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Arcanum: Of Steamworks & Magick Obscura cheats / Arcanum: Of Steamworks & Magick Obscura hints / Arcanum: Of Steamworks & Magick Obscura faqs / Arcanum: Of Steamworks & Magick Obscura solutions



Arcanum: Of Steamworks & Magick Obscura hints

Tips For Technologists
Technologists are probably the most difficult
type of character to play to start, since they
require a lot of items to work effectively.

To start, it's a good idea to specialize in two
or three tech colleges. They all have their uses,
but Smithy and Electric are both pretty nice,
since they get you good items.

Therapeutics is also a good one to have; however,
you'll need to carry a large stock of items to be
able to consistently heal yourself.

As far as combat goes, technologists have it
pretty good. Be sure that you take the Firearms
skill, with a bit of Melee as backup in case you
run out of ammo, which you probably will.

Since your primary weapon is probably a gun, be
sure to always get bullets wherever you can, and
buy them if necessary to keep a full ammo stock --
running out in the middle of a fight can be
annoying.

Also, never assume that some object you find is
useless. There are lots of schematics scattered
around the game that you can't learn through
leveling up, so it's very likely that these
seemingly useless items can be used for these
found schematics.

Always be sure to keep on the lookout for new
schematics. The ones you find are always pretty
useful, and some that you find later in the game
are quite powerful.

If you don't have enough room on you to store all
the ingredients that you need, remember that your
companions have a lot more inventory space than
you do (they have as much as a shop), and they
can carry around ingredients that you don't
immediately need/have room for.



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