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Madden NFL 2002 cheats / Madden NFL 2002 hints / Madden NFL 2002 faqs / Madden NFL 2002 solutions



Madden NFL 2002 hints

Cheat Cards
These cards can be used during gameplay to provide a boost or advantage to your team. The higher the Card's value, the better or longer the cheat will be. There are three versions of every card--bronze, silver or gold. They are listed as B,S, and G below.

Card Cheat Result
201 1st and 5 B: Yards needed for first down is 5 for one play
S: Yards needed for first down is 5 for one quarter
G: Yards needed for first down is 5 for one half
202 1st and 15 B: Yards opponent needs for first down is 15 for one drive
S: Yards opponent needs for first down is 15 for one quarter
G: Yards opponent needs for first down is 15 for one half
203 5th Down B: Get five downs instead of three for one set
S: Get five downs instead of three for one quarter
G: Get five downs instead of three for one half
204 3rd Down B Your opponent gets only three downs for one set
S: Your opponent gets only three downs for one quarter
G: Your opponent gets only three downs for one half
205 Human Plow B: Broken tackles increase by 25% for the game
S: Broken tackles increase by 50% for the game
G: Broken tackles increase by 75% for the game
206 Super Dive B: Defensive diving distance increases by 25% for the game
S: Defensive diving distance increases by 50% for the game
G: Defensive diving distance increases by 75% for the game
207 Da Boot B: Unlimited field goal range for a single play
S: Unlimited field goal range for a quarter
G: Unlimited field goal range for a half
208 Tight Fit B: The opponent's field goal uprights become narrow for one play
S: The opponent's field goal uprights become narrow for one quarter
G: The opponent's field goal uprights become narrow for one half
209 Da Bomb B: Unlimited pass range for one play
S: Unlimited pass range for one quarter
G: Unlimited pass range for one half
210 Lame Duck B: Opponent throws only lob passes for one play
S: Opponent throws only lob passes for one quarter
G: Opponent throws only lob passes for one half
211 Mistake Free B: Unable to fumble or throw an interception for one play
S: Unable to fumble or throw an interception for one quarter
G: Unable to fumble or throw an interception for one half
212 Fumbilitis B: Opponent's fumbles increase by 25% for the game
S: Opponent's fumbles increase by 50% for the game
G: Opponent's fumbles increase by 75% for the game
213 BINGO! B: You will intercept the ball 25% more on defense for the game
S: You will intercept the ball 50% more on defense for the game
G: You will intercept the ball 75% more on defense for the game
214 Unforced Errors B: Opponent fumbles whenever he tries to juke for one play
S: Opponent fumbles whenever he tries to juke for one quarter
G: Opponent fumbles whenever he tries to juke for one half
215 Mr. Mobility B: Your quarterback can't be sacked for one play
S: Your quarterback can't be sacked for one quarter
G: Your quarterback can't be sacked for one
190
half
216 Extra Credit B: You get two extra points for every interception and one extra point for every sack.
S: You get three extra points for every interception and two extra points for every sack.
G: You get four extra points for every interception and three extra points for every
sack.
217 Touchy B: Opponents' penalties increase 50% for one play
S: Opponents' penalties increase 50% fo
fd1
r one quarter
G: Opponents' penalties increase 50% for one half
218 Bad Spot B: Ref spots the ball 1-2 yards short (for opponent) on one play
S: Ref spots the ball 1-2 yards short (for opponent) on one quarter
G: Ref spots the ball 1-2 yards short (for opponent) on one half
219 Toast B: Your ability to get open increases by 25% for the game
S: Your ability to get open increases by 50% for the game
G: Your ability to get open increases by 75% for the game
220 Jam B: Your ability to jam an opponent's WR increases by 25% for the game
S: Your ability to jam an opponent's WR increases by 50% for the game
G: Your ability to jam an opponent's WR increases by 75% for the game
221 Pocket Protectors B: Your pass blocking improves by 25% for the game
S: Your pass blocking improves by 50% for the game
G: Your pass blocking improves by 75% for the game
222 Penetration B: Your penetration on defense improves by 25% for the game
S: Your penetration on defense improves by 50% for the game
G: Your penetration on defense improves by 75% for the game
223 QB on Target B: Your quarterback's accuracy is 100% for one play
S: Your quarterback's accuracy is 100% for one quarter
G: Your quarterback's accuracy is 100% for one half
224 Coffin Corner B: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one play
S: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one quarter
G: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one half
225 Wind Gust B: The wind will boost your field goal kicks for one play
S: The wind will boost your field goal kicks for one quarter
G: The wind will boost your field goal kicks for one half
226 Hands of Glue B: Your team's receieving ability will improve 25% for the game
S: Your team's receieving ability will improve 50% for the game
G: Your team's receieving ability will improve 75% for the game
227 Hands of Stone B: Your opponent's receieving ability will decrease 25% for the game
S: Your opponent's receieving ability will decrease 50% for the game
G: Your opponent's receieving ability will decrease 75% for the game
228 Couch Potato B: Your opponent's fatigue increases for 25% for the game
S: Your opponent's fatigue increases for 50% for the game
G: Your opponent's fatigue increases for 75% for the game
229 Time Out B: Unlimited timeouts for the quarter
S: Unlimited timeouts for the half
G: Unlimited timeouts for the whole game
230 Ouch! B: Your opponent's injuries increase 25% for the game
S: Your opponent's injuries increase 50% for the game
G: Your opponent's injuries increase 75% for the game
231 Worker's Comp B: You get points if your player gets injured in the quarter the Card is played.
S: You get points if your player gets injured in the half the Card is played.
G: You get points if your player gets injured in the game the Card is played.
232 Passerby B: Your quarterback can throw the ball once he's crossed the line of scrimmage for one play
S: Your quarterback can throw the ball once he's crossed the line of scrimmage for one quarter
G: Your quarterback can throw the ball once he's crossed the line of scrimmage for one half



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