQ may not be copied, altered, sold or reproduced in any other form. Please abide by these rules and if you wish to use this FAQ for any other use please contact the writer before doing so for permission and details (information can be found above). This FAQ is the first WipEout: Fusion FAQ to be submitted (at version 1.00) to GameFAQ's. It outlines the entire game in substantial detail (or at least when completely finished). WipEout: Fusion, ship names, characters and other aspects of the series are copyright of Sony Computer Entertainment. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ii. Version History WF_002 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Version: [1.00] Additions: *This FAQ *Sections: Before Reading, Version History, Contents, Game info, Teams Pilots and Crafts, Weaponry, Ag League Walkthrough, Challenge mode walkthrough, Zone Mode and Time Trial, Extras and FAQ's. *Title, contact information and copyright information. Removals: *Nothing To Remove. Changes: *Nothing To Change. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ iii. Using This FAQ WF_003 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This FAQ is designed so that any section can be obtained by using the search function of your browser. How to Search: To find a particular section perform the following steps. * Locate the contents, and locate the section desired. * Memorize the code located to the right of the section title. * Either: 1. Click edit in the toolbar -> Click 'Find on this page' 2. Press Alt+F on your keyboard * In this window type W_XXX. XXX being the three digit code you memorized. * Depending on your position within the text, chose search up or down (if one does not work, select the other) * The search will then lead you to the title of that section. Example: To find this section when in the FAQ... Hit Alt+F showing this window: _______________________________________ | FIND ___________ _________ | | Find What: |___________| |Find Next| | | ___direction____ _________ | | | | |_Cancel__| | | |* up * down | | | |________________| | |_______________________________________| Type in the 'Find What' section the code with WF_ before it, which is WF(underscore)003 Click the 'up' or 'down' button in relation to your position in the FAQ. Then click 'Find Next' and you will then find yourself at the beginning of this section. All codes are in a order containing two digits except for the contents which will be using the code C instead of a three digit number - making it easier to access codes for other sections. [Note: I take no responsibility for creating this system, it has been used before in previous FAQ's and in no way have I intended to take credit for its use.] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ iv. Table Of Contents WF_C ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Section Title] [Code] i. Before Reading ... 001 ii. Version History 002 iii. Using this FAQ 003 iv. Table of Contents C 1.0 Game Information [1.1] A small Review of WipEout: Fusion 004 [1.2] Introduction 005 [1.3] WipEout: Fusion Specs 006 [1.4] Story 007 [1.5] Options and Game Settings 008 [1.6] Game Sections and Modes 009 [1.7] The Soundtrack 010 [1.8] The controls 011 [1.9] Seeing your craft 012 2.0 Teams, Pilots and Crafts. [2.1] AG Teams and Pilots 013 [2.2] Unlocking and using the different Teams 014 [2.3] Upgrade costs and information 015 3.0 Weaponry [3.1] Using Weapons 016 [3.2] Basic and Multiplayer Weapons 017 [3.3] Super Weapons 018 [3.4] Submitted Weapon Strategies 019 4.0 Strategy Guide By Track [4.1] The Basics of Flight 020 [4.2] Florion Height 1, 2, 3 021 [4.3] Florion Height 1, 2, 3 Reverse 022 [4.4] Mandrashee 1, 2, 3 023 [4.5] Mandrashee 1, 2, 3 Reverse 024 [4.6] Cubiss Float 1, 2, 3 025 [4.7] Cubiss Float 1, 2, 3 Reverse 026 [4.8] Alca Vexus 1, 2, 3 027 [4.9] Alca Vexus 1, 2, 3 Reverse 028 [4.10] Vohl Square 1, 2, 3 029 [4.11] Vohl Square 1, 2, 3 Reverse 030 [4.12] Temtesh Bay 1, 2, 3 031 [4.13] Temtesh Bay 1, 2, 3 Reverse 032 [4.14] Katmoda 12 1, 2, 3 033 [4.15] Katmoda 12 1, 2, 3 Reverse 034 5.0 Ag League Walkthrough [5.1] Overview - Leagues, these guides 035 [5.2] Chronos League 036 [5.3] Rhea League 037 [5.4] Oceanus League 038 [5.5] Tethys League 039 [5.6] Hyperion League 040 [5.7] Themis League 041 [5.8] Lapetus League 042 [5.9] Crius League 043 [5.10] Thea League 044 [5.11] Metis League 045 [5.12] Custom League 046 [5.13] Ag league Challenges 047 6.0 Challenge Mode Walkthrough [6.1] Challenges Overview 048 [6.2] Feisar Challenges 049 [6.3] Van-Uber Challenges 050 [6.4] G-Tech Challenges 051 [6.5] Auricom Challenges 052 [6.6] Eg-R Challenges 053 [6.7] Tigron Challenges 054 [6.8] Xios Challenges 055 [6.9] Piranha Challenges 056 7.0 Zone Mode and Time Trial [7.1] Zone Mode Overview - Basics of Zone Mode 057 [7.2] Zone Mode Walkthrough 058 [7.3] Time Trial Overview - The basics of time trial mode 059 8.0 Extras [8.1] The Gallery 060 [8.2] Cheats 061 [8.3] Rankings 062 9.0 FAQ's 063 10.0 Message from the author 064 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 1.0 Game Information ///////////////////////////////////////////////////////////////////////////// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.1 A small Review of WipEout: Fusion WF_004 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WipEout: Fusion is the Playstation 2 sequel (fourth in the series) to the popular WipEout games on the Playstation One. Not only is this a graphical improvement but also a leap forward in gameplay, fun, sound and of course speed! While the old formula remains here, the tweaks and improvements have made it seem much different indeed. New money system, pilot system, masses of ships and tracks have been included which open up new realms in gameplay. The graphics in this sequel are by far some of the most impressive on the system, with incredible dust, light and explosion effects - just to say a few that are sure to impress. The tracks are incredibly detailed but wait until you see the amount of detail on the ships! The only graphical problem with this game is the presentation of the menus. Which are very bland and boring, not to mention in a font which is nearly impossible to read. The sound is incredible however, the soundtrack will blow you away. With an incredible set of songs each of which get your racing heart pumping, this selection cannot be beat. Sound effects are also good, with cool weapon and engine noises as well as some impressive ambience effects. The only problem with the sound is the use of voice - which are inappropriate and hard to hear during a race. But otherwise the sound is perfect. Gameplay is an entirely different story - the impact of these changes is amazing while keeping the traditional game intact. With new modes including the ever heart-racing zone mode this game is by far the best in the series. However, if you want a real look at how this game is played - read on in this FAQ. Ratings: Graphics - 9.5 Sounds - 8.0 Music - 10 Gameplay - 9.0 Overall - 9.5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.2 Introduction WF_005 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WipEout: Fusion was released late 2001, but probably not in your neck of the woods. Rather in Australia - where I live. The reasons behind this are not completely clear, most sources said that it was released here as a 'test' to sort out bugs and problems before releases in the UK and US. Nevertheless I took this opportunity to pick up a copy and give it a good play. Obviously, I was satisfied because I have decided to perform a FAQ on it. Not just any FAQ, but my _First_Ever_FAQ_. So, beware! A newbie wrote this! Well, don't be wary actually, you should read it and use it first. Anyhow with this FAQ available it should help Australian players who are stuck and also UK and US players who become troubled in the near future. Please enjoy my FAQ. - impulse75 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.3 WipEout: Fusion Specs WF_006 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Title: 'WipEout: Fusion' Developed by: Studio Liverpool Published by: Sony Computer Entertainment Players: 1 or 2 Memory Card: Yes, 170kb minimum. Analogue: Yes, all buttons. Vibration: Yes. Format: Single DVD Rom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.4 Story WF_007 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While the stories for racing games are usually lacking, the WipEout Series manages to place some character into its races. While still being far from a compelling tale - it does manage to contain much background story and information. This background information is extremely plentiful - in a future version I may attach the complete history of AG racing explained at the website: http://www.wipeoutfusion.com . Check the 'Evolution' section to get a good description of the story. However, here is my short attempt of explaining the WipEout World. The AG (anti-gravity) racing has become a world wide sensation of the last century. As the contestants grow more skilled, ships become more powerful, locations more exotic and terrifying and the audience more glued to their screens the league continues to grow and grow. With the recent close of the AG Systems team and advancement in other teams the amount of weaponry available and the money poured into the AG Leages becomes greater and greater. While to you - this may be a whole new experience, for the other fifteen contestants, you are just target practice. Welcome to the AG League where victory and brutality go hand-in-hand and only the most cunning, devious and above all insane contestants can compete. Don't fight for your life - fight for your success. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.5 Options and Game Settings WF_008 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Navigating the odd looking menus of WipEout: Fusion might actually be a Challenge. Thus this is here to explain the functions of the options menu and how to tweak your game. Options Menu: Controller Load and Save Screen Alignment Set Default Name Set Music Playlist Preferences Controller: Choose from six different control styles. Each of these is explained in the control section. Code : 011. Load and Save: As the name suggests. Three options are available. *Load - loads a current player. *Save - Saves current status of player. *Delete - Delete any player on your memory card. Screen Alignment: Allows you to reposition the screen. Use the d-pad to move it around then hit x to accept the position. Set Default Name: Sets the name that will be used as your character and save-game name. You can use any letter of the alphabet and numbers. The name length is limited to 12 characters. Set Music Playlist: Chose any 12 from the 19 available songs in whatever order you please to be played while racing. Prefrences: This contains many other options : Sound Volume Music Volume Sound Quality Music Track Weapons Damage Simulator Widescreen Default View Enemy Energy Bar Dolby Digital Intro Sound Volume: Ranges from a 0 to 10 scale of Volume. Music Volume: Also ranges on a scale from 0 to 10. 10 being the loudest 0 being mute. Sound Quality: Surround, Mono, Stereo - you should know the difference. Music Track: Chooses how the tracks are played. Choices are: *Random - Random order. *Playlist - As specified in your playlist. *1-19 - Plays all songs in order. Weapons: Toggles weapons on or off. Arcade and Multiplayer Mode only. Damage Simulator: Toggled between on or off. I have no idea what it does. Autosave: Makes the game save automatically after each race - takes a few seconds each time. Recommended OFF for impatient gamers. Recommended ON for forgetful gamers. Default View: Sets the default view when beginning a race. Choose from: ship, pilot, nose and cockpit. Views explained in the Seeing Your Craft section Code: 012. Enemy Energy Bar: Displays a bar above an enemy craft's head when racing. This outlines the shield energy remaining. Arcade and Multiplayer Mode only. Dolby Digital Intro: On or Off. Toggles display of the Dolby Digital introduction when Starting the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.6 Game sections and Modes WF_009 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This explains the sections of the main menu and what they do. Note that some modes are unlocked to begin with - and become available after certain parts or amounts of the game are complete. Main Menu: Arcade Ag League Challenge Zone Time Trial Multiplayer Game Statistics Extras Options Arcade: Your basic ready, set, race. Chose a craft, pilot, track and get going. Your aim is to gain gold on each track. Ag League: The main section of the game - compete in leagues and gain money spending it on upgrades. Every few leagues you challenge a fellow racer to win access to their team. This is the main way to get more powerful craft and gain new tracks, weapons and craft. See the in-depth walkthrough in the Ag League Section, Code: 035. Challenge: Compete in 5 challenges for each team, which involve time trails, one on one races, elimination races and other tasks. Get at least bronze in the first four challenges to unlock a teams super weapon. The fifth challenge can only be accessed by receiving gold in each of the other four challenges. Challenge Strategies and explanations in the Challenges Section, Code : 048. Zone: The zone mode is new to this WipEout title. It involves a craft that constantly gains speed and has a low shield energy. Your aim is to remain alive for as long as possible. Further explanations are in the Zone Mode Section, Code: 057. Time Trial: As you can probably already tell - a mode made directly for your attempts at getting the greatest times. Multiplayer: Brings up another set of menus: Arcade league: 2 player arcade mode race Ag League: 2 player league race Custom League: Locked to begin with - choose a set of tracks to race. Options: Includes more menus: *Weapons: Enable or Disable the different weapons used. *Player One Controller Set Up: Self explanatory *Player Two Controller Set Up: See controller section, Code: 011 for more info. *Preferences: Set laps, Shield energy for player or enemy ships, number of computer ships, upgrade level, pit lane, respawn, catch up and split screen style. Game Statistics: Look at your Best lap times, zone high scores and game progression Extras: Unlockable extras including a gallery of pictures, credits and the cheat entry section. Options: See options section, Code: 008. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.7 The Soundtrack WF_010 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The soundtrack of WipEout: Fusion is great, so much that it deserves its own section! Well, at the very least a list of what is on the soundtrack. [Track number] [Artist] [Song Title] 1 Future Sound Of London - Papua New Guinea (Hybrid Mix) 2 Braniac - Neuro 3 Blades & Naughty G - Beats Defective 4 BT - SmartBomb (Plump DJs remix) 5 Cut La Roc - Bassheads 6 JDS - Punk Funk 7 Elite Force - Krushyn 8 Elite Force & Nick Ryan - Switchback 9 Amethyst - Blue Funk 10 Utah Saints - Sick 11 Plump DJs - Big Groovy Funker [actually F**ker] 12 Humanoid - Stakker Humanoid 2001 (Plump DJs 2001 retouch) 13 Timo Maas - Old School Vibes 14 Luke Slater - Bolt Up 15 Orbital - Funny Break (One is Enough) (Plump DJs remix) 16 Bob Brazil - Big Ten 17 Intuative - Wav Seeker 18 Hong Kong Trash - Down The River (Torrential Rapids mix) 19 MKL - Synthaesia ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.8 The controls WF_011 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The controls for WipEout: Fusion can be altered to one of six different types in the options -> controller menu. Here is the button lay-out for each: ______ // _______ / ____ \ || / ____ \ / /_L2_/ \____||_______/ \_R2_\ \ | /_L1_/ \_R1_\ | | _ | | _ |_| _ _ /_\ | | |_| _ |_| [ ] [ ] |_| ( ) | | |_| X | / __( )____( )__ | / / \ \ |______/ \______\ ______ // _______ / ____ \ || / ____ \ / /_L2_/ \____||_______/ \_R2_\ \ | /_L1_/ \_R1_\ | | | | up triangle |left right start square circle | down select X | / __( L3 )____( R3 )__ | / / \ \ |______/ \______\ Menu Controls: -Layout 1 - Default-: L2 - Left airbrake R2 - Right Airbrake L1 - Rear Cam R1 - Fire Weapon L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Ditch Weapon Triangle: Change View X - Thrust Circle: Not Used -Layout 2-: L2 - Left airbrake R2 - Right Airbrake L1 - Fire Weapon R1 - Ditch Weapon L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Fire Weapon Triangle: Change View X - Thrust Circle: Rear Cam -Layout 3-: L2 - Left airbrake R2 - Right Airbrake L1 - Ditch Weapon R1 - Fire Weapon L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Rear Cam Triangle: Not Used X - Thrust Circle: Change View -Layout 4-: L2 - Left airbrake R2 - Right Airbrake L1 - Fire R1 - Rear Cam L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - View Change Triangle: Fire Weapon X - Ditch Weapon Circle: Thrust -Layout 5-: L2 - Thrust R2 - Rear Cam L1 - Not Used R1 - View Change L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Left Airbrake Triangle: Fire Weapon X - Ditch Weapon Circle: Right Airbrake -Layout 6-: L2 - Thrust R2 - Ditch Weapon L1 - Not Used R1 - Fire Weapon L3 Stick - Steering R3 Stick - Not Used Select - Music Player Start - Pause Square - Left Airbrake Triangle: Change View X - Rear Cam Circle: Right Airbrake ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.9 Seeing Your Craft WF_012 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ During a race pressing the [triangle button] (by default) will switch the current views of the craft. These views are: *ship: Basic view, positioned slightly above and behind the craft, raised in the air. *pilot: View moves down and pans across the pilots cockpit, allowing you to see just over their head. *nose: View zooms forward to the nose of the craft, quite stylish as you can see it rotate as you race. *cockpit: Straight into the cockpit - the view will move with the rotation of your ship - somewhat bowel churning, but probably the most fun. Note that during a race you can look behind you using the [L1 button] (by default) but this is always like the 'cockpit' mode and is shaded in green. Sometimes making it harder to see, but the main reason for this backwards view is to fire weapons backwards - which is explained in the weaponry section Code: 015. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 2.0 Teams, Pilots and Crafts. ///////////////////////////////////////////////////////////////////////////// The available teams in the AG league are split up into 8 vaired pairs of pilots. These pilots use the same craft, but have a different level of upgrades. Beginning teams are: Feisar Van-Uber G-Tech Systems Unlockable teams are: Auricom Eg-R Tigron Xios Piranha To unlock a pilot and team - you will have to win one on one challenges. These challenges become available after beating leagues in AG league mode. Win the race to enable the craft. To receive the lead pilot - upgrade your craft. One it reaches a certain amount of upgrade percentage (80%) - the lead pilot becomes available for use. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.1 Ag Teams and Pilots WF_013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: For each pilots stats, [o] means an upgradable stat, while [/] represents an non-upgradeable stat. ___________ | ___ | Feisar: | | __|_ | | ||| __| | | ||||___| | | FEISAR | |___________| Team Slogan: Feisar is on the verge of its most successful season yet. -Lead Pilot: Daniel Johnson- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][/][/] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][/][/][/] Shield Power: [o][o][o][o][o][/] -Second Pilot: Carlos Beneto- Craft Stats: Top Speed: [o][o][o][o][/][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][/][/][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][/][/][/] Shield Power: [o][o][o][o][o][/] -Feisar Craft Info- Engine Technology: RamJet Special Surface Stabiliser: V100 Levitron Technology Corp Braking System: Air-flow 44 by Air-flow research Weapons Control: Armacall VII Control System Shield Control: Garrett VR-7 Cloaking System. Van-Uber Raching Development: v a n - u b e r _ _ _ _ | |/ || | / | | / | |/ / \_/ |___/ Team Slogan: Rest in Pieces -Lead Pilot: Songen Grey- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][/][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][/][/][/] -Second Pilot: Nami Mishima- Craft Stats: Top Speed: [o][o][o][o][/][/] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][/][/] Lateral Stability: [o][o][o][/][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][/][/][/] -Van-Uber Craft Info- Engine Technology: ZE-7 Infinite-Ion Harnesser Surface Stabiliser: Q-Dimension V3.2 by Q-Systems Braking System: R-Drive-3 by Airflow Systems Weapons Control: Sirius IV by A-Com weapon control Shield Control: Inverse Polarity Generator V1.2 by Simplex GmbH ___________ G-Tech Systems: | ___ | | _| __| | | | | _ | | |_|_| | | | |_| | | G TECH | |___________| Team Slogan: If it floats, it's G-Tech -Lead Pilot: Roberto Sergio- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Second Pilot: Naomi Turner- Craft Stats: Top Speed: [o][o][o][o][/][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][/][/] Lateral Stability: [o][o][o][/][/][/] Weapon Power: [o][o][o][o][/][/] Shield Power: [o][o][o][o][/][/] -G-Tech Craft Info- Engine Technology: 4D intergrated Attractor Drive Surface Stabiliser: G-Vibro III by AG Systems Ltd Braking System: HX-32 Echo thrust by G-Tech UK Weapons Control: Xenith Firemaster Control Systems Shield Control: Xenith ArmaMaster v1.4 Auricom research industries __ /_ \ / \ \ /____\ \ /________\ a u r i c o m Team Slogan: You're never alone with a clone -Lead Pilot: Pascale Rouser- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Second Pilot: Franco Gonzalez- Craft Stats: Top Speed: [o][o][o][o][/][/] Thrust: [o][o][o][/][/][/] Brake Force: [o][o][o][o][/][/] Lateral Stability: [o][o][o][/][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Auricom Craft Info- Engine Technology: Pulse Thrustmaster VII Surface Stabiliser: Tractor-4 by Tractor Science Group (UK) Braking System: Xion Reverse-shunt Braking by Airflow Systems Weapons Control: Cygnus VII by A-Come Weapon Control Shield Control: SureGuard by Sure Sytems (USA) EG-R Technologies _ ___ \\ || /_| / __| _ _\\|| /___| / /_|| /_| |____| /____||____ | [] // || Team Slogan: Creating a new age of civilisation -Lead Pilot: Paul Cheung- Craft Stats: Top Speed: [o][o][o][o][o][o] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][o] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Second Pilot: Alex Reece- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -EG-R Craft Info- Engine Technology: ElectroGravitron-7 by EG-R Surface Stabiliser: IonShield Drive V1.4 by IonShield Technology Braking System: Esprit AirLicker Pro Weapons Control: Absolute-7 Controller by VTRSI Ltd (UK) Shield Control: UltraWeb Localiser with X200 Recharger Tigron Enterprises |\/| |\|| |/| | | __\__^_/_ [_________] |_| T I G R O N Team Slogan: Burn baby burn -Lead Pilot: Omarr Khumala- Craft Stats: Top Speed: [o][o][o][o][o][o] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][o] Lateral Stability: [o][o][o][o][o][o] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][o] -Second Pilot: Sveta Kirovoski- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][/][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][o][/][/] Shield Power: [o][o][o][o][o][/] -Tigron Craft Info- Engine Technology: 320 Inverted Pulse RamJet Surface Stabiliser: PowerLev V5.2a by Stabilising Systems inc. Braking System: ShadowTorque technology by Tigron Weapons Control: Talon 9000 with J-Type Enhanced Selector Shield Control: VanGuard by Sure Systems (USA) Xios International __ __/ / \ \ \ / \_\ /_/ X I O S Team Slogan: We think so you don't have to -Lead Pilot: Natasha Belmondo- Craft Stats: Top Speed: [o][o][o][o][o][o] Thrust: [o][o][o][o][o][/] Brake Force: [o][o][o][o][o][o] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][o][o][o] Shield Power: [o][o][o][o][o][/] -Second Pilot: Zala Wollf- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][/][/] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][/][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][/][/] -Xios Craft Info- Engine Technology: EonGenerator Series 900 with Dual Thrust Reheater Surface Stabiliser: Inverse-SuperConducter Magno-shielder V1.0 by Xios Braking System: Tx6 HyperSlam Anchor by HyperDrive Braking Co. Weapons Control: Cyclone 2.0 by Cyclone Technology Shield Control: HLD3K Molecular Vibrator by MV Research Lab ______ Piranha Advancements |/\ | |\\/\ | | \/\\| |____\/| PIRANHA Team Slogan: Just when you thought it was safe... the hungriest anti-grav Racing team around. -Lead Pilot: Myima Tsarong- Craft Stats: Top Speed: [o][o][o][o][o][o] Thrust: [o][o][o][o][o][o] Brake Force: [o][o][o][o][o][o] Lateral Stability: [o][o][o][o][o][o] Weapon Power: [o][o][o][o][o][o] Shield Power: [o][o][o][o][o][o] -Second Pilot: Jann Shlaudecker- Craft Stats: Top Speed: [o][o][o][o][o][/] Thrust: [o][o][o][o][o][o] Brake Force: [o][o][o][o][o][/] Lateral Stability: [o][o][o][o][o][/] Weapon Power: [o][o][o][o][o][/] Shield Power: [o][o][o][o][o][/] -Piranha Craft Info- Engine Technology: QuadDrive using Overhead Thrust Refractors Surface Stabiliser: HFS-T Push-Pull stabiliser Braking System: G9 Air-Excluder with Retro-G Balancer Weapons Control: Viper WC-001 by Viper Military Controls Shield Control: Viper SC-003 with Quanverse Factoriser by Viper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.2 Unlocking and using the different teams WF_014 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feisar: Unlocked at the beginning of the game - this craft is the most basic craft, highly recommended for beginners and probably the best available at the start. Its main attractor is its lateral stability, which is quite supreme - resulting in superb handling. So as you get used to the speed, this ship will keep you from crashing and burning. Good shields but very poor weapon power. Van-Uber: Unlocked at the beginning of the game. Very poor shields and less lateral stability than the feisar - But greater thrust and break force. Thus, if you are skilled with airbrakes - this is a good starting ship. G-Tech: Unlocked at the beginning of the game. Fails to beat the other two available ships for thrust and breaking power. Luckily, it has the greatest top speed available and a generous amount of shield compared to the others. Auricom: Unlocked by beating the challenge Franco Gonzales challenge. Greater speed but worse thrust and break force. Not much of an improvement compared to the other ships unless you want a slightly faster ship with slightly better weapons. EG-R: Unlocked by beating the Alex Reece Challenge. Excellent shields and weapons, but very poor brake force. Although, in opposition to their stats their brakes seem to act very odd, causing the ship to slide quite easily - this is a good thing though, allowing you to take corners with greater ease. Also these pilots have high upgrade levels - making this ship good in the long run. Tigron: Unlocked after beating the Sveta Kirovoski Challenge. A well rounded ship, much like the Feisar but with more grunt. It has generally high shield power while maintaining top speed and thrust. Xios: Unlocked by beating the Zala Wollf challenge. Practically a superior Tigron. Being the second best ship - it should be your main weapon for the final leagues as Piranha cannot be unlocked until after the final league. Big improvement in lateral stability, weapons and shields. Piranha: Unlocked after beating the Jann Shlaudecker Challenge. This is the perfect ship ... nearly. It is perhaps too perfect! It is number one in most areas except for shields and break force creating a lethal combination when coping with its superior speed. However - it contains the only pilot which can upgrade to maximum statistics - making it perfect after lots of funding has been poured into it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.3 Upgrade Costs and Information WF_015 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -This section is yet to be completed- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 3.0 Weaponry ///////////////////////////////////////////////////////////////////////////// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.1 Using Weapons WF_016 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapons are a very integral part of WipEout, they are used throughout the race to hinder your opponents or provide advantages to yourself. *To acquire a weapon: fly across a weapon pad. A weapon will be randomly selected from those that you have unlocked. *Note that if you have unlocked super weapons, they will be available for every other competitor. However, if you have not, no other competitors will have access to them. *Weapons are unlocked when certain percentages of the game are completed. *Super weapons are unlocked by beating challenges - see challenges section Code: 048. *To fire a weapon backwards hold the L1 button (by default) to bring up the backwards view. Then hit fire. *The following normal weapons can be fired backwards: Missiles Grenades Quake Disruptor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.2 Basic and Unlockable Weapons WF_017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Not all of these 'weapons' attack other craft but actually protect you or assist you. All the items below are things gained from weapon pads. These are the basic functions of each weapon. Weapons that are available and don't have to be unlocked: *Missile: Fires a single missile at a target for medium damage. Most useful aspect of the missile is its ability to lock onto a target, it can also lock onto a target behind you by holding L1 and getting a lock. As soon as you see the crosshairs appearing you can fire the missile at the target for guaranteed damage. Damage: 6/10 Effectiveness: 7/10 *Grenades: Fires three bouncy grenades at a target. These bounce in a straight line from your firing point. The explode upon contact with a wall or a craft. A good way to use them is to get very close to a enemy craft and firing, making all three hit at once. These can also be fired backwards. Damage: 7/10 Effectiveness: 5/10 *Proton Cannon: A weak cannon with 25 rounds. A very poor weapon on its own its main benefit is causing the craft to lose control. Remember - the more force you apply to the firing button - the faster the rounds deploy. Thus, if you keep a light force on the trigger - about 2 rounds per second will be fired. However, if you apply heavy force, all the rounds will be depleted within 2 or so seconds. Damage: 3/10 Effectiveness: 4/10 *Shield: A shield. Duh. It protects you from harm for several seconds, during this time you are free to bounce into walls or be shot and receive no damage. More useful than what you may think. Damage: 0/10 Effectiveness: 8/10 *Turbo: Gives a boost of speed much like a turbo pad will - these are handy when used coming out of a corner or after being slowed down. Damage: 0/10 Effectiveness: 7/10 *Gravity Stinger: Drops a gravity mine behind you. Appears as a bright light almost looking like a gas. If anyone travels directly across it - a large amount of gravity is forced upon them and they are drawn to the ground and completely stopped. Easily evaded, best placed before a craft that is directly behind you or at a common chokepoint. Damage: 0/10 Effectiveness: 4/10 -Weapons that must be unlocked- *Quake Disruptor: Unlocked after completing 1% of the game. This weapon is a extremely devastating attack which will always hit its target. It creates a ripple in the track, which will move along, flipping all craft into the air. Use it against a pack for the most entertainment. Note that you can also send this backwards using the L1 button. Also, when you feel your controller rumbling more and more ... brace yourself! Damage: 9/10 Effectiveness: 9/10 *Rockets: Unlocked after completing 3% of the game. Quickly fires three rockets in quick succession forward. Much like a hybrid of the missile and grenades, these cannot be locked on but make for lots of damage if they all hit. Again, using up close to avoid missing is a welcome strategy. Damage: 7/10 Effectiveness: 6/10 *Mines: Unlocked after completing 6% of the game. Gives you five mines, which can be laid one at a time behind your craft. Damage is relatively small, unless you string them at a chokepoint. However the more useful feature is that mines attract craft, lock on weapons or detonate other weapons, making them a better as a defence or a distraction. Damage: 3/10 Effectiveness: 5/10 *Plasma bolt: Unlocked after completing 7% of the game. The plasma bolt is an instant kill weapon, or at least causes high damage. It fires a single bolt which is incredibly hard to aim and takes a few seconds to charge. But if you hit - you usually have an instant kill. Using your airbrakes to aim or taking a close range shot usually helps your chances. Damage: 10/10 Effectiveness 4/10 *Gravity bomb: Unlocked after completing 9% of the game. The gravity bomb is a tactical weapon, which does not do any damage at all. Similar to the gravity stinger, it forces opponents to the ground and stops them. However, this bomb has an incredibly wide radius and is projected forward. A very devastating weapon on a pack, leaving you to zoom past all who were affected by it. Damage: 0/10 Effectiveness: 10/10 *Autopilot: Unlocked after completing 11% of the game. The autopilot is exactly as the name suggests. It takes control of your craft and guides it for several seconds. The bad thing is that the auto pilot is just plain horrible. Upon using this you'll find your ship being knocked around more often then when you were at the helm. In some situations where you usually cant make it through very well the autopilot might help but most of the time your better off doing it your own way. Damage: 0/10 Effectiveness: 5/10 *Flamer: Unlocked after completing 13% of the game. A flamethrower, obviously. Does moderate damage and if your right behind someone you can burn away quite a lot of shields (excuse the pun). Although its range is rather limited, making it useless most of the time. Also, explain to me how a flamethrower can destroy metal crafts and function when travelling at 1000 km/h, upside down on the moon? -Multiplayer Weapons Of course, this weapons set is limited to multiplayer only - thus containing some really strange variants of normal weapons. These are: *Control Jammer: One of the oldest tricks in the book - this causes the other human players direction controls to reverse. Eg. If he turns left the craft turns right etc. Good for a laugh as your friend smacks himself into a wall. Damage: Varies Effectiveness: 5/10 *Turbo Enforcer: Shoots a missile that gives an enemy ship a incredible amount of boost - too damn much! This will often push them out of control and smacking into walls. Best used at corners or other areas - so that you don't end up helping your opponent by accident. Damage: 4/10 Effectiveness: 5/10 *Hunter Missile: This missile is a projectile slightly more damaging than your regular missile. The shot heads straight for the leader - causing damage and considerable slow down. It follows the track, so no need for a lock on. Damage: 6/10 Effectiveness: 9/10 *Global Drain: This is one mean weapon - completely drains the shields of all your competitors to the red - so a few little knocks and they are out of there. However, it also affects you, so use it near a pit lane unless you want to take yourself down with it! Damage: 10/10 Effectiveness: 9/10 *Stealth: Makes your craft not only invisible, but invincible and impervious to weapon lock ons! The best in the way of defence, good for surviving a dangerous situation. Damage: 0/10 Effectiveness: 10/10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.3 Super Weapons WF_018 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feisar Super Weapon - Super Missiles Fires three highly powerful missiles, the benefit of these is you can lock them all onto one craft, causing up to 30-40 Shield damage or lock these onto multiple targets, spreading the damage. Damage 10/10 Effectiveness 9/10 Van-Uber Super Weapon - Seismic Field This launches a 'black hole' entity which goes in a straight line, causing massive damage when it lands a hit. Hard to aim, but very destructive. Damage 10/10 Effectiveness 6/10 G-Tech Super Weapon - Bio Snare Fires a green beam in a straight line - if it hits the wall, a patch of green substance appears. Any ship foolish enough to fly through it is injured. You can also fire this at an enemy craft, while they take no damage, their handling goes insane and any ships that bump into them are damaged severely. Damage 7/10 Effectiveness 6/10 Auricom Super Weapon - Orbital Laser Locks onto a target and fires a laser down, spinning the craft out in a cloud of smoke. Your usual high damage weapon, does not work in covered areas (due to weapon being fired straight down from the sky). Damage 8/10 Effectiveness 7/10 EG-R Super Weapon - Power Swarm A very devastating weapon, the power swarm releases a pack of robotic wasps that orbit an enemy craft and shoot at it until they are out of ammo or the target is eliminated. Due to the enemy craft being unable to block this onslaught (unless using a shield) this weapon is quite valuable. Damage 9/10 Effectiveness 10/10 Tigron Super Weapon - Nitro Rocket Fires a rocket that upon impact will cause the craft to 'crystalise'. Well that's not important, the ships affected by this not only take initial damage but receive heavy damage when colliding with ships or walls. It can be cured by going through the pit lane or waiting a few seconds. Damage: 8/10 Effectiveness: 7/10 Xios Super Weapon - Shield Drain One of the greatest Super Weapons. Once locking onto target, this weapon steals large amounts of shield energy and transfers it to your craft! As it destroys the enemy, it heals you and is thus a incredibly useful weapon. Damage 10/10 Effectiveness 10/10 Piranha Super Weapon - Penetrator Literally turns the ship into a rocket and fires itself directly into an enemy craft for very nice damage. Just be careful to get a lock on first and to be close enough, firing this without a lock on will propel you directly forward and you will be unable to steer. A great boost on straights if you have nobody to target, however. Damage 9/10 Effectiveness 10/10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.4 Submitted Weapon Strategies WF_019 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This area lists all strategies for weapons in the game - submitted by you. To Submit a strategy either: *E-Mail me at: impy@bigpond.net.au with 'Weapon Strategy' in the subject line. *Contact me through other means such as icq or msn, details are found at the beginning of this FAQ. Include your name and outline what weapon - then explain your strategy. If it is a good strategy then it will be posted below with each new version. I will also add strategies of my own over time. But please, make sure your strategy is not already listed below before sending. ----------------------------------------------------------------------------- No submitted strategies Yet. ----------------------------------------------------------------------------- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 4.0 Strategy Guide By Track ///////////////////////////////////////////////////////////////////////////// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.1 The Basics of Flight WF_020 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you become truly skilled at WipEout: Fusion you must learn how to combine the various aspects of the game. This section gives pointers of how to beat the competition and get record times. *Firstly, when starting a race you will be faced with a 'READY' sign for several seconds until it changes into 'GO'. If you want to have the most speedy start do not hit accelerate until 'GO' appears. Pushing down on the accelerator as soon as it turns to go will give you a fast lift-off, if you hit it pre-maturely however, you will be dropped to the ground and everyone else will get a short head start. *Airbrakes: Airbrakes are essential in completing races in Wipeout. An airbrake slows your craft on one side. Eg. If you hit the left airbrake the left side will be slowed, causing your ship to move slightly to the right and your nose pivoting in that direction. To use airbrakes effectively: ______ / b__ \ / / \ \ a/ / \ \ | | | | | | | c| | | | | approach destination At point [a] start to apply right airbrake and turn into the corner. This causes your ship to pivot around. When you reach [b] you should be very slowed but lined up with [c]. Accelerate out of [b] and out of the corner. Note: if you wish to stop, apply both brakes. -About this section- The WipEout: Fusion walkthrough is separated into different types. This is a guide to each track - pointers of how to shave off your times etc. Tracks in WipEout: Fusion are set out in this fashion: There are 7 tracks in total. Each track has 3 variations Each track, including variations can be raced backwards Thus making 42 Different Tracks that can be raced. To unlock new tracks - either get golds on already unlocked tracks in Arcade mode or alternately beat leagues in AG League mode that contain them, making tracks included in the new leagues available. Submitting track tips/strategies: To submit a tip related to a track (eg. a shortcut etc.) send an email to impy@bigpond.net.au with 'Track Strategy' in the subject line. Alternately contact me through icq or msn - details found at the beginning of this FAQ. If satisfactory the strategy will be posted in the corresponding track section. But please, make sure your strategy is not already listed below before sending. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.1 to 4.15 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -This section is yet to be completed- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 5.0 Ag League Walkthrough ///////////////////////////////////////////////////////////////////////////// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5.1 Overview - Leagues, these guides WF_035 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Ag League mode of wipEout: fusion requires you to race within set leagues to gain points and medals. This is where you gain money and upgrade your craft as well as complete challenges unlocking the other teams. -Scoring points- Points are awarded after each race 1st place receives 12 points 2nd place receives 10 3rd place receives 8 4th place receives 6 5th place receives 4 6th place receives 2 7 - 16th place receive 1 point for finishing For each elimination you receive 2 bonus points If you are eliminated - you gain 0 points Points are tallied after all races and whoever has the most points wins. -Receiving money- Money is received after each race which can be spent on upgrading your craft. The amount received is based on several areas, the amount you receive varies with your performance in this area. Race: Has a certain amount for each league for first place - scales down by a specific amount for every spot under that. Skill: Has a base amount of money that you receive just for finishing. To Increase the amount you receive in this area - perform perfect laps. If you perform perfect laps the amount you receive increases significantly (almost tripling the base amount in some leagues). Time: As you can tell - the better your lap times, the more you receive from this area. Damage: Based on how much damage you do. Like skill - has a base amount you receive for finishing. However - if you manage to eliminate an opponent then the amount scales up but an incredible amount. The base amounts of money increase however, depending on your current progression through the leagues. Meaning you can go back to an easier league and make the same amount of money. Thus, the only real changes in leagues are the tracks and the AI level. As AI craft become more powerful as you do and the cash amounts are fixed. -Your competition- You will be part of a grid with 16 craft - 2 from each team. The power and upgrade level of the ships is equal to your upgrade level. For example, if you upgrade your feisar to 90% making it look much different and more powerful - the other craft's upgrade levels will ascend to your upgrade level. -This Guide- These following guides will outline the tracks, info on money, the AI difficulty and any tips to winning. If you are having problems with the tracks - refer to the track section that you need help with. -Getting started- Firstly you will need to choose a ship, you have three available: Feisar: A _definite_ choice for the beginner. Perfect handling and no real need for airbrake experience. While weak with weapons, it should get you through the first few leagues easily. Van-Uber: For the pilot looking for a bit more power. This thing has good thrust and is more well equipped to take out opponents. It's speed isn't much of an improvement. But it is great in the weapons area. G-Tech: The most powerful speed wise of all the ships, yet the hardest to control. If you are experienced with the game and are good with airbrakes etc. then you cant go past this. Average with weapons and shields. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5.2 Chronos League WF_036 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Track one: Florion Height 1 Track two: Mandrashee 1 Track three: Cubiss Float 1 This is your first league, so it's quite easy. Just try and race and don't bother about the other craft. Don't go for eliminations, your weapons will most likely be limited and your weapon power low. Due to your shields you might have to pit once from your basic damage received when hitting the walls. But otherwise you should be able to get first place easily. Because the AI is quite basic at this point - coming first in each race isn't necessary. The winners are often varied, meaning you can place second or third in the races and still have the most points by the end. League Difficulty: 1/5 The AI for this section acts rather odd. The thing is - they hardly ever aim for you. The will constantly attack each other but usually they wont even bother with you unless you're the only craft around. They don't put up much of a fight when attacked and are overtaken very easily. But beware - if you unlock many weapons before starting here, due to the computers constantly attacking each other, getting caught in the crossfire is a very dumb thing to do. Just get ahead of them early and leave them to fight with themselves. AI Difficulty: 1/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5.3 Rhea League WF_037 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Track one: Alca Vexus 1 Track two: Florion height 1 reverse Track three: Mandrashee 1 reverse Moving on to the second league now, you should still be in good shape to compete here. Make sure you spend your winnings on some upgrades - especially shields. If you are new to the game you'll probably need some shields in case you don't know your way around the tracks. You will be on a new track to start off with, then racing 2 of the previous ones in reverse. Note that these will now be available in arcade even if you didn't go to arcade previously. Now, this time the grid will be more balanced. If you want to win you will have to place high each round. While the winners wont remain too constant about four or five will always remain at the top of the scoreboard. Make good use of your weapons to pick up elimination points if you want t Other Wipeout Fusion cheats hints faqs solutions: 1. Wipeout Fusion cheat codes 2. Wipeout Fusion cheat codes 3. Wipeout Fusion cheat codes 4. Wipeout Fusion cheat codes 5. Wipeout Fusion cheat codes 6. Wipeout Fusion cheat codes 7. Wipeout Fusion cheat codes 1. Wipeout Fusion hints 2. Wipeout Fusion hints 3. Wipeout Fusion hints 4. 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